diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs) | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs index 8a5d4b6..d484a05 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -30,7 +30,7 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO | 33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler |
34 | { | 34 | { |
35 | public interface LSL_BuiltIn_Commands_Interface | 35 | public interface LSL_BuiltIn_Commands_Interface |
36 | { | 36 | { |
@@ -46,54 +46,54 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO | |||
46 | UInt32 llFloor(float f); | 46 | UInt32 llFloor(float f); |
47 | UInt32 llCeil(float f); | 47 | UInt32 llCeil(float f); |
48 | UInt32 llRound(float f); | 48 | UInt32 llRound(float f); |
49 | float llVecMag(LSO_Enums.Vector v); | 49 | float llVecMag(Axiom.Math.Vector3 v); |
50 | LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v); | 50 | Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v); |
51 | float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b); | 51 | float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b); |
52 | LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r); | 52 | Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r); |
53 | LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v); | 53 | Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v); |
54 | LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up); | 54 | Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up); |
55 | LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r); | 55 | Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r); |
56 | LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r); | 56 | Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r); |
57 | LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r); | 57 | Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); |
58 | LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end); | 58 | Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); |
59 | void llWhisper(UInt16 channelID, string text); | 59 | void llWhisper(UInt16 channelID, string text); |
60 | //void llSay(UInt32 channelID, string text); | 60 | //void llSay(UInt32 channelID, string text); |
61 | void llSay(object channelID, object text); | 61 | void llSay(object channelID, object text); |
62 | void llShout(UInt16 channelID, string text); | 62 | void llShout(UInt16 channelID, string text); |
63 | UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg); | 63 | UInt32 llListen(UInt16 channelID, string name, string ID, string msg); |
64 | void llListenControl(UInt32 number, UInt32 active); | 64 | void llListenControl(UInt32 number, UInt32 active); |
65 | void llListenRemove(UInt32 number); | 65 | void llListenRemove(UInt32 number); |
66 | void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc); | 66 | void llSensor(string name, string id, UInt32 type, float range, float arc); |
67 | void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate); | 67 | void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate); |
68 | void llSensorRemove(); | 68 | void llSensorRemove(); |
69 | string llDetectedName(UInt32 number); | 69 | string llDetectedName(UInt32 number); |
70 | LSO_Enums.Key llDetectedKey(UInt32 number); | 70 | string llDetectedKey(UInt32 number); |
71 | LSO_Enums.Key llDetectedOwner(UInt32 number); | 71 | string llDetectedOwner(UInt32 number); |
72 | UInt32 llDetectedType(UInt32 number); | 72 | UInt32 llDetectedType(UInt32 number); |
73 | LSO_Enums.Vector llDetectedPos(UInt32 number); | 73 | Axiom.Math.Vector3 llDetectedPos(UInt32 number); |
74 | LSO_Enums.Vector llDetectedVel(UInt32 number); | 74 | Axiom.Math.Vector3 llDetectedVel(UInt32 number); |
75 | LSO_Enums.Vector llDetectedGrab(UInt32 number); | 75 | Axiom.Math.Vector3 llDetectedGrab(UInt32 number); |
76 | LSO_Enums.Rotation llDetectedRot(UInt32 number); | 76 | Axiom.Math.Quaternion llDetectedRot(UInt32 number); |
77 | UInt32 llDetectedGroup(UInt32 number); | 77 | UInt32 llDetectedGroup(UInt32 number); |
78 | UInt32 llDetectedLinkNumber(UInt32 number); | 78 | UInt32 llDetectedLinkNumber(UInt32 number); |
79 | void llDie(); | 79 | void llDie(); |
80 | float llGround(LSO_Enums.Vector offset); | 80 | float llGround(Axiom.Math.Vector3 offset); |
81 | float llCloud(LSO_Enums.Vector offset); | 81 | float llCloud(Axiom.Math.Vector3 offset); |
82 | LSO_Enums.Vector llWind(LSO_Enums.Vector offset); | 82 | Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset); |
83 | void llSetStatus(UInt32 status, UInt32 value); | 83 | void llSetStatus(UInt32 status, UInt32 value); |
84 | UInt32 llGetStatus(UInt32 status); | 84 | UInt32 llGetStatus(UInt32 status); |
85 | void llSetScale(LSO_Enums.Vector scale); | 85 | void llSetScale(Axiom.Math.Vector3 scale); |
86 | LSO_Enums.Vector llGetScale(); | 86 | Axiom.Math.Vector3 llGetScale(); |
87 | void llSetColor(LSO_Enums.Vector color, UInt32 face); | 87 | void llSetColor(Axiom.Math.Vector3 color, UInt32 face); |
88 | float llGetAlpha(UInt32 face); | 88 | float llGetAlpha(UInt32 face); |
89 | void llSetAlpha(float alpha, UInt32 face); | 89 | void llSetAlpha(float alpha, UInt32 face); |
90 | LSO_Enums.Vector llGetColor(UInt32 face); | 90 | Axiom.Math.Vector3 llGetColor(UInt32 face); |
91 | void llSetTexture(string texture, UInt32 face); | 91 | void llSetTexture(string texture, UInt32 face); |
92 | void llScaleTexture(float u, float v, UInt32 face); | 92 | void llScaleTexture(float u, float v, UInt32 face); |
93 | void llOffsetTexture(float u, float v, UInt32 face); | 93 | void llOffsetTexture(float u, float v, UInt32 face); |
94 | void llRotateTexture(float rotation, UInt32 face); | 94 | void llRotateTexture(float rotation, UInt32 face); |
95 | string llGetTexture(UInt32 face); | 95 | string llGetTexture(UInt32 face); |
96 | void llSetPos(LSO_Enums.Vector pos); | 96 | void llSetPos(Axiom.Math.Vector3 pos); |
97 | 97 | ||
98 | void llGetPos(); | 98 | void llGetPos(); |
99 | void llGetLocalPos(); | 99 | void llGetLocalPos(); |