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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs)56
1 files changed, 28 insertions, 28 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
index 8a5d4b6..d484a05 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
@@ -30,7 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
34{ 34{
35 public interface LSL_BuiltIn_Commands_Interface 35 public interface LSL_BuiltIn_Commands_Interface
36 { 36 {
@@ -46,54 +46,54 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
46 UInt32 llFloor(float f); 46 UInt32 llFloor(float f);
47 UInt32 llCeil(float f); 47 UInt32 llCeil(float f);
48 UInt32 llRound(float f); 48 UInt32 llRound(float f);
49 float llVecMag(LSO_Enums.Vector v); 49 float llVecMag(Axiom.Math.Vector3 v);
50 LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v); 50 Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
51 float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b); 51 float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
52 LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r); 52 Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r);
53 LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v); 53 Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v);
54 LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up); 54 Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up);
55 LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r); 55 Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r);
56 LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r); 56 Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r);
57 LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r); 57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
58 LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end); 58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
59 void llWhisper(UInt16 channelID, string text); 59 void llWhisper(UInt16 channelID, string text);
60 //void llSay(UInt32 channelID, string text); 60 //void llSay(UInt32 channelID, string text);
61 void llSay(object channelID, object text); 61 void llSay(object channelID, object text);
62 void llShout(UInt16 channelID, string text); 62 void llShout(UInt16 channelID, string text);
63 UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg); 63 UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
64 void llListenControl(UInt32 number, UInt32 active); 64 void llListenControl(UInt32 number, UInt32 active);
65 void llListenRemove(UInt32 number); 65 void llListenRemove(UInt32 number);
66 void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc); 66 void llSensor(string name, string id, UInt32 type, float range, float arc);
67 void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate); 67 void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate);
68 void llSensorRemove(); 68 void llSensorRemove();
69 string llDetectedName(UInt32 number); 69 string llDetectedName(UInt32 number);
70 LSO_Enums.Key llDetectedKey(UInt32 number); 70 string llDetectedKey(UInt32 number);
71 LSO_Enums.Key llDetectedOwner(UInt32 number); 71 string llDetectedOwner(UInt32 number);
72 UInt32 llDetectedType(UInt32 number); 72 UInt32 llDetectedType(UInt32 number);
73 LSO_Enums.Vector llDetectedPos(UInt32 number); 73 Axiom.Math.Vector3 llDetectedPos(UInt32 number);
74 LSO_Enums.Vector llDetectedVel(UInt32 number); 74 Axiom.Math.Vector3 llDetectedVel(UInt32 number);
75 LSO_Enums.Vector llDetectedGrab(UInt32 number); 75 Axiom.Math.Vector3 llDetectedGrab(UInt32 number);
76 LSO_Enums.Rotation llDetectedRot(UInt32 number); 76 Axiom.Math.Quaternion llDetectedRot(UInt32 number);
77 UInt32 llDetectedGroup(UInt32 number); 77 UInt32 llDetectedGroup(UInt32 number);
78 UInt32 llDetectedLinkNumber(UInt32 number); 78 UInt32 llDetectedLinkNumber(UInt32 number);
79 void llDie(); 79 void llDie();
80 float llGround(LSO_Enums.Vector offset); 80 float llGround(Axiom.Math.Vector3 offset);
81 float llCloud(LSO_Enums.Vector offset); 81 float llCloud(Axiom.Math.Vector3 offset);
82 LSO_Enums.Vector llWind(LSO_Enums.Vector offset); 82 Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset);
83 void llSetStatus(UInt32 status, UInt32 value); 83 void llSetStatus(UInt32 status, UInt32 value);
84 UInt32 llGetStatus(UInt32 status); 84 UInt32 llGetStatus(UInt32 status);
85 void llSetScale(LSO_Enums.Vector scale); 85 void llSetScale(Axiom.Math.Vector3 scale);
86 LSO_Enums.Vector llGetScale(); 86 Axiom.Math.Vector3 llGetScale();
87 void llSetColor(LSO_Enums.Vector color, UInt32 face); 87 void llSetColor(Axiom.Math.Vector3 color, UInt32 face);
88 float llGetAlpha(UInt32 face); 88 float llGetAlpha(UInt32 face);
89 void llSetAlpha(float alpha, UInt32 face); 89 void llSetAlpha(float alpha, UInt32 face);
90 LSO_Enums.Vector llGetColor(UInt32 face); 90 Axiom.Math.Vector3 llGetColor(UInt32 face);
91 void llSetTexture(string texture, UInt32 face); 91 void llSetTexture(string texture, UInt32 face);
92 void llScaleTexture(float u, float v, UInt32 face); 92 void llScaleTexture(float u, float v, UInt32 face);
93 void llOffsetTexture(float u, float v, UInt32 face); 93 void llOffsetTexture(float u, float v, UInt32 face);
94 void llRotateTexture(float rotation, UInt32 face); 94 void llRotateTexture(float rotation, UInt32 face);
95 string llGetTexture(UInt32 face); 95 string llGetTexture(UInt32 face);
96 void llSetPos(LSO_Enums.Vector pos); 96 void llSetPos(Axiom.Math.Vector3 pos);
97 97
98 void llGetPos(); 98 void llGetPos();
99 void llGetLocalPos(); 99 void llGetLocalPos();