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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33using System.Threading;
34using Axiom.Math;
35using libsecondlife;
36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.ScriptEngine.Common;
40using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
41
42namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
43{
44 //
45 // !!!IMPORTANT!!!
46 //
47 // REMEMBER TO UPDATE http://opensimulator.org/wiki/LlFunction_implementation_status
48 //
49
50 // Notes:
51 // * If any function here needs to execute a LSL event in the script, use instance of "EventQueueManager" in "ScriptEngine".
52 // * If any function here needs to do some more advanced stuff like waiting for IO callbacks or similar that takes a long time then use "llSetTimerEvent" function as example.
53 // There is a class called "LSLLongCmdHandler" that is used for long LSL commands.
54
55
56 /// <summary>
57 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
58 /// </summary>
59 public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
60 {
61 private ASCIIEncoding enc = new ASCIIEncoding();
62 private ScriptEngine m_ScriptEngine;
63 private SceneObjectPart m_host;
64 private uint m_localID;
65 private LLUUID m_itemID;
66 private bool throwErrorOnNotImplemented = true;
67
68 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
69 {
70 m_ScriptEngine = ScriptEngine;
71 m_host = host;
72 m_localID = localID;
73 m_itemID = itemID;
74
75 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
76 }
77
78 private DateTime m_timer = DateTime.Now;
79 private string m_state = "default";
80
81 public string State()
82 {
83 return m_state;
84 }
85
86 // Object never expires
87 public override Object InitializeLifetimeService()
88 {
89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
90 // return null;
91 ILease lease = (ILease)base.InitializeLifetimeService();
92
93 if (lease.CurrentState == LeaseState.Initial)
94 {
95 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
96 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
97 // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
98 }
99 return lease;
100 }
101
102 public Scene World
103 {
104 get { return m_ScriptEngine.World; }
105 }
106
107 //These are the implementations of the various ll-functions used by the LSL scripts.
108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
109 public double llSin(double f)
110 {
111
112 return (double)Math.Sin(f);
113 }
114
115 public double llCos(double f)
116 {
117 return (double)Math.Cos(f);
118 }
119
120 public double llTan(double f)
121 {
122 return (double)Math.Tan(f);
123 }
124
125 public double llAtan2(double x, double y)
126 {
127 return (double)Math.Atan2(y, x);
128 }
129
130 public double llSqrt(double f)
131 {
132 return (double)Math.Sqrt(f);
133 }
134
135 public double llPow(double fbase, double fexponent)
136 {
137 return (double)Math.Pow(fbase, fexponent);
138 }
139
140 public int llAbs(int i)
141 {
142 return (int)Math.Abs(i);
143 }
144
145 public double llFabs(double f)
146 {
147 return (double)Math.Abs(f);
148 }
149
150 public double llFrand(double mag)
151 {
152 lock (Util.RandomClass)
153 {
154 return Util.RandomClass.NextDouble() * mag;
155 }
156 }
157
158 public int llFloor(double f)
159 {
160 return (int)Math.Floor(f);
161 }
162
163 public int llCeil(double f)
164 {
165 return (int)Math.Ceiling(f);
166 }
167
168 public int llRound(double f)
169 {
170 return (int)Math.Round(f, 0);
171 }
172
173 //This next group are vector operations involving squaring and square root. ckrinke
174 public double llVecMag(LSL_Types.Vector3 v)
175 {
176 return (v.x * v.x + v.y * v.y + v.z * v.z);
177 }
178
179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
180 {
181 double mag = v.x * v.x + v.y * v.y + v.z * v.z;
182 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
183 nor.x = v.x / mag;
184 nor.y = v.y / mag;
185 nor.z = v.z / mag;
186 return nor;
187 }
188
189 public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
190 {
191 double dx = a.x - b.x;
192 double dy = a.y - b.y;
193 double dz = a.z - b.z;
194 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
195 }
196
197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
199 {
200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
202 double m = (t.x + t.y + t.z + t.s);
203 if (m == 0) return new LSL_Types.Vector3();
204 double n = 2 * (r.y * r.s + r.x * r.z);
205 double p = m * m - n * n;
206 if (p > 0)
207 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
208 Math.Atan2(n, Math.Sqrt(p)),
209 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
210 else if (n > 0)
211 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
212 else
213 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
214 }
215
216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
217 {
218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
219 float err = 0.00001f;
220 double ax = Math.Sin(v.x / 2);
221 double aw = Math.Cos(v.x / 2);
222 double by = Math.Sin(v.y / 2);
223 double bw = Math.Cos(v.y / 2);
224 double cz = Math.Sin(v.z / 2);
225 double cw = Math.Cos(v.z / 2);
226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
229 LSL_Types.Quaternion a = (a1 * a2) * a3;
230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
232 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
233 aw * bw * cw - ax * by * cz);
234 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
235 //This addition doesnt compile yet c = a + b;
236 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
237 //This addition doesnt compile yet d = a - b;
238 if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) ||
239 (Math.Abs(c.y) > err && Math.Abs(d.y) > err) ||
240 (Math.Abs(c.z) > err && Math.Abs(d.z) > err) ||
241 (Math.Abs(c.s) > err && Math.Abs(d.s) > err))
242 {
243 return b;
244 //return a new Quaternion that is null until I figure this out
245 // return b;
246 // return a;
247 }
248 return a;
249 }
250
251 public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
252 {
253 return new LSL_Types.Quaternion();
254 }
255
256 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
257 {
258 return new LSL_Types.Vector3();
259 }
260
261 public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
262 {
263 return new LSL_Types.Vector3();
264 }
265
266 public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
267 {
268 return new LSL_Types.Vector3();
269 }
270 public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
271 {
272 //A and B should both be normalized
273
274 double dotProduct = LSL_Types.Vector3.Dot(a, b);
275 LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
276 double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
277 double angle = Math.Acos(dotProduct / magProduct);
278 LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
279 double s = Math.Sin(angle / 2);
280
281 return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
282 }
283 public void llWhisper(int channelID, string text)
284 {
285 World.SimChat(Helpers.StringToField(text),
286 ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
287
288 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
289 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text);
290 }
291
292 public void llSay(int channelID, string text)
293 {
294 World.SimChat(Helpers.StringToField(text),
295 ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
296
297 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
298 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text);
299 }
300
301 public void llShout(int channelID, string text)
302 {
303 World.SimChat(Helpers.StringToField(text),
304 ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
305
306 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
307 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text);
308 }
309
310 public int llListen(int channelID, string name, string ID, string msg)
311 {
312 if (ID == "")
313 {
314 ID = LLUUID.Zero.ToString();
315 }
316 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
317 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg);
318 }
319
320 public void llListenControl(int number, int active)
321 {
322 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
323 wComm.ListenControl(number, active);
324 }
325
326 public void llListenRemove(int number)
327 {
328 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
329 wComm.ListenRemove(number);
330 }
331
332 public void llSensor(string name, string id, int type, double range, double arc)
333 {
334 NotImplemented("llSensor");
335 return;
336 }
337
338 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
339 {
340 NotImplemented("llSensorRepeat");
341 return;
342 }
343
344 public void llSensorRemove()
345 {
346 NotImplemented("llSensorRemove");
347 return;
348 }
349
350 public string llDetectedName(int number)
351 {
352 NotImplemented("llDetectedName");
353 return "";
354 }
355
356 public string llDetectedKey(int number)
357 {
358 NotImplemented("llDetectedKey");
359 return "";
360 }
361
362 public string llDetectedOwner(int number)
363 {
364 NotImplemented("llDetectedOwner");
365 return "";
366 }
367
368 public int llDetectedType(int number)
369 {
370 NotImplemented("llDetectedType");
371 return 0;
372 }
373
374 public LSL_Types.Vector3 llDetectedPos(int number)
375 {
376 NotImplemented("llDetectedPos");
377 return new LSL_Types.Vector3();
378 }
379
380 public LSL_Types.Vector3 llDetectedVel(int number)
381 {
382 NotImplemented("llDetectedVel");
383 return new LSL_Types.Vector3();
384 }
385
386 public LSL_Types.Vector3 llDetectedGrab(int number)
387 {
388 NotImplemented("llDetectedGrab");
389 return new LSL_Types.Vector3();
390 }
391
392 public LSL_Types.Quaternion llDetectedRot(int number)
393 {
394 NotImplemented("llDetectedRot");
395 return new LSL_Types.Quaternion();
396 }
397
398 public int llDetectedGroup(int number)
399 {
400 NotImplemented("llDetectedGroup");
401 return 0;
402 }
403
404 public int llDetectedLinkNumber(int number)
405 {
406 NotImplemented("llDetectedLinkNumber");
407 return 0;
408 }
409
410 public void llDie()
411 {
412 World.DeleteSceneObjectGroup(m_host.ParentGroup);
413 return;
414 }
415
416 public double llGround(LSL_Types.Vector3 offset)
417 {
418 int x = (int)(m_host.AbsolutePosition.X + offset.x);
419 int y = (int)(m_host.AbsolutePosition.Y + offset.y);
420 return World.GetLandHeight(x, y);
421 }
422
423 public double llCloud(LSL_Types.Vector3 offset)
424 {
425 NotImplemented("llCloud");
426 return 0;
427 }
428
429 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
430 {
431 NotImplemented("llWind");
432 return new LSL_Types.Vector3();
433 }
434
435 public void llSetStatus(int status, int value)
436 {
437 NotImplemented("llSetStatus");
438 return;
439 }
440
441 public int llGetStatus(int status)
442 {
443 NotImplemented("llGetStatus");
444 return 0;
445 }
446
447 public void llSetScale(LSL_Types.Vector3 scale)
448 {
449 // TODO: this needs to trigger a persistance save as well
450 LLVector3 tmp = m_host.Scale;
451 tmp.X = (float)scale.x;
452 tmp.Y = (float)scale.y;
453 tmp.Z = (float)scale.z;
454 m_host.Scale = tmp;
455 m_host.SendFullUpdateToAllClients();
456 return;
457 }
458
459 public LSL_Types.Vector3 llGetScale()
460 {
461 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
462 }
463
464 public void llSetColor(LSL_Types.Vector3 color, int face)
465 {
466 LLObject.TextureEntry tex = m_host.Shape.Textures;
467 LLColor texcolor;
468 if (face > -1)
469 {
470 texcolor = tex.CreateFace((uint)face).RGBA;
471 texcolor.R = (float)Math.Abs(color.x - 1);
472 texcolor.G = (float)Math.Abs(color.y - 1);
473 texcolor.B = (float)Math.Abs(color.z - 1);
474 tex.FaceTextures[face].RGBA = texcolor;
475 m_host.UpdateTexture(tex);
476 return;
477 }
478 else if (face == -1)
479 {
480 for (uint i = 0; i < 32; i++)
481 {
482 if (tex.FaceTextures[i] != null)
483 {
484 texcolor = tex.FaceTextures[i].RGBA;
485 texcolor.R = (float)Math.Abs(color.x - 1);
486 texcolor.G = (float)Math.Abs(color.y - 1);
487 texcolor.B = (float)Math.Abs(color.z - 1);
488 tex.FaceTextures[i].RGBA = texcolor;
489 }
490 texcolor = tex.DefaultTexture.RGBA;
491 texcolor.R = (float)Math.Abs(color.x - 1);
492 texcolor.G = (float)Math.Abs(color.y - 1);
493 texcolor.B = (float)Math.Abs(color.z - 1);
494 tex.DefaultTexture.RGBA = texcolor;
495 }
496 m_host.UpdateTexture(tex);
497 return;
498 }
499 NotImplemented("llSetColor");
500 return;
501 }
502
503 public double llGetAlpha(int face)
504 {
505 LLObject.TextureEntry tex = m_host.Shape.Textures;
506 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
507 {
508 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
509 }
510 if (face > -1)
511 {
512 return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
513 }
514 return 0;
515 }
516
517 public void llSetAlpha(double alpha, int face)
518 {
519 LLObject.TextureEntry tex = m_host.Shape.Textures;
520 LLColor texcolor;
521 if (face > -1)
522 {
523 texcolor = tex.CreateFace((uint)face).RGBA;
524 texcolor.A = (float)Math.Abs(alpha - 1);
525 tex.FaceTextures[face].RGBA = texcolor;
526 m_host.UpdateTexture(tex);
527 return;
528 }
529 else if (face == -1)
530 {
531 for (int i = 0; i < 32; i++)
532 {
533 if (tex.FaceTextures[i] != null)
534 {
535 texcolor = tex.FaceTextures[i].RGBA;
536 texcolor.A = (float)Math.Abs(alpha - 1);
537 tex.FaceTextures[i].RGBA = texcolor;
538 }
539 }
540 texcolor = tex.DefaultTexture.RGBA;
541 texcolor.A = (float)Math.Abs(alpha - 1);
542 tex.DefaultTexture.RGBA = texcolor;
543 m_host.UpdateTexture(tex);
544 return;
545 }
546 NotImplemented("llSetAlpha");
547 return;
548 }
549
550 public LSL_Types.Vector3 llGetColor(int face)
551 {
552 LLObject.TextureEntry tex = m_host.Shape.Textures;
553 LLColor texcolor;
554 LSL_Types.Vector3 rgb;
555 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
556 {
557 texcolor = tex.DefaultTexture.RGBA;
558 rgb.x = (255 - (texcolor.R * 255)) / 255;
559 rgb.y = (255 - (texcolor.G * 255)) / 255;
560 rgb.z = (255 - (texcolor.B * 255)) / 255;
561 return rgb;
562 }
563 if (face > -1)
564 {
565 texcolor = tex.GetFace((uint)face).RGBA;
566 rgb.x = (255 - (texcolor.R * 255)) / 255;
567 rgb.y = (255 - (texcolor.G * 255)) / 255;
568 rgb.z = (255 - (texcolor.B * 255)) / 255;
569 return rgb;
570 }
571 NotImplemented("llGetColor");
572 return new LSL_Types.Vector3();
573 }
574
575 public void llSetTexture(string texture, int face)
576 {
577 LLObject.TextureEntry tex = m_host.Shape.Textures;
578
579 if (face > -1)
580 {
581 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
582 texface.TextureID = new LLUUID(texture);
583 tex.FaceTextures[face] = texface;
584 m_host.UpdateTexture(tex);
585 return;
586 }
587 else if (face == -1)
588 {
589 for (uint i = 0; i < 32; i++)
590 {
591 if (tex.FaceTextures[i] != null)
592 {
593 tex.FaceTextures[i].TextureID = new LLUUID(texture);
594 }
595 }
596 tex.DefaultTexture.TextureID = new LLUUID(texture);
597 m_host.UpdateTexture(tex);
598 return;
599 }
600 NotImplemented("llSetTexture");
601 return;
602 }
603
604 public void llScaleTexture(double u, double v, int face)
605 {
606 LLObject.TextureEntry tex = m_host.Shape.Textures;
607 if (face > -1)
608 {
609 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
610 texface.RepeatU = (float)u;
611 texface.RepeatV = (float)v;
612 tex.FaceTextures[face] = texface;
613 m_host.UpdateTexture(tex);
614 return;
615 }
616 if (face == -1)
617 {
618 for (int i = 0; i < 32; i++)
619 {
620 if (tex.FaceTextures[i] != null)
621 {
622 tex.FaceTextures[i].RepeatU = (float)u;
623 tex.FaceTextures[i].RepeatV = (float)v;
624 }
625 }
626 tex.DefaultTexture.RepeatU = (float)u;
627 tex.DefaultTexture.RepeatV = (float)v;
628 m_host.UpdateTexture(tex);
629 return;
630 }
631 NotImplemented("llScaleTexture");
632 return;
633 }
634
635 public void llOffsetTexture(double u, double v, int face)
636 {
637 LLObject.TextureEntry tex = m_host.Shape.Textures;
638 if (face > -1)
639 {
640 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
641 texface.OffsetU = (float)u;
642 texface.OffsetV = (float)v;
643 tex.FaceTextures[face] = texface;
644 m_host.UpdateTexture(tex);
645 return;
646 }
647 if (face == -1)
648 {
649 for (int i = 0; i < 32; i++)
650 {
651 if (tex.FaceTextures[i] != null)
652 {
653 tex.FaceTextures[i].OffsetU = (float)u;
654 tex.FaceTextures[i].OffsetV = (float)v;
655 }
656 }
657 tex.DefaultTexture.OffsetU = (float)u;
658 tex.DefaultTexture.OffsetV = (float)v;
659 m_host.UpdateTexture(tex);
660 return;
661 }
662 NotImplemented("llOffsetTexture");
663 return;
664 }
665
666 public void llRotateTexture(double rotation, int face)
667 {
668 LLObject.TextureEntry tex = m_host.Shape.Textures;
669 if (face > -1)
670 {
671 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
672 texface.Rotation = (float)rotation;
673 tex.FaceTextures[face] = texface;
674 m_host.UpdateTexture(tex);
675 return;
676 }
677 if (face == -1)
678 {
679 for (int i = 0; i < 32; i++)
680 {
681 if (tex.FaceTextures[i] != null)
682 {
683 tex.FaceTextures[i].Rotation = (float)rotation;
684 }
685 }
686 tex.DefaultTexture.Rotation = (float)rotation;
687 m_host.UpdateTexture(tex);
688 return;
689 }
690 NotImplemented("llRotateTexture");
691 return;
692 }
693
694 public string llGetTexture(int face)
695 {
696 LLObject.TextureEntry tex = m_host.Shape.Textures;
697 if (face == -1)
698 {
699 face = 0;
700 }
701 if (face > -1)
702 {
703 LLObject.TextureEntryFace texface;
704 texface = tex.GetFace((uint)face);
705 return texface.TextureID.ToString();
706 }
707 NotImplemented("llGetTexture");
708 return "";
709 }
710
711 public void llSetPos(LSL_Types.Vector3 pos)
712 {
713 if (m_host.ParentID != 0)
714 {
715 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
716 }
717 else
718 {
719 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
720 }
721 }
722
723 public LSL_Types.Vector3 llGetPos()
724 {
725 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
726 m_host.AbsolutePosition.Y,
727 m_host.AbsolutePosition.Z);
728 }
729
730 public LSL_Types.Vector3 llGetLocalPos()
731 {
732 if (m_host.ParentID != 0)
733 {
734 return new LSL_Types.Vector3(m_host.OffsetPosition.X,
735 m_host.OffsetPosition.Y,
736 m_host.OffsetPosition.Z);
737 }
738 else
739 {
740 return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
741 m_host.AbsolutePosition.Y,
742 m_host.AbsolutePosition.Z);
743 }
744 }
745
746 public void llSetRot(LSL_Types.Quaternion rot)
747 {
748 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
749 }
750
751 public LSL_Types.Quaternion llGetRot()
752 {
753 LLQuaternion q = m_host.RotationOffset;
754 return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
755 }
756
757 public LSL_Types.Quaternion llGetLocalRot()
758 {
759 return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
760 }
761
762 public void llSetForce(LSL_Types.Vector3 force, int local)
763 {
764 NotImplemented("llSetForce");
765 }
766
767 public LSL_Types.Vector3 llGetForce()
768 {
769 NotImplemented("llGetForce");
770 return new LSL_Types.Vector3();
771 }
772
773 public int llTarget(LSL_Types.Vector3 position, double range)
774 {
775 NotImplemented("llTarget");
776 return 0;
777 }
778
779 public void llTargetRemove(int number)
780 {
781 NotImplemented("llTargetRemove");
782 }
783
784 public int llRotTarget(LSL_Types.Quaternion rot, double error)
785 {
786 NotImplemented("llRotTarget");
787 return 0;
788 }
789
790 public void llRotTargetRemove(int number)
791 {
792 NotImplemented("llRotTargetRemove");
793 }
794
795 public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
796 {
797 NotImplemented("llMoveToTarget");
798 }
799
800 public void llStopMoveToTarget()
801 {
802 NotImplemented("llStopMoveToTarget");
803 }
804
805 public void llApplyImpulse(LSL_Types.Vector3 force, int local)
806 {
807 NotImplemented("llApplyImpulse");
808 }
809
810 public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
811 {
812 NotImplemented("llApplyRotationalImpulse");
813 }
814
815 public void llSetTorque(LSL_Types.Vector3 torque, int local)
816 {
817 NotImplemented("llSetTorque");
818 }
819
820 public LSL_Types.Vector3 llGetTorque()
821 {
822 NotImplemented("llGetTorque");
823 return new LSL_Types.Vector3();
824 }
825
826 public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
827 {
828 NotImplemented("llSetForceAndTorque");
829 }
830
831 public LSL_Types.Vector3 llGetVel()
832 {
833 return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
834 }
835
836 public LSL_Types.Vector3 llGetAccel()
837 {
838 return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
839 }
840
841 public LSL_Types.Vector3 llGetOmega()
842 {
843 NotImplemented("llGetOmega");
844 return new LSL_Types.Vector3();
845 }
846
847 public double llGetTimeOfDay()
848 {
849 NotImplemented("llGetTimeOfDay");
850 return 0;
851 }
852
853 public double llGetWallclock()
854 {
855 return DateTime.Now.TimeOfDay.TotalSeconds;
856 }
857
858 public double llGetTime()
859 {
860 TimeSpan ScriptTime = DateTime.Now - m_timer;
861 return (double)(ScriptTime.TotalMilliseconds / 1000);
862 }
863
864 public void llResetTime()
865 {
866 m_timer = DateTime.Now;
867 }
868
869 public double llGetAndResetTime()
870 {
871 TimeSpan ScriptTime = DateTime.Now - m_timer;
872 m_timer = DateTime.Now;
873 return (double)(ScriptTime.TotalMilliseconds / 1000);
874 }
875
876 public void llSound()
877 {
878 NotImplemented("llSound");
879 }
880
881 public void llPlaySound(string sound, double volume)
882 {
883 NotImplemented("llPlaySound");
884 }
885
886 public void llLoopSound(string sound, double volume)
887 {
888 NotImplemented("llLoopSound");
889 }
890
891 public void llLoopSoundMaster(string sound, double volume)
892 {
893 NotImplemented("llLoopSoundMaster");
894 }
895
896 public void llLoopSoundSlave(string sound, double volume)
897 {
898 NotImplemented("llLoopSoundSlave");
899 }
900
901 public void llPlaySoundSlave(string sound, double volume)
902 {
903 NotImplemented("llPlaySoundSlave");
904 }
905
906 public void llTriggerSound(string sound, double volume)
907 {
908 NotImplemented("llTriggerSound");
909 }
910
911 public void llStopSound()
912 {
913 NotImplemented("llStopSound");
914 }
915
916 public void llPreloadSound(string sound)
917 {
918 NotImplemented("llPreloadSound");
919 }
920
921 public string llGetSubString(string src, int start, int end)
922 {
923 return src.Substring(start, end);
924 }
925
926 public string llDeleteSubString(string src, int start, int end)
927 {
928 return src.Remove(start, end - start);
929 }
930
931 public string llInsertString(string dst, int position, string src)
932 {
933 return dst.Insert(position, src);
934 }
935
936 public string llToUpper(string src)
937 {
938 return src.ToUpper();
939 }
940
941 public string llToLower(string src)
942 {
943 return src.ToLower();
944 }
945
946 public int llGiveMoney(string destination, int amount)
947 {
948 NotImplemented("llGiveMoney");
949 return 0;
950 }
951
952 public void llMakeExplosion()
953 {
954 NotImplemented("llMakeExplosion");
955 }
956
957 public void llMakeFountain()
958 {
959 NotImplemented("llMakeFountain");
960 }
961
962 public void llMakeSmoke()
963 {
964 NotImplemented("llMakeSmoke");
965 }
966
967 public void llMakeFire()
968 {
969 NotImplemented("llMakeFire");
970 }
971
972 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
973 {
974 NotImplemented("llRezObject");
975 }
976
977 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
978 {
979 NotImplemented("llLookAt");
980 }
981
982 public void llStopLookAt()
983 {
984 NotImplemented("llStopLookAt");
985 }
986
987 public void llSetTimerEvent(double sec)
988 {
989 // Setting timer repeat
990 m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
991 }
992
993 public void llSleep(double sec)
994 {
995 Thread.Sleep((int)(sec * 1000));
996 }
997
998 public double llGetMass()
999 {
1000 return m_host.GetMass();
1001 }
1002
1003 public void llCollisionFilter(string name, string id, int accept)
1004 {
1005 NotImplemented("llCollisionFilter");
1006 }
1007
1008 public void llTakeControls(int controls, int accept, int pass_on)
1009 {
1010 NotImplemented("llTakeControls");
1011 }
1012
1013 public void llReleaseControls()
1014 {
1015 NotImplemented("llReleaseControls");
1016 }
1017
1018 public void llAttachToAvatar(int attachment)
1019 {
1020 NotImplemented("llAttachToAvatar");
1021 }
1022
1023 public void llDetachFromAvatar()
1024 {
1025 NotImplemented("llDetachFromAvatar");
1026 }
1027
1028 public void llTakeCamera()
1029 {
1030 NotImplemented("llTakeCamera");
1031 }
1032
1033 public void llReleaseCamera()
1034 {
1035 NotImplemented("llReleaseCamera");
1036 }
1037
1038 public string llGetOwner()
1039 {
1040 return m_host.ObjectOwner.ToString();
1041 }
1042
1043 public void llInstantMessage(string user, string message)
1044 {
1045 NotImplemented("llInstantMessage");
1046
1047 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
1048 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
1049 // but I don't think we have a list of scenes available from here.
1050 // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
1051
1052 // TODO: figure out values for client, fromSession, and imSessionID
1053 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
1054 }
1055
1056 public void llEmail(string address, string subject, string message)
1057 {
1058 NotImplemented("llEmail");
1059 }
1060
1061 public void llGetNextEmail(string address, string subject)
1062 {
1063 NotImplemented("llGetNextEmail");
1064 }
1065
1066 public string llGetKey()
1067 {
1068 return m_host.UUID.ToString();
1069 }
1070
1071 public void llSetBuoyancy(double buoyancy)
1072 {
1073 NotImplemented("llSetBuoyancy");
1074 }
1075
1076 public void llSetHoverHeight(double height, int water, double tau)
1077 {
1078 NotImplemented("llSetHoverHeight");
1079 }
1080
1081 public void llStopHover()
1082 {
1083 NotImplemented("llStopHover");
1084 }
1085
1086 public void llMinEventDelay(double delay)
1087 {
1088 NotImplemented("llMinEventDelay");
1089 }
1090
1091 public void llSoundPreload()
1092 {
1093 NotImplemented("llSoundPreload");
1094 }
1095
1096 public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
1097 {
1098 NotImplemented("llRotLookAt");
1099 }
1100
1101 public int llStringLength(string str)
1102 {
1103 if (str.Length > 0)
1104 {
1105 return str.Length;
1106 }
1107 else
1108 {
1109 return 0;
1110 }
1111 }
1112
1113 public void llStartAnimation(string anim)
1114 {
1115 NotImplemented("llStartAnimation");
1116 }
1117
1118 public void llStopAnimation(string anim)
1119 {
1120 NotImplemented("llStopAnimation");
1121 }
1122
1123 public void llPointAt()
1124 {
1125 NotImplemented("llPointAt");
1126 }
1127
1128 public void llStopPointAt()
1129 {
1130 NotImplemented("llStopPointAt");
1131 }
1132
1133 public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
1134 {
1135 m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1136 m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
1137 m_host.ScheduleTerseUpdate();
1138 m_host.SendTerseUpdateToAllClients();
1139 //NotImplemented("llTargetOmega");
1140 }
1141
1142 public int llGetStartParameter()
1143 {
1144 NotImplemented("llGetStartParameter");
1145 return 0;
1146 }
1147
1148 public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
1149 {
1150 NotImplemented("llGodLikeRezObject");
1151 }
1152
1153 public void llRequestPermissions(string agent, int perm)
1154 {
1155 NotImplemented("llRequestPermissions");
1156 }
1157
1158 public string llGetPermissionsKey()
1159 {
1160 NotImplemented("llGetPermissionsKey");
1161 return "";
1162 }
1163
1164 public int llGetPermissions()
1165 {
1166 NotImplemented("llGetPermissions");
1167 return 0;
1168 }
1169
1170 public int llGetLinkNumber()
1171 {
1172 return m_host.LinkNum;
1173 }
1174
1175 public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
1176 {
1177 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1178 if (linknumber > -1)
1179 {
1180 LLObject.TextureEntry tex = part.Shape.Textures;
1181 LLColor texcolor;
1182 if (face > -1)
1183 {
1184 texcolor = tex.CreateFace((uint)face).RGBA;
1185 texcolor.R = (float)Math.Abs(color.x - 1);
1186 texcolor.G = (float)Math.Abs(color.y - 1);
1187 texcolor.B = (float)Math.Abs(color.z - 1);
1188 tex.FaceTextures[face].RGBA = texcolor;
1189 part.UpdateTexture(tex);
1190 return;
1191 }
1192 else if (face == -1)
1193 {
1194 texcolor = tex.DefaultTexture.RGBA;
1195 texcolor.R = (float)Math.Abs(color.x - 1);
1196 texcolor.G = (float)Math.Abs(color.y - 1);
1197 texcolor.B = (float)Math.Abs(color.z - 1);
1198 tex.DefaultTexture.RGBA = texcolor;
1199 for (uint i = 0; i < 32; i++)
1200 {
1201 if (tex.FaceTextures[i] != null)
1202 {
1203 texcolor = tex.FaceTextures[i].RGBA;
1204 texcolor.R = (float)Math.Abs(color.x - 1);
1205 texcolor.G = (float)Math.Abs(color.y - 1);
1206 texcolor.B = (float)Math.Abs(color.z - 1);
1207 tex.FaceTextures[i].RGBA = texcolor;
1208 }
1209 }
1210 texcolor = tex.DefaultTexture.RGBA;
1211 texcolor.R = (float)Math.Abs(color.x - 1);
1212 texcolor.G = (float)Math.Abs(color.y - 1);
1213 texcolor.B = (float)Math.Abs(color.z - 1);
1214 tex.DefaultTexture.RGBA = texcolor;
1215 part.UpdateTexture(tex);
1216 return;
1217 }
1218 return;
1219 }
1220 else if (linknumber == -1)
1221 {
1222 int num = m_host.ParentGroup.PrimCount;
1223 for (int w = 0; w < num; w++)
1224 {
1225 linknumber = w;
1226 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1227 LLObject.TextureEntry tex = part.Shape.Textures;
1228 LLColor texcolor;
1229 if (face > -1)
1230 {
1231 texcolor = tex.CreateFace((uint)face).RGBA;
1232 texcolor.R = (float)Math.Abs(color.x - 1);
1233 texcolor.G = (float)Math.Abs(color.y - 1);
1234 texcolor.B = (float)Math.Abs(color.z - 1);
1235 tex.FaceTextures[face].RGBA = texcolor;
1236 part.UpdateTexture(tex);
1237 }
1238 else if (face == -1)
1239 {
1240 texcolor = tex.DefaultTexture.RGBA;
1241 texcolor.R = (float)Math.Abs(color.x - 1);
1242 texcolor.G = (float)Math.Abs(color.y - 1);
1243 texcolor.B = (float)Math.Abs(color.z - 1);
1244 tex.DefaultTexture.RGBA = texcolor;
1245 for (uint i = 0; i < 32; i++)
1246 {
1247 if (tex.FaceTextures[i] != null)
1248 {
1249 texcolor = tex.FaceTextures[i].RGBA;
1250 texcolor.R = (float)Math.Abs(color.x - 1);
1251 texcolor.G = (float)Math.Abs(color.y - 1);
1252 texcolor.B = (float)Math.Abs(color.z - 1);
1253 tex.FaceTextures[i].RGBA = texcolor;
1254 }
1255 }
1256 texcolor = tex.DefaultTexture.RGBA;
1257 texcolor.R = (float)Math.Abs(color.x - 1);
1258 texcolor.G = (float)Math.Abs(color.y - 1);
1259 texcolor.B = (float)Math.Abs(color.z - 1);
1260 tex.DefaultTexture.RGBA = texcolor;
1261 part.UpdateTexture(tex);
1262 }
1263 }
1264 return;
1265 }
1266 else
1267 {
1268 NotImplemented("llSetLinkColor");
1269 }
1270 }
1271
1272 public void llCreateLink(string target, int parent)
1273 {
1274 NotImplemented("llCreateLink");
1275 }
1276
1277 public void llBreakLink(int linknum)
1278 {
1279 NotImplemented("llBreakLink");
1280 }
1281
1282 public void llBreakAllLinks()
1283 {
1284 NotImplemented("llBreakAllLinks");
1285 }
1286
1287 public string llGetLinkKey(int linknum)
1288 {
1289 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1290 if (part != null)
1291 {
1292 return part.UUID.ToString();
1293 }
1294 else
1295 {
1296 return "00000000-0000-0000-0000-000000000000";
1297 }
1298 }
1299
1300 public string llGetLinkName(int linknum)
1301 {
1302 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
1303 if (part != null)
1304 {
1305 return part.Name;
1306 }
1307 else
1308 {
1309 return "00000000-0000-0000-0000-000000000000";
1310 }
1311 }
1312
1313 public int llGetInventoryNumber(int type)
1314 {
1315 NotImplemented("llGetInventoryNumber");
1316 return 0;
1317 }
1318
1319 public string llGetInventoryName(int type, int number)
1320 {
1321 NotImplemented("llGetInventoryName");
1322 return "";
1323 }
1324
1325 public void llSetScriptState(string name, int run)
1326 {
1327 NotImplemented("llSetScriptState");
1328 }
1329
1330 public double llGetEnergy()
1331 {
1332 return 1.0f;
1333 }
1334
1335 public void llGiveInventory(string destination, string inventory)
1336 {
1337 NotImplemented("llGiveInventory");
1338 }
1339
1340 public void llRemoveInventory(string item)
1341 {
1342 NotImplemented("llRemoveInventory");
1343 }
1344
1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
1346 {
1347 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
1348 m_host.SetText(text, av3, alpha);
1349 }
1350
1351 public double llWater(LSL_Types.Vector3 offset)
1352 {
1353 return World.RegionInfo.EstateSettings.waterHeight;
1354 }
1355
1356 public void llPassTouches(int pass)
1357 {
1358 NotImplemented("llPassTouches");
1359 }
1360
1361 public string llRequestAgentData(string id, int data)
1362 {
1363 NotImplemented("llRequestAgentData");
1364 return "";
1365 }
1366
1367 public string llRequestInventoryData(string name)
1368 {
1369 NotImplemented("llRequestInventoryData");
1370 return "";
1371 }
1372
1373 public void llSetDamage(double damage)
1374 {
1375 NotImplemented("llSetDamage");
1376 }
1377
1378 public void llTeleportAgentHome(string agent)
1379 {
1380 NotImplemented("llTeleportAgentHome");
1381 }
1382
1383 public void llModifyLand(int action, int brush)
1384 {
1385 double dsize;
1386 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)))
1387 {
1388 switch (brush)
1389 {
1390 case 1:
1391 dsize = 2;
1392 break;
1393 case 2:
1394 dsize = 4;
1395 break;
1396 case 3:
1397 dsize = 8;
1398 break;
1399 default:
1400 if (brush < 0)
1401 {
1402 dsize = (double)(-1 * brush);
1403 }
1404 else
1405 {
1406 LSLError("Invalid brush size");
1407 dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile.
1408 }
1409 break;
1410 }
1411 switch (action)
1412 {
1413 case 0:
1414 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z)
1415 {
1416 World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1417 }
1418 break;
1419 case 1:
1420 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z)
1421 {
1422 World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1);
1423 }
1424 break;
1425 case 2:
1426 if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0)
1427 {
1428 World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1429 }
1430 break;
1431 case 3:
1432 World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1433 break;
1434 case 4:
1435 World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1436 break;
1437 case 5:
1438 World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1);
1439 break;
1440 default:
1441 break;
1442 }
1443 }
1444 }
1445
1446 public void llCollisionSound(string impact_sound, double impact_volume)
1447 {
1448 NotImplemented("llCollisionSound");
1449 }
1450
1451 public void llCollisionSprite(string impact_sprite)
1452 {
1453 NotImplemented("llCollisionSprite");
1454 }
1455
1456 public string llGetAnimation(string id)
1457 {
1458 NotImplemented("llGetAnimation");
1459 return "";
1460 }
1461
1462 public void llResetScript()
1463 {
1464 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
1465 }
1466
1467 public void llMessageLinked(int linknum, int num, string str, string id)
1468 {
1469 }
1470
1471 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
1472 {
1473 }
1474
1475 public void llPassCollisions(int pass)
1476 {
1477 }
1478
1479 public string llGetScriptName()
1480 {
1481 return "";
1482 }
1483
1484 public int llGetNumberOfSides()
1485 {
1486 return 0;
1487 }
1488
1489 public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
1490 {
1491 return new LSL_Types.Quaternion();
1492 }
1493
1494 public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
1495 {
1496 return new LSL_Types.Vector3();
1497 }
1498
1499 public void llRot2Angle()
1500 {
1501 }
1502
1503 public double llAcos(double val)
1504 {
1505 return (double)Math.Acos(val);
1506 }
1507
1508 public double llAsin(double val)
1509 {
1510 return (double)Math.Asin(val);
1511 }
1512
1513 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
1514 {
1515 return 0;
1516 }
1517
1518 public string llGetInventoryKey(string name)
1519 {
1520 return "";
1521 }
1522
1523 public void llAllowInventoryDrop(int add)
1524 {
1525 }
1526
1527 public LSL_Types.Vector3 llGetSunDirection()
1528 {
1529 return new LSL_Types.Vector3();
1530 }
1531
1532 public LSL_Types.Vector3 llGetTextureOffset(int face)
1533 {
1534 LLObject.TextureEntry tex = m_host.Shape.Textures;
1535 LSL_Types.Vector3 offset;
1536 if (face == -1)
1537 {
1538 face = 0;
1539 }
1540 offset.x = tex.GetFace((uint)face).OffsetU;
1541 offset.y = tex.GetFace((uint)face).OffsetV;
1542 offset.z = 0.0;
1543 return offset;
1544 }
1545
1546 public LSL_Types.Vector3 llGetTextureScale(int side)
1547 {
1548 LLObject.TextureEntry tex = m_host.Shape.Textures;
1549 LSL_Types.Vector3 scale;
1550 if (side == -1)
1551 {
1552 side = 0;
1553 }
1554 scale.x = tex.GetFace((uint)side).RepeatU;
1555 scale.y = tex.GetFace((uint)side).RepeatV;
1556 scale.z = 0.0;
1557 return scale;
1558 }
1559
1560 public double llGetTextureRot(int face)
1561 {
1562 LLObject.TextureEntry tex = m_host.Shape.Textures;
1563 if (face == -1)
1564 {
1565 face = 0;
1566 }
1567 return tex.GetFace((uint)face).Rotation;
1568 }
1569
1570 public int llSubStringIndex(string source, string pattern)
1571 {
1572 return source.IndexOf(pattern);
1573 }
1574
1575 public string llGetOwnerKey(string id)
1576 {
1577 NotImplemented("llGetOwnerKey");
1578 return "";
1579 }
1580
1581 public LSL_Types.Vector3 llGetCenterOfMass()
1582 {
1583 NotImplemented("llGetCenterOfMass");
1584 return new LSL_Types.Vector3();
1585 }
1586
1587 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1588 {
1589 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>();
1590 // Add chunks to an array
1591 //int s = stride;
1592 //if (s < 1)
1593 // s = 1;
1594 //int c = 0;
1595 //LSL_Types.list chunk = new LSL_Types.list();
1596 //string chunkString = "";
1597 //foreach (string element in src)
1598 //{
1599 // c++;
1600 // if (c > s)
1601 // {
1602 // sorted.Add(chunkString, chunk);
1603 // chunkString = "";
1604 // chunk = new LSL_Types.list();
1605 // c = 0;
1606 // }
1607 // chunk.Add(element);
1608 // chunkString += element.ToString();
1609 //}
1610 //if (chunk.Count > 0)
1611 // sorted.Add(chunkString, chunk);
1612
1613 //LSL_Types.list ret = new LSL_Types.list();
1614 //foreach (LSL_Types.list ls in sorted.Values)
1615 //{
1616 // ret.AddRange(ls);
1617 //}
1618
1619 //if (ascending == LSL_BaseClass.TRUE)
1620 // return ret;
1621 //ret.Reverse();
1622 //return ret;
1623 NotImplemented("llListSort");
1624 return new LSL_Types.list();
1625 }
1626
1627 public int llGetListLength(LSL_Types.list src)
1628 {
1629 return src.Length;
1630 }
1631
1632 public int llList2Integer(LSL_Types.list src, int index)
1633 {
1634 if (index < 0)
1635 {
1636 index = src.Length + index;
1637 }
1638 if (index >= src.Length)
1639 {
1640 return 0;
1641 }
1642 return Convert.ToInt32(src.Data[index]);
1643 }
1644
1645 public double osList2Double(LSL_Types.list src, int index)
1646 {
1647 if (index < 0)
1648 {
1649 index = src.Length + index;
1650 }
1651 if (index >= src.Length)
1652 {
1653 return 0.0;
1654 }
1655 return Convert.ToDouble(src.Data[index]);
1656 }
1657
1658 public double llList2Float(LSL_Types.list src, int index)
1659 {
1660 if (index < 0)
1661 {
1662 index = src.Length + index;
1663 }
1664 if (index >= src.Length)
1665 {
1666 return 0.0;
1667 }
1668 return Convert.ToSingle(src.Data[index]);
1669 }
1670
1671 public string llList2String(LSL_Types.list src, int index)
1672 {
1673 if (index < 0)
1674 {
1675 index = src.Length + index;
1676 }
1677 if (index >= src.Length)
1678 {
1679 return "";
1680 }
1681 return src.Data[index].ToString();
1682 }
1683
1684 public string llList2Key(LSL_Types.list src, int index)
1685 {
1686 if (index < 0)
1687 {
1688 index = src.Length + index;
1689 }
1690 if (index >= src.Length)
1691 {
1692 return "00000000-0000-0000-0000-000000000000";
1693 }
1694 //return OpenSim.Framework.ToString(src[index]);
1695 LLUUID tmpkey;
1696 if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey))
1697 {
1698 return tmpkey.ToString();
1699 }
1700 else
1701 {
1702 return "00000000-0000-0000-0000-000000000000";
1703 }
1704 }
1705
1706 public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
1707 {
1708 if (index < 0)
1709 {
1710 index = src.Length + index;
1711 }
1712 if (index >= src.Length)
1713 {
1714 return new LSL_Types.Vector3(0, 0, 0);
1715 }
1716 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
1717 {
1718 return (LSL_Types.Vector3)src.Data[index];
1719 }
1720 else
1721 {
1722 return new LSL_Types.Vector3(0, 0, 0);
1723 }
1724 }
1725
1726 public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
1727 {
1728 if (index < 0)
1729 {
1730 index = src.Length + index;
1731 }
1732 if (index >= src.Length)
1733 {
1734 return new LSL_Types.Quaternion(0, 0, 0, 1);
1735 }
1736 if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
1737 {
1738 return (LSL_Types.Quaternion)src.Data[index];
1739 }
1740 else
1741 {
1742 return new LSL_Types.Quaternion(0, 0, 0, 1);
1743 }
1744 }
1745
1746 public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
1747 {
1748 return src.GetSublist(start, end);
1749 }
1750
1751 public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
1752 {
1753 //LSL_Types.list ret = new LSL_Types.list(src);
1754 //ret.RemoveRange(start, end - start);
1755 //return ret;
1756
1757 // Just a hunch - needs testing
1758 return src.GetSublist(end, start);
1759 }
1760
1761 public int llGetListEntryType(LSL_Types.list src, int index)
1762 {
1763 if (index < 0)
1764 {
1765 index = src.Length + index;
1766 }
1767 if (index >= src.Length)
1768 {
1769 return 0;
1770 }
1771
1772 if (src.Data[index] is System.Int32)
1773 return 1;
1774 if (src.Data[index] is System.Double)
1775 return 2;
1776 if (src.Data[index] is System.String)
1777 {
1778 LLUUID tuuid;
1779 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
1780 {
1781 return 3;
1782 }
1783 else
1784 {
1785 return 4;
1786 }
1787 }
1788 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
1789 return 5;
1790 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
1791 return 6;
1792 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
1793 return 7;
1794 return 0;
1795
1796 }
1797
1798 public string llList2CSV(LSL_Types.list src)
1799 {
1800 string ret = "";
1801 foreach (object o in src.Data)
1802 {
1803 ret = ret + o.ToString() + ",";
1804 }
1805 ret = ret.Substring(0, ret.Length - 2);
1806 return ret;
1807 }
1808
1809 public LSL_Types.list llCSV2List(string src)
1810 {
1811 return new LSL_Types.list(src.Split(",".ToCharArray()));
1812 }
1813
1814 public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
1815 {
1816 //int s = stride;
1817 //if (s < 1)
1818 // s = 1;
1819
1820 // This is a cowardly way of doing it ;)
1821 // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
1822 //List<LSL_Types.list> tmp = new List<LSL_Types.list>();
1823
1824 // Add chunks to an array
1825 //int c = 0;
1826 //LSL_Types.list chunk = new LSL_Types.list();
1827 //foreach (string element in src)
1828 //{
1829 // c++;
1830 // if (c > s)
1831 // {
1832 // tmp.Add(chunk);
1833 // chunk = new LSL_Types.list();
1834 // c = 0;
1835 // }
1836 // chunk.Add(element);
1837 //}
1838 //if (chunk.Count > 0)
1839 // tmp.Add(chunk);
1840
1841 // Decreate (<- what kind of word is that? :D ) array back into a list
1842 //int rnd;
1843 //LSL_Types.list ret = new LSL_Types.list();
1844 //while (tmp.Count > 0)
1845 //{
1846 // rnd = Util.RandomClass.Next(tmp.Count);
1847 // foreach (string str in tmp[rnd])
1848 // {
1849 // ret.Add(str);
1850 // }
1851 // tmp.RemoveAt(rnd);
1852 //}
1853
1854 //return ret;
1855 NotImplemented("llListRandomize");
1856 return new LSL_Types.list();
1857 }
1858
1859 public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
1860 {
1861 LSL_Types.list ret = new LSL_Types.list();
1862 //int s = stride;
1863 //if (s < 1)
1864 // s = 1;
1865
1866 //int sc = s;
1867 //for (int i = start; i < src.Count; i++)
1868 //{
1869 // sc--;
1870 // if (sc == 0)
1871 // {
1872 // sc = s;
1873 // // Addthis
1874 // ret.Add(src[i]);
1875 // }
1876 // if (i == end)
1877 // break;
1878 //}
1879 NotImplemented("llList2ListStrided");
1880 return ret;
1881 }
1882
1883 public LSL_Types.Vector3 llGetRegionCorner()
1884 {
1885 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
1886 }
1887
1888 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
1889 {
1890 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1);
1891 }
1892
1893 public int llListFindList(LSL_Types.list src, LSL_Types.list test)
1894 {
1895 //foreach (string s in test)
1896 //{
1897 // for (int ci = 0; ci < src.Count; ci++)
1898 // {
1899 // if (s == src[ci])
1900 // return ci;
1901 // }
1902 //}
1903 NotImplemented("llListFindList");
1904 return -1;
1905 }
1906
1907 public string llGetObjectName()
1908 {
1909 return m_host.Name;
1910 }
1911
1912 public void llSetObjectName(string name)
1913 {
1914 m_host.Name = name;
1915 }
1916
1917 public string llGetDate()
1918 {
1919 DateTime date = DateTime.Now.ToUniversalTime();
1920 string result = date.ToString("yyyy-MM-dd");
1921 return result;
1922 }
1923
1924 public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
1925 {
1926 NotImplemented("llEdgeOfWorld");
1927 return 0;
1928 }
1929
1930 public int llGetAgentInfo(string id)
1931 {
1932 NotImplemented("llGetAgentInfo");
1933 return 0;
1934 }
1935
1936 public void llAdjustSoundVolume(double volume)
1937 {
1938 NotImplemented("llAdjustSoundVolume");
1939 }
1940
1941 public void llSetSoundQueueing(int queue)
1942 {
1943 NotImplemented("llSetSoundQueueing");
1944 }
1945
1946 public void llSetSoundRadius(double radius)
1947 {
1948 NotImplemented("llSetSoundRadius");
1949 }
1950
1951 public string llKey2Name(string id)
1952 {
1953 NotImplemented("llKey2Name");
1954 return "";
1955 }
1956
1957 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
1958 {
1959 NotImplemented("llSetTextureAnim");
1960 }
1961
1962 public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
1963 LSL_Types.Vector3 bottom_south_west)
1964 {
1965 NotImplemented("llTriggerSoundLimited");
1966 }
1967
1968 public void llEjectFromLand(string pest)
1969 {
1970 NotImplemented("llEjectFromLand");
1971 }
1972
1973 public void llParseString2List()
1974 {
1975 NotImplemented("llParseString2List");
1976 }
1977
1978 public int llOverMyLand(string id)
1979 {
1980 NotImplemented("llOverMyLand");
1981 return 0;
1982 }
1983
1984 public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
1985 {
1986 return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
1987 }
1988
1989 public string llGetNotecardLine(string name, int line)
1990 {
1991 NotImplemented("llGetNotecardLine");
1992 return "";
1993 }
1994
1995 public LSL_Types.Vector3 llGetAgentSize(string id)
1996 {
1997 NotImplemented("llGetAgentSize");
1998 return new LSL_Types.Vector3();
1999 }
2000
2001 public int llSameGroup(string agent)
2002 {
2003 NotImplemented("llSameGroup");
2004 return 0;
2005 }
2006
2007 public void llUnSit(string id)
2008 {
2009 NotImplemented("llUnSit");
2010 }
2011
2012 public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
2013 {
2014 NotImplemented("llGroundSlope");
2015 return new LSL_Types.Vector3();
2016 }
2017
2018 public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
2019 {
2020 NotImplemented("llGroundNormal");
2021 return new LSL_Types.Vector3();
2022 }
2023
2024 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
2025 {
2026 NotImplemented("llGroundContour");
2027 return new LSL_Types.Vector3();
2028 }
2029
2030 public int llGetAttached()
2031 {
2032 NotImplemented("llGetAttached");
2033 return 0;
2034 }
2035
2036 public int llGetFreeMemory()
2037 {
2038 NotImplemented("llGetFreeMemory");
2039 return 0;
2040 }
2041
2042 public string llGetRegionName()
2043 {
2044 return World.RegionInfo.RegionName;
2045 }
2046
2047 public double llGetRegionTimeDilation()
2048 {
2049 return (double)World.TimeDilation;
2050 }
2051
2052 public double llGetRegionFPS()
2053 {
2054 return 10.0f;
2055 }
2056
2057 /* particle system rules should be coming into this routine as doubles, that is
2058 rule[0] should be an integer from this list and rule[1] should be the arg
2059 for the same integer. wiki.secondlife.com has most of this mapping, but some
2060 came from http://www.caligari-designs.com/p4u2
2061
2062 We iterate through the list for 'Count' elements, incrementing by two for each
2063 iteration and set the members of Primitive.ParticleSystem, one at a time.
2064 */
2065
2066 public enum PrimitiveRule : int
2067 {
2068 PSYS_PART_FLAGS = 0,
2069 PSYS_PART_START_COLOR = 1,
2070 PSYS_PART_START_ALPHA = 2,
2071 PSYS_PART_END_COLOR = 3,
2072 PSYS_PART_END_ALPHA = 4,
2073 PSYS_PART_START_SCALE = 5,
2074 PSYS_PART_END_SCALE = 6,
2075 PSYS_PART_MAX_AGE = 7,
2076 PSYS_SRC_ACCEL = 8,
2077 PSYS_SRC_PATTERN = 9,
2078 PSYS_SRC_TEXTURE = 12,
2079 PSYS_SRC_BURST_RATE = 13,
2080 PSYS_SRC_BURST_PART_COUNT = 15,
2081 PSYS_SRC_BURST_RADIUS = 16,
2082 PSYS_SRC_BURST_SPEED_MIN = 17,
2083 PSYS_SRC_BURST_SPEED_MAX = 18,
2084 PSYS_SRC_MAX_AGE = 19,
2085 PSYS_SRC_TARGET_KEY = 20,
2086 PSYS_SRC_OMEGA = 21,
2087 PSYS_SRC_ANGLE_BEGIN = 22,
2088 PSYS_SRC_ANGLE_END = 23
2089 }
2090
2091 public void llParticleSystem(List<Object> rules)
2092 {
2093 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
2094 for (int i = 0; i < rules.Count; i += 2)
2095 {
2096 switch ((int)rules[i])
2097 {
2098 case (int)LSL_BaseClass.PSYS_PART_FLAGS:
2099 prules.PartFlags = (uint)rules[i + 1];
2100 break;
2101
2102 case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
2103 prules.PartStartColor = (LLColor)rules[i + 1];
2104 break;
2105
2106 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
2107 //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1];
2108 break;
2109
2110 case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
2111 prules.PartEndColor = (LLColor)rules[i + 1];
2112 break;
2113
2114 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
2115 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2116 break;
2117
2118 case (int)LSL_BaseClass.PSYS_PART_START_SCALE:
2119 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2120 break;
2121
2122 case (int)LSL_BaseClass.PSYS_PART_END_SCALE:
2123 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2124 break;
2125
2126 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
2127 prules.MaxAge = (float)rules[i + 1];
2128 break;
2129
2130 case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
2131 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2132 break;
2133
2134 case (int)LSL_BaseClass.PSYS_SRC_PATTERN:
2135 //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1];
2136 break;
2137
2138 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
2139 prules.Texture = (LLUUID)rules[i + 1];
2140 break;
2141
2142 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
2143 prules.BurstRate = (float)rules[i + 1];
2144 break;
2145
2146 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
2147 prules.BurstPartCount = (byte)rules[i + 1];
2148 break;
2149
2150 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
2151 prules.BurstRadius = (float)rules[i + 1];
2152 break;
2153
2154 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
2155 prules.BurstSpeedMin = (float)rules[i + 1];
2156 break;
2157
2158 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
2159 prules.BurstSpeedMax = (float)rules[i + 1];
2160 break;
2161
2162 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
2163 prules.MaxAge = (float)rules[i + 1];
2164 break;
2165
2166 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
2167 prules.Target = (LLUUID)rules[i + 1];
2168 break;
2169
2170 case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
2171 //cast?? prules.MaxAge = (float)rules[i + 1];
2172 break;
2173
2174 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
2175 prules.InnerAngle = (float)rules[i + 1];
2176 break;
2177
2178 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
2179 prules.OuterAngle = (float)rules[i + 1];
2180 break;
2181 }
2182 }
2183
2184 m_host.AddNewParticleSystem(prules);
2185 }
2186
2187 public void llGroundRepel(double height, int water, double tau)
2188 {
2189 NotImplemented("llGroundRepel");
2190 }
2191
2192 public void llGiveInventoryList()
2193 {
2194 NotImplemented("llGiveInventoryList");
2195 }
2196
2197 public void llSetVehicleType(int type)
2198 {
2199 NotImplemented("llSetVehicleType");
2200 }
2201
2202 public void llSetVehicledoubleParam(int param, double value)
2203 {
2204 NotImplemented("llSetVehicledoubleParam");
2205 }
2206
2207 public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
2208 {
2209 NotImplemented("llSetVehicleVectorParam");
2210 }
2211
2212 public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
2213 {
2214 NotImplemented("llSetVehicleRotationParam");
2215 }
2216
2217 public void llSetVehicleFlags(int flags)
2218 {
2219 NotImplemented("llSetVehicleFlags");
2220 }
2221
2222 public void llRemoveVehicleFlags(int flags)
2223 {
2224 NotImplemented("llRemoveVehicleFlags");
2225 }
2226
2227 public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
2228 {
2229 // LSL quaternions can normalize to 0, normal Quaternions can't.
2230 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
2231 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
2232
2233 m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
2234 }
2235
2236 public string llAvatarOnSitTarget()
2237 {
2238 LLUUID AVID = m_host.GetAvatarOnSitTarget();
2239
2240 if (AVID != LLUUID.Zero)
2241 return AVID.ToString();
2242 else
2243 return "";
2244 }
2245
2246 public void llAddToLandPassList(string avatar, double hours)
2247 {
2248 NotImplemented("llAddToLandPassList");
2249 }
2250
2251 public void llSetTouchText(string text)
2252 {
2253 m_host.TouchName = text;
2254 }
2255
2256 public void llSetSitText(string text)
2257 {
2258 m_host.SitName = text;
2259 }
2260
2261 public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
2262 {
2263 NotImplemented("llSetCameraEyeOffset");
2264 }
2265
2266 public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
2267 {
2268 NotImplemented("llSetCameraAtOffset");
2269 }
2270
2271 public string llDumpList2String(LSL_Types.list src, string seperator)
2272 {
2273 if (src.Length == 0)
2274 {
2275 return "";
2276 }
2277 string ret = "";
2278 foreach (object o in src.Data)
2279 {
2280 ret = ret + o.ToString() + seperator;
2281 }
2282 ret = ret.Substring(0, ret.Length - seperator.Length);
2283 return ret;
2284 }
2285
2286 public void llScriptDanger(LSL_Types.Vector3 pos)
2287 {
2288 NotImplemented("llScriptDanger");
2289 }
2290
2291 public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
2292 {
2293 NotImplemented("llDialog");
2294 }
2295
2296 public void llVolumeDetect(int detect)
2297 {
2298 NotImplemented("llVolumeDetect");
2299 }
2300
2301 public void llResetOtherScript(string name)
2302 {
2303 NotImplemented("llResetOtherScript");
2304 }
2305
2306 public int llGetScriptState(string name)
2307 {
2308 NotImplemented("llGetScriptState");
2309 return 0;
2310 }
2311
2312 public void llRemoteLoadScript()
2313 {
2314 NotImplemented("llRemoteLoadScript");
2315 }
2316
2317 public void llSetRemoteScriptAccessPin(int pin)
2318 {
2319 NotImplemented("llSetRemoteScriptAccessPin");
2320 }
2321
2322 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
2323 {
2324 NotImplemented("llRemoteLoadScriptPin");
2325 }
2326
2327 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
2328 // Not sure where these constants should live:
2329 // REMOTE_DATA_CHANNEL = 1
2330 // REMOTE_DATA_REQUEST = 2
2331 // REMOTE_DATA_REPLY = 3
2332 public void llOpenRemoteDataChannel()
2333 {
2334 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2335 if (xmlrpcMod.IsEnabled())
2336 {
2337 LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
2338 object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" };
2339 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
2340 }
2341 }
2342
2343 public string llSendRemoteData(string channel, string dest, int idata, string sdata)
2344 {
2345 NotImplemented("llSendRemoteData");
2346 return "";
2347 }
2348
2349 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
2350 {
2351 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2352 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
2353 }
2354
2355 public void llCloseRemoteDataChannel(string channel)
2356 {
2357 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
2358 xmlrpcMod.CloseXMLRPCChannel(channel);
2359 }
2360
2361 public string llMD5String(string src, int nonce)
2362 {
2363 return Util.Md5Hash(src + ":" + nonce.ToString());
2364 }
2365
2366 public void llSetPrimitiveParams(LSL_Types.list rules)
2367 {
2368 NotImplemented("llSetPrimitiveParams");
2369 }
2370
2371 public string llStringToBase64(string str)
2372 {
2373 try
2374 {
2375 byte[] encData_byte = new byte[str.Length];
2376 encData_byte = Encoding.UTF8.GetBytes(str);
2377 string encodedData = Convert.ToBase64String(encData_byte);
2378 return encodedData;
2379 }
2380 catch (Exception e)
2381 {
2382 throw new Exception("Error in base64Encode" + e.Message);
2383 }
2384 }
2385
2386 public string llBase64ToString(string str)
2387 {
2388 UTF8Encoding encoder = new UTF8Encoding();
2389 Decoder utf8Decode = encoder.GetDecoder();
2390 try
2391 {
2392 byte[] todecode_byte = Convert.FromBase64String(str);
2393 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
2394 char[] decoded_char = new char[charCount];
2395 utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
2396 string result = new String(decoded_char);
2397 return result;
2398 }
2399 catch (Exception e)
2400 {
2401 throw new Exception("Error in base64Decode" + e.Message);
2402 }
2403 }
2404
2405 public void llXorBase64Strings()
2406 {
2407 throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
2408 }
2409
2410 public void llRemoteDataSetRegion()
2411 {
2412 NotImplemented("llRemoteDataSetRegion");
2413 }
2414
2415 public double llLog10(double val)
2416 {
2417 return (double)Math.Log10(val);
2418 }
2419
2420 public double llLog(double val)
2421 {
2422 return (double)Math.Log(val);
2423 }
2424
2425 public LSL_Types.list llGetAnimationList(string id)
2426 {
2427 NotImplemented("llGetAnimationList");
2428 return new LSL_Types.list();
2429 }
2430
2431 public void llSetParcelMusicURL(string url)
2432 {
2433 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
2434 if (landowner.Equals(null))
2435 {
2436 return;
2437 }
2438 if (landowner != m_host.ObjectOwner)
2439 {
2440 return;
2441 }
2442 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
2443 }
2444
2445 public LSL_Types.Vector3 llGetRootPosition()
2446 {
2447 return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
2448 }
2449
2450 public LSL_Types.Quaternion llGetRootRotation()
2451 {
2452 return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
2453 }
2454
2455 public string llGetObjectDesc()
2456 {
2457 return m_host.Description;
2458 }
2459
2460 public void llSetObjectDesc(string desc)
2461 {
2462 m_host.Description = desc;
2463 }
2464
2465 public string llGetCreator()
2466 {
2467 return m_host.ObjectCreator.ToString();
2468 }
2469
2470 public string llGetTimestamp()
2471 {
2472 return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
2473 }
2474
2475 public void llSetLinkAlpha(int linknumber, double alpha, int face)
2476 {
2477 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2478 if (linknumber > -1)
2479 {
2480 LLObject.TextureEntry tex = part.Shape.Textures;
2481 LLColor texcolor;
2482 if (face > -1)
2483 {
2484 texcolor = tex.CreateFace((uint)face).RGBA;
2485 texcolor.A = (float)Math.Abs(alpha - 1);
2486 tex.FaceTextures[face].RGBA = texcolor;
2487 part.UpdateTexture(tex);
2488 return;
2489 }
2490 else if (face == -1)
2491 {
2492 texcolor = tex.DefaultTexture.RGBA;
2493 texcolor.A = (float)Math.Abs(alpha - 1);
2494 tex.DefaultTexture.RGBA = texcolor;
2495 for (uint i = 0; i < 32; i++)
2496 {
2497 if (tex.FaceTextures[i] != null)
2498 {
2499 texcolor = tex.FaceTextures[i].RGBA;
2500 texcolor.A = (float)Math.Abs(alpha - 1);
2501 tex.FaceTextures[i].RGBA = texcolor;
2502 }
2503 }
2504 texcolor = tex.DefaultTexture.RGBA;
2505 texcolor.A = (float)Math.Abs(alpha - 1);
2506 tex.DefaultTexture.RGBA = texcolor;
2507 part.UpdateTexture(tex);
2508 return;
2509 }
2510 return;
2511 }
2512 else if (linknumber == -1)
2513 {
2514 int num = m_host.ParentGroup.PrimCount;
2515 for (int w = 0; w < num; w++)
2516 {
2517 linknumber = w;
2518 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2519 LLObject.TextureEntry tex = part.Shape.Textures;
2520 LLColor texcolor;
2521 if (face > -1)
2522 {
2523 texcolor = tex.CreateFace((uint)face).RGBA;
2524 texcolor.A = (float)Math.Abs(alpha - 1);
2525 tex.FaceTextures[face].RGBA = texcolor;
2526 part.UpdateTexture(tex);
2527 }
2528 else if (face == -1)
2529 {
2530 texcolor = tex.DefaultTexture.RGBA;
2531 texcolor.A = (float)Math.Abs(alpha - 1);
2532 tex.DefaultTexture.RGBA = texcolor;
2533 for (uint i = 0; i < 32; i++)
2534 {
2535 if (tex.FaceTextures[i] != null)
2536 {
2537 texcolor = tex.FaceTextures[i].RGBA;
2538 texcolor.A = (float)Math.Abs(alpha - 1);
2539 tex.FaceTextures[i].RGBA = texcolor;
2540 }
2541 }
2542 texcolor = tex.DefaultTexture.RGBA;
2543 texcolor.A = (float)Math.Abs(alpha - 1);
2544 tex.DefaultTexture.RGBA = texcolor;
2545 part.UpdateTexture(tex);
2546 }
2547 }
2548 return;
2549 }
2550 else
2551 {
2552 NotImplemented("llSetLinkAlpha");
2553 }
2554 }
2555
2556 public int llGetNumberOfPrims()
2557 {
2558 return m_host.ParentGroup.PrimCount;
2559 }
2560
2561 public string llGetNumberOfNotecardLines(string name)
2562 {
2563 NotImplemented("llGetNumberOfNotecardLines");
2564 return "";
2565 }
2566
2567 public LSL_Types.list llGetBoundingBox(string obj)
2568 {
2569 NotImplemented("llGetBoundingBox");
2570 return new LSL_Types.list();
2571 }
2572
2573 public LSL_Types.Vector3 llGetGeometricCenter()
2574 {
2575 return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
2576 }
2577
2578 public void llGetPrimitiveParams()
2579 {
2580 NotImplemented("llGetPrimitiveParams");
2581 }
2582
2583 public string llIntegerToBase64(int number)
2584 {
2585 NotImplemented("llIntegerToBase64");
2586 return "";
2587 }
2588
2589 public int llBase64ToInteger(string str)
2590 {
2591 NotImplemented("llBase64ToInteger");
2592 return 0;
2593 }
2594
2595 public double llGetGMTclock()
2596 {
2597 return DateTime.UtcNow.TimeOfDay.TotalSeconds;
2598 }
2599
2600 public string llGetSimulatorHostname()
2601 {
2602 return System.Environment.MachineName;
2603 }
2604
2605 public void llSetLocalRot(LSL_Types.Quaternion rot)
2606 {
2607 m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2608 }
2609
2610 public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers)
2611 {
2612 NotImplemented("llParseStringKeepNulls");
2613 return new LSL_Types.list();
2614 }
2615
2616 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
2617 LSL_Types.Quaternion rot, int param)
2618 {
2619 NotImplemented("llRezAtRoot");
2620 }
2621
2622 public int llGetObjectPermMask(int mask)
2623 {
2624 NotImplemented("llGetObjectPermMask");
2625 return 0;
2626 }
2627
2628 public void llSetObjectPermMask(int mask, int value)
2629 {
2630 NotImplemented("llSetObjectPermMask");
2631 }
2632
2633 public void llGetInventoryPermMask(string item, int mask)
2634 {
2635 NotImplemented("llGetInventoryPermMask");
2636 }
2637
2638 public void llSetInventoryPermMask(string item, int mask, int value)
2639 {
2640 NotImplemented("llSetInventoryPermMask");
2641 }
2642
2643 public string llGetInventoryCreator(string item)
2644 {
2645 NotImplemented("llGetInventoryCreator");
2646 return "";
2647 }
2648
2649 public void llOwnerSay(string msg)
2650 {
2651 //temp fix so that lsl wiki examples aren't annoying to use to test other functions
2652 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2653 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
2654 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
2655 }
2656
2657 public void llRequestSimulatorData(string simulator, int data)
2658 {
2659 NotImplemented("llRequestSimulatorData");
2660 }
2661
2662 public void llForceMouselook(int mouselook)
2663 {
2664 NotImplemented("llForceMouselook");
2665 }
2666
2667 public double llGetObjectMass(string id)
2668 {
2669 NotImplemented("llGetObjectMass");
2670 return 0;
2671 }
2672
2673 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
2674 {
2675 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
2676 }
2677
2678 public void llLoadURL(string avatar_id, string message, string url)
2679 {
2680 LLUUID avatarId = new LLUUID(avatar_id);
2681 m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
2682 url);
2683 }
2684
2685 public void llParcelMediaCommandList(LSL_Types.list commandList)
2686 {
2687 NotImplemented("llParcelMediaCommandList");
2688 }
2689
2690 public void llParcelMediaQuery()
2691 {
2692 NotImplemented("llParcelMediaQuery");
2693 }
2694
2695 public int llModPow(int a, int b, int c)
2696 {
2697 Int64 tmp = 0;
2698 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
2699 return Convert.ToInt32(tmp);
2700 }
2701
2702 public int llGetInventoryType(string name)
2703 {
2704 NotImplemented("llGetInventoryType");
2705 return 0;
2706 }
2707
2708 public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
2709 {
2710 NotImplemented("llSetPayPrice");
2711 }
2712
2713 public LSL_Types.Vector3 llGetCameraPos()
2714 {
2715 NotImplemented("llGetCameraPos");
2716 return new LSL_Types.Vector3();
2717 }
2718
2719 public LSL_Types.Quaternion llGetCameraRot()
2720 {
2721 NotImplemented("llGetCameraRot");
2722 return new LSL_Types.Quaternion();
2723 }
2724
2725 public void llSetPrimURL()
2726 {
2727 NotImplemented("llSetPrimURL");
2728 }
2729
2730 public void llRefreshPrimURL()
2731 {
2732 NotImplemented("llRefreshPrimURL");
2733 }
2734
2735 public string llEscapeURL(string url)
2736 {
2737 try
2738 {
2739 return Uri.EscapeUriString(url);
2740 }
2741 catch (Exception ex)
2742 {
2743 return "llEscapeURL: " + ex.ToString();
2744 }
2745 }
2746
2747 public string llUnescapeURL(string url)
2748 {
2749 try
2750 {
2751 return Uri.UnescapeDataString(url);
2752 }
2753 catch (Exception ex)
2754 {
2755 return "llUnescapeURL: " + ex.ToString();
2756 }
2757 }
2758
2759 public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
2760 {
2761 NotImplemented("llMapDestination");
2762 }
2763
2764 public void llAddToLandBanList(string avatar, double hours)
2765 {
2766 NotImplemented("llAddToLandBanList");
2767 }
2768
2769 public void llRemoveFromLandPassList(string avatar)
2770 {
2771 NotImplemented("llRemoveFromLandPassList");
2772 }
2773
2774 public void llRemoveFromLandBanList(string avatar)
2775 {
2776 NotImplemented("llRemoveFromLandBanList");
2777 }
2778
2779 public void llSetCameraParams(LSL_Types.list rules)
2780 {
2781 NotImplemented("llSetCameraParams");
2782 }
2783
2784 public void llClearCameraParams()
2785 {
2786 NotImplemented("llClearCameraParams");
2787 }
2788
2789 public double llListStatistics(int operation, LSL_Types.list src)
2790 {
2791 NotImplemented("llListStatistics");
2792 return 0;
2793 }
2794
2795 public int llGetUnixTime()
2796 {
2797 return Util.UnixTimeSinceEpoch();
2798 }
2799
2800 public int llGetParcelFlags(LSL_Types.Vector3 pos)
2801 {
2802 NotImplemented("llGetParcelFlags");
2803 return 0;
2804 }
2805
2806 public int llGetRegionFlags()
2807 {
2808 NotImplemented("llGetRegionFlags");
2809 return 0;
2810 }
2811
2812 public string llXorBase64StringsCorrect(string str1, string str2)
2813 {
2814 string ret = "";
2815 string src1 = llBase64ToString(str1);
2816 string src2 = llBase64ToString(str2);
2817 int c = 0;
2818 for (int i = 0; i < src1.Length; i++)
2819 {
2820 ret += src1[i] ^ src2[c];
2821
2822 c++;
2823 if (c > src2.Length)
2824 c = 0;
2825 }
2826 return llStringToBase64(ret);
2827 }
2828
2829 public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
2830 {
2831 IHttpRequests httpScriptMod =
2832 m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
2833 List<string> param = new List<string>();
2834 foreach (object o in parameters.Data)
2835 {
2836 param.Add(o.ToString());
2837 }
2838 LLUUID reqID = httpScriptMod.
2839 StartHttpRequest(m_localID, m_itemID, url, param, body);
2840
2841 if (!reqID.Equals(null))
2842 return reqID.ToString();
2843 else
2844 return null;
2845 }
2846
2847 public void llResetLandBanList()
2848 {
2849 NotImplemented("llResetLandBanList");
2850 }
2851
2852 public void llResetLandPassList()
2853 {
2854 NotImplemented("llResetLandPassList");
2855 }
2856
2857 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
2858 {
2859 NotImplemented("llGetParcelPrimCount");
2860 return 0;
2861 }
2862
2863 public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
2864 {
2865 NotImplemented("llGetParcelPrimOwners");
2866 return new LSL_Types.list();
2867 }
2868
2869 public int llGetObjectPrimCount(string object_id)
2870 {
2871 SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
2872 if (part == null)
2873 {
2874 return 0;
2875 }
2876 else
2877 {
2878 return part.ParentGroup.Children.Count;
2879 }
2880 }
2881
2882 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
2883 {
2884 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
2885 // Which probably will be irrelevent in OpenSim....
2886 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2887 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
2888 if (land == null)
2889 {
2890 return 0;
2891 }
2892 if (sim_wide == 1)
2893 {
2894 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
2895 return (int)v;
2896 }
2897 else
2898 {
2899 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
2900 return (int)v;
2901 }
2902
2903 }
2904
2905 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
2906 {
2907 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
2908 if (land == null)
2909 {
2910 return new LSL_Types.list(0);
2911 }
2912 LSL_Types.list ret = new LSL_Types.list();
2913 foreach (object o in param.Data)
2914 {
2915 switch (o.ToString())
2916 {
2917 case "0":
2918 ret = ret + new LSL_Types.list(land.landName);
2919 break;
2920 case "1":
2921 ret = ret + new LSL_Types.list(land.landDesc);
2922 break;
2923 case "2":
2924 ret = ret + new LSL_Types.list(land.ownerID.ToString());
2925 break;
2926 case "3":
2927 ret = ret + new LSL_Types.list(land.groupID.ToString());
2928 break;
2929 case "4":
2930 ret = ret + new LSL_Types.list(land.area);
2931 break;
2932 default:
2933 ret = ret + new LSL_Types.list(0);
2934 break;
2935 }
2936 }
2937 return ret;
2938 }
2939
2940 //
2941 // OpenSim functions
2942 //
2943 public int osTerrainSetHeight(int x, int y, double val)
2944 {
2945 if (x > 255 || x < 0 || y > 255 || y < 0)
2946 LSLError("osTerrainSetHeight: Coordinate out of bounds");
2947
2948 if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0)))
2949 {
2950 World.Terrain.Set(x, y, val);
2951 return 1;
2952 }
2953 else
2954 {
2955 return 0;
2956 }
2957 }
2958
2959 public double osTerrainGetHeight(int x, int y)
2960 {
2961 if (x > 255 || x < 0 || y > 255 || y < 0)
2962 LSLError("osTerrainGetHeight: Coordinate out of bounds");
2963
2964 return World.Terrain.GetHeight(x, y);
2965 }
2966
2967 public int osRegionRestart(double seconds)
2968 {
2969 if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID))
2970 {
2971 World.Restart((float)seconds);
2972 return 1;
2973 }
2974 else
2975 {
2976 return 0;
2977 }
2978 }
2979
2980 public void osRegionNotice(string msg)
2981 {
2982 World.SendGeneralAlert(msg);
2983 }
2984
2985 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
2986 int timer)
2987 {
2988 if (dynamicID == "")
2989 {
2990 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
2991 LLUUID createdTexture =
2992 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
2993 extraParams, timer);
2994 return createdTexture.ToString();
2995 }
2996 else
2997 {
2998 //TODO update existing dynamic textures
2999 }
3000
3001 return LLUUID.Zero.ToString();
3002 }
3003
3004 private void NotImplemented(string Command)
3005 {
3006 if (throwErrorOnNotImplemented)
3007 throw new NotImplementedException("Command not implemented: " + Command);
3008 }
3009
3010 private void LSLError(string msg)
3011 {
3012 throw new Exception("LSL Runtime Error: " + msg);
3013 }
3014 }
3015}