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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index a9297fd..2796b64 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
1638 1638
1639 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) 1639 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
1640 { 1640 {
1641 return m_LSL_Functions.llListReplaceList(dest,src,start,end); 1641 return m_LSL_Functions.llListReplaceList(dest, src, start, end);
1642 } 1642 }
1643 1643
1644 public void llLoadURL(string avatar_id, string message, string url) 1644 public void llLoadURL(string avatar_id, string message, string url)
@@ -2025,7 +2025,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2025 public const int REMOTE_DATA_CHANNEL = 1; 2025 public const int REMOTE_DATA_CHANNEL = 1;
2026 public const int REMOTE_DATA_REQUEST = 2; 2026 public const int REMOTE_DATA_REQUEST = 2;
2027 public const int REMOTE_DATA_REPLY = 3; 2027 public const int REMOTE_DATA_REPLY = 3;
2028 2028
2029 public const int PRIM_MATERIAL = 2; 2029 public const int PRIM_MATERIAL = 2;
2030 public const int PRIM_PHYSICS = 3; 2030 public const int PRIM_PHYSICS = 3;
2031 public const int PRIM_TEMP_ON_REZ = 4; 2031 public const int PRIM_TEMP_ON_REZ = 4;
@@ -2041,7 +2041,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2041 public const int PRIM_FLEXIBLE = 21; 2041 public const int PRIM_FLEXIBLE = 21;
2042 public const int PRIM_TEXGEN = 22; 2042 public const int PRIM_TEXGEN = 22;
2043 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake 2043 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
2044 public const int PRIM_POINT_LIGHT = 23; // Huh? 2044 public const int PRIM_POINT_LIGHT = 23; // Huh?
2045 public const int PRIM_TEXGEN_DEFAULT = 0; 2045 public const int PRIM_TEXGEN_DEFAULT = 0;
2046 public const int PRIM_TEXGEN_PLANAR = 1; 2046 public const int PRIM_TEXGEN_PLANAR = 1;
2047 public const int PRIM_TYPE_BOX = 0; 2047 public const int PRIM_TYPE_BOX = 0;
@@ -2122,4 +2122,4 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
2122 public vector ZERO_VECTOR = new vector(0, 0, 0); 2122 public vector ZERO_VECTOR = new vector(0, 0, 0);
2123 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); 2123 public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
2124 } 2124 }
2125} 2125} \ No newline at end of file