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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 0623cc5..441c952 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -36,6 +36,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
36{ 36{
37 public class Compiler 37 public class Compiler
38 { 38 {
39
40 // * Uses "LSL2Converter" to convert LSL to C# if necessary.
41 // * Compiles C#-code into an assembly
42 // * Returns assembly name ready for AppDomain load.
43 //
44 // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details.
45 //
46
39 private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); 47 private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
40 private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); 48 private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
41 private static UInt64 scriptCompileCounter = 0; 49 private static UInt64 scriptCompileCounter = 0;