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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28/* Original code: Tedd Hansen */
29
30using System;
31using System.Collections.Generic;
32using System.Text;
33
34namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
35{
36 static class LSO_Struct
37 {
38
39 public struct Header
40 {
41 public UInt32 TM;
42 public UInt32 IP;
43 public UInt32 VN;
44 public UInt32 BP;
45 public UInt32 SP;
46 public UInt32 HR;
47 public UInt32 HP;
48 public UInt32 CS;
49 public UInt32 NS;
50 public UInt32 CE;
51 public UInt32 IE;
52 public UInt32 ER;
53 public UInt32 FR;
54 public UInt32 SLR;
55 public UInt32 GVR;
56 public UInt32 GFR;
57 public UInt32 PR;
58 public UInt32 ESR;
59 public UInt32 SR;
60 public UInt64 NCE;
61 public UInt64 NIE;
62 public UInt64 NER;
63 }
64
65 public struct StaticBlock
66 {
67 public UInt32 Static_Chunk_Header_Size;
68 public byte ObjectType;
69 public byte Unknown;
70 public byte[] BlockVariable;
71 }
72 /* Not actually a structure
73 public struct StaticBlockVariable
74 {
75 public UInt32 Integer1;
76 public UInt32 Float1;
77 public UInt32 HeapPointer_String;
78 public UInt32 HeapPointer_Key;
79 public byte[] Vector_12;
80 public byte[] Rotation_16;
81 public UInt32 Pointer_List_Structure;
82 } */
83 public struct HeapBlock
84 {
85 public Int32 DataBlockSize;
86 public byte ObjectType;
87 public UInt16 ReferenceCount;
88 public byte[] Data;
89 }
90 public struct StateFrameBlock
91 {
92 public UInt32 StateCount;
93 public StatePointerBlock[] StatePointer;
94 }
95 public struct StatePointerBlock
96 {
97 public UInt32 Location;
98 public System.Collections.BitArray EventMask;
99 public StateBlock StateBlock;
100 }
101 public struct StateBlock
102 {
103 public UInt32 StartPos;
104 public UInt32 EndPos;
105 public UInt32 HeaderSize;
106 public byte Unknown;
107 public StateBlockHandler[] StateBlockHandlers;
108 }
109 public struct StateBlockHandler
110 {
111 public UInt32 CodeChunkPointer;
112 public UInt32 CallFrameSize;
113 }
114 public struct FunctionBlock
115 {
116 public UInt32 FunctionCount;
117 public UInt32[] CodeChunkPointer;
118 }
119 public struct CodeChunk
120 {
121 public UInt32 CodeChunkHeaderSize;
122 public string Comment;
123 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
124 public byte EndMarker;
125 public byte ReturnTypePos;
126 public StaticBlock ReturnType;
127 }
128 public struct CodeChunkArgument
129 {
130 public byte FunctionReturnTypePos;
131 public byte NullString;
132 public StaticBlock FunctionReturnType;
133 }
134 }
135}