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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs96
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs21
3 files changed, 116 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
index c985d6f..8511b56 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs
@@ -1877,6 +1877,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1877 public const int STATUS_BLOCK_GRAB = 64; 1877 public const int STATUS_BLOCK_GRAB = 64;
1878 public const int STATUS_DIE_AT_EDGE = 128; 1878 public const int STATUS_DIE_AT_EDGE = 128;
1879 public const int STATUS_RETURN_AT_EDGE = 256; 1879 public const int STATUS_RETURN_AT_EDGE = 256;
1880 public const int STATUS_CAST_SHADOWS = 512;
1880 public const int AGENT = 1; 1881 public const int AGENT = 1;
1881 public const int ACTIVE = 2; 1882 public const int ACTIVE = 2;
1882 public const int PASSIVE = 4; 1883 public const int PASSIVE = 4;
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 80df86e..242bd27 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -425,13 +425,105 @@ namespace OpenSim.Region.ScriptEngine.Common
425 425
426 public void llSetStatus(int status, int value) 426 public void llSetStatus(int status, int value)
427 { 427 {
428 NotImplemented("llSetStatus"); 428 if ((status & LSL_BaseClass.STATUS_PHYSICS) == LSL_BaseClass.STATUS_PHYSICS)
429 {
430 m_host.AddFlag(LLObject.ObjectFlags.Physics);
431 }
432 if ((status & LSL_BaseClass.STATUS_PHANTOM) == LSL_BaseClass.STATUS_PHANTOM)
433 {
434 m_host.AddFlag(LLObject.ObjectFlags.Phantom);
435 }
436 if ((status & LSL_BaseClass.STATUS_CAST_SHADOWS) == LSL_BaseClass.STATUS_CAST_SHADOWS)
437 {
438 m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
439 }
440 if ((status & LSL_BaseClass.STATUS_ROTATE_X) == LSL_BaseClass.STATUS_ROTATE_X)
441 {
442 NotImplemented("llSetStatus - STATUS_ROTATE_X");
443 }
444 if ((status & LSL_BaseClass.STATUS_ROTATE_Y) == LSL_BaseClass.STATUS_ROTATE_Y)
445 {
446 NotImplemented("llSetStatus - STATUS_ROTATE_Y");
447 }
448 if ((status & LSL_BaseClass.STATUS_ROTATE_Z) == LSL_BaseClass.STATUS_ROTATE_Z)
449 {
450 NotImplemented("llSetStatus - STATUS_ROTATE_Z");
451 }
452 if ((status & LSL_BaseClass.STATUS_BLOCK_GRAB) == LSL_BaseClass.STATUS_BLOCK_GRAB)
453 {
454 NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
455 }
456 if ((status & LSL_BaseClass.STATUS_DIE_AT_EDGE) == LSL_BaseClass.STATUS_DIE_AT_EDGE)
457 {
458 NotImplemented("llSetStatus - STATUS_DIE_AT_EDGE");
459 }
460 if ((status & LSL_BaseClass.STATUS_RETURN_AT_EDGE) == LSL_BaseClass.STATUS_RETURN_AT_EDGE)
461 {
462 NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
463 }
464 if ((status & LSL_BaseClass.STATUS_SANDBOX) == LSL_BaseClass.STATUS_SANDBOX)
465 {
466 NotImplemented("llSetStatus - STATUS_SANDBOX");
467 }
429 return; 468 return;
430 } 469 }
431 470
432 public int llGetStatus(int status) 471 public int llGetStatus(int status)
433 { 472 {
434 NotImplemented("llGetStatus"); 473 Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.ObjectFlags.ToString());
474 switch (status)
475 {
476 case LSL_BaseClass.STATUS_PHYSICS:
477 if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
478 {
479 return 1;
480 }
481 return 0;
482 break;
483 case LSL_BaseClass.STATUS_PHANTOM:
484 if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
485 {
486 return 1;
487 }
488 return 0;
489 break;
490 case LSL_BaseClass.STATUS_CAST_SHADOWS:
491 if ((m_host.ObjectFlags & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
492 {
493 return 1;
494 }
495 return 0;
496 break;
497 case LSL_BaseClass.STATUS_BLOCK_GRAB:
498 NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
499 return 0;
500 break;
501 case LSL_BaseClass.STATUS_DIE_AT_EDGE:
502 NotImplemented("llGetStatus - STATUS_DIE_AT_EDGE");
503 return 0;
504 break;
505 case LSL_BaseClass.STATUS_RETURN_AT_EDGE:
506 NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
507 return 0;
508 break;
509 case LSL_BaseClass.STATUS_ROTATE_X:
510 NotImplemented("llGetStatus - STATUS_ROTATE_X");
511 return 0;
512 break;
513 case LSL_BaseClass.STATUS_ROTATE_Y:
514 NotImplemented("llGetStatus - STATUS_ROTATE_Y");
515 return 0;
516 break;
517 case LSL_BaseClass.STATUS_ROTATE_Z:
518 NotImplemented("llGetStatus - STATUS_ROTATE_Z");
519 return 0;
520 break;
521 case LSL_BaseClass.STATUS_SANDBOX:
522 NotImplemented("llGetStatus - STATUS_SANDBOX");
523 return 0;
524 break;
525 }
526 NotImplemented("llGetStatus - Unknown Status parameter");
435 return 0; 527 return 0;
436 } 528 }
437 529
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index fc0e282..1611b74 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -305,6 +305,11 @@ namespace OpenSim.Region.ScriptEngine.Common
305 return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">"; 305 return "<" + x.ToString() + ", " + y.ToString() + ", " + z.ToString() + ", " + s.ToString() + ">";
306 } 306 }
307 307
308 public static explicit operator string(Quaternion r)
309 {
310 return "<" + r.x.ToString() + ", " + r.y.ToString() + ", " + r.z.ToString() + ", " + r.s.ToString() + ">";
311 }
312
308 public static bool operator ==(Quaternion lhs, Quaternion rhs) 313 public static bool operator ==(Quaternion lhs, Quaternion rhs)
309 { 314 {
310 // Return true if the fields match: 315 // Return true if the fields match:
@@ -454,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Common
454 return output; 459 return output;
455 } 460 }
456 461
462
463
457 public override string ToString() 464 public override string ToString()
458 { 465 {
459 string output; 466 string output;
@@ -470,6 +477,20 @@ namespace OpenSim.Region.ScriptEngine.Common
470 477
471 } 478 }
472 479
480 public static explicit operator string(list l)
481 {
482 string output;
483 output = String.Empty;
484 if (l.m_data.Length == 0)
485 {
486 return String.Empty;
487 }
488 foreach (object o in l.m_data)
489 {
490 output = output + o.ToString();
491 }
492 return output;
493 }
473 } 494 }
474 495
475 // 496 //