diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
11 files changed, 6864 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs index 08c0e9c..c94b187 100644 --- a/OpenSim/Region/ScriptEngine/Common/IScript.cs +++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs | |||
@@ -32,5 +32,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
32 | { | 32 | { |
33 | string State(); | 33 | string State(); |
34 | Executor Exec { get; } | 34 | Executor Exec { get; } |
35 | string Source { get; set; } | ||
36 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); | ||
35 | } | 37 | } |
36 | } \ No newline at end of file | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs new file mode 100644 index 0000000..5de9a85 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |||
@@ -0,0 +1,2165 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Runtime.Remoting.Lifetime; | ||
32 | using System.Threading; | ||
33 | using OpenSim.Region.ScriptEngine.Common; | ||
34 | using integer = System.Int32; | ||
35 | using key = System.String; | ||
36 | using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; | ||
37 | using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Common | ||
40 | { | ||
41 | public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript | ||
42 | { | ||
43 | |||
44 | // | ||
45 | // Included as base for any LSL-script that is compiled. | ||
46 | // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. | ||
47 | // | ||
48 | // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted. | ||
49 | // | ||
50 | |||
51 | // Object never expires | ||
52 | public override Object InitializeLifetimeService() | ||
53 | { | ||
54 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); | ||
55 | // return null; | ||
56 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
57 | |||
58 | if (lease.CurrentState == LeaseState.Initial) | ||
59 | { | ||
60 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
61 | //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
62 | //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
63 | } | ||
64 | return lease; | ||
65 | } | ||
66 | |||
67 | |||
68 | private Executor m_Exec; | ||
69 | |||
70 | Executor IScript.Exec | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | if (m_Exec == null) | ||
75 | m_Exec = new Executor(this); | ||
76 | return m_Exec; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | |||
81 | public LSL_BuiltIn_Commands_Interface m_LSL_Functions; | ||
82 | private string _Source = ""; | ||
83 | public string Source | ||
84 | { | ||
85 | get | ||
86 | { | ||
87 | return _Source; | ||
88 | } | ||
89 | set { _Source = value; } | ||
90 | } | ||
91 | |||
92 | |||
93 | public LSL_BaseClass() | ||
94 | { | ||
95 | } | ||
96 | |||
97 | public string State() | ||
98 | { | ||
99 | return m_LSL_Functions.State(); | ||
100 | } | ||
101 | |||
102 | |||
103 | |||
104 | public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) | ||
105 | { | ||
106 | m_LSL_Functions = LSL_Functions; | ||
107 | |||
108 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); | ||
109 | |||
110 | // Get this AppDomain's settings and display some of them. | ||
111 | AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; | ||
112 | Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", | ||
113 | ads.ApplicationName, | ||
114 | ads.ApplicationBase, | ||
115 | ads.ConfigurationFile | ||
116 | ); | ||
117 | |||
118 | // Display the name of the calling AppDomain and the name | ||
119 | // of the second domain. | ||
120 | // NOTE: The application's thread has transitioned between | ||
121 | // AppDomains. | ||
122 | Console.WriteLine("Calling to '{0}'.", | ||
123 | Thread.GetDomain().FriendlyName | ||
124 | ); | ||
125 | |||
126 | return; | ||
127 | } | ||
128 | |||
129 | |||
130 | // | ||
131 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
132 | // | ||
133 | // They are only forwarders to LSL_BuiltIn_Commands.cs | ||
134 | // | ||
135 | public double llSin(double f) | ||
136 | { | ||
137 | return m_LSL_Functions.llSin(f); | ||
138 | } | ||
139 | |||
140 | public double llCos(double f) | ||
141 | { | ||
142 | return m_LSL_Functions.llCos(f); | ||
143 | } | ||
144 | |||
145 | public double llTan(double f) | ||
146 | { | ||
147 | return m_LSL_Functions.llTan(f); | ||
148 | } | ||
149 | |||
150 | public double llAtan2(double x, double y) | ||
151 | { | ||
152 | return m_LSL_Functions.llAtan2(x, y); | ||
153 | } | ||
154 | |||
155 | public double llSqrt(double f) | ||
156 | { | ||
157 | return m_LSL_Functions.llSqrt(f); | ||
158 | } | ||
159 | |||
160 | public double llPow(double fbase, double fexponent) | ||
161 | { | ||
162 | return m_LSL_Functions.llPow(fbase, fexponent); | ||
163 | } | ||
164 | |||
165 | public int llAbs(int i) | ||
166 | { | ||
167 | return m_LSL_Functions.llAbs(i); | ||
168 | } | ||
169 | |||
170 | public double llFabs(double f) | ||
171 | { | ||
172 | return m_LSL_Functions.llFabs(f); | ||
173 | } | ||
174 | |||
175 | public double llFrand(double mag) | ||
176 | { | ||
177 | return m_LSL_Functions.llFrand(mag); | ||
178 | } | ||
179 | |||
180 | public int llFloor(double f) | ||
181 | { | ||
182 | return m_LSL_Functions.llFloor(f); | ||
183 | } | ||
184 | |||
185 | public int llCeil(double f) | ||
186 | { | ||
187 | return m_LSL_Functions.llCeil(f); | ||
188 | } | ||
189 | |||
190 | public int llRound(double f) | ||
191 | { | ||
192 | return m_LSL_Functions.llRound(f); | ||
193 | } | ||
194 | |||
195 | public double llVecMag(vector v) | ||
196 | { | ||
197 | return m_LSL_Functions.llVecMag(v); | ||
198 | } | ||
199 | |||
200 | public vector llVecNorm(vector v) | ||
201 | { | ||
202 | return m_LSL_Functions.llVecNorm(v); | ||
203 | } | ||
204 | |||
205 | public double llVecDist(vector a, vector b) | ||
206 | { | ||
207 | return m_LSL_Functions.llVecDist(a, b); | ||
208 | } | ||
209 | |||
210 | public vector llRot2Euler(rotation r) | ||
211 | { | ||
212 | return m_LSL_Functions.llRot2Euler(r); | ||
213 | } | ||
214 | |||
215 | public rotation llEuler2Rot(vector v) | ||
216 | { | ||
217 | return m_LSL_Functions.llEuler2Rot(v); | ||
218 | } | ||
219 | |||
220 | public rotation llAxes2Rot(vector fwd, vector left, vector up) | ||
221 | { | ||
222 | return m_LSL_Functions.llAxes2Rot(fwd, left, up); | ||
223 | } | ||
224 | |||
225 | public vector llRot2Fwd(rotation r) | ||
226 | { | ||
227 | return m_LSL_Functions.llRot2Fwd(r); | ||
228 | } | ||
229 | |||
230 | public vector llRot2Left(rotation r) | ||
231 | { | ||
232 | return m_LSL_Functions.llRot2Left(r); | ||
233 | } | ||
234 | |||
235 | public vector llRot2Up(rotation r) | ||
236 | { | ||
237 | return m_LSL_Functions.llRot2Up(r); | ||
238 | } | ||
239 | |||
240 | public rotation llRotBetween(vector start, vector end) | ||
241 | { | ||
242 | return m_LSL_Functions.llRotBetween(start, end); | ||
243 | } | ||
244 | |||
245 | public void llWhisper(int channelID, string text) | ||
246 | { | ||
247 | m_LSL_Functions.llWhisper(channelID, text); | ||
248 | } | ||
249 | |||
250 | public void llSay(int channelID, string text) | ||
251 | { | ||
252 | m_LSL_Functions.llSay(channelID, text); | ||
253 | } | ||
254 | |||
255 | // | ||
256 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
257 | // | ||
258 | public void llShout(int channelID, string text) | ||
259 | { | ||
260 | m_LSL_Functions.llShout(channelID, text); | ||
261 | } | ||
262 | |||
263 | public int llListen(int channelID, string name, string ID, string msg) | ||
264 | { | ||
265 | return m_LSL_Functions.llListen(channelID, name, ID, msg); | ||
266 | } | ||
267 | |||
268 | public void llListenControl(int number, int active) | ||
269 | { | ||
270 | m_LSL_Functions.llListenControl(number, active); | ||
271 | } | ||
272 | |||
273 | public void llListenRemove(int number) | ||
274 | { | ||
275 | m_LSL_Functions.llListenRemove(number); | ||
276 | } | ||
277 | |||
278 | public void llSensor(string name, string id, int type, double range, double arc) | ||
279 | { | ||
280 | m_LSL_Functions.llSensor(name, id, type, range, arc); | ||
281 | } | ||
282 | |||
283 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | ||
284 | { | ||
285 | m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); | ||
286 | } | ||
287 | |||
288 | public void llSensorRemove() | ||
289 | { | ||
290 | m_LSL_Functions.llSensorRemove(); | ||
291 | } | ||
292 | |||
293 | public string llDetectedName(int number) | ||
294 | { | ||
295 | return m_LSL_Functions.llDetectedName(number); | ||
296 | } | ||
297 | |||
298 | public string llDetectedKey(int number) | ||
299 | { | ||
300 | return m_LSL_Functions.llDetectedKey(number); | ||
301 | } | ||
302 | |||
303 | public string llDetectedOwner(int number) | ||
304 | { | ||
305 | return m_LSL_Functions.llDetectedOwner(number); | ||
306 | } | ||
307 | |||
308 | public int llDetectedType(int number) | ||
309 | { | ||
310 | return m_LSL_Functions.llDetectedType(number); | ||
311 | } | ||
312 | |||
313 | public vector llDetectedPos(int number) | ||
314 | { | ||
315 | return m_LSL_Functions.llDetectedPos(number); | ||
316 | } | ||
317 | |||
318 | public vector llDetectedVel(int number) | ||
319 | { | ||
320 | return m_LSL_Functions.llDetectedVel(number); | ||
321 | } | ||
322 | |||
323 | public vector llDetectedGrab(int number) | ||
324 | { | ||
325 | return m_LSL_Functions.llDetectedGrab(number); | ||
326 | } | ||
327 | |||
328 | public rotation llDetectedRot(int number) | ||
329 | { | ||
330 | return m_LSL_Functions.llDetectedRot(number); | ||
331 | } | ||
332 | |||
333 | public int llDetectedGroup(int number) | ||
334 | { | ||
335 | return m_LSL_Functions.llDetectedGroup(number); | ||
336 | } | ||
337 | |||
338 | public int llDetectedLinkNumber(int number) | ||
339 | { | ||
340 | return m_LSL_Functions.llDetectedLinkNumber(number); | ||
341 | } | ||
342 | |||
343 | // | ||
344 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
345 | // | ||
346 | public void llDie() | ||
347 | { | ||
348 | m_LSL_Functions.llDie(); | ||
349 | } | ||
350 | |||
351 | public double llGround(vector offset) | ||
352 | { | ||
353 | return m_LSL_Functions.llGround(offset); | ||
354 | } | ||
355 | |||
356 | public double llCloud(vector offset) | ||
357 | { | ||
358 | return m_LSL_Functions.llCloud(offset); | ||
359 | } | ||
360 | |||
361 | public vector llWind(vector offset) | ||
362 | { | ||
363 | return m_LSL_Functions.llWind(offset); | ||
364 | } | ||
365 | |||
366 | public void llSetStatus(int status, int value) | ||
367 | { | ||
368 | m_LSL_Functions.llSetStatus(status, value); | ||
369 | } | ||
370 | |||
371 | public int llGetStatus(int status) | ||
372 | { | ||
373 | return m_LSL_Functions.llGetStatus(status); | ||
374 | } | ||
375 | |||
376 | public void llSetScale(vector scale) | ||
377 | { | ||
378 | m_LSL_Functions.llSetScale(scale); | ||
379 | } | ||
380 | |||
381 | public vector llGetScale() | ||
382 | { | ||
383 | return m_LSL_Functions.llGetScale(); | ||
384 | } | ||
385 | |||
386 | public void llSetColor(vector color, int face) | ||
387 | { | ||
388 | m_LSL_Functions.llSetColor(color, face); | ||
389 | } | ||
390 | |||
391 | public double llGetAlpha(int face) | ||
392 | { | ||
393 | return m_LSL_Functions.llGetAlpha(face); | ||
394 | } | ||
395 | |||
396 | public void llSetAlpha(double alpha, int face) | ||
397 | { | ||
398 | m_LSL_Functions.llSetAlpha(alpha, face); | ||
399 | } | ||
400 | |||
401 | public vector llGetColor(int face) | ||
402 | { | ||
403 | return m_LSL_Functions.llGetColor(face); | ||
404 | } | ||
405 | |||
406 | public void llSetTexture(string texture, int face) | ||
407 | { | ||
408 | m_LSL_Functions.llSetTexture(texture, face); | ||
409 | } | ||
410 | |||
411 | public void llScaleTexture(double u, double v, int face) | ||
412 | { | ||
413 | m_LSL_Functions.llScaleTexture(u, v, face); | ||
414 | } | ||
415 | |||
416 | public void llOffsetTexture(double u, double v, int face) | ||
417 | { | ||
418 | m_LSL_Functions.llOffsetTexture(u, v, face); | ||
419 | } | ||
420 | |||
421 | public void llRotateTexture(double rotation, int face) | ||
422 | { | ||
423 | m_LSL_Functions.llRotateTexture(rotation, face); | ||
424 | } | ||
425 | |||
426 | public string llGetTexture(int face) | ||
427 | { | ||
428 | return m_LSL_Functions.llGetTexture(face); | ||
429 | } | ||
430 | |||
431 | // | ||
432 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
433 | // | ||
434 | public void llSetPos(vector pos) | ||
435 | { | ||
436 | m_LSL_Functions.llSetPos(pos); | ||
437 | } | ||
438 | |||
439 | public vector llGetPos() | ||
440 | { | ||
441 | return m_LSL_Functions.llGetPos(); | ||
442 | } | ||
443 | |||
444 | public vector llGetLocalPos() | ||
445 | { | ||
446 | return m_LSL_Functions.llGetLocalPos(); | ||
447 | } | ||
448 | |||
449 | public void llSetRot(rotation rot) | ||
450 | { | ||
451 | m_LSL_Functions.llSetRot(rot); | ||
452 | } | ||
453 | |||
454 | public rotation llGetRot() | ||
455 | { | ||
456 | return m_LSL_Functions.llGetRot(); | ||
457 | } | ||
458 | |||
459 | public rotation llGetLocalRot() | ||
460 | { | ||
461 | return m_LSL_Functions.llGetLocalRot(); | ||
462 | } | ||
463 | |||
464 | public void llSetForce(vector force, int local) | ||
465 | { | ||
466 | m_LSL_Functions.llSetForce(force, local); | ||
467 | } | ||
468 | |||
469 | public vector llGetForce() | ||
470 | { | ||
471 | return m_LSL_Functions.llGetForce(); | ||
472 | } | ||
473 | |||
474 | public int llTarget(vector position, double range) | ||
475 | { | ||
476 | return m_LSL_Functions.llTarget(position, range); | ||
477 | } | ||
478 | |||
479 | public void llTargetRemove(int number) | ||
480 | { | ||
481 | m_LSL_Functions.llTargetRemove(number); | ||
482 | } | ||
483 | |||
484 | public int llRotTarget(rotation rot, double error) | ||
485 | { | ||
486 | return m_LSL_Functions.llRotTarget(rot, error); | ||
487 | } | ||
488 | |||
489 | public void llRotTargetRemove(int number) | ||
490 | { | ||
491 | m_LSL_Functions.llRotTargetRemove(number); | ||
492 | } | ||
493 | |||
494 | public void llMoveToTarget(vector target, double tau) | ||
495 | { | ||
496 | m_LSL_Functions.llMoveToTarget(target, tau); | ||
497 | } | ||
498 | |||
499 | public void llStopMoveToTarget() | ||
500 | { | ||
501 | m_LSL_Functions.llStopMoveToTarget(); | ||
502 | } | ||
503 | |||
504 | public void llApplyImpulse(vector force, int local) | ||
505 | { | ||
506 | m_LSL_Functions.llApplyImpulse(force, local); | ||
507 | } | ||
508 | |||
509 | // | ||
510 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
511 | // | ||
512 | public void llApplyRotationalImpulse(vector force, int local) | ||
513 | { | ||
514 | m_LSL_Functions.llApplyRotationalImpulse(force, local); | ||
515 | } | ||
516 | |||
517 | public void llSetTorque(vector torque, int local) | ||
518 | { | ||
519 | m_LSL_Functions.llSetTorque(torque, local); | ||
520 | } | ||
521 | |||
522 | public vector llGetTorque() | ||
523 | { | ||
524 | return m_LSL_Functions.llGetTorque(); | ||
525 | } | ||
526 | |||
527 | public void llSetForceAndTorque(vector force, vector torque, int local) | ||
528 | { | ||
529 | m_LSL_Functions.llSetForceAndTorque(force, torque, local); | ||
530 | } | ||
531 | |||
532 | public vector llGetVel() | ||
533 | { | ||
534 | return m_LSL_Functions.llGetVel(); | ||
535 | } | ||
536 | |||
537 | public vector llGetAccel() | ||
538 | { | ||
539 | return m_LSL_Functions.llGetAccel(); | ||
540 | } | ||
541 | |||
542 | public vector llGetOmega() | ||
543 | { | ||
544 | return m_LSL_Functions.llGetOmega(); | ||
545 | } | ||
546 | |||
547 | public double llGetTimeOfDay() | ||
548 | { | ||
549 | return m_LSL_Functions.llGetTimeOfDay(); | ||
550 | } | ||
551 | |||
552 | public double llGetWallclock() | ||
553 | { | ||
554 | return m_LSL_Functions.llGetWallclock(); | ||
555 | } | ||
556 | |||
557 | public double llGetTime() | ||
558 | { | ||
559 | return m_LSL_Functions.llGetTime(); | ||
560 | } | ||
561 | |||
562 | public void llResetTime() | ||
563 | { | ||
564 | m_LSL_Functions.llResetTime(); | ||
565 | } | ||
566 | |||
567 | public double llGetAndResetTime() | ||
568 | { | ||
569 | return m_LSL_Functions.llGetAndResetTime(); | ||
570 | } | ||
571 | |||
572 | public void llSound() | ||
573 | { | ||
574 | m_LSL_Functions.llSound(); | ||
575 | } | ||
576 | |||
577 | public void llPlaySound(string sound, double volume) | ||
578 | { | ||
579 | m_LSL_Functions.llPlaySound(sound, volume); | ||
580 | } | ||
581 | |||
582 | public void llLoopSound(string sound, double volume) | ||
583 | { | ||
584 | m_LSL_Functions.llLoopSound(sound, volume); | ||
585 | } | ||
586 | |||
587 | public void llLoopSoundMaster(string sound, double volume) | ||
588 | { | ||
589 | m_LSL_Functions.llLoopSoundMaster(sound, volume); | ||
590 | } | ||
591 | |||
592 | public void llLoopSoundSlave(string sound, double volume) | ||
593 | { | ||
594 | m_LSL_Functions.llLoopSoundSlave(sound, volume); | ||
595 | } | ||
596 | |||
597 | public void llPlaySoundSlave(string sound, double volume) | ||
598 | { | ||
599 | m_LSL_Functions.llPlaySoundSlave(sound, volume); | ||
600 | } | ||
601 | |||
602 | // | ||
603 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
604 | // | ||
605 | public void llTriggerSound(string sound, double volume) | ||
606 | { | ||
607 | m_LSL_Functions.llTriggerSound(sound, volume); | ||
608 | } | ||
609 | |||
610 | public void llStopSound() | ||
611 | { | ||
612 | m_LSL_Functions.llStopSound(); | ||
613 | } | ||
614 | |||
615 | public void llPreloadSound(string sound) | ||
616 | { | ||
617 | m_LSL_Functions.llPreloadSound(sound); | ||
618 | } | ||
619 | |||
620 | public string llGetSubString(string src, int start, int end) | ||
621 | { | ||
622 | return m_LSL_Functions.llGetSubString(src, start, end); | ||
623 | } | ||
624 | |||
625 | public string llDeleteSubString(string src, int start, int end) | ||
626 | { | ||
627 | return m_LSL_Functions.llDeleteSubString(src, start, end); | ||
628 | } | ||
629 | |||
630 | public string llInsertString(string dst, int position, string src) | ||
631 | { | ||
632 | return m_LSL_Functions.llInsertString(dst, position, src); | ||
633 | } | ||
634 | |||
635 | public string llToUpper(string source) | ||
636 | { | ||
637 | return m_LSL_Functions.llToUpper(source); | ||
638 | } | ||
639 | |||
640 | public string llToLower(string source) | ||
641 | { | ||
642 | return m_LSL_Functions.llToLower(source); | ||
643 | } | ||
644 | |||
645 | public int llGiveMoney(string destination, int amount) | ||
646 | { | ||
647 | return m_LSL_Functions.llGiveMoney(destination, amount); | ||
648 | } | ||
649 | |||
650 | public void llMakeExplosion() | ||
651 | { | ||
652 | m_LSL_Functions.llMakeExplosion(); | ||
653 | } | ||
654 | |||
655 | public void llMakeFountain() | ||
656 | { | ||
657 | m_LSL_Functions.llMakeFountain(); | ||
658 | } | ||
659 | |||
660 | public void llMakeSmoke() | ||
661 | { | ||
662 | m_LSL_Functions.llMakeSmoke(); | ||
663 | } | ||
664 | |||
665 | public void llMakeFire() | ||
666 | { | ||
667 | m_LSL_Functions.llMakeFire(); | ||
668 | } | ||
669 | |||
670 | public void llRezObject(string inventory, vector pos, rotation rot, int param) | ||
671 | { | ||
672 | m_LSL_Functions.llRezObject(inventory, pos, rot, param); | ||
673 | } | ||
674 | |||
675 | public void llLookAt(vector target, double strength, double damping) | ||
676 | { | ||
677 | m_LSL_Functions.llLookAt(target, strength, damping); | ||
678 | } | ||
679 | |||
680 | public void llStopLookAt() | ||
681 | { | ||
682 | m_LSL_Functions.llStopLookAt(); | ||
683 | } | ||
684 | |||
685 | public void llSetTimerEvent(double sec) | ||
686 | { | ||
687 | m_LSL_Functions.llSetTimerEvent(sec); | ||
688 | } | ||
689 | |||
690 | public void llSleep(double sec) | ||
691 | { | ||
692 | m_LSL_Functions.llSleep(sec); | ||
693 | } | ||
694 | |||
695 | // | ||
696 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
697 | // | ||
698 | public double llGetMass() | ||
699 | { | ||
700 | return m_LSL_Functions.llGetMass(); | ||
701 | } | ||
702 | |||
703 | public void llCollisionFilter(string name, string id, int accept) | ||
704 | { | ||
705 | m_LSL_Functions.llCollisionFilter(name, id, accept); | ||
706 | } | ||
707 | |||
708 | public void llTakeControls(int controls, int accept, int pass_on) | ||
709 | { | ||
710 | m_LSL_Functions.llTakeControls(controls, accept, pass_on); | ||
711 | } | ||
712 | |||
713 | public void llReleaseControls() | ||
714 | { | ||
715 | m_LSL_Functions.llReleaseControls(); | ||
716 | } | ||
717 | |||
718 | public void llAttachToAvatar(int attachment) | ||
719 | { | ||
720 | m_LSL_Functions.llAttachToAvatar(attachment); | ||
721 | } | ||
722 | |||
723 | public void llDetachFromAvatar() | ||
724 | { | ||
725 | m_LSL_Functions.llDetachFromAvatar(); | ||
726 | } | ||
727 | |||
728 | public void llTakeCamera() | ||
729 | { | ||
730 | m_LSL_Functions.llTakeCamera(); | ||
731 | } | ||
732 | |||
733 | public void llReleaseCamera() | ||
734 | { | ||
735 | m_LSL_Functions.llReleaseCamera(); | ||
736 | } | ||
737 | |||
738 | public string llGetOwner() | ||
739 | { | ||
740 | return m_LSL_Functions.llGetOwner(); | ||
741 | } | ||
742 | |||
743 | public void llInstantMessage(string user, string message) | ||
744 | { | ||
745 | m_LSL_Functions.llInstantMessage(user, message); | ||
746 | } | ||
747 | |||
748 | public void llEmail(string address, string subject, string message) | ||
749 | { | ||
750 | m_LSL_Functions.llEmail(address, subject, message); | ||
751 | } | ||
752 | |||
753 | public void llGetNextEmail(string address, string subject) | ||
754 | { | ||
755 | m_LSL_Functions.llGetNextEmail(address, subject); | ||
756 | } | ||
757 | |||
758 | public string llGetKey() | ||
759 | { | ||
760 | return m_LSL_Functions.llGetKey(); | ||
761 | } | ||
762 | |||
763 | public void llSetBuoyancy(double buoyancy) | ||
764 | { | ||
765 | m_LSL_Functions.llSetBuoyancy(buoyancy); | ||
766 | } | ||
767 | |||
768 | public void llSetHoverHeight(double height, int water, double tau) | ||
769 | { | ||
770 | m_LSL_Functions.llSetHoverHeight(height, water, tau); | ||
771 | } | ||
772 | |||
773 | public void llStopHover() | ||
774 | { | ||
775 | m_LSL_Functions.llStopHover(); | ||
776 | } | ||
777 | |||
778 | public void llMinEventDelay(double delay) | ||
779 | { | ||
780 | m_LSL_Functions.llMinEventDelay(delay); | ||
781 | } | ||
782 | |||
783 | public void llSoundPreload() | ||
784 | { | ||
785 | m_LSL_Functions.llSoundPreload(); | ||
786 | } | ||
787 | |||
788 | public void llRotLookAt(rotation target, double strength, double damping) | ||
789 | { | ||
790 | m_LSL_Functions.llRotLookAt(target, strength, damping); | ||
791 | } | ||
792 | |||
793 | // | ||
794 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
795 | // | ||
796 | public int llStringLength(string str) | ||
797 | { | ||
798 | return m_LSL_Functions.llStringLength(str); | ||
799 | } | ||
800 | |||
801 | public void llStartAnimation(string anim) | ||
802 | { | ||
803 | m_LSL_Functions.llStartAnimation(anim); | ||
804 | } | ||
805 | |||
806 | public void llStopAnimation(string anim) | ||
807 | { | ||
808 | m_LSL_Functions.llStopAnimation(anim); | ||
809 | } | ||
810 | |||
811 | public void llPointAt() | ||
812 | { | ||
813 | m_LSL_Functions.llPointAt(); | ||
814 | } | ||
815 | |||
816 | public void llStopPointAt() | ||
817 | { | ||
818 | m_LSL_Functions.llStopPointAt(); | ||
819 | } | ||
820 | |||
821 | public void llTargetOmega(vector axis, double spinrate, double gain) | ||
822 | { | ||
823 | m_LSL_Functions.llTargetOmega(axis, spinrate, gain); | ||
824 | } | ||
825 | |||
826 | public int llGetStartParameter() | ||
827 | { | ||
828 | return m_LSL_Functions.llGetStartParameter(); | ||
829 | } | ||
830 | |||
831 | public void llGodLikeRezObject(string inventory, vector pos) | ||
832 | { | ||
833 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | ||
834 | } | ||
835 | |||
836 | public void llRequestPermissions(string agent, int perm) | ||
837 | { | ||
838 | m_LSL_Functions.llRequestPermissions(agent, perm); | ||
839 | } | ||
840 | |||
841 | public string llGetPermissionsKey() | ||
842 | { | ||
843 | return m_LSL_Functions.llGetPermissionsKey(); | ||
844 | } | ||
845 | |||
846 | public int llGetPermissions() | ||
847 | { | ||
848 | return m_LSL_Functions.llGetPermissions(); | ||
849 | } | ||
850 | |||
851 | public int llGetLinkNumber() | ||
852 | { | ||
853 | return m_LSL_Functions.llGetLinkNumber(); | ||
854 | } | ||
855 | |||
856 | public void llSetLinkColor(int linknumber, vector color, int face) | ||
857 | { | ||
858 | m_LSL_Functions.llSetLinkColor(linknumber, color, face); | ||
859 | } | ||
860 | |||
861 | public void llCreateLink(string target, int parent) | ||
862 | { | ||
863 | m_LSL_Functions.llCreateLink(target, parent); | ||
864 | } | ||
865 | |||
866 | public void llBreakLink(int linknum) | ||
867 | { | ||
868 | m_LSL_Functions.llBreakLink(linknum); | ||
869 | } | ||
870 | |||
871 | public void llBreakAllLinks() | ||
872 | { | ||
873 | m_LSL_Functions.llBreakAllLinks(); | ||
874 | } | ||
875 | |||
876 | public string llGetLinkKey(int linknum) | ||
877 | { | ||
878 | return m_LSL_Functions.llGetLinkKey(linknum); | ||
879 | } | ||
880 | |||
881 | public string llGetLinkName(int linknum) | ||
882 | { | ||
883 | return m_LSL_Functions.llGetLinkName(linknum); | ||
884 | } | ||
885 | |||
886 | public int llGetInventoryNumber(int type) | ||
887 | { | ||
888 | return m_LSL_Functions.llGetInventoryNumber(type); | ||
889 | } | ||
890 | |||
891 | public string llGetInventoryName(int type, int number) | ||
892 | { | ||
893 | return m_LSL_Functions.llGetInventoryName(type, number); | ||
894 | } | ||
895 | |||
896 | // | ||
897 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
898 | // | ||
899 | public void llSetScriptState(string name, int run) | ||
900 | { | ||
901 | m_LSL_Functions.llSetScriptState(name, run); | ||
902 | } | ||
903 | |||
904 | public double llGetEnergy() | ||
905 | { | ||
906 | return m_LSL_Functions.llGetEnergy(); | ||
907 | } | ||
908 | |||
909 | public void llGiveInventory(string destination, string inventory) | ||
910 | { | ||
911 | m_LSL_Functions.llGiveInventory(destination, inventory); | ||
912 | } | ||
913 | |||
914 | public void llRemoveInventory(string item) | ||
915 | { | ||
916 | m_LSL_Functions.llRemoveInventory(item); | ||
917 | } | ||
918 | |||
919 | public void llSetText(string text, vector color, double alpha) | ||
920 | { | ||
921 | m_LSL_Functions.llSetText(text, color, alpha); | ||
922 | } | ||
923 | |||
924 | public double llWater(vector offset) | ||
925 | { | ||
926 | return m_LSL_Functions.llWater(offset); | ||
927 | } | ||
928 | |||
929 | public void llPassTouches(int pass) | ||
930 | { | ||
931 | m_LSL_Functions.llPassTouches(pass); | ||
932 | } | ||
933 | |||
934 | public string llRequestAgentData(string id, int data) | ||
935 | { | ||
936 | return m_LSL_Functions.llRequestAgentData(id, data); | ||
937 | } | ||
938 | |||
939 | public string llRequestInventoryData(string name) | ||
940 | { | ||
941 | return m_LSL_Functions.llRequestInventoryData(name); | ||
942 | } | ||
943 | |||
944 | public void llSetDamage(double damage) | ||
945 | { | ||
946 | m_LSL_Functions.llSetDamage(damage); | ||
947 | } | ||
948 | |||
949 | public void llTeleportAgentHome(string agent) | ||
950 | { | ||
951 | m_LSL_Functions.llTeleportAgentHome(agent); | ||
952 | } | ||
953 | |||
954 | public void llModifyLand(int action, int brush) | ||
955 | { | ||
956 | m_LSL_Functions.llModifyLand(action, brush); | ||
957 | } | ||
958 | |||
959 | public void llCollisionSound(string impact_sound, double impact_volume) | ||
960 | { | ||
961 | m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); | ||
962 | } | ||
963 | |||
964 | public void llCollisionSprite(string impact_sprite) | ||
965 | { | ||
966 | m_LSL_Functions.llCollisionSprite(impact_sprite); | ||
967 | } | ||
968 | |||
969 | public string llGetAnimation(string id) | ||
970 | { | ||
971 | return m_LSL_Functions.llGetAnimation(id); | ||
972 | } | ||
973 | |||
974 | public void llResetScript() | ||
975 | { | ||
976 | m_LSL_Functions.llResetScript(); | ||
977 | } | ||
978 | |||
979 | public void llMessageLinked(int linknum, int num, string str, string id) | ||
980 | { | ||
981 | m_LSL_Functions.llMessageLinked(linknum, num, str, id); | ||
982 | } | ||
983 | |||
984 | public void llPushObject(string target, vector impulse, vector ang_impulse, int local) | ||
985 | { | ||
986 | m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); | ||
987 | } | ||
988 | |||
989 | public void llPassCollisions(int pass) | ||
990 | { | ||
991 | m_LSL_Functions.llPassCollisions(pass); | ||
992 | } | ||
993 | |||
994 | public string llGetScriptName() | ||
995 | { | ||
996 | return m_LSL_Functions.llGetScriptName(); | ||
997 | } | ||
998 | |||
999 | public int llGetNumberOfSides() | ||
1000 | { | ||
1001 | return m_LSL_Functions.llGetNumberOfSides(); | ||
1002 | } | ||
1003 | |||
1004 | // | ||
1005 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1006 | // | ||
1007 | public rotation llAxisAngle2Rot(vector axis, double angle) | ||
1008 | { | ||
1009 | return m_LSL_Functions.llAxisAngle2Rot(axis, angle); | ||
1010 | } | ||
1011 | |||
1012 | public vector llRot2Axis(rotation rot) | ||
1013 | { | ||
1014 | return m_LSL_Functions.llRot2Axis(rot); | ||
1015 | } | ||
1016 | |||
1017 | public void llRot2Angle() | ||
1018 | { | ||
1019 | m_LSL_Functions.llRot2Angle(); | ||
1020 | } | ||
1021 | |||
1022 | public double llAcos(double val) | ||
1023 | { | ||
1024 | return m_LSL_Functions.llAcos(val); | ||
1025 | } | ||
1026 | |||
1027 | public double llAsin(double val) | ||
1028 | { | ||
1029 | return m_LSL_Functions.llAsin(val); | ||
1030 | } | ||
1031 | |||
1032 | public double llAngleBetween(rotation a, rotation b) | ||
1033 | { | ||
1034 | return m_LSL_Functions.llAngleBetween(a, b); | ||
1035 | } | ||
1036 | |||
1037 | public string llGetInventoryKey(string name) | ||
1038 | { | ||
1039 | return m_LSL_Functions.llGetInventoryKey(name); | ||
1040 | } | ||
1041 | |||
1042 | public void llAllowInventoryDrop(int add) | ||
1043 | { | ||
1044 | m_LSL_Functions.llAllowInventoryDrop(add); | ||
1045 | } | ||
1046 | |||
1047 | public vector llGetSunDirection() | ||
1048 | { | ||
1049 | return m_LSL_Functions.llGetSunDirection(); | ||
1050 | } | ||
1051 | |||
1052 | public vector llGetTextureOffset(int face) | ||
1053 | { | ||
1054 | return m_LSL_Functions.llGetTextureOffset(face); | ||
1055 | } | ||
1056 | |||
1057 | public vector llGetTextureScale(int side) | ||
1058 | { | ||
1059 | return m_LSL_Functions.llGetTextureScale(side); | ||
1060 | } | ||
1061 | |||
1062 | public double llGetTextureRot(int side) | ||
1063 | { | ||
1064 | return m_LSL_Functions.llGetTextureRot(side); | ||
1065 | } | ||
1066 | |||
1067 | public int llSubStringIndex(string source, string pattern) | ||
1068 | { | ||
1069 | return m_LSL_Functions.llSubStringIndex(source, pattern); | ||
1070 | } | ||
1071 | |||
1072 | public string llGetOwnerKey(string id) | ||
1073 | { | ||
1074 | return m_LSL_Functions.llGetOwnerKey(id); | ||
1075 | } | ||
1076 | |||
1077 | public vector llGetCenterOfMass() | ||
1078 | { | ||
1079 | return m_LSL_Functions.llGetCenterOfMass(); | ||
1080 | } | ||
1081 | |||
1082 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) | ||
1083 | { | ||
1084 | return m_LSL_Functions.llListSort(src, stride, ascending); | ||
1085 | } | ||
1086 | |||
1087 | public int llGetListLength(LSL_Types.list src) | ||
1088 | { | ||
1089 | return m_LSL_Functions.llGetListLength(src); | ||
1090 | } | ||
1091 | |||
1092 | // | ||
1093 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1094 | // | ||
1095 | public int llList2Integer(LSL_Types.list src, int index) | ||
1096 | { | ||
1097 | return m_LSL_Functions.llList2Integer(src, index); | ||
1098 | } | ||
1099 | |||
1100 | public double osList2Double(LSL_Types.list src, int index) | ||
1101 | { | ||
1102 | return m_LSL_Functions.osList2Double(src, index); | ||
1103 | } | ||
1104 | |||
1105 | public string llList2String(LSL_Types.list src, int index) | ||
1106 | { | ||
1107 | return m_LSL_Functions.llList2String(src, index); | ||
1108 | } | ||
1109 | |||
1110 | public string llList2Key(LSL_Types.list src, int index) | ||
1111 | { | ||
1112 | return m_LSL_Functions.llList2Key(src, index); | ||
1113 | } | ||
1114 | |||
1115 | public vector llList2Vector(LSL_Types.list src, int index) | ||
1116 | { | ||
1117 | return m_LSL_Functions.llList2Vector(src, index); | ||
1118 | } | ||
1119 | |||
1120 | public rotation llList2Rot(LSL_Types.list src, int index) | ||
1121 | { | ||
1122 | return m_LSL_Functions.llList2Rot(src, index); | ||
1123 | } | ||
1124 | |||
1125 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) | ||
1126 | { | ||
1127 | return m_LSL_Functions.llList2List(src, start, end); | ||
1128 | } | ||
1129 | |||
1130 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) | ||
1131 | { | ||
1132 | return m_LSL_Functions.llDeleteSubList(src, start, end); | ||
1133 | } | ||
1134 | |||
1135 | public int llGetListEntryType(LSL_Types.list src, int index) | ||
1136 | { | ||
1137 | return m_LSL_Functions.llGetListEntryType(src, index); | ||
1138 | } | ||
1139 | |||
1140 | public string llList2CSV(LSL_Types.list src) | ||
1141 | { | ||
1142 | return m_LSL_Functions.llList2CSV(src); | ||
1143 | } | ||
1144 | |||
1145 | public LSL_Types.list llCSV2List(string src) | ||
1146 | { | ||
1147 | return m_LSL_Functions.llCSV2List(src); | ||
1148 | } | ||
1149 | |||
1150 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) | ||
1151 | { | ||
1152 | return m_LSL_Functions.llListRandomize(src, stride); | ||
1153 | } | ||
1154 | |||
1155 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) | ||
1156 | { | ||
1157 | return m_LSL_Functions.llList2ListStrided(src, start, end, stride); | ||
1158 | } | ||
1159 | |||
1160 | public vector llGetRegionCorner() | ||
1161 | { | ||
1162 | return m_LSL_Functions.llGetRegionCorner(); | ||
1163 | } | ||
1164 | |||
1165 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) | ||
1166 | { | ||
1167 | return m_LSL_Functions.llListInsertList(dest, src, start); | ||
1168 | } | ||
1169 | |||
1170 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) | ||
1171 | { | ||
1172 | return m_LSL_Functions.llListFindList(src, test); | ||
1173 | } | ||
1174 | |||
1175 | public string llGetObjectName() | ||
1176 | { | ||
1177 | return m_LSL_Functions.llGetObjectName(); | ||
1178 | } | ||
1179 | |||
1180 | public void llSetObjectName(string name) | ||
1181 | { | ||
1182 | m_LSL_Functions.llSetObjectName(name); | ||
1183 | } | ||
1184 | |||
1185 | public string llGetDate() | ||
1186 | { | ||
1187 | return m_LSL_Functions.llGetDate(); | ||
1188 | } | ||
1189 | |||
1190 | public int llEdgeOfWorld(vector pos, vector dir) | ||
1191 | { | ||
1192 | return m_LSL_Functions.llEdgeOfWorld(pos, dir); | ||
1193 | } | ||
1194 | |||
1195 | public int llGetAgentInfo(string id) | ||
1196 | { | ||
1197 | return m_LSL_Functions.llGetAgentInfo(id); | ||
1198 | } | ||
1199 | |||
1200 | // | ||
1201 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1202 | // | ||
1203 | public void llAdjustSoundVolume(double volume) | ||
1204 | { | ||
1205 | m_LSL_Functions.llAdjustSoundVolume(volume); | ||
1206 | } | ||
1207 | |||
1208 | public void llSetSoundQueueing(int queue) | ||
1209 | { | ||
1210 | m_LSL_Functions.llSetSoundQueueing(queue); | ||
1211 | } | ||
1212 | |||
1213 | public void llSetSoundRadius(double radius) | ||
1214 | { | ||
1215 | m_LSL_Functions.llSetSoundRadius(radius); | ||
1216 | } | ||
1217 | |||
1218 | public string llKey2Name(string id) | ||
1219 | { | ||
1220 | return m_LSL_Functions.llKey2Name(id); | ||
1221 | } | ||
1222 | |||
1223 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | ||
1224 | { | ||
1225 | m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); | ||
1226 | } | ||
1227 | |||
1228 | public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) | ||
1229 | { | ||
1230 | m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); | ||
1231 | } | ||
1232 | |||
1233 | public void llEjectFromLand(string pest) | ||
1234 | { | ||
1235 | m_LSL_Functions.llEjectFromLand(pest); | ||
1236 | } | ||
1237 | |||
1238 | public void llParseString2List() | ||
1239 | { | ||
1240 | m_LSL_Functions.llParseString2List(); | ||
1241 | } | ||
1242 | |||
1243 | public int llOverMyLand(string id) | ||
1244 | { | ||
1245 | return m_LSL_Functions.llOverMyLand(id); | ||
1246 | } | ||
1247 | |||
1248 | public string llGetLandOwnerAt(vector pos) | ||
1249 | { | ||
1250 | return m_LSL_Functions.llGetLandOwnerAt(pos); | ||
1251 | } | ||
1252 | |||
1253 | public string llGetNotecardLine(string name, int line) | ||
1254 | { | ||
1255 | return m_LSL_Functions.llGetNotecardLine(name, line); | ||
1256 | } | ||
1257 | |||
1258 | public vector llGetAgentSize(string id) | ||
1259 | { | ||
1260 | return m_LSL_Functions.llGetAgentSize(id); | ||
1261 | } | ||
1262 | |||
1263 | public int llSameGroup(string agent) | ||
1264 | { | ||
1265 | return m_LSL_Functions.llSameGroup(agent); | ||
1266 | } | ||
1267 | |||
1268 | public void llUnSit(string id) | ||
1269 | { | ||
1270 | m_LSL_Functions.llUnSit(id); | ||
1271 | } | ||
1272 | |||
1273 | public vector llGroundSlope(vector offset) | ||
1274 | { | ||
1275 | return m_LSL_Functions.llGroundSlope(offset); | ||
1276 | } | ||
1277 | |||
1278 | public vector llGroundNormal(vector offset) | ||
1279 | { | ||
1280 | return m_LSL_Functions.llGroundNormal(offset); | ||
1281 | } | ||
1282 | |||
1283 | public vector llGroundContour(vector offset) | ||
1284 | { | ||
1285 | return m_LSL_Functions.llGroundContour(offset); | ||
1286 | } | ||
1287 | |||
1288 | public int llGetAttached() | ||
1289 | { | ||
1290 | return m_LSL_Functions.llGetAttached(); | ||
1291 | } | ||
1292 | |||
1293 | public int llGetFreeMemory() | ||
1294 | { | ||
1295 | return m_LSL_Functions.llGetFreeMemory(); | ||
1296 | } | ||
1297 | |||
1298 | public string llGetRegionName() | ||
1299 | { | ||
1300 | return m_LSL_Functions.llGetRegionName(); | ||
1301 | } | ||
1302 | |||
1303 | public double llGetRegionTimeDilation() | ||
1304 | { | ||
1305 | return m_LSL_Functions.llGetRegionTimeDilation(); | ||
1306 | } | ||
1307 | |||
1308 | public double llGetRegionFPS() | ||
1309 | { | ||
1310 | return m_LSL_Functions.llGetRegionFPS(); | ||
1311 | } | ||
1312 | |||
1313 | // | ||
1314 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1315 | // | ||
1316 | public void llParticleSystem(List<Object> rules) | ||
1317 | { | ||
1318 | m_LSL_Functions.llParticleSystem(rules); | ||
1319 | } | ||
1320 | |||
1321 | public void llGroundRepel(double height, int water, double tau) | ||
1322 | { | ||
1323 | m_LSL_Functions.llGroundRepel(height, water, tau); | ||
1324 | } | ||
1325 | |||
1326 | public void llGiveInventoryList() | ||
1327 | { | ||
1328 | m_LSL_Functions.llGiveInventoryList(); | ||
1329 | } | ||
1330 | |||
1331 | public void llSetVehicleType(int type) | ||
1332 | { | ||
1333 | m_LSL_Functions.llSetVehicleType(type); | ||
1334 | } | ||
1335 | |||
1336 | public void llSetVehicledoubleParam(int param, double value) | ||
1337 | { | ||
1338 | m_LSL_Functions.llSetVehicledoubleParam(param, value); | ||
1339 | } | ||
1340 | |||
1341 | public void llSetVehicleVectorParam(int param, vector vec) | ||
1342 | { | ||
1343 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | ||
1344 | } | ||
1345 | |||
1346 | public void llSetVehicleRotationParam(int param, rotation rot) | ||
1347 | { | ||
1348 | m_LSL_Functions.llSetVehicleRotationParam(param, rot); | ||
1349 | } | ||
1350 | |||
1351 | public void llSetVehicleFlags(int flags) | ||
1352 | { | ||
1353 | m_LSL_Functions.llSetVehicleFlags(flags); | ||
1354 | } | ||
1355 | |||
1356 | public void llRemoveVehicleFlags(int flags) | ||
1357 | { | ||
1358 | m_LSL_Functions.llRemoveVehicleFlags(flags); | ||
1359 | } | ||
1360 | |||
1361 | public void llSitTarget(vector offset, rotation rot) | ||
1362 | { | ||
1363 | m_LSL_Functions.llSitTarget(offset, rot); | ||
1364 | } | ||
1365 | |||
1366 | public string llAvatarOnSitTarget() | ||
1367 | { | ||
1368 | return m_LSL_Functions.llAvatarOnSitTarget(); | ||
1369 | } | ||
1370 | |||
1371 | public void llAddToLandPassList(string avatar, double hours) | ||
1372 | { | ||
1373 | m_LSL_Functions.llAddToLandPassList(avatar, hours); | ||
1374 | } | ||
1375 | |||
1376 | public void llSetTouchText(string text) | ||
1377 | { | ||
1378 | m_LSL_Functions.llSetTouchText(text); | ||
1379 | } | ||
1380 | |||
1381 | public void llSetSitText(string text) | ||
1382 | { | ||
1383 | m_LSL_Functions.llSetSitText(text); | ||
1384 | } | ||
1385 | |||
1386 | public void llSetCameraEyeOffset(vector offset) | ||
1387 | { | ||
1388 | m_LSL_Functions.llSetCameraEyeOffset(offset); | ||
1389 | } | ||
1390 | |||
1391 | public void llSetCameraAtOffset(vector offset) | ||
1392 | { | ||
1393 | m_LSL_Functions.llSetCameraAtOffset(offset); | ||
1394 | } | ||
1395 | |||
1396 | public string llDumpList2String(LSL_Types.list src, string seperator) | ||
1397 | { | ||
1398 | return m_LSL_Functions.llDumpList2String(src, seperator); | ||
1399 | } | ||
1400 | |||
1401 | public void llScriptDanger(vector pos) | ||
1402 | { | ||
1403 | m_LSL_Functions.llScriptDanger(pos); | ||
1404 | } | ||
1405 | |||
1406 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) | ||
1407 | { | ||
1408 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | ||
1409 | } | ||
1410 | |||
1411 | public void llVolumeDetect(int detect) | ||
1412 | { | ||
1413 | m_LSL_Functions.llVolumeDetect(detect); | ||
1414 | } | ||
1415 | |||
1416 | public void llResetOtherScript(string name) | ||
1417 | { | ||
1418 | m_LSL_Functions.llResetOtherScript(name); | ||
1419 | } | ||
1420 | |||
1421 | public int llGetScriptState(string name) | ||
1422 | { | ||
1423 | return m_LSL_Functions.llGetScriptState(name); | ||
1424 | } | ||
1425 | |||
1426 | public void llRemoteLoadScript() | ||
1427 | { | ||
1428 | m_LSL_Functions.llRemoteLoadScript(); | ||
1429 | } | ||
1430 | |||
1431 | public void llSetRemoteScriptAccessPin(int pin) | ||
1432 | { | ||
1433 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | ||
1434 | } | ||
1435 | |||
1436 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | ||
1437 | { | ||
1438 | m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); | ||
1439 | } | ||
1440 | |||
1441 | // | ||
1442 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1443 | // | ||
1444 | public void llOpenRemoteDataChannel() | ||
1445 | { | ||
1446 | m_LSL_Functions.llOpenRemoteDataChannel(); | ||
1447 | } | ||
1448 | |||
1449 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) | ||
1450 | { | ||
1451 | return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); | ||
1452 | } | ||
1453 | |||
1454 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | ||
1455 | { | ||
1456 | m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); | ||
1457 | } | ||
1458 | |||
1459 | public void llCloseRemoteDataChannel(string channel) | ||
1460 | { | ||
1461 | m_LSL_Functions.llCloseRemoteDataChannel(channel); | ||
1462 | } | ||
1463 | |||
1464 | public string llMD5String(string src, int nonce) | ||
1465 | { | ||
1466 | return m_LSL_Functions.llMD5String(src, nonce); | ||
1467 | } | ||
1468 | |||
1469 | public void llSetPrimitiveParams(LSL_Types.list rules) | ||
1470 | { | ||
1471 | m_LSL_Functions.llSetPrimitiveParams(rules); | ||
1472 | } | ||
1473 | |||
1474 | public string llStringToBase64(string str) | ||
1475 | { | ||
1476 | return m_LSL_Functions.llStringToBase64(str); | ||
1477 | } | ||
1478 | |||
1479 | public string llBase64ToString(string str) | ||
1480 | { | ||
1481 | return m_LSL_Functions.llBase64ToString(str); | ||
1482 | } | ||
1483 | |||
1484 | public void llXorBase64Strings() | ||
1485 | { | ||
1486 | m_LSL_Functions.llXorBase64Strings(); | ||
1487 | } | ||
1488 | |||
1489 | public void llRemoteDataSetRegion() | ||
1490 | { | ||
1491 | m_LSL_Functions.llRemoteDataSetRegion(); | ||
1492 | } | ||
1493 | |||
1494 | public double llLog10(double val) | ||
1495 | { | ||
1496 | return m_LSL_Functions.llLog10(val); | ||
1497 | } | ||
1498 | |||
1499 | public double llLog(double val) | ||
1500 | { | ||
1501 | return m_LSL_Functions.llLog(val); | ||
1502 | } | ||
1503 | |||
1504 | public LSL_Types.list llGetAnimationList(string id) | ||
1505 | { | ||
1506 | return m_LSL_Functions.llGetAnimationList(id); | ||
1507 | } | ||
1508 | |||
1509 | public void llSetParcelMusicURL(string url) | ||
1510 | { | ||
1511 | m_LSL_Functions.llSetParcelMusicURL(url); | ||
1512 | } | ||
1513 | |||
1514 | public vector llGetRootPosition() | ||
1515 | { | ||
1516 | return m_LSL_Functions.llGetRootPosition(); | ||
1517 | } | ||
1518 | |||
1519 | public rotation llGetRootRotation() | ||
1520 | { | ||
1521 | return m_LSL_Functions.llGetRootRotation(); | ||
1522 | } | ||
1523 | |||
1524 | public string llGetObjectDesc() | ||
1525 | { | ||
1526 | return m_LSL_Functions.llGetObjectDesc(); | ||
1527 | } | ||
1528 | |||
1529 | public void llSetObjectDesc(string desc) | ||
1530 | { | ||
1531 | m_LSL_Functions.llSetObjectDesc(desc); | ||
1532 | } | ||
1533 | |||
1534 | public string llGetCreator() | ||
1535 | { | ||
1536 | return m_LSL_Functions.llGetCreator(); | ||
1537 | } | ||
1538 | |||
1539 | public string llGetTimestamp() | ||
1540 | { | ||
1541 | return m_LSL_Functions.llGetTimestamp(); | ||
1542 | } | ||
1543 | |||
1544 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | ||
1545 | { | ||
1546 | m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); | ||
1547 | } | ||
1548 | |||
1549 | public int llGetNumberOfPrims() | ||
1550 | { | ||
1551 | return m_LSL_Functions.llGetNumberOfPrims(); | ||
1552 | } | ||
1553 | |||
1554 | public string llGetNumberOfNotecardLines(string name) | ||
1555 | { | ||
1556 | return m_LSL_Functions.llGetNumberOfNotecardLines(name); | ||
1557 | } | ||
1558 | |||
1559 | public LSL_Types.list llGetBoundingBox(string obj) | ||
1560 | { | ||
1561 | return m_LSL_Functions.llGetBoundingBox(obj); | ||
1562 | } | ||
1563 | |||
1564 | public vector llGetGeometricCenter() | ||
1565 | { | ||
1566 | return m_LSL_Functions.llGetGeometricCenter(); | ||
1567 | } | ||
1568 | |||
1569 | public void llGetPrimitiveParams() | ||
1570 | { | ||
1571 | m_LSL_Functions.llGetPrimitiveParams(); | ||
1572 | } | ||
1573 | |||
1574 | // | ||
1575 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1576 | // | ||
1577 | public string llIntegerToBase64(int number) | ||
1578 | { | ||
1579 | return m_LSL_Functions.llIntegerToBase64(number); | ||
1580 | } | ||
1581 | |||
1582 | public int llBase64ToInteger(string str) | ||
1583 | { | ||
1584 | return m_LSL_Functions.llBase64ToInteger(str); | ||
1585 | } | ||
1586 | |||
1587 | public double llGetGMTclock() | ||
1588 | { | ||
1589 | return m_LSL_Functions.llGetGMTclock(); | ||
1590 | } | ||
1591 | |||
1592 | public string llGetSimulatorHostname() | ||
1593 | { | ||
1594 | return m_LSL_Functions.llGetSimulatorHostname(); | ||
1595 | } | ||
1596 | |||
1597 | public void llSetLocalRot(rotation rot) | ||
1598 | { | ||
1599 | m_LSL_Functions.llSetLocalRot(rot); | ||
1600 | } | ||
1601 | |||
1602 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) | ||
1603 | { | ||
1604 | return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); | ||
1605 | } | ||
1606 | |||
1607 | public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) | ||
1608 | { | ||
1609 | m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); | ||
1610 | } | ||
1611 | |||
1612 | public int llGetObjectPermMask(int mask) | ||
1613 | { | ||
1614 | return m_LSL_Functions.llGetObjectPermMask(mask); | ||
1615 | } | ||
1616 | |||
1617 | public void llSetObjectPermMask(int mask, int value) | ||
1618 | { | ||
1619 | m_LSL_Functions.llSetObjectPermMask(mask, value); | ||
1620 | } | ||
1621 | |||
1622 | public void llGetInventoryPermMask(string item, int mask) | ||
1623 | { | ||
1624 | m_LSL_Functions.llGetInventoryPermMask(item, mask); | ||
1625 | } | ||
1626 | |||
1627 | public void llSetInventoryPermMask(string item, int mask, int value) | ||
1628 | { | ||
1629 | m_LSL_Functions.llSetInventoryPermMask(item, mask, value); | ||
1630 | } | ||
1631 | |||
1632 | public string llGetInventoryCreator(string item) | ||
1633 | { | ||
1634 | return m_LSL_Functions.llGetInventoryCreator(item); | ||
1635 | } | ||
1636 | |||
1637 | public void llOwnerSay(string msg) | ||
1638 | { | ||
1639 | m_LSL_Functions.llOwnerSay(msg); | ||
1640 | } | ||
1641 | |||
1642 | public void llRequestSimulatorData(string simulator, int data) | ||
1643 | { | ||
1644 | m_LSL_Functions.llRequestSimulatorData(simulator, data); | ||
1645 | } | ||
1646 | |||
1647 | public void llForceMouselook(int mouselook) | ||
1648 | { | ||
1649 | m_LSL_Functions.llForceMouselook(mouselook); | ||
1650 | } | ||
1651 | |||
1652 | public double llGetObjectMass(string id) | ||
1653 | { | ||
1654 | return m_LSL_Functions.llGetObjectMass(id); | ||
1655 | } | ||
1656 | |||
1657 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) | ||
1658 | { | ||
1659 | return m_LSL_Functions.llListReplaceList(dest, src, start, end); | ||
1660 | } | ||
1661 | |||
1662 | public void llLoadURL(string avatar_id, string message, string url) | ||
1663 | { | ||
1664 | m_LSL_Functions.llLoadURL(avatar_id, message, url); | ||
1665 | } | ||
1666 | |||
1667 | public void llParcelMediaCommandList(LSL_Types.list commandList) | ||
1668 | { | ||
1669 | m_LSL_Functions.llParcelMediaCommandList(commandList); | ||
1670 | } | ||
1671 | |||
1672 | public void llParcelMediaQuery() | ||
1673 | { | ||
1674 | m_LSL_Functions.llParcelMediaQuery(); | ||
1675 | } | ||
1676 | |||
1677 | public int llModPow(int a, int b, int c) | ||
1678 | { | ||
1679 | return m_LSL_Functions.llModPow(a, b, c); | ||
1680 | } | ||
1681 | |||
1682 | // | ||
1683 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1684 | // | ||
1685 | public int llGetInventoryType(string name) | ||
1686 | { | ||
1687 | return m_LSL_Functions.llGetInventoryType(name); | ||
1688 | } | ||
1689 | |||
1690 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) | ||
1691 | { | ||
1692 | m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); | ||
1693 | } | ||
1694 | |||
1695 | public vector llGetCameraPos() | ||
1696 | { | ||
1697 | return m_LSL_Functions.llGetCameraPos(); | ||
1698 | } | ||
1699 | |||
1700 | public rotation llGetCameraRot() | ||
1701 | { | ||
1702 | return m_LSL_Functions.llGetCameraRot(); | ||
1703 | } | ||
1704 | |||
1705 | public void llSetPrimURL() | ||
1706 | { | ||
1707 | m_LSL_Functions.llSetPrimURL(); | ||
1708 | } | ||
1709 | |||
1710 | public void llRefreshPrimURL() | ||
1711 | { | ||
1712 | m_LSL_Functions.llRefreshPrimURL(); | ||
1713 | } | ||
1714 | |||
1715 | public string llEscapeURL(string url) | ||
1716 | { | ||
1717 | return m_LSL_Functions.llEscapeURL(url); | ||
1718 | } | ||
1719 | |||
1720 | public string llUnescapeURL(string url) | ||
1721 | { | ||
1722 | return m_LSL_Functions.llUnescapeURL(url); | ||
1723 | } | ||
1724 | |||
1725 | public void llMapDestination(string simname, vector pos, vector look_at) | ||
1726 | { | ||
1727 | m_LSL_Functions.llMapDestination(simname, pos, look_at); | ||
1728 | } | ||
1729 | |||
1730 | public void llAddToLandBanList(string avatar, double hours) | ||
1731 | { | ||
1732 | m_LSL_Functions.llAddToLandBanList(avatar, hours); | ||
1733 | } | ||
1734 | |||
1735 | public void llRemoveFromLandPassList(string avatar) | ||
1736 | { | ||
1737 | m_LSL_Functions.llRemoveFromLandPassList(avatar); | ||
1738 | } | ||
1739 | |||
1740 | public void llRemoveFromLandBanList(string avatar) | ||
1741 | { | ||
1742 | m_LSL_Functions.llRemoveFromLandBanList(avatar); | ||
1743 | } | ||
1744 | |||
1745 | public void llSetCameraParams(LSL_Types.list rules) | ||
1746 | { | ||
1747 | m_LSL_Functions.llSetCameraParams(rules); | ||
1748 | } | ||
1749 | |||
1750 | public void llClearCameraParams() | ||
1751 | { | ||
1752 | m_LSL_Functions.llClearCameraParams(); | ||
1753 | } | ||
1754 | |||
1755 | public double llListStatistics(int operation, LSL_Types.list src) | ||
1756 | { | ||
1757 | return m_LSL_Functions.llListStatistics(operation, src); | ||
1758 | } | ||
1759 | |||
1760 | public int llGetUnixTime() | ||
1761 | { | ||
1762 | return m_LSL_Functions.llGetUnixTime(); | ||
1763 | } | ||
1764 | |||
1765 | public int llGetParcelFlags(vector pos) | ||
1766 | { | ||
1767 | return m_LSL_Functions.llGetParcelFlags(pos); | ||
1768 | } | ||
1769 | |||
1770 | public int llGetRegionFlags() | ||
1771 | { | ||
1772 | return m_LSL_Functions.llGetRegionFlags(); | ||
1773 | } | ||
1774 | |||
1775 | public string llXorBase64StringsCorrect(string str1, string str2) | ||
1776 | { | ||
1777 | return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); | ||
1778 | } | ||
1779 | |||
1780 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) | ||
1781 | { | ||
1782 | return m_LSL_Functions.llHTTPRequest(url, parameters, body); | ||
1783 | } | ||
1784 | |||
1785 | public void llResetLandBanList() | ||
1786 | { | ||
1787 | m_LSL_Functions.llResetLandBanList(); | ||
1788 | } | ||
1789 | |||
1790 | public void llResetLandPassList() | ||
1791 | { | ||
1792 | m_LSL_Functions.llResetLandPassList(); | ||
1793 | } | ||
1794 | |||
1795 | public int llGetParcelPrimCount(vector pos, int category, int sim_wide) | ||
1796 | { | ||
1797 | return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); | ||
1798 | } | ||
1799 | |||
1800 | public LSL_Types.list llGetParcelPrimOwners(vector pos) | ||
1801 | { | ||
1802 | return m_LSL_Functions.llGetParcelPrimOwners(pos); | ||
1803 | } | ||
1804 | |||
1805 | public int llGetObjectPrimCount(string object_id) | ||
1806 | { | ||
1807 | return m_LSL_Functions.llGetObjectPrimCount(object_id); | ||
1808 | } | ||
1809 | |||
1810 | // | ||
1811 | // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs | ||
1812 | // | ||
1813 | public int llGetParcelMaxPrims(vector pos, int sim_wide) | ||
1814 | { | ||
1815 | return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); | ||
1816 | } | ||
1817 | |||
1818 | public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) | ||
1819 | { | ||
1820 | return m_LSL_Functions.llGetParcelDetails(pos, param); | ||
1821 | } | ||
1822 | |||
1823 | // | ||
1824 | // OpenSim Functions | ||
1825 | // | ||
1826 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, | ||
1827 | int timer) | ||
1828 | { | ||
1829 | return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); | ||
1830 | } | ||
1831 | |||
1832 | public double osTerrainGetHeight(int x, int y) | ||
1833 | { | ||
1834 | return m_LSL_Functions.osTerrainGetHeight(x, y); | ||
1835 | } | ||
1836 | |||
1837 | public int osTerrainSetHeight(int x, int y, double val) | ||
1838 | { | ||
1839 | return m_LSL_Functions.osTerrainSetHeight(x, y, val); | ||
1840 | } | ||
1841 | |||
1842 | public int osRegionRestart(double seconds) | ||
1843 | { | ||
1844 | return m_LSL_Functions.osRegionRestart(seconds); | ||
1845 | } | ||
1846 | |||
1847 | // LSL CONSTANTS | ||
1848 | public const int TRUE = 1; | ||
1849 | public const int FALSE = 0; | ||
1850 | public const int STATUS_PHYSICS = 1; | ||
1851 | public const int STATUS_ROTATE_X = 2; | ||
1852 | public const int STATUS_ROTATE_Y = 4; | ||
1853 | public const int STATUS_ROTATE_Z = 8; | ||
1854 | public const int STATUS_PHANTOM = 16; | ||
1855 | public const int STATUS_SANDBOX = 32; | ||
1856 | public const int STATUS_BLOCK_GRAB = 64; | ||
1857 | public const int STATUS_DIE_AT_EDGE = 128; | ||
1858 | public const int STATUS_RETURN_AT_EDGE = 256; | ||
1859 | public const int AGENT = 1; | ||
1860 | public const int ACTIVE = 2; | ||
1861 | public const int PASSIVE = 4; | ||
1862 | public const int SCRIPTED = 8; | ||
1863 | public const int CONTROL_FWD = 1; | ||
1864 | public const int CONTROL_BACK = 2; | ||
1865 | public const int CONTROL_LEFT = 4; | ||
1866 | public const int CONTROL_RIGHT = 8; | ||
1867 | public const int CONTROL_UP = 16; | ||
1868 | public const int CONTROL_DOWN = 32; | ||
1869 | public const int CONTROL_ROT_LEFT = 256; | ||
1870 | public const int CONTROL_ROT_RIGHT = 512; | ||
1871 | public const int CONTROL_LBUTTON = 268435456; | ||
1872 | public const int CONTROL_ML_LBUTTON = 1073741824; | ||
1873 | public const int PERMISSION_DEBIT = 2; | ||
1874 | public const int PERMISSION_TAKE_CONTROLS = 4; | ||
1875 | public const int PERMISSION_REMAP_CONTROLS = 8; | ||
1876 | public const int PERMISSION_TRIGGER_ANIMATION = 16; | ||
1877 | public const int PERMISSION_ATTACH = 32; | ||
1878 | public const int PERMISSION_RELEASE_OWNERSHIP = 64; | ||
1879 | public const int PERMISSION_CHANGE_LINKS = 128; | ||
1880 | public const int PERMISSION_CHANGE_JOINTS = 256; | ||
1881 | public const int PERMISSION_CHANGE_PERMISSIONS = 512; | ||
1882 | public const int PERMISSION_TRACK_CAMERA = 1024; | ||
1883 | public const int AGENT_FLYING = 1; | ||
1884 | public const int AGENT_ATTACHMENTS = 2; | ||
1885 | public const int AGENT_SCRIPTED = 4; | ||
1886 | public const int AGENT_MOUSELOOK = 8; | ||
1887 | public const int AGENT_SITTING = 16; | ||
1888 | public const int AGENT_ON_OBJECT = 32; | ||
1889 | public const int AGENT_AWAY = 64; | ||
1890 | public const int AGENT_WALKING = 128; | ||
1891 | public const int AGENT_IN_AIR = 256; | ||
1892 | public const int AGENT_TYPING = 512; | ||
1893 | public const int AGENT_CROUCHING = 1024; | ||
1894 | public const int AGENT_BUSY = 2048; | ||
1895 | public const int AGENT_ALWAYS_RUN = 4096; | ||
1896 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | ||
1897 | public const int PSYS_PART_INTERP_SCALE_MASK = 2; | ||
1898 | public const int PSYS_PART_BOUNCE_MASK = 4; | ||
1899 | public const int PSYS_PART_WIND_MASK = 8; | ||
1900 | public const int PSYS_PART_FOLLOW_SRC_MASK = 16; | ||
1901 | public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; | ||
1902 | public const int PSYS_PART_TARGET_POS_MASK = 64; | ||
1903 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; | ||
1904 | public const int PSYS_PART_EMISSIVE_MASK = 256; | ||
1905 | public const int PSYS_PART_FLAGS = 0; | ||
1906 | public const int PSYS_PART_START_COLOR = 1; | ||
1907 | public const int PSYS_PART_START_ALPHA = 2; | ||
1908 | public const int PSYS_PART_END_COLOR = 3; | ||
1909 | public const int PSYS_PART_END_ALPHA = 4; | ||
1910 | public const int PSYS_PART_START_SCALE = 5; | ||
1911 | public const int PSYS_PART_END_SCALE = 6; | ||
1912 | public const int PSYS_PART_MAX_AGE = 7; | ||
1913 | public const int PSYS_SRC_ACCEL = 8; | ||
1914 | public const int PSYS_SRC_PATTERN = 9; | ||
1915 | public const int PSYS_SRC_INNERANGLE = 10; | ||
1916 | public const int PSYS_SRC_OUTERANGLE = 11; | ||
1917 | public const int PSYS_SRC_TEXTURE = 12; | ||
1918 | public const int PSYS_SRC_BURST_RATE = 13; | ||
1919 | public const int PSYS_SRC_BURST_PART_COUNT = 15; | ||
1920 | public const int PSYS_SRC_BURST_RADIUS = 16; | ||
1921 | public const int PSYS_SRC_BURST_SPEED_MIN = 17; | ||
1922 | public const int PSYS_SRC_BURST_SPEED_MAX = 18; | ||
1923 | public const int PSYS_SRC_MAX_AGE = 19; | ||
1924 | public const int PSYS_SRC_TARGET_KEY = 20; | ||
1925 | public const int PSYS_SRC_OMEGA = 21; | ||
1926 | public const int PSYS_SRC_ANGLE_BEGIN = 22; | ||
1927 | public const int PSYS_SRC_ANGLE_END = 23; | ||
1928 | public const int PSYS_SRC_PATTERN_DROP = 1; | ||
1929 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; | ||
1930 | public const int PSYS_SRC_PATTERN_ANGLE = 4; | ||
1931 | public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; | ||
1932 | public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; | ||
1933 | public const int VEHICLE_TYPE_NONE = 0; | ||
1934 | public const int VEHICLE_TYPE_SLED = 1; | ||
1935 | public const int VEHICLE_TYPE_CAR = 2; | ||
1936 | public const int VEHICLE_TYPE_BOAT = 3; | ||
1937 | public const int VEHICLE_TYPE_AIRPLANE = 4; | ||
1938 | public const int VEHICLE_TYPE_BALLOON = 5; | ||
1939 | public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; | ||
1940 | public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; | ||
1941 | public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; | ||
1942 | public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; | ||
1943 | public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; | ||
1944 | public const int VEHICLE_HOVER_HEIGHT = 24; | ||
1945 | public const int VEHICLE_HOVER_EFFICIENCY = 25; | ||
1946 | public const int VEHICLE_HOVER_TIMESCALE = 26; | ||
1947 | public const int VEHICLE_BUOYANCY = 27; | ||
1948 | public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; | ||
1949 | public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; | ||
1950 | public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; | ||
1951 | public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; | ||
1952 | public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; | ||
1953 | public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; | ||
1954 | public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; | ||
1955 | public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; | ||
1956 | public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; | ||
1957 | public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; | ||
1958 | public const int VEHICLE_BANKING_EFFICIENCY = 38; | ||
1959 | public const int VEHICLE_BANKING_MIX = 39; | ||
1960 | public const int VEHICLE_BANKING_TIMESCALE = 40; | ||
1961 | public const int VEHICLE_REFERENCE_FRAME = 44; | ||
1962 | public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; | ||
1963 | public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; | ||
1964 | public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; | ||
1965 | public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; | ||
1966 | public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; | ||
1967 | public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; | ||
1968 | public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; | ||
1969 | public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; | ||
1970 | public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; | ||
1971 | public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; | ||
1972 | public const int INVENTORY_ALL = -1; | ||
1973 | public const int INVENTORY_NONE = -1; | ||
1974 | public const int INVENTORY_TEXTURE = 0; | ||
1975 | public const int INVENTORY_SOUND = 1; | ||
1976 | public const int INVENTORY_LANDMARK = 3; | ||
1977 | public const int INVENTORY_CLOTHING = 5; | ||
1978 | public const int INVENTORY_OBJECT = 6; | ||
1979 | public const int INVENTORY_NOTECARD = 7; | ||
1980 | public const int INVENTORY_SCRIPT = 10; | ||
1981 | public const int INVENTORY_BODYPART = 13; | ||
1982 | public const int INVENTORY_ANIMATION = 20; | ||
1983 | public const int INVENTORY_GESTURE = 21; | ||
1984 | public const int ATTACH_CHEST = 1; | ||
1985 | public const int ATTACH_HEAD = 2; | ||
1986 | public const int ATTACH_LSHOULDER = 3; | ||
1987 | public const int ATTACH_RSHOULDER = 4; | ||
1988 | public const int ATTACH_LHAND = 5; | ||
1989 | public const int ATTACH_RHAND = 6; | ||
1990 | public const int ATTACH_LFOOT = 7; | ||
1991 | public const int ATTACH_RFOOT = 8; | ||
1992 | public const int ATTACH_BACK = 9; | ||
1993 | public const int ATTACH_PELVIS = 10; | ||
1994 | public const int ATTACH_MOUTH = 11; | ||
1995 | public const int ATTACH_CHIN = 12; | ||
1996 | public const int ATTACH_LEAR = 13; | ||
1997 | public const int ATTACH_REAR = 14; | ||
1998 | public const int ATTACH_LEYE = 15; | ||
1999 | public const int ATTACH_REYE = 16; | ||
2000 | public const int ATTACH_NOSE = 17; | ||
2001 | public const int ATTACH_RUARM = 18; | ||
2002 | public const int ATTACH_RLARM = 19; | ||
2003 | public const int ATTACH_LUARM = 20; | ||
2004 | public const int ATTACH_LLARM = 21; | ||
2005 | public const int ATTACH_RHIP = 22; | ||
2006 | public const int ATTACH_RULEG = 23; | ||
2007 | public const int ATTACH_RLLEG = 24; | ||
2008 | public const int ATTACH_LHIP = 25; | ||
2009 | public const int ATTACH_LULEG = 26; | ||
2010 | public const int ATTACH_LLLEG = 27; | ||
2011 | public const int ATTACH_BELLY = 28; | ||
2012 | public const int ATTACH_RPEC = 29; | ||
2013 | public const int ATTACH_LPEC = 30; | ||
2014 | public const int LAND_LEVEL = 0; | ||
2015 | public const int LAND_RAISE = 1; | ||
2016 | public const int LAND_LOWER = 2; | ||
2017 | public const int LAND_SMOOTH = 3; | ||
2018 | public const int LAND_NOISE = 4; | ||
2019 | public const int LAND_REVERT = 5; | ||
2020 | public const int LAND_SMALL_BRUSH = 1; | ||
2021 | public const int LAND_MEDIUM_BRUSH = 2; | ||
2022 | public const int LAND_LARGE_BRUSH = 3; | ||
2023 | public const int DATA_ONLINE = 1; | ||
2024 | public const int DATA_NAME = 2; | ||
2025 | public const int DATA_BORN = 3; | ||
2026 | public const int DATA_RATING = 4; | ||
2027 | public const int DATA_SIM_POS = 5; | ||
2028 | public const int DATA_SIM_STATUS = 6; | ||
2029 | public const int DATA_SIM_RATING = 7; | ||
2030 | public const int ANIM_ON = 1; | ||
2031 | public const int LOOP = 2; | ||
2032 | public const int REVERSE = 4; | ||
2033 | public const int PING_PONG = 8; | ||
2034 | public const int SMOOTH = 16; | ||
2035 | public const int ROTATE = 32; | ||
2036 | public const int SCALE = 64; | ||
2037 | public const int ALL_SIDES = -1; | ||
2038 | public const int LINK_SET = -1; | ||
2039 | public const int LINK_ROOT = 1; | ||
2040 | public const int LINK_ALL_OTHERS = -2; | ||
2041 | public const int LINK_ALL_CHILDREN = -3; | ||
2042 | public const int LINK_THIS = -4; | ||
2043 | public const int CHANGED_INVENTORY = 1; | ||
2044 | public const int CHANGED_COLOR = 2; | ||
2045 | public const int CHANGED_SHAPE = 4; | ||
2046 | public const int CHANGED_SCALE = 8; | ||
2047 | public const int CHANGED_TEXTURE = 16; | ||
2048 | public const int CHANGED_LINK = 32; | ||
2049 | public const int CHANGED_ALLOWED_DROP = 64; | ||
2050 | public const int CHANGED_OWNER = 128; | ||
2051 | public const int TYPE_INVALID = 0; | ||
2052 | public const int TYPE_INTEGER = 1; | ||
2053 | public const int TYPE_double = 2; | ||
2054 | public const int TYPE_STRING = 3; | ||
2055 | public const int TYPE_KEY = 4; | ||
2056 | public const int TYPE_VECTOR = 5; | ||
2057 | public const int TYPE_ROTATION = 6; | ||
2058 | public const int REMOTE_DATA_CHANNEL = 1; | ||
2059 | public const int REMOTE_DATA_REQUEST = 2; | ||
2060 | public const int REMOTE_DATA_REPLY = 3; | ||
2061 | |||
2062 | public const int PRIM_MATERIAL = 2; | ||
2063 | public const int PRIM_PHYSICS = 3; | ||
2064 | public const int PRIM_TEMP_ON_REZ = 4; | ||
2065 | public const int PRIM_PHANTOM = 5; | ||
2066 | public const int PRIM_POSITION = 6; | ||
2067 | public const int PRIM_SIZE = 7; | ||
2068 | public const int PRIM_ROTATION = 8; | ||
2069 | public const int PRIM_TYPE = 9; | ||
2070 | public const int PRIM_TEXTURE = 17; | ||
2071 | public const int PRIM_COLOR = 18; | ||
2072 | public const int PRIM_BUMP_SHINY = 19; | ||
2073 | public const int PRIM_FULLBRIGHT = 20; | ||
2074 | public const int PRIM_FLEXIBLE = 21; | ||
2075 | public const int PRIM_TEXGEN = 22; | ||
2076 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | ||
2077 | public const int PRIM_POINT_LIGHT = 23; // Huh? | ||
2078 | public const int PRIM_TEXGEN_DEFAULT = 0; | ||
2079 | public const int PRIM_TEXGEN_PLANAR = 1; | ||
2080 | public const int PRIM_TYPE_BOX = 0; | ||
2081 | public const int PRIM_TYPE_CYLINDER = 1; | ||
2082 | public const int PRIM_TYPE_PRISM = 2; | ||
2083 | public const int PRIM_TYPE_SPHERE = 3; | ||
2084 | public const int PRIM_TYPE_TORUS = 4; | ||
2085 | public const int PRIM_TYPE_TUBE = 5; | ||
2086 | public const int PRIM_TYPE_RING = 6; | ||
2087 | public const int PRIM_TYPE_SCULPT = 7; | ||
2088 | public const int PRIM_HOLE_DEFAULT = 0; | ||
2089 | public const int PRIM_HOLE_CIRCLE = 16; | ||
2090 | public const int PRIM_HOLE_SQUARE = 32; | ||
2091 | public const int PRIM_HOLE_TRIANGLE = 48; | ||
2092 | public const int PRIM_MATERIAL_STONE = 0; | ||
2093 | public const int PRIM_MATERIAL_METAL = 1; | ||
2094 | public const int PRIM_MATERIAL_GLASS = 2; | ||
2095 | public const int PRIM_MATERIAL_WOOD = 3; | ||
2096 | public const int PRIM_MATERIAL_FLESH = 4; | ||
2097 | public const int PRIM_MATERIAL_PLASTIC = 5; | ||
2098 | public const int PRIM_MATERIAL_RUBBER = 6; | ||
2099 | public const int PRIM_MATERIAL_LIGHT = 7; | ||
2100 | public const int PRIM_SHINY_NONE = 0; | ||
2101 | public const int PRIM_SHINY_LOW = 1; | ||
2102 | public const int PRIM_SHINY_MEDIUM = 2; | ||
2103 | public const int PRIM_SHINY_HIGH = 3; | ||
2104 | public const int PRIM_BUMP_NONE = 0; | ||
2105 | public const int PRIM_BUMP_BRIGHT = 1; | ||
2106 | public const int PRIM_BUMP_DARK = 2; | ||
2107 | public const int PRIM_BUMP_WOOD = 3; | ||
2108 | public const int PRIM_BUMP_BARK = 4; | ||
2109 | public const int PRIM_BUMP_BRICKS = 5; | ||
2110 | public const int PRIM_BUMP_CHECKER = 6; | ||
2111 | public const int PRIM_BUMP_CONCRETE = 7; | ||
2112 | public const int PRIM_BUMP_TILE = 8; | ||
2113 | public const int PRIM_BUMP_STONE = 9; | ||
2114 | public const int PRIM_BUMP_DISKS = 10; | ||
2115 | public const int PRIM_BUMP_GRAVEL = 11; | ||
2116 | public const int PRIM_BUMP_BLOBS = 12; | ||
2117 | public const int PRIM_BUMP_SIDING = 13; | ||
2118 | public const int PRIM_BUMP_LARGETILE = 14; | ||
2119 | public const int PRIM_BUMP_STUCCO = 15; | ||
2120 | public const int PRIM_BUMP_SUCTION = 16; | ||
2121 | public const int PRIM_BUMP_WEAVE = 17; | ||
2122 | |||
2123 | public const int PRIM_SCULPT_TYPE_SPHERE = 1; | ||
2124 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | ||
2125 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | ||
2126 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | ||
2127 | |||
2128 | |||
2129 | public const int MASK_BASE = 0; | ||
2130 | public const int MASK_OWNER = 1; | ||
2131 | public const int MASK_GROUP = 2; | ||
2132 | public const int MASK_EVERYONE = 3; | ||
2133 | public const int MASK_NEXT = 4; | ||
2134 | public const int PERM_TRANSFER = 8192; | ||
2135 | public const int PERM_MODIFY = 16384; | ||
2136 | public const int PERM_COPY = 32768; | ||
2137 | public const int PERM_MOVE = 524288; | ||
2138 | public const int PERM_ALL = 2147483647; | ||
2139 | public const int PARCEL_MEDIA_COMMAND_STOP = 0; | ||
2140 | public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; | ||
2141 | public const int PARCEL_MEDIA_COMMAND_PLAY = 2; | ||
2142 | public const int PARCEL_MEDIA_COMMAND_LOOP = 3; | ||
2143 | public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; | ||
2144 | public const int PARCEL_MEDIA_COMMAND_URL = 5; | ||
2145 | public const int PARCEL_MEDIA_COMMAND_TIME = 6; | ||
2146 | public const int PARCEL_MEDIA_COMMAND_AGENT = 7; | ||
2147 | public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; | ||
2148 | public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; | ||
2149 | public const int PAY_HIDE = -1; | ||
2150 | public const int PAY_DEFAULT = -2; | ||
2151 | public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; | ||
2152 | public const string EOF = "\n\n\n"; | ||
2153 | public const double PI = 3.14159274f; | ||
2154 | public const double TWO_PI = 6.28318548f; | ||
2155 | public const double PI_BY_TWO = 1.57079637f; | ||
2156 | public const double DEG_TO_RAD = 0.01745329238f; | ||
2157 | public const double RAD_TO_DEG = 57.29578f; | ||
2158 | public const double SQRT2 = 1.414213538f; | ||
2159 | |||
2160 | // Can not be public const? | ||
2161 | public vector ZERO_VECTOR = new vector(0, 0, 0); | ||
2162 | public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); | ||
2163 | |||
2164 | } | ||
2165 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs new file mode 100644 index 0000000..f4a1a00 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -0,0 +1,3003 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Runtime.Remoting.Lifetime; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using Axiom.Math; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Environment.Interfaces; | ||
38 | using OpenSim.Region.Environment.Scenes; | ||
39 | using OpenSim.Region.ScriptEngine.Common; | ||
40 | //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | ||
41 | |||
42 | namespace OpenSim.Region.ScriptEngine.Common | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | ||
46 | /// </summary> | ||
47 | public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface | ||
48 | { | ||
49 | private ASCIIEncoding enc = new ASCIIEncoding(); | ||
50 | private ScriptEngineBase.ScriptEngine m_ScriptEngine; | ||
51 | private SceneObjectPart m_host; | ||
52 | private uint m_localID; | ||
53 | private LLUUID m_itemID; | ||
54 | private bool throwErrorOnNotImplemented = true; | ||
55 | |||
56 | public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) | ||
57 | { | ||
58 | m_ScriptEngine = ScriptEngine; | ||
59 | m_host = host; | ||
60 | m_localID = localID; | ||
61 | m_itemID = itemID; | ||
62 | |||
63 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); | ||
64 | } | ||
65 | |||
66 | private DateTime m_timer = DateTime.Now; | ||
67 | private string m_state = "default"; | ||
68 | |||
69 | public string State() | ||
70 | { | ||
71 | return m_state; | ||
72 | } | ||
73 | |||
74 | // Object never expires | ||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); | ||
78 | // return null; | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
85 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | //These are the implementations of the various ll-functions used by the LSL scripts. | ||
96 | //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 | ||
97 | public double llSin(double f) | ||
98 | { | ||
99 | |||
100 | return (double)Math.Sin(f); | ||
101 | } | ||
102 | |||
103 | public double llCos(double f) | ||
104 | { | ||
105 | return (double)Math.Cos(f); | ||
106 | } | ||
107 | |||
108 | public double llTan(double f) | ||
109 | { | ||
110 | return (double)Math.Tan(f); | ||
111 | } | ||
112 | |||
113 | public double llAtan2(double x, double y) | ||
114 | { | ||
115 | return (double)Math.Atan2(y, x); | ||
116 | } | ||
117 | |||
118 | public double llSqrt(double f) | ||
119 | { | ||
120 | return (double)Math.Sqrt(f); | ||
121 | } | ||
122 | |||
123 | public double llPow(double fbase, double fexponent) | ||
124 | { | ||
125 | return (double)Math.Pow(fbase, fexponent); | ||
126 | } | ||
127 | |||
128 | public int llAbs(int i) | ||
129 | { | ||
130 | return (int)Math.Abs(i); | ||
131 | } | ||
132 | |||
133 | public double llFabs(double f) | ||
134 | { | ||
135 | return (double)Math.Abs(f); | ||
136 | } | ||
137 | |||
138 | public double llFrand(double mag) | ||
139 | { | ||
140 | lock (Util.RandomClass) | ||
141 | { | ||
142 | return Util.RandomClass.NextDouble() * mag; | ||
143 | } | ||
144 | } | ||
145 | |||
146 | public int llFloor(double f) | ||
147 | { | ||
148 | return (int)Math.Floor(f); | ||
149 | } | ||
150 | |||
151 | public int llCeil(double f) | ||
152 | { | ||
153 | return (int)Math.Ceiling(f); | ||
154 | } | ||
155 | |||
156 | public int llRound(double f) | ||
157 | { | ||
158 | return (int)Math.Round(f, 0); | ||
159 | } | ||
160 | |||
161 | //This next group are vector operations involving squaring and square root. ckrinke | ||
162 | public double llVecMag(LSL_Types.Vector3 v) | ||
163 | { | ||
164 | return (v.x * v.x + v.y * v.y + v.z * v.z); | ||
165 | } | ||
166 | |||
167 | public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) | ||
168 | { | ||
169 | double mag = v.x * v.x + v.y * v.y + v.z * v.z; | ||
170 | LSL_Types.Vector3 nor = new LSL_Types.Vector3(); | ||
171 | nor.x = v.x / mag; | ||
172 | nor.y = v.y / mag; | ||
173 | nor.z = v.z / mag; | ||
174 | return nor; | ||
175 | } | ||
176 | |||
177 | public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) | ||
178 | { | ||
179 | double dx = a.x - b.x; | ||
180 | double dy = a.y - b.y; | ||
181 | double dz = a.z - b.z; | ||
182 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | ||
183 | } | ||
184 | |||
185 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | ||
186 | public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) | ||
187 | { | ||
188 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | ||
189 | LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | ||
190 | double m = (t.x + t.y + t.z + t.s); | ||
191 | if (m == 0) return new LSL_Types.Vector3(); | ||
192 | double n = 2 * (r.y * r.s + r.x * r.z); | ||
193 | double p = m * m - n * n; | ||
194 | if (p > 0) | ||
195 | return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | ||
196 | Math.Atan2(n, Math.Sqrt(p)), | ||
197 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | ||
198 | else if (n > 0) | ||
199 | return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | ||
200 | else | ||
201 | return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | ||
202 | } | ||
203 | |||
204 | public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) | ||
205 | { | ||
206 | //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 | ||
207 | float err = 0.00001f; | ||
208 | double ax = Math.Sin(v.x / 2); | ||
209 | double aw = Math.Cos(v.x / 2); | ||
210 | double by = Math.Sin(v.y / 2); | ||
211 | double bw = Math.Cos(v.y / 2); | ||
212 | double cz = Math.Sin(v.z / 2); | ||
213 | double cw = Math.Cos(v.z / 2); | ||
214 | LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); | ||
215 | LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); | ||
216 | LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); | ||
217 | LSL_Types.Quaternion a = (a1 * a2) * a3; | ||
218 | //This multiplication doesnt compile, yet. a = a1 * a2 * a3; | ||
219 | LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, | ||
220 | aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, | ||
221 | aw * bw * cw - ax * by * cz); | ||
222 | LSL_Types.Quaternion c = new LSL_Types.Quaternion(); | ||
223 | //This addition doesnt compile yet c = a + b; | ||
224 | LSL_Types.Quaternion d = new LSL_Types.Quaternion(); | ||
225 | //This addition doesnt compile yet d = a - b; | ||
226 | if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || | ||
227 | (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || | ||
228 | (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || | ||
229 | (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) | ||
230 | { | ||
231 | return b; | ||
232 | //return a new Quaternion that is null until I figure this out | ||
233 | // return b; | ||
234 | // return a; | ||
235 | } | ||
236 | return a; | ||
237 | } | ||
238 | |||
239 | public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) | ||
240 | { | ||
241 | return new LSL_Types.Quaternion(); | ||
242 | } | ||
243 | |||
244 | public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) | ||
245 | { | ||
246 | return new LSL_Types.Vector3(); | ||
247 | } | ||
248 | |||
249 | public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) | ||
250 | { | ||
251 | return new LSL_Types.Vector3(); | ||
252 | } | ||
253 | |||
254 | public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) | ||
255 | { | ||
256 | return new LSL_Types.Vector3(); | ||
257 | } | ||
258 | public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) | ||
259 | { | ||
260 | //A and B should both be normalized | ||
261 | |||
262 | double dotProduct = LSL_Types.Vector3.Dot(a, b); | ||
263 | LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); | ||
264 | double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); | ||
265 | double angle = Math.Acos(dotProduct / magProduct); | ||
266 | LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); | ||
267 | double s = Math.Sin(angle / 2); | ||
268 | |||
269 | return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); | ||
270 | } | ||
271 | public void llWhisper(int channelID, string text) | ||
272 | { | ||
273 | World.SimChat(Helpers.StringToField(text), | ||
274 | ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
275 | |||
276 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
277 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); | ||
278 | } | ||
279 | |||
280 | public void llSay(int channelID, string text) | ||
281 | { | ||
282 | World.SimChat(Helpers.StringToField(text), | ||
283 | ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
284 | |||
285 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
286 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); | ||
287 | } | ||
288 | |||
289 | public void llShout(int channelID, string text) | ||
290 | { | ||
291 | World.SimChat(Helpers.StringToField(text), | ||
292 | ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
293 | |||
294 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
295 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); | ||
296 | } | ||
297 | |||
298 | public int llListen(int channelID, string name, string ID, string msg) | ||
299 | { | ||
300 | if (ID == "") | ||
301 | { | ||
302 | ID = LLUUID.Zero.ToString(); | ||
303 | } | ||
304 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
305 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); | ||
306 | } | ||
307 | |||
308 | public void llListenControl(int number, int active) | ||
309 | { | ||
310 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
311 | wComm.ListenControl(number, active); | ||
312 | } | ||
313 | |||
314 | public void llListenRemove(int number) | ||
315 | { | ||
316 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
317 | wComm.ListenRemove(number); | ||
318 | } | ||
319 | |||
320 | public void llSensor(string name, string id, int type, double range, double arc) | ||
321 | { | ||
322 | NotImplemented("llSensor"); | ||
323 | return; | ||
324 | } | ||
325 | |||
326 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | ||
327 | { | ||
328 | NotImplemented("llSensorRepeat"); | ||
329 | return; | ||
330 | } | ||
331 | |||
332 | public void llSensorRemove() | ||
333 | { | ||
334 | NotImplemented("llSensorRemove"); | ||
335 | return; | ||
336 | } | ||
337 | |||
338 | public string llDetectedName(int number) | ||
339 | { | ||
340 | NotImplemented("llDetectedName"); | ||
341 | return ""; | ||
342 | } | ||
343 | |||
344 | public string llDetectedKey(int number) | ||
345 | { | ||
346 | NotImplemented("llDetectedKey"); | ||
347 | return ""; | ||
348 | } | ||
349 | |||
350 | public string llDetectedOwner(int number) | ||
351 | { | ||
352 | NotImplemented("llDetectedOwner"); | ||
353 | return ""; | ||
354 | } | ||
355 | |||
356 | public int llDetectedType(int number) | ||
357 | { | ||
358 | NotImplemented("llDetectedType"); | ||
359 | return 0; | ||
360 | } | ||
361 | |||
362 | public LSL_Types.Vector3 llDetectedPos(int number) | ||
363 | { | ||
364 | NotImplemented("llDetectedPos"); | ||
365 | return new LSL_Types.Vector3(); | ||
366 | } | ||
367 | |||
368 | public LSL_Types.Vector3 llDetectedVel(int number) | ||
369 | { | ||
370 | NotImplemented("llDetectedVel"); | ||
371 | return new LSL_Types.Vector3(); | ||
372 | } | ||
373 | |||
374 | public LSL_Types.Vector3 llDetectedGrab(int number) | ||
375 | { | ||
376 | NotImplemented("llDetectedGrab"); | ||
377 | return new LSL_Types.Vector3(); | ||
378 | } | ||
379 | |||
380 | public LSL_Types.Quaternion llDetectedRot(int number) | ||
381 | { | ||
382 | NotImplemented("llDetectedRot"); | ||
383 | return new LSL_Types.Quaternion(); | ||
384 | } | ||
385 | |||
386 | public int llDetectedGroup(int number) | ||
387 | { | ||
388 | NotImplemented("llDetectedGroup"); | ||
389 | return 0; | ||
390 | } | ||
391 | |||
392 | public int llDetectedLinkNumber(int number) | ||
393 | { | ||
394 | NotImplemented("llDetectedLinkNumber"); | ||
395 | return 0; | ||
396 | } | ||
397 | |||
398 | public void llDie() | ||
399 | { | ||
400 | World.DeleteSceneObjectGroup(m_host.ParentGroup); | ||
401 | return; | ||
402 | } | ||
403 | |||
404 | public double llGround(LSL_Types.Vector3 offset) | ||
405 | { | ||
406 | int x = (int)(m_host.AbsolutePosition.X + offset.x); | ||
407 | int y = (int)(m_host.AbsolutePosition.Y + offset.y); | ||
408 | return World.GetLandHeight(x, y); | ||
409 | } | ||
410 | |||
411 | public double llCloud(LSL_Types.Vector3 offset) | ||
412 | { | ||
413 | NotImplemented("llCloud"); | ||
414 | return 0; | ||
415 | } | ||
416 | |||
417 | public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) | ||
418 | { | ||
419 | NotImplemented("llWind"); | ||
420 | return new LSL_Types.Vector3(); | ||
421 | } | ||
422 | |||
423 | public void llSetStatus(int status, int value) | ||
424 | { | ||
425 | NotImplemented("llSetStatus"); | ||
426 | return; | ||
427 | } | ||
428 | |||
429 | public int llGetStatus(int status) | ||
430 | { | ||
431 | NotImplemented("llGetStatus"); | ||
432 | return 0; | ||
433 | } | ||
434 | |||
435 | public void llSetScale(LSL_Types.Vector3 scale) | ||
436 | { | ||
437 | // TODO: this needs to trigger a persistance save as well | ||
438 | LLVector3 tmp = m_host.Scale; | ||
439 | tmp.X = (float)scale.x; | ||
440 | tmp.Y = (float)scale.y; | ||
441 | tmp.Z = (float)scale.z; | ||
442 | m_host.Scale = tmp; | ||
443 | m_host.SendFullUpdateToAllClients(); | ||
444 | return; | ||
445 | } | ||
446 | |||
447 | public LSL_Types.Vector3 llGetScale() | ||
448 | { | ||
449 | return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); | ||
450 | } | ||
451 | |||
452 | public void llSetColor(LSL_Types.Vector3 color, int face) | ||
453 | { | ||
454 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
455 | LLColor texcolor; | ||
456 | if (face > -1) | ||
457 | { | ||
458 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
459 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
460 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
461 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
462 | tex.FaceTextures[face].RGBA = texcolor; | ||
463 | m_host.UpdateTexture(tex); | ||
464 | return; | ||
465 | } | ||
466 | else if (face == -1) | ||
467 | { | ||
468 | for (uint i = 0; i < 32; i++) | ||
469 | { | ||
470 | if (tex.FaceTextures[i] != null) | ||
471 | { | ||
472 | texcolor = tex.FaceTextures[i].RGBA; | ||
473 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
474 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
475 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
476 | tex.FaceTextures[i].RGBA = texcolor; | ||
477 | } | ||
478 | texcolor = tex.DefaultTexture.RGBA; | ||
479 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
480 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
481 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
482 | tex.DefaultTexture.RGBA = texcolor; | ||
483 | } | ||
484 | m_host.UpdateTexture(tex); | ||
485 | return; | ||
486 | } | ||
487 | NotImplemented("llSetColor"); | ||
488 | return; | ||
489 | } | ||
490 | |||
491 | public double llGetAlpha(int face) | ||
492 | { | ||
493 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
494 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | ||
495 | { | ||
496 | return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); | ||
497 | } | ||
498 | if (face > -1) | ||
499 | { | ||
500 | return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); | ||
501 | } | ||
502 | return 0; | ||
503 | } | ||
504 | |||
505 | public void llSetAlpha(double alpha, int face) | ||
506 | { | ||
507 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
508 | LLColor texcolor; | ||
509 | if (face > -1) | ||
510 | { | ||
511 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
512 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
513 | tex.FaceTextures[face].RGBA = texcolor; | ||
514 | m_host.UpdateTexture(tex); | ||
515 | return; | ||
516 | } | ||
517 | else if (face == -1) | ||
518 | { | ||
519 | for (int i = 0; i < 32; i++) | ||
520 | { | ||
521 | if (tex.FaceTextures[i] != null) | ||
522 | { | ||
523 | texcolor = tex.FaceTextures[i].RGBA; | ||
524 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
525 | tex.FaceTextures[i].RGBA = texcolor; | ||
526 | } | ||
527 | } | ||
528 | texcolor = tex.DefaultTexture.RGBA; | ||
529 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
530 | tex.DefaultTexture.RGBA = texcolor; | ||
531 | m_host.UpdateTexture(tex); | ||
532 | return; | ||
533 | } | ||
534 | NotImplemented("llSetAlpha"); | ||
535 | return; | ||
536 | } | ||
537 | |||
538 | public LSL_Types.Vector3 llGetColor(int face) | ||
539 | { | ||
540 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
541 | LLColor texcolor; | ||
542 | LSL_Types.Vector3 rgb; | ||
543 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | ||
544 | { | ||
545 | texcolor = tex.DefaultTexture.RGBA; | ||
546 | rgb.x = (255 - (texcolor.R * 255)) / 255; | ||
547 | rgb.y = (255 - (texcolor.G * 255)) / 255; | ||
548 | rgb.z = (255 - (texcolor.B * 255)) / 255; | ||
549 | return rgb; | ||
550 | } | ||
551 | if (face > -1) | ||
552 | { | ||
553 | texcolor = tex.GetFace((uint)face).RGBA; | ||
554 | rgb.x = (255 - (texcolor.R * 255)) / 255; | ||
555 | rgb.y = (255 - (texcolor.G * 255)) / 255; | ||
556 | rgb.z = (255 - (texcolor.B * 255)) / 255; | ||
557 | return rgb; | ||
558 | } | ||
559 | NotImplemented("llGetColor"); | ||
560 | return new LSL_Types.Vector3(); | ||
561 | } | ||
562 | |||
563 | public void llSetTexture(string texture, int face) | ||
564 | { | ||
565 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
566 | |||
567 | if (face > -1) | ||
568 | { | ||
569 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
570 | texface.TextureID = new LLUUID(texture); | ||
571 | tex.FaceTextures[face] = texface; | ||
572 | m_host.UpdateTexture(tex); | ||
573 | return; | ||
574 | } | ||
575 | else if (face == -1) | ||
576 | { | ||
577 | for (uint i = 0; i < 32; i++) | ||
578 | { | ||
579 | if (tex.FaceTextures[i] != null) | ||
580 | { | ||
581 | tex.FaceTextures[i].TextureID = new LLUUID(texture); | ||
582 | } | ||
583 | } | ||
584 | tex.DefaultTexture.TextureID = new LLUUID(texture); | ||
585 | m_host.UpdateTexture(tex); | ||
586 | return; | ||
587 | } | ||
588 | NotImplemented("llSetTexture"); | ||
589 | return; | ||
590 | } | ||
591 | |||
592 | public void llScaleTexture(double u, double v, int face) | ||
593 | { | ||
594 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
595 | if (face > -1) | ||
596 | { | ||
597 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
598 | texface.RepeatU = (float)u; | ||
599 | texface.RepeatV = (float)v; | ||
600 | tex.FaceTextures[face] = texface; | ||
601 | m_host.UpdateTexture(tex); | ||
602 | return; | ||
603 | } | ||
604 | if (face == -1) | ||
605 | { | ||
606 | for (int i = 0; i < 32; i++) | ||
607 | { | ||
608 | if (tex.FaceTextures[i] != null) | ||
609 | { | ||
610 | tex.FaceTextures[i].RepeatU = (float)u; | ||
611 | tex.FaceTextures[i].RepeatV = (float)v; | ||
612 | } | ||
613 | } | ||
614 | tex.DefaultTexture.RepeatU = (float)u; | ||
615 | tex.DefaultTexture.RepeatV = (float)v; | ||
616 | m_host.UpdateTexture(tex); | ||
617 | return; | ||
618 | } | ||
619 | NotImplemented("llScaleTexture"); | ||
620 | return; | ||
621 | } | ||
622 | |||
623 | public void llOffsetTexture(double u, double v, int face) | ||
624 | { | ||
625 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
626 | if (face > -1) | ||
627 | { | ||
628 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
629 | texface.OffsetU = (float)u; | ||
630 | texface.OffsetV = (float)v; | ||
631 | tex.FaceTextures[face] = texface; | ||
632 | m_host.UpdateTexture(tex); | ||
633 | return; | ||
634 | } | ||
635 | if (face == -1) | ||
636 | { | ||
637 | for (int i = 0; i < 32; i++) | ||
638 | { | ||
639 | if (tex.FaceTextures[i] != null) | ||
640 | { | ||
641 | tex.FaceTextures[i].OffsetU = (float)u; | ||
642 | tex.FaceTextures[i].OffsetV = (float)v; | ||
643 | } | ||
644 | } | ||
645 | tex.DefaultTexture.OffsetU = (float)u; | ||
646 | tex.DefaultTexture.OffsetV = (float)v; | ||
647 | m_host.UpdateTexture(tex); | ||
648 | return; | ||
649 | } | ||
650 | NotImplemented("llOffsetTexture"); | ||
651 | return; | ||
652 | } | ||
653 | |||
654 | public void llRotateTexture(double rotation, int face) | ||
655 | { | ||
656 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
657 | if (face > -1) | ||
658 | { | ||
659 | LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
660 | texface.Rotation = (float)rotation; | ||
661 | tex.FaceTextures[face] = texface; | ||
662 | m_host.UpdateTexture(tex); | ||
663 | return; | ||
664 | } | ||
665 | if (face == -1) | ||
666 | { | ||
667 | for (int i = 0; i < 32; i++) | ||
668 | { | ||
669 | if (tex.FaceTextures[i] != null) | ||
670 | { | ||
671 | tex.FaceTextures[i].Rotation = (float)rotation; | ||
672 | } | ||
673 | } | ||
674 | tex.DefaultTexture.Rotation = (float)rotation; | ||
675 | m_host.UpdateTexture(tex); | ||
676 | return; | ||
677 | } | ||
678 | NotImplemented("llRotateTexture"); | ||
679 | return; | ||
680 | } | ||
681 | |||
682 | public string llGetTexture(int face) | ||
683 | { | ||
684 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
685 | if (face == -1) | ||
686 | { | ||
687 | face = 0; | ||
688 | } | ||
689 | if (face > -1) | ||
690 | { | ||
691 | LLObject.TextureEntryFace texface; | ||
692 | texface = tex.GetFace((uint)face); | ||
693 | return texface.TextureID.ToString(); | ||
694 | } | ||
695 | NotImplemented("llGetTexture"); | ||
696 | return ""; | ||
697 | } | ||
698 | |||
699 | public void llSetPos(LSL_Types.Vector3 pos) | ||
700 | { | ||
701 | if (m_host.ParentID != 0) | ||
702 | { | ||
703 | m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); | ||
704 | } | ||
705 | else | ||
706 | { | ||
707 | m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); | ||
708 | } | ||
709 | } | ||
710 | |||
711 | public LSL_Types.Vector3 llGetPos() | ||
712 | { | ||
713 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, | ||
714 | m_host.AbsolutePosition.Y, | ||
715 | m_host.AbsolutePosition.Z); | ||
716 | } | ||
717 | |||
718 | public LSL_Types.Vector3 llGetLocalPos() | ||
719 | { | ||
720 | if (m_host.ParentID != 0) | ||
721 | { | ||
722 | return new LSL_Types.Vector3(m_host.OffsetPosition.X, | ||
723 | m_host.OffsetPosition.Y, | ||
724 | m_host.OffsetPosition.Z); | ||
725 | } | ||
726 | else | ||
727 | { | ||
728 | return new LSL_Types.Vector3(m_host.AbsolutePosition.X, | ||
729 | m_host.AbsolutePosition.Y, | ||
730 | m_host.AbsolutePosition.Z); | ||
731 | } | ||
732 | } | ||
733 | |||
734 | public void llSetRot(LSL_Types.Quaternion rot) | ||
735 | { | ||
736 | m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); | ||
737 | } | ||
738 | |||
739 | public LSL_Types.Quaternion llGetRot() | ||
740 | { | ||
741 | LLQuaternion q = m_host.RotationOffset; | ||
742 | return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | ||
743 | } | ||
744 | |||
745 | public LSL_Types.Quaternion llGetLocalRot() | ||
746 | { | ||
747 | return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | ||
748 | } | ||
749 | |||
750 | public void llSetForce(LSL_Types.Vector3 force, int local) | ||
751 | { | ||
752 | NotImplemented("llSetForce"); | ||
753 | } | ||
754 | |||
755 | public LSL_Types.Vector3 llGetForce() | ||
756 | { | ||
757 | NotImplemented("llGetForce"); | ||
758 | return new LSL_Types.Vector3(); | ||
759 | } | ||
760 | |||
761 | public int llTarget(LSL_Types.Vector3 position, double range) | ||
762 | { | ||
763 | NotImplemented("llTarget"); | ||
764 | return 0; | ||
765 | } | ||
766 | |||
767 | public void llTargetRemove(int number) | ||
768 | { | ||
769 | NotImplemented("llTargetRemove"); | ||
770 | } | ||
771 | |||
772 | public int llRotTarget(LSL_Types.Quaternion rot, double error) | ||
773 | { | ||
774 | NotImplemented("llRotTarget"); | ||
775 | return 0; | ||
776 | } | ||
777 | |||
778 | public void llRotTargetRemove(int number) | ||
779 | { | ||
780 | NotImplemented("llRotTargetRemove"); | ||
781 | } | ||
782 | |||
783 | public void llMoveToTarget(LSL_Types.Vector3 target, double tau) | ||
784 | { | ||
785 | NotImplemented("llMoveToTarget"); | ||
786 | } | ||
787 | |||
788 | public void llStopMoveToTarget() | ||
789 | { | ||
790 | NotImplemented("llStopMoveToTarget"); | ||
791 | } | ||
792 | |||
793 | public void llApplyImpulse(LSL_Types.Vector3 force, int local) | ||
794 | { | ||
795 | NotImplemented("llApplyImpulse"); | ||
796 | } | ||
797 | |||
798 | public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) | ||
799 | { | ||
800 | NotImplemented("llApplyRotationalImpulse"); | ||
801 | } | ||
802 | |||
803 | public void llSetTorque(LSL_Types.Vector3 torque, int local) | ||
804 | { | ||
805 | NotImplemented("llSetTorque"); | ||
806 | } | ||
807 | |||
808 | public LSL_Types.Vector3 llGetTorque() | ||
809 | { | ||
810 | NotImplemented("llGetTorque"); | ||
811 | return new LSL_Types.Vector3(); | ||
812 | } | ||
813 | |||
814 | public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) | ||
815 | { | ||
816 | NotImplemented("llSetForceAndTorque"); | ||
817 | } | ||
818 | |||
819 | public LSL_Types.Vector3 llGetVel() | ||
820 | { | ||
821 | return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); | ||
822 | } | ||
823 | |||
824 | public LSL_Types.Vector3 llGetAccel() | ||
825 | { | ||
826 | return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | ||
827 | } | ||
828 | |||
829 | public LSL_Types.Vector3 llGetOmega() | ||
830 | { | ||
831 | NotImplemented("llGetOmega"); | ||
832 | return new LSL_Types.Vector3(); | ||
833 | } | ||
834 | |||
835 | public double llGetTimeOfDay() | ||
836 | { | ||
837 | NotImplemented("llGetTimeOfDay"); | ||
838 | return 0; | ||
839 | } | ||
840 | |||
841 | public double llGetWallclock() | ||
842 | { | ||
843 | return DateTime.Now.TimeOfDay.TotalSeconds; | ||
844 | } | ||
845 | |||
846 | public double llGetTime() | ||
847 | { | ||
848 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
849 | return (double)(ScriptTime.TotalMilliseconds / 1000); | ||
850 | } | ||
851 | |||
852 | public void llResetTime() | ||
853 | { | ||
854 | m_timer = DateTime.Now; | ||
855 | } | ||
856 | |||
857 | public double llGetAndResetTime() | ||
858 | { | ||
859 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
860 | m_timer = DateTime.Now; | ||
861 | return (double)(ScriptTime.TotalMilliseconds / 1000); | ||
862 | } | ||
863 | |||
864 | public void llSound() | ||
865 | { | ||
866 | NotImplemented("llSound"); | ||
867 | } | ||
868 | |||
869 | public void llPlaySound(string sound, double volume) | ||
870 | { | ||
871 | NotImplemented("llPlaySound"); | ||
872 | } | ||
873 | |||
874 | public void llLoopSound(string sound, double volume) | ||
875 | { | ||
876 | NotImplemented("llLoopSound"); | ||
877 | } | ||
878 | |||
879 | public void llLoopSoundMaster(string sound, double volume) | ||
880 | { | ||
881 | NotImplemented("llLoopSoundMaster"); | ||
882 | } | ||
883 | |||
884 | public void llLoopSoundSlave(string sound, double volume) | ||
885 | { | ||
886 | NotImplemented("llLoopSoundSlave"); | ||
887 | } | ||
888 | |||
889 | public void llPlaySoundSlave(string sound, double volume) | ||
890 | { | ||
891 | NotImplemented("llPlaySoundSlave"); | ||
892 | } | ||
893 | |||
894 | public void llTriggerSound(string sound, double volume) | ||
895 | { | ||
896 | NotImplemented("llTriggerSound"); | ||
897 | } | ||
898 | |||
899 | public void llStopSound() | ||
900 | { | ||
901 | NotImplemented("llStopSound"); | ||
902 | } | ||
903 | |||
904 | public void llPreloadSound(string sound) | ||
905 | { | ||
906 | NotImplemented("llPreloadSound"); | ||
907 | } | ||
908 | |||
909 | public string llGetSubString(string src, int start, int end) | ||
910 | { | ||
911 | return src.Substring(start, end); | ||
912 | } | ||
913 | |||
914 | public string llDeleteSubString(string src, int start, int end) | ||
915 | { | ||
916 | return src.Remove(start, end - start); | ||
917 | } | ||
918 | |||
919 | public string llInsertString(string dst, int position, string src) | ||
920 | { | ||
921 | return dst.Insert(position, src); | ||
922 | } | ||
923 | |||
924 | public string llToUpper(string src) | ||
925 | { | ||
926 | return src.ToUpper(); | ||
927 | } | ||
928 | |||
929 | public string llToLower(string src) | ||
930 | { | ||
931 | return src.ToLower(); | ||
932 | } | ||
933 | |||
934 | public int llGiveMoney(string destination, int amount) | ||
935 | { | ||
936 | NotImplemented("llGiveMoney"); | ||
937 | return 0; | ||
938 | } | ||
939 | |||
940 | public void llMakeExplosion() | ||
941 | { | ||
942 | NotImplemented("llMakeExplosion"); | ||
943 | } | ||
944 | |||
945 | public void llMakeFountain() | ||
946 | { | ||
947 | NotImplemented("llMakeFountain"); | ||
948 | } | ||
949 | |||
950 | public void llMakeSmoke() | ||
951 | { | ||
952 | NotImplemented("llMakeSmoke"); | ||
953 | } | ||
954 | |||
955 | public void llMakeFire() | ||
956 | { | ||
957 | NotImplemented("llMakeFire"); | ||
958 | } | ||
959 | |||
960 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) | ||
961 | { | ||
962 | NotImplemented("llRezObject"); | ||
963 | } | ||
964 | |||
965 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) | ||
966 | { | ||
967 | NotImplemented("llLookAt"); | ||
968 | } | ||
969 | |||
970 | public void llStopLookAt() | ||
971 | { | ||
972 | NotImplemented("llStopLookAt"); | ||
973 | } | ||
974 | |||
975 | public void llSetTimerEvent(double sec) | ||
976 | { | ||
977 | // Setting timer repeat | ||
978 | m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); | ||
979 | } | ||
980 | |||
981 | public void llSleep(double sec) | ||
982 | { | ||
983 | Thread.Sleep((int)(sec * 1000)); | ||
984 | } | ||
985 | |||
986 | public double llGetMass() | ||
987 | { | ||
988 | return m_host.GetMass(); | ||
989 | } | ||
990 | |||
991 | public void llCollisionFilter(string name, string id, int accept) | ||
992 | { | ||
993 | NotImplemented("llCollisionFilter"); | ||
994 | } | ||
995 | |||
996 | public void llTakeControls(int controls, int accept, int pass_on) | ||
997 | { | ||
998 | NotImplemented("llTakeControls"); | ||
999 | } | ||
1000 | |||
1001 | public void llReleaseControls() | ||
1002 | { | ||
1003 | NotImplemented("llReleaseControls"); | ||
1004 | } | ||
1005 | |||
1006 | public void llAttachToAvatar(int attachment) | ||
1007 | { | ||
1008 | NotImplemented("llAttachToAvatar"); | ||
1009 | } | ||
1010 | |||
1011 | public void llDetachFromAvatar() | ||
1012 | { | ||
1013 | NotImplemented("llDetachFromAvatar"); | ||
1014 | } | ||
1015 | |||
1016 | public void llTakeCamera() | ||
1017 | { | ||
1018 | NotImplemented("llTakeCamera"); | ||
1019 | } | ||
1020 | |||
1021 | public void llReleaseCamera() | ||
1022 | { | ||
1023 | NotImplemented("llReleaseCamera"); | ||
1024 | } | ||
1025 | |||
1026 | public string llGetOwner() | ||
1027 | { | ||
1028 | return m_host.ObjectOwner.ToString(); | ||
1029 | } | ||
1030 | |||
1031 | public void llInstantMessage(string user, string message) | ||
1032 | { | ||
1033 | NotImplemented("llInstantMessage"); | ||
1034 | |||
1035 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | ||
1036 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, | ||
1037 | // but I don't think we have a list of scenes available from here. | ||
1038 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) | ||
1039 | |||
1040 | // TODO: figure out values for client, fromSession, and imSessionID | ||
1041 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); | ||
1042 | } | ||
1043 | |||
1044 | public void llEmail(string address, string subject, string message) | ||
1045 | { | ||
1046 | NotImplemented("llEmail"); | ||
1047 | } | ||
1048 | |||
1049 | public void llGetNextEmail(string address, string subject) | ||
1050 | { | ||
1051 | NotImplemented("llGetNextEmail"); | ||
1052 | } | ||
1053 | |||
1054 | public string llGetKey() | ||
1055 | { | ||
1056 | return m_host.UUID.ToString(); | ||
1057 | } | ||
1058 | |||
1059 | public void llSetBuoyancy(double buoyancy) | ||
1060 | { | ||
1061 | NotImplemented("llSetBuoyancy"); | ||
1062 | } | ||
1063 | |||
1064 | public void llSetHoverHeight(double height, int water, double tau) | ||
1065 | { | ||
1066 | NotImplemented("llSetHoverHeight"); | ||
1067 | } | ||
1068 | |||
1069 | public void llStopHover() | ||
1070 | { | ||
1071 | NotImplemented("llStopHover"); | ||
1072 | } | ||
1073 | |||
1074 | public void llMinEventDelay(double delay) | ||
1075 | { | ||
1076 | NotImplemented("llMinEventDelay"); | ||
1077 | } | ||
1078 | |||
1079 | public void llSoundPreload() | ||
1080 | { | ||
1081 | NotImplemented("llSoundPreload"); | ||
1082 | } | ||
1083 | |||
1084 | public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) | ||
1085 | { | ||
1086 | NotImplemented("llRotLookAt"); | ||
1087 | } | ||
1088 | |||
1089 | public int llStringLength(string str) | ||
1090 | { | ||
1091 | if (str.Length > 0) | ||
1092 | { | ||
1093 | return str.Length; | ||
1094 | } | ||
1095 | else | ||
1096 | { | ||
1097 | return 0; | ||
1098 | } | ||
1099 | } | ||
1100 | |||
1101 | public void llStartAnimation(string anim) | ||
1102 | { | ||
1103 | NotImplemented("llStartAnimation"); | ||
1104 | } | ||
1105 | |||
1106 | public void llStopAnimation(string anim) | ||
1107 | { | ||
1108 | NotImplemented("llStopAnimation"); | ||
1109 | } | ||
1110 | |||
1111 | public void llPointAt() | ||
1112 | { | ||
1113 | NotImplemented("llPointAt"); | ||
1114 | } | ||
1115 | |||
1116 | public void llStopPointAt() | ||
1117 | { | ||
1118 | NotImplemented("llStopPointAt"); | ||
1119 | } | ||
1120 | |||
1121 | public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) | ||
1122 | { | ||
1123 | m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
1124 | m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
1125 | m_host.ScheduleTerseUpdate(); | ||
1126 | m_host.SendTerseUpdateToAllClients(); | ||
1127 | //NotImplemented("llTargetOmega"); | ||
1128 | } | ||
1129 | |||
1130 | public int llGetStartParameter() | ||
1131 | { | ||
1132 | NotImplemented("llGetStartParameter"); | ||
1133 | return 0; | ||
1134 | } | ||
1135 | |||
1136 | public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) | ||
1137 | { | ||
1138 | NotImplemented("llGodLikeRezObject"); | ||
1139 | } | ||
1140 | |||
1141 | public void llRequestPermissions(string agent, int perm) | ||
1142 | { | ||
1143 | NotImplemented("llRequestPermissions"); | ||
1144 | } | ||
1145 | |||
1146 | public string llGetPermissionsKey() | ||
1147 | { | ||
1148 | NotImplemented("llGetPermissionsKey"); | ||
1149 | return ""; | ||
1150 | } | ||
1151 | |||
1152 | public int llGetPermissions() | ||
1153 | { | ||
1154 | NotImplemented("llGetPermissions"); | ||
1155 | return 0; | ||
1156 | } | ||
1157 | |||
1158 | public int llGetLinkNumber() | ||
1159 | { | ||
1160 | return m_host.LinkNum; | ||
1161 | } | ||
1162 | |||
1163 | public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) | ||
1164 | { | ||
1165 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
1166 | if (linknumber > -1) | ||
1167 | { | ||
1168 | LLObject.TextureEntry tex = part.Shape.Textures; | ||
1169 | LLColor texcolor; | ||
1170 | if (face > -1) | ||
1171 | { | ||
1172 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1173 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1174 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1175 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1176 | tex.FaceTextures[face].RGBA = texcolor; | ||
1177 | part.UpdateTexture(tex); | ||
1178 | return; | ||
1179 | } | ||
1180 | else if (face == -1) | ||
1181 | { | ||
1182 | texcolor = tex.DefaultTexture.RGBA; | ||
1183 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1184 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1185 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1186 | tex.DefaultTexture.RGBA = texcolor; | ||
1187 | for (uint i = 0; i < 32; i++) | ||
1188 | { | ||
1189 | if (tex.FaceTextures[i] != null) | ||
1190 | { | ||
1191 | texcolor = tex.FaceTextures[i].RGBA; | ||
1192 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1193 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1194 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1195 | tex.FaceTextures[i].RGBA = texcolor; | ||
1196 | } | ||
1197 | } | ||
1198 | texcolor = tex.DefaultTexture.RGBA; | ||
1199 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1200 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1201 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1202 | tex.DefaultTexture.RGBA = texcolor; | ||
1203 | part.UpdateTexture(tex); | ||
1204 | return; | ||
1205 | } | ||
1206 | return; | ||
1207 | } | ||
1208 | else if (linknumber == -1) | ||
1209 | { | ||
1210 | int num = m_host.ParentGroup.PrimCount; | ||
1211 | for (int w = 0; w < num; w++) | ||
1212 | { | ||
1213 | linknumber = w; | ||
1214 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
1215 | LLObject.TextureEntry tex = part.Shape.Textures; | ||
1216 | LLColor texcolor; | ||
1217 | if (face > -1) | ||
1218 | { | ||
1219 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1220 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1221 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1222 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1223 | tex.FaceTextures[face].RGBA = texcolor; | ||
1224 | part.UpdateTexture(tex); | ||
1225 | } | ||
1226 | else if (face == -1) | ||
1227 | { | ||
1228 | texcolor = tex.DefaultTexture.RGBA; | ||
1229 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1230 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1231 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1232 | tex.DefaultTexture.RGBA = texcolor; | ||
1233 | for (uint i = 0; i < 32; i++) | ||
1234 | { | ||
1235 | if (tex.FaceTextures[i] != null) | ||
1236 | { | ||
1237 | texcolor = tex.FaceTextures[i].RGBA; | ||
1238 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1239 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1240 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1241 | tex.FaceTextures[i].RGBA = texcolor; | ||
1242 | } | ||
1243 | } | ||
1244 | texcolor = tex.DefaultTexture.RGBA; | ||
1245 | texcolor.R = (float)Math.Abs(color.x - 1); | ||
1246 | texcolor.G = (float)Math.Abs(color.y - 1); | ||
1247 | texcolor.B = (float)Math.Abs(color.z - 1); | ||
1248 | tex.DefaultTexture.RGBA = texcolor; | ||
1249 | part.UpdateTexture(tex); | ||
1250 | } | ||
1251 | } | ||
1252 | return; | ||
1253 | } | ||
1254 | else | ||
1255 | { | ||
1256 | NotImplemented("llSetLinkColor"); | ||
1257 | } | ||
1258 | } | ||
1259 | |||
1260 | public void llCreateLink(string target, int parent) | ||
1261 | { | ||
1262 | NotImplemented("llCreateLink"); | ||
1263 | } | ||
1264 | |||
1265 | public void llBreakLink(int linknum) | ||
1266 | { | ||
1267 | NotImplemented("llBreakLink"); | ||
1268 | } | ||
1269 | |||
1270 | public void llBreakAllLinks() | ||
1271 | { | ||
1272 | NotImplemented("llBreakAllLinks"); | ||
1273 | } | ||
1274 | |||
1275 | public string llGetLinkKey(int linknum) | ||
1276 | { | ||
1277 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
1278 | if (part != null) | ||
1279 | { | ||
1280 | return part.UUID.ToString(); | ||
1281 | } | ||
1282 | else | ||
1283 | { | ||
1284 | return "00000000-0000-0000-0000-000000000000"; | ||
1285 | } | ||
1286 | } | ||
1287 | |||
1288 | public string llGetLinkName(int linknum) | ||
1289 | { | ||
1290 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
1291 | if (part != null) | ||
1292 | { | ||
1293 | return part.Name; | ||
1294 | } | ||
1295 | else | ||
1296 | { | ||
1297 | return "00000000-0000-0000-0000-000000000000"; | ||
1298 | } | ||
1299 | } | ||
1300 | |||
1301 | public int llGetInventoryNumber(int type) | ||
1302 | { | ||
1303 | NotImplemented("llGetInventoryNumber"); | ||
1304 | return 0; | ||
1305 | } | ||
1306 | |||
1307 | public string llGetInventoryName(int type, int number) | ||
1308 | { | ||
1309 | NotImplemented("llGetInventoryName"); | ||
1310 | return ""; | ||
1311 | } | ||
1312 | |||
1313 | public void llSetScriptState(string name, int run) | ||
1314 | { | ||
1315 | NotImplemented("llSetScriptState"); | ||
1316 | } | ||
1317 | |||
1318 | public double llGetEnergy() | ||
1319 | { | ||
1320 | return 1.0f; | ||
1321 | } | ||
1322 | |||
1323 | public void llGiveInventory(string destination, string inventory) | ||
1324 | { | ||
1325 | NotImplemented("llGiveInventory"); | ||
1326 | } | ||
1327 | |||
1328 | public void llRemoveInventory(string item) | ||
1329 | { | ||
1330 | NotImplemented("llRemoveInventory"); | ||
1331 | } | ||
1332 | |||
1333 | public void llSetText(string text, LSL_Types.Vector3 color, double alpha) | ||
1334 | { | ||
1335 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); | ||
1336 | m_host.SetText(text, av3, alpha); | ||
1337 | } | ||
1338 | |||
1339 | public double llWater(LSL_Types.Vector3 offset) | ||
1340 | { | ||
1341 | return World.RegionInfo.EstateSettings.waterHeight; | ||
1342 | } | ||
1343 | |||
1344 | public void llPassTouches(int pass) | ||
1345 | { | ||
1346 | NotImplemented("llPassTouches"); | ||
1347 | } | ||
1348 | |||
1349 | public string llRequestAgentData(string id, int data) | ||
1350 | { | ||
1351 | NotImplemented("llRequestAgentData"); | ||
1352 | return ""; | ||
1353 | } | ||
1354 | |||
1355 | public string llRequestInventoryData(string name) | ||
1356 | { | ||
1357 | NotImplemented("llRequestInventoryData"); | ||
1358 | return ""; | ||
1359 | } | ||
1360 | |||
1361 | public void llSetDamage(double damage) | ||
1362 | { | ||
1363 | NotImplemented("llSetDamage"); | ||
1364 | } | ||
1365 | |||
1366 | public void llTeleportAgentHome(string agent) | ||
1367 | { | ||
1368 | NotImplemented("llTeleportAgentHome"); | ||
1369 | } | ||
1370 | |||
1371 | public void llModifyLand(int action, int brush) | ||
1372 | { | ||
1373 | double dsize; | ||
1374 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) | ||
1375 | { | ||
1376 | switch (brush) | ||
1377 | { | ||
1378 | case 1: | ||
1379 | dsize = 2; | ||
1380 | break; | ||
1381 | case 2: | ||
1382 | dsize = 4; | ||
1383 | break; | ||
1384 | case 3: | ||
1385 | dsize = 8; | ||
1386 | break; | ||
1387 | default: | ||
1388 | if (brush < 0) | ||
1389 | { | ||
1390 | dsize = (double)(-1 * brush); | ||
1391 | } | ||
1392 | else | ||
1393 | { | ||
1394 | LSLError("Invalid brush size"); | ||
1395 | dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. | ||
1396 | } | ||
1397 | break; | ||
1398 | } | ||
1399 | switch (action) | ||
1400 | { | ||
1401 | case 0: | ||
1402 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) | ||
1403 | { | ||
1404 | World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | ||
1405 | } | ||
1406 | break; | ||
1407 | case 1: | ||
1408 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) | ||
1409 | { | ||
1410 | World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); | ||
1411 | } | ||
1412 | break; | ||
1413 | case 2: | ||
1414 | if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) | ||
1415 | { | ||
1416 | World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | ||
1417 | } | ||
1418 | break; | ||
1419 | case 3: | ||
1420 | World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | ||
1421 | break; | ||
1422 | case 4: | ||
1423 | World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | ||
1424 | break; | ||
1425 | case 5: | ||
1426 | World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); | ||
1427 | break; | ||
1428 | default: | ||
1429 | break; | ||
1430 | } | ||
1431 | } | ||
1432 | } | ||
1433 | |||
1434 | public void llCollisionSound(string impact_sound, double impact_volume) | ||
1435 | { | ||
1436 | NotImplemented("llCollisionSound"); | ||
1437 | } | ||
1438 | |||
1439 | public void llCollisionSprite(string impact_sprite) | ||
1440 | { | ||
1441 | NotImplemented("llCollisionSprite"); | ||
1442 | } | ||
1443 | |||
1444 | public string llGetAnimation(string id) | ||
1445 | { | ||
1446 | NotImplemented("llGetAnimation"); | ||
1447 | return ""; | ||
1448 | } | ||
1449 | |||
1450 | public void llResetScript() | ||
1451 | { | ||
1452 | m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); | ||
1453 | } | ||
1454 | |||
1455 | public void llMessageLinked(int linknum, int num, string str, string id) | ||
1456 | { | ||
1457 | } | ||
1458 | |||
1459 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) | ||
1460 | { | ||
1461 | } | ||
1462 | |||
1463 | public void llPassCollisions(int pass) | ||
1464 | { | ||
1465 | } | ||
1466 | |||
1467 | public string llGetScriptName() | ||
1468 | { | ||
1469 | return ""; | ||
1470 | } | ||
1471 | |||
1472 | public int llGetNumberOfSides() | ||
1473 | { | ||
1474 | return 0; | ||
1475 | } | ||
1476 | |||
1477 | public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) | ||
1478 | { | ||
1479 | return new LSL_Types.Quaternion(); | ||
1480 | } | ||
1481 | |||
1482 | public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) | ||
1483 | { | ||
1484 | return new LSL_Types.Vector3(); | ||
1485 | } | ||
1486 | |||
1487 | public void llRot2Angle() | ||
1488 | { | ||
1489 | } | ||
1490 | |||
1491 | public double llAcos(double val) | ||
1492 | { | ||
1493 | return (double)Math.Acos(val); | ||
1494 | } | ||
1495 | |||
1496 | public double llAsin(double val) | ||
1497 | { | ||
1498 | return (double)Math.Asin(val); | ||
1499 | } | ||
1500 | |||
1501 | public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) | ||
1502 | { | ||
1503 | return 0; | ||
1504 | } | ||
1505 | |||
1506 | public string llGetInventoryKey(string name) | ||
1507 | { | ||
1508 | return ""; | ||
1509 | } | ||
1510 | |||
1511 | public void llAllowInventoryDrop(int add) | ||
1512 | { | ||
1513 | } | ||
1514 | |||
1515 | public LSL_Types.Vector3 llGetSunDirection() | ||
1516 | { | ||
1517 | return new LSL_Types.Vector3(); | ||
1518 | } | ||
1519 | |||
1520 | public LSL_Types.Vector3 llGetTextureOffset(int face) | ||
1521 | { | ||
1522 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
1523 | LSL_Types.Vector3 offset; | ||
1524 | if (face == -1) | ||
1525 | { | ||
1526 | face = 0; | ||
1527 | } | ||
1528 | offset.x = tex.GetFace((uint)face).OffsetU; | ||
1529 | offset.y = tex.GetFace((uint)face).OffsetV; | ||
1530 | offset.z = 0.0; | ||
1531 | return offset; | ||
1532 | } | ||
1533 | |||
1534 | public LSL_Types.Vector3 llGetTextureScale(int side) | ||
1535 | { | ||
1536 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
1537 | LSL_Types.Vector3 scale; | ||
1538 | if (side == -1) | ||
1539 | { | ||
1540 | side = 0; | ||
1541 | } | ||
1542 | scale.x = tex.GetFace((uint)side).RepeatU; | ||
1543 | scale.y = tex.GetFace((uint)side).RepeatV; | ||
1544 | scale.z = 0.0; | ||
1545 | return scale; | ||
1546 | } | ||
1547 | |||
1548 | public double llGetTextureRot(int face) | ||
1549 | { | ||
1550 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
1551 | if (face == -1) | ||
1552 | { | ||
1553 | face = 0; | ||
1554 | } | ||
1555 | return tex.GetFace((uint)face).Rotation; | ||
1556 | } | ||
1557 | |||
1558 | public int llSubStringIndex(string source, string pattern) | ||
1559 | { | ||
1560 | return source.IndexOf(pattern); | ||
1561 | } | ||
1562 | |||
1563 | public string llGetOwnerKey(string id) | ||
1564 | { | ||
1565 | NotImplemented("llGetOwnerKey"); | ||
1566 | return ""; | ||
1567 | } | ||
1568 | |||
1569 | public LSL_Types.Vector3 llGetCenterOfMass() | ||
1570 | { | ||
1571 | NotImplemented("llGetCenterOfMass"); | ||
1572 | return new LSL_Types.Vector3(); | ||
1573 | } | ||
1574 | |||
1575 | public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) | ||
1576 | { | ||
1577 | // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>(); | ||
1578 | // Add chunks to an array | ||
1579 | //int s = stride; | ||
1580 | //if (s < 1) | ||
1581 | // s = 1; | ||
1582 | //int c = 0; | ||
1583 | //LSL_Types.list chunk = new LSL_Types.list(); | ||
1584 | //string chunkString = ""; | ||
1585 | //foreach (string element in src) | ||
1586 | //{ | ||
1587 | // c++; | ||
1588 | // if (c > s) | ||
1589 | // { | ||
1590 | // sorted.Add(chunkString, chunk); | ||
1591 | // chunkString = ""; | ||
1592 | // chunk = new LSL_Types.list(); | ||
1593 | // c = 0; | ||
1594 | // } | ||
1595 | // chunk.Add(element); | ||
1596 | // chunkString += element.ToString(); | ||
1597 | //} | ||
1598 | //if (chunk.Count > 0) | ||
1599 | // sorted.Add(chunkString, chunk); | ||
1600 | |||
1601 | //LSL_Types.list ret = new LSL_Types.list(); | ||
1602 | //foreach (LSL_Types.list ls in sorted.Values) | ||
1603 | //{ | ||
1604 | // ret.AddRange(ls); | ||
1605 | //} | ||
1606 | |||
1607 | //if (ascending == LSL_BaseClass.TRUE) | ||
1608 | // return ret; | ||
1609 | //ret.Reverse(); | ||
1610 | //return ret; | ||
1611 | NotImplemented("llListSort"); | ||
1612 | return new LSL_Types.list(); | ||
1613 | } | ||
1614 | |||
1615 | public int llGetListLength(LSL_Types.list src) | ||
1616 | { | ||
1617 | return src.Length; | ||
1618 | } | ||
1619 | |||
1620 | public int llList2Integer(LSL_Types.list src, int index) | ||
1621 | { | ||
1622 | if (index < 0) | ||
1623 | { | ||
1624 | index = src.Length + index; | ||
1625 | } | ||
1626 | if (index >= src.Length) | ||
1627 | { | ||
1628 | return 0; | ||
1629 | } | ||
1630 | return Convert.ToInt32(src.Data[index]); | ||
1631 | } | ||
1632 | |||
1633 | public double osList2Double(LSL_Types.list src, int index) | ||
1634 | { | ||
1635 | if (index < 0) | ||
1636 | { | ||
1637 | index = src.Length + index; | ||
1638 | } | ||
1639 | if (index >= src.Length) | ||
1640 | { | ||
1641 | return 0.0; | ||
1642 | } | ||
1643 | return Convert.ToDouble(src.Data[index]); | ||
1644 | } | ||
1645 | |||
1646 | public double llList2Float(LSL_Types.list src, int index) | ||
1647 | { | ||
1648 | if (index < 0) | ||
1649 | { | ||
1650 | index = src.Length + index; | ||
1651 | } | ||
1652 | if (index >= src.Length) | ||
1653 | { | ||
1654 | return 0.0; | ||
1655 | } | ||
1656 | return Convert.ToSingle(src.Data[index]); | ||
1657 | } | ||
1658 | |||
1659 | public string llList2String(LSL_Types.list src, int index) | ||
1660 | { | ||
1661 | if (index < 0) | ||
1662 | { | ||
1663 | index = src.Length + index; | ||
1664 | } | ||
1665 | if (index >= src.Length) | ||
1666 | { | ||
1667 | return ""; | ||
1668 | } | ||
1669 | return src.Data[index].ToString(); | ||
1670 | } | ||
1671 | |||
1672 | public string llList2Key(LSL_Types.list src, int index) | ||
1673 | { | ||
1674 | if (index < 0) | ||
1675 | { | ||
1676 | index = src.Length + index; | ||
1677 | } | ||
1678 | if (index >= src.Length) | ||
1679 | { | ||
1680 | return "00000000-0000-0000-0000-000000000000"; | ||
1681 | } | ||
1682 | //return OpenSim.Framework.ToString(src[index]); | ||
1683 | LLUUID tmpkey; | ||
1684 | if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) | ||
1685 | { | ||
1686 | return tmpkey.ToString(); | ||
1687 | } | ||
1688 | else | ||
1689 | { | ||
1690 | return "00000000-0000-0000-0000-000000000000"; | ||
1691 | } | ||
1692 | } | ||
1693 | |||
1694 | public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) | ||
1695 | { | ||
1696 | if (index < 0) | ||
1697 | { | ||
1698 | index = src.Length + index; | ||
1699 | } | ||
1700 | if (index >= src.Length) | ||
1701 | { | ||
1702 | return new LSL_Types.Vector3(0, 0, 0); | ||
1703 | } | ||
1704 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) | ||
1705 | { | ||
1706 | return (LSL_Types.Vector3)src.Data[index]; | ||
1707 | } | ||
1708 | else | ||
1709 | { | ||
1710 | return new LSL_Types.Vector3(0, 0, 0); | ||
1711 | } | ||
1712 | } | ||
1713 | |||
1714 | public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) | ||
1715 | { | ||
1716 | if (index < 0) | ||
1717 | { | ||
1718 | index = src.Length + index; | ||
1719 | } | ||
1720 | if (index >= src.Length) | ||
1721 | { | ||
1722 | return new LSL_Types.Quaternion(0, 0, 0, 1); | ||
1723 | } | ||
1724 | if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) | ||
1725 | { | ||
1726 | return (LSL_Types.Quaternion)src.Data[index]; | ||
1727 | } | ||
1728 | else | ||
1729 | { | ||
1730 | return new LSL_Types.Quaternion(0, 0, 0, 1); | ||
1731 | } | ||
1732 | } | ||
1733 | |||
1734 | public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) | ||
1735 | { | ||
1736 | return src.GetSublist(start, end); | ||
1737 | } | ||
1738 | |||
1739 | public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) | ||
1740 | { | ||
1741 | //LSL_Types.list ret = new LSL_Types.list(src); | ||
1742 | //ret.RemoveRange(start, end - start); | ||
1743 | //return ret; | ||
1744 | |||
1745 | // Just a hunch - needs testing | ||
1746 | return src.GetSublist(end, start); | ||
1747 | } | ||
1748 | |||
1749 | public int llGetListEntryType(LSL_Types.list src, int index) | ||
1750 | { | ||
1751 | if (index < 0) | ||
1752 | { | ||
1753 | index = src.Length + index; | ||
1754 | } | ||
1755 | if (index >= src.Length) | ||
1756 | { | ||
1757 | return 0; | ||
1758 | } | ||
1759 | |||
1760 | if (src.Data[index] is System.Int32) | ||
1761 | return 1; | ||
1762 | if (src.Data[index] is System.Double) | ||
1763 | return 2; | ||
1764 | if (src.Data[index] is System.String) | ||
1765 | { | ||
1766 | LLUUID tuuid; | ||
1767 | if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) | ||
1768 | { | ||
1769 | return 3; | ||
1770 | } | ||
1771 | else | ||
1772 | { | ||
1773 | return 4; | ||
1774 | } | ||
1775 | } | ||
1776 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) | ||
1777 | return 5; | ||
1778 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) | ||
1779 | return 6; | ||
1780 | if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) | ||
1781 | return 7; | ||
1782 | return 0; | ||
1783 | |||
1784 | } | ||
1785 | |||
1786 | public string llList2CSV(LSL_Types.list src) | ||
1787 | { | ||
1788 | string ret = ""; | ||
1789 | foreach (object o in src.Data) | ||
1790 | { | ||
1791 | ret = ret + o.ToString() + ","; | ||
1792 | } | ||
1793 | ret = ret.Substring(0, ret.Length - 2); | ||
1794 | return ret; | ||
1795 | } | ||
1796 | |||
1797 | public LSL_Types.list llCSV2List(string src) | ||
1798 | { | ||
1799 | return new LSL_Types.list(src.Split(",".ToCharArray())); | ||
1800 | } | ||
1801 | |||
1802 | public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) | ||
1803 | { | ||
1804 | //int s = stride; | ||
1805 | //if (s < 1) | ||
1806 | // s = 1; | ||
1807 | |||
1808 | // This is a cowardly way of doing it ;) | ||
1809 | // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange | ||
1810 | //List<LSL_Types.list> tmp = new List<LSL_Types.list>(); | ||
1811 | |||
1812 | // Add chunks to an array | ||
1813 | //int c = 0; | ||
1814 | //LSL_Types.list chunk = new LSL_Types.list(); | ||
1815 | //foreach (string element in src) | ||
1816 | //{ | ||
1817 | // c++; | ||
1818 | // if (c > s) | ||
1819 | // { | ||
1820 | // tmp.Add(chunk); | ||
1821 | // chunk = new LSL_Types.list(); | ||
1822 | // c = 0; | ||
1823 | // } | ||
1824 | // chunk.Add(element); | ||
1825 | //} | ||
1826 | //if (chunk.Count > 0) | ||
1827 | // tmp.Add(chunk); | ||
1828 | |||
1829 | // Decreate (<- what kind of word is that? :D ) array back into a list | ||
1830 | //int rnd; | ||
1831 | //LSL_Types.list ret = new LSL_Types.list(); | ||
1832 | //while (tmp.Count > 0) | ||
1833 | //{ | ||
1834 | // rnd = Util.RandomClass.Next(tmp.Count); | ||
1835 | // foreach (string str in tmp[rnd]) | ||
1836 | // { | ||
1837 | // ret.Add(str); | ||
1838 | // } | ||
1839 | // tmp.RemoveAt(rnd); | ||
1840 | //} | ||
1841 | |||
1842 | //return ret; | ||
1843 | NotImplemented("llListRandomize"); | ||
1844 | return new LSL_Types.list(); | ||
1845 | } | ||
1846 | |||
1847 | public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) | ||
1848 | { | ||
1849 | LSL_Types.list ret = new LSL_Types.list(); | ||
1850 | //int s = stride; | ||
1851 | //if (s < 1) | ||
1852 | // s = 1; | ||
1853 | |||
1854 | //int sc = s; | ||
1855 | //for (int i = start; i < src.Count; i++) | ||
1856 | //{ | ||
1857 | // sc--; | ||
1858 | // if (sc == 0) | ||
1859 | // { | ||
1860 | // sc = s; | ||
1861 | // // Addthis | ||
1862 | // ret.Add(src[i]); | ||
1863 | // } | ||
1864 | // if (i == end) | ||
1865 | // break; | ||
1866 | //} | ||
1867 | NotImplemented("llList2ListStrided"); | ||
1868 | return ret; | ||
1869 | } | ||
1870 | |||
1871 | public LSL_Types.Vector3 llGetRegionCorner() | ||
1872 | { | ||
1873 | return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); | ||
1874 | } | ||
1875 | |||
1876 | public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) | ||
1877 | { | ||
1878 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); | ||
1879 | } | ||
1880 | |||
1881 | public int llListFindList(LSL_Types.list src, LSL_Types.list test) | ||
1882 | { | ||
1883 | //foreach (string s in test) | ||
1884 | //{ | ||
1885 | // for (int ci = 0; ci < src.Count; ci++) | ||
1886 | // { | ||
1887 | // if (s == src[ci]) | ||
1888 | // return ci; | ||
1889 | // } | ||
1890 | //} | ||
1891 | NotImplemented("llListFindList"); | ||
1892 | return -1; | ||
1893 | } | ||
1894 | |||
1895 | public string llGetObjectName() | ||
1896 | { | ||
1897 | return m_host.Name; | ||
1898 | } | ||
1899 | |||
1900 | public void llSetObjectName(string name) | ||
1901 | { | ||
1902 | m_host.Name = name; | ||
1903 | } | ||
1904 | |||
1905 | public string llGetDate() | ||
1906 | { | ||
1907 | DateTime date = DateTime.Now.ToUniversalTime(); | ||
1908 | string result = date.ToString("yyyy-MM-dd"); | ||
1909 | return result; | ||
1910 | } | ||
1911 | |||
1912 | public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) | ||
1913 | { | ||
1914 | NotImplemented("llEdgeOfWorld"); | ||
1915 | return 0; | ||
1916 | } | ||
1917 | |||
1918 | public int llGetAgentInfo(string id) | ||
1919 | { | ||
1920 | NotImplemented("llGetAgentInfo"); | ||
1921 | return 0; | ||
1922 | } | ||
1923 | |||
1924 | public void llAdjustSoundVolume(double volume) | ||
1925 | { | ||
1926 | NotImplemented("llAdjustSoundVolume"); | ||
1927 | } | ||
1928 | |||
1929 | public void llSetSoundQueueing(int queue) | ||
1930 | { | ||
1931 | NotImplemented("llSetSoundQueueing"); | ||
1932 | } | ||
1933 | |||
1934 | public void llSetSoundRadius(double radius) | ||
1935 | { | ||
1936 | NotImplemented("llSetSoundRadius"); | ||
1937 | } | ||
1938 | |||
1939 | public string llKey2Name(string id) | ||
1940 | { | ||
1941 | NotImplemented("llKey2Name"); | ||
1942 | return ""; | ||
1943 | } | ||
1944 | |||
1945 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | ||
1946 | { | ||
1947 | NotImplemented("llSetTextureAnim"); | ||
1948 | } | ||
1949 | |||
1950 | public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, | ||
1951 | LSL_Types.Vector3 bottom_south_west) | ||
1952 | { | ||
1953 | NotImplemented("llTriggerSoundLimited"); | ||
1954 | } | ||
1955 | |||
1956 | public void llEjectFromLand(string pest) | ||
1957 | { | ||
1958 | NotImplemented("llEjectFromLand"); | ||
1959 | } | ||
1960 | |||
1961 | public void llParseString2List() | ||
1962 | { | ||
1963 | NotImplemented("llParseString2List"); | ||
1964 | } | ||
1965 | |||
1966 | public int llOverMyLand(string id) | ||
1967 | { | ||
1968 | NotImplemented("llOverMyLand"); | ||
1969 | return 0; | ||
1970 | } | ||
1971 | |||
1972 | public string llGetLandOwnerAt(LSL_Types.Vector3 pos) | ||
1973 | { | ||
1974 | return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); | ||
1975 | } | ||
1976 | |||
1977 | public string llGetNotecardLine(string name, int line) | ||
1978 | { | ||
1979 | NotImplemented("llGetNotecardLine"); | ||
1980 | return ""; | ||
1981 | } | ||
1982 | |||
1983 | public LSL_Types.Vector3 llGetAgentSize(string id) | ||
1984 | { | ||
1985 | NotImplemented("llGetAgentSize"); | ||
1986 | return new LSL_Types.Vector3(); | ||
1987 | } | ||
1988 | |||
1989 | public int llSameGroup(string agent) | ||
1990 | { | ||
1991 | NotImplemented("llSameGroup"); | ||
1992 | return 0; | ||
1993 | } | ||
1994 | |||
1995 | public void llUnSit(string id) | ||
1996 | { | ||
1997 | NotImplemented("llUnSit"); | ||
1998 | } | ||
1999 | |||
2000 | public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) | ||
2001 | { | ||
2002 | NotImplemented("llGroundSlope"); | ||
2003 | return new LSL_Types.Vector3(); | ||
2004 | } | ||
2005 | |||
2006 | public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) | ||
2007 | { | ||
2008 | NotImplemented("llGroundNormal"); | ||
2009 | return new LSL_Types.Vector3(); | ||
2010 | } | ||
2011 | |||
2012 | public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) | ||
2013 | { | ||
2014 | NotImplemented("llGroundContour"); | ||
2015 | return new LSL_Types.Vector3(); | ||
2016 | } | ||
2017 | |||
2018 | public int llGetAttached() | ||
2019 | { | ||
2020 | NotImplemented("llGetAttached"); | ||
2021 | return 0; | ||
2022 | } | ||
2023 | |||
2024 | public int llGetFreeMemory() | ||
2025 | { | ||
2026 | NotImplemented("llGetFreeMemory"); | ||
2027 | return 0; | ||
2028 | } | ||
2029 | |||
2030 | public string llGetRegionName() | ||
2031 | { | ||
2032 | return World.RegionInfo.RegionName; | ||
2033 | } | ||
2034 | |||
2035 | public double llGetRegionTimeDilation() | ||
2036 | { | ||
2037 | return (double)World.TimeDilation; | ||
2038 | } | ||
2039 | |||
2040 | public double llGetRegionFPS() | ||
2041 | { | ||
2042 | return 10.0f; | ||
2043 | } | ||
2044 | |||
2045 | /* particle system rules should be coming into this routine as doubles, that is | ||
2046 | rule[0] should be an integer from this list and rule[1] should be the arg | ||
2047 | for the same integer. wiki.secondlife.com has most of this mapping, but some | ||
2048 | came from http://www.caligari-designs.com/p4u2 | ||
2049 | |||
2050 | We iterate through the list for 'Count' elements, incrementing by two for each | ||
2051 | iteration and set the members of Primitive.ParticleSystem, one at a time. | ||
2052 | */ | ||
2053 | |||
2054 | public enum PrimitiveRule : int | ||
2055 | { | ||
2056 | PSYS_PART_FLAGS = 0, | ||
2057 | PSYS_PART_START_COLOR = 1, | ||
2058 | PSYS_PART_START_ALPHA = 2, | ||
2059 | PSYS_PART_END_COLOR = 3, | ||
2060 | PSYS_PART_END_ALPHA = 4, | ||
2061 | PSYS_PART_START_SCALE = 5, | ||
2062 | PSYS_PART_END_SCALE = 6, | ||
2063 | PSYS_PART_MAX_AGE = 7, | ||
2064 | PSYS_SRC_ACCEL = 8, | ||
2065 | PSYS_SRC_PATTERN = 9, | ||
2066 | PSYS_SRC_TEXTURE = 12, | ||
2067 | PSYS_SRC_BURST_RATE = 13, | ||
2068 | PSYS_SRC_BURST_PART_COUNT = 15, | ||
2069 | PSYS_SRC_BURST_RADIUS = 16, | ||
2070 | PSYS_SRC_BURST_SPEED_MIN = 17, | ||
2071 | PSYS_SRC_BURST_SPEED_MAX = 18, | ||
2072 | PSYS_SRC_MAX_AGE = 19, | ||
2073 | PSYS_SRC_TARGET_KEY = 20, | ||
2074 | PSYS_SRC_OMEGA = 21, | ||
2075 | PSYS_SRC_ANGLE_BEGIN = 22, | ||
2076 | PSYS_SRC_ANGLE_END = 23 | ||
2077 | } | ||
2078 | |||
2079 | public void llParticleSystem(List<Object> rules) | ||
2080 | { | ||
2081 | Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); | ||
2082 | for (int i = 0; i < rules.Count; i += 2) | ||
2083 | { | ||
2084 | switch ((int)rules[i]) | ||
2085 | { | ||
2086 | case (int)LSL_BaseClass.PSYS_PART_FLAGS: | ||
2087 | prules.PartFlags = (uint)rules[i + 1]; | ||
2088 | break; | ||
2089 | |||
2090 | case (int)LSL_BaseClass.PSYS_PART_START_COLOR: | ||
2091 | prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2092 | break; | ||
2093 | |||
2094 | case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: | ||
2095 | //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; | ||
2096 | break; | ||
2097 | |||
2098 | case (int)LSL_BaseClass.PSYS_PART_END_COLOR: | ||
2099 | prules.PartEndColor = (LLColor)rules[i + 1]; | ||
2100 | break; | ||
2101 | |||
2102 | case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: | ||
2103 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2104 | break; | ||
2105 | |||
2106 | case (int)LSL_BaseClass.PSYS_PART_START_SCALE: | ||
2107 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2108 | break; | ||
2109 | |||
2110 | case (int)LSL_BaseClass.PSYS_PART_END_SCALE: | ||
2111 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2112 | break; | ||
2113 | |||
2114 | case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: | ||
2115 | prules.MaxAge = (float)rules[i + 1]; | ||
2116 | break; | ||
2117 | |||
2118 | case (int)LSL_BaseClass.PSYS_SRC_ACCEL: | ||
2119 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2120 | break; | ||
2121 | |||
2122 | case (int)LSL_BaseClass.PSYS_SRC_PATTERN: | ||
2123 | //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; | ||
2124 | break; | ||
2125 | |||
2126 | case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: | ||
2127 | prules.Texture = (LLUUID)rules[i + 1]; | ||
2128 | break; | ||
2129 | |||
2130 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: | ||
2131 | prules.BurstRate = (float)rules[i + 1]; | ||
2132 | break; | ||
2133 | |||
2134 | case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: | ||
2135 | prules.BurstPartCount = (byte)rules[i + 1]; | ||
2136 | break; | ||
2137 | |||
2138 | case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: | ||
2139 | prules.BurstRadius = (float)rules[i + 1]; | ||
2140 | break; | ||
2141 | |||
2142 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: | ||
2143 | prules.BurstSpeedMin = (float)rules[i + 1]; | ||
2144 | break; | ||
2145 | |||
2146 | case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: | ||
2147 | prules.BurstSpeedMax = (float)rules[i + 1]; | ||
2148 | break; | ||
2149 | |||
2150 | case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: | ||
2151 | prules.MaxAge = (float)rules[i + 1]; | ||
2152 | break; | ||
2153 | |||
2154 | case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: | ||
2155 | prules.Target = (LLUUID)rules[i + 1]; | ||
2156 | break; | ||
2157 | |||
2158 | case (int)LSL_BaseClass.PSYS_SRC_OMEGA: | ||
2159 | //cast?? prules.MaxAge = (float)rules[i + 1]; | ||
2160 | break; | ||
2161 | |||
2162 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: | ||
2163 | prules.InnerAngle = (float)rules[i + 1]; | ||
2164 | break; | ||
2165 | |||
2166 | case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: | ||
2167 | prules.OuterAngle = (float)rules[i + 1]; | ||
2168 | break; | ||
2169 | } | ||
2170 | } | ||
2171 | |||
2172 | m_host.AddNewParticleSystem(prules); | ||
2173 | } | ||
2174 | |||
2175 | public void llGroundRepel(double height, int water, double tau) | ||
2176 | { | ||
2177 | NotImplemented("llGroundRepel"); | ||
2178 | } | ||
2179 | |||
2180 | public void llGiveInventoryList() | ||
2181 | { | ||
2182 | NotImplemented("llGiveInventoryList"); | ||
2183 | } | ||
2184 | |||
2185 | public void llSetVehicleType(int type) | ||
2186 | { | ||
2187 | NotImplemented("llSetVehicleType"); | ||
2188 | } | ||
2189 | |||
2190 | public void llSetVehicledoubleParam(int param, double value) | ||
2191 | { | ||
2192 | NotImplemented("llSetVehicledoubleParam"); | ||
2193 | } | ||
2194 | |||
2195 | public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) | ||
2196 | { | ||
2197 | NotImplemented("llSetVehicleVectorParam"); | ||
2198 | } | ||
2199 | |||
2200 | public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) | ||
2201 | { | ||
2202 | NotImplemented("llSetVehicleRotationParam"); | ||
2203 | } | ||
2204 | |||
2205 | public void llSetVehicleFlags(int flags) | ||
2206 | { | ||
2207 | NotImplemented("llSetVehicleFlags"); | ||
2208 | } | ||
2209 | |||
2210 | public void llRemoveVehicleFlags(int flags) | ||
2211 | { | ||
2212 | NotImplemented("llRemoveVehicleFlags"); | ||
2213 | } | ||
2214 | |||
2215 | public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) | ||
2216 | { | ||
2217 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
2218 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
2219 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
2220 | |||
2221 | m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); | ||
2222 | } | ||
2223 | |||
2224 | public string llAvatarOnSitTarget() | ||
2225 | { | ||
2226 | LLUUID AVID = m_host.GetAvatarOnSitTarget(); | ||
2227 | |||
2228 | if (AVID != LLUUID.Zero) | ||
2229 | return AVID.ToString(); | ||
2230 | else | ||
2231 | return ""; | ||
2232 | } | ||
2233 | |||
2234 | public void llAddToLandPassList(string avatar, double hours) | ||
2235 | { | ||
2236 | NotImplemented("llAddToLandPassList"); | ||
2237 | } | ||
2238 | |||
2239 | public void llSetTouchText(string text) | ||
2240 | { | ||
2241 | m_host.TouchName = text; | ||
2242 | } | ||
2243 | |||
2244 | public void llSetSitText(string text) | ||
2245 | { | ||
2246 | m_host.SitName = text; | ||
2247 | } | ||
2248 | |||
2249 | public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) | ||
2250 | { | ||
2251 | NotImplemented("llSetCameraEyeOffset"); | ||
2252 | } | ||
2253 | |||
2254 | public void llSetCameraAtOffset(LSL_Types.Vector3 offset) | ||
2255 | { | ||
2256 | NotImplemented("llSetCameraAtOffset"); | ||
2257 | } | ||
2258 | |||
2259 | public string llDumpList2String(LSL_Types.list src, string seperator) | ||
2260 | { | ||
2261 | if (src.Length == 0) | ||
2262 | { | ||
2263 | return ""; | ||
2264 | } | ||
2265 | string ret = ""; | ||
2266 | foreach (object o in src.Data) | ||
2267 | { | ||
2268 | ret = ret + o.ToString() + seperator; | ||
2269 | } | ||
2270 | ret = ret.Substring(0, ret.Length - seperator.Length); | ||
2271 | return ret; | ||
2272 | } | ||
2273 | |||
2274 | public void llScriptDanger(LSL_Types.Vector3 pos) | ||
2275 | { | ||
2276 | NotImplemented("llScriptDanger"); | ||
2277 | } | ||
2278 | |||
2279 | public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) | ||
2280 | { | ||
2281 | NotImplemented("llDialog"); | ||
2282 | } | ||
2283 | |||
2284 | public void llVolumeDetect(int detect) | ||
2285 | { | ||
2286 | NotImplemented("llVolumeDetect"); | ||
2287 | } | ||
2288 | |||
2289 | public void llResetOtherScript(string name) | ||
2290 | { | ||
2291 | NotImplemented("llResetOtherScript"); | ||
2292 | } | ||
2293 | |||
2294 | public int llGetScriptState(string name) | ||
2295 | { | ||
2296 | NotImplemented("llGetScriptState"); | ||
2297 | return 0; | ||
2298 | } | ||
2299 | |||
2300 | public void llRemoteLoadScript() | ||
2301 | { | ||
2302 | NotImplemented("llRemoteLoadScript"); | ||
2303 | } | ||
2304 | |||
2305 | public void llSetRemoteScriptAccessPin(int pin) | ||
2306 | { | ||
2307 | NotImplemented("llSetRemoteScriptAccessPin"); | ||
2308 | } | ||
2309 | |||
2310 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | ||
2311 | { | ||
2312 | NotImplemented("llRemoteLoadScriptPin"); | ||
2313 | } | ||
2314 | |||
2315 | // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) | ||
2316 | // Not sure where these constants should live: | ||
2317 | // REMOTE_DATA_CHANNEL = 1 | ||
2318 | // REMOTE_DATA_REQUEST = 2 | ||
2319 | // REMOTE_DATA_REPLY = 3 | ||
2320 | public void llOpenRemoteDataChannel() | ||
2321 | { | ||
2322 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
2323 | if (xmlrpcMod.IsEnabled()) | ||
2324 | { | ||
2325 | LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); | ||
2326 | object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; | ||
2327 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); | ||
2328 | } | ||
2329 | } | ||
2330 | |||
2331 | public string llSendRemoteData(string channel, string dest, int idata, string sdata) | ||
2332 | { | ||
2333 | NotImplemented("llSendRemoteData"); | ||
2334 | return ""; | ||
2335 | } | ||
2336 | |||
2337 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | ||
2338 | { | ||
2339 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
2340 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); | ||
2341 | } | ||
2342 | |||
2343 | public void llCloseRemoteDataChannel(string channel) | ||
2344 | { | ||
2345 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
2346 | xmlrpcMod.CloseXMLRPCChannel(channel); | ||
2347 | } | ||
2348 | |||
2349 | public string llMD5String(string src, int nonce) | ||
2350 | { | ||
2351 | return Util.Md5Hash(src + ":" + nonce.ToString()); | ||
2352 | } | ||
2353 | |||
2354 | public void llSetPrimitiveParams(LSL_Types.list rules) | ||
2355 | { | ||
2356 | NotImplemented("llSetPrimitiveParams"); | ||
2357 | } | ||
2358 | |||
2359 | public string llStringToBase64(string str) | ||
2360 | { | ||
2361 | try | ||
2362 | { | ||
2363 | byte[] encData_byte = new byte[str.Length]; | ||
2364 | encData_byte = Encoding.UTF8.GetBytes(str); | ||
2365 | string encodedData = Convert.ToBase64String(encData_byte); | ||
2366 | return encodedData; | ||
2367 | } | ||
2368 | catch (Exception e) | ||
2369 | { | ||
2370 | throw new Exception("Error in base64Encode" + e.Message); | ||
2371 | } | ||
2372 | } | ||
2373 | |||
2374 | public string llBase64ToString(string str) | ||
2375 | { | ||
2376 | UTF8Encoding encoder = new UTF8Encoding(); | ||
2377 | Decoder utf8Decode = encoder.GetDecoder(); | ||
2378 | try | ||
2379 | { | ||
2380 | byte[] todecode_byte = Convert.FromBase64String(str); | ||
2381 | int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); | ||
2382 | char[] decoded_char = new char[charCount]; | ||
2383 | utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); | ||
2384 | string result = new String(decoded_char); | ||
2385 | return result; | ||
2386 | } | ||
2387 | catch (Exception e) | ||
2388 | { | ||
2389 | throw new Exception("Error in base64Decode" + e.Message); | ||
2390 | } | ||
2391 | } | ||
2392 | |||
2393 | public void llXorBase64Strings() | ||
2394 | { | ||
2395 | throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); | ||
2396 | } | ||
2397 | |||
2398 | public void llRemoteDataSetRegion() | ||
2399 | { | ||
2400 | NotImplemented("llRemoteDataSetRegion"); | ||
2401 | } | ||
2402 | |||
2403 | public double llLog10(double val) | ||
2404 | { | ||
2405 | return (double)Math.Log10(val); | ||
2406 | } | ||
2407 | |||
2408 | public double llLog(double val) | ||
2409 | { | ||
2410 | return (double)Math.Log(val); | ||
2411 | } | ||
2412 | |||
2413 | public LSL_Types.list llGetAnimationList(string id) | ||
2414 | { | ||
2415 | NotImplemented("llGetAnimationList"); | ||
2416 | return new LSL_Types.list(); | ||
2417 | } | ||
2418 | |||
2419 | public void llSetParcelMusicURL(string url) | ||
2420 | { | ||
2421 | LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
2422 | if (landowner.Equals(null)) | ||
2423 | { | ||
2424 | return; | ||
2425 | } | ||
2426 | if (landowner != m_host.ObjectOwner) | ||
2427 | { | ||
2428 | return; | ||
2429 | } | ||
2430 | World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); | ||
2431 | } | ||
2432 | |||
2433 | public LSL_Types.Vector3 llGetRootPosition() | ||
2434 | { | ||
2435 | return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); | ||
2436 | } | ||
2437 | |||
2438 | public LSL_Types.Quaternion llGetRootRotation() | ||
2439 | { | ||
2440 | return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); | ||
2441 | } | ||
2442 | |||
2443 | public string llGetObjectDesc() | ||
2444 | { | ||
2445 | return m_host.Description; | ||
2446 | } | ||
2447 | |||
2448 | public void llSetObjectDesc(string desc) | ||
2449 | { | ||
2450 | m_host.Description = desc; | ||
2451 | } | ||
2452 | |||
2453 | public string llGetCreator() | ||
2454 | { | ||
2455 | return m_host.ObjectCreator.ToString(); | ||
2456 | } | ||
2457 | |||
2458 | public string llGetTimestamp() | ||
2459 | { | ||
2460 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | ||
2461 | } | ||
2462 | |||
2463 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | ||
2464 | { | ||
2465 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
2466 | if (linknumber > -1) | ||
2467 | { | ||
2468 | LLObject.TextureEntry tex = part.Shape.Textures; | ||
2469 | LLColor texcolor; | ||
2470 | if (face > -1) | ||
2471 | { | ||
2472 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
2473 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2474 | tex.FaceTextures[face].RGBA = texcolor; | ||
2475 | part.UpdateTexture(tex); | ||
2476 | return; | ||
2477 | } | ||
2478 | else if (face == -1) | ||
2479 | { | ||
2480 | texcolor = tex.DefaultTexture.RGBA; | ||
2481 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2482 | tex.DefaultTexture.RGBA = texcolor; | ||
2483 | for (uint i = 0; i < 32; i++) | ||
2484 | { | ||
2485 | if (tex.FaceTextures[i] != null) | ||
2486 | { | ||
2487 | texcolor = tex.FaceTextures[i].RGBA; | ||
2488 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2489 | tex.FaceTextures[i].RGBA = texcolor; | ||
2490 | } | ||
2491 | } | ||
2492 | texcolor = tex.DefaultTexture.RGBA; | ||
2493 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2494 | tex.DefaultTexture.RGBA = texcolor; | ||
2495 | part.UpdateTexture(tex); | ||
2496 | return; | ||
2497 | } | ||
2498 | return; | ||
2499 | } | ||
2500 | else if (linknumber == -1) | ||
2501 | { | ||
2502 | int num = m_host.ParentGroup.PrimCount; | ||
2503 | for (int w = 0; w < num; w++) | ||
2504 | { | ||
2505 | linknumber = w; | ||
2506 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
2507 | LLObject.TextureEntry tex = part.Shape.Textures; | ||
2508 | LLColor texcolor; | ||
2509 | if (face > -1) | ||
2510 | { | ||
2511 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
2512 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2513 | tex.FaceTextures[face].RGBA = texcolor; | ||
2514 | part.UpdateTexture(tex); | ||
2515 | } | ||
2516 | else if (face == -1) | ||
2517 | { | ||
2518 | texcolor = tex.DefaultTexture.RGBA; | ||
2519 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2520 | tex.DefaultTexture.RGBA = texcolor; | ||
2521 | for (uint i = 0; i < 32; i++) | ||
2522 | { | ||
2523 | if (tex.FaceTextures[i] != null) | ||
2524 | { | ||
2525 | texcolor = tex.FaceTextures[i].RGBA; | ||
2526 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2527 | tex.FaceTextures[i].RGBA = texcolor; | ||
2528 | } | ||
2529 | } | ||
2530 | texcolor = tex.DefaultTexture.RGBA; | ||
2531 | texcolor.A = (float)Math.Abs(alpha - 1); | ||
2532 | tex.DefaultTexture.RGBA = texcolor; | ||
2533 | part.UpdateTexture(tex); | ||
2534 | } | ||
2535 | } | ||
2536 | return; | ||
2537 | } | ||
2538 | else | ||
2539 | { | ||
2540 | NotImplemented("llSetLinkAlpha"); | ||
2541 | } | ||
2542 | } | ||
2543 | |||
2544 | public int llGetNumberOfPrims() | ||
2545 | { | ||
2546 | return m_host.ParentGroup.PrimCount; | ||
2547 | } | ||
2548 | |||
2549 | public string llGetNumberOfNotecardLines(string name) | ||
2550 | { | ||
2551 | NotImplemented("llGetNumberOfNotecardLines"); | ||
2552 | return ""; | ||
2553 | } | ||
2554 | |||
2555 | public LSL_Types.list llGetBoundingBox(string obj) | ||
2556 | { | ||
2557 | NotImplemented("llGetBoundingBox"); | ||
2558 | return new LSL_Types.list(); | ||
2559 | } | ||
2560 | |||
2561 | public LSL_Types.Vector3 llGetGeometricCenter() | ||
2562 | { | ||
2563 | return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | ||
2564 | } | ||
2565 | |||
2566 | public void llGetPrimitiveParams() | ||
2567 | { | ||
2568 | NotImplemented("llGetPrimitiveParams"); | ||
2569 | } | ||
2570 | |||
2571 | public string llIntegerToBase64(int number) | ||
2572 | { | ||
2573 | NotImplemented("llIntegerToBase64"); | ||
2574 | return ""; | ||
2575 | } | ||
2576 | |||
2577 | public int llBase64ToInteger(string str) | ||
2578 | { | ||
2579 | NotImplemented("llBase64ToInteger"); | ||
2580 | return 0; | ||
2581 | } | ||
2582 | |||
2583 | public double llGetGMTclock() | ||
2584 | { | ||
2585 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; | ||
2586 | } | ||
2587 | |||
2588 | public string llGetSimulatorHostname() | ||
2589 | { | ||
2590 | return System.Environment.MachineName; | ||
2591 | } | ||
2592 | |||
2593 | public void llSetLocalRot(LSL_Types.Quaternion rot) | ||
2594 | { | ||
2595 | m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
2596 | } | ||
2597 | |||
2598 | public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) | ||
2599 | { | ||
2600 | NotImplemented("llParseStringKeepNulls"); | ||
2601 | return new LSL_Types.list(); | ||
2602 | } | ||
2603 | |||
2604 | public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, | ||
2605 | LSL_Types.Quaternion rot, int param) | ||
2606 | { | ||
2607 | NotImplemented("llRezAtRoot"); | ||
2608 | } | ||
2609 | |||
2610 | public int llGetObjectPermMask(int mask) | ||
2611 | { | ||
2612 | NotImplemented("llGetObjectPermMask"); | ||
2613 | return 0; | ||
2614 | } | ||
2615 | |||
2616 | public void llSetObjectPermMask(int mask, int value) | ||
2617 | { | ||
2618 | NotImplemented("llSetObjectPermMask"); | ||
2619 | } | ||
2620 | |||
2621 | public void llGetInventoryPermMask(string item, int mask) | ||
2622 | { | ||
2623 | NotImplemented("llGetInventoryPermMask"); | ||
2624 | } | ||
2625 | |||
2626 | public void llSetInventoryPermMask(string item, int mask, int value) | ||
2627 | { | ||
2628 | NotImplemented("llSetInventoryPermMask"); | ||
2629 | } | ||
2630 | |||
2631 | public string llGetInventoryCreator(string item) | ||
2632 | { | ||
2633 | NotImplemented("llGetInventoryCreator"); | ||
2634 | return ""; | ||
2635 | } | ||
2636 | |||
2637 | public void llOwnerSay(string msg) | ||
2638 | { | ||
2639 | //temp fix so that lsl wiki examples aren't annoying to use to test other functions | ||
2640 | World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
2641 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
2642 | wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); | ||
2643 | } | ||
2644 | |||
2645 | public void llRequestSimulatorData(string simulator, int data) | ||
2646 | { | ||
2647 | NotImplemented("llRequestSimulatorData"); | ||
2648 | } | ||
2649 | |||
2650 | public void llForceMouselook(int mouselook) | ||
2651 | { | ||
2652 | NotImplemented("llForceMouselook"); | ||
2653 | } | ||
2654 | |||
2655 | public double llGetObjectMass(string id) | ||
2656 | { | ||
2657 | NotImplemented("llGetObjectMass"); | ||
2658 | return 0; | ||
2659 | } | ||
2660 | |||
2661 | public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) | ||
2662 | { | ||
2663 | return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); | ||
2664 | } | ||
2665 | |||
2666 | public void llLoadURL(string avatar_id, string message, string url) | ||
2667 | { | ||
2668 | LLUUID avatarId = new LLUUID(avatar_id); | ||
2669 | m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, | ||
2670 | url); | ||
2671 | } | ||
2672 | |||
2673 | public void llParcelMediaCommandList(LSL_Types.list commandList) | ||
2674 | { | ||
2675 | NotImplemented("llParcelMediaCommandList"); | ||
2676 | } | ||
2677 | |||
2678 | public void llParcelMediaQuery() | ||
2679 | { | ||
2680 | NotImplemented("llParcelMediaQuery"); | ||
2681 | } | ||
2682 | |||
2683 | public int llModPow(int a, int b, int c) | ||
2684 | { | ||
2685 | Int64 tmp = 0; | ||
2686 | Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); | ||
2687 | return Convert.ToInt32(tmp); | ||
2688 | } | ||
2689 | |||
2690 | public int llGetInventoryType(string name) | ||
2691 | { | ||
2692 | NotImplemented("llGetInventoryType"); | ||
2693 | return 0; | ||
2694 | } | ||
2695 | |||
2696 | public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) | ||
2697 | { | ||
2698 | NotImplemented("llSetPayPrice"); | ||
2699 | } | ||
2700 | |||
2701 | public LSL_Types.Vector3 llGetCameraPos() | ||
2702 | { | ||
2703 | NotImplemented("llGetCameraPos"); | ||
2704 | return new LSL_Types.Vector3(); | ||
2705 | } | ||
2706 | |||
2707 | public LSL_Types.Quaternion llGetCameraRot() | ||
2708 | { | ||
2709 | NotImplemented("llGetCameraRot"); | ||
2710 | return new LSL_Types.Quaternion(); | ||
2711 | } | ||
2712 | |||
2713 | public void llSetPrimURL() | ||
2714 | { | ||
2715 | NotImplemented("llSetPrimURL"); | ||
2716 | } | ||
2717 | |||
2718 | public void llRefreshPrimURL() | ||
2719 | { | ||
2720 | NotImplemented("llRefreshPrimURL"); | ||
2721 | } | ||
2722 | |||
2723 | public string llEscapeURL(string url) | ||
2724 | { | ||
2725 | try | ||
2726 | { | ||
2727 | return Uri.EscapeUriString(url); | ||
2728 | } | ||
2729 | catch (Exception ex) | ||
2730 | { | ||
2731 | return "llEscapeURL: " + ex.ToString(); | ||
2732 | } | ||
2733 | } | ||
2734 | |||
2735 | public string llUnescapeURL(string url) | ||
2736 | { | ||
2737 | try | ||
2738 | { | ||
2739 | return Uri.UnescapeDataString(url); | ||
2740 | } | ||
2741 | catch (Exception ex) | ||
2742 | { | ||
2743 | return "llUnescapeURL: " + ex.ToString(); | ||
2744 | } | ||
2745 | } | ||
2746 | |||
2747 | public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) | ||
2748 | { | ||
2749 | NotImplemented("llMapDestination"); | ||
2750 | } | ||
2751 | |||
2752 | public void llAddToLandBanList(string avatar, double hours) | ||
2753 | { | ||
2754 | NotImplemented("llAddToLandBanList"); | ||
2755 | } | ||
2756 | |||
2757 | public void llRemoveFromLandPassList(string avatar) | ||
2758 | { | ||
2759 | NotImplemented("llRemoveFromLandPassList"); | ||
2760 | } | ||
2761 | |||
2762 | public void llRemoveFromLandBanList(string avatar) | ||
2763 | { | ||
2764 | NotImplemented("llRemoveFromLandBanList"); | ||
2765 | } | ||
2766 | |||
2767 | public void llSetCameraParams(LSL_Types.list rules) | ||
2768 | { | ||
2769 | NotImplemented("llSetCameraParams"); | ||
2770 | } | ||
2771 | |||
2772 | public void llClearCameraParams() | ||
2773 | { | ||
2774 | NotImplemented("llClearCameraParams"); | ||
2775 | } | ||
2776 | |||
2777 | public double llListStatistics(int operation, LSL_Types.list src) | ||
2778 | { | ||
2779 | NotImplemented("llListStatistics"); | ||
2780 | return 0; | ||
2781 | } | ||
2782 | |||
2783 | public int llGetUnixTime() | ||
2784 | { | ||
2785 | return Util.UnixTimeSinceEpoch(); | ||
2786 | } | ||
2787 | |||
2788 | public int llGetParcelFlags(LSL_Types.Vector3 pos) | ||
2789 | { | ||
2790 | NotImplemented("llGetParcelFlags"); | ||
2791 | return 0; | ||
2792 | } | ||
2793 | |||
2794 | public int llGetRegionFlags() | ||
2795 | { | ||
2796 | NotImplemented("llGetRegionFlags"); | ||
2797 | return 0; | ||
2798 | } | ||
2799 | |||
2800 | public string llXorBase64StringsCorrect(string str1, string str2) | ||
2801 | { | ||
2802 | string ret = ""; | ||
2803 | string src1 = llBase64ToString(str1); | ||
2804 | string src2 = llBase64ToString(str2); | ||
2805 | int c = 0; | ||
2806 | for (int i = 0; i < src1.Length; i++) | ||
2807 | { | ||
2808 | ret += src1[i] ^ src2[c]; | ||
2809 | |||
2810 | c++; | ||
2811 | if (c > src2.Length) | ||
2812 | c = 0; | ||
2813 | } | ||
2814 | return llStringToBase64(ret); | ||
2815 | } | ||
2816 | |||
2817 | public string llHTTPRequest(string url, LSL_Types.list parameters, string body) | ||
2818 | { | ||
2819 | IHttpRequests httpScriptMod = | ||
2820 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
2821 | List<string> param = new List<string>(); | ||
2822 | foreach (object o in parameters.Data) | ||
2823 | { | ||
2824 | param.Add(o.ToString()); | ||
2825 | } | ||
2826 | LLUUID reqID = httpScriptMod. | ||
2827 | StartHttpRequest(m_localID, m_itemID, url, param, body); | ||
2828 | |||
2829 | if (!reqID.Equals(null)) | ||
2830 | return reqID.ToString(); | ||
2831 | else | ||
2832 | return null; | ||
2833 | } | ||
2834 | |||
2835 | public void llResetLandBanList() | ||
2836 | { | ||
2837 | NotImplemented("llResetLandBanList"); | ||
2838 | } | ||
2839 | |||
2840 | public void llResetLandPassList() | ||
2841 | { | ||
2842 | NotImplemented("llResetLandPassList"); | ||
2843 | } | ||
2844 | |||
2845 | public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) | ||
2846 | { | ||
2847 | NotImplemented("llGetParcelPrimCount"); | ||
2848 | return 0; | ||
2849 | } | ||
2850 | |||
2851 | public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) | ||
2852 | { | ||
2853 | NotImplemented("llGetParcelPrimOwners"); | ||
2854 | return new LSL_Types.list(); | ||
2855 | } | ||
2856 | |||
2857 | public int llGetObjectPrimCount(string object_id) | ||
2858 | { | ||
2859 | SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); | ||
2860 | if (part == null) | ||
2861 | { | ||
2862 | return 0; | ||
2863 | } | ||
2864 | else | ||
2865 | { | ||
2866 | return part.ParentGroup.Children.Count; | ||
2867 | } | ||
2868 | } | ||
2869 | |||
2870 | public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) | ||
2871 | { | ||
2872 | // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation | ||
2873 | // Which probably will be irrelevent in OpenSim.... | ||
2874 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
2875 | float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; | ||
2876 | if (land == null) | ||
2877 | { | ||
2878 | return 0; | ||
2879 | } | ||
2880 | if (sim_wide == 1) | ||
2881 | { | ||
2882 | decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; | ||
2883 | return (int)v; | ||
2884 | } | ||
2885 | else | ||
2886 | { | ||
2887 | decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; | ||
2888 | return (int)v; | ||
2889 | } | ||
2890 | |||
2891 | } | ||
2892 | |||
2893 | public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) | ||
2894 | { | ||
2895 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
2896 | if (land == null) | ||
2897 | { | ||
2898 | return new LSL_Types.list(0); | ||
2899 | } | ||
2900 | LSL_Types.list ret = new LSL_Types.list(); | ||
2901 | foreach (object o in param.Data) | ||
2902 | { | ||
2903 | switch (o.ToString()) | ||
2904 | { | ||
2905 | case "0": | ||
2906 | ret = ret + new LSL_Types.list(land.landName); | ||
2907 | break; | ||
2908 | case "1": | ||
2909 | ret = ret + new LSL_Types.list(land.landDesc); | ||
2910 | break; | ||
2911 | case "2": | ||
2912 | ret = ret + new LSL_Types.list(land.ownerID.ToString()); | ||
2913 | break; | ||
2914 | case "3": | ||
2915 | ret = ret + new LSL_Types.list(land.groupID.ToString()); | ||
2916 | break; | ||
2917 | case "4": | ||
2918 | ret = ret + new LSL_Types.list(land.area); | ||
2919 | break; | ||
2920 | default: | ||
2921 | ret = ret + new LSL_Types.list(0); | ||
2922 | break; | ||
2923 | } | ||
2924 | } | ||
2925 | return ret; | ||
2926 | } | ||
2927 | |||
2928 | // | ||
2929 | // OpenSim functions | ||
2930 | // | ||
2931 | public int osTerrainSetHeight(int x, int y, double val) | ||
2932 | { | ||
2933 | if (x > 255 || x < 0 || y > 255 || y < 0) | ||
2934 | LSLError("osTerrainSetHeight: Coordinate out of bounds"); | ||
2935 | |||
2936 | if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) | ||
2937 | { | ||
2938 | World.Terrain.Set(x, y, val); | ||
2939 | return 1; | ||
2940 | } | ||
2941 | else | ||
2942 | { | ||
2943 | return 0; | ||
2944 | } | ||
2945 | } | ||
2946 | |||
2947 | public double osTerrainGetHeight(int x, int y) | ||
2948 | { | ||
2949 | if (x > 255 || x < 0 || y > 255 || y < 0) | ||
2950 | LSLError("osTerrainGetHeight: Coordinate out of bounds"); | ||
2951 | |||
2952 | return World.Terrain.GetHeight(x, y); | ||
2953 | } | ||
2954 | |||
2955 | public int osRegionRestart(double seconds) | ||
2956 | { | ||
2957 | if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) | ||
2958 | { | ||
2959 | World.Restart((float)seconds); | ||
2960 | return 1; | ||
2961 | } | ||
2962 | else | ||
2963 | { | ||
2964 | return 0; | ||
2965 | } | ||
2966 | } | ||
2967 | |||
2968 | public void osRegionNotice(string msg) | ||
2969 | { | ||
2970 | World.SendGeneralAlert(msg); | ||
2971 | } | ||
2972 | |||
2973 | public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, | ||
2974 | int timer) | ||
2975 | { | ||
2976 | if (dynamicID == "") | ||
2977 | { | ||
2978 | IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); | ||
2979 | LLUUID createdTexture = | ||
2980 | textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, | ||
2981 | extraParams, timer); | ||
2982 | return createdTexture.ToString(); | ||
2983 | } | ||
2984 | else | ||
2985 | { | ||
2986 | //TODO update existing dynamic textures | ||
2987 | } | ||
2988 | |||
2989 | return LLUUID.Zero.ToString(); | ||
2990 | } | ||
2991 | |||
2992 | private void NotImplemented(string Command) | ||
2993 | { | ||
2994 | if (throwErrorOnNotImplemented) | ||
2995 | throw new NotImplementedException("Command not implemented: " + Command); | ||
2996 | } | ||
2997 | |||
2998 | private void LSLError(string msg) | ||
2999 | { | ||
3000 | throw new Exception("LSL Runtime Error: " + msg); | ||
3001 | } | ||
3002 | } | ||
3003 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs new file mode 100644 index 0000000..4eea69a --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
@@ -0,0 +1,238 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Region.ScriptEngine.Common; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
36 | { | ||
37 | public class AppDomainManager | ||
38 | { | ||
39 | |||
40 | // | ||
41 | // This class does AppDomain handling and loading/unloading of scripts in it. | ||
42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | ||
43 | // | ||
44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | ||
45 | // 2. Load scripts into AppDomain | ||
46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | ||
47 | // 4. Unload AppDomain completely when all scripts in it has stopped | ||
48 | // | ||
49 | |||
50 | |||
51 | private int maxScriptsPerAppDomain = 1; | ||
52 | |||
53 | /// <summary> | ||
54 | /// Internal list of all AppDomains | ||
55 | /// </summary> | ||
56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Structure to keep track of data around AppDomain | ||
60 | /// </summary> | ||
61 | private class AppDomainStructure | ||
62 | { | ||
63 | /// <summary> | ||
64 | /// The AppDomain itself | ||
65 | /// </summary> | ||
66 | public AppDomain CurrentAppDomain; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Number of scripts loaded into AppDomain | ||
70 | /// </summary> | ||
71 | public int ScriptsLoaded; | ||
72 | |||
73 | /// <summary> | ||
74 | /// Number of dead scripts | ||
75 | /// </summary> | ||
76 | public int ScriptsWaitingUnload; | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Current AppDomain | ||
81 | /// </summary> | ||
82 | private AppDomainStructure currentAD; | ||
83 | |||
84 | private object getLock = new object(); // Mutex | ||
85 | private object freeLock = new object(); // Mutex | ||
86 | |||
87 | //private ScriptEngine m_scriptEngine; | ||
88 | //public AppDomainManager(ScriptEngine scriptEngine) | ||
89 | public AppDomainManager() | ||
90 | { | ||
91 | //m_scriptEngine = scriptEngine; | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// Find a free AppDomain, creating one if necessary | ||
96 | /// </summary> | ||
97 | /// <returns>Free AppDomain</returns> | ||
98 | private AppDomainStructure GetFreeAppDomain() | ||
99 | { | ||
100 | Console.WriteLine("Finding free AppDomain"); | ||
101 | lock (getLock) | ||
102 | { | ||
103 | // Current full? | ||
104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
105 | { | ||
106 | // Add it to AppDomains list and empty current | ||
107 | appDomains.Add(currentAD); | ||
108 | currentAD = null; | ||
109 | } | ||
110 | // No current | ||
111 | if (currentAD == null) | ||
112 | { | ||
113 | // Create a new current AppDomain | ||
114 | currentAD = new AppDomainStructure(); | ||
115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
116 | } | ||
117 | |||
118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | ||
119 | return currentAD; | ||
120 | } // lock | ||
121 | } | ||
122 | |||
123 | private int AppDomainNameCount; | ||
124 | |||
125 | /// <summary> | ||
126 | /// Create and prepare a new AppDomain for scripts | ||
127 | /// </summary> | ||
128 | /// <returns>The new AppDomain</returns> | ||
129 | private AppDomain PrepareNewAppDomain() | ||
130 | { | ||
131 | // Create and prepare a new AppDomain | ||
132 | AppDomainNameCount++; | ||
133 | // TODO: Currently security match current appdomain | ||
134 | |||
135 | // Construct and initialize settings for a second AppDomain. | ||
136 | AppDomainSetup ads = new AppDomainSetup(); | ||
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
138 | ads.DisallowBindingRedirects = false; | ||
139 | ads.DisallowCodeDownload = true; | ||
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | ||
141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | ||
142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
143 | |||
144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | ||
145 | Console.WriteLine("Loading: " + | ||
146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | ||
147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | ||
148 | |||
149 | // Return the new AppDomain | ||
150 | return AD; | ||
151 | } | ||
152 | |||
153 | /// <summary> | ||
154 | /// Unload appdomains that are full and have only dead scripts | ||
155 | /// </summary> | ||
156 | private void UnloadAppDomains() | ||
157 | { | ||
158 | lock (freeLock) | ||
159 | { | ||
160 | // Go through all | ||
161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
162 | { | ||
163 | // Don't process current AppDomain | ||
164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
165 | { | ||
166 | // Not current AppDomain | ||
167 | // Is number of unloaded bigger or equal to number of loaded? | ||
168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
169 | { | ||
170 | Console.WriteLine("Found empty AppDomain, unloading"); | ||
171 | // Remove from internal list | ||
172 | appDomains.Remove(ads); | ||
173 | #if DEBUG | ||
174 | long m = GC.GetTotalMemory(true); | ||
175 | #endif | ||
176 | // Unload | ||
177 | AppDomain.Unload(ads.CurrentAppDomain); | ||
178 | #if DEBUG | ||
179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | ||
180 | " bytes of memory"); | ||
181 | #endif | ||
182 | } | ||
183 | } | ||
184 | } // foreach | ||
185 | } // lock | ||
186 | } | ||
187 | |||
188 | |||
189 | public IScript LoadScript(string FileName) | ||
190 | { | ||
191 | // Find next available AppDomain to put it in | ||
192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | ||
193 | |||
194 | Console.WriteLine("Loading into AppDomain: " + FileName); | ||
195 | IScript mbrt = | ||
196 | (IScript) | ||
197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | ||
198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | ||
199 | FreeAppDomain.ScriptsLoaded++; | ||
200 | |||
201 | return mbrt; | ||
202 | } | ||
203 | |||
204 | |||
205 | /// <summary> | ||
206 | /// Increase "dead script" counter for an AppDomain | ||
207 | /// </summary> | ||
208 | /// <param name="ad"></param> | ||
209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | ||
210 | public void StopScript(AppDomain ad) | ||
211 | { | ||
212 | lock (freeLock) | ||
213 | { | ||
214 | Console.WriteLine("Stopping script in AppDomain"); | ||
215 | // Check if it is current AppDomain | ||
216 | if (currentAD.CurrentAppDomain == ad) | ||
217 | { | ||
218 | // Yes - increase | ||
219 | currentAD.ScriptsWaitingUnload++; | ||
220 | return; | ||
221 | } | ||
222 | |||
223 | // Lopp through all AppDomains | ||
224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
225 | { | ||
226 | if (ads.CurrentAppDomain == ad) | ||
227 | { | ||
228 | // Found it | ||
229 | ads.ScriptsWaitingUnload++; | ||
230 | break; | ||
231 | } | ||
232 | } // foreach | ||
233 | } // lock | ||
234 | |||
235 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
236 | } | ||
237 | } | ||
238 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs new file mode 100644 index 0000000..00ea078 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs | |||
@@ -0,0 +1,57 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
30 | { | ||
31 | public static class Common | ||
32 | { | ||
33 | public static bool debug = true; | ||
34 | public static ScriptEngine mySE; | ||
35 | |||
36 | // This class just contains some static log stuff used for debugging. | ||
37 | |||
38 | //public delegate void SendToDebugEventDelegate(string Message); | ||
39 | //public delegate void SendToLogEventDelegate(string Message); | ||
40 | //static public event SendToDebugEventDelegate SendToDebugEvent; | ||
41 | //static public event SendToLogEventDelegate SendToLogEvent; | ||
42 | |||
43 | public static void SendToDebug(string Message) | ||
44 | { | ||
45 | //if (Debug == true) | ||
46 | mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); | ||
47 | //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | ||
48 | } | ||
49 | |||
50 | public static void SendToLog(string Message) | ||
51 | { | ||
52 | //if (Debug == true) | ||
53 | mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); | ||
54 | //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); | ||
55 | } | ||
56 | } | ||
57 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs new file mode 100644 index 0000000..a5ad911 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -0,0 +1,259 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using libsecondlife; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | ||
37 | /// </summary> | ||
38 | [Serializable] | ||
39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | ||
40 | { | ||
41 | |||
42 | // | ||
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | ||
44 | // This class needs a bit of explaining: | ||
45 | // | ||
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | ||
47 | // | ||
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | ||
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | ||
50 | // It will then be delivered to the script by EventQueueManager. | ||
51 | // | ||
52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | ||
53 | // | ||
54 | |||
55 | |||
56 | private ScriptEngine myScriptEngine; | ||
57 | //public IScriptHost TEMP_OBJECT_ID; | ||
58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | ||
59 | { | ||
60 | myScriptEngine = _ScriptEngine; | ||
61 | |||
62 | // Hook up to events from OpenSim | ||
63 | // We may not want to do it because someone is controlling us and will deliver events to us | ||
64 | if (performHookUp) | ||
65 | { | ||
66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | ||
67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | ||
69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | ||
70 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | ||
75 | { | ||
76 | // Add to queue for all scripts in ObjectID object | ||
77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | ||
78 | } | ||
79 | |||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | ||
81 | { | ||
82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | ||
83 | script.Length); | ||
84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | ||
85 | } | ||
86 | |||
87 | public void OnRemoveScript(uint localID, LLUUID itemID) | ||
88 | { | ||
89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | ||
90 | myScriptEngine.m_ScriptManager.StopScript( | ||
91 | localID, | ||
92 | itemID | ||
93 | ); | ||
94 | } | ||
95 | |||
96 | // TODO: Replace placeholders below | ||
97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | ||
98 | // These needs to be hooked up to OpenSim during init of this class | ||
99 | // then queued in EventQueueManager. | ||
100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | ||
101 | |||
102 | public void state_exit(uint localID, LLUUID itemID) | ||
103 | { | ||
104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | ||
105 | } | ||
106 | |||
107 | public void touch(uint localID, LLUUID itemID) | ||
108 | { | ||
109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | ||
110 | } | ||
111 | |||
112 | public void touch_end(uint localID, LLUUID itemID) | ||
113 | { | ||
114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | ||
115 | } | ||
116 | |||
117 | public void collision_start(uint localID, LLUUID itemID) | ||
118 | { | ||
119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | ||
120 | } | ||
121 | |||
122 | public void collision(uint localID, LLUUID itemID) | ||
123 | { | ||
124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | ||
125 | } | ||
126 | |||
127 | public void collision_end(uint localID, LLUUID itemID) | ||
128 | { | ||
129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | ||
130 | } | ||
131 | |||
132 | public void land_collision_start(uint localID, LLUUID itemID) | ||
133 | { | ||
134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | ||
135 | } | ||
136 | |||
137 | public void land_collision(uint localID, LLUUID itemID) | ||
138 | { | ||
139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | ||
140 | } | ||
141 | |||
142 | public void land_collision_end(uint localID, LLUUID itemID) | ||
143 | { | ||
144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | ||
145 | } | ||
146 | |||
147 | // Handled by long commands | ||
148 | public void timer(uint localID, LLUUID itemID) | ||
149 | { | ||
150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | ||
151 | } | ||
152 | |||
153 | public void listen(uint localID, LLUUID itemID) | ||
154 | { | ||
155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | ||
156 | } | ||
157 | |||
158 | public void on_rez(uint localID, LLUUID itemID) | ||
159 | { | ||
160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | ||
161 | } | ||
162 | |||
163 | public void sensor(uint localID, LLUUID itemID) | ||
164 | { | ||
165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | ||
166 | } | ||
167 | |||
168 | public void no_sensor(uint localID, LLUUID itemID) | ||
169 | { | ||
170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | ||
171 | } | ||
172 | |||
173 | public void control(uint localID, LLUUID itemID) | ||
174 | { | ||
175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | ||
176 | } | ||
177 | |||
178 | public void money(uint localID, LLUUID itemID) | ||
179 | { | ||
180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | ||
181 | } | ||
182 | |||
183 | public void email(uint localID, LLUUID itemID) | ||
184 | { | ||
185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | ||
186 | } | ||
187 | |||
188 | public void at_target(uint localID, LLUUID itemID) | ||
189 | { | ||
190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | ||
191 | } | ||
192 | |||
193 | public void not_at_target(uint localID, LLUUID itemID) | ||
194 | { | ||
195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | ||
196 | } | ||
197 | |||
198 | public void at_rot_target(uint localID, LLUUID itemID) | ||
199 | { | ||
200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | ||
201 | } | ||
202 | |||
203 | public void not_at_rot_target(uint localID, LLUUID itemID) | ||
204 | { | ||
205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | ||
206 | } | ||
207 | |||
208 | public void run_time_permissions(uint localID, LLUUID itemID) | ||
209 | { | ||
210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | ||
211 | } | ||
212 | |||
213 | public void changed(uint localID, LLUUID itemID) | ||
214 | { | ||
215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | ||
216 | } | ||
217 | |||
218 | public void attach(uint localID, LLUUID itemID) | ||
219 | { | ||
220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | ||
221 | } | ||
222 | |||
223 | public void dataserver(uint localID, LLUUID itemID) | ||
224 | { | ||
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | ||
226 | } | ||
227 | |||
228 | public void link_message(uint localID, LLUUID itemID) | ||
229 | { | ||
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | ||
231 | } | ||
232 | |||
233 | public void moving_start(uint localID, LLUUID itemID) | ||
234 | { | ||
235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | ||
236 | } | ||
237 | |||
238 | public void moving_end(uint localID, LLUUID itemID) | ||
239 | { | ||
240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | ||
241 | } | ||
242 | |||
243 | public void object_rez(uint localID, LLUUID itemID) | ||
244 | { | ||
245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | ||
246 | } | ||
247 | |||
248 | public void remote_data(uint localID, LLUUID itemID) | ||
249 | { | ||
250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | ||
251 | } | ||
252 | |||
253 | // Handled by long commands | ||
254 | public void http_response(uint localID, LLUUID itemID) | ||
255 | { | ||
256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | ||
257 | } | ||
258 | } | ||
259 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs new file mode 100644 index 0000000..62194df --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -0,0 +1,363 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Threading; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
36 | |||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// EventQueueManager handles event queues | ||
41 | /// Events are queued and executed in separate thread | ||
42 | /// </summary> | ||
43 | [Serializable] | ||
44 | public class EventQueueManager | ||
45 | { | ||
46 | |||
47 | // | ||
48 | // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". | ||
49 | // | ||
50 | // Class purpose is to queue and execute functions that are received by "EventManager": | ||
51 | // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. | ||
52 | // - allowing us to prioritize and control execution of script functions. | ||
53 | // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. | ||
54 | // | ||
55 | // 1. Hold an execution queue for scripts | ||
56 | // 2. Use threads to process queue, each thread executes one script function on each pass. | ||
57 | // 3. Catch any script error and process it | ||
58 | // | ||
59 | // | ||
60 | // Notes: | ||
61 | // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. | ||
62 | // Not noticeable unless server is under high load. | ||
63 | // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, | ||
64 | // increase number of threads to allow more concurrent script executions in OpenSim. | ||
65 | // | ||
66 | |||
67 | |||
68 | /// <summary> | ||
69 | /// List of threads processing event queue | ||
70 | /// </summary> | ||
71 | private List<Thread> eventQueueThreads = new List<Thread>(); | ||
72 | |||
73 | private object queueLock = new object(); // Mutex lock object | ||
74 | |||
75 | /// <summary> | ||
76 | /// How many ms to sleep if queue is empty | ||
77 | /// </summary> | ||
78 | private int nothingToDoSleepms = 50; | ||
79 | |||
80 | /// <summary> | ||
81 | /// How many threads to process queue with | ||
82 | /// </summary> | ||
83 | private int numberOfThreads = 2; | ||
84 | |||
85 | /// <summary> | ||
86 | /// Queue containing events waiting to be executed | ||
87 | /// </summary> | ||
88 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | ||
89 | |||
90 | /// <summary> | ||
91 | /// Queue item structure | ||
92 | /// </summary> | ||
93 | private struct QueueItemStruct | ||
94 | { | ||
95 | public uint localID; | ||
96 | public LLUUID itemID; | ||
97 | public string functionName; | ||
98 | public object[] param; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// List of localID locks for mutex processing of script events | ||
103 | /// </summary> | ||
104 | private List<uint> objectLocks = new List<uint>(); | ||
105 | |||
106 | private object tryLockLock = new object(); // Mutex lock object | ||
107 | |||
108 | private ScriptEngine m_ScriptEngine; | ||
109 | |||
110 | public EventQueueManager(ScriptEngine _ScriptEngine) | ||
111 | { | ||
112 | m_ScriptEngine = _ScriptEngine; | ||
113 | |||
114 | // | ||
115 | // Start event queue processing threads (worker threads) | ||
116 | // | ||
117 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) | ||
118 | { | ||
119 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | ||
120 | eventQueueThreads.Add(EventQueueThread); | ||
121 | EventQueueThread.IsBackground = true; | ||
122 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | ||
123 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | ||
124 | EventQueueThread.Start(); | ||
125 | } | ||
126 | } | ||
127 | |||
128 | ~EventQueueManager() | ||
129 | { | ||
130 | // Kill worker threads | ||
131 | foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) | ||
132 | { | ||
133 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | ||
134 | { | ||
135 | try | ||
136 | { | ||
137 | EventQueueThread.Abort(); | ||
138 | EventQueueThread.Join(); | ||
139 | } | ||
140 | catch (Exception) | ||
141 | { | ||
142 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); | ||
143 | } | ||
144 | } | ||
145 | } | ||
146 | eventQueueThreads.Clear(); | ||
147 | // Todo: Clean up our queues | ||
148 | eventQueue.Clear(); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Queue processing thread loop | ||
153 | /// </summary> | ||
154 | private void EventQueueThreadLoop() | ||
155 | { | ||
156 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); | ||
157 | try | ||
158 | { | ||
159 | QueueItemStruct BlankQIS = new QueueItemStruct(); | ||
160 | while (true) | ||
161 | { | ||
162 | try | ||
163 | { | ||
164 | QueueItemStruct QIS = BlankQIS; | ||
165 | bool GotItem = false; | ||
166 | |||
167 | if (eventQueue.Count == 0) | ||
168 | { | ||
169 | // Nothing to do? Sleep a bit waiting for something to do | ||
170 | Thread.Sleep(nothingToDoSleepms); | ||
171 | } | ||
172 | else | ||
173 | { | ||
174 | // Something in queue, process | ||
175 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | ||
176 | |||
177 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | ||
178 | lock (queueLock) | ||
179 | { | ||
180 | GotItem = false; | ||
181 | for (int qc = 0; qc < eventQueue.Count; qc++) | ||
182 | { | ||
183 | // Get queue item | ||
184 | QIS = eventQueue.Dequeue(); | ||
185 | |||
186 | // Check if object is being processed by someone else | ||
187 | if (TryLock(QIS.localID) == false) | ||
188 | { | ||
189 | // Object is already being processed, requeue it | ||
190 | eventQueue.Enqueue(QIS); | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | // We have lock on an object and can process it | ||
195 | GotItem = true; | ||
196 | break; | ||
197 | } | ||
198 | } // go through queue | ||
199 | } // lock | ||
200 | |||
201 | if (GotItem == true) | ||
202 | { | ||
203 | // Execute function | ||
204 | try | ||
205 | { | ||
206 | #if DEBUG | ||
207 | m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" | ||
208 | + "QIS.localID: " + QIS.localID | ||
209 | + ", QIS.itemID: " + QIS.itemID | ||
210 | + ", QIS.functionName: " + QIS.functionName); | ||
211 | #endif | ||
212 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, | ||
213 | QIS.functionName, QIS.param); | ||
214 | } | ||
215 | catch (Exception e) | ||
216 | { | ||
217 | // DISPLAY ERROR INWORLD | ||
218 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; | ||
219 | //if (e.InnerException != null) | ||
220 | //{ | ||
221 | // Send inner exception | ||
222 | text += e.InnerException.Message.ToString(); | ||
223 | //} | ||
224 | //else | ||
225 | //{ | ||
226 | text += "\r\n"; | ||
227 | // Send normal | ||
228 | text += e.Message.ToString(); | ||
229 | //} | ||
230 | try | ||
231 | { | ||
232 | if (text.Length > 1500) | ||
233 | text = text.Substring(0, 1500); | ||
234 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
235 | //if (m_host != null) | ||
236 | //{ | ||
237 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, | ||
238 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
239 | } | ||
240 | catch | ||
241 | { | ||
242 | //} | ||
243 | //else | ||
244 | //{ | ||
245 | // T oconsole | ||
246 | m_ScriptEngine.Log.Error("ScriptEngine", | ||
247 | "Unable to send text in-world:\r\n" + text); | ||
248 | } | ||
249 | } | ||
250 | finally | ||
251 | { | ||
252 | ReleaseLock(QIS.localID); | ||
253 | } | ||
254 | } | ||
255 | } // Something in queue | ||
256 | } | ||
257 | catch (ThreadAbortException tae) | ||
258 | { | ||
259 | throw tae; | ||
260 | } | ||
261 | catch (Exception e) | ||
262 | { | ||
263 | m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); | ||
264 | } | ||
265 | } // while | ||
266 | } // try | ||
267 | catch (ThreadAbortException) | ||
268 | { | ||
269 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); | ||
270 | } | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Try to get a mutex lock on localID | ||
275 | /// </summary> | ||
276 | /// <param name="localID"></param> | ||
277 | /// <returns></returns> | ||
278 | private bool TryLock(uint localID) | ||
279 | { | ||
280 | lock (tryLockLock) | ||
281 | { | ||
282 | if (objectLocks.Contains(localID) == true) | ||
283 | { | ||
284 | return false; | ||
285 | } | ||
286 | else | ||
287 | { | ||
288 | objectLocks.Add(localID); | ||
289 | return true; | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// Release mutex lock on localID | ||
296 | /// </summary> | ||
297 | /// <param name="localID"></param> | ||
298 | private void ReleaseLock(uint localID) | ||
299 | { | ||
300 | lock (tryLockLock) | ||
301 | { | ||
302 | if (objectLocks.Contains(localID) == true) | ||
303 | { | ||
304 | objectLocks.Remove(localID); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | |||
309 | |||
310 | /// <summary> | ||
311 | /// Add event to event execution queue | ||
312 | /// </summary> | ||
313 | /// <param name="localID"></param> | ||
314 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | ||
315 | /// <param name="param">Array of parameters to match event mask</param> | ||
316 | public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) | ||
317 | { | ||
318 | // Determine all scripts in Object and add to their queue | ||
319 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); | ||
320 | |||
321 | |||
322 | // Do we have any scripts in this object at all? If not, return | ||
323 | if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) | ||
324 | { | ||
325 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); | ||
326 | return; | ||
327 | } | ||
328 | |||
329 | Dictionary<LLUUID, IScript>.KeyCollection scriptKeys = | ||
330 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | ||
331 | |||
332 | foreach (LLUUID itemID in scriptKeys) | ||
333 | { | ||
334 | // Add to each script in that object | ||
335 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | ||
336 | AddToScriptQueue(localID, itemID, FunctionName, param); | ||
337 | } | ||
338 | } | ||
339 | |||
340 | /// <summary> | ||
341 | /// Add event to event execution queue | ||
342 | /// </summary> | ||
343 | /// <param name="localID"></param> | ||
344 | /// <param name="itemID"></param> | ||
345 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | ||
346 | /// <param name="param">Array of parameters to match event mask</param> | ||
347 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) | ||
348 | { | ||
349 | lock (queueLock) | ||
350 | { | ||
351 | // Create a structure and add data | ||
352 | QueueItemStruct QIS = new QueueItemStruct(); | ||
353 | QIS.localID = localID; | ||
354 | QIS.itemID = itemID; | ||
355 | QIS.functionName = FunctionName; | ||
356 | QIS.param = param; | ||
357 | |||
358 | // Add it to queue | ||
359 | eventQueue.Enqueue(QIS); | ||
360 | } | ||
361 | } | ||
362 | } | ||
363 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs new file mode 100644 index 0000000..94241eb --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs | |||
@@ -0,0 +1,295 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Threading; | ||
32 | using libsecondlife; | ||
33 | using OpenSim.Region.Environment.Interfaces; | ||
34 | using OpenSim.Region.Environment.Modules; | ||
35 | |||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | ||
40 | /// </summary> | ||
41 | public class LSLLongCmdHandler | ||
42 | { | ||
43 | private Thread cmdHandlerThread; | ||
44 | private int cmdHandlerThreadCycleSleepms = 100; | ||
45 | |||
46 | private ScriptEngine m_ScriptEngine; | ||
47 | |||
48 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | ||
49 | { | ||
50 | m_ScriptEngine = _ScriptEngine; | ||
51 | |||
52 | // Start the thread that will be doing the work | ||
53 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | ||
54 | cmdHandlerThread.Name = "CmdHandlerThread"; | ||
55 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
56 | cmdHandlerThread.IsBackground = true; | ||
57 | cmdHandlerThread.Start(); | ||
58 | } | ||
59 | |||
60 | ~LSLLongCmdHandler() | ||
61 | { | ||
62 | // Shut down thread | ||
63 | try | ||
64 | { | ||
65 | if (cmdHandlerThread != null) | ||
66 | { | ||
67 | if (cmdHandlerThread.IsAlive == true) | ||
68 | { | ||
69 | cmdHandlerThread.Abort(); | ||
70 | cmdHandlerThread.Join(); | ||
71 | } | ||
72 | } | ||
73 | } | ||
74 | catch | ||
75 | { | ||
76 | } | ||
77 | } | ||
78 | |||
79 | private void CmdHandlerThreadLoop() | ||
80 | { | ||
81 | while (true) | ||
82 | { | ||
83 | // Check timers | ||
84 | CheckTimerEvents(); | ||
85 | Thread.Sleep(25); | ||
86 | // Check HttpRequests | ||
87 | CheckHttpRequests(); | ||
88 | Thread.Sleep(25); | ||
89 | // Check XMLRPCRequests | ||
90 | CheckXMLRPCRequests(); | ||
91 | Thread.Sleep(25); | ||
92 | // Check Listeners | ||
93 | CheckListeners(); | ||
94 | Thread.Sleep(25); | ||
95 | |||
96 | // Sleep before next cycle | ||
97 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Remove a specific script (and all its pending commands) | ||
103 | /// </summary> | ||
104 | /// <param name="m_localID"></param> | ||
105 | /// <param name="m_itemID"></param> | ||
106 | public void RemoveScript(uint localID, LLUUID itemID) | ||
107 | { | ||
108 | // Remove a specific script | ||
109 | |||
110 | // Remove from: Timers | ||
111 | UnSetTimerEvents(localID, itemID); | ||
112 | // Remove from: HttpRequest | ||
113 | IHttpRequests iHttpReq = | ||
114 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
115 | iHttpReq.StopHttpRequest(localID, itemID); | ||
116 | } | ||
117 | |||
118 | #region TIMER | ||
119 | |||
120 | // | ||
121 | // TIMER | ||
122 | // | ||
123 | private class TimerClass | ||
124 | { | ||
125 | public uint localID; | ||
126 | public LLUUID itemID; | ||
127 | public double interval; | ||
128 | public DateTime next; | ||
129 | } | ||
130 | |||
131 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
132 | private object TimerListLock = new object(); | ||
133 | |||
134 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | ||
135 | { | ||
136 | Console.WriteLine("SetTimerEvent"); | ||
137 | |||
138 | // Always remove first, in case this is a re-set | ||
139 | UnSetTimerEvents(m_localID, m_itemID); | ||
140 | if (sec == 0) // Disabling timer | ||
141 | return; | ||
142 | |||
143 | // Add to timer | ||
144 | TimerClass ts = new TimerClass(); | ||
145 | ts.localID = m_localID; | ||
146 | ts.itemID = m_itemID; | ||
147 | ts.interval = sec; | ||
148 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
149 | lock (TimerListLock) | ||
150 | { | ||
151 | Timers.Add(ts); | ||
152 | } | ||
153 | } | ||
154 | |||
155 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | ||
156 | { | ||
157 | // Remove from timer | ||
158 | lock (TimerListLock) | ||
159 | { | ||
160 | List<TimerClass> NewTimers = new List<TimerClass>(); | ||
161 | foreach (TimerClass ts in Timers) | ||
162 | { | ||
163 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
164 | { | ||
165 | NewTimers.Add(ts); | ||
166 | } | ||
167 | } | ||
168 | Timers.Clear(); | ||
169 | Timers = NewTimers; | ||
170 | } | ||
171 | } | ||
172 | |||
173 | public void CheckTimerEvents() | ||
174 | { | ||
175 | // Nothing to do here? | ||
176 | if (Timers.Count == 0) | ||
177 | return; | ||
178 | |||
179 | lock (TimerListLock) | ||
180 | { | ||
181 | // Go through all timers | ||
182 | foreach (TimerClass ts in Timers) | ||
183 | { | ||
184 | // Time has passed? | ||
185 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
186 | { | ||
187 | // Add it to queue | ||
188 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", | ||
189 | new object[] {}); | ||
190 | // set next interval | ||
191 | |||
192 | |||
193 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
194 | } | ||
195 | } | ||
196 | } // lock | ||
197 | } | ||
198 | |||
199 | #endregion | ||
200 | |||
201 | #region HTTP REQUEST | ||
202 | |||
203 | public void CheckHttpRequests() | ||
204 | { | ||
205 | if (m_ScriptEngine.World == null) | ||
206 | return; | ||
207 | |||
208 | IHttpRequests iHttpReq = | ||
209 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
210 | |||
211 | HttpRequestClass httpInfo = null; | ||
212 | |||
213 | if (iHttpReq != null) | ||
214 | httpInfo = iHttpReq.GetNextCompletedRequest(); | ||
215 | |||
216 | while (httpInfo != null) | ||
217 | { | ||
218 | //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); | ||
219 | |||
220 | // Deliver data to prim's remote_data handler | ||
221 | // | ||
222 | // TODO: Returning null for metadata, since the lsl function | ||
223 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not | ||
224 | // implemented here yet anyway. Should be fixed if/when maxsize | ||
225 | // is supported | ||
226 | |||
227 | object[] resobj = new object[] | ||
228 | { | ||
229 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body | ||
230 | }; | ||
231 | |||
232 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | ||
233 | httpInfo.localID, httpInfo.itemID, "http_response", resobj | ||
234 | ); | ||
235 | |||
236 | httpInfo.Stop(); | ||
237 | httpInfo = null; | ||
238 | |||
239 | httpInfo = iHttpReq.GetNextCompletedRequest(); | ||
240 | } | ||
241 | } | ||
242 | |||
243 | #endregion | ||
244 | |||
245 | public void CheckXMLRPCRequests() | ||
246 | { | ||
247 | if (m_ScriptEngine.World == null) | ||
248 | return; | ||
249 | |||
250 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
251 | |||
252 | if (xmlrpc != null) | ||
253 | { | ||
254 | while (xmlrpc.hasRequests()) | ||
255 | { | ||
256 | RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); | ||
257 | //Console.WriteLine("PICKED REQUEST"); | ||
258 | |||
259 | //Deliver data to prim's remote_data handler | ||
260 | object[] resobj = new object[] | ||
261 | { | ||
262 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", | ||
263 | rInfo.GetIntValue(), | ||
264 | rInfo.GetStrVal() | ||
265 | }; | ||
266 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | ||
267 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj | ||
268 | ); | ||
269 | } | ||
270 | } | ||
271 | } | ||
272 | |||
273 | public void CheckListeners() | ||
274 | { | ||
275 | if (m_ScriptEngine.World == null) | ||
276 | return; | ||
277 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
278 | |||
279 | while (comms.HasMessages()) | ||
280 | { | ||
281 | ListenerInfo lInfo = comms.GetNextMessage(); | ||
282 | |||
283 | //Deliver data to prim's listen handler | ||
284 | object[] resobj = new object[] | ||
285 | { | ||
286 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | ||
287 | }; | ||
288 | |||
289 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | ||
290 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj | ||
291 | ); | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs new file mode 100644 index 0000000..9637252 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | using OpenSim.Region.ScriptEngine.Common; | ||
35 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
36 | |||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This is the root object for ScriptEngine. Objects access each other trough this class. | ||
41 | /// </summary> | ||
42 | /// | ||
43 | [Serializable] | ||
44 | public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine | ||
45 | { | ||
46 | public Scene World; | ||
47 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | ||
48 | public EventQueueManager m_EventQueueManager; // Executes events | ||
49 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | ||
50 | public AppDomainManager m_AppDomainManager; | ||
51 | public LSLLongCmdHandler m_LSLLongCmdHandler; | ||
52 | |||
53 | public ScriptManager GetScriptManager() | ||
54 | { | ||
55 | return _GetScriptManager(); | ||
56 | } | ||
57 | public abstract ScriptManager _GetScriptManager(); | ||
58 | |||
59 | private LogBase m_log; | ||
60 | |||
61 | public ScriptEngine() | ||
62 | { | ||
63 | //Common.SendToDebug("ScriptEngine Object Initialized"); | ||
64 | Common.mySE = this; | ||
65 | } | ||
66 | |||
67 | public LogBase Log | ||
68 | { | ||
69 | get { return m_log; } | ||
70 | } | ||
71 | |||
72 | public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) | ||
73 | { | ||
74 | World = Sceneworld; | ||
75 | m_log = logger; | ||
76 | |||
77 | Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); | ||
78 | |||
79 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | ||
80 | |||
81 | // Create all objects we'll be using | ||
82 | m_EventQueueManager = new EventQueueManager(this); | ||
83 | m_EventManager = new EventManager(this, HookUpToServer); | ||
84 | m_ScriptManager = newScriptManager; | ||
85 | //m_ScriptManager = new ScriptManager(this); | ||
86 | m_AppDomainManager = new AppDomainManager(); | ||
87 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
88 | |||
89 | // Should we iterate the region for scripts that needs starting? | ||
90 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
91 | } | ||
92 | |||
93 | public void Shutdown() | ||
94 | { | ||
95 | // We are shutting down | ||
96 | } | ||
97 | |||
98 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | ||
99 | { | ||
100 | return this.m_EventManager; | ||
101 | } | ||
102 | |||
103 | |||
104 | #region IRegionModule | ||
105 | |||
106 | public abstract void Initialise(Scene scene, IConfigSource config); | ||
107 | |||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public void Close() | ||
113 | { | ||
114 | } | ||
115 | |||
116 | public string Name | ||
117 | { | ||
118 | get { return "DotNetEngine"; } | ||
119 | } | ||
120 | |||
121 | public bool IsSharedModule | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | |||
127 | |||
128 | #endregion | ||
129 | |||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs new file mode 100644 index 0000000..55c9545 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -0,0 +1,347 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.Serialization.Formatters.Binary; | ||
34 | using System.Threading; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Region.ScriptEngine.Common; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Loads scripts | ||
44 | /// Compiles them if necessary | ||
45 | /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) | ||
46 | /// </summary> | ||
47 | /// | ||
48 | |||
49 | // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. | ||
50 | // * Keeps track of running scripts | ||
51 | // * Compiles script if necessary (through "Compiler") | ||
52 | // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
53 | // * Executes functions inside script (called from for example "EventQueueManager" class) | ||
54 | // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") | ||
55 | // * Dedicated load/unload thread, and queues loading/unloading. | ||
56 | // This so that scripts starting or stopping will not slow down other theads or whole system. | ||
57 | // | ||
58 | [Serializable] | ||
59 | public abstract class ScriptManager | ||
60 | { | ||
61 | #region Declares | ||
62 | |||
63 | private Thread scriptLoadUnloadThread; | ||
64 | private int scriptLoadUnloadThread_IdleSleepms = 100; | ||
65 | private Queue<LUStruct> LUQueue = new Queue<LUStruct>(); | ||
66 | |||
67 | |||
68 | // Load/Unload structure | ||
69 | private struct LUStruct | ||
70 | { | ||
71 | public uint localID; | ||
72 | public LLUUID itemID; | ||
73 | public string script; | ||
74 | public LUType Action; | ||
75 | } | ||
76 | |||
77 | private enum LUType | ||
78 | { | ||
79 | Unknown = 0, | ||
80 | Load = 1, | ||
81 | Unload = 2 | ||
82 | } | ||
83 | |||
84 | // Object<string, Script<string, script>> | ||
85 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | ||
86 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | ||
87 | public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts = | ||
88 | new Dictionary<uint, Dictionary<LLUUID, IScript>>(); | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_scriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | |||
97 | #region Object init/shutdown | ||
98 | |||
99 | public ScriptEngineBase.ScriptEngine m_scriptEngine; | ||
100 | |||
101 | public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) | ||
102 | { | ||
103 | m_scriptEngine = scriptEngine; | ||
104 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | ||
105 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | ||
106 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | ||
107 | scriptLoadUnloadThread.IsBackground = true; | ||
108 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | ||
109 | scriptLoadUnloadThread.Start(); | ||
110 | } | ||
111 | |||
112 | ~ScriptManager() | ||
113 | { | ||
114 | // Abort load/unload thread | ||
115 | try | ||
116 | { | ||
117 | if (scriptLoadUnloadThread != null) | ||
118 | { | ||
119 | if (scriptLoadUnloadThread.IsAlive == true) | ||
120 | { | ||
121 | scriptLoadUnloadThread.Abort(); | ||
122 | scriptLoadUnloadThread.Join(); | ||
123 | } | ||
124 | } | ||
125 | } | ||
126 | catch | ||
127 | { | ||
128 | } | ||
129 | } | ||
130 | |||
131 | #endregion | ||
132 | |||
133 | #region Load / Unload scripts (Thread loop) | ||
134 | |||
135 | private void ScriptLoadUnloadThreadLoop() | ||
136 | { | ||
137 | try | ||
138 | { | ||
139 | while (true) | ||
140 | { | ||
141 | if (LUQueue.Count == 0) | ||
142 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); | ||
143 | if (LUQueue.Count > 0) | ||
144 | { | ||
145 | LUStruct item = LUQueue.Dequeue(); | ||
146 | lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts | ||
147 | { | ||
148 | if (item.Action == LUType.Unload) | ||
149 | { | ||
150 | _StopScript(item.localID, item.itemID); | ||
151 | } | ||
152 | if (item.Action == LUType.Load) | ||
153 | { | ||
154 | _StartScript(item.localID, item.itemID, item.script); | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | catch (ThreadAbortException tae) | ||
161 | { | ||
162 | string a = tae.ToString(); | ||
163 | a = ""; | ||
164 | // Expected | ||
165 | } | ||
166 | } | ||
167 | |||
168 | #endregion | ||
169 | |||
170 | #region Helper functions | ||
171 | |||
172 | private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) | ||
173 | { | ||
174 | //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); | ||
175 | return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; | ||
176 | } | ||
177 | |||
178 | #endregion | ||
179 | |||
180 | |||
181 | |||
182 | #region Start/Stop/Reset script | ||
183 | |||
184 | private readonly Object startStopLock = new Object(); | ||
185 | |||
186 | /// <summary> | ||
187 | /// Fetches, loads and hooks up a script to an objects events | ||
188 | /// </summary> | ||
189 | /// <param name="itemID"></param> | ||
190 | /// <param name="localID"></param> | ||
191 | public void StartScript(uint localID, LLUUID itemID, string Script) | ||
192 | { | ||
193 | LUStruct ls = new LUStruct(); | ||
194 | ls.localID = localID; | ||
195 | ls.itemID = itemID; | ||
196 | ls.script = Script; | ||
197 | ls.Action = LUType.Load; | ||
198 | LUQueue.Enqueue(ls); | ||
199 | } | ||
200 | |||
201 | /// <summary> | ||
202 | /// Disables and unloads a script | ||
203 | /// </summary> | ||
204 | /// <param name="localID"></param> | ||
205 | /// <param name="itemID"></param> | ||
206 | public void StopScript(uint localID, LLUUID itemID) | ||
207 | { | ||
208 | LUStruct ls = new LUStruct(); | ||
209 | ls.localID = localID; | ||
210 | ls.itemID = itemID; | ||
211 | ls.Action = LUType.Unload; | ||
212 | LUQueue.Enqueue(ls); | ||
213 | } | ||
214 | |||
215 | // Create a new instance of the compiler (reuse) | ||
216 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); | ||
217 | |||
218 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); | ||
219 | |||
220 | public abstract void _StopScript(uint localID, LLUUID itemID); | ||
221 | |||
222 | |||
223 | #endregion | ||
224 | |||
225 | #region Perform event execution in script | ||
226 | |||
227 | /// <summary> | ||
228 | /// Execute a LL-event-function in Script | ||
229 | /// </summary> | ||
230 | /// <param name="localID">Object the script is located in</param> | ||
231 | /// <param name="itemID">Script ID</param> | ||
232 | /// <param name="FunctionName">Name of function</param> | ||
233 | /// <param name="args">Arguments to pass to function</param> | ||
234 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) | ||
235 | { | ||
236 | #if DEBUG | ||
237 | Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); | ||
238 | #endif | ||
239 | // Execute a function in the script | ||
240 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | ||
241 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); | ||
242 | IScript Script = GetScript(localID, itemID); | ||
243 | if (Script == null) | ||
244 | return; | ||
245 | #if DEBUG | ||
246 | Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | ||
247 | #endif | ||
248 | // Must be done in correct AppDomain, so leaving it up to the script itself | ||
249 | Script.Exec.ExecuteEvent(FunctionName, args); | ||
250 | } | ||
251 | |||
252 | #endregion | ||
253 | |||
254 | #region Internal functions to keep track of script | ||
255 | |||
256 | public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID) | ||
257 | { | ||
258 | if (Scripts.ContainsKey(localID) == false) | ||
259 | return null; | ||
260 | |||
261 | Dictionary<LLUUID, IScript> Obj; | ||
262 | Scripts.TryGetValue(localID, out Obj); | ||
263 | |||
264 | return Obj.Keys; | ||
265 | } | ||
266 | |||
267 | public IScript GetScript(uint localID, LLUUID itemID) | ||
268 | { | ||
269 | if (Scripts.ContainsKey(localID) == false) | ||
270 | return null; | ||
271 | |||
272 | Dictionary<LLUUID, IScript> Obj; | ||
273 | Scripts.TryGetValue(localID, out Obj); | ||
274 | if (Obj.ContainsKey(itemID) == false) | ||
275 | return null; | ||
276 | |||
277 | // Get script | ||
278 | IScript Script; | ||
279 | Obj.TryGetValue(itemID, out Script); | ||
280 | |||
281 | return Script; | ||
282 | } | ||
283 | |||
284 | public void SetScript(uint localID, LLUUID itemID, IScript Script) | ||
285 | { | ||
286 | // Create object if it doesn't exist | ||
287 | if (Scripts.ContainsKey(localID) == false) | ||
288 | { | ||
289 | Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); | ||
290 | } | ||
291 | |||
292 | // Delete script if it exists | ||
293 | Dictionary<LLUUID, IScript> Obj; | ||
294 | Scripts.TryGetValue(localID, out Obj); | ||
295 | if (Obj.ContainsKey(itemID) == true) | ||
296 | Obj.Remove(itemID); | ||
297 | |||
298 | // Add to object | ||
299 | Obj.Add(itemID, Script); | ||
300 | } | ||
301 | |||
302 | public void RemoveScript(uint localID, LLUUID itemID) | ||
303 | { | ||
304 | // Don't have that object? | ||
305 | if (Scripts.ContainsKey(localID) == false) | ||
306 | return; | ||
307 | |||
308 | // Delete script if it exists | ||
309 | Dictionary<LLUUID, IScript> Obj; | ||
310 | Scripts.TryGetValue(localID, out Obj); | ||
311 | if (Obj.ContainsKey(itemID) == true) | ||
312 | Obj.Remove(itemID); | ||
313 | } | ||
314 | |||
315 | #endregion | ||
316 | |||
317 | |||
318 | public void ResetScript(uint localID, LLUUID itemID) | ||
319 | { | ||
320 | string script = GetScript(localID, itemID).Source; | ||
321 | StopScript(localID, itemID); | ||
322 | StartScript(localID, itemID, script); | ||
323 | } | ||
324 | |||
325 | |||
326 | #region Script serialization/deserialization | ||
327 | |||
328 | public void GetSerializedScript(uint localID, LLUUID itemID) | ||
329 | { | ||
330 | // Serialize the script and return it | ||
331 | // Should not be a problem | ||
332 | FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); | ||
333 | BinaryFormatter b = new BinaryFormatter(); | ||
334 | b.Serialize(fs, GetScript(localID, itemID)); | ||
335 | fs.Close(); | ||
336 | } | ||
337 | |||
338 | public void PutSerializedScript(uint localID, LLUUID itemID) | ||
339 | { | ||
340 | // Deserialize the script and inject it into an AppDomain | ||
341 | |||
342 | // How to inject into an AppDomain? | ||
343 | } | ||
344 | |||
345 | #endregion | ||
346 | } | ||
347 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 23ef126..8a3354f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -2,6 +2,7 @@ | |||
2 | using OpenSim.Framework; | 2 | using OpenSim.Framework; |
3 | using OpenSim.Framework.Console; | 3 | using OpenSim.Framework.Console; |
4 | using OpenSim.Region.Environment.Scenes; | 4 | using OpenSim.Region.Environment.Scenes; |
5 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
5 | 6 | ||
6 | namespace OpenSim.Region.ScriptEngine.Common | 7 | namespace OpenSim.Region.ScriptEngine.Common |
7 | { | 8 | { |
@@ -44,7 +45,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
44 | void remote_data(uint localID, LLUUID itemID); | 45 | void remote_data(uint localID, LLUUID itemID); |
45 | void http_response(uint localID, LLUUID itemID); | 46 | void http_response(uint localID, LLUUID itemID); |
46 | } | 47 | } |
47 | 48 | ||
48 | public interface ServerRemotingObject | 49 | public interface ServerRemotingObject |
49 | { | 50 | { |
50 | RemoteEvents Events(); | 51 | RemoteEvents Events(); |
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
52 | public interface ScriptEngine | 53 | public interface ScriptEngine |
53 | { | 54 | { |
54 | RemoteEvents EventManager(); | 55 | RemoteEvents EventManager(); |
55 | void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp); | 56 | void InitializeEngine(Scene Sceneworld, LogBase logger, bool DontHookUp, ScriptManager newScriptManager); |
57 | ScriptManager GetScriptManager(); | ||
56 | } | 58 | } |
57 | 59 | ||
58 | } | 60 | } |