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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index d220b4a..48fd7f1 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2192,8 +2192,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2192 2192
2193 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) 2193 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
2194 { 2194 {
2195 // This just calls llRezAtRoot for now.... Lol. 2195 llRezAtRoot(inventory, pos, vel, rot, param);
2196 llRezAtRoot( inventory, pos, vel, rot, param );
2197 } 2196 }
2198 2197
2199 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) 2198 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
@@ -3214,10 +3213,10 @@ namespace OpenSim.Region.ScriptEngine.Common
3214 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) 3213 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
3215 { 3214 {
3216 m_host.AddScriptLPS(1); 3215 m_host.AddScriptLPS(1);
3217 SceneObjectPart targ = World.GetSceneObjectPart(target); 3216 SceneObjectPart targ = World.GetSceneObjectPart(target);
3218 if( targ == null ) 3217 if( targ == null )
3219 return; 3218 return;
3220 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3219 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3221 } 3220 }
3222 3221
3223 public void llPassCollisions(int pass) 3222 public void llPassCollisions(int pass)