diff options
Diffstat (limited to '')
4 files changed, 47 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 1b7cc48..cfc8e94 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | |||
@@ -37,7 +37,7 @@ using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; | |||
37 | 37 | ||
38 | namespace OpenSim.Region.ScriptEngine.Common | 38 | namespace OpenSim.Region.ScriptEngine.Common |
39 | { | 39 | { |
40 | public class BuiltIn_Commands_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript | 40 | public class BuiltIn_Commands_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, OSSL_BuilIn_Commands_Interface, IScript |
41 | { | 41 | { |
42 | // | 42 | // |
43 | // Included as base for any LSL-script that is compiled. | 43 | // Included as base for any LSL-script that is compiled. |
@@ -1942,6 +1942,18 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1942 | m_LSL_Functions.osSetPrimFloatOnWater(floatYN); | 1942 | m_LSL_Functions.osSetPrimFloatOnWater(floatYN); |
1943 | } | 1943 | } |
1944 | 1944 | ||
1945 | // Teleport Functions | ||
1946 | |||
1947 | public void osTeleportAgent(string agent, string regionName, vector position, vector lookat) | ||
1948 | { | ||
1949 | m_LSL_Functions.osTeleportAgent(agent, regionName, position, lookat); | ||
1950 | } | ||
1951 | |||
1952 | public void osTeleportAgent(string agent, vector position, vector lookat) | ||
1953 | { | ||
1954 | m_LSL_Functions.osTeleportAgent(agent, position, lookat); | ||
1955 | } | ||
1956 | |||
1945 | // Animation Functions | 1957 | // Animation Functions |
1946 | 1958 | ||
1947 | public void osAvatarPlayAnimation(string avatar, string animation) | 1959 | public void osAvatarPlayAnimation(string avatar, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 39502b6..5d6cd37 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
88 | private float m_distanceFactor = 1.0f; | 88 | private float m_distanceFactor = 1.0f; |
89 | 89 | ||
90 | 90 | ||
91 | private void ScriptSleep(int delay) | 91 | protected void ScriptSleep(int delay) |
92 | { | 92 | { |
93 | delay = (int)((float)delay * m_delayFactor); | 93 | delay = (int)((float)delay * m_delayFactor); |
94 | if (delay == 0) | 94 | if (delay == 0) |
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs index c6ded79..264a586 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |||
@@ -32,7 +32,7 @@ using OpenSim.Framework.Console; | |||
32 | using OpenSim.Region.Environment.Interfaces; | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
34 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | 34 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; |
35 | 35 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | |
36 | //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 36 | //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; |
37 | 37 | ||
38 | namespace OpenSim.Region.ScriptEngine.Common | 38 | namespace OpenSim.Region.ScriptEngine.Common |
@@ -436,6 +436,34 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
436 | } | 436 | } |
437 | } | 437 | } |
438 | 438 | ||
439 | // Teleport functions | ||
440 | public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | ||
441 | { | ||
442 | m_host.AddScriptLPS(1); | ||
443 | UUID agentId = new UUID(); | ||
444 | if (UUID.TryParse(agent, out agentId)) | ||
445 | { | ||
446 | ScenePresence presence = World.GetScenePresence(agentId); | ||
447 | if (presence != null) | ||
448 | { | ||
449 | // agent must be over owners land to avoid abuse | ||
450 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
451 | { | ||
452 | World.RequestTeleportLocation(presence.ControllingClient, regionName, | ||
453 | new Vector3((float)position.x, (float)position.y, (float)position.z), | ||
454 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); | ||
455 | // ScriptSleep(5000); | ||
456 | |||
457 | } | ||
458 | } | ||
459 | } | ||
460 | } | ||
461 | |||
462 | public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) | ||
463 | { | ||
464 | osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat); | ||
465 | } | ||
466 | |||
439 | // Adam's super super custom animation functions | 467 | // Adam's super super custom animation functions |
440 | public void osAvatarPlayAnimation(string avatar, string animation) | 468 | public void osAvatarPlayAnimation(string avatar, string animation) |
441 | { | 469 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs index 7daef7d..9c1587d 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands_Interface.cs | |||
@@ -44,6 +44,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
44 | void osSetParcelMediaURL(string url); | 44 | void osSetParcelMediaURL(string url); |
45 | void osSetPrimFloatOnWater(int floatYN); | 45 | void osSetPrimFloatOnWater(int floatYN); |
46 | 46 | ||
47 | // Teleport commands | ||
48 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | ||
49 | void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | ||
50 | |||
47 | // Animation commands | 51 | // Animation commands |
48 | void osAvatarPlayAnimation(string avatar, string animation); | 52 | void osAvatarPlayAnimation(string avatar, string animation); |
49 | void osAvatarStopAnimation(string avatar, string animation); | 53 | void osAvatarStopAnimation(string avatar, string animation); |