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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index aa8dc61..14eef15 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -30,6 +30,7 @@ using Nini.Config;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; 32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
33using OpenSim.Region.ScriptEngine.Shared;
33 34
34 35
35namespace OpenSim.Region.ScriptEngine.Common 36namespace OpenSim.Region.ScriptEngine.Common
@@ -42,28 +43,29 @@ namespace OpenSim.Region.ScriptEngine.Common
42 void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine); 43 void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
43 void OnRemoveScript(uint localID, UUID itemID); 44 void OnRemoveScript(uint localID, UUID itemID);
44 void state_exit(uint localID); 45 void state_exit(uint localID);
45 void touch(uint localID, uint originalID, UUID itemID); 46 void touch(uint localID, uint originalID, Vector3 offsetPos,
46 void touch_end(uint localID, uint originalID, UUID itemID); 47 IClientAPI remoteClient);
48 void touch_end(uint localID, uint originalID, IClientAPI remoteClient);
47 void collision_start(uint localID, ColliderArgs col); 49 void collision_start(uint localID, ColliderArgs col);
48 void collision(uint localID, ColliderArgs col); 50 void collision(uint localID, ColliderArgs col);
49 void collision_end(uint localID, ColliderArgs col); 51 void collision_end(uint localID, ColliderArgs col);
50 void land_collision_start(uint localID, UUID itemID); 52// void land_collision_start(uint localID, UUID itemID);
51 void land_collision(uint localID, ColliderArgs col); 53// void land_collision(uint localID, ColliderArgs col);
52 void land_collision_end(uint localID, UUID itemID); 54// void land_collision_end(uint localID, UUID itemID);
53 void timer(uint localID, UUID itemID); 55 void timer(uint localID, UUID itemID);
54 void listen(uint localID, UUID itemID); 56 void listen(uint localID, UUID itemID);
55 void on_rez(uint localID, UUID itemID); 57// void on_rez(uint localID, UUID itemID);
56 void sensor(uint localID, UUID itemID); 58// void sensor(uint localID, UUID itemID);
57 void no_sensor(uint localID, UUID itemID); 59// void no_sensor(uint localID, UUID itemID);
58 void control(uint localID, UUID itemID, UUID agentID, uint held, uint change); 60 void control(uint localID, UUID itemID, UUID agentID, uint held, uint change);
59 void money(uint LocalID, UUID agentID, int amount); 61 void money(uint LocalID, UUID agentID, int amount);
60 void email(uint localID, UUID itemID); 62// void email(uint localID, UUID itemID);
61 void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 63 void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
62 void not_at_target(uint localID); 64 void not_at_target(uint localID);
63 void at_rot_target(uint localID, UUID itemID); 65 void at_rot_target(uint localID, UUID itemID);
64 void not_at_rot_target(uint localID, UUID itemID); 66 void not_at_rot_target(uint localID, UUID itemID);
65 void run_time_permissions(uint localID, UUID itemID); 67// void run_time_permissions(uint localID, UUID itemID);
66 void changed(uint localID, UUID itemID); 68// void changed(uint localID, UUID itemID);
67 void attach(uint localID, UUID itemID); 69 void attach(uint localID, UUID itemID);
68 void dataserver(uint localID, UUID itemID); 70 void dataserver(uint localID, UUID itemID);
69 void link_message(uint localID, UUID itemID); 71 void link_message(uint localID, UUID itemID);