diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 7da2769..e1b1b6c 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -175,7 +175,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
175 | { | 175 | { |
176 | m_ScriptEngine = _ScriptEngine; | 176 | m_ScriptEngine = _ScriptEngine; |
177 | 177 | ||
178 | bool PrivateRegionThreads = m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false); | 178 | // TODO: We need to move from single EventQueueManager to list of it in to share threads |
179 | bool PrivateRegionThreads = true; // m_ScriptEngine.ScriptConfigSource.GetBoolean("PrivateRegionThreads", false); | ||
179 | 180 | ||
180 | // Create thread pool list and lock object | 181 | // Create thread pool list and lock object |
181 | // Determine from config if threads should be dedicated to regions or shared | 182 | // Determine from config if threads should be dedicated to regions or shared |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index e346f68..6661fcc 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -100,7 +100,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
100 | public void ReadConfig() | 100 | public void ReadConfig() |
101 | { | 101 | { |
102 | scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30); | 102 | scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30); |
103 | PrivateThread = m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false); | 103 | // TODO: Requires sharing of all ScriptManagers to single thread |
104 | PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false); | ||
104 | LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100); | 105 | LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100); |
105 | } | 106 | } |
106 | 107 | ||