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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs8
2 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
index eb87a9c..5f86c9c 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs
@@ -59,9 +59,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
59 public LLUUID RegisterRequest(uint localID, LLUUID itemID, 59 public LLUUID RegisterRequest(uint localID, LLUUID itemID,
60 string identifier) 60 string identifier)
61 { 61 {
62 lock(DataserverRequests) 62 lock (DataserverRequests)
63 { 63 {
64 if(DataserverRequests.ContainsKey(identifier)) 64 if (DataserverRequests.ContainsKey(identifier))
65 return LLUUID.Zero; 65 return LLUUID.Zero;
66 66
67 DataserverRequest ds = new DataserverRequest(); 67 DataserverRequest ds = new DataserverRequest();
@@ -84,9 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
84 { 84 {
85 DataserverRequest ds; 85 DataserverRequest ds;
86 86
87 lock(DataserverRequests) 87 lock (DataserverRequests)
88 { 88 {
89 if(!DataserverRequests.ContainsKey(identifier)) 89 if (!DataserverRequests.ContainsKey(identifier))
90 return; 90 return;
91 91
92 ds=DataserverRequests[identifier]; 92 ds=DataserverRequests[identifier];
@@ -101,11 +101,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
101 101
102 public void RemoveEvents(uint localID, LLUUID itemID) 102 public void RemoveEvents(uint localID, LLUUID itemID)
103 { 103 {
104 lock(DataserverRequests) 104 lock (DataserverRequests)
105 { 105 {
106 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values)) 106 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
107 { 107 {
108 if(ds.itemID == itemID) 108 if (ds.itemID == itemID)
109 DataserverRequests.Remove(ds.handle); 109 DataserverRequests.Remove(ds.handle);
110 } 110 }
111 } 111 }
@@ -113,11 +113,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
113 113
114 public void ExpireRequests() 114 public void ExpireRequests()
115 { 115 {
116 lock(DataserverRequests) 116 lock (DataserverRequests)
117 { 117 {
118 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values)) 118 foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
119 { 119 {
120 if(ds.startTime > DateTime.Now.AddSeconds(30)) 120 if (ds.startTime > DateTime.Now.AddSeconds(30))
121 DataserverRequests.Remove(ds.handle); 121 DataserverRequests.Remove(ds.handle);
122 } 122 }
123 } 123 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
index c793add..ba6a98c 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
57 bool handled = false; 57 bool handled = false;
58 58
59 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely 59 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
60 xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); 60 xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
61 61
62 // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need 62 // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need
63 // to look in each one for the appropriate handler 63 // to look in each one for the appropriate handler
@@ -96,9 +96,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
96 96
97 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely 97 // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
98 xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); 98 xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
99 99
100 // And this is another shared queue... so we check each of the script engines for a handler 100 // And this is another shared queue... so we check each of the script engines for a handler
101 foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) 101 foreach (ScriptEngine sman in ScriptEngine.ScriptEngines)
102 { 102 {
103 if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) { 103 if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) {
104 104
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
116 handled = true; 116 handled = true;
117 } 117 }
118 } 118 }
119 119
120 if (! handled) 120 if (! handled)
121 { 121 {
122 Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID()); 122 Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID());