diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
6 files changed, 727 insertions, 727 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs index 1133a8e..e9539e6 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs | |||
@@ -1,677 +1,677 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using Axiom.Math; | 34 | using Axiom.Math; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
36 | using OpenSim.Region.Environment.Modules; | 36 | using OpenSim.Region.Environment.Modules; |
37 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | 39 | ||
40 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 40 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | 43 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. |
44 | /// </summary> | 44 | /// </summary> |
45 | public class AsyncCommandManager : iScriptEngineFunctionModule | 45 | public class AsyncCommandManager : iScriptEngineFunctionModule |
46 | { | 46 | { |
47 | private static Thread cmdHandlerThread; | 47 | private static Thread cmdHandlerThread; |
48 | private static int cmdHandlerThreadCycleSleepms; | 48 | private static int cmdHandlerThreadCycleSleepms; |
49 | 49 | ||
50 | private ScriptEngine m_ScriptEngine; | 50 | private ScriptEngine m_ScriptEngine; |
51 | 51 | ||
52 | public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents = | 52 | public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents = |
53 | new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>(); | 53 | new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>(); |
54 | private Object SenseLock = new Object(); | 54 | private Object SenseLock = new Object(); |
55 | 55 | ||
56 | public AsyncCommandManager(ScriptEngine _ScriptEngine) | 56 | public AsyncCommandManager(ScriptEngine _ScriptEngine) |
57 | { | 57 | { |
58 | m_ScriptEngine = _ScriptEngine; | 58 | m_ScriptEngine = _ScriptEngine; |
59 | ReadConfig(); | 59 | ReadConfig(); |
60 | 60 | ||
61 | StartThread(); | 61 | StartThread(); |
62 | } | 62 | } |
63 | 63 | ||
64 | private void StartThread() | 64 | private void StartThread() |
65 | { | 65 | { |
66 | if (cmdHandlerThread == null) | 66 | if (cmdHandlerThread == null) |
67 | { | 67 | { |
68 | // Start the thread that will be doing the work | 68 | // Start the thread that will be doing the work |
69 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 69 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); |
70 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; | 70 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; |
71 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 71 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
72 | cmdHandlerThread.IsBackground = true; | 72 | cmdHandlerThread.IsBackground = true; |
73 | cmdHandlerThread.Start(); | 73 | cmdHandlerThread.Start(); |
74 | OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread); | 74 | OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread); |
75 | } | 75 | } |
76 | } | 76 | } |
77 | 77 | ||
78 | public void ReadConfig() | 78 | public void ReadConfig() |
79 | { | 79 | { |
80 | cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100); | 80 | cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100); |
81 | } | 81 | } |
82 | 82 | ||
83 | ~AsyncCommandManager() | 83 | ~AsyncCommandManager() |
84 | { | 84 | { |
85 | // Shut down thread | 85 | // Shut down thread |
86 | try | 86 | try |
87 | { | 87 | { |
88 | if (cmdHandlerThread != null) | 88 | if (cmdHandlerThread != null) |
89 | { | 89 | { |
90 | if (cmdHandlerThread.IsAlive == true) | 90 | if (cmdHandlerThread.IsAlive == true) |
91 | { | 91 | { |
92 | cmdHandlerThread.Abort(); | 92 | cmdHandlerThread.Abort(); |
93 | //cmdHandlerThread.Join(); | 93 | //cmdHandlerThread.Join(); |
94 | } | 94 | } |
95 | } | 95 | } |
96 | } | 96 | } |
97 | catch | 97 | catch |
98 | { | 98 | { |
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | private static void CmdHandlerThreadLoop() | 102 | private static void CmdHandlerThreadLoop() |
103 | { | 103 | { |
104 | while (true) | 104 | while (true) |
105 | { | 105 | { |
106 | try | 106 | try |
107 | { | 107 | { |
108 | while (true) | 108 | while (true) |
109 | { | 109 | { |
110 | Thread.Sleep(cmdHandlerThreadCycleSleepms); | 110 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
111 | //lock (ScriptEngine.ScriptEngines) | 111 | //lock (ScriptEngine.ScriptEngines) |
112 | //{ | 112 | //{ |
113 | foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines)) | 113 | foreach (ScriptEngine se in new ArrayList(ScriptEngine.ScriptEngines)) |
114 | { | 114 | { |
115 | se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass(); | 115 | se.m_ASYNCLSLCommandManager.DoOneCmdHandlerPass(); |
116 | } | 116 | } |
117 | //} | 117 | //} |
118 | // Sleep before next cycle | 118 | // Sleep before next cycle |
119 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); | 119 | //Thread.Sleep(cmdHandlerThreadCycleSleepms); |
120 | } | 120 | } |
121 | } | 121 | } |
122 | catch | 122 | catch |
123 | { | 123 | { |
124 | } | 124 | } |
125 | } | 125 | } |
126 | } | 126 | } |
127 | 127 | ||
128 | internal void DoOneCmdHandlerPass() | 128 | internal void DoOneCmdHandlerPass() |
129 | { | 129 | { |
130 | // Check timers | 130 | // Check timers |
131 | CheckTimerEvents(); | 131 | CheckTimerEvents(); |
132 | // Check HttpRequests | 132 | // Check HttpRequests |
133 | CheckHttpRequests(); | 133 | CheckHttpRequests(); |
134 | // Check XMLRPCRequests | 134 | // Check XMLRPCRequests |
135 | CheckXMLRPCRequests(); | 135 | CheckXMLRPCRequests(); |
136 | // Check Listeners | 136 | // Check Listeners |
137 | CheckListeners(); | 137 | CheckListeners(); |
138 | // Check Sensors | 138 | // Check Sensors |
139 | CheckSenseRepeaterEvents(); | 139 | CheckSenseRepeaterEvents(); |
140 | } | 140 | } |
141 | 141 | ||
142 | /// <summary> | 142 | /// <summary> |
143 | /// Remove a specific script (and all its pending commands) | 143 | /// Remove a specific script (and all its pending commands) |
144 | /// </summary> | 144 | /// </summary> |
145 | /// <param name="localID"></param> | 145 | /// <param name="localID"></param> |
146 | /// <param name="itemID"></param> | 146 | /// <param name="itemID"></param> |
147 | public void RemoveScript(uint localID, LLUUID itemID) | 147 | public void RemoveScript(uint localID, LLUUID itemID) |
148 | { | 148 | { |
149 | // Remove a specific script | 149 | // Remove a specific script |
150 | 150 | ||
151 | // Remove from: Timers | 151 | // Remove from: Timers |
152 | UnSetTimerEvents(localID, itemID); | 152 | UnSetTimerEvents(localID, itemID); |
153 | // Remove from: HttpRequest | 153 | // Remove from: HttpRequest |
154 | IHttpRequests iHttpReq = | 154 | IHttpRequests iHttpReq = |
155 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 155 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
156 | iHttpReq.StopHttpRequest(localID, itemID); | 156 | iHttpReq.StopHttpRequest(localID, itemID); |
157 | 157 | ||
158 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 158 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
159 | comms.DeleteListener(itemID); | 159 | comms.DeleteListener(itemID); |
160 | 160 | ||
161 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 161 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
162 | xmlrpc.DeleteChannels(itemID); | 162 | xmlrpc.DeleteChannels(itemID); |
163 | 163 | ||
164 | xmlrpc.CancelSRDRequests(itemID); | 164 | xmlrpc.CancelSRDRequests(itemID); |
165 | 165 | ||
166 | // Remove Sensors | 166 | // Remove Sensors |
167 | UnSetSenseRepeaterEvents(localID, itemID); | 167 | UnSetSenseRepeaterEvents(localID, itemID); |
168 | 168 | ||
169 | } | 169 | } |
170 | 170 | ||
171 | #region TIMER | 171 | #region TIMER |
172 | 172 | ||
173 | // | 173 | // |
174 | // TIMER | 174 | // TIMER |
175 | // | 175 | // |
176 | private class TimerClass | 176 | private class TimerClass |
177 | { | 177 | { |
178 | public uint localID; | 178 | public uint localID; |
179 | public LLUUID itemID; | 179 | public LLUUID itemID; |
180 | //public double interval; | 180 | //public double interval; |
181 | public long interval; | 181 | public long interval; |
182 | //public DateTime next; | 182 | //public DateTime next; |
183 | public long next; | 183 | public long next; |
184 | } | 184 | } |
185 | 185 | ||
186 | private List<TimerClass> Timers = new List<TimerClass>(); | 186 | private List<TimerClass> Timers = new List<TimerClass>(); |
187 | private object TimerListLock = new object(); | 187 | private object TimerListLock = new object(); |
188 | 188 | ||
189 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | 189 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) |
190 | { | 190 | { |
191 | Console.WriteLine("SetTimerEvent"); | 191 | Console.WriteLine("SetTimerEvent"); |
192 | 192 | ||
193 | // Always remove first, in case this is a re-set | 193 | // Always remove first, in case this is a re-set |
194 | UnSetTimerEvents(m_localID, m_itemID); | 194 | UnSetTimerEvents(m_localID, m_itemID); |
195 | if (sec == 0) // Disabling timer | 195 | if (sec == 0) // Disabling timer |
196 | return; | 196 | return; |
197 | 197 | ||
198 | // Add to timer | 198 | // Add to timer |
199 | TimerClass ts = new TimerClass(); | 199 | TimerClass ts = new TimerClass(); |
200 | ts.localID = m_localID; | 200 | ts.localID = m_localID; |
201 | ts.itemID = m_itemID; | 201 | ts.itemID = m_itemID; |
202 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait | 202 | ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait |
203 | // 2193386136332921 ticks | 203 | // 2193386136332921 ticks |
204 | // 219338613 seconds | 204 | // 219338613 seconds |
205 | 205 | ||
206 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 206 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
207 | ts.next = DateTime.Now.Ticks + ts.interval; | 207 | ts.next = DateTime.Now.Ticks + ts.interval; |
208 | lock (TimerListLock) | 208 | lock (TimerListLock) |
209 | { | 209 | { |
210 | Timers.Add(ts); | 210 | Timers.Add(ts); |
211 | } | 211 | } |
212 | } | 212 | } |
213 | 213 | ||
214 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | 214 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) |
215 | { | 215 | { |
216 | // Remove from timer | 216 | // Remove from timer |
217 | lock (TimerListLock) | 217 | lock (TimerListLock) |
218 | { | 218 | { |
219 | foreach (TimerClass ts in new ArrayList(Timers)) | 219 | foreach (TimerClass ts in new ArrayList(Timers)) |
220 | { | 220 | { |
221 | if (ts.localID == m_localID && ts.itemID == m_itemID) | 221 | if (ts.localID == m_localID && ts.itemID == m_itemID) |
222 | Timers.Remove(ts); | 222 | Timers.Remove(ts); |
223 | } | 223 | } |
224 | } | 224 | } |
225 | 225 | ||
226 | // Old method: Create new list | 226 | // Old method: Create new list |
227 | //List<TimerClass> NewTimers = new List<TimerClass>(); | 227 | //List<TimerClass> NewTimers = new List<TimerClass>(); |
228 | //foreach (TimerClass ts in Timers) | 228 | //foreach (TimerClass ts in Timers) |
229 | //{ | 229 | //{ |
230 | // if (ts.localID != m_localID && ts.itemID != m_itemID) | 230 | // if (ts.localID != m_localID && ts.itemID != m_itemID) |
231 | // { | 231 | // { |
232 | // NewTimers.Add(ts); | 232 | // NewTimers.Add(ts); |
233 | // } | 233 | // } |
234 | //} | 234 | //} |
235 | //Timers.Clear(); | 235 | //Timers.Clear(); |
236 | //Timers = NewTimers; | 236 | //Timers = NewTimers; |
237 | //} | 237 | //} |
238 | } | 238 | } |
239 | 239 | ||
240 | public void CheckTimerEvents() | 240 | public void CheckTimerEvents() |
241 | { | 241 | { |
242 | // Nothing to do here? | 242 | // Nothing to do here? |
243 | if (Timers.Count == 0) | 243 | if (Timers.Count == 0) |
244 | return; | 244 | return; |
245 | 245 | ||
246 | lock (TimerListLock) | 246 | lock (TimerListLock) |
247 | { | 247 | { |
248 | // Go through all timers | 248 | // Go through all timers |
249 | foreach (TimerClass ts in Timers) | 249 | foreach (TimerClass ts in Timers) |
250 | { | 250 | { |
251 | // Time has passed? | 251 | // Time has passed? |
252 | if (ts.next < DateTime.Now.Ticks) | 252 | if (ts.next < DateTime.Now.Ticks) |
253 | { | 253 | { |
254 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 254 | // Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
255 | // Add it to queue | 255 | // Add it to queue |
256 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, | 256 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull, |
257 | null); | 257 | null); |
258 | // set next interval | 258 | // set next interval |
259 | 259 | ||
260 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 260 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
261 | ts.next = DateTime.Now.Ticks + ts.interval; | 261 | ts.next = DateTime.Now.Ticks + ts.interval; |
262 | } | 262 | } |
263 | } | 263 | } |
264 | } | 264 | } |
265 | } | 265 | } |
266 | 266 | ||
267 | #endregion | 267 | #endregion |
268 | #region SENSOR | 268 | #region SENSOR |
269 | 269 | ||
270 | // | 270 | // |
271 | // SenseRepeater and Sensors | 271 | // SenseRepeater and Sensors |
272 | // | 272 | // |
273 | private class SenseRepeatClass | 273 | private class SenseRepeatClass |
274 | { | 274 | { |
275 | public uint localID; | 275 | public uint localID; |
276 | public LLUUID itemID; | 276 | public LLUUID itemID; |
277 | public double interval; | 277 | public double interval; |
278 | public DateTime next; | 278 | public DateTime next; |
279 | 279 | ||
280 | public string name; | 280 | public string name; |
281 | public LLUUID keyID; | 281 | public LLUUID keyID; |
282 | public int type; | 282 | public int type; |
283 | public double range; | 283 | public double range; |
284 | public double arc; | 284 | public double arc; |
285 | public SceneObjectPart host; | 285 | public SceneObjectPart host; |
286 | } | 286 | } |
287 | 287 | ||
288 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); | 288 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); |
289 | private object SenseRepeatListLock = new object(); | 289 | private object SenseRepeatListLock = new object(); |
290 | 290 | ||
291 | public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID, | 291 | public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID, |
292 | string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host) | 292 | string name, LLUUID keyID, int type, double range, double arc, double sec,SceneObjectPart host) |
293 | { | 293 | { |
294 | Console.WriteLine("SetSensorEvent"); | 294 | Console.WriteLine("SetSensorEvent"); |
295 | 295 | ||
296 | // Always remove first, in case this is a re-set | 296 | // Always remove first, in case this is a re-set |
297 | UnSetSenseRepeaterEvents(m_localID, m_itemID); | 297 | UnSetSenseRepeaterEvents(m_localID, m_itemID); |
298 | if (sec == 0) // Disabling timer | 298 | if (sec == 0) // Disabling timer |
299 | return; | 299 | return; |
300 | 300 | ||
301 | // Add to timer | 301 | // Add to timer |
302 | SenseRepeatClass ts = new SenseRepeatClass(); | 302 | SenseRepeatClass ts = new SenseRepeatClass(); |
303 | ts.localID = m_localID; | 303 | ts.localID = m_localID; |
304 | ts.itemID = m_itemID; | 304 | ts.itemID = m_itemID; |
305 | ts.interval = sec; | 305 | ts.interval = sec; |
306 | ts.name = name; | 306 | ts.name = name; |
307 | ts.keyID = keyID; | 307 | ts.keyID = keyID; |
308 | ts.type = type; | 308 | ts.type = type; |
309 | ts.range = range; | 309 | ts.range = range; |
310 | ts.arc = arc; | 310 | ts.arc = arc; |
311 | ts.host = host; | 311 | ts.host = host; |
312 | 312 | ||
313 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 313 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
314 | lock (SenseRepeatListLock) | 314 | lock (SenseRepeatListLock) |
315 | { | 315 | { |
316 | SenseRepeaters.Add(ts); | 316 | SenseRepeaters.Add(ts); |
317 | } | 317 | } |
318 | } | 318 | } |
319 | 319 | ||
320 | public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID) | 320 | public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID) |
321 | { | 321 | { |
322 | // Remove from timer | 322 | // Remove from timer |
323 | lock (SenseRepeatListLock) | 323 | lock (SenseRepeatListLock) |
324 | { | 324 | { |
325 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); | 325 | List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>(); |
326 | foreach (SenseRepeatClass ts in SenseRepeaters) | 326 | foreach (SenseRepeatClass ts in SenseRepeaters) |
327 | { | 327 | { |
328 | if (ts.localID != m_localID && ts.itemID != m_itemID) | 328 | if (ts.localID != m_localID && ts.itemID != m_itemID) |
329 | { | 329 | { |
330 | NewSensors.Add(ts); | 330 | NewSensors.Add(ts); |
331 | } | 331 | } |
332 | } | 332 | } |
333 | SenseRepeaters.Clear(); | 333 | SenseRepeaters.Clear(); |
334 | SenseRepeaters = NewSensors; | 334 | SenseRepeaters = NewSensors; |
335 | } | 335 | } |
336 | } | 336 | } |
337 | 337 | ||
338 | public void CheckSenseRepeaterEvents() | 338 | public void CheckSenseRepeaterEvents() |
339 | { | 339 | { |
340 | // Nothing to do here? | 340 | // Nothing to do here? |
341 | if (SenseRepeaters.Count == 0) | 341 | if (SenseRepeaters.Count == 0) |
342 | return; | 342 | return; |
343 | 343 | ||
344 | lock (SenseRepeatListLock) | 344 | lock (SenseRepeatListLock) |
345 | { | 345 | { |
346 | // Go through all timers | 346 | // Go through all timers |
347 | foreach (SenseRepeatClass ts in SenseRepeaters) | 347 | foreach (SenseRepeatClass ts in SenseRepeaters) |
348 | { | 348 | { |
349 | // Time has passed? | 349 | // Time has passed? |
350 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 350 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
351 | { | 351 | { |
352 | SensorSweep(ts); | 352 | SensorSweep(ts); |
353 | // set next interval | 353 | // set next interval |
354 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | 354 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
355 | } | 355 | } |
356 | } | 356 | } |
357 | } // lock | 357 | } // lock |
358 | } | 358 | } |
359 | 359 | ||
360 | public void SenseOnce(uint m_localID, LLUUID m_itemID, | 360 | public void SenseOnce(uint m_localID, LLUUID m_itemID, |
361 | string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host) | 361 | string name, LLUUID keyID, int type, double range, double arc, SceneObjectPart host) |
362 | { | 362 | { |
363 | // Add to timer | 363 | // Add to timer |
364 | SenseRepeatClass ts = new SenseRepeatClass(); | 364 | SenseRepeatClass ts = new SenseRepeatClass(); |
365 | ts.localID = m_localID; | 365 | ts.localID = m_localID; |
366 | ts.itemID = m_itemID; | 366 | ts.itemID = m_itemID; |
367 | ts.interval = 0; | 367 | ts.interval = 0; |
368 | ts.name = name; | 368 | ts.name = name; |
369 | ts.keyID = keyID; | 369 | ts.keyID = keyID; |
370 | ts.type = type; | 370 | ts.type = type; |
371 | ts.range = range; | 371 | ts.range = range; |
372 | ts.arc = arc; | 372 | ts.arc = arc; |
373 | ts.host = host; | 373 | ts.host = host; |
374 | SensorSweep(ts); | 374 | SensorSweep(ts); |
375 | } | 375 | } |
376 | 376 | ||
377 | public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID) | 377 | public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID) |
378 | { | 378 | { |
379 | lock (SenseLock) | 379 | lock (SenseLock) |
380 | { | 380 | { |
381 | Dictionary<LLUUID, LSL_Types.list> Obj = null; | 381 | Dictionary<LLUUID, LSL_Types.list> Obj = null; |
382 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) | 382 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) |
383 | { | 383 | { |
384 | m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID); | 384 | m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing localID: " + m_localID); |
385 | return null; | 385 | return null; |
386 | } | 386 | } |
387 | lock (Obj) | 387 | lock (Obj) |
388 | { | 388 | { |
389 | // Get script | 389 | // Get script |
390 | LSL_Types.list SenseList = null; | 390 | LSL_Types.list SenseList = null; |
391 | if (!Obj.TryGetValue(m_itemID, out SenseList)) | 391 | if (!Obj.TryGetValue(m_itemID, out SenseList)) |
392 | { | 392 | { |
393 | m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID); | 393 | m_ScriptEngine.Log.Info("[AsyncLSL]: GetSensorList missing itemID: " + m_itemID); |
394 | return null; | 394 | return null; |
395 | } | 395 | } |
396 | return SenseList; | 396 | return SenseList; |
397 | } | 397 | } |
398 | } | 398 | } |
399 | 399 | ||
400 | } | 400 | } |
401 | 401 | ||
402 | private void SensorSweep(SenseRepeatClass ts) | 402 | private void SensorSweep(SenseRepeatClass ts) |
403 | { | 403 | { |
404 | //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep"); | 404 | //m_ScriptEngine.Log.Info("[AsyncLSL]:Enter SensorSweep"); |
405 | SceneObjectPart SensePoint =ts.host; | 405 | SceneObjectPart SensePoint =ts.host; |
406 | 406 | ||
407 | if (SensePoint == null) | 407 | if (SensePoint == null) |
408 | { | 408 | { |
409 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString()); | 409 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep (SensePoint == null) for "+ts.itemID.ToString()); |
410 | return; | 410 | return; |
411 | } | 411 | } |
412 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); | 412 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); |
413 | 413 | ||
414 | LLVector3 sensorPos = SensePoint.AbsolutePosition; | 414 | LLVector3 sensorPos = SensePoint.AbsolutePosition; |
415 | LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 415 | LLVector3 regionPos = new LLVector3(m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
416 | LLVector3 fromRegionPos = sensorPos + regionPos; | 416 | LLVector3 fromRegionPos = sensorPos + regionPos; |
417 | 417 | ||
418 | LLQuaternion q = SensePoint.RotationOffset; | 418 | LLQuaternion q = SensePoint.RotationOffset; |
419 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 419 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
420 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 420 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
421 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 421 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
422 | 422 | ||
423 | // Here we should do some smart culling ... | 423 | // Here we should do some smart culling ... |
424 | // math seems quicker than strings so try that first | 424 | // math seems quicker than strings so try that first |
425 | LSL_Types.list SensedObjects = new LSL_Types.list(); | 425 | LSL_Types.list SensedObjects = new LSL_Types.list(); |
426 | LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); | 426 | LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0); |
427 | 427 | ||
428 | foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values) | 428 | foreach (EntityBase ent in m_ScriptEngine.World.Entities.Values) |
429 | { | 429 | { |
430 | 430 | ||
431 | LLVector3 toRegionPos = ent.AbsolutePosition + regionPos; | 431 | LLVector3 toRegionPos = ent.AbsolutePosition + regionPos; |
432 | double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 432 | double dis = Math.Abs((double) Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
433 | if (dis <= ts.range) | 433 | if (dis <= ts.range) |
434 | { | 434 | { |
435 | // In Range, is it the right Type ? | 435 | // In Range, is it the right Type ? |
436 | int objtype = 0; | 436 | int objtype = 0; |
437 | 437 | ||
438 | if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor | 438 | if (m_ScriptEngine.World.GetScenePresence(ent.UUID) != null) objtype |= 0x01; // actor |
439 | if (ent.Velocity.Equals(ZeroVector)) | 439 | if (ent.Velocity.Equals(ZeroVector)) |
440 | objtype |= 0x04; // passive non-moving | 440 | objtype |= 0x04; // passive non-moving |
441 | else | 441 | else |
442 | objtype |= 0x02; // active moving | 442 | objtype |= 0x02; // active moving |
443 | if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... | 443 | if (ent is IScript) objtype |= 0x08; // Scripted. It COULD have one hidden ... |
444 | 444 | ||
445 | if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type )) | 445 | if ( ((ts.type & objtype) != 0 ) ||((ts.type & objtype) == ts.type )) |
446 | { | 446 | { |
447 | // docs claim AGENT|ACTIVE should find agent objects OR active objects | 447 | // docs claim AGENT|ACTIVE should find agent objects OR active objects |
448 | // so the bitwise AND with object type should be non-zero | 448 | // so the bitwise AND with object type should be non-zero |
449 | 449 | ||
450 | // Right type too, what about the other params , key and name ? | 450 | // Right type too, what about the other params , key and name ? |
451 | bool keep = true; | 451 | bool keep = true; |
452 | if (ts.arc != Math.PI) | 452 | if (ts.arc != Math.PI) |
453 | { | 453 | { |
454 | // not omni-directional. Can you see it ? | 454 | // not omni-directional. Can you see it ? |
455 | // vec forward_dir = llRot2Fwd(llGetRot()) | 455 | // vec forward_dir = llRot2Fwd(llGetRot()) |
456 | // vec obj_dir = toRegionPos-fromRegionPos | 456 | // vec obj_dir = toRegionPos-fromRegionPos |
457 | // dot=dot(forward_dir,obj_dir) | 457 | // dot=dot(forward_dir,obj_dir) |
458 | // mag_fwd = mag(forward_dir) | 458 | // mag_fwd = mag(forward_dir) |
459 | // mag_obj = mag(obj_dir) | 459 | // mag_obj = mag(obj_dir) |
460 | // ang = acos( dot /(mag_fwd*mag_obj)) | 460 | // ang = acos( dot /(mag_fwd*mag_obj)) |
461 | double ang_obj = 0; | 461 | double ang_obj = 0; |
462 | try | 462 | try |
463 | { | 463 | { |
464 | LLVector3 diff =toRegionPos - fromRegionPos; | 464 | LLVector3 diff =toRegionPos - fromRegionPos; |
465 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 465 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); |
466 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 466 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
467 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 467 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
468 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 468 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
469 | } | 469 | } |
470 | catch | 470 | catch |
471 | { | 471 | { |
472 | } | 472 | } |
473 | 473 | ||
474 | if (ang_obj > ts.arc) keep = false; | 474 | if (ang_obj > ts.arc) keep = false; |
475 | } | 475 | } |
476 | 476 | ||
477 | if (keep && (ts.name.Length > 0) && (ts.name != ent.Name)) | 477 | if (keep && (ts.name.Length > 0) && (ts.name != ent.Name)) |
478 | { | 478 | { |
479 | keep = false; | 479 | keep = false; |
480 | } | 480 | } |
481 | 481 | ||
482 | if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) | 482 | if (keep && (ts.keyID != null) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) |
483 | { | 483 | { |
484 | keep = false; | 484 | keep = false; |
485 | } | 485 | } |
486 | if (keep==true) SensedObjects.Add(ent.UUID); | 486 | if (keep==true) SensedObjects.Add(ent.UUID); |
487 | } | 487 | } |
488 | } | 488 | } |
489 | } | 489 | } |
490 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock"); | 490 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep SenseLock"); |
491 | 491 | ||
492 | lock (SenseLock) | 492 | lock (SenseLock) |
493 | { | 493 | { |
494 | // Create object if it doesn't exist | 494 | // Create object if it doesn't exist |
495 | if (SenseEvents.ContainsKey(ts.localID) == false) | 495 | if (SenseEvents.ContainsKey(ts.localID) == false) |
496 | { | 496 | { |
497 | SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>()); | 497 | SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>()); |
498 | } | 498 | } |
499 | // clear if previous traces exist | 499 | // clear if previous traces exist |
500 | Dictionary<LLUUID, LSL_Types.list> Obj; | 500 | Dictionary<LLUUID, LSL_Types.list> Obj; |
501 | SenseEvents.TryGetValue(ts.localID, out Obj); | 501 | SenseEvents.TryGetValue(ts.localID, out Obj); |
502 | if (Obj.ContainsKey(ts.itemID) == true) | 502 | if (Obj.ContainsKey(ts.itemID) == true) |
503 | Obj.Remove(ts.itemID); | 503 | Obj.Remove(ts.itemID); |
504 | 504 | ||
505 | // note list may be zero length | 505 | // note list may be zero length |
506 | Obj.Add(ts.itemID, SensedObjects); | 506 | Obj.Add(ts.itemID, SensedObjects); |
507 | 507 | ||
508 | if (SensedObjects.Length == 0) | 508 | if (SensedObjects.Length == 0) |
509 | { | 509 | { |
510 | // send a "no_sensor" | 510 | // send a "no_sensor" |
511 | // Add it to queue | 511 | // Add it to queue |
512 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull, | 512 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "no_sensor", EventQueueManager.llDetectNull, |
513 | new object[] {}); | 513 | new object[] {}); |
514 | } | 514 | } |
515 | else | 515 | else |
516 | { | 516 | { |
517 | 517 | ||
518 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, | 518 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "sensor", EventQueueManager.llDetectNull, |
519 | new object[] { SensedObjects.Length }); | 519 | new object[] { SensedObjects.Length }); |
520 | } | 520 | } |
521 | } | 521 | } |
522 | } | 522 | } |
523 | #endregion | 523 | #endregion |
524 | 524 | ||
525 | #region HTTP REQUEST | 525 | #region HTTP REQUEST |
526 | 526 | ||
527 | public void CheckHttpRequests() | 527 | public void CheckHttpRequests() |
528 | { | 528 | { |
529 | if (m_ScriptEngine.World == null) | 529 | if (m_ScriptEngine.World == null) |
530 | return; | 530 | return; |
531 | 531 | ||
532 | IHttpRequests iHttpReq = | 532 | IHttpRequests iHttpReq = |
533 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | 533 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); |
534 | 534 | ||
535 | HttpRequestClass httpInfo = null; | 535 | HttpRequestClass httpInfo = null; |
536 | 536 | ||
537 | if (iHttpReq != null) | 537 | if (iHttpReq != null) |
538 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 538 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
539 | 539 | ||
540 | while (httpInfo != null) | 540 | while (httpInfo != null) |
541 | { | 541 | { |
542 | //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status); | 542 | //m_ScriptEngine.Log.Info("[AsyncLSL]:" + httpInfo.response_body + httpInfo.status); |
543 | 543 | ||
544 | // Deliver data to prim's remote_data handler | 544 | // Deliver data to prim's remote_data handler |
545 | // | 545 | // |
546 | // TODO: Returning null for metadata, since the lsl function | 546 | // TODO: Returning null for metadata, since the lsl function |
547 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not | 547 | // only returns the byte for HTTP_BODY_TRUNCATED, which is not |
548 | // implemented here yet anyway. Should be fixed if/when maxsize | 548 | // implemented here yet anyway. Should be fixed if/when maxsize |
549 | // is supported | 549 | // is supported |
550 | 550 | ||
551 | if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null) | 551 | if (m_ScriptEngine.m_ScriptManager.GetScript(httpInfo.localID, httpInfo.itemID) != null) |
552 | { | 552 | { |
553 | iHttpReq.RemoveCompletedRequest(httpInfo.reqID); | 553 | iHttpReq.RemoveCompletedRequest(httpInfo.reqID); |
554 | object[] resobj = new object[] | 554 | object[] resobj = new object[] |
555 | { | 555 | { |
556 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body | 556 | httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body |
557 | }; | 557 | }; |
558 | 558 | ||
559 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 559 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
560 | httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj | 560 | httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj |
561 | ); | 561 | ); |
562 | //Thread.Sleep(2500); | 562 | //Thread.Sleep(2500); |
563 | } | 563 | } |
564 | 564 | ||
565 | httpInfo = iHttpReq.GetNextCompletedRequest(); | 565 | httpInfo = iHttpReq.GetNextCompletedRequest(); |
566 | } | 566 | } |
567 | } | 567 | } |
568 | 568 | ||
569 | #endregion | 569 | #endregion |
570 | 570 | ||
571 | #region Check llRemoteData channels | 571 | #region Check llRemoteData channels |
572 | 572 | ||
573 | public void CheckXMLRPCRequests() | 573 | public void CheckXMLRPCRequests() |
574 | { | 574 | { |
575 | if (m_ScriptEngine.World == null) | 575 | if (m_ScriptEngine.World == null) |
576 | return; | 576 | return; |
577 | 577 | ||
578 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | 578 | IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
579 | 579 | ||
580 | if (xmlrpc != null) | 580 | if (xmlrpc != null) |
581 | { | 581 | { |
582 | RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest(); | 582 | RPCRequestInfo rInfo = xmlrpc.GetNextCompletedRequest(); |
583 | 583 | ||
584 | while (rInfo != null) | 584 | while (rInfo != null) |
585 | { | 585 | { |
586 | if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null) | 586 | if (m_ScriptEngine.m_ScriptManager.GetScript(rInfo.GetLocalID(), rInfo.GetItemID()) != null) |
587 | { | 587 | { |
588 | xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); | 588 | xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); |
589 | 589 | ||
590 | //Deliver data to prim's remote_data handler | 590 | //Deliver data to prim's remote_data handler |
591 | object[] resobj = new object[] | 591 | object[] resobj = new object[] |
592 | { | 592 | { |
593 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty, | 593 | 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), String.Empty, |
594 | rInfo.GetIntValue(), | 594 | rInfo.GetIntValue(), |
595 | rInfo.GetStrVal() | 595 | rInfo.GetStrVal() |
596 | }; | 596 | }; |
597 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 597 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
598 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj | 598 | rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj |
599 | ); | 599 | ); |
600 | } | 600 | } |
601 | 601 | ||
602 | rInfo = xmlrpc.GetNextCompletedRequest(); | 602 | rInfo = xmlrpc.GetNextCompletedRequest(); |
603 | } | 603 | } |
604 | 604 | ||
605 | SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest(); | 605 | SendRemoteDataRequest srdInfo = xmlrpc.GetNextCompletedSRDRequest(); |
606 | 606 | ||
607 | while (srdInfo != null) | 607 | while (srdInfo != null) |
608 | { | 608 | { |
609 | if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null) | 609 | if (m_ScriptEngine.m_ScriptManager.GetScript(srdInfo.m_localID, srdInfo.m_itemID) != null) |
610 | { | 610 | { |
611 | xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); | 611 | xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); |
612 | 612 | ||
613 | //Deliver data to prim's remote_data handler | 613 | //Deliver data to prim's remote_data handler |
614 | object[] resobj = new object[] | 614 | object[] resobj = new object[] |
615 | { | 615 | { |
616 | 3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty, | 616 | 3, srdInfo.channel.ToString(), srdInfo.GetReqID().ToString(), String.Empty, |
617 | srdInfo.idata, | 617 | srdInfo.idata, |
618 | srdInfo.sdata | 618 | srdInfo.sdata |
619 | }; | 619 | }; |
620 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 620 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
621 | srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj | 621 | srdInfo.m_localID, srdInfo.m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj |
622 | ); | 622 | ); |
623 | } | 623 | } |
624 | 624 | ||
625 | srdInfo = xmlrpc.GetNextCompletedSRDRequest(); | 625 | srdInfo = xmlrpc.GetNextCompletedSRDRequest(); |
626 | } | 626 | } |
627 | } | 627 | } |
628 | } | 628 | } |
629 | 629 | ||
630 | #endregion | 630 | #endregion |
631 | 631 | ||
632 | #region Check llListeners | 632 | #region Check llListeners |
633 | 633 | ||
634 | public void CheckListeners() | 634 | public void CheckListeners() |
635 | { | 635 | { |
636 | if (m_ScriptEngine.World == null) | 636 | if (m_ScriptEngine.World == null) |
637 | return; | 637 | return; |
638 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 638 | IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
639 | 639 | ||
640 | if (comms != null) | 640 | if (comms != null) |
641 | { | 641 | { |
642 | while (comms.HasMessages()) | 642 | while (comms.HasMessages()) |
643 | { | 643 | { |
644 | if (m_ScriptEngine.m_ScriptManager.GetScript( | 644 | if (m_ScriptEngine.m_ScriptManager.GetScript( |
645 | comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null) | 645 | comms.PeekNextMessageLocalID(), comms.PeekNextMessageItemID()) != null) |
646 | { | 646 | { |
647 | ListenerInfo lInfo = comms.GetNextMessage(); | 647 | ListenerInfo lInfo = comms.GetNextMessage(); |
648 | 648 | ||
649 | //Deliver data to prim's listen handler | 649 | //Deliver data to prim's listen handler |
650 | object[] resobj = new object[] | 650 | object[] resobj = new object[] |
651 | { | 651 | { |
652 | //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() | 652 | //lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() |
653 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage() | 653 | lInfo.GetChannel(), lInfo.GetName(), lInfo.GetSourceItemID().ToString(), lInfo.GetMessage() |
654 | }; | 654 | }; |
655 | 655 | ||
656 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( | 656 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( |
657 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj | 657 | lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj |
658 | ); | 658 | ); |
659 | } | 659 | } |
660 | } | 660 | } |
661 | } | 661 | } |
662 | } | 662 | } |
663 | 663 | ||
664 | #endregion | 664 | #endregion |
665 | 665 | ||
666 | /// <summary> | 666 | /// <summary> |
667 | /// If set to true then threads and stuff should try to make a graceful exit | 667 | /// If set to true then threads and stuff should try to make a graceful exit |
668 | /// </summary> | 668 | /// </summary> |
669 | public bool PleaseShutdown | 669 | public bool PleaseShutdown |
670 | { | 670 | { |
671 | get { return _PleaseShutdown; } | 671 | get { return _PleaseShutdown; } |
672 | set { _PleaseShutdown = value; } | 672 | set { _PleaseShutdown = value; } |
673 | } | 673 | } |
674 | private bool _PleaseShutdown = false; | 674 | private bool _PleaseShutdown = false; |
675 | 675 | ||
676 | } | 676 | } |
677 | } | 677 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs index d01d0fb..c9214f1 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/HttpRequest.cs | |||
@@ -1,10 +1,10 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 6 | { |
7 | class HttpRequest | 7 | class HttpRequest |
8 | { | 8 | { |
9 | } | 9 | } |
10 | } | 10 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs index 0aa7de7..f677649 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Listener.cs | |||
@@ -1,10 +1,10 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 6 | { |
7 | class Listener | 7 | class Listener |
8 | { | 8 | { |
9 | } | 9 | } |
10 | } | 10 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index e8ea3ae..3324bdf 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -1,10 +1,10 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 6 | { |
7 | class SensorRepeat | 7 | class SensorRepeat |
8 | { | 8 | { |
9 | } | 9 | } |
10 | } | 10 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs index 5bbe3fb..6bd3752 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs | |||
@@ -1,10 +1,10 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 6 | { |
7 | class Timer | 7 | class Timer |
8 | { | 8 | { |
9 | } | 9 | } |
10 | } | 10 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs index 6a12167..3672e14 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs | |||
@@ -1,10 +1,10 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 5 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
6 | { | 6 | { |
7 | class XmlRequest | 7 | class XmlRequest |
8 | { | 8 | { |
9 | } | 9 | } |
10 | } | 10 | } |