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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 2233913..c84975a 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
41 /// Compiles them if necessary 41 /// Compiles them if necessary
42 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) 42 /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution)
43 /// </summary> 43 /// </summary>
44 /// 44 ///
45 45
46 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. 46 // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes.
47 // * Keeps track of running scripts 47 // * Keeps track of running scripts
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
212 if (LUQueue.Count > 0) 212 if (LUQueue.Count > 0)
213 { 213 {
214 LUStruct item = LUQueue.Dequeue(); 214 LUStruct item = LUQueue.Dequeue();
215 215
216 if (item.Action == LUType.Unload) 216 if (item.Action == LUType.Unload)
217 { 217 {
218 _StopScript(item.localID, item.itemID); 218 _StopScript(item.localID, item.itemID);
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
224 } 224 }
225 } 225 }
226 } 226 }
227 227
228 #endregion 228 #endregion
229 229
230 #region Helper functions 230 #region Helper functions