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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index d423311..2bcd949 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Region.Interfaces;
33using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
35using OpenSim.Region.ScriptEngine.Interfaces; 36using OpenSim.Region.ScriptEngine.Interfaces;
@@ -43,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
43 /// </summary> 44 /// </summary>
44 /// 45 ///
45 [Serializable] 46 [Serializable]
46 public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver 47 public abstract class ScriptEngine : IRegionModule, IScriptModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver
47 { 48 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 50
@@ -126,8 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
126 m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\""); 127 m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
127 ReadConfig(); 128 ReadConfig();
128 129
129 // Should we iterate the region for scripts that needs starting? 130 m_Scene.StackModuleInterface<IScriptModule>(this);
130 // Or can we assume we are loaded before anything else so we can use proper events?
131 } 131 }
132 132
133 public void PostInitialise() 133 public void PostInitialise()