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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs24
1 files changed, 19 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index b0c6314..26e5ec2 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
56 public IConfigSource ConfigSource; 56 public IConfigSource ConfigSource;
57 public IConfig ScriptConfigSource; 57 public IConfig ScriptConfigSource;
58 public abstract string ScriptEngineName { get; } 58 public abstract string ScriptEngineName { get; }
59 private bool m_enabled = true;
60 private bool m_hookUpToServer = false;
59 61
60 /// <summary> 62 /// <summary>
61 /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes. 63 /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes.
@@ -91,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
91 { 93 {
92 World = Sceneworld; 94 World = Sceneworld;
93 ConfigSource = config; 95 ConfigSource = config;
96 m_hookUpToServer = HookUpToServer;
97
94 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); 98 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
95 99
96 // Make sure we have config 100 // Make sure we have config
@@ -98,13 +102,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
98 ConfigSource.AddConfig(ScriptEngineName); 102 ConfigSource.AddConfig(ScriptEngineName);
99 ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; 103 ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
100 104
105 m_enabled = ScriptConfigSource.GetBoolean("Enabled", true);
106 if (!m_enabled)
107 return;
108
101 //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine"); 109 //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine");
102 110
103 // Create all objects we'll be using 111 // Create all objects we'll be using
104 m_EventQueueManager = new EventQueueManager(this); 112 m_EventQueueManager = new EventQueueManager(this);
105 m_EventManager = new EventManager(this, HookUpToServer); 113 m_EventManager = new EventManager(this, HookUpToServer);
106 // We need to start it 114 // We need to start it
107 newScriptManager.Start();
108 m_ScriptManager = newScriptManager; 115 m_ScriptManager = newScriptManager;
109 m_AppDomainManager = new AppDomainManager(this); 116 m_AppDomainManager = new AppDomainManager(this);
110 m_ASYNCLSLCommandManager = new AsyncCommandManager(this); 117 m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
@@ -118,6 +125,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
118 // Or can we assume we are loaded before anything else so we can use proper events? 125 // Or can we assume we are loaded before anything else so we can use proper events?
119 } 126 }
120 127
128 public void PostInitialise()
129 {
130 if (!m_enabled)
131 return;
132
133 if (m_hookUpToServer)
134 m_EventManager.HookUpEvents();
135
136 m_ScriptManager.Start();
137 }
138
121 public void Shutdown() 139 public void Shutdown()
122 { 140 {
123 // We are shutting down 141 // We are shutting down
@@ -155,10 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
155 173
156 public abstract void Initialise(Scene scene, IConfigSource config); 174 public abstract void Initialise(Scene scene, IConfigSource config);
157 175
158 public void PostInitialise()
159 {
160 }
161
162 public void Close() 176 public void Close()
163 { 177 {
164 } 178 }