aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index b8d950a..d77f698 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -27,11 +27,8 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.Threading; 30using System.Threading;
33using libsecondlife; 31using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework; 32using OpenSim.Framework;
36using OpenSim.Region.Environment.Scenes.Scripting; 33using OpenSim.Region.Environment.Scenes.Scripting;
37 34
@@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
123 EventQueueThread.Priority = MyThreadPriority; 120 EventQueueThread.Priority = MyThreadPriority;
124 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 121 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
125 EventQueueThread.Start(); 122 EventQueueThread.Start();
126 OpenSim.Framework.ThreadTracker.Add(EventQueueThread); 123 ThreadTracker.Add(EventQueueThread);
127 124
128 // Look at this... Don't you wish everyone did that solid coding everywhere? :P 125 // Look at this... Don't you wish everyone did that solid coding everywhere? :P
129 if (ThreadCount == int.MaxValue) 126 if (ThreadCount == int.MaxValue)