diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 581c7a0..85b55f7 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
68 | /// List of threads (classes) processing event queue | 68 | /// List of threads (classes) processing event queue |
69 | /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. | 69 | /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. |
70 | /// </summary> | 70 | /// </summary> |
71 | internal static List<EventQueueThreadClass> eventQueueThreads; // Thread pool that we work on | 71 | internal static List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); // Thread pool that we work on |
72 | /// <summary> | 72 | /// <summary> |
73 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. | 73 | /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. |
74 | /// </summary> | 74 | /// </summary> |
@@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
131 | /// Queue containing events waiting to be executed | 131 | /// Queue containing events waiting to be executed |
132 | /// </summary> | 132 | /// </summary> |
133 | public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | 133 | public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
134 | 134 | ||
135 | #region " Queue structures " | 135 | #region " Queue structures " |
136 | /// <summary> | 136 | /// <summary> |
137 | /// Queue item structure | 137 | /// Queue item structure |
@@ -172,7 +172,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
172 | { | 172 | { |
173 | m_ScriptEngine = _ScriptEngine; | 173 | m_ScriptEngine = _ScriptEngine; |
174 | 174 | ||
175 | eventQueueThreads = new List<EventQueueThreadClass>(); | ||
176 | ReadConfig(); | 175 | ReadConfig(); |
177 | } | 176 | } |
178 | 177 | ||