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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 5c57874..1a08795 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using libsecondlife; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 33namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
34{ 34{
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
134 public struct QueueItemStruct 134 public struct QueueItemStruct
135 { 135 {
136 public uint localID; 136 public uint localID;
137 public LLUUID itemID; 137 public UUID itemID;
138 public string functionName; 138 public string functionName;
139 public Queue_llDetectParams_Struct llDetectParams; 139 public Queue_llDetectParams_Struct llDetectParams;
140 public object[] param; 140 public object[] param;
@@ -308,10 +308,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
308 return; 308 return;
309 } 309 }
310 310
311 Dictionary<LLUUID, IScript>.KeyCollection scriptKeys = 311 Dictionary<UUID, IScript>.KeyCollection scriptKeys =
312 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); 312 m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
313 313
314 foreach (LLUUID itemID in scriptKeys) 314 foreach (UUID itemID in scriptKeys)
315 { 315 {
316 // Add to each script in that object 316 // Add to each script in that object
317 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 317 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
@@ -326,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
326 /// <param name="itemID">Region script ID</param> 326 /// <param name="itemID">Region script ID</param>
327 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> 327 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
328 /// <param name="param">Array of parameters to match event mask</param> 328 /// <param name="param">Array of parameters to match event mask</param>
329 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) 329 public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
330 { 330 {
331 lock (eventQueue) 331 lock (eventQueue)
332 { 332 {