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-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 581c7a0..85b55f7 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
68 /// List of threads (classes) processing event queue 68 /// List of threads (classes) processing event queue
69 /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting. 69 /// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting.
70 /// </summary> 70 /// </summary>
71 internal static List<EventQueueThreadClass> eventQueueThreads; // Thread pool that we work on 71 internal static List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); // Thread pool that we work on
72 /// <summary> 72 /// <summary>
73 /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads. 73 /// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads.
74 /// </summary> 74 /// </summary>
@@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
131 /// Queue containing events waiting to be executed 131 /// Queue containing events waiting to be executed
132 /// </summary> 132 /// </summary>
133 public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); 133 public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
134 134
135 #region " Queue structures " 135 #region " Queue structures "
136 /// <summary> 136 /// <summary>
137 /// Queue item structure 137 /// Queue item structure
@@ -172,7 +172,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
172 { 172 {
173 m_ScriptEngine = _ScriptEngine; 173 m_ScriptEngine = _ScriptEngine;
174 174
175 eventQueueThreads = new List<EventQueueThreadClass>();
176 ReadConfig(); 175 ReadConfig();
177 } 176 }
178 177