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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index 678c3d0..1de010a 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -39,7 +39,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
39 [Serializable] 39 [Serializable]
40 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule 40 public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule
41 { 41 {
42
43 // 42 //
44 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". 43 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
45 // This class needs a bit of explaining: 44 // This class needs a bit of explaining:
@@ -65,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
65 // We may not want to do it because someone is controlling us and will deliver events to us 64 // We may not want to do it because someone is controlling us and will deliver events to us
66 if (performHookUp) 65 if (performHookUp)
67 { 66 {
68 myScriptEngine.Log.Verbose(myScriptEngine.ScriptEngineName, "Hooking up to server events"); 67 myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events");
69 myScriptEngine.World.EventManager.OnObjectGrab += touch_start; 68 myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
70 myScriptEngine.World.EventManager.OnRezScript += OnRezScript; 69 myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
71 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; 70 myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
@@ -78,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
78 { 77 {
79 } 78 }
80 79
81
82 public void changed(uint localID, uint change) 80 public void changed(uint localID, uint change)
83 { 81 {
84 // Add to queue for all scripts in localID, Object pass change. 82 // Add to queue for all scripts in localID, Object pass change.