diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs) | 516 |
1 files changed, 258 insertions, 258 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index a36691d..a5ad911 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -1,259 +1,259 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | using System; | 29 | using System; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
37 | /// </summary> | 37 | /// </summary> |
38 | [Serializable] | 38 | [Serializable] |
39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | 39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents |
40 | { | 40 | { |
41 | 41 | ||
42 | // | 42 | // |
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". |
44 | // This class needs a bit of explaining: | 44 | // This class needs a bit of explaining: |
45 | // | 45 | // |
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | 46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. |
47 | // | 47 | // |
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | 48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. |
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | 49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. |
50 | // It will then be delivered to the script by EventQueueManager. | 50 | // It will then be delivered to the script by EventQueueManager. |
51 | // | 51 | // |
52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | 52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. |
53 | // | 53 | // |
54 | 54 | ||
55 | 55 | ||
56 | private ScriptEngine myScriptEngine; | 56 | private ScriptEngine myScriptEngine; |
57 | //public IScriptHost TEMP_OBJECT_ID; | 57 | //public IScriptHost TEMP_OBJECT_ID; |
58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | 58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) |
59 | { | 59 | { |
60 | myScriptEngine = _ScriptEngine; | 60 | myScriptEngine = _ScriptEngine; |
61 | 61 | ||
62 | // Hook up to events from OpenSim | 62 | // Hook up to events from OpenSim |
63 | // We may not want to do it because someone is controlling us and will deliver events to us | 63 | // We may not want to do it because someone is controlling us and will deliver events to us |
64 | if (performHookUp) | 64 | if (performHookUp) |
65 | { | 65 | { |
66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | 66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); |
67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; |
70 | // TODO: HOOK ALL EVENTS UP TO SERVER! | 70 | // TODO: HOOK ALL EVENTS UP TO SERVER! |
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
75 | { | 75 | { |
76 | // Add to queue for all scripts in ObjectID object | 76 | // Add to queue for all scripts in ObjectID object |
77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | 77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 80 | public void OnRezScript(uint localID, LLUUID itemID, string script) |
81 | { | 81 | { |
82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
83 | script.Length); | 83 | script.Length); |
84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | 84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); |
85 | } | 85 | } |
86 | 86 | ||
87 | public void OnRemoveScript(uint localID, LLUUID itemID) | 87 | public void OnRemoveScript(uint localID, LLUUID itemID) |
88 | { | 88 | { |
89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | 89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); |
90 | myScriptEngine.m_ScriptManager.StopScript( | 90 | myScriptEngine.m_ScriptManager.StopScript( |
91 | localID, | 91 | localID, |
92 | itemID | 92 | itemID |
93 | ); | 93 | ); |
94 | } | 94 | } |
95 | 95 | ||
96 | // TODO: Replace placeholders below | 96 | // TODO: Replace placeholders below |
97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | 97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! |
98 | // These needs to be hooked up to OpenSim during init of this class | 98 | // These needs to be hooked up to OpenSim during init of this class |
99 | // then queued in EventQueueManager. | 99 | // then queued in EventQueueManager. |
100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | 100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) |
101 | 101 | ||
102 | public void state_exit(uint localID, LLUUID itemID) | 102 | public void state_exit(uint localID, LLUUID itemID) |
103 | { | 103 | { |
104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | 104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); |
105 | } | 105 | } |
106 | 106 | ||
107 | public void touch(uint localID, LLUUID itemID) | 107 | public void touch(uint localID, LLUUID itemID) |
108 | { | 108 | { |
109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | 109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); |
110 | } | 110 | } |
111 | 111 | ||
112 | public void touch_end(uint localID, LLUUID itemID) | 112 | public void touch_end(uint localID, LLUUID itemID) |
113 | { | 113 | { |
114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | 114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); |
115 | } | 115 | } |
116 | 116 | ||
117 | public void collision_start(uint localID, LLUUID itemID) | 117 | public void collision_start(uint localID, LLUUID itemID) |
118 | { | 118 | { |
119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | 119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); |
120 | } | 120 | } |
121 | 121 | ||
122 | public void collision(uint localID, LLUUID itemID) | 122 | public void collision(uint localID, LLUUID itemID) |
123 | { | 123 | { |
124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | 124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); |
125 | } | 125 | } |
126 | 126 | ||
127 | public void collision_end(uint localID, LLUUID itemID) | 127 | public void collision_end(uint localID, LLUUID itemID) |
128 | { | 128 | { |
129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | 129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); |
130 | } | 130 | } |
131 | 131 | ||
132 | public void land_collision_start(uint localID, LLUUID itemID) | 132 | public void land_collision_start(uint localID, LLUUID itemID) |
133 | { | 133 | { |
134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | 134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); |
135 | } | 135 | } |
136 | 136 | ||
137 | public void land_collision(uint localID, LLUUID itemID) | 137 | public void land_collision(uint localID, LLUUID itemID) |
138 | { | 138 | { |
139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | 139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); |
140 | } | 140 | } |
141 | 141 | ||
142 | public void land_collision_end(uint localID, LLUUID itemID) | 142 | public void land_collision_end(uint localID, LLUUID itemID) |
143 | { | 143 | { |
144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | 144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); |
145 | } | 145 | } |
146 | 146 | ||
147 | // Handled by long commands | 147 | // Handled by long commands |
148 | public void timer(uint localID, LLUUID itemID) | 148 | public void timer(uint localID, LLUUID itemID) |
149 | { | 149 | { |
150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | 150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); |
151 | } | 151 | } |
152 | 152 | ||
153 | public void listen(uint localID, LLUUID itemID) | 153 | public void listen(uint localID, LLUUID itemID) |
154 | { | 154 | { |
155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | 155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); |
156 | } | 156 | } |
157 | 157 | ||
158 | public void on_rez(uint localID, LLUUID itemID) | 158 | public void on_rez(uint localID, LLUUID itemID) |
159 | { | 159 | { |
160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | 160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); |
161 | } | 161 | } |
162 | 162 | ||
163 | public void sensor(uint localID, LLUUID itemID) | 163 | public void sensor(uint localID, LLUUID itemID) |
164 | { | 164 | { |
165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | 165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); |
166 | } | 166 | } |
167 | 167 | ||
168 | public void no_sensor(uint localID, LLUUID itemID) | 168 | public void no_sensor(uint localID, LLUUID itemID) |
169 | { | 169 | { |
170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | 170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); |
171 | } | 171 | } |
172 | 172 | ||
173 | public void control(uint localID, LLUUID itemID) | 173 | public void control(uint localID, LLUUID itemID) |
174 | { | 174 | { |
175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | 175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); |
176 | } | 176 | } |
177 | 177 | ||
178 | public void money(uint localID, LLUUID itemID) | 178 | public void money(uint localID, LLUUID itemID) |
179 | { | 179 | { |
180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | 180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); |
181 | } | 181 | } |
182 | 182 | ||
183 | public void email(uint localID, LLUUID itemID) | 183 | public void email(uint localID, LLUUID itemID) |
184 | { | 184 | { |
185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | 185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); |
186 | } | 186 | } |
187 | 187 | ||
188 | public void at_target(uint localID, LLUUID itemID) | 188 | public void at_target(uint localID, LLUUID itemID) |
189 | { | 189 | { |
190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | 190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); |
191 | } | 191 | } |
192 | 192 | ||
193 | public void not_at_target(uint localID, LLUUID itemID) | 193 | public void not_at_target(uint localID, LLUUID itemID) |
194 | { | 194 | { |
195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | 195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); |
196 | } | 196 | } |
197 | 197 | ||
198 | public void at_rot_target(uint localID, LLUUID itemID) | 198 | public void at_rot_target(uint localID, LLUUID itemID) |
199 | { | 199 | { |
200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | 200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); |
201 | } | 201 | } |
202 | 202 | ||
203 | public void not_at_rot_target(uint localID, LLUUID itemID) | 203 | public void not_at_rot_target(uint localID, LLUUID itemID) |
204 | { | 204 | { |
205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | 205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); |
206 | } | 206 | } |
207 | 207 | ||
208 | public void run_time_permissions(uint localID, LLUUID itemID) | 208 | public void run_time_permissions(uint localID, LLUUID itemID) |
209 | { | 209 | { |
210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | 210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); |
211 | } | 211 | } |
212 | 212 | ||
213 | public void changed(uint localID, LLUUID itemID) | 213 | public void changed(uint localID, LLUUID itemID) |
214 | { | 214 | { |
215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | 215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); |
216 | } | 216 | } |
217 | 217 | ||
218 | public void attach(uint localID, LLUUID itemID) | 218 | public void attach(uint localID, LLUUID itemID) |
219 | { | 219 | { |
220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | 220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); |
221 | } | 221 | } |
222 | 222 | ||
223 | public void dataserver(uint localID, LLUUID itemID) | 223 | public void dataserver(uint localID, LLUUID itemID) |
224 | { | 224 | { |
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | 225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); |
226 | } | 226 | } |
227 | 227 | ||
228 | public void link_message(uint localID, LLUUID itemID) | 228 | public void link_message(uint localID, LLUUID itemID) |
229 | { | 229 | { |
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | 230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); |
231 | } | 231 | } |
232 | 232 | ||
233 | public void moving_start(uint localID, LLUUID itemID) | 233 | public void moving_start(uint localID, LLUUID itemID) |
234 | { | 234 | { |
235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | 235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); |
236 | } | 236 | } |
237 | 237 | ||
238 | public void moving_end(uint localID, LLUUID itemID) | 238 | public void moving_end(uint localID, LLUUID itemID) |
239 | { | 239 | { |
240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | 240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); |
241 | } | 241 | } |
242 | 242 | ||
243 | public void object_rez(uint localID, LLUUID itemID) | 243 | public void object_rez(uint localID, LLUUID itemID) |
244 | { | 244 | { |
245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | 245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); |
246 | } | 246 | } |
247 | 247 | ||
248 | public void remote_data(uint localID, LLUUID itemID) | 248 | public void remote_data(uint localID, LLUUID itemID) |
249 | { | 249 | { |
250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | 250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); |
251 | } | 251 | } |
252 | 252 | ||
253 | // Handled by long commands | 253 | // Handled by long commands |
254 | public void http_response(uint localID, LLUUID itemID) | 254 | public void http_response(uint localID, LLUUID itemID) |
255 | { | 255 | { |
256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | 256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); |
257 | } | 257 | } |
258 | } | 258 | } |
259 | } \ No newline at end of file | 259 | } \ No newline at end of file |