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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs new file mode 100644 index 0000000..4eea69a --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Region.ScriptEngine.Common; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
36 | { | ||
37 | public class AppDomainManager | ||
38 | { | ||
39 | |||
40 | // | ||
41 | // This class does AppDomain handling and loading/unloading of scripts in it. | ||
42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | ||
43 | // | ||
44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | ||
45 | // 2. Load scripts into AppDomain | ||
46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | ||
47 | // 4. Unload AppDomain completely when all scripts in it has stopped | ||
48 | // | ||
49 | |||
50 | |||
51 | private int maxScriptsPerAppDomain = 1; | ||
52 | |||
53 | /// <summary> | ||
54 | /// Internal list of all AppDomains | ||
55 | /// </summary> | ||
56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | ||
57 | |||
58 | /// <summary> | ||
59 | /// Structure to keep track of data around AppDomain | ||
60 | /// </summary> | ||
61 | private class AppDomainStructure | ||
62 | { | ||
63 | /// <summary> | ||
64 | /// The AppDomain itself | ||
65 | /// </summary> | ||
66 | public AppDomain CurrentAppDomain; | ||
67 | |||
68 | /// <summary> | ||
69 | /// Number of scripts loaded into AppDomain | ||
70 | /// </summary> | ||
71 | public int ScriptsLoaded; | ||
72 | |||
73 | /// <summary> | ||
74 | /// Number of dead scripts | ||
75 | /// </summary> | ||
76 | public int ScriptsWaitingUnload; | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Current AppDomain | ||
81 | /// </summary> | ||
82 | private AppDomainStructure currentAD; | ||
83 | |||
84 | private object getLock = new object(); // Mutex | ||
85 | private object freeLock = new object(); // Mutex | ||
86 | |||
87 | //private ScriptEngine m_scriptEngine; | ||
88 | //public AppDomainManager(ScriptEngine scriptEngine) | ||
89 | public AppDomainManager() | ||
90 | { | ||
91 | //m_scriptEngine = scriptEngine; | ||
92 | } | ||
93 | |||
94 | /// <summary> | ||
95 | /// Find a free AppDomain, creating one if necessary | ||
96 | /// </summary> | ||
97 | /// <returns>Free AppDomain</returns> | ||
98 | private AppDomainStructure GetFreeAppDomain() | ||
99 | { | ||
100 | Console.WriteLine("Finding free AppDomain"); | ||
101 | lock (getLock) | ||
102 | { | ||
103 | // Current full? | ||
104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
105 | { | ||
106 | // Add it to AppDomains list and empty current | ||
107 | appDomains.Add(currentAD); | ||
108 | currentAD = null; | ||
109 | } | ||
110 | // No current | ||
111 | if (currentAD == null) | ||
112 | { | ||
113 | // Create a new current AppDomain | ||
114 | currentAD = new AppDomainStructure(); | ||
115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
116 | } | ||
117 | |||
118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | ||
119 | return currentAD; | ||
120 | } // lock | ||
121 | } | ||
122 | |||
123 | private int AppDomainNameCount; | ||
124 | |||
125 | /// <summary> | ||
126 | /// Create and prepare a new AppDomain for scripts | ||
127 | /// </summary> | ||
128 | /// <returns>The new AppDomain</returns> | ||
129 | private AppDomain PrepareNewAppDomain() | ||
130 | { | ||
131 | // Create and prepare a new AppDomain | ||
132 | AppDomainNameCount++; | ||
133 | // TODO: Currently security match current appdomain | ||
134 | |||
135 | // Construct and initialize settings for a second AppDomain. | ||
136 | AppDomainSetup ads = new AppDomainSetup(); | ||
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
138 | ads.DisallowBindingRedirects = false; | ||
139 | ads.DisallowCodeDownload = true; | ||
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | ||
141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | ||
142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
143 | |||
144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | ||
145 | Console.WriteLine("Loading: " + | ||
146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | ||
147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | ||
148 | |||
149 | // Return the new AppDomain | ||
150 | return AD; | ||
151 | } | ||
152 | |||
153 | /// <summary> | ||
154 | /// Unload appdomains that are full and have only dead scripts | ||
155 | /// </summary> | ||
156 | private void UnloadAppDomains() | ||
157 | { | ||
158 | lock (freeLock) | ||
159 | { | ||
160 | // Go through all | ||
161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
162 | { | ||
163 | // Don't process current AppDomain | ||
164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
165 | { | ||
166 | // Not current AppDomain | ||
167 | // Is number of unloaded bigger or equal to number of loaded? | ||
168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
169 | { | ||
170 | Console.WriteLine("Found empty AppDomain, unloading"); | ||
171 | // Remove from internal list | ||
172 | appDomains.Remove(ads); | ||
173 | #if DEBUG | ||
174 | long m = GC.GetTotalMemory(true); | ||
175 | #endif | ||
176 | // Unload | ||
177 | AppDomain.Unload(ads.CurrentAppDomain); | ||
178 | #if DEBUG | ||
179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | ||
180 | " bytes of memory"); | ||
181 | #endif | ||
182 | } | ||
183 | } | ||
184 | } // foreach | ||
185 | } // lock | ||
186 | } | ||
187 | |||
188 | |||
189 | public IScript LoadScript(string FileName) | ||
190 | { | ||
191 | // Find next available AppDomain to put it in | ||
192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | ||
193 | |||
194 | Console.WriteLine("Loading into AppDomain: " + FileName); | ||
195 | IScript mbrt = | ||
196 | (IScript) | ||
197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | ||
198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | ||
199 | FreeAppDomain.ScriptsLoaded++; | ||
200 | |||
201 | return mbrt; | ||
202 | } | ||
203 | |||
204 | |||
205 | /// <summary> | ||
206 | /// Increase "dead script" counter for an AppDomain | ||
207 | /// </summary> | ||
208 | /// <param name="ad"></param> | ||
209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | ||
210 | public void StopScript(AppDomain ad) | ||
211 | { | ||
212 | lock (freeLock) | ||
213 | { | ||
214 | Console.WriteLine("Stopping script in AppDomain"); | ||
215 | // Check if it is current AppDomain | ||
216 | if (currentAD.CurrentAppDomain == ad) | ||
217 | { | ||
218 | // Yes - increase | ||
219 | currentAD.ScriptsWaitingUnload++; | ||
220 | return; | ||
221 | } | ||
222 | |||
223 | // Lopp through all AppDomains | ||
224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
225 | { | ||
226 | if (ads.CurrentAppDomain == ad) | ||
227 | { | ||
228 | // Found it | ||
229 | ads.ScriptsWaitingUnload++; | ||
230 | break; | ||
231 | } | ||
232 | } // foreach | ||
233 | } // lock | ||
234 | |||
235 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
236 | } | ||
237 | } | ||
238 | } \ No newline at end of file | ||