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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Region.Environment.Interfaces;
29
30using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
31using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
33using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
34using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
37
38namespace OpenSim.Region.ScriptEngine.Common
39{
40 public interface LSL_BuiltIn_Commands_Interface
41 {
42 // Interface used for loading and executing scripts
43
44 string State { get; set; }
45
46 ICommander GetCommander(string name);
47
48 LSL_Integer llAbs(int i);
49 LSL_Float llAcos(double val);
50 void llAddToLandBanList(string avatar, double hours);
51 void llAddToLandPassList(string avatar, double hours);
52 void llAdjustSoundVolume(double volume);
53 void llAllowInventoryDrop(int add);
54 LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
55 void llApplyImpulse(LSL_Vector force, int local);
56 void llApplyRotationalImpulse(LSL_Vector force, int local);
57 LSL_Float llAsin(double val);
58 LSL_Float llAtan2(double x, double y);
59 void llAttachToAvatar(int attachment);
60 LSL_Key llAvatarOnSitTarget();
61 LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
62 LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
63 LSL_Integer llBase64ToInteger(string str);
64 LSL_String llBase64ToString(string str);
65 void llBreakAllLinks();
66 void llBreakLink(int linknum);
67 LSL_Integer llCeil(double f);
68 void llClearCameraParams();
69 void llCloseRemoteDataChannel(string channel);
70 LSL_Float llCloud(LSL_Vector offset);
71 void llCollisionFilter(string name, string id, int accept);
72 void llCollisionSound(string impact_sound, double impact_volume);
73 void llCollisionSprite(string impact_sprite);
74 LSL_Float llCos(double f);
75 void llCreateLink(string target, int parent);
76 LSL_List llCSV2List(string src);
77 LSL_List llDeleteSubList(LSL_List src, int start, int end);
78 LSL_String llDeleteSubString(string src, int start, int end);
79 void llDetachFromAvatar();
80 LSL_Vector llDetectedGrab(int number);
81 LSL_Integer llDetectedGroup(int number);
82 LSL_Key llDetectedKey(int number);
83 LSL_Integer llDetectedLinkNumber(int number);
84 LSL_String llDetectedName(int number);
85 LSL_Key llDetectedOwner(int number);
86 LSL_Vector llDetectedPos(int number);
87 LSL_Rotation llDetectedRot(int number);
88 LSL_Integer llDetectedType(int number);
89 LSL_Vector llDetectedTouchBinormal(int index);
90 LSL_Integer llDetectedTouchFace(int index);
91 LSL_Vector llDetectedTouchNormal(int index);
92 LSL_Vector llDetectedTouchPos(int index);
93 LSL_Vector llDetectedTouchST(int index);
94 LSL_Vector llDetectedTouchUV(int index);
95 LSL_Vector llDetectedVel(int number);
96 void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
97 void llDie();
98 LSL_String llDumpList2String(LSL_List src, string seperator);
99 LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
100 void llEjectFromLand(string pest);
101 void llEmail(string address, string subject, string message);
102 LSL_String llEscapeURL(string url);
103 LSL_Rotation llEuler2Rot(LSL_Vector v);
104 LSL_Float llFabs(double f);
105 LSL_Integer llFloor(double f);
106 void llForceMouselook(int mouselook);
107 LSL_Float llFrand(double mag);
108 LSL_Vector llGetAccel();
109 LSL_Integer llGetAgentInfo(string id);
110 LSL_Vector llGetAgentSize(string id);
111 LSL_Float llGetAlpha(int face);
112 LSL_Float llGetAndResetTime();
113 LSL_String llGetAnimation(string id);
114 LSL_List llGetAnimationList(string id);
115 LSL_Integer llGetAttached();
116 LSL_List llGetBoundingBox(string obj);
117 LSL_Vector llGetCameraPos();
118 LSL_Rotation llGetCameraRot();
119 LSL_Vector llGetCenterOfMass();
120 LSL_Vector llGetColor(int face);
121 LSL_String llGetCreator();
122 LSL_String llGetDate();
123 LSL_Float llGetEnergy();
124 LSL_Vector llGetForce();
125 LSL_Integer llGetFreeMemory();
126 LSL_Vector llGetGeometricCenter();
127 LSL_Float llGetGMTclock();
128 LSL_Key llGetInventoryCreator(string item);
129 LSL_Key llGetInventoryKey(string name);
130 LSL_String llGetInventoryName(int type, int number);
131 LSL_Integer llGetInventoryNumber(int type);
132 LSL_Integer llGetInventoryPermMask(string item, int mask);
133 LSL_Integer llGetInventoryType(string name);
134 LSL_Key llGetKey();
135 LSL_Key llGetLandOwnerAt(LSL_Vector pos);
136 LSL_Key llGetLinkKey(int linknum);
137 LSL_String llGetLinkName(int linknum);
138 LSL_Integer llGetLinkNumber();
139 LSL_Integer llGetListEntryType(LSL_List src, int index);
140 LSL_Integer llGetListLength(LSL_List src);
141 LSL_Vector llGetLocalPos();
142 LSL_Rotation llGetLocalRot();
143 LSL_Float llGetMass();
144 void llGetNextEmail(string address, string subject);
145 LSL_String llGetNotecardLine(string name, int line);
146 LSL_Key llGetNumberOfNotecardLines(string name);
147 LSL_Integer llGetNumberOfPrims();
148 LSL_Integer llGetNumberOfSides();
149 LSL_String llGetObjectDesc();
150 LSL_List llGetObjectDetails(string id, LSL_List args);
151 LSL_Float llGetObjectMass(string id);
152 LSL_String llGetObjectName();
153 LSL_Integer llGetObjectPermMask(int mask);
154 LSL_Integer llGetObjectPrimCount(string object_id);
155 LSL_Vector llGetOmega();
156 LSL_Key llGetOwner();
157 LSL_Key llGetOwnerKey(string id);
158 LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
159 LSL_Integer llGetParcelFlags(LSL_Vector pos);
160 LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
161 LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
162 LSL_List llGetParcelPrimOwners(LSL_Vector pos);
163 LSL_Integer llGetPermissions();
164 LSL_Key llGetPermissionsKey();
165 LSL_Vector llGetPos();
166 LSL_List llGetPrimitiveParams(LSL_List rules);
167 LSL_Integer llGetRegionAgentCount();
168 LSL_Vector llGetRegionCorner();
169 LSL_Integer llGetRegionFlags();
170 LSL_Float llGetRegionFPS();
171 LSL_String llGetRegionName();
172 LSL_Float llGetRegionTimeDilation();
173 LSL_Vector llGetRootPosition();
174 LSL_Rotation llGetRootRotation();
175 LSL_Rotation llGetRot();
176 LSL_Vector llGetScale();
177 LSL_String llGetScriptName();
178 LSL_Integer llGetScriptState(string name);
179 LSL_String llGetSimulatorHostname();
180 LSL_Integer llGetStartParameter();
181 LSL_Integer llGetStatus(int status);
182 LSL_String llGetSubString(string src, int start, int end);
183 LSL_Vector llGetSunDirection();
184 LSL_String llGetTexture(int face);
185 LSL_Vector llGetTextureOffset(int face);
186 LSL_Float llGetTextureRot(int side);
187 LSL_Vector llGetTextureScale(int side);
188 LSL_Float llGetTime();
189 LSL_Float llGetTimeOfDay();
190 LSL_String llGetTimestamp();
191 LSL_Vector llGetTorque();
192 LSL_Integer llGetUnixTime();
193 LSL_Vector llGetVel();
194 LSL_Float llGetWallclock();
195 void llGiveInventory(string destination, string inventory);
196 void llGiveInventoryList(string destination, string category, LSL_List inventory);
197 LSL_Integer llGiveMoney(string destination, int amount);
198 void llGodLikeRezObject(string inventory, LSL_Vector pos);
199 LSL_Float llGround(LSL_Vector offset);
200 LSL_Vector llGroundContour(LSL_Vector offset);
201 LSL_Vector llGroundNormal(LSL_Vector offset);
202 void llGroundRepel(double height, int water, double tau);
203 LSL_Vector llGroundSlope(LSL_Vector offset);
204 LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
205 LSL_String llInsertString(string dst, int position, string src);
206 void llInstantMessage(string user, string message);
207 LSL_String llIntegerToBase64(int number);
208 LSL_String llKey2Name(string id);
209 LSL_String llList2CSV(LSL_List src);
210 LSL_Float llList2Float(LSL_List src, int index);
211 LSL_Integer llList2Integer(LSL_List src, int index);
212 LSL_Key llList2Key(LSL_List src, int index);
213 LSL_List llList2List(LSL_List src, int start, int end);
214 LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
215 LSL_Rotation llList2Rot(LSL_List src, int index);
216 LSL_String llList2String(LSL_List src, int index);
217 LSL_Vector llList2Vector(LSL_List src, int index);
218 LSL_Integer llListen(int channelID, string name, string ID, string msg);
219 void llListenControl(int number, int active);
220 void llListenRemove(int number);
221 LSL_Integer llListFindList(LSL_List src, LSL_List test);
222 LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
223 LSL_List llListRandomize(LSL_List src, int stride);
224 LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
225 LSL_List llListSort(LSL_List src, int stride, int ascending);
226 LSL_Float llListStatistics(int operation, LSL_List src);
227 void llLoadURL(string avatar_id, string message, string url);
228 LSL_Float llLog(double val);
229 LSL_Float llLog10(double val);
230 void llLookAt(LSL_Vector target, double strength, double damping);
231 void llLoopSound(string sound, double volume);
232 void llLoopSoundMaster(string sound, double volume);
233 void llLoopSoundSlave(string sound, double volume);
234 void llMakeExplosion();
235 void llMakeFire();
236 void llMakeFountain();
237 void llMakeSmoke();
238 void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
239 LSL_String llMD5String(string src, int nonce);
240 void llMessageLinked(int linknum, int num, string str, string id);
241 void llMinEventDelay(double delay);
242 void llModifyLand(int action, int brush);
243 LSL_Integer llModPow(int a, int b, int c);
244 void llMoveToTarget(LSL_Vector target, double tau);
245 void llOffsetTexture(double u, double v, int face);
246 void llOpenRemoteDataChannel();
247 LSL_Integer llOverMyLand(string id);
248 void llOwnerSay(string msg);
249 void llParcelMediaCommandList(LSL_List commandList);
250 LSL_List llParcelMediaQuery(LSL_List aList);
251 LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
252 LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
253 void llParticleSystem(LSL_List rules);
254 void llPassCollisions(int pass);
255 void llPassTouches(int pass);
256 void llPlaySound(string sound, double volume);
257 void llPlaySoundSlave(string sound, double volume);
258 void llPointAt();
259 LSL_Float llPow(double fbase, double fexponent);
260 void llPreloadSound(string sound);
261 void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
262 void llRefreshPrimURL();
263 void llRegionSay(int channelID, string text);
264 void llReleaseCamera(string avatar);
265 void llReleaseControls();
266 void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
267 void llRemoteDataSetRegion();
268 void llRemoteLoadScript();
269 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
270 void llRemoveFromLandBanList(string avatar);
271 void llRemoveFromLandPassList(string avatar);
272 void llRemoveInventory(string item);
273 void llRemoveVehicleFlags(int flags);
274 LSL_Key llRequestAgentData(string id, int data);
275 LSL_Key llRequestInventoryData(string name);
276 void llRequestPermissions(string agent, int perm);
277 LSL_Key llRequestSimulatorData(string simulator, int data);
278 void llResetLandBanList();
279 void llResetLandPassList();
280 void llResetOtherScript(string name);
281 void llResetScript();
282 void llResetTime();
283 void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
284 void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
285 LSL_Float llRot2Angle(LSL_Rotation rot);
286 LSL_Vector llRot2Axis(LSL_Rotation rot);
287 LSL_Vector llRot2Euler(LSL_Rotation r);
288 LSL_Vector llRot2Fwd(LSL_Rotation r);
289 LSL_Vector llRot2Left(LSL_Rotation r);
290 LSL_Vector llRot2Up(LSL_Rotation r);
291 void llRotateTexture(double rotation, int face);
292 LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
293 void llRotLookAt(LSL_Rotation target, double strength, double damping);
294 LSL_Integer llRotTarget(LSL_Rotation rot, double error);
295 void llRotTargetRemove(int number);
296 LSL_Integer llRound(double f);
297 LSL_Integer llSameGroup(string agent);
298 void llSay(int channelID, string text);
299 void llScaleTexture(double u, double v, int face);
300 LSL_Integer llScriptDanger(LSL_Vector pos);
301 LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
302 void llSensor(string name, string id, int type, double range, double arc);
303 void llSensorRemove();
304 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
305 void llSetAlpha(double alpha, int face);
306 void llSetBuoyancy(double buoyancy);
307 void llSetCameraAtOffset(LSL_Vector offset);
308 void llSetCameraEyeOffset(LSL_Vector offset);
309 void llSetCameraParams(LSL_List rules);
310 void llSetClickAction(int action);
311 void llSetColor(LSL_Vector color, int face);
312 void llSetDamage(double damage);
313 void llSetForce(LSL_Vector force, int local);
314 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
315 void llSetHoverHeight(double height, int water, double tau);
316 void llSetInventoryPermMask(string item, int mask, int value);
317 void llSetLinkAlpha(int linknumber, double alpha, int face);
318 void llSetLinkColor(int linknumber, LSL_Vector color, int face);
319 void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
320 void llSetLinkTexture(int linknumber, string texture, int face);
321 void llSetLocalRot(LSL_Rotation rot);
322 void llSetObjectDesc(string desc);
323 void llSetObjectName(string name);
324 void llSetObjectPermMask(int mask, int value);
325 void llSetParcelMusicURL(string url);
326 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
327 void llSetPos(LSL_Vector pos);
328 void llSetPrimitiveParams(LSL_List rules);
329 void llSetPrimURL();
330 void llSetRemoteScriptAccessPin(int pin);
331 void llSetRot(LSL_Rotation rot);
332 void llSetScale(LSL_Vector scale);
333 void llSetScriptState(string name, int run);
334 void llSetSitText(string text);
335 void llSetSoundQueueing(int queue);
336 void llSetSoundRadius(double radius);
337 void llSetStatus(int status, int value);
338 void llSetText(string text, LSL_Vector color, double alpha);
339 void llSetTexture(string texture, int face);
340 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
341 void llSetTimerEvent(double sec);
342 void llSetTorque(LSL_Vector torque, int local);
343 void llSetTouchText(string text);
344 void llSetVehicleFlags(int flags);
345 void llSetVehicleFloatParam(int param, float value);
346 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
347 void llSetVehicleType(int type);
348 void llSetVehicleVectorParam(int param, LSL_Vector vec);
349 void llShout(int channelID, string text);
350 LSL_Float llSin(double f);
351 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
352 void llSleep(double sec);
353 void llSound();
354 void llSoundPreload();
355 LSL_Float llSqrt(double f);
356 void llStartAnimation(string anim);
357 void llStopAnimation(string anim);
358 void llStopHover();
359 void llStopLookAt();
360 void llStopMoveToTarget();
361 void llStopPointAt();
362 void llStopSound();
363 LSL_Integer llStringLength(string str);
364 LSL_String llStringToBase64(string str);
365 LSL_String llStringTrim(string src, int type);
366 LSL_Integer llSubStringIndex(string source, string pattern);
367 void llTakeCamera(string avatar);
368 void llTakeControls(int controls, int accept, int pass_on);
369 LSL_Float llTan(double f);
370 LSL_Integer llTarget(LSL_Vector position, double range);
371 void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
372 void llTargetRemove(int number);
373 void llTeleportAgentHome(string agent);
374 void llTextBox(string avatar, string message, int chat_channel);
375 LSL_String llToLower(string source);
376 LSL_String llToUpper(string source);
377 void llTriggerSound(string sound, double volume);
378 void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
379 LSL_String llUnescapeURL(string url);
380 void llUnSit(string id);
381 LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
382 LSL_Float llVecMag(LSL_Vector v);
383 LSL_Vector llVecNorm(LSL_Vector v);
384 void llVolumeDetect(int detect);
385 LSL_Float llWater(LSL_Vector offset);
386 void llWhisper(int channelID, string text);
387 LSL_Vector llWind(LSL_Vector offset);
388 void llXorBase64Strings();
389 LSL_String llXorBase64StringsCorrect(string str1, string str2);
390 }
391}