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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs262
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diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Runtime.Remoting.Lifetime;
32using System.Text;
33using System.Threading;
34using Nini.Config;
35using OpenMetaverse;
36using OpenMetaverse.Packets;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Environment;
40using OpenSim.Region.Interfaces;
41using OpenSim.Region.Environment.Interfaces;
42using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
43using OpenSim.Region.Environment.Modules.World.Land;
44using OpenSim.Region.Environment.Scenes;
45using OpenSim.Region.Physics.Manager;
46using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
47using OpenSim.Region.ScriptEngine.Shared;
48using OpenSim.Region.ScriptEngine.Shared.Api;
49
50using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
51using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
52using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
54using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
55using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
56using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
57
58namespace OpenSim.Region.ScriptEngine.Common
59{
60 /// <summary>
61 /// Contains all LSL ll-functions. This class will be in Default AppDomain.
62 /// </summary>
63 public class LSL_BuiltIn_Commands : LSL_Api_Base, LSL_BuiltIn_Commands_Interface
64 {
65// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
66
67 internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect;
68
69 public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
70 {
71 m_ScriptEngineDirect = ScriptEngine;
72 m_ScriptEngine = ScriptEngine;
73 m_host = host;
74 m_localID = localID;
75 m_itemID = itemID;
76
77 AsyncCommands = new AsyncCommandManager(m_ScriptEngine);
78
79 //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
80
81
82 IConfigSource config = new IniConfigSource(Application.iniFilePath);
83 if (config.Configs["LL-Functions"] == null)
84 config.AddConfig("LL-Functions");
85
86 m_ScriptDelayFactor = config.Configs["LL-Functions"].GetFloat("ScriptDelayFactor", 1.0f);
87 m_ScriptDistanceFactor = config.Configs["LL-Functions"].GetFloat("ScriptDistanceLimitFactor", 1.0f);
88
89 }
90
91 private string m_state = "default";
92
93 protected void ScriptSleep(int delay)
94 {
95 delay = (int)((float)delay * m_ScriptDelayFactor);
96 if (delay == 0)
97 return;
98 System.Threading.Thread.Sleep(delay);
99 }
100
101 // Object never expires
102 public override Object InitializeLifetimeService()
103 {
104 ILease lease = (ILease)base.InitializeLifetimeService();
105
106 if (lease.CurrentState == LeaseState.Initial)
107 {
108 lease.InitialLeaseTime = TimeSpan.Zero;
109 }
110 return lease;
111 }
112
113 public string State
114 {
115 get { return m_state; }
116 set {
117 // Set it if it changed
118 if (m_state != value)
119 {
120 try
121 {
122 m_ScriptEngineDirect.m_EventManager.state_exit(m_localID);
123
124 }
125 catch (AppDomainUnloadedException)
126 {
127 Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
128 }
129 m_state = value;
130 try
131 {
132 int eventFlags = m_ScriptEngineDirect.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
133 m_host.SetScriptEvents(m_itemID, eventFlags);
134 m_ScriptEngineDirect.m_EventManager.state_entry(m_localID);
135 }
136 catch (AppDomainUnloadedException)
137 {
138 Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
139 }
140 }
141 }
142 }
143
144 // Extension commands use this:
145 public ICommander GetCommander(string name)
146 {
147 return World.GetCommander(name);
148 }
149
150 public LSL_Integer llGetScriptState(string name)
151 {
152 UUID item;
153 ScriptManager sm;
154 IScript script = null;
155
156 m_host.AddScriptLPS(1);
157
158 // These functions are supposed to be robust,
159 // so get the state one step at a time.
160
161 if ((item = ScriptByName(name)) != UUID.Zero)
162 {
163 if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
164 {
165 if ((script = sm.GetScript(m_localID, item)) != null)
166 {
167 return script.Exec.Running?1:0;
168 }
169 }
170 }
171
172 // Required by SL
173
174 if (script == null)
175 ShoutError("llGetScriptState: script "+name+" not found");
176
177 // If we didn't find it, then it's safe to
178 // assume it is not running.
179
180 return 0;
181 }
182
183 public void llResetOtherScript(string name)
184 {
185 UUID item;
186 ScriptManager sm;
187 IScript script = null;
188
189 m_host.AddScriptLPS(8000);
190
191 // These functions are supposed to be robust,
192 // so get the state one step at a time.
193
194 if ((item = ScriptByName(name)) != UUID.Zero)
195 if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
196 sm.ResetScript(m_localID, item);
197
198 // Required by SL
199
200 if (script == null)
201 ShoutError("llResetOtherScript: script "+name+" not found");
202
203 // If we didn't find it, then it's safe to
204 // assume it is not running.
205 }
206
207 public void llResetScript()
208 {
209 m_host.AddScriptLPS(800);
210 m_ScriptEngineDirect.m_ScriptManager.ResetScript(m_localID, m_itemID);
211 }
212
213 public void llSetScriptState(string name, int run)
214 {
215 UUID item;
216 ScriptManager sm;
217 IScript script = null;
218
219 m_host.AddScriptLPS(1);
220
221 // These functions are supposed to be robust,
222 // so get the state one step at a time.
223
224 if ((item = ScriptByName(name)) != UUID.Zero)
225 {
226 if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
227 {
228 if (sm.Scripts.ContainsKey(m_localID))
229 {
230 if ((script = sm.GetScript(m_localID, item)) != null)
231 {
232 script.Exec.Running = (run==0) ? false : true;
233 }
234 }
235 }
236 }
237
238 // Required by SL
239
240 if (script == null)
241 ShoutError("llSetScriptState: script "+name+" not found");
242
243 // If we didn't find it, then it's safe to
244 // assume it is not running.
245 }
246
247 internal UUID ScriptByName(string name)
248 {
249 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
250 {
251 if (item.Type == 10 && item.Name == name)
252 return item.ItemID;
253 }
254 return UUID.Zero;
255 }
256
257 internal void ShoutError(string msg)
258 {
259 llShout(ScriptBaseClass.DEBUG_CHANNEL, msg);
260 }
261 }
262}