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-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs64
1 files changed, 4 insertions, 60 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index 6262c64..e35882b 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime;
33 33
34namespace OpenSim.Region.ScriptEngine.Common 34namespace OpenSim.Region.ScriptEngine.Common
35{ 35{
36 public class Executor : MarshalByRefObject 36 public class Executor : ExecutorBase
37 { 37 {
38 // Private instance for each script 38 // Cache functions by keeping a reference to them in a dictionary
39
40 private IScript m_Script;
41 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); 39 private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
42 private bool m_Running = true;
43 //private List<IScript> Scripts = new List<IScript>();
44 40
45 public Executor(IScript Script) 41 public Executor(IScript script) : base(script)
46 { 42 {
47 m_Script = Script;
48 } 43 }
49 44
50 // Object never expires 45 protected override void DoExecuteEvent(string FunctionName, object[] args)
51 public override Object InitializeLifetimeService()
52 {
53 //Console.WriteLine("Executor: InitializeLifetimeService()");
54 // return null;
55 ILease lease = (ILease) base.InitializeLifetimeService();
56
57 if (lease.CurrentState == LeaseState.Initial)
58 {
59 lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
60// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
61// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
62 }
63 return lease;
64 }
65
66 public AppDomain GetAppDomain()
67 {
68 return AppDomain.CurrentDomain;
69 }
70
71 public void ExecuteEvent(string FunctionName, object[] args)
72 { 46 {
73 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 47 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
74 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 48 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
75 //try
76 //{
77 if (m_Running == false)
78 {
79 // Script is inactive, do not execute!
80 return;
81 }
82 49
83 string EventName = m_Script.State + "_event_" + FunctionName; 50 string EventName = m_Script.State + "_event_" + FunctionName;
84 51
85//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
86///#if DEBUG 52///#if DEBUG
87/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 53/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
88///#endif 54///#endif
89 55
90 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
91
92 //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty);
93
94 if (Events.ContainsKey(EventName) == false) 56 if (Events.ContainsKey(EventName) == false)
95 { 57 {
96 // Not found, create 58 // Not found, create
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common
122/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 84/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
123///#endif 85///#endif
124 // Found 86 // Found
125 //try
126 //{
127 // Invoke it
128 ev.Invoke(m_Script, args); 87 ev.Invoke(m_Script, args);
129 88
130 //}
131 //catch (Exception e)
132 //{
133 // // TODO: Send to correct place
134 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
135 //}
136
137
138 //}
139 //catch { }
140 } 89 }
141 90
142
143 public void StopScript()
144 {
145 m_Running = false;
146 }
147 } 91 }
148} \ No newline at end of file 92} \ No newline at end of file