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-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index 44011de..7b0e75a 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -31,13 +31,13 @@ using System.Threading;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; 32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
33 33
34using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; 34using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
35using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; 35using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
36using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 36using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
37using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; 37using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
38using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; 38using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
39using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; 39using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; 40using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
41 41
42namespace OpenSim.Region.ScriptEngine.Common 42namespace OpenSim.Region.ScriptEngine.Common
43{ 43{