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-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs94
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs125
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs164
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs969
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs275
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionConnections.cs65
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs43
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionData.cs39
8 files changed, 1774 insertions, 0 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs
new file mode 100644
index 0000000..721d396
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs
@@ -0,0 +1,94 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.RegionCombinerModule
34{
35public class RegionCombinerClientEventForwarder
36 {
37 private Scene m_rootScene;
38 private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
39 private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID,
40 RegionCombinerIndividualEventForwarder>();
41
42 public RegionCombinerClientEventForwarder(RegionConnections rootScene)
43 {
44 m_rootScene = rootScene.RegionScene;
45 }
46
47 public void AddSceneToEventForwarding(Scene virtualScene)
48 {
49 lock (m_virtScene)
50 {
51 if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
52 {
53 m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
54 }
55 else
56 {
57 m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
58 }
59 }
60
61 lock (m_forwarders)
62 {
63 // TODO: Fix this to unregister if this happens
64 if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
65 m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
66
67 RegionCombinerIndividualEventForwarder forwarder =
68 new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene);
69 m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
70
71 virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
72 virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
73 }
74 }
75
76 public void RemoveSceneFromEventForwarding (Scene virtualScene)
77 {
78 lock (m_forwarders)
79 {
80 RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
81 virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
82 virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
83 m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
84 }
85 lock (m_virtScene)
86 {
87 if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
88 {
89 m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
90 }
91 }
92 }
93 }
94} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
new file mode 100644
index 0000000..9d41c9c
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
@@ -0,0 +1,125 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.RegionCombinerModule
34{
35 public class RegionCombinerIndividualEventForwarder
36 {
37 private Scene m_rootScene;
38 private Scene m_virtScene;
39
40 public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
41 {
42 m_rootScene = rootScene;
43 m_virtScene = virtScene;
44 }
45
46 public void ClientConnect(IClientAPI client)
47 {
48 m_virtScene.UnSubscribeToClientPrimEvents(client);
49 m_virtScene.UnSubscribeToClientPrimRezEvents(client);
50 m_virtScene.UnSubscribeToClientInventoryEvents(client);
51 m_virtScene.UnSubscribeToClientAttachmentEvents(client);
52 //m_virtScene.UnSubscribeToClientTeleportEvents(client);
53 m_virtScene.UnSubscribeToClientScriptEvents(client);
54 m_virtScene.UnSubscribeToClientGodEvents(client);
55 m_virtScene.UnSubscribeToClientNetworkEvents(client);
56
57 m_rootScene.SubscribeToClientPrimEvents(client);
58 client.OnAddPrim += LocalAddNewPrim;
59 client.OnRezObject += LocalRezObject;
60 m_rootScene.SubscribeToClientInventoryEvents(client);
61 m_rootScene.SubscribeToClientAttachmentEvents(client);
62 //m_rootScene.SubscribeToClientTeleportEvents(client);
63 m_rootScene.SubscribeToClientScriptEvents(client);
64 m_rootScene.SubscribeToClientGodEvents(client);
65 m_rootScene.SubscribeToClientNetworkEvents(client);
66 }
67
68 public void ClientClosed(UUID clientid, Scene scene)
69 {
70 }
71
72 /// <summary>
73 /// Fixes position based on the region the Rez event came in on
74 /// </summary>
75 /// <param name="remoteclient"></param>
76 /// <param name="itemid"></param>
77 /// <param name="rayend"></param>
78 /// <param name="raystart"></param>
79 /// <param name="raytargetid"></param>
80 /// <param name="bypassraycast"></param>
81 /// <param name="rayendisintersection"></param>
82 /// <param name="rezselected"></param>
83 /// <param name="removeitem"></param>
84 /// <param name="fromtaskid"></param>
85 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
86 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
87 UUID fromtaskid)
88 {
89 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
90 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
91 rayend.X += differenceX * (int)Constants.RegionSize;
92 rayend.Y += differenceY * (int)Constants.RegionSize;
93 raystart.X += differenceX * (int)Constants.RegionSize;
94 raystart.Y += differenceY * (int)Constants.RegionSize;
95
96 m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
97 rayendisintersection, rezselected, removeitem, fromtaskid);
98 }
99 /// <summary>
100 /// Fixes position based on the region the AddPrimShape event came in on
101 /// </summary>
102 /// <param name="ownerid"></param>
103 /// <param name="groupid"></param>
104 /// <param name="rayend"></param>
105 /// <param name="rot"></param>
106 /// <param name="shape"></param>
107 /// <param name="bypassraycast"></param>
108 /// <param name="raystart"></param>
109 /// <param name="raytargetid"></param>
110 /// <param name="rayendisintersection"></param>
111 private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
112 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
113 byte rayendisintersection)
114 {
115 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
116 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
117 rayend.X += differenceX * (int)Constants.RegionSize;
118 rayend.Y += differenceY * (int)Constants.RegionSize;
119 raystart.X += differenceX * (int)Constants.RegionSize;
120 raystart.Y += differenceY * (int)Constants.RegionSize;
121 m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
122 rayendisintersection);
123 }
124 }
125} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
new file mode 100644
index 0000000..146ec66
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
@@ -0,0 +1,164 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.CoreModules.World.Land;
34
35namespace OpenSim.Region.RegionCombinerModule
36{
37public class RegionCombinerLargeLandChannel : ILandChannel
38 {
39 // private static readonly ILog m_log =
40 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 private RegionData RegData;
42 private ILandChannel RootRegionLandChannel;
43 private readonly List<RegionData> RegionConnections;
44
45 #region ILandChannel Members
46
47 public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
48 List<RegionData> regionConnections)
49 {
50 RegData = regData;
51 RootRegionLandChannel = rootRegionLandChannel;
52 RegionConnections = regionConnections;
53 }
54
55 public List<ILandObject> ParcelsNearPoint(Vector3 position)
56 {
57 //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
58 return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
59 }
60
61 public List<ILandObject> AllParcels()
62 {
63 return RootRegionLandChannel.AllParcels();
64 }
65
66 public ILandObject GetLandObject(int x, int y)
67 {
68 //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
69
70 if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
71 {
72 return RootRegionLandChannel.GetLandObject(x, y);
73 }
74 else
75 {
76 int offsetX = (x / (int)Constants.RegionSize);
77 int offsetY = (y / (int)Constants.RegionSize);
78 offsetX *= (int)Constants.RegionSize;
79 offsetY *= (int)Constants.RegionSize;
80
81 foreach (RegionData regionData in RegionConnections)
82 {
83 if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
84 {
85 return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
86 }
87 }
88 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
89 obj.LandData.Name = "NO LAND";
90 return obj;
91 }
92 }
93
94 public ILandObject GetLandObject(int localID)
95 {
96 return RootRegionLandChannel.GetLandObject(localID);
97 }
98
99 public ILandObject GetLandObject(float x, float y)
100 {
101 //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
102
103 if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
104 {
105 return RootRegionLandChannel.GetLandObject(x, y);
106 }
107 else
108 {
109 int offsetX = (int)(x/(int) Constants.RegionSize);
110 int offsetY = (int)(y/(int) Constants.RegionSize);
111 offsetX *= (int) Constants.RegionSize;
112 offsetY *= (int) Constants.RegionSize;
113
114 foreach (RegionData regionData in RegionConnections)
115 {
116 if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
117 {
118 return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
119 }
120 }
121 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
122 obj.LandData.Name = "NO LAND";
123 return obj;
124 }
125 }
126
127 public bool IsLandPrimCountTainted()
128 {
129 return RootRegionLandChannel.IsLandPrimCountTainted();
130 }
131
132 public bool IsForcefulBansAllowed()
133 {
134 return RootRegionLandChannel.IsForcefulBansAllowed();
135 }
136
137 public void UpdateLandObject(int localID, LandData data)
138 {
139 RootRegionLandChannel.UpdateLandObject(localID, data);
140 }
141
142 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
143 {
144 RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
145 }
146
147 public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
148 {
149 RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
150 }
151
152 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
153 {
154 RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
155 }
156
157 public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
158 {
159 RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
160 }
161
162 #endregion
163 }
164} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
new file mode 100644
index 0000000..7ec1d4b
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -0,0 +1,969 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Client;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Framework.Console;
39using OpenSim.Region.Physics.Manager;
40using Mono.Addins;
41
42[assembly: Addin("RegionCombinerModule", "0.1")]
43[assembly: AddinDependency("OpenSim", "0.5")]
44namespace OpenSim.Region.RegionCombinerModule
45{
46
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
48 public class RegionCombinerModule : ISharedRegionModule
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public string Name
53 {
54 get { return "RegionCombinerModule"; }
55 }
56
57 public Type ReplaceableInterface
58 {
59 get { return null; }
60 }
61
62 private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
63 private bool enabledYN = false;
64 private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
65
66 public void Initialise(IConfigSource source)
67 {
68 IConfig myConfig = source.Configs["Startup"];
69 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
70 //enabledYN = true;
71 if (enabledYN)
72 MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms",
73 "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms);
74 }
75
76 public void Close()
77 {
78 }
79
80 public void AddRegion(Scene scene)
81 {
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86 }
87
88 public void RegionLoaded(Scene scene)
89 {
90 if (enabledYN)
91 RegionLoadedDoWork(scene);
92 }
93
94 private void RegionLoadedDoWork(Scene scene)
95 {
96/*
97 // For testing on a single instance
98 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
99 return;
100 //
101*/
102 lock (m_startingScenes)
103 m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
104
105 // Give each region a standard set of non-infinite borders
106 Border northBorder = new Border();
107 northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
108 northBorder.CrossDirection = Cardinals.N;
109 scene.NorthBorders[0] = northBorder;
110
111 Border southBorder = new Border();
112 southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
113 southBorder.CrossDirection = Cardinals.S;
114 scene.SouthBorders[0] = southBorder;
115
116 Border eastBorder = new Border();
117 eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
118 eastBorder.CrossDirection = Cardinals.E;
119 scene.EastBorders[0] = eastBorder;
120
121 Border westBorder = new Border();
122 westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //--->
123 westBorder.CrossDirection = Cardinals.W;
124 scene.WestBorders[0] = westBorder;
125
126
127
128 RegionConnections regionConnections = new RegionConnections();
129 regionConnections.ConnectedRegions = new List<RegionData>();
130 regionConnections.RegionScene = scene;
131 regionConnections.RegionLandChannel = scene.LandChannel;
132 regionConnections.RegionId = scene.RegionInfo.originRegionID;
133 regionConnections.X = scene.RegionInfo.RegionLocX;
134 regionConnections.Y = scene.RegionInfo.RegionLocY;
135 regionConnections.XEnd = (int)Constants.RegionSize;
136 regionConnections.YEnd = (int)Constants.RegionSize;
137
138
139 lock (m_regions)
140 {
141 bool connectedYN = false;
142
143 foreach (RegionConnections conn in m_regions.Values)
144 {
145 #region commented
146 /*
147 // If we're one region over +x +y
148 //xxy
149 //xxx
150 //xxx
151 if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
152 == (regionConnections.X * (int)Constants.RegionSize))
153 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
154 == (regionConnections.Y * (int)Constants.RegionSize)))
155 {
156 Vector3 offset = Vector3.Zero;
157 offset.X = (((regionConnections.X * (int) Constants.RegionSize)) -
158 ((conn.X * (int) Constants.RegionSize)));
159 offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) -
160 ((conn.Y * (int) Constants.RegionSize)));
161
162 Vector3 extents = Vector3.Zero;
163 extents.Y = regionConnections.YEnd + conn.YEnd;
164 extents.X = conn.XEnd + conn.XEnd;
165
166 m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}",
167 conn.RegionScene.RegionInfo.RegionName,
168 regionConnections.RegionScene.RegionInfo.RegionName,
169 offset, extents);
170
171 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
172
173 connectedYN = true;
174 break;
175 }
176 */
177
178 /*
179 //If we're one region over x +y
180 //xxx
181 //xxx
182 //xyx
183 if ((((int)conn.X * (int)Constants.RegionSize)
184 == (regionConnections.X * (int)Constants.RegionSize))
185 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
186 == (regionConnections.Y * (int)Constants.RegionSize)))
187 {
188 Vector3 offset = Vector3.Zero;
189 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
190 ((conn.X * (int)Constants.RegionSize)));
191 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
192 ((conn.Y * (int)Constants.RegionSize)));
193
194 Vector3 extents = Vector3.Zero;
195 extents.Y = regionConnections.YEnd + conn.YEnd;
196 extents.X = conn.XEnd;
197
198 m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}",
199 conn.RegionScene.RegionInfo.RegionName,
200 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
201
202 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
203 connectedYN = true;
204 break;
205 }
206 */
207
208 /*
209 // If we're one region over -x +y
210 //xxx
211 //xxx
212 //yxx
213 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
214 == (regionConnections.X * (int)Constants.RegionSize))
215 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
216 == (regionConnections.Y * (int)Constants.RegionSize)))
217 {
218 Vector3 offset = Vector3.Zero;
219 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
220 ((conn.X * (int)Constants.RegionSize)));
221 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
222 ((conn.Y * (int)Constants.RegionSize)));
223
224 Vector3 extents = Vector3.Zero;
225 extents.Y = regionConnections.YEnd + conn.YEnd;
226 extents.X = conn.XEnd + conn.XEnd;
227
228 m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}",
229 conn.RegionScene.RegionInfo.RegionName,
230 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
231
232 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
233
234
235 connectedYN = true;
236 break;
237 }
238 */
239
240 /*
241 // If we're one region over -x y
242 //xxx
243 //yxx
244 //xxx
245 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
246 == (regionConnections.X * (int)Constants.RegionSize))
247 && (((int)conn.Y * (int)Constants.RegionSize)
248 == (regionConnections.Y * (int)Constants.RegionSize)))
249 {
250 Vector3 offset = Vector3.Zero;
251 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
252 ((conn.X * (int)Constants.RegionSize)));
253 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
254 ((conn.Y * (int)Constants.RegionSize)));
255
256 Vector3 extents = Vector3.Zero;
257 extents.Y = regionConnections.YEnd;
258 extents.X = conn.XEnd + conn.XEnd;
259
260 m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}",
261 conn.RegionScene.RegionInfo.RegionName,
262 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
263
264 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
265
266 connectedYN = true;
267 break;
268 }
269 */
270
271 /*
272 // If we're one region over -x -y
273 //yxx
274 //xxx
275 //xxx
276 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
277 == (regionConnections.X * (int)Constants.RegionSize))
278 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
279 == (regionConnections.Y * (int)Constants.RegionSize)))
280 {
281 Vector3 offset = Vector3.Zero;
282 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
283 ((conn.X * (int)Constants.RegionSize)));
284 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
285 ((conn.Y * (int)Constants.RegionSize)));
286
287 Vector3 extents = Vector3.Zero;
288 extents.Y = regionConnections.YEnd + conn.YEnd;
289 extents.X = conn.XEnd + conn.XEnd;
290
291 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
292 conn.RegionScene.RegionInfo.RegionName,
293 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
294
295 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
296
297 connectedYN = true;
298 break;
299 }
300 */
301 #endregion
302
303 // If we're one region over +x y
304 //xxx
305 //xxy
306 //xxx
307
308
309 if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
310 >= (regionConnections.X * (int)Constants.RegionSize))
311 && (((int)conn.Y * (int)Constants.RegionSize)
312 >= (regionConnections.Y * (int)Constants.RegionSize)))
313 {
314 connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene);
315 break;
316 }
317
318 // If we're one region over x +y
319 //xyx
320 //xxx
321 //xxx
322 if ((((int)conn.X * (int)Constants.RegionSize)
323 >= (regionConnections.X * (int)Constants.RegionSize))
324 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
325 >= (regionConnections.Y * (int)Constants.RegionSize)))
326 {
327 connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene);
328 break;
329 }
330
331 // If we're one region over +x +y
332 //xxy
333 //xxx
334 //xxx
335 if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd
336 >= (regionConnections.X * (int)Constants.RegionSize))
337 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
338 >= (regionConnections.Y * (int)Constants.RegionSize)))
339 {
340 connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene);
341 break;
342
343 }
344 }
345
346 // If !connectYN means that this region is a root region
347 if (!connectedYN)
348 {
349 DoWorkForRootRegion(regionConnections, scene);
350
351 }
352 }
353 // Set up infinite borders around the entire AABB of the combined ConnectedRegions
354 AdjustLargeRegionBounds();
355 }
356
357 private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
358 {
359 Vector3 offset = Vector3.Zero;
360 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
361 ((conn.X * (int)Constants.RegionSize)));
362 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
363 ((conn.Y * (int)Constants.RegionSize)));
364
365 Vector3 extents = Vector3.Zero;
366 extents.Y = conn.YEnd;
367 extents.X = conn.XEnd + regionConnections.XEnd;
368
369 conn.UpdateExtents(extents);
370
371 m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
372 conn.RegionScene.RegionInfo.RegionName,
373 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
374
375 scene.BordersLocked = true;
376 conn.RegionScene.BordersLocked = true;
377
378 RegionData ConnectedRegion = new RegionData();
379 ConnectedRegion.Offset = offset;
380 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
381 ConnectedRegion.RegionScene = scene;
382 conn.ConnectedRegions.Add(ConnectedRegion);
383
384 // Inform root region Physics about the extents of this region
385 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
386
387 // Inform Child region that it needs to forward it's terrain to the root region
388 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
389
390 // Extend the borders as appropriate
391 lock (conn.RegionScene.EastBorders)
392 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
393
394 lock (conn.RegionScene.NorthBorders)
395 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
396
397 lock (conn.RegionScene.SouthBorders)
398 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
399
400 lock (scene.WestBorders)
401 {
402
403
404 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
405
406 // Trigger auto teleport to root region
407 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
408 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
409 }
410
411 // Reset Terrain.. since terrain loads before we get here, we need to load
412 // it again so it loads in the root region
413
414 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
415
416 // Unlock borders
417 conn.RegionScene.BordersLocked = false;
418 scene.BordersLocked = false;
419
420 // Create a client event forwarder and add this region's events to the root region.
421 if (conn.ClientEventForwarder != null)
422 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
423
424 return true;
425 }
426
427 private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
428 {
429 Vector3 offset = Vector3.Zero;
430 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
431 ((conn.X * (int)Constants.RegionSize)));
432 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
433 ((conn.Y * (int)Constants.RegionSize)));
434
435 Vector3 extents = Vector3.Zero;
436 extents.Y = regionConnections.YEnd + conn.YEnd;
437 extents.X = conn.XEnd;
438 conn.UpdateExtents(extents);
439
440 scene.BordersLocked = true;
441 conn.RegionScene.BordersLocked = true;
442
443 RegionData ConnectedRegion = new RegionData();
444 ConnectedRegion.Offset = offset;
445 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
446 ConnectedRegion.RegionScene = scene;
447 conn.ConnectedRegions.Add(ConnectedRegion);
448
449 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
450 conn.RegionScene.RegionInfo.RegionName,
451 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
452
453 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
454 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
455
456 lock (conn.RegionScene.NorthBorders)
457 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
458 lock (conn.RegionScene.EastBorders)
459 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
460 lock (conn.RegionScene.WestBorders)
461 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
462 lock (scene.SouthBorders)
463 {
464 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
465 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
466 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
467 }
468
469 // Reset Terrain.. since terrain normally loads first.
470 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
471 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
472 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
473
474 scene.BordersLocked = false;
475 conn.RegionScene.BordersLocked = false;
476 if (conn.ClientEventForwarder != null)
477 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
478 return true;
479 }
480
481 private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
482 {
483 Vector3 offset = Vector3.Zero;
484 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
485 ((conn.X * (int)Constants.RegionSize)));
486 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
487 ((conn.Y * (int)Constants.RegionSize)));
488
489 Vector3 extents = Vector3.Zero;
490 extents.Y = regionConnections.YEnd + conn.YEnd;
491 extents.X = regionConnections.XEnd + conn.XEnd;
492 conn.UpdateExtents(extents);
493
494 scene.BordersLocked = true;
495 conn.RegionScene.BordersLocked = true;
496
497 RegionData ConnectedRegion = new RegionData();
498 ConnectedRegion.Offset = offset;
499 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
500 ConnectedRegion.RegionScene = scene;
501
502 conn.ConnectedRegions.Add(ConnectedRegion);
503
504 m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
505 conn.RegionScene.RegionInfo.RegionName,
506 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
507
508 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
509 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
510 lock (conn.RegionScene.NorthBorders)
511 {
512 if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
513 {
514 //compound border
515 // already locked above
516 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
517
518 lock (conn.RegionScene.EastBorders)
519 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
520 lock (conn.RegionScene.WestBorders)
521 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
522 }
523 }
524
525 lock (scene.SouthBorders)
526 {
527 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
528 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
529 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
530 }
531
532 lock (conn.RegionScene.EastBorders)
533 {
534 if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
535 {
536
537 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
538 lock (conn.RegionScene.NorthBorders)
539 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
540 lock (conn.RegionScene.SouthBorders)
541 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
542
543
544 }
545 }
546
547 lock (scene.WestBorders)
548 {
549 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
550 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
551 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
552 }
553
554 /*
555 else
556 {
557 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
558 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
559 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
560 scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
561 }
562 */
563
564
565 // Reset Terrain.. since terrain normally loads first.
566 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
567 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
568 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
569 scene.BordersLocked = false;
570 conn.RegionScene.BordersLocked = false;
571
572 if (conn.ClientEventForwarder != null)
573 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
574
575 return true;
576
577 //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
578
579 }
580
581 private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
582 {
583 RegionData rdata = new RegionData();
584 rdata.Offset = Vector3.Zero;
585 rdata.RegionId = scene.RegionInfo.originRegionID;
586 rdata.RegionScene = scene;
587 // save it's land channel
588 regionConnections.RegionLandChannel = scene.LandChannel;
589
590 // Substitue our landchannel
591 RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
592 regionConnections.ConnectedRegions);
593 scene.LandChannel = lnd;
594 // Forward the permissions modules of each of the connected regions to the root region
595 lock (m_regions)
596 {
597 foreach (RegionData r in regionConnections.ConnectedRegions)
598 {
599 ForwardPermissionRequests(regionConnections, r.RegionScene);
600 }
601 }
602 // Create the root region's Client Event Forwarder
603 regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
604
605 // Sets up the CoarseLocationUpdate forwarder for this root region
606 scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
607
608 // Adds this root region to a dictionary of regions that are connectable
609 m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
610 }
611
612 private void SetCourseLocationDelegate(ScenePresence presence)
613 {
614 presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
615 }
616
617 private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence)
618 {
619 RegionConnections connectiondata = null;
620 lock (m_regions)
621 {
622 if (m_regions.ContainsKey(sceneId))
623 connectiondata = m_regions[sceneId];
624 else
625 return;
626 }
627
628 List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars();
629 List<Vector3> CoarseLocations = new List<Vector3>();
630 List<UUID> AvatarUUIDs = new List<UUID>();
631 for (int i = 0; i < avatars.Count; i++)
632 {
633 if (avatars[i].UUID != presence.UUID)
634 {
635 if (avatars[i].ParentID != 0)
636 {
637 // sitting avatar
638 SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID);
639 if (sop != null)
640 {
641 CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition);
642 AvatarUUIDs.Add(avatars[i].UUID);
643 }
644 else
645 {
646 // we can't find the parent.. ! arg!
647 CoarseLocations.Add(avatars[i].AbsolutePosition);
648 AvatarUUIDs.Add(avatars[i].UUID);
649 }
650 }
651 else
652 {
653 CoarseLocations.Add(avatars[i].AbsolutePosition);
654 AvatarUUIDs.Add(avatars[i].UUID);
655 }
656 }
657 }
658 DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
659 }
660
661 private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
662 RegionConnections connectiondata, ScenePresence rootPresence)
663 {
664 RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
665 //List<IClientAPI> clients = new List<IClientAPI>();
666 Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
667
668 // Root Region entry
669 RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
670 rootupdatedata.Locations = new List<Vector3>();
671 rootupdatedata.Uuids = new List<UUID>();
672 rootupdatedata.Offset = Vector2.Zero;
673
674 rootupdatedata.UserAPI = rootPresence.ControllingClient;
675
676 if (rootupdatedata.UserAPI != null)
677 updates.Add(Vector2.Zero, rootupdatedata);
678
679 //Each Region needs an entry or we will end up with dead minimap dots
680 foreach (RegionData regiondata in rdata)
681 {
682 Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
683 RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
684 updatedata.Locations = new List<Vector3>();
685 updatedata.Uuids = new List<UUID>();
686 updatedata.Offset = offset;
687
688 if (offset == Vector2.Zero)
689 updatedata.UserAPI = rootPresence.ControllingClient;
690 else
691 updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
692
693 if (updatedata.UserAPI != null)
694 updates.Add(offset, updatedata);
695 }
696
697 // go over the locations and assign them to an IClientAPI
698 for (int i = 0; i < locations.Count; i++)
699 //{locations[i]/(int) Constants.RegionSize;
700 {
701 Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
702 (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
703 Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
704 pPosition.Y*(int) Constants.RegionSize);
705
706 if (!updates.ContainsKey(offset))
707 {
708 // This shouldn't happen
709 RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
710 updatedata.Locations = new List<Vector3>();
711 updatedata.Uuids = new List<UUID>();
712 updatedata.Offset = offset;
713
714 if (offset == Vector2.Zero)
715 updatedata.UserAPI = rootPresence.ControllingClient;
716 else
717 updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
718
719 updates.Add(offset,updatedata);
720 }
721
722 updates[offset].Locations.Add(locations[i]);
723 updates[offset].Uuids.Add(uuids[i]);
724 }
725
726 // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
727 foreach (Vector2 offset in updates.Keys)
728 {
729 if (updates[offset].UserAPI != null)
730 {
731 updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
732 }
733 }
734 }
735
736 /// <summary>
737 /// Locates a the Client of a particular region in an Array of RegionData based on offset
738 /// </summary>
739 /// <param name="offset"></param>
740 /// <param name="uUID"></param>
741 /// <param name="rdata"></param>
742 /// <returns>IClientAPI or null</returns>
743 private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
744 {
745 IClientAPI returnclient = null;
746 foreach (RegionData r in rdata)
747 {
748 if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
749 {
750 return r.RegionScene.SceneGraph.GetControllingClient(uUID);
751 }
752 }
753
754 return returnclient;
755 }
756
757 public void PostInitialise()
758 {
759 }
760
761 /// <summary>
762 /// TODO:
763 /// </summary>
764 /// <param name="rdata"></param>
765 public void UnCombineRegion(RegionData rdata)
766 {
767 lock (m_regions)
768 {
769 if (m_regions.ContainsKey(rdata.RegionId))
770 {
771 // uncombine root region and virtual regions
772 }
773 else
774 {
775 foreach (RegionConnections r in m_regions.Values)
776 {
777 foreach (RegionData rd in r.ConnectedRegions)
778 {
779 if (rd.RegionId == rdata.RegionId)
780 {
781 // uncombine virtual region
782 }
783 }
784 }
785 }
786 }
787 }
788
789 // Create a set of infinite borders around the whole aabb of the combined island.
790 private void AdjustLargeRegionBounds()
791 {
792 lock (m_regions)
793 {
794 foreach (RegionConnections rconn in m_regions.Values)
795 {
796 Vector3 offset = Vector3.Zero;
797 rconn.RegionScene.BordersLocked = true;
798 foreach (RegionData rdata in rconn.ConnectedRegions)
799 {
800 if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
801 if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
802 }
803
804 lock (rconn.RegionScene.NorthBorders)
805 {
806 Border northBorder = null;
807 // If we don't already have an infinite border, create one.
808 if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
809 {
810 northBorder = new Border();
811 rconn.RegionScene.NorthBorders.Add(northBorder);
812 }
813
814 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
815 offset.Y + (int) Constants.RegionSize); //<---
816 northBorder.CrossDirection = Cardinals.N;
817 }
818
819 lock (rconn.RegionScene.SouthBorders)
820 {
821 Border southBorder = null;
822 // If we don't already have an infinite border, create one.
823 if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder))
824 {
825 southBorder = new Border();
826 rconn.RegionScene.SouthBorders.Add(southBorder);
827 }
828 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
829 southBorder.CrossDirection = Cardinals.S;
830 }
831
832 lock (rconn.RegionScene.EastBorders)
833 {
834 Border eastBorder = null;
835 // If we don't already have an infinite border, create one.
836 if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder))
837 {
838 eastBorder = new Border();
839 rconn.RegionScene.EastBorders.Add(eastBorder);
840 }
841 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize);
842 //<---
843 eastBorder.CrossDirection = Cardinals.E;
844 }
845
846 lock (rconn.RegionScene.WestBorders)
847 {
848 Border westBorder = null;
849 // If we don't already have an infinite border, create one.
850 if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder))
851 {
852 westBorder = new Border();
853 rconn.RegionScene.WestBorders.Add(westBorder);
854
855 }
856 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
857 westBorder.CrossDirection = Cardinals.W;
858 }
859
860 rconn.RegionScene.BordersLocked = false;
861 }
862 }
863 }
864
865 /// <summary>
866 /// Try and get an Infinite border out of a listT of borders
867 /// </summary>
868 /// <param name="borders"></param>
869 /// <param name="oborder"></param>
870 /// <returns></returns>
871 public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder)
872 {
873 // Warning! Should be locked before getting here!
874 foreach (Border b in borders)
875 {
876 if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue)
877 {
878 oborder = b;
879 return true;
880 }
881 }
882 oborder = null;
883 return false;
884 }
885
886 public RegionData GetRegionFromPosition(Vector3 pPosition)
887 {
888 pPosition = pPosition/(int) Constants.RegionSize;
889 int OffsetX = (int) pPosition.X;
890 int OffsetY = (int) pPosition.Y;
891 foreach (RegionConnections regConn in m_regions.Values)
892 {
893 foreach (RegionData reg in regConn.ConnectedRegions)
894 {
895 if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
896 return reg;
897 }
898 }
899 return new RegionData();
900 }
901
902 public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion)
903 {
904 if (BigRegion.PermissionModule == null)
905 BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
906
907 VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
908 VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
909 VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
910 VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags;
911 VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel;
912 VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel;
913 VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel;
914 VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject;
915 VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod;
916 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
917 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
918 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
919 VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
920 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
921 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
922 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
923 VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
924 VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
925 VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED
926 VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
927 VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
928 VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
929 VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript;
930 VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel;
931 VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject;
932 VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject;
933 VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand;
934 VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
935 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
936 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
937 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
938 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
939 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
940 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
941 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
942 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
943 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
944 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
945 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
946 VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
947 VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
948 VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
949 VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
950 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
951 VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
952 }
953
954 #region console commands
955 public void FixPhantoms(string module, string[] cmdparams)
956 {
957 List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
958 foreach (Scene s in scenes)
959 {
960 s.ForEachSOG(delegate(SceneObjectGroup e)
961 {
962 e.AbsolutePosition = e.AbsolutePosition;
963 }
964 );
965 }
966 }
967 #endregion
968 }
969}
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
new file mode 100644
index 0000000..4d1af57
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
@@ -0,0 +1,275 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes;
34
35namespace OpenSim.Region.RegionCombinerModule
36{
37 public class RegionCombinerPermissionModule
38 {
39 private Scene m_rootScene;
40
41 public RegionCombinerPermissionModule(Scene RootScene)
42 {
43 m_rootScene = RootScene;
44 }
45
46 #region Permission Override
47
48 public bool BypassPermissions()
49 {
50 return m_rootScene.Permissions.BypassPermissions();
51 }
52
53 public void SetBypassPermissions(bool value)
54 {
55 m_rootScene.Permissions.SetBypassPermissions(value);
56 }
57
58 public bool PropagatePermissions()
59 {
60 return m_rootScene.Permissions.PropagatePermissions();
61 }
62
63 public uint GenerateClientFlags(UUID userid, UUID objectidid)
64 {
65 return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
66 }
67
68 public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
69 {
70 return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
71 }
72
73 public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
74 {
75 return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
76 }
77
78 public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
79 {
80 return m_rootScene.Permissions.CanDeedParcel(user, parcel);
81 }
82
83 public bool CanDeedObject(UUID user, UUID @group, Scene scene)
84 {
85 return m_rootScene.Permissions.CanDeedObject(user,@group);
86 }
87
88 public bool IsGod(UUID user, Scene requestfromscene)
89 {
90 return m_rootScene.Permissions.IsGod(user);
91 }
92
93 public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
94 {
95 return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
96 }
97
98 public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
99 {
100 return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
101 }
102
103 public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
104 {
105 return m_rootScene.Permissions.CanEditObject(objectid, editorid);
106 }
107
108 public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
109 {
110 return m_rootScene.Permissions.CanEditParcel(user, parcel);
111 }
112
113 public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
114 {
115 return m_rootScene.Permissions.CanInstantMessage(user, target);
116 }
117
118 public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
119 {
120 return m_rootScene.Permissions.CanInventoryTransfer(user, target);
121 }
122
123 public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
124 {
125 return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
126 }
127
128 public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
129 {
130 return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
131 }
132
133 public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
134 {
135 return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
136 }
137
138 public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
139 {
140 return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
141 }
142
143 public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
144 {
145 return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
146 }
147
148 public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
149 {
150 return m_rootScene.Permissions.CanRunConsoleCommand(user);
151 }
152
153 public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
154 {
155 return m_rootScene.Permissions.CanRunScript(script, objectid, user);
156 }
157
158 public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
159 {
160 return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
161 }
162
163 public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
164 {
165 return m_rootScene.Permissions.CanSellParcel(user, parcel);
166 }
167
168 public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
169 {
170 return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
171 }
172
173 public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
174 {
175 return m_rootScene.Permissions.CanTakeObject(objectid, userid);
176 }
177
178 public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
179 {
180 return m_rootScene.Permissions.CanTerraformLand(user, position);
181 }
182
183 public bool CanLinkObject(UUID user, UUID objectid)
184 {
185 return m_rootScene.Permissions.CanLinkObject(user, objectid);
186 }
187
188 public bool CanDelinkObject(UUID user, UUID objectid)
189 {
190 return m_rootScene.Permissions.CanDelinkObject(user, objectid);
191 }
192
193 public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
194 {
195 return m_rootScene.Permissions.CanBuyLand(user, parcel);
196 }
197
198 public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
199 {
200 return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
201 }
202
203 public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
204 {
205 return m_rootScene.Permissions.CanViewScript(script, objectid, user);
206 }
207
208 public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
209 {
210 return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
211 }
212
213 public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
214 {
215 return m_rootScene.Permissions.CanEditScript(script, objectid, user);
216 }
217
218 public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
219 {
220 return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
221 }
222
223 public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
224 {
225 return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
226 }
227
228 public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
229 {
230 return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
231 }
232
233 public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
234 {
235 return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
236 }
237
238 public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
239 {
240 return m_rootScene.Permissions.CanResetScript(prim, script, user);
241 }
242
243 public bool CanCreateUserInventory(int invtype, UUID userid)
244 {
245 return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
246 }
247
248 public bool CanCopyUserInventory(UUID itemid, UUID userid)
249 {
250 return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
251 }
252
253 public bool CanEditUserInventory(UUID itemid, UUID userid)
254 {
255 return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
256 }
257
258 public bool CanDeleteUserInventory(UUID itemid, UUID userid)
259 {
260 return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
261 }
262
263 public bool CanTeleport(UUID userid, Scene scene)
264 {
265 return m_rootScene.Permissions.CanTeleport(userid);
266 }
267
268 public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
269 {
270 return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
271 }
272
273 #endregion
274 }
275} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
new file mode 100644
index 0000000..3aa9f20
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -0,0 +1,65 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes;
33
34namespace OpenSim.Region.RegionCombinerModule
35{
36 public class RegionConnections
37 {
38 /// <summary>
39 /// Root Region ID
40 /// </summary>
41 public UUID RegionId;
42
43 /// <summary>
44 /// Root Region Scene
45 /// </summary>
46 public Scene RegionScene;
47
48 /// <summary>
49 /// LargeLandChannel for combined region
50 /// </summary>
51 public ILandChannel RegionLandChannel;
52 public uint X;
53 public uint Y;
54 public int XEnd;
55 public int YEnd;
56 public List<RegionData> ConnectedRegions;
57 public RegionCombinerPermissionModule PermissionModule;
58 public RegionCombinerClientEventForwarder ClientEventForwarder;
59 public void UpdateExtents(Vector3 extents)
60 {
61 XEnd = (int)extents.X;
62 YEnd = (int)extents.Y;
63 }
64 }
65} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs
new file mode 100644
index 0000000..53a678f
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs
@@ -0,0 +1,43 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.RegionCombinerModule
34{
35
36 struct RegionCourseLocationStruct
37 {
38 public List<Vector3> Locations;
39 public List<UUID> Uuids;
40 public IClientAPI UserAPI;
41 public Vector2 Offset;
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionData.cs b/OpenSim/Region/RegionCombinerModule/RegionData.cs
new file mode 100644
index 0000000..bd0e398
--- /dev/null
+++ b/OpenSim/Region/RegionCombinerModule/RegionData.cs
@@ -0,0 +1,39 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Region.Framework.Scenes;
30
31namespace OpenSim.Region.RegionCombinerModule
32{
33 public class RegionData
34 {
35 public UUID RegionId;
36 public Scene RegionScene;
37 public Vector3 Offset;
38 }
39} \ No newline at end of file