diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
116 files changed, 24079 insertions, 2664 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs index 1765ae0..68d6eb9 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/AssemblyInfo.cs | |||
@@ -56,7 +56,7 @@ using Mono.Addins; | |||
56 | // You can specify all values by your own or you can build default build and revision | 56 | // You can specify all values by your own or you can build default build and revision |
57 | // numbers with the '*' character (the default): | 57 | // numbers with the '*' character (the default): |
58 | 58 | ||
59 | [assembly : AssemblyVersion("0.8.2.*")] | 59 | [assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
60 | 60 | ||
61 | [assembly: Addin("OpenSim.Region.PhysicsModule.BasicPhysics", OpenSim.VersionInfo.VersionNumber)] | 61 | [assembly: Addin("OpenSim.Region.PhysicsModule.BasicPhysics", OpenSim.VersionInfo.VersionNumber)] |
62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | 62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs index e7b30ba..67d9207 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsActor.cs | |||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
211 | { | 211 | { |
212 | } | 212 | } |
213 | 213 | ||
214 | public override void LockAngularMotion(Vector3 axis) | 214 | public override void LockAngularMotion(byte axislocks) |
215 | { | 215 | { |
216 | } | 216 | } |
217 | 217 | ||
@@ -254,6 +254,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
254 | 254 | ||
255 | public override bool PIDHoverActive | 255 | public override bool PIDHoverActive |
256 | { | 256 | { |
257 | get { return false; } | ||
257 | set { return; } | 258 | set { return; } |
258 | } | 259 | } |
259 | 260 | ||
@@ -267,23 +268,23 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
267 | set { return; } | 268 | set { return; } |
268 | } | 269 | } |
269 | 270 | ||
270 | public override Quaternion APIDTarget | 271 | public override Quaternion APIDTarget |
271 | { | 272 | { |
272 | set { return; } | 273 | set { return; } |
273 | } | 274 | } |
274 | 275 | ||
275 | public override bool APIDActive | 276 | public override bool APIDActive |
276 | { | 277 | { |
277 | set { return; } | 278 | set { return; } |
278 | } | 279 | } |
279 | 280 | ||
280 | public override float APIDStrength | 281 | public override float APIDStrength |
281 | { | 282 | { |
282 | set { return; } | 283 | set { return; } |
283 | } | 284 | } |
284 | 285 | ||
285 | public override float APIDDamping | 286 | public override float APIDDamping |
286 | { | 287 | { |
287 | set { return; } | 288 | set { return; } |
288 | } | 289 | } |
289 | 290 | ||
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs index 5383f1b..58c2581 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsPrim.cs | |||
@@ -224,7 +224,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
224 | { | 224 | { |
225 | } | 225 | } |
226 | 226 | ||
227 | public override void LockAngularMotion(Vector3 axis) | 227 | public override void LockAngularMotion(byte axislocks) |
228 | { | 228 | { |
229 | } | 229 | } |
230 | 230 | ||
@@ -267,6 +267,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
267 | 267 | ||
268 | public override bool PIDHoverActive | 268 | public override bool PIDHoverActive |
269 | { | 269 | { |
270 | get { return false; } | ||
270 | set { return; } | 271 | set { return; } |
271 | } | 272 | } |
272 | 273 | ||
@@ -280,23 +281,23 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
280 | set { return; } | 281 | set { return; } |
281 | } | 282 | } |
282 | 283 | ||
283 | public override Quaternion APIDTarget | 284 | public override Quaternion APIDTarget |
284 | { | 285 | { |
285 | set { return; } | 286 | set { return; } |
286 | } | 287 | } |
287 | 288 | ||
288 | public override bool APIDActive | 289 | public override bool APIDActive |
289 | { | 290 | { |
290 | set { return; } | 291 | set { return; } |
291 | } | 292 | } |
292 | 293 | ||
293 | public override float APIDStrength | 294 | public override float APIDStrength |
294 | { | 295 | { |
295 | set { return; } | 296 | set { return; } |
296 | } | 297 | } |
297 | 298 | ||
298 | public override float APIDDamping | 299 | public override float APIDDamping |
299 | { | 300 | { |
300 | set { return; } | 301 | set { return; } |
301 | } | 302 | } |
302 | 303 | ||
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs index 20b337a..2a1ae45 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | |||
@@ -61,6 +61,11 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
61 | get { return "basicphysics"; } | 61 | get { return "basicphysics"; } |
62 | } | 62 | } |
63 | 63 | ||
64 | public string Version | ||
65 | { | ||
66 | get { return "1.0"; } | ||
67 | } | ||
68 | |||
64 | public Type ReplaceableInterface | 69 | public Type ReplaceableInterface |
65 | { | 70 | { |
66 | get { return null; } | 71 | get { return null; } |
@@ -90,6 +95,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
90 | 95 | ||
91 | EngineType = Name; | 96 | EngineType = Name; |
92 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; | 97 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; |
98 | EngineName = Name + " " + Version; | ||
93 | 99 | ||
94 | scene.RegisterModuleInterface<PhysicsScene>(this); | 100 | scene.RegisterModuleInterface<PhysicsScene>(this); |
95 | m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 101 | m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); |
@@ -220,7 +226,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
220 | actor.Velocity = actorVelocity; | 226 | actor.Velocity = actorVelocity; |
221 | } | 227 | } |
222 | 228 | ||
223 | return fps; | 229 | return 1.0f; |
224 | } | 230 | } |
225 | 231 | ||
226 | public override void GetResults() | 232 | public override void GetResults() |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSAPIUnman.cs b/OpenSim/Region/PhysicsModules/BulletS/BSAPIUnman.cs index c4a923c..840e453 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSAPIUnman.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSAPIUnman.cs | |||
@@ -155,8 +155,8 @@ public BSAPIUnman(string paramName, BSScene physScene) | |||
155 | 155 | ||
156 | // Initialization and simulation | 156 | // Initialization and simulation |
157 | public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms, | 157 | public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms, |
158 | int maxCollisions, ref CollisionDesc[] collisionArray, | 158 | int maxCollisions, ref CollisionDesc[] collisionArray, |
159 | int maxUpdates, ref EntityProperties[] updateArray | 159 | int maxUpdates, ref EntityProperties[] updateArray |
160 | ) | 160 | ) |
161 | { | 161 | { |
162 | // Pin down the memory that will be used to pass object collisions and updates back from unmanaged code | 162 | // Pin down the memory that will be used to pass object collisions and updates back from unmanaged code |
@@ -1405,6 +1405,19 @@ public override float GetMargin(BulletShape shape) | |||
1405 | } | 1405 | } |
1406 | 1406 | ||
1407 | // ===================================================================================== | 1407 | // ===================================================================================== |
1408 | // Raycast | ||
1409 | public override SweepHit ConvexSweepTest2(BulletWorld world, BulletBody sweepObject, Vector3 from, Vector3 to, float margin) { | ||
1410 | BulletWorldUnman worldu = world as BulletWorldUnman; | ||
1411 | BulletBodyUnman bodyu = sweepObject as BulletBodyUnman; | ||
1412 | return BSAPICPP.ConvexSweepTest2(worldu.ptr, bodyu.ptr, from, to, margin); | ||
1413 | } | ||
1414 | |||
1415 | public override RaycastHit RayTest2(BulletWorld world, Vector3 from, Vector3 to, uint filterGroup, uint filterMask) { | ||
1416 | BulletWorldUnman worldu = world as BulletWorldUnman; | ||
1417 | return BSAPICPP.RayTest2(worldu.ptr, from, to, filterGroup, filterMask); | ||
1418 | } | ||
1419 | |||
1420 | // ===================================================================================== | ||
1408 | // Debugging | 1421 | // Debugging |
1409 | public override void DumpRigidBody(BulletWorld world, BulletBody collisionObject) | 1422 | public override void DumpRigidBody(BulletWorld world, BulletBody collisionObject) |
1410 | { | 1423 | { |
@@ -1472,8 +1485,8 @@ public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg | |||
1472 | // Initialization and simulation | 1485 | // Initialization and simulation |
1473 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1486 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
1474 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | 1487 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, |
1475 | int maxCollisions, IntPtr collisionArray, | 1488 | int maxCollisions, IntPtr collisionArray, |
1476 | int maxUpdates, IntPtr updateArray, | 1489 | int maxUpdates, IntPtr updateArray, |
1477 | DebugLogCallback logRoutine); | 1490 | DebugLogCallback logRoutine); |
1478 | 1491 | ||
1479 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1492 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -2084,6 +2097,15 @@ public static extern void SetMargin2(IntPtr shape, float val); | |||
2084 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 2097 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
2085 | public static extern float GetMargin2(IntPtr shape); | 2098 | public static extern float GetMargin2(IntPtr shape); |
2086 | 2099 | ||
2100 | |||
2101 | // ===================================================================================== | ||
2102 | // Raycast | ||
2103 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
2104 | public static extern SweepHit ConvexSweepTest2(IntPtr sim, IntPtr obj, Vector3 from, Vector3 to, float margin); | ||
2105 | |||
2106 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
2107 | public static extern RaycastHit RayTest2(IntPtr sim, Vector3 from, Vector3 to, uint filterGroup, uint filterMask); | ||
2108 | |||
2087 | // ===================================================================================== | 2109 | // ===================================================================================== |
2088 | // Debugging | 2110 | // Debugging |
2089 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 2111 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs b/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs index 887311d..7d58728 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs | |||
@@ -815,161 +815,161 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
815 | public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) | 815 | public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) |
816 | { | 816 | { |
817 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | 817 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; |
818 | switch (lowerUpper) | 818 | switch (lowerUpper) |
819 | { | 819 | { |
820 | case SLIDER_LOWER_LIMIT: | 820 | case SLIDER_LOWER_LIMIT: |
821 | switch (linAng) | 821 | switch (linAng) |
822 | { | 822 | { |
823 | case SLIDER_LINEAR: | 823 | case SLIDER_LINEAR: |
824 | constraint.SetLowerLinLimit(val); | 824 | constraint.SetLowerLinLimit(val); |
825 | break; | 825 | break; |
826 | case SLIDER_ANGULAR: | 826 | case SLIDER_ANGULAR: |
827 | constraint.SetLowerAngLimit(val); | 827 | constraint.SetLowerAngLimit(val); |
828 | break; | 828 | break; |
829 | } | 829 | } |
830 | break; | 830 | break; |
831 | case SLIDER_UPPER_LIMIT: | 831 | case SLIDER_UPPER_LIMIT: |
832 | switch (linAng) | 832 | switch (linAng) |
833 | { | 833 | { |
834 | case SLIDER_LINEAR: | 834 | case SLIDER_LINEAR: |
835 | constraint.SetUpperLinLimit(val); | 835 | constraint.SetUpperLinLimit(val); |
836 | break; | 836 | break; |
837 | case SLIDER_ANGULAR: | 837 | case SLIDER_ANGULAR: |
838 | constraint.SetUpperAngLimit(val); | 838 | constraint.SetUpperAngLimit(val); |
839 | break; | 839 | break; |
840 | } | 840 | } |
841 | break; | 841 | break; |
842 | } | 842 | } |
843 | return true; | 843 | return true; |
844 | } | 844 | } |
845 | public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) | 845 | public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) |
846 | { | 846 | { |
847 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | 847 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; |
848 | switch (softRestDamp) | 848 | switch (softRestDamp) |
849 | { | 849 | { |
850 | case SLIDER_SET_SOFTNESS: | 850 | case SLIDER_SET_SOFTNESS: |
851 | switch (dirLimOrtho) | 851 | switch (dirLimOrtho) |
852 | { | 852 | { |
853 | case SLIDER_SET_DIRECTION: | 853 | case SLIDER_SET_DIRECTION: |
854 | switch (linAng) | 854 | switch (linAng) |
855 | { | 855 | { |
856 | case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break; | 856 | case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break; |
857 | case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break; | 857 | case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break; |
858 | } | 858 | } |
859 | break; | 859 | break; |
860 | case SLIDER_SET_LIMIT: | 860 | case SLIDER_SET_LIMIT: |
861 | switch (linAng) | 861 | switch (linAng) |
862 | { | 862 | { |
863 | case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break; | 863 | case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break; |
864 | case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break; | 864 | case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break; |
865 | } | 865 | } |
866 | break; | 866 | break; |
867 | case SLIDER_SET_ORTHO: | 867 | case SLIDER_SET_ORTHO: |
868 | switch (linAng) | 868 | switch (linAng) |
869 | { | 869 | { |
870 | case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break; | 870 | case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break; |
871 | case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break; | 871 | case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break; |
872 | } | 872 | } |
873 | break; | 873 | break; |
874 | } | 874 | } |
875 | break; | 875 | break; |
876 | case SLIDER_SET_RESTITUTION: | 876 | case SLIDER_SET_RESTITUTION: |
877 | switch (dirLimOrtho) | 877 | switch (dirLimOrtho) |
878 | { | 878 | { |
879 | case SLIDER_SET_DIRECTION: | 879 | case SLIDER_SET_DIRECTION: |
880 | switch (linAng) | 880 | switch (linAng) |
881 | { | 881 | { |
882 | case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break; | 882 | case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break; |
883 | case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break; | 883 | case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break; |
884 | } | 884 | } |
885 | break; | 885 | break; |
886 | case SLIDER_SET_LIMIT: | 886 | case SLIDER_SET_LIMIT: |
887 | switch (linAng) | 887 | switch (linAng) |
888 | { | 888 | { |
889 | case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break; | 889 | case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break; |
890 | case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break; | 890 | case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break; |
891 | } | 891 | } |
892 | break; | 892 | break; |
893 | case SLIDER_SET_ORTHO: | 893 | case SLIDER_SET_ORTHO: |
894 | switch (linAng) | 894 | switch (linAng) |
895 | { | 895 | { |
896 | case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break; | 896 | case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break; |
897 | case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break; | 897 | case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break; |
898 | } | 898 | } |
899 | break; | 899 | break; |
900 | } | 900 | } |
901 | break; | 901 | break; |
902 | case SLIDER_SET_DAMPING: | 902 | case SLIDER_SET_DAMPING: |
903 | switch (dirLimOrtho) | 903 | switch (dirLimOrtho) |
904 | { | 904 | { |
905 | case SLIDER_SET_DIRECTION: | 905 | case SLIDER_SET_DIRECTION: |
906 | switch (linAng) | 906 | switch (linAng) |
907 | { | 907 | { |
908 | case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break; | 908 | case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break; |
909 | case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break; | 909 | case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break; |
910 | } | 910 | } |
911 | break; | 911 | break; |
912 | case SLIDER_SET_LIMIT: | 912 | case SLIDER_SET_LIMIT: |
913 | switch (linAng) | 913 | switch (linAng) |
914 | { | 914 | { |
915 | case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break; | 915 | case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break; |
916 | case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break; | 916 | case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break; |
917 | } | 917 | } |
918 | break; | 918 | break; |
919 | case SLIDER_SET_ORTHO: | 919 | case SLIDER_SET_ORTHO: |
920 | switch (linAng) | 920 | switch (linAng) |
921 | { | 921 | { |
922 | case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break; | 922 | case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break; |
923 | case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break; | 923 | case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break; |
924 | } | 924 | } |
925 | break; | 925 | break; |
926 | } | 926 | } |
927 | break; | 927 | break; |
928 | } | 928 | } |
929 | return true; | 929 | return true; |
930 | } | 930 | } |
931 | public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) | 931 | public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) |
932 | { | 932 | { |
933 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | 933 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; |
934 | switch (linAng) | 934 | switch (linAng) |
935 | { | 935 | { |
936 | case SLIDER_LINEAR: | 936 | case SLIDER_LINEAR: |
937 | constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true); | 937 | constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true); |
938 | break; | 938 | break; |
939 | case SLIDER_ANGULAR: | 939 | case SLIDER_ANGULAR: |
940 | constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true); | 940 | constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true); |
941 | break; | 941 | break; |
942 | } | 942 | } |
943 | return true; | 943 | return true; |
944 | } | 944 | } |
945 | public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) | 945 | public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) |
946 | { | 946 | { |
947 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | 947 | SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; |
948 | switch (forceVel) | 948 | switch (forceVel) |
949 | { | 949 | { |
950 | case SLIDER_MOTOR_VELOCITY: | 950 | case SLIDER_MOTOR_VELOCITY: |
951 | switch (linAng) | 951 | switch (linAng) |
952 | { | 952 | { |
953 | case SLIDER_LINEAR: | 953 | case SLIDER_LINEAR: |
954 | constraint.SetTargetLinMotorVelocity(val); | 954 | constraint.SetTargetLinMotorVelocity(val); |
955 | break; | 955 | break; |
956 | case SLIDER_ANGULAR: | 956 | case SLIDER_ANGULAR: |
957 | constraint.SetTargetAngMotorVelocity(val); | 957 | constraint.SetTargetAngMotorVelocity(val); |
958 | break; | 958 | break; |
959 | } | 959 | } |
960 | break; | 960 | break; |
961 | case SLIDER_MAX_MOTOR_FORCE: | 961 | case SLIDER_MAX_MOTOR_FORCE: |
962 | switch (linAng) | 962 | switch (linAng) |
963 | { | 963 | { |
964 | case SLIDER_LINEAR: | 964 | case SLIDER_LINEAR: |
965 | constraint.SetMaxLinMotorForce(val); | 965 | constraint.SetMaxLinMotorForce(val); |
966 | break; | 966 | break; |
967 | case SLIDER_ANGULAR: | 967 | case SLIDER_ANGULAR: |
968 | constraint.SetMaxAngMotorForce(val); | 968 | constraint.SetMaxAngMotorForce(val); |
969 | break; | 969 | break; |
970 | } | 970 | } |
971 | break; | 971 | break; |
972 | } | 972 | } |
973 | return true; | 973 | return true; |
974 | } | 974 | } |
975 | 975 | ||
@@ -1197,20 +1197,20 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1197 | }; | 1197 | }; |
1198 | /* | 1198 | /* |
1199 | m_mass = mass; | 1199 | m_mass = mass; |
1200 | m_motionState =motionState; | 1200 | m_motionState =motionState; |
1201 | m_collisionShape = collisionShape; | 1201 | m_collisionShape = collisionShape; |
1202 | m_localInertia = localInertia; | 1202 | m_localInertia = localInertia; |
1203 | m_linearDamping = 0f; | 1203 | m_linearDamping = 0f; |
1204 | m_angularDamping = 0f; | 1204 | m_angularDamping = 0f; |
1205 | m_friction = 0.5f; | 1205 | m_friction = 0.5f; |
1206 | m_restitution = 0f; | 1206 | m_restitution = 0f; |
1207 | m_linearSleepingThreshold = 0.8f; | 1207 | m_linearSleepingThreshold = 0.8f; |
1208 | m_angularSleepingThreshold = 1f; | 1208 | m_angularSleepingThreshold = 1f; |
1209 | m_additionalDamping = false; | 1209 | m_additionalDamping = false; |
1210 | m_additionalDampingFactor = 0.005f; | 1210 | m_additionalDampingFactor = 0.005f; |
1211 | m_additionalLinearDampingThresholdSqr = 0.01f; | 1211 | m_additionalLinearDampingThresholdSqr = 0.01f; |
1212 | m_additionalAngularDampingThresholdSqr = 0.01f; | 1212 | m_additionalAngularDampingThresholdSqr = 0.01f; |
1213 | m_additionalAngularDampingFactor = 0.01f; | 1213 | m_additionalAngularDampingFactor = 0.01f; |
1214 | m_startWorldTransform = IndexedMatrix.Identity; | 1214 | m_startWorldTransform = IndexedMatrix.Identity; |
1215 | */ | 1215 | */ |
1216 | body.SetUserPointer(pLocalID); | 1216 | body.SetUserPointer(pLocalID); |
@@ -2172,7 +2172,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
2172 | } | 2172 | } |
2173 | 2173 | ||
2174 | public override BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, | 2174 | public override BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, |
2175 | float scaleFactor, float collisionMargin) | 2175 | float scaleFactor, float collisionMargin) |
2176 | { | 2176 | { |
2177 | const int upAxis = 2; | 2177 | const int upAxis = 2; |
2178 | HeightfieldTerrainShape terrainShape = new HeightfieldTerrainShape((int)size.X, (int)size.Y, | 2178 | HeightfieldTerrainShape terrainShape = new HeightfieldTerrainShape((int)size.X, (int)size.Y, |
@@ -2459,6 +2459,14 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
2459 | } | 2459 | } |
2460 | return false; | 2460 | return false; |
2461 | } | 2461 | } |
2462 | |||
2463 | public override SweepHit ConvexSweepTest2(BulletWorld world, BulletBody obj, Vector3 from, Vector3 to, float margin) { | ||
2464 | return new SweepHit(); | ||
2465 | } | ||
2466 | |||
2467 | public override RaycastHit RayTest2(BulletWorld world, Vector3 from, Vector3 to, uint filterGroup, uint filterMask) { | ||
2468 | return new RaycastHit(); | ||
2469 | } | ||
2462 | } | 2470 | } |
2463 | 2471 | ||
2464 | 2472 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs index 0191893..40c6b98 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs | |||
@@ -47,10 +47,9 @@ public class BSActorAvatarMove : BSActor | |||
47 | // The amount the step up is applying. Used to smooth stair walking. | 47 | // The amount the step up is applying. Used to smooth stair walking. |
48 | float m_lastStepUp; | 48 | float m_lastStepUp; |
49 | 49 | ||
50 | // Jumping happens over several frames. If use applies up force while colliding, start the | 50 | // There are times the velocity is set but we don't want to inforce stationary until the |
51 | // jump and allow the jump to continue for this number of frames. | 51 | // real velocity drops. |
52 | int m_jumpFrames = 0; | 52 | bool m_waitingForLowVelocityForStationary = false; |
53 | float m_jumpVelocity = 0f; | ||
54 | 53 | ||
55 | public BSActorAvatarMove(BSScene physicsScene, BSPhysObject pObj, string actorName) | 54 | public BSActorAvatarMove(BSScene physicsScene, BSPhysObject pObj, string actorName) |
56 | : base(physicsScene, pObj, actorName) | 55 | : base(physicsScene, pObj, actorName) |
@@ -109,19 +108,23 @@ public class BSActorAvatarMove : BSActor | |||
109 | { | 108 | { |
110 | if (m_velocityMotor != null) | 109 | if (m_velocityMotor != null) |
111 | { | 110 | { |
112 | // if (targ == OMV.Vector3.Zero) | ||
113 | // Util.PrintCallStack(); | ||
114 | // | ||
115 | // Console.WriteLine("SetVelocityAndTarget, {0} {1}", vel, targ); | ||
116 | m_velocityMotor.Reset(); | 111 | m_velocityMotor.Reset(); |
117 | m_velocityMotor.SetTarget(targ); | 112 | m_velocityMotor.SetTarget(targ); |
118 | m_velocityMotor.SetCurrent(vel); | 113 | m_velocityMotor.SetCurrent(vel); |
119 | m_velocityMotor.Enabled = true; | 114 | m_velocityMotor.Enabled = true; |
115 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,SetVelocityAndTarget,vel={1}, targ={2}", | ||
116 | m_controllingPrim.LocalID, vel, targ); | ||
117 | m_waitingForLowVelocityForStationary = false; | ||
120 | } | 118 | } |
121 | }); | 119 | }); |
122 | } | 120 | } |
123 | 121 | ||
124 | // If a hover motor has not been created, create one and start the hovering. | 122 | public void SuppressStationayCheckUntilLowVelocity() |
123 | { | ||
124 | m_waitingForLowVelocityForStationary = true; | ||
125 | } | ||
126 | |||
127 | // If a movement motor has not been created, create one and start the movement | ||
125 | private void ActivateAvatarMove() | 128 | private void ActivateAvatarMove() |
126 | { | 129 | { |
127 | if (m_velocityMotor == null) | 130 | if (m_velocityMotor == null) |
@@ -133,13 +136,14 @@ public class BSActorAvatarMove : BSActor | |||
133 | 1f // efficiency | 136 | 1f // efficiency |
134 | ); | 137 | ); |
135 | m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold; | 138 | m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold; |
136 | // _velocityMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG so motor will output detail log messages. | 139 | // m_velocityMotor.PhysicsScene = m_controllingPrim.PhysScene; // DEBUG DEBUG so motor will output detail log messages. |
137 | SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); | 140 | SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); |
138 | 141 | ||
139 | m_physicsScene.BeforeStep += Mover; | 142 | m_physicsScene.BeforeStep += Mover; |
140 | m_controllingPrim.OnPreUpdateProperty += Process_OnPreUpdateProperty; | 143 | m_controllingPrim.OnPreUpdateProperty += Process_OnPreUpdateProperty; |
141 | 144 | ||
142 | m_walkingUpStairs = 0; | 145 | m_walkingUpStairs = 0; |
146 | m_waitingForLowVelocityForStationary = false; | ||
143 | } | 147 | } |
144 | } | 148 | } |
145 | 149 | ||
@@ -153,7 +157,7 @@ public class BSActorAvatarMove : BSActor | |||
153 | } | 157 | } |
154 | } | 158 | } |
155 | 159 | ||
156 | // Called just before the simulation step. Update the vertical position for hoverness. | 160 | // Called just before the simulation step. |
157 | private void Mover(float timeStep) | 161 | private void Mover(float timeStep) |
158 | { | 162 | { |
159 | // Don't do movement while the object is selected. | 163 | // Don't do movement while the object is selected. |
@@ -187,12 +191,28 @@ public class BSActorAvatarMove : BSActor | |||
187 | 191 | ||
188 | if (m_controllingPrim.IsColliding) | 192 | if (m_controllingPrim.IsColliding) |
189 | { | 193 | { |
190 | // If we are colliding with a stationary object, presume we're standing and don't move around | 194 | // if colliding with something stationary and we're not doing volume detect . |
191 | if (!m_controllingPrim.ColliderIsMoving && !m_controllingPrim.ColliderIsVolumeDetect) | 195 | if (!m_controllingPrim.ColliderIsMoving && !m_controllingPrim.ColliderIsVolumeDetect) |
192 | { | 196 | { |
193 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,collidingWithStationary,zeroingMotion", m_controllingPrim.LocalID); | 197 | if (m_waitingForLowVelocityForStationary) |
194 | m_controllingPrim.IsStationary = true; | 198 | { |
195 | m_controllingPrim.ZeroMotion(true /* inTaintTime */); | 199 | // if waiting for velocity to drop and it has finally dropped, we can be stationary |
200 | if (m_controllingPrim.RawVelocity.LengthSquared() < BSParam.AvatarStopZeroThresholdSquared) | ||
201 | { | ||
202 | m_waitingForLowVelocityForStationary = false; | ||
203 | } | ||
204 | } | ||
205 | if (!m_waitingForLowVelocityForStationary) | ||
206 | { | ||
207 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,collidingWithStationary,zeroingMotion", m_controllingPrim.LocalID); | ||
208 | m_controllingPrim.IsStationary = true; | ||
209 | m_controllingPrim.ZeroMotion(true /* inTaintTime */); | ||
210 | } | ||
211 | else | ||
212 | { | ||
213 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,waitingForLowVel,rawvel={1}", | ||
214 | m_controllingPrim.LocalID, m_controllingPrim.RawVelocity.Length()); | ||
215 | } | ||
196 | } | 216 | } |
197 | 217 | ||
198 | // Standing has more friction on the ground | 218 | // Standing has more friction on the ground |
@@ -222,8 +242,8 @@ public class BSActorAvatarMove : BSActor | |||
222 | } | 242 | } |
223 | } | 243 | } |
224 | 244 | ||
225 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,taint,stopping,target={1},colliding={2}", | 245 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,taint,stopping,target={1},colliding={2},isStationary={3}", |
226 | m_controllingPrim.LocalID, m_velocityMotor.TargetValue, m_controllingPrim.IsColliding); | 246 | m_controllingPrim.LocalID, m_velocityMotor.TargetValue, m_controllingPrim.IsColliding,m_controllingPrim.IsStationary); |
227 | } | 247 | } |
228 | else | 248 | else |
229 | { | 249 | { |
@@ -237,50 +257,24 @@ public class BSActorAvatarMove : BSActor | |||
237 | m_physicsScene.PE.SetFriction(m_controllingPrim.PhysBody, m_controllingPrim.Friction); | 257 | m_physicsScene.PE.SetFriction(m_controllingPrim.PhysBody, m_controllingPrim.Friction); |
238 | } | 258 | } |
239 | 259 | ||
240 | if (!m_controllingPrim.Flying && !m_controllingPrim.IsColliding) | 260 | // 'm_velocityMotor is used for walking, flying, and jumping and will thus have the correct values |
241 | { | 261 | // for Z. But in come cases it must be over-ridden. Like when falling or jumping. |
242 | stepVelocity.Z = m_controllingPrim.RawVelocity.Z; | ||
243 | } | ||
244 | 262 | ||
245 | // Colliding and not flying with an upward force. The avatar must be trying to jump. | 263 | float realVelocityZ = m_controllingPrim.RawVelocity.Z; |
246 | if (!m_controllingPrim.Flying && m_controllingPrim.IsColliding && stepVelocity.Z > 0) | ||
247 | { | ||
248 | // We allow the upward force to happen for this many frames. | ||
249 | m_jumpFrames = BSParam.AvatarJumpFrames; | ||
250 | m_jumpVelocity = stepVelocity.Z; | ||
251 | } | ||
252 | 264 | ||
253 | // The case where the avatar is not colliding and is not flying is special. | 265 | // If not flying and falling, we over-ride the stepping motor so we can fall to the ground |
254 | // The avatar is either falling or jumping and the user can be applying force to the avatar | 266 | if (!m_controllingPrim.Flying && realVelocityZ < 0) |
255 | // (force in some direction or force up or down). | ||
256 | // If the avatar has negative Z velocity and is not colliding, presume we're falling and keep the velocity. | ||
257 | // If the user is trying to apply upward force but we're not colliding, assume the avatar | ||
258 | // is trying to jump and don't apply the upward force if not touching the ground any more. | ||
259 | if (!m_controllingPrim.Flying && !m_controllingPrim.IsColliding) | ||
260 | { | 267 | { |
261 | // If upward velocity is being applied, this must be a jump and only allow that to go on so long | 268 | // Can't fall faster than this |
262 | if (m_jumpFrames > 0) | 269 | if (realVelocityZ < BSParam.AvatarTerminalVelocity) |
263 | { | 270 | { |
264 | // Since not touching the ground, only apply upward force for so long. | 271 | realVelocityZ = BSParam.AvatarTerminalVelocity; |
265 | m_jumpFrames--; | ||
266 | stepVelocity.Z = m_jumpVelocity; | ||
267 | } | 272 | } |
268 | else | 273 | |
269 | { | 274 | stepVelocity.Z = realVelocityZ; |
270 | |||
271 | // Since we're not affected by anything, the avatar must be falling and we do not want that to be too fast. | ||
272 | if (m_controllingPrim.RawVelocity.Z < BSParam.AvatarTerminalVelocity) | ||
273 | { | ||
274 | |||
275 | stepVelocity.Z = BSParam.AvatarTerminalVelocity; | ||
276 | } | ||
277 | else | ||
278 | { | ||
279 | stepVelocity.Z = m_controllingPrim.RawVelocity.Z; | ||
280 | } | ||
281 | } | ||
282 | // DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity); | ||
283 | } | 275 | } |
276 | // m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,DEBUG,motorCurrent={1},realZ={2},flying={3},collid={4},jFrames={5}", | ||
277 | // m_controllingPrim.LocalID, m_velocityMotor.CurrentValue, realVelocityZ, m_controllingPrim.Flying, m_controllingPrim.IsColliding, m_jumpFrames); | ||
284 | 278 | ||
285 | //Alicia: Maintain minimum height when flying. | 279 | //Alicia: Maintain minimum height when flying. |
286 | // SL has a flying effect that keeps the avatar flying above the ground by some margin | 280 | // SL has a flying effect that keeps the avatar flying above the ground by some margin |
@@ -291,6 +285,8 @@ public class BSActorAvatarMove : BSActor | |||
291 | 285 | ||
292 | if( m_controllingPrim.Position.Z < hover_height) | 286 | if( m_controllingPrim.Position.Z < hover_height) |
293 | { | 287 | { |
288 | m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,addingUpforceForGroundMargin,height={1},hoverHeight={2}", | ||
289 | m_controllingPrim.LocalID, m_controllingPrim.Position.Z, hover_height); | ||
294 | stepVelocity.Z += BSParam.AvatarFlyingGroundUpForce; | 290 | stepVelocity.Z += BSParam.AvatarFlyingGroundUpForce; |
295 | } | 291 | } |
296 | } | 292 | } |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorHover.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorHover.cs index 7ff171e..7ff171e 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorHover.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorHover.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorLockAxis.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorLockAxis.cs index 78c1b6a..78c1b6a 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorLockAxis.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorLockAxis.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorMoveToTarget.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorMoveToTarget.cs index 3db8f2c..f2019ae 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorMoveToTarget.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorMoveToTarget.cs | |||
@@ -205,13 +205,13 @@ public class BSActorMoveToTarget : BSActor | |||
205 | addedForce = correctionVector / timeStep; | 205 | addedForce = correctionVector / timeStep; |
206 | // Remove the existing velocity (only the moveToTarget force counts) | 206 | // Remove the existing velocity (only the moveToTarget force counts) |
207 | addedForce -= m_controllingPrim.RawVelocity; | 207 | addedForce -= m_controllingPrim.RawVelocity; |
208 | // Overcome gravity. | 208 | // Overcome gravity. |
209 | addedForce -= m_controllingPrim.Gravity; | 209 | addedForce -= m_controllingPrim.Gravity; |
210 | 210 | ||
211 | // Add enough force to overcome the mass of the object | 211 | // Add enough force to overcome the mass of the object |
212 | addedForce *= m_controllingPrim.Mass; | 212 | addedForce *= m_controllingPrim.Mass; |
213 | 213 | ||
214 | m_controllingPrim.AddForce(addedForce, false /* pushForce */, true /* inTaintTime */); | 214 | m_controllingPrim.AddForce(true /* inTaintTime */, addedForce); |
215 | } | 215 | } |
216 | m_physicsScene.DetailLog("{0},BSActorMoveToTarget.Mover3,move,fromPos={1},addedForce={2}", | 216 | m_physicsScene.DetailLog("{0},BSActorMoveToTarget.Mover3,move,fromPos={1},addedForce={2}", |
217 | m_controllingPrim.LocalID, origPosition, addedForce); | 217 | m_controllingPrim.LocalID, origPosition, addedForce); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorSetForce.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorSetForce.cs index ecb4b7f..ecb4b7f 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorSetForce.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorSetForce.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActorSetTorque.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActorSetTorque.cs index a1cf4db..0261bcb 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActorSetTorque.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActorSetTorque.cs | |||
@@ -127,7 +127,7 @@ public class BSActorSetTorque : BSActor | |||
127 | m_physicsScene.DetailLog("{0},BSActorSetTorque,preStep,force={1}", m_controllingPrim.LocalID, m_controllingPrim.RawTorque); | 127 | m_physicsScene.DetailLog("{0},BSActorSetTorque,preStep,force={1}", m_controllingPrim.LocalID, m_controllingPrim.RawTorque); |
128 | if (m_controllingPrim.PhysBody.HasPhysicalBody) | 128 | if (m_controllingPrim.PhysBody.HasPhysicalBody) |
129 | { | 129 | { |
130 | m_controllingPrim.AddAngularForce(m_controllingPrim.RawTorque, false, true); | 130 | m_controllingPrim.AddAngularForce(true /* inTaintTime */, m_controllingPrim.RawTorque); |
131 | m_controllingPrim.ActivateIfPhysical(false); | 131 | m_controllingPrim.ActivateIfPhysical(false); |
132 | } | 132 | } |
133 | 133 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSActors.cs b/OpenSim/Region/PhysicsModules/BulletS/BSActors.cs index 851347b..851347b 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSActors.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSActors.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSApiTemplate.cs b/OpenSim/Region/PhysicsModules/BulletS/BSApiTemplate.cs index 7756b10..a288048 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSApiTemplate.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSApiTemplate.cs | |||
@@ -36,16 +36,16 @@ namespace OpenSim.Region.PhysicsModule.BulletS { | |||
36 | // Constraint type values as defined by Bullet | 36 | // Constraint type values as defined by Bullet |
37 | public enum ConstraintType : int | 37 | public enum ConstraintType : int |
38 | { | 38 | { |
39 | POINT2POINT_CONSTRAINT_TYPE = 3, | 39 | POINT2POINT_CONSTRAINT_TYPE = 3, |
40 | HINGE_CONSTRAINT_TYPE, | 40 | HINGE_CONSTRAINT_TYPE, |
41 | CONETWIST_CONSTRAINT_TYPE, | 41 | CONETWIST_CONSTRAINT_TYPE, |
42 | D6_CONSTRAINT_TYPE, | 42 | D6_CONSTRAINT_TYPE, |
43 | SLIDER_CONSTRAINT_TYPE, | 43 | SLIDER_CONSTRAINT_TYPE, |
44 | CONTACT_CONSTRAINT_TYPE, | 44 | CONTACT_CONSTRAINT_TYPE, |
45 | D6_SPRING_CONSTRAINT_TYPE, | 45 | D6_SPRING_CONSTRAINT_TYPE, |
46 | GEAR_CONSTRAINT_TYPE, // added in Bullet 2.82 | 46 | GEAR_CONSTRAINT_TYPE, // added in Bullet 2.82 |
47 | FIXED_CONSTRAINT_TYPE, // added in Bullet 2.82 | 47 | FIXED_CONSTRAINT_TYPE, // added in Bullet 2.82 |
48 | MAX_CONSTRAINT_TYPE, // last type defined by Bullet | 48 | MAX_CONSTRAINT_TYPE, // last type defined by Bullet |
49 | // | 49 | // |
50 | BS_FIXED_CONSTRAINT_TYPE = 1234 // BulletSim constraint that is fixed and unmoving | 50 | BS_FIXED_CONSTRAINT_TYPE = 1234 // BulletSim constraint that is fixed and unmoving |
51 | } | 51 | } |
@@ -54,25 +54,25 @@ public enum ConstraintType : int | |||
54 | [StructLayout(LayoutKind.Sequential)] | 54 | [StructLayout(LayoutKind.Sequential)] |
55 | public struct ConvexHull | 55 | public struct ConvexHull |
56 | { | 56 | { |
57 | Vector3 Offset; | 57 | Vector3 Offset; |
58 | int VertexCount; | 58 | int VertexCount; |
59 | Vector3[] Vertices; | 59 | Vector3[] Vertices; |
60 | } | 60 | } |
61 | public enum BSPhysicsShapeType | 61 | public enum BSPhysicsShapeType |
62 | { | 62 | { |
63 | SHAPE_UNKNOWN = 0, | 63 | SHAPE_UNKNOWN = 0, |
64 | SHAPE_CAPSULE = 1, | 64 | SHAPE_CAPSULE = 1, |
65 | SHAPE_BOX = 2, | 65 | SHAPE_BOX = 2, |
66 | SHAPE_CONE = 3, | 66 | SHAPE_CONE = 3, |
67 | SHAPE_CYLINDER = 4, | 67 | SHAPE_CYLINDER = 4, |
68 | SHAPE_SPHERE = 5, | 68 | SHAPE_SPHERE = 5, |
69 | SHAPE_MESH = 6, | 69 | SHAPE_MESH = 6, |
70 | SHAPE_HULL = 7, | 70 | SHAPE_HULL = 7, |
71 | // following defined by BulletSim | 71 | // following defined by BulletSim |
72 | SHAPE_GROUNDPLANE = 20, | 72 | SHAPE_GROUNDPLANE = 20, |
73 | SHAPE_TERRAIN = 21, | 73 | SHAPE_TERRAIN = 21, |
74 | SHAPE_COMPOUND = 22, | 74 | SHAPE_COMPOUND = 22, |
75 | SHAPE_HEIGHTMAP = 23, | 75 | SHAPE_HEIGHTMAP = 23, |
76 | SHAPE_AVATAR = 24, | 76 | SHAPE_AVATAR = 24, |
77 | SHAPE_CONVEXHULL= 25, | 77 | SHAPE_CONVEXHULL= 25, |
78 | SHAPE_GIMPACT = 26, | 78 | SHAPE_GIMPACT = 26, |
@@ -121,6 +121,14 @@ public struct SweepHit | |||
121 | public float Fraction; | 121 | public float Fraction; |
122 | public Vector3 Normal; | 122 | public Vector3 Normal; |
123 | public Vector3 Point; | 123 | public Vector3 Point; |
124 | |||
125 | public bool hasHit() | ||
126 | { | ||
127 | float sum = Fraction | ||
128 | + Normal.X + Normal.Y + Normal.Z | ||
129 | + Point.X + Point.Y + Point.Z; | ||
130 | return (sum != 0) || (ID != 0); | ||
131 | } | ||
124 | } | 132 | } |
125 | [StructLayout(LayoutKind.Sequential)] | 133 | [StructLayout(LayoutKind.Sequential)] |
126 | public struct RaycastHit | 134 | public struct RaycastHit |
@@ -128,6 +136,13 @@ public struct RaycastHit | |||
128 | public UInt32 ID; | 136 | public UInt32 ID; |
129 | public float Fraction; | 137 | public float Fraction; |
130 | public Vector3 Normal; | 138 | public Vector3 Normal; |
139 | public Vector3 Point; | ||
140 | |||
141 | public bool hasHit() | ||
142 | { | ||
143 | float sum = Normal.X + Normal.Y + Normal.Z + Point.X + Point.Y + Point.Z; | ||
144 | return (sum != 0); | ||
145 | } | ||
131 | } | 146 | } |
132 | [StructLayout(LayoutKind.Sequential)] | 147 | [StructLayout(LayoutKind.Sequential)] |
133 | public struct CollisionDesc | 148 | public struct CollisionDesc |
@@ -180,16 +195,16 @@ public struct ConfigurationParameters | |||
180 | public float collisionMargin; | 195 | public float collisionMargin; |
181 | public float gravity; | 196 | public float gravity; |
182 | 197 | ||
183 | public float maxPersistantManifoldPoolSize; | 198 | public float maxPersistantManifoldPoolSize; |
184 | public float maxCollisionAlgorithmPoolSize; | 199 | public float maxCollisionAlgorithmPoolSize; |
185 | public float shouldDisableContactPoolDynamicAllocation; | 200 | public float shouldDisableContactPoolDynamicAllocation; |
186 | public float shouldForceUpdateAllAabbs; | 201 | public float shouldForceUpdateAllAabbs; |
187 | public float shouldRandomizeSolverOrder; | 202 | public float shouldRandomizeSolverOrder; |
188 | public float shouldSplitSimulationIslands; | 203 | public float shouldSplitSimulationIslands; |
189 | public float shouldEnableFrictionCaching; | 204 | public float shouldEnableFrictionCaching; |
190 | public float numberOfSolverIterations; | 205 | public float numberOfSolverIterations; |
191 | public float useSingleSidedMeshes; | 206 | public float useSingleSidedMeshes; |
192 | public float globalContactBreakingThreshold; | 207 | public float globalContactBreakingThreshold; |
193 | 208 | ||
194 | public float physicsLoggingFrames; | 209 | public float physicsLoggingFrames; |
195 | 210 | ||
@@ -202,30 +217,30 @@ public struct ConfigurationParameters | |||
202 | public struct HACDParams | 217 | public struct HACDParams |
203 | { | 218 | { |
204 | // usual default values | 219 | // usual default values |
205 | public float maxVerticesPerHull; // 100 | 220 | public float maxVerticesPerHull; // 100 |
206 | public float minClusters; // 2 | 221 | public float minClusters; // 2 |
207 | public float compacityWeight; // 0.1 | 222 | public float compacityWeight; // 0.1 |
208 | public float volumeWeight; // 0.0 | 223 | public float volumeWeight; // 0.0 |
209 | public float concavity; // 100 | 224 | public float concavity; // 100 |
210 | public float addExtraDistPoints; // false | 225 | public float addExtraDistPoints; // false |
211 | public float addNeighboursDistPoints; // false | 226 | public float addNeighboursDistPoints; // false |
212 | public float addFacesPoints; // false | 227 | public float addFacesPoints; // false |
213 | public float shouldAdjustCollisionMargin; // false | 228 | public float shouldAdjustCollisionMargin; // false |
214 | // VHACD | 229 | // VHACD |
215 | public float whichHACD; // zero if Bullet HACD, non-zero says VHACD | 230 | public float whichHACD; // zero if Bullet HACD, non-zero says VHACD |
216 | // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html | 231 | // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html |
217 | public float vHACDresolution; // 100,000 max number of voxels generated during voxelization stage | 232 | public float vHACDresolution; // 100,000 max number of voxels generated during voxelization stage |
218 | public float vHACDdepth; // 20 max number of clipping stages | 233 | public float vHACDdepth; // 20 max number of clipping stages |
219 | public float vHACDconcavity; // 0.0025 maximum concavity | 234 | public float vHACDconcavity; // 0.0025 maximum concavity |
220 | public float vHACDplaneDownsampling; // 4 granularity of search for best clipping plane | 235 | public float vHACDplaneDownsampling; // 4 granularity of search for best clipping plane |
221 | public float vHACDconvexHullDownsampling; // 4 precision of hull gen process | 236 | public float vHACDconvexHullDownsampling; // 4 precision of hull gen process |
222 | public float vHACDalpha; // 0.05 bias toward clipping along symmetry planes | 237 | public float vHACDalpha; // 0.05 bias toward clipping along symmetry planes |
223 | public float vHACDbeta; // 0.05 bias toward clipping along revolution axis | 238 | public float vHACDbeta; // 0.05 bias toward clipping along revolution axis |
224 | public float vHACDgamma; // 0.00125 max concavity when merging | 239 | public float vHACDgamma; // 0.00125 max concavity when merging |
225 | public float vHACDpca; // 0 on/off normalizing mesh before decomp | 240 | public float vHACDpca; // 0 on/off normalizing mesh before decomp |
226 | public float vHACDmode; // 0 0:voxel based, 1: tetrahedron based | 241 | public float vHACDmode; // 0 0:voxel based, 1: tetrahedron based |
227 | public float vHACDmaxNumVerticesPerCH; // 64 max triangles per convex hull | 242 | public float vHACDmaxNumVerticesPerCH; // 64 max triangles per convex hull |
228 | public float vHACDminVolumePerCH; // 0.0001 sampling of generated convex hulls | 243 | public float vHACDminVolumePerCH; // 0.0001 sampling of generated convex hulls |
229 | } | 244 | } |
230 | 245 | ||
231 | // The states a bullet collision object can have | 246 | // The states a bullet collision object can have |
@@ -322,8 +337,8 @@ public abstract string BulletEngineVersion { get; protected set;} | |||
322 | 337 | ||
323 | // Initialization and simulation | 338 | // Initialization and simulation |
324 | public abstract BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms, | 339 | public abstract BulletWorld Initialize(Vector3 maxPosition, ConfigurationParameters parms, |
325 | int maxCollisions, ref CollisionDesc[] collisionArray, | 340 | int maxCollisions, ref CollisionDesc[] collisionArray, |
326 | int maxUpdates, ref EntityProperties[] updateArray | 341 | int maxUpdates, ref EntityProperties[] updateArray |
327 | ); | 342 | ); |
328 | 343 | ||
329 | public abstract int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, | 344 | public abstract int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, |
@@ -398,7 +413,7 @@ public abstract void DestroyObject(BulletWorld sim, BulletBody obj); | |||
398 | public abstract BulletShape CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin); | 413 | public abstract BulletShape CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin); |
399 | 414 | ||
400 | public abstract BulletShape CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, | 415 | public abstract BulletShape CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, |
401 | float scaleFactor, float collisionMargin); | 416 | float scaleFactor, float collisionMargin); |
402 | 417 | ||
403 | // ===================================================================================== | 418 | // ===================================================================================== |
404 | // Constraint creation and helper routines | 419 | // Constraint creation and helper routines |
@@ -742,6 +757,12 @@ public abstract void SetMargin(BulletShape shape, float val); | |||
742 | public abstract float GetMargin(BulletShape shape); | 757 | public abstract float GetMargin(BulletShape shape); |
743 | 758 | ||
744 | // ===================================================================================== | 759 | // ===================================================================================== |
760 | // Raycast | ||
761 | public abstract SweepHit ConvexSweepTest2(BulletWorld world, BulletBody obj, Vector3 from, Vector3 to, float margin); | ||
762 | |||
763 | public abstract RaycastHit RayTest2(BulletWorld world, Vector3 from, Vector3 to, uint filterGroup, uint filterMask); | ||
764 | |||
765 | // ===================================================================================== | ||
745 | // Debugging | 766 | // Debugging |
746 | public virtual void DumpRigidBody(BulletWorld sim, BulletBody collisionObject) { } | 767 | public virtual void DumpRigidBody(BulletWorld sim, BulletBody collisionObject) { } |
747 | 768 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 83fc3a6..d182c34 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | |||
@@ -40,7 +40,6 @@ public sealed class BSCharacter : BSPhysObject | |||
40 | private static readonly string LogHeader = "[BULLETS CHAR]"; | 40 | private static readonly string LogHeader = "[BULLETS CHAR]"; |
41 | 41 | ||
42 | // private bool _stopped; | 42 | // private bool _stopped; |
43 | private OMV.Vector3 _size; | ||
44 | private bool _grabbed; | 43 | private bool _grabbed; |
45 | private bool _selected; | 44 | private bool _selected; |
46 | private float _mass; | 45 | private float _mass; |
@@ -53,19 +52,21 @@ public sealed class BSCharacter : BSPhysObject | |||
53 | private bool _setAlwaysRun; | 52 | private bool _setAlwaysRun; |
54 | private bool _throttleUpdates; | 53 | private bool _throttleUpdates; |
55 | private bool _floatOnWater; | 54 | private bool _floatOnWater; |
56 | private OMV.Vector3 _rotationalVelocity; | ||
57 | private bool _kinematic; | 55 | private bool _kinematic; |
58 | private float _buoyancy; | 56 | private float _buoyancy; |
59 | 57 | ||
58 | private OMV.Vector3 _size; | ||
59 | private float _footOffset; | ||
60 | |||
60 | private BSActorAvatarMove m_moveActor; | 61 | private BSActorAvatarMove m_moveActor; |
61 | private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; | 62 | private const string AvatarMoveActorName = "BSCharacter.AvatarMove"; |
62 | 63 | ||
63 | private OMV.Vector3 _PIDTarget; | 64 | private OMV.Vector3 _PIDTarget; |
64 | private float _PIDTau; | 65 | private float _PIDTau; |
65 | 66 | ||
66 | // public override OMV.Vector3 RawVelocity | 67 | // public override OMV.Vector3 RawVelocity |
67 | // { get { return base.RawVelocity; } | 68 | // { get { return base.RawVelocity; } |
68 | // set { | 69 | // set { |
69 | // if (value != base.RawVelocity) | 70 | // if (value != base.RawVelocity) |
70 | // Util.PrintCallStack(); | 71 | // Util.PrintCallStack(); |
71 | // Console.WriteLine("Set rawvel to {0}", value); | 72 | // Console.WriteLine("Set rawvel to {0}", value); |
@@ -76,12 +77,12 @@ public sealed class BSCharacter : BSPhysObject | |||
76 | public override bool IsIncomplete { get { return false; } } | 77 | public override bool IsIncomplete { get { return false; } } |
77 | 78 | ||
78 | public BSCharacter( | 79 | public BSCharacter( |
79 | uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, bool isFlying) | 80 | uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, float footOffset, bool isFlying) |
80 | 81 | ||
81 | : base(parent_scene, localID, avName, "BSCharacter") | 82 | : base(parent_scene, localID, avName, "BSCharacter") |
82 | { | 83 | { |
83 | _physicsActorType = (int)ActorTypes.Agent; | 84 | _physicsActorType = (int)ActorTypes.Agent; |
84 | RawPosition = pos; | 85 | RawPosition = pos; |
85 | 86 | ||
86 | _flying = isFlying; | 87 | _flying = isFlying; |
87 | RawOrientation = OMV.Quaternion.Identity; | 88 | RawOrientation = OMV.Quaternion.Identity; |
@@ -89,22 +90,15 @@ public sealed class BSCharacter : BSPhysObject | |||
89 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); | 90 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); |
90 | Friction = BSParam.AvatarStandingFriction; | 91 | Friction = BSParam.AvatarStandingFriction; |
91 | Density = BSParam.AvatarDensity; | 92 | Density = BSParam.AvatarDensity; |
93 | _isPhysical = true; | ||
92 | 94 | ||
93 | // Old versions of ScenePresence passed only the height. If width and/or depth are zero, | 95 | // Adjustments for zero X and Y made in Size() |
94 | // replace with the default values. | 96 | // This also computes avatar scale, volume, and mass |
95 | _size = size; | 97 | SetAvatarSize(size, footOffset, true /* initializing */); |
96 | if (_size.X == 0f) _size.X = BSParam.AvatarCapsuleDepth; | ||
97 | if (_size.Y == 0f) _size.Y = BSParam.AvatarCapsuleWidth; | ||
98 | |||
99 | // The dimensions of the physical capsule are kept in the scale. | ||
100 | // Physics creates a unit capsule which is scaled by the physics engine. | ||
101 | Scale = ComputeAvatarScale(_size); | ||
102 | // set _avatarVolume and _mass based on capsule size, _density and Scale | ||
103 | ComputeAvatarVolumeAndMass(); | ||
104 | 98 | ||
105 | DetailLog( | 99 | DetailLog( |
106 | "{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5},pos={6},vel={7}", | 100 | "{0},BSCharacter.create,call,size={1},scale={2},density={3},volume={4},mass={5},pos={6},vel={7}", |
107 | LocalID, _size, Scale, Density, _avatarVolume, RawMass, pos, vel); | 101 | LocalID, Size, Scale, Density, _avatarVolume, RawMass, pos, vel); |
108 | 102 | ||
109 | // do actual creation in taint time | 103 | // do actual creation in taint time |
110 | PhysScene.TaintedObject(LocalID, "BSCharacter.create", delegate() | 104 | PhysScene.TaintedObject(LocalID, "BSCharacter.create", delegate() |
@@ -208,45 +202,68 @@ public sealed class BSCharacter : BSPhysObject | |||
208 | public override OMV.Vector3 Size { | 202 | public override OMV.Vector3 Size { |
209 | get | 203 | get |
210 | { | 204 | { |
211 | // Avatar capsule size is kept in the scale parameter. | ||
212 | return _size; | 205 | return _size; |
213 | } | 206 | } |
214 | 207 | ||
215 | set { | 208 | set { |
216 | // This is how much the avatar size is changing. Positive means getting bigger. | 209 | setAvatarSize(value, _footOffset); |
217 | // The avatar altitude must be adjusted for this change. | 210 | } |
218 | float heightChange = value.Z - _size.Z; | 211 | } |
212 | |||
213 | // OpenSim 0.9 introduces a common avatar size computation | ||
214 | public override void setAvatarSize(OMV.Vector3 size, float feetOffset) | ||
215 | { | ||
216 | SetAvatarSize(size, feetOffset, false /* initializing */); | ||
217 | } | ||
219 | 218 | ||
220 | _size = value; | 219 | // Internal version that, if initializing, doesn't do all the updating of the physics engine |
220 | public void SetAvatarSize(OMV.Vector3 size, float feetOffset, bool initializing) | ||
221 | { | ||
222 | OMV.Vector3 newSize = size; | ||
223 | if (newSize.IsFinite()) | ||
224 | { | ||
221 | // Old versions of ScenePresence passed only the height. If width and/or depth are zero, | 225 | // Old versions of ScenePresence passed only the height. If width and/or depth are zero, |
222 | // replace with the default values. | 226 | // replace with the default values. |
223 | if (_size.X == 0f) _size.X = BSParam.AvatarCapsuleDepth; | 227 | if (newSize.X == 0f) newSize.X = BSParam.AvatarCapsuleDepth; |
224 | if (_size.Y == 0f) _size.Y = BSParam.AvatarCapsuleWidth; | 228 | if (newSize.Y == 0f) newSize.Y = BSParam.AvatarCapsuleWidth; |
225 | 229 | ||
226 | Scale = ComputeAvatarScale(_size); | 230 | if (newSize.X < 0.01f) newSize.X = 0.01f; |
227 | ComputeAvatarVolumeAndMass(); | 231 | if (newSize.Y < 0.01f) newSize.Y = 0.01f; |
228 | DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}", | 232 | if (newSize.Z < 0.01f) newSize.Z = BSParam.AvatarCapsuleHeight; |
229 | LocalID, _size, Scale, Density, _avatarVolume, RawMass); | 233 | } |
234 | else | ||
235 | { | ||
236 | newSize = new OMV.Vector3(BSParam.AvatarCapsuleDepth, BSParam.AvatarCapsuleWidth, BSParam.AvatarCapsuleHeight); | ||
237 | } | ||
230 | 238 | ||
231 | PhysScene.TaintedObject(LocalID, "BSCharacter.setSize", delegate() | 239 | // This is how much the avatar size is changing. Positive means getting bigger. |
232 | { | 240 | // The avatar altitude must be adjusted for this change. |
233 | if (PhysBody.HasPhysicalBody && PhysShape.physShapeInfo.HasPhysicalShape) | 241 | float heightChange = newSize.Z - Size.Z; |
234 | { | ||
235 | PhysScene.PE.SetLocalScaling(PhysShape.physShapeInfo, Scale); | ||
236 | UpdatePhysicalMassProperties(RawMass, true); | ||
237 | 242 | ||
238 | // Adjust the avatar's position to account for the increase/decrease in size | 243 | _size = newSize; |
239 | ForcePosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, RawPosition.Z + heightChange / 2f); | ||
240 | 244 | ||
241 | // Make sure this change appears as a property update event | 245 | Scale = ComputeAvatarScale(Size); |
242 | PhysScene.PE.PushUpdate(PhysBody); | 246 | ComputeAvatarVolumeAndMass(); |
243 | } | 247 | DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}", |
244 | }); | 248 | LocalID, _size, Scale, Density, _avatarVolume, RawMass); |
245 | 249 | ||
246 | } | 250 | PhysScene.TaintedObject(LocalID, "BSCharacter.setSize", delegate() |
251 | { | ||
252 | if (PhysBody.HasPhysicalBody && PhysShape.physShapeInfo.HasPhysicalShape) | ||
253 | { | ||
254 | PhysScene.PE.SetLocalScaling(PhysShape.physShapeInfo, Scale); | ||
255 | UpdatePhysicalMassProperties(RawMass, true); | ||
256 | |||
257 | // Adjust the avatar's position to account for the increase/decrease in size | ||
258 | ForcePosition = new OMV.Vector3(RawPosition.X, RawPosition.Y, RawPosition.Z + heightChange / 2f); | ||
259 | |||
260 | // Make sure this change appears as a property update event | ||
261 | PhysScene.PE.PushUpdate(PhysBody); | ||
262 | } | ||
263 | }); | ||
247 | } | 264 | } |
248 | 265 | ||
249 | public override PrimitiveBaseShape Shape | 266 | public override PrimitiveBaseShape Shape |
250 | { | 267 | { |
251 | set { BaseShape = value; } | 268 | set { BaseShape = value; } |
252 | } | 269 | } |
@@ -273,7 +290,7 @@ public sealed class BSCharacter : BSPhysObject | |||
273 | { | 290 | { |
274 | RawVelocity = OMV.Vector3.Zero; | 291 | RawVelocity = OMV.Vector3.Zero; |
275 | _acceleration = OMV.Vector3.Zero; | 292 | _acceleration = OMV.Vector3.Zero; |
276 | _rotationalVelocity = OMV.Vector3.Zero; | 293 | RawRotationalVelocity = OMV.Vector3.Zero; |
277 | 294 | ||
278 | // Zero some other properties directly into the physics engine | 295 | // Zero some other properties directly into the physics engine |
279 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() | 296 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() |
@@ -285,7 +302,7 @@ public sealed class BSCharacter : BSPhysObject | |||
285 | 302 | ||
286 | public override void ZeroAngularMotion(bool inTaintTime) | 303 | public override void ZeroAngularMotion(bool inTaintTime) |
287 | { | 304 | { |
288 | _rotationalVelocity = OMV.Vector3.Zero; | 305 | RawRotationalVelocity = OMV.Vector3.Zero; |
289 | 306 | ||
290 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() | 307 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.ZeroMotion", delegate() |
291 | { | 308 | { |
@@ -300,7 +317,7 @@ public sealed class BSCharacter : BSPhysObject | |||
300 | } | 317 | } |
301 | 318 | ||
302 | 319 | ||
303 | public override void LockAngularMotion(OMV.Vector3 axis) { return; } | 320 | public override void LockAngularMotion(byte axislocks) { return; } |
304 | 321 | ||
305 | public override OMV.Vector3 Position { | 322 | public override OMV.Vector3 Position { |
306 | get { | 323 | get { |
@@ -333,7 +350,6 @@ public sealed class BSCharacter : BSPhysObject | |||
333 | } | 350 | } |
334 | } | 351 | } |
335 | 352 | ||
336 | |||
337 | // Check that the current position is sane and, if not, modify the position to make it so. | 353 | // Check that the current position is sane and, if not, modify the position to make it so. |
338 | // Check for being below terrain or on water. | 354 | // Check for being below terrain or on water. |
339 | // Returns 'true' of the position was made sane by some action. | 355 | // Returns 'true' of the position was made sane by some action. |
@@ -433,6 +449,7 @@ public sealed class BSCharacter : BSPhysObject | |||
433 | public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } } | 449 | public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } } |
434 | public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } } | 450 | public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } } |
435 | 451 | ||
452 | // PhysicsActor.TargetVelocity | ||
436 | // Sets the target in the motor. This starts the changing of the avatar's velocity. | 453 | // Sets the target in the motor. This starts the changing of the avatar's velocity. |
437 | public override OMV.Vector3 TargetVelocity | 454 | public override OMV.Vector3 TargetVelocity |
438 | { | 455 | { |
@@ -443,43 +460,51 @@ public sealed class BSCharacter : BSPhysObject | |||
443 | set | 460 | set |
444 | { | 461 | { |
445 | DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value); | 462 | DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value); |
446 | m_targetVelocity = value; | ||
447 | OMV.Vector3 targetVel = value; | 463 | OMV.Vector3 targetVel = value; |
448 | if (_setAlwaysRun && !_flying) | 464 | if (!_flying) |
449 | targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); | 465 | { |
466 | if (_setAlwaysRun) | ||
467 | targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); | ||
468 | else | ||
469 | if (BSParam.AvatarWalkVelocityFactor != 1f) | ||
470 | targetVel *= new OMV.Vector3(BSParam.AvatarWalkVelocityFactor, BSParam.AvatarWalkVelocityFactor, 1f); | ||
471 | } | ||
472 | base.m_targetVelocity = targetVel; | ||
450 | 473 | ||
451 | if (m_moveActor != null) | 474 | if (m_moveActor != null) |
452 | m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */); | 475 | m_moveActor.SetVelocityAndTarget(RawVelocity, base.m_targetVelocity, false /* inTaintTime */); |
453 | } | 476 | } |
454 | } | 477 | } |
455 | // Directly setting velocity means this is what the user really wants now. | 478 | // Directly setting velocity means this is what the user really wants now. |
456 | public override OMV.Vector3 Velocity { | 479 | public override OMV.Vector3 Velocity { |
457 | get { return RawVelocity; } | 480 | get { return RawVelocity; } |
458 | set { | 481 | set { |
459 | RawVelocity = value; | 482 | if (m_moveActor != null) |
460 | OMV.Vector3 vel = RawVelocity; | ||
461 | |||
462 | DetailLog("{0}: set Velocity = {1}", LocalID, value); | ||
463 | |||
464 | PhysScene.TaintedObject(LocalID, "BSCharacter.setVelocity", delegate() | ||
465 | { | 483 | { |
466 | if (m_moveActor != null) | 484 | // m_moveActor.SetVelocityAndTarget(OMV.Vector3.Zero, OMV.Vector3.Zero, false /* inTaintTime */); |
467 | m_moveActor.SetVelocityAndTarget(vel, vel, true /* inTaintTime */); | 485 | m_moveActor.SetVelocityAndTarget(RawVelocity, RawVelocity, false /* inTaintTime */); |
486 | } | ||
487 | base.Velocity = value; | ||
488 | } | ||
489 | } | ||
468 | 490 | ||
469 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, vel); | 491 | // SetMomentum just sets the velocity without a target. We need to stop the movement actor if a character. |
470 | ForceVelocity = vel; | 492 | public override void SetMomentum(OMV.Vector3 momentum) |
471 | }); | 493 | { |
494 | if (m_moveActor != null) | ||
495 | { | ||
496 | // m_moveActor.SetVelocityAndTarget(OMV.Vector3.Zero, OMV.Vector3.Zero, false /* inTaintTime */); | ||
497 | m_moveActor.SetVelocityAndTarget(RawVelocity, RawVelocity, false /* inTaintTime */); | ||
472 | } | 498 | } |
499 | base.SetMomentum(momentum); | ||
473 | } | 500 | } |
474 | 501 | ||
475 | public override OMV.Vector3 ForceVelocity { | 502 | public override OMV.Vector3 ForceVelocity { |
476 | get { return RawVelocity; } | 503 | get { return RawVelocity; } |
477 | set { | 504 | set { |
478 | PhysScene.AssertInTaintTime("BSCharacter.ForceVelocity"); | 505 | DetailLog("{0},BSCharacter.ForceVelocity.set={1}", LocalID, value); |
479 | // Util.PrintCallStack(); | ||
480 | DetailLog("{0}: set ForceVelocity = {1}", LocalID, value); | ||
481 | 506 | ||
482 | RawVelocity = value; | 507 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); |
483 | PhysScene.PE.SetLinearVelocity(PhysBody, RawVelocity); | 508 | PhysScene.PE.SetLinearVelocity(PhysBody, RawVelocity); |
484 | PhysScene.PE.Activate(PhysBody, true); | 509 | PhysScene.PE.Activate(PhysBody, true); |
485 | } | 510 | } |
@@ -600,14 +625,6 @@ public sealed class BSCharacter : BSPhysObject | |||
600 | }); | 625 | }); |
601 | } | 626 | } |
602 | } | 627 | } |
603 | public override OMV.Vector3 RotationalVelocity { | ||
604 | get { return _rotationalVelocity; } | ||
605 | set { _rotationalVelocity = value; } | ||
606 | } | ||
607 | public override OMV.Vector3 ForceRotationalVelocity { | ||
608 | get { return _rotationalVelocity; } | ||
609 | set { _rotationalVelocity = value; } | ||
610 | } | ||
611 | public override bool Kinematic { | 628 | public override bool Kinematic { |
612 | get { return _kinematic; } | 629 | get { return _kinematic; } |
613 | set { _kinematic = value; } | 630 | set { _kinematic = value; } |
@@ -626,8 +643,6 @@ public sealed class BSCharacter : BSPhysObject | |||
626 | public override float ForceBuoyancy { | 643 | public override float ForceBuoyancy { |
627 | get { return _buoyancy; } | 644 | get { return _buoyancy; } |
628 | set { | 645 | set { |
629 | PhysScene.AssertInTaintTime("BSCharacter.ForceBuoyancy"); | ||
630 | |||
631 | _buoyancy = value; | 646 | _buoyancy = value; |
632 | DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 647 | DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
633 | // Buoyancy is faked by changing the gravity applied to the object | 648 | // Buoyancy is faked by changing the gravity applied to the object |
@@ -652,14 +667,24 @@ public sealed class BSCharacter : BSPhysObject | |||
652 | public override void AddForce(OMV.Vector3 force, bool pushforce) | 667 | public override void AddForce(OMV.Vector3 force, bool pushforce) |
653 | { | 668 | { |
654 | // Since this force is being applied in only one step, make this a force per second. | 669 | // Since this force is being applied in only one step, make this a force per second. |
655 | OMV.Vector3 addForce = force / PhysScene.LastTimeStep; | 670 | OMV.Vector3 addForce = force; |
656 | AddForce(addForce, pushforce, false); | 671 | |
672 | // The interaction of this force with the simulator rate and collision occurance is tricky. | ||
673 | // ODE multiplies the force by 100 | ||
674 | // ubODE multiplies the force by 5.3 | ||
675 | // BulletSim, after much in-world testing, thinks it gets a similar effect by multiplying mass*0.315f | ||
676 | // This number could be a feature of friction or timing, but it seems to move avatars the same as ubODE | ||
677 | addForce *= Mass * BSParam.AvatarAddForcePushFactor; | ||
678 | |||
679 | DetailLog("{0},BSCharacter.addForce,call,force={1},addForce={2},push={3},mass={4}", LocalID, force, addForce, pushforce, Mass); | ||
680 | AddForce(false, addForce); | ||
657 | } | 681 | } |
658 | public override void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { | 682 | |
683 | public override void AddForce(bool inTaintTime, OMV.Vector3 force) { | ||
659 | if (force.IsFinite()) | 684 | if (force.IsFinite()) |
660 | { | 685 | { |
661 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); | 686 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); |
662 | // DetailLog("{0},BSCharacter.addForce,call,force={1}", LocalID, addForce); | 687 | // DetailLog("{0},BSCharacter.addForce,call,force={1},push={2},inTaint={3}", LocalID, addForce, pushforce, inTaintTime); |
663 | 688 | ||
664 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.AddForce", delegate() | 689 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSCharacter.AddForce", delegate() |
665 | { | 690 | { |
@@ -667,7 +692,15 @@ public sealed class BSCharacter : BSPhysObject | |||
667 | // DetailLog("{0},BSCharacter.addForce,taint,force={1}", LocalID, addForce); | 692 | // DetailLog("{0},BSCharacter.addForce,taint,force={1}", LocalID, addForce); |
668 | if (PhysBody.HasPhysicalBody) | 693 | if (PhysBody.HasPhysicalBody) |
669 | { | 694 | { |
695 | // Bullet adds this central force to the total force for this tick. | ||
696 | // Deep down in Bullet: | ||
697 | // linearVelocity += totalForce / mass * timeStep; | ||
670 | PhysScene.PE.ApplyCentralForce(PhysBody, addForce); | 698 | PhysScene.PE.ApplyCentralForce(PhysBody, addForce); |
699 | PhysScene.PE.Activate(PhysBody, true); | ||
700 | } | ||
701 | if (m_moveActor != null) | ||
702 | { | ||
703 | m_moveActor.SuppressStationayCheckUntilLowVelocity(); | ||
671 | } | 704 | } |
672 | }); | 705 | }); |
673 | } | 706 | } |
@@ -678,65 +711,74 @@ public sealed class BSCharacter : BSPhysObject | |||
678 | } | 711 | } |
679 | } | 712 | } |
680 | 713 | ||
681 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { | 714 | public override void AddAngularForce(bool inTaintTime, OMV.Vector3 force) { |
682 | } | ||
683 | public override void SetMomentum(OMV.Vector3 momentum) { | ||
684 | } | 715 | } |
685 | 716 | ||
717 | // The avatar's physical shape (whether capsule or cube) is unit sized. BulletSim sets | ||
718 | // the scale of that unit shape to create the avatars full size. | ||
686 | private OMV.Vector3 ComputeAvatarScale(OMV.Vector3 size) | 719 | private OMV.Vector3 ComputeAvatarScale(OMV.Vector3 size) |
687 | { | 720 | { |
688 | OMV.Vector3 newScale = size; | 721 | OMV.Vector3 newScale = size; |
689 | 722 | ||
690 | // Bullet's capsule total height is the "passed height + radius * 2"; | 723 | if (BSParam.AvatarUseBefore09SizeComputation) |
691 | // The base capsule is 1 unit in diameter and 2 units in height (passed radius=0.5, passed height = 1) | 724 | { |
692 | // The number we pass in for 'scaling' is the multiplier to get that base | ||
693 | // shape to be the size desired. | ||
694 | // So, when creating the scale for the avatar height, we take the passed height | ||
695 | // (size.Z) and remove the caps. | ||
696 | // An oddity of the Bullet capsule implementation is that it presumes the Y | ||
697 | // dimension is the radius of the capsule. Even though some of the code allows | ||
698 | // for a asymmetrical capsule, other parts of the code presume it is cylindrical. | ||
699 | 725 | ||
700 | // Scale is multiplier of radius with one of "0.5" | 726 | // Bullet's capsule total height is the "passed height + radius * 2"; |
727 | // The base capsule is 1 unit in diameter and 2 units in height (passed radius=0.5, passed height = 1) | ||
728 | // The number we pass in for 'scaling' is the multiplier to get that base | ||
729 | // shape to be the size desired. | ||
730 | // So, when creating the scale for the avatar height, we take the passed height | ||
731 | // (size.Z) and remove the caps. | ||
732 | // An oddity of the Bullet capsule implementation is that it presumes the Y | ||
733 | // dimension is the radius of the capsule. Even though some of the code allows | ||
734 | // for a asymmetrical capsule, other parts of the code presume it is cylindrical. | ||
701 | 735 | ||
702 | float heightAdjust = BSParam.AvatarHeightMidFudge; | 736 | // Scale is multiplier of radius with one of "0.5" |
703 | if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f) | 737 | |
704 | { | 738 | float heightAdjust = BSParam.AvatarHeightMidFudge; |
705 | const float AVATAR_LOW = 1.1f; | 739 | if (BSParam.AvatarHeightLowFudge != 0f || BSParam.AvatarHeightHighFudge != 0f) |
706 | const float AVATAR_MID = 1.775f; // 1.87f | ||
707 | const float AVATAR_HI = 2.45f; | ||
708 | // An avatar is between 1.1 and 2.45 meters. Midpoint is 1.775m. | ||
709 | float midHeightOffset = size.Z - AVATAR_MID; | ||
710 | if (midHeightOffset < 0f) | ||
711 | { | 740 | { |
712 | // Small avatar. Add the adjustment based on the distance from midheight | 741 | const float AVATAR_LOW = 1.1f; |
713 | heightAdjust += ((-1f * midHeightOffset) / (AVATAR_MID - AVATAR_LOW)) * BSParam.AvatarHeightLowFudge; | 742 | const float AVATAR_MID = 1.775f; // 1.87f |
743 | const float AVATAR_HI = 2.45f; | ||
744 | // An avatar is between 1.1 and 2.45 meters. Midpoint is 1.775m. | ||
745 | float midHeightOffset = size.Z - AVATAR_MID; | ||
746 | if (midHeightOffset < 0f) | ||
747 | { | ||
748 | // Small avatar. Add the adjustment based on the distance from midheight | ||
749 | heightAdjust += ((-1f * midHeightOffset) / (AVATAR_MID - AVATAR_LOW)) * BSParam.AvatarHeightLowFudge; | ||
750 | } | ||
751 | else | ||
752 | { | ||
753 | // Large avatar. Add the adjustment based on the distance from midheight | ||
754 | heightAdjust += ((midHeightOffset) / (AVATAR_HI - AVATAR_MID)) * BSParam.AvatarHeightHighFudge; | ||
755 | } | ||
756 | } | ||
757 | if (BSParam.AvatarShape == BSShapeCollection.AvatarShapeCapsule) | ||
758 | { | ||
759 | newScale.X = size.X / 2f; | ||
760 | newScale.Y = size.Y / 2f; | ||
761 | // The total scale height is the central cylindar plus the caps on the two ends. | ||
762 | newScale.Z = (size.Z + (Math.Min(size.X, size.Y) * 2) + heightAdjust) / 2f; | ||
714 | } | 763 | } |
715 | else | 764 | else |
716 | { | 765 | { |
717 | // Large avatar. Add the adjustment based on the distance from midheight | 766 | newScale.Z = size.Z + heightAdjust; |
718 | heightAdjust += ((midHeightOffset) / (AVATAR_HI - AVATAR_MID)) * BSParam.AvatarHeightHighFudge; | ||
719 | } | 767 | } |
720 | } | 768 | // m_log.DebugFormat("{0} ComputeAvatarScale: size={1},adj={2},scale={3}", LogHeader, size, heightAdjust, newScale); |
721 | if (BSParam.AvatarShape == BSShapeCollection.AvatarShapeCapsule) | 769 | |
722 | { | 770 | // If smaller than the endcaps, just fake like we're almost that small |
723 | newScale.X = size.X / 2f; | 771 | if (newScale.Z < 0) |
724 | newScale.Y = size.Y / 2f; | 772 | newScale.Z = 0.1f; |
725 | // The total scale height is the central cylindar plus the caps on the two ends. | 773 | |
726 | newScale.Z = (size.Z + (Math.Min(size.X, size.Y) * 2) + heightAdjust) / 2f; | 774 | DetailLog("{0},BSCharacter.ComputeAvatarScale,size={1},lowF={2},midF={3},hiF={4},adj={5},newScale={6}", |
775 | LocalID, size, BSParam.AvatarHeightLowFudge, BSParam.AvatarHeightMidFudge, BSParam.AvatarHeightHighFudge, heightAdjust, newScale); | ||
727 | } | 776 | } |
728 | else | 777 | else |
729 | { | 778 | { |
730 | newScale.Z = size.Z + heightAdjust; | 779 | newScale.Z = size.Z + _footOffset; |
780 | DetailLog("{0},BSCharacter.ComputeAvatarScale,using newScale={1}, footOffset={2}", LocalID, newScale, _footOffset); | ||
731 | } | 781 | } |
732 | // m_log.DebugFormat("{0} ComputeAvatarScale: size={1},adj={2},scale={3}", LogHeader, size, heightAdjust, newScale); | ||
733 | |||
734 | // If smaller than the endcaps, just fake like we're almost that small | ||
735 | if (newScale.Z < 0) | ||
736 | newScale.Z = 0.1f; | ||
737 | |||
738 | DetailLog("{0},BSCharacter.ComputerAvatarScale,size={1},lowF={2},midF={3},hiF={4},adj={5},newScale={6}", | ||
739 | LocalID, size, BSParam.AvatarHeightLowFudge, BSParam.AvatarHeightMidFudge, BSParam.AvatarHeightHighFudge, heightAdjust, newScale); | ||
740 | 782 | ||
741 | return newScale; | 783 | return newScale; |
742 | } | 784 | } |
@@ -744,17 +786,24 @@ public sealed class BSCharacter : BSPhysObject | |||
744 | // set _avatarVolume and _mass based on capsule size, _density and Scale | 786 | // set _avatarVolume and _mass based on capsule size, _density and Scale |
745 | private void ComputeAvatarVolumeAndMass() | 787 | private void ComputeAvatarVolumeAndMass() |
746 | { | 788 | { |
747 | _avatarVolume = (float)( | 789 | if (BSParam.AvatarShape == BSShapeCollection.AvatarShapeCapsule) |
748 | Math.PI | 790 | { |
749 | * Size.X / 2f | 791 | _avatarVolume = (float)( |
750 | * Size.Y / 2f // the area of capsule cylinder | 792 | Math.PI |
751 | * Size.Z // times height of capsule cylinder | 793 | * Size.X / 2f |
752 | + 1.33333333f | 794 | * Size.Y / 2f // the area of capsule cylinder |
753 | * Math.PI | 795 | * Size.Z // times height of capsule cylinder |
754 | * Size.X / 2f | 796 | + 1.33333333f |
755 | * Math.Min(Size.X, Size.Y) / 2 | 797 | * Math.PI |
756 | * Size.Y / 2f // plus the volume of the capsule end caps | 798 | * Size.X / 2f |
757 | ); | 799 | * Math.Min(Size.X, Size.Y) / 2 |
800 | * Size.Y / 2f // plus the volume of the capsule end caps | ||
801 | ); | ||
802 | } | ||
803 | else | ||
804 | { | ||
805 | _avatarVolume = Size.X * Size.Y * Size.Z; | ||
806 | } | ||
758 | _mass = Density * BSParam.DensityScaleFactor * _avatarVolume; | 807 | _mass = Density * BSParam.DensityScaleFactor * _avatarVolume; |
759 | } | 808 | } |
760 | 809 | ||
@@ -773,7 +822,7 @@ public sealed class BSCharacter : BSPhysObject | |||
773 | // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many | 822 | // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many |
774 | // extra updates. | 823 | // extra updates. |
775 | // | 824 | // |
776 | // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to | 825 | // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to |
777 | // avatar movement rather than removes it. The larger the threshold, the bigger the jitter. | 826 | // avatar movement rather than removes it. The larger the threshold, the bigger the jitter. |
778 | // This is most noticeable in level flight and can be seen with | 827 | // This is most noticeable in level flight and can be seen with |
779 | // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower | 828 | // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower |
@@ -787,7 +836,7 @@ public sealed class BSCharacter : BSPhysObject | |||
787 | RawVelocity = entprop.Velocity; | 836 | RawVelocity = entprop.Velocity; |
788 | 837 | ||
789 | _acceleration = entprop.Acceleration; | 838 | _acceleration = entprop.Acceleration; |
790 | _rotationalVelocity = entprop.RotationalVelocity; | 839 | RawRotationalVelocity = entprop.RotationalVelocity; |
791 | 840 | ||
792 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. | 841 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
793 | if (PositionSanityCheck(true)) | 842 | if (PositionSanityCheck(true)) |
@@ -807,7 +856,7 @@ public sealed class BSCharacter : BSPhysObject | |||
807 | // PhysScene.PostUpdate(this); | 856 | // PhysScene.PostUpdate(this); |
808 | 857 | ||
809 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 858 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
810 | LocalID, RawPosition, RawOrientation, RawVelocity, _acceleration, _rotationalVelocity); | 859 | LocalID, RawPosition, RawOrientation, RawVelocity, _acceleration, RawRotationalVelocity); |
811 | } | 860 | } |
812 | } | 861 | } |
813 | } | 862 | } |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs index e42e868..e42e868 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs index 4bcde2b..4bcde2b 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint6Dof.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintCollection.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintCollection.cs index 5746ac1..5746ac1 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintCollection.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintCollection.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintConeTwist.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintConeTwist.cs index e7566a8..e7566a8 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintConeTwist.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintConeTwist.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs index d20538d..d20538d 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSlider.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSlider.cs index 83d42af..83d42af 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSlider.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSlider.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSpring.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSpring.cs index 563a1b1..563a1b1 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSpring.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintSpring.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSDynamics.cs b/OpenSim/Region/PhysicsModules/BulletS/BSDynamics.cs index 0fc5577..c4ccdbe 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSDynamics.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSDynamics.cs | |||
@@ -125,8 +125,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
125 | 125 | ||
126 | // Just some recomputed constants: | 126 | // Just some recomputed constants: |
127 | #pragma warning disable 414 | 127 | #pragma warning disable 414 |
128 | static readonly float TwoPI = ((float)Math.PI) * 2f; | 128 | static readonly float TwoPI = ((float)Math.PI) * 2f; |
129 | static readonly float FourPI = ((float)Math.PI) * 4f; | 129 | static readonly float FourPI = ((float)Math.PI) * 4f; |
130 | static readonly float PIOverFour = ((float)Math.PI) / 4f; | 130 | static readonly float PIOverFour = ((float)Math.PI) / 4f; |
131 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; | 131 | static readonly float PIOverTwo = ((float)Math.PI) / 2f; |
132 | #pragma warning restore 414 | 132 | #pragma warning restore 414 |
@@ -768,7 +768,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
768 | } | 768 | } |
769 | 769 | ||
770 | if ((m_knownChanged & m_knownChangedForce) != 0) | 770 | if ((m_knownChanged & m_knownChangedForce) != 0) |
771 | ControllingPrim.AddForce((Vector3)m_knownForce, false /*pushForce*/, true /*inTaintTime*/); | 771 | ControllingPrim.AddForce(false /* inTaintTime */, (Vector3)m_knownForce); |
772 | 772 | ||
773 | if ((m_knownChanged & m_knownChangedForceImpulse) != 0) | 773 | if ((m_knownChanged & m_knownChangedForceImpulse) != 0) |
774 | ControllingPrim.AddForceImpulse((Vector3)m_knownForceImpulse, false /*pushforce*/, true /*inTaintTime*/); | 774 | ControllingPrim.AddForceImpulse((Vector3)m_knownForceImpulse, false /*pushforce*/, true /*inTaintTime*/); |
@@ -784,7 +784,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
784 | 784 | ||
785 | if ((m_knownChanged & m_knownChangedRotationalForce) != 0) | 785 | if ((m_knownChanged & m_knownChangedRotationalForce) != 0) |
786 | { | 786 | { |
787 | ControllingPrim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/); | 787 | ControllingPrim.AddAngularForce(true /* inTaintTime */, (Vector3)m_knownRotationalForce); |
788 | } | 788 | } |
789 | 789 | ||
790 | // If we set one of the values (ie, the physics engine didn't do it) we must force | 790 | // If we set one of the values (ie, the physics engine didn't do it) we must force |
@@ -1595,7 +1595,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1595 | // in that direction. | 1595 | // in that direction. |
1596 | // TODO: implement reference frame. | 1596 | // TODO: implement reference frame. |
1597 | public void ComputeAngularDeflection() | 1597 | public void ComputeAngularDeflection() |
1598 | { | 1598 | { |
1599 | 1599 | ||
1600 | if (BSParam.VehicleEnableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) | 1600 | if (BSParam.VehicleEnableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) |
1601 | { | 1601 | { |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs b/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs index 8312239..13c1361 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs | |||
@@ -257,7 +257,7 @@ public abstract class BSLinkset | |||
257 | // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have | 257 | // Return 'true' if linkset processed the collision. 'false' says the linkset didn't have |
258 | // anything to add for the collision and it should be passed through normal processing. | 258 | // anything to add for the collision and it should be passed through normal processing. |
259 | // Default processing for a linkset. | 259 | // Default processing for a linkset. |
260 | public virtual bool HandleCollide(uint collidingWith, BSPhysObject collidee, | 260 | public virtual bool HandleCollide(BSPhysObject collider, BSPhysObject collidee, |
261 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | 261 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
262 | { | 262 | { |
263 | bool ret = false; | 263 | bool ret = false; |
@@ -319,7 +319,7 @@ public abstract class BSLinkset | |||
319 | public virtual bool AllPartsComplete | 319 | public virtual bool AllPartsComplete |
320 | { | 320 | { |
321 | get { | 321 | get { |
322 | bool ret = true; | 322 | bool ret = true; |
323 | this.ForEachMember((member) => | 323 | this.ForEachMember((member) => |
324 | { | 324 | { |
325 | if ((!member.IsInitialized) || member.IsIncomplete || member.PrimAssetState == BSPhysObject.PrimAssetCondition.Waiting) | 325 | if ((!member.IsInitialized) || member.IsIncomplete || member.PrimAssetState == BSPhysObject.PrimAssetCondition.Waiting) |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs index 953ddee..dc390b2 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetCompound.cs | |||
@@ -450,6 +450,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
450 | m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody); | 450 | m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody); |
451 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}", | 451 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}", |
452 | LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape); | 452 | LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape); |
453 | m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG | ||
453 | 454 | ||
454 | // With all of the linkset packed into the root prim, it has the mass of everyone. | 455 | // With all of the linkset packed into the root prim, it has the mass of everyone. |
455 | LinksetMass = ComputeLinksetMass(); | 456 | LinksetMass = ComputeLinksetMass(); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetConstraints.cs b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetConstraints.cs index c4b4c86..c4b4c86 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSLinksetConstraints.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSLinksetConstraints.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSMaterials.cs b/OpenSim/Region/PhysicsModules/BulletS/BSMaterials.cs index 0e44d03..0e44d03 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSMaterials.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSMaterials.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSMotors.cs b/OpenSim/Region/PhysicsModules/BulletS/BSMotors.cs index 2faf2d4..2faf2d4 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSMotors.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSMotors.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs index c296008..495f752 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs | |||
@@ -90,8 +90,8 @@ public static class BSParam | |||
90 | public static float DeactivationTime { get; private set; } | 90 | public static float DeactivationTime { get; private set; } |
91 | public static float LinearSleepingThreshold { get; private set; } | 91 | public static float LinearSleepingThreshold { get; private set; } |
92 | public static float AngularSleepingThreshold { get; private set; } | 92 | public static float AngularSleepingThreshold { get; private set; } |
93 | public static float CcdMotionThreshold { get; private set; } | 93 | public static float CcdMotionThreshold { get; private set; } |
94 | public static float CcdSweptSphereRadius { get; private set; } | 94 | public static float CcdSweptSphereRadius { get; private set; } |
95 | public static float ContactProcessingThreshold { get; private set; } | 95 | public static float ContactProcessingThreshold { get; private set; } |
96 | 96 | ||
97 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed | 97 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed |
@@ -119,14 +119,14 @@ public static class BSParam | |||
119 | public static float Gravity { get; private set; } | 119 | public static float Gravity { get; private set; } |
120 | 120 | ||
121 | // Physics Engine operation | 121 | // Physics Engine operation |
122 | public static float MaxPersistantManifoldPoolSize { get; private set; } | 122 | public static float MaxPersistantManifoldPoolSize { get; private set; } |
123 | public static float MaxCollisionAlgorithmPoolSize { get; private set; } | 123 | public static float MaxCollisionAlgorithmPoolSize { get; private set; } |
124 | public static bool ShouldDisableContactPoolDynamicAllocation { get; private set; } | 124 | public static bool ShouldDisableContactPoolDynamicAllocation { get; private set; } |
125 | public static bool ShouldForceUpdateAllAabbs { get; private set; } | 125 | public static bool ShouldForceUpdateAllAabbs { get; private set; } |
126 | public static bool ShouldRandomizeSolverOrder { get; private set; } | 126 | public static bool ShouldRandomizeSolverOrder { get; private set; } |
127 | public static bool ShouldSplitSimulationIslands { get; private set; } | 127 | public static bool ShouldSplitSimulationIslands { get; private set; } |
128 | public static bool ShouldEnableFrictionCaching { get; private set; } | 128 | public static bool ShouldEnableFrictionCaching { get; private set; } |
129 | public static float NumberOfSolverIterations { get; private set; } | 129 | public static float NumberOfSolverIterations { get; private set; } |
130 | public static bool UseSingleSidedMeshes { get; private set; } | 130 | public static bool UseSingleSidedMeshes { get; private set; } |
131 | public static float GlobalContactBreakingThreshold { get; private set; } | 131 | public static float GlobalContactBreakingThreshold { get; private set; } |
132 | public static float PhysicsUnmanLoggingFrames { get; private set; } | 132 | public static float PhysicsUnmanLoggingFrames { get; private set; } |
@@ -135,6 +135,7 @@ public static class BSParam | |||
135 | public static bool AvatarToAvatarCollisionsByDefault { get; private set; } | 135 | public static bool AvatarToAvatarCollisionsByDefault { get; private set; } |
136 | public static float AvatarFriction { get; private set; } | 136 | public static float AvatarFriction { get; private set; } |
137 | public static float AvatarStandingFriction { get; private set; } | 137 | public static float AvatarStandingFriction { get; private set; } |
138 | public static float AvatarWalkVelocityFactor { get; private set; } | ||
138 | public static float AvatarAlwaysRunFactor { get; private set; } | 139 | public static float AvatarAlwaysRunFactor { get; private set; } |
139 | public static float AvatarDensity { get; private set; } | 140 | public static float AvatarDensity { get; private set; } |
140 | public static float AvatarRestitution { get; private set; } | 141 | public static float AvatarRestitution { get; private set; } |
@@ -142,23 +143,26 @@ public static class BSParam | |||
142 | public static float AvatarCapsuleWidth { get; private set; } | 143 | public static float AvatarCapsuleWidth { get; private set; } |
143 | public static float AvatarCapsuleDepth { get; private set; } | 144 | public static float AvatarCapsuleDepth { get; private set; } |
144 | public static float AvatarCapsuleHeight { get; private set; } | 145 | public static float AvatarCapsuleHeight { get; private set; } |
146 | public static bool AvatarUseBefore09SizeComputation { get; private set; } | ||
145 | public static float AvatarHeightLowFudge { get; private set; } | 147 | public static float AvatarHeightLowFudge { get; private set; } |
146 | public static float AvatarHeightMidFudge { get; private set; } | 148 | public static float AvatarHeightMidFudge { get; private set; } |
147 | public static float AvatarHeightHighFudge { get; private set; } | 149 | public static float AvatarHeightHighFudge { get; private set; } |
148 | public static float AvatarFlyingGroundMargin { get; private set; } | 150 | public static float AvatarFlyingGroundMargin { get; private set; } |
149 | public static float AvatarFlyingGroundUpForce { get; private set; } | 151 | public static float AvatarFlyingGroundUpForce { get; private set; } |
150 | public static float AvatarTerminalVelocity { get; private set; } | 152 | public static float AvatarTerminalVelocity { get; private set; } |
151 | public static float AvatarContactProcessingThreshold { get; private set; } | 153 | public static float AvatarContactProcessingThreshold { get; private set; } |
154 | public static float AvatarAddForcePushFactor { get; private set; } | ||
152 | public static float AvatarStopZeroThreshold { get; private set; } | 155 | public static float AvatarStopZeroThreshold { get; private set; } |
153 | public static int AvatarJumpFrames { get; private set; } | 156 | public static float AvatarStopZeroThresholdSquared { get; private set; } |
154 | public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } | 157 | public static int AvatarJumpFrames { get; private set; } |
155 | public static float AvatarStepHeight { get; private set; } | 158 | public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } |
156 | public static float AvatarStepAngle { get; private set; } | 159 | public static float AvatarStepHeight { get; private set; } |
157 | public static float AvatarStepGroundFudge { get; private set; } | 160 | public static float AvatarStepAngle { get; private set; } |
158 | public static float AvatarStepApproachFactor { get; private set; } | 161 | public static float AvatarStepGroundFudge { get; private set; } |
159 | public static float AvatarStepForceFactor { get; private set; } | 162 | public static float AvatarStepApproachFactor { get; private set; } |
160 | public static float AvatarStepUpCorrectionFactor { get; private set; } | 163 | public static float AvatarStepForceFactor { get; private set; } |
161 | public static int AvatarStepSmoothingSteps { get; private set; } | 164 | public static float AvatarStepUpCorrectionFactor { get; private set; } |
165 | public static int AvatarStepSmoothingSteps { get; private set; } | ||
162 | 166 | ||
163 | // Vehicle parameters | 167 | // Vehicle parameters |
164 | public static float VehicleMaxLinearVelocity { get; private set; } | 168 | public static float VehicleMaxLinearVelocity { get; private set; } |
@@ -190,31 +194,31 @@ public static class BSParam | |||
190 | public static float CSHullVolumeConservationThresholdPercent { get; private set; } | 194 | public static float CSHullVolumeConservationThresholdPercent { get; private set; } |
191 | public static int CSHullMaxVertices { get; private set; } | 195 | public static int CSHullMaxVertices { get; private set; } |
192 | public static float CSHullMaxSkinWidth { get; private set; } | 196 | public static float CSHullMaxSkinWidth { get; private set; } |
193 | public static float BHullMaxVerticesPerHull { get; private set; } // 100 | 197 | public static float BHullMaxVerticesPerHull { get; private set; } // 100 |
194 | public static float BHullMinClusters { get; private set; } // 2 | 198 | public static float BHullMinClusters { get; private set; } // 2 |
195 | public static float BHullCompacityWeight { get; private set; } // 0.1 | 199 | public static float BHullCompacityWeight { get; private set; } // 0.1 |
196 | public static float BHullVolumeWeight { get; private set; } // 0.0 | 200 | public static float BHullVolumeWeight { get; private set; } // 0.0 |
197 | public static float BHullConcavity { get; private set; } // 100 | 201 | public static float BHullConcavity { get; private set; } // 100 |
198 | public static bool BHullAddExtraDistPoints { get; private set; } // false | 202 | public static bool BHullAddExtraDistPoints { get; private set; } // false |
199 | public static bool BHullAddNeighboursDistPoints { get; private set; } // false | 203 | public static bool BHullAddNeighboursDistPoints { get; private set; } // false |
200 | public static bool BHullAddFacesPoints { get; private set; } // false | 204 | public static bool BHullAddFacesPoints { get; private set; } // false |
201 | public static bool BHullShouldAdjustCollisionMargin { get; private set; } // false | 205 | public static bool BHullShouldAdjustCollisionMargin { get; private set; } // false |
202 | public static float WhichHACD { get; private set; } // zero if Bullet HACD, non-zero says VHACD | 206 | public static float WhichHACD { get; private set; } // zero if Bullet HACD, non-zero says VHACD |
203 | // Parameters for VHACD 2.0: http://code.google.com/p/v-hacd | 207 | // Parameters for VHACD 2.0: http://code.google.com/p/v-hacd |
204 | // To enable, set both ShouldUseBulletHACD=true and WhichHACD=1 | 208 | // To enable, set both ShouldUseBulletHACD=true and WhichHACD=1 |
205 | // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html | 209 | // http://kmamou.blogspot.ca/2014/12/v-hacd-20-parameters-description.html |
206 | public static float VHACDresolution { get; private set; } // 100,000 max number of voxels generated during voxelization stage | 210 | public static float VHACDresolution { get; private set; } // 100,000 max number of voxels generated during voxelization stage |
207 | public static float VHACDdepth { get; private set; } // 20 max number of clipping stages | 211 | public static float VHACDdepth { get; private set; } // 20 max number of clipping stages |
208 | public static float VHACDconcavity { get; private set; } // 0.0025 maximum concavity | 212 | public static float VHACDconcavity { get; private set; } // 0.0025 maximum concavity |
209 | public static float VHACDplaneDownsampling { get; private set; } // 4 granularity of search for best clipping plane | 213 | public static float VHACDplaneDownsampling { get; private set; } // 4 granularity of search for best clipping plane |
210 | public static float VHACDconvexHullDownsampling { get; private set; } // 4 precision of hull gen process | 214 | public static float VHACDconvexHullDownsampling { get; private set; } // 4 precision of hull gen process |
211 | public static float VHACDalpha { get; private set; } // 0.05 bias toward clipping along symmetry planes | 215 | public static float VHACDalpha { get; private set; } // 0.05 bias toward clipping along symmetry planes |
212 | public static float VHACDbeta { get; private set; } // 0.05 bias toward clipping along revolution axis | 216 | public static float VHACDbeta { get; private set; } // 0.05 bias toward clipping along revolution axis |
213 | public static float VHACDgamma { get; private set; } // 0.00125 max concavity when merging | 217 | public static float VHACDgamma { get; private set; } // 0.00125 max concavity when merging |
214 | public static float VHACDpca { get; private set; } // 0 on/off normalizing mesh before decomp | 218 | public static float VHACDpca { get; private set; } // 0 on/off normalizing mesh before decomp |
215 | public static float VHACDmode { get; private set; } // 0 0:voxel based, 1: tetrahedron based | 219 | public static float VHACDmode { get; private set; } // 0 0:voxel based, 1: tetrahedron based |
216 | public static float VHACDmaxNumVerticesPerCH { get; private set; } // 64 max triangles per convex hull | 220 | public static float VHACDmaxNumVerticesPerCH { get; private set; } // 64 max triangles per convex hull |
217 | public static float VHACDminVolumePerCH { get; private set; } // 0.0001 sampling of generated convex hulls | 221 | public static float VHACDminVolumePerCH { get; private set; } // 0.0001 sampling of generated convex hulls |
218 | 222 | ||
219 | // Linkset implementation parameters | 223 | // Linkset implementation parameters |
220 | public static float LinksetImplementation { get; private set; } | 224 | public static float LinksetImplementation { get; private set; } |
@@ -227,9 +231,13 @@ public static class BSParam | |||
227 | public static float LinkConstraintCFM { get; private set; } | 231 | public static float LinkConstraintCFM { get; private set; } |
228 | public static float LinkConstraintSolverIterations { get; private set; } | 232 | public static float LinkConstraintSolverIterations { get; private set; } |
229 | 233 | ||
234 | public static bool UseBulletRaycast { get; private set; } | ||
235 | |||
230 | public static float PID_D { get; private set; } // derivative | 236 | public static float PID_D { get; private set; } // derivative |
231 | public static float PID_P { get; private set; } // proportional | 237 | public static float PID_P { get; private set; } // proportional |
232 | 238 | ||
239 | public static float DebugNumber { get; private set; } // A console setable number used for debugging | ||
240 | |||
233 | // Various constants that come from that other virtual world that shall not be named. | 241 | // Various constants that come from that other virtual world that shall not be named. |
234 | public const float MinGravityZ = -1f; | 242 | public const float MinGravityZ = -1f; |
235 | public const float MaxGravityZ = 28f; | 243 | public const float MaxGravityZ = 28f; |
@@ -574,7 +582,7 @@ public static class BSParam | |||
574 | (s,v) => { ContactProcessingThreshold = v;}, | 582 | (s,v) => { ContactProcessingThreshold = v;}, |
575 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), | 583 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), |
576 | 584 | ||
577 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | 585 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", |
578 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), | 586 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), |
579 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , | 587 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , |
580 | 2 ), | 588 | 2 ), |
@@ -597,11 +605,13 @@ public static class BSParam | |||
597 | 0.2f ), | 605 | 0.2f ), |
598 | new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", | 606 | new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", |
599 | 0.95f ), | 607 | 0.95f ), |
608 | new ParameterDefn<float>("AvatarWalkVelocityFactor", "Speed multiplier if avatar is walking", | ||
609 | 1.0f ), | ||
600 | new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run", | 610 | new ParameterDefn<float>("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run", |
601 | 1.3f ), | 611 | 1.3f ), |
602 | // For historical reasons, density is reported * 100 | 612 | // For historical reasons, density is reported * 100 |
603 | new ParameterDefn<float>("AvatarDensity", "Density of an avatar. Changed on avatar recreation. Scaled times 100.", | 613 | new ParameterDefn<float>("AvatarDensity", "Density of an avatar. Changed on avatar recreation. Scaled times 100.", |
604 | 3500f) , // 3.5 * 100 | 614 | 350f) , // 3.5 * 100 |
605 | new ParameterDefn<float>("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", | 615 | new ParameterDefn<float>("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", |
606 | 0f ), | 616 | 0f ), |
607 | new ParameterDefn<int>("AvatarShape", "Code for avatar physical shape: 0:capsule, 1:cube, 2:ovoid, 2:mesh", | 617 | new ParameterDefn<int>("AvatarShape", "Code for avatar physical shape: 0:capsule, 1:cube, 2:ovoid, 2:mesh", |
@@ -612,6 +622,8 @@ public static class BSParam | |||
612 | 0.45f ), | 622 | 0.45f ), |
613 | new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar", | 623 | new ParameterDefn<float>("AvatarCapsuleHeight", "Default height of space around avatar", |
614 | 1.5f ), | 624 | 1.5f ), |
625 | new ParameterDefn<bool>("AvatarUseBefore09SizeComputation", "Use the old fudge method of computing avatar capsule size", | ||
626 | true ), | ||
615 | new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", | 627 | new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground", |
616 | 0f ), | 628 | 0f ), |
617 | new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", | 629 | new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground", |
@@ -624,27 +636,31 @@ public static class BSParam | |||
624 | 2.0f ), | 636 | 2.0f ), |
625 | new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar", | 637 | new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar", |
626 | -54.0f ), | 638 | -54.0f ), |
627 | new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 639 | new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
628 | 0.1f ), | ||
629 | new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped", | ||
630 | 0.1f ), | 640 | 0.1f ), |
631 | new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", | 641 | new ParameterDefn<float>("AvatarAddForcePushFactor", "BSCharacter.AddForce is multiplied by this and mass to be like other physics engines", |
642 | 0.315f ), | ||
643 | new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped", | ||
644 | 0.45f, | ||
645 | (s) => { return (float)AvatarStopZeroThreshold; }, | ||
646 | (s,v) => { AvatarStopZeroThreshold = v; AvatarStopZeroThresholdSquared = v * v; } ), | ||
647 | new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", | ||
632 | 1.0f ), | 648 | 1.0f ), |
633 | new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", | 649 | new ParameterDefn<int>("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", |
634 | 4 ), | 650 | 4 ), |
635 | new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", | 651 | new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", |
636 | 0.999f ) , | 652 | 0.999f ) , |
637 | new ParameterDefn<float>("AvatarStepAngle", "The angle (in radians) for a vertical surface to be considered a step", | 653 | new ParameterDefn<float>("AvatarStepAngle", "The angle (in radians) for a vertical surface to be considered a step", |
638 | 0.3f ) , | 654 | 0.3f ) , |
639 | new ParameterDefn<float>("AvatarStepGroundFudge", "Fudge factor subtracted from avatar base when comparing collision height", | 655 | new ParameterDefn<float>("AvatarStepGroundFudge", "Fudge factor subtracted from avatar base when comparing collision height", |
640 | 0.1f ) , | 656 | 0.1f ) , |
641 | new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", | 657 | new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", |
642 | 2f ), | 658 | 2f ), |
643 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", | 659 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", |
644 | 0f ), | 660 | 0f ), |
645 | new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", | 661 | new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", |
646 | 0.8f ), | 662 | 0.8f ), |
647 | new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", | 663 | new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", |
648 | 1 ), | 664 | 1 ), |
649 | 665 | ||
650 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", | 666 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", |
@@ -688,130 +704,136 @@ public static class BSParam | |||
688 | new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect", | 704 | new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect", |
689 | true ), | 705 | true ), |
690 | 706 | ||
691 | new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 707 | new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
692 | 0f, | 708 | 0f, |
693 | (s) => { return MaxPersistantManifoldPoolSize; }, | 709 | (s) => { return MaxPersistantManifoldPoolSize; }, |
694 | (s,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ), | 710 | (s,v) => { MaxPersistantManifoldPoolSize = v; s.UnmanagedParams[0].maxPersistantManifoldPoolSize = v; } ), |
695 | new ParameterDefn<float>("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", | 711 | new ParameterDefn<float>("MaxCollisionAlgorithmPoolSize", "Number of collisions pooled (0 means default of 4096)", |
696 | 0f, | 712 | 0f, |
697 | (s) => { return MaxCollisionAlgorithmPoolSize; }, | 713 | (s) => { return MaxCollisionAlgorithmPoolSize; }, |
698 | (s,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ), | 714 | (s,v) => { MaxCollisionAlgorithmPoolSize = v; s.UnmanagedParams[0].maxCollisionAlgorithmPoolSize = v; } ), |
699 | new ParameterDefn<bool>("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count", | 715 | new ParameterDefn<bool>("ShouldDisableContactPoolDynamicAllocation", "Enable to allow large changes in object count", |
700 | false, | 716 | false, |
701 | (s) => { return ShouldDisableContactPoolDynamicAllocation; }, | 717 | (s) => { return ShouldDisableContactPoolDynamicAllocation; }, |
702 | (s,v) => { ShouldDisableContactPoolDynamicAllocation = v; | 718 | (s,v) => { ShouldDisableContactPoolDynamicAllocation = v; |
703 | s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = NumericBool(v); } ), | 719 | s.UnmanagedParams[0].shouldDisableContactPoolDynamicAllocation = NumericBool(v); } ), |
704 | new ParameterDefn<bool>("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step", | 720 | new ParameterDefn<bool>("ShouldForceUpdateAllAabbs", "Enable to recomputer AABBs every simulator step", |
705 | false, | 721 | false, |
706 | (s) => { return ShouldForceUpdateAllAabbs; }, | 722 | (s) => { return ShouldForceUpdateAllAabbs; }, |
707 | (s,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = NumericBool(v); } ), | 723 | (s,v) => { ShouldForceUpdateAllAabbs = v; s.UnmanagedParams[0].shouldForceUpdateAllAabbs = NumericBool(v); } ), |
708 | new ParameterDefn<bool>("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", | 724 | new ParameterDefn<bool>("ShouldRandomizeSolverOrder", "Enable for slightly better stacking interaction", |
709 | true, | 725 | true, |
710 | (s) => { return ShouldRandomizeSolverOrder; }, | 726 | (s) => { return ShouldRandomizeSolverOrder; }, |
711 | (s,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = NumericBool(v); } ), | 727 | (s,v) => { ShouldRandomizeSolverOrder = v; s.UnmanagedParams[0].shouldRandomizeSolverOrder = NumericBool(v); } ), |
712 | new ParameterDefn<bool>("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", | 728 | new ParameterDefn<bool>("ShouldSplitSimulationIslands", "Enable splitting active object scanning islands", |
713 | true, | 729 | true, |
714 | (s) => { return ShouldSplitSimulationIslands; }, | 730 | (s) => { return ShouldSplitSimulationIslands; }, |
715 | (s,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = NumericBool(v); } ), | 731 | (s,v) => { ShouldSplitSimulationIslands = v; s.UnmanagedParams[0].shouldSplitSimulationIslands = NumericBool(v); } ), |
716 | new ParameterDefn<bool>("ShouldEnableFrictionCaching", "Enable friction computation caching", | 732 | new ParameterDefn<bool>("ShouldEnableFrictionCaching", "Enable friction computation caching", |
717 | true, | 733 | true, |
718 | (s) => { return ShouldEnableFrictionCaching; }, | 734 | (s) => { return ShouldEnableFrictionCaching; }, |
719 | (s,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = NumericBool(v); } ), | 735 | (s,v) => { ShouldEnableFrictionCaching = v; s.UnmanagedParams[0].shouldEnableFrictionCaching = NumericBool(v); } ), |
720 | new ParameterDefn<float>("NumberOfSolverIterations", "Number of internal iterations (0 means default)", | 736 | new ParameterDefn<float>("NumberOfSolverIterations", "Number of internal iterations (0 means default)", |
721 | 0f, // zero says use Bullet default | 737 | 0f, // zero says use Bullet default |
722 | (s) => { return NumberOfSolverIterations; }, | 738 | (s) => { return NumberOfSolverIterations; }, |
723 | (s,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ), | 739 | (s,v) => { NumberOfSolverIterations = v; s.UnmanagedParams[0].numberOfSolverIterations = v; } ), |
724 | new ParameterDefn<bool>("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.", | 740 | new ParameterDefn<bool>("UseSingleSidedMeshes", "Whether to compute collisions based on single sided meshes.", |
725 | true, | 741 | true, |
726 | (s) => { return UseSingleSidedMeshes; }, | 742 | (s) => { return UseSingleSidedMeshes; }, |
727 | (s,v) => { UseSingleSidedMeshes = v; s.UnmanagedParams[0].useSingleSidedMeshes = NumericBool(v); } ), | 743 | (s,v) => { UseSingleSidedMeshes = v; s.UnmanagedParams[0].useSingleSidedMeshes = NumericBool(v); } ), |
728 | new ParameterDefn<float>("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))", | 744 | new ParameterDefn<float>("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))", |
729 | 0f, | 745 | 0f, |
730 | (s) => { return GlobalContactBreakingThreshold; }, | 746 | (s) => { return GlobalContactBreakingThreshold; }, |
731 | (s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ), | 747 | (s,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ), |
732 | new ParameterDefn<float>("PhysicsUnmanLoggingFrames", "If non-zero, frames between output of detailed unmanaged physics statistics", | 748 | new ParameterDefn<float>("PhysicsUnmanLoggingFrames", "If non-zero, frames between output of detailed unmanaged physics statistics", |
733 | 0f, | 749 | 0f, |
734 | (s) => { return PhysicsUnmanLoggingFrames; }, | 750 | (s) => { return PhysicsUnmanLoggingFrames; }, |
735 | (s,v) => { PhysicsUnmanLoggingFrames = v; s.UnmanagedParams[0].physicsLoggingFrames = v; } ), | 751 | (s,v) => { PhysicsUnmanLoggingFrames = v; s.UnmanagedParams[0].physicsLoggingFrames = v; } ), |
736 | 752 | ||
737 | new ParameterDefn<int>("CSHullMaxDepthSplit", "CS impl: max depth to split for hull. 1-10 but > 7 is iffy", | 753 | new ParameterDefn<int>("CSHullMaxDepthSplit", "CS impl: max depth to split for hull. 1-10 but > 7 is iffy", |
738 | 7 ), | 754 | 7 ), |
739 | new ParameterDefn<int>("CSHullMaxDepthSplitForSimpleShapes", "CS impl: max depth setting for simple prim shapes", | 755 | new ParameterDefn<int>("CSHullMaxDepthSplitForSimpleShapes", "CS impl: max depth setting for simple prim shapes", |
740 | 2 ), | 756 | 2 ), |
741 | new ParameterDefn<float>("CSHullConcavityThresholdPercent", "CS impl: concavity threshold percent (0-20)", | 757 | new ParameterDefn<float>("CSHullConcavityThresholdPercent", "CS impl: concavity threshold percent (0-20)", |
742 | 5f ), | 758 | 5f ), |
743 | new ParameterDefn<float>("CSHullVolumeConservationThresholdPercent", "percent volume conservation to collapse hulls (0-30)", | 759 | new ParameterDefn<float>("CSHullVolumeConservationThresholdPercent", "percent volume conservation to collapse hulls (0-30)", |
744 | 5f ), | 760 | 5f ), |
745 | new ParameterDefn<int>("CSHullMaxVertices", "CS impl: maximum number of vertices in output hulls. Keep < 50.", | 761 | new ParameterDefn<int>("CSHullMaxVertices", "CS impl: maximum number of vertices in output hulls. Keep < 50.", |
746 | 32 ), | 762 | 32 ), |
747 | new ParameterDefn<float>("CSHullMaxSkinWidth", "CS impl: skin width to apply to output hulls.", | 763 | new ParameterDefn<float>("CSHullMaxSkinWidth", "CS impl: skin width to apply to output hulls.", |
748 | 0f ), | 764 | 0f ), |
749 | 765 | ||
750 | new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull", | 766 | new ParameterDefn<float>("BHullMaxVerticesPerHull", "Bullet impl: max number of vertices per created hull", |
751 | 200f ), | 767 | 200f ), |
752 | new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh", | 768 | new ParameterDefn<float>("BHullMinClusters", "Bullet impl: minimum number of hulls to create per mesh", |
753 | 10f ), | 769 | 10f ), |
754 | new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls", | 770 | new ParameterDefn<float>("BHullCompacityWeight", "Bullet impl: weight factor for how compact to make hulls", |
755 | 20f ), | 771 | 20f ), |
756 | new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull", | 772 | new ParameterDefn<float>("BHullVolumeWeight", "Bullet impl: weight factor for volume in created hull", |
757 | 0.1f ), | 773 | 0.1f ), |
758 | new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be", | 774 | new ParameterDefn<float>("BHullConcavity", "Bullet impl: weight factor for how convex a created hull can be", |
759 | 10f ), | 775 | 10f ), |
760 | new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors", | 776 | new ParameterDefn<bool>("BHullAddExtraDistPoints", "Bullet impl: whether to add extra vertices for long distance vectors", |
761 | true ), | 777 | true ), |
762 | new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls", | 778 | new ParameterDefn<bool>("BHullAddNeighboursDistPoints", "Bullet impl: whether to add extra vertices between neighbor hulls", |
763 | true ), | 779 | true ), |
764 | new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces", | 780 | new ParameterDefn<bool>("BHullAddFacesPoints", "Bullet impl: whether to add extra vertices to break up hull faces", |
765 | true ), | 781 | true ), |
766 | new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin", | 782 | new ParameterDefn<bool>("BHullShouldAdjustCollisionMargin", "Bullet impl: whether to shrink resulting hulls to account for collision margin", |
767 | false ), | 783 | false ), |
768 | 784 | ||
769 | new ParameterDefn<float>("WhichHACD", "zero if Bullet HACD, non-zero says VHACD", | 785 | new ParameterDefn<float>("WhichHACD", "zero if Bullet HACD, non-zero says VHACD", |
770 | 0f ), | 786 | 0f ), |
771 | new ParameterDefn<float>("VHACDresolution", "max number of voxels generated during voxelization stage", | 787 | new ParameterDefn<float>("VHACDresolution", "max number of voxels generated during voxelization stage", |
772 | 100000f ), | 788 | 100000f ), |
773 | new ParameterDefn<float>("VHACDdepth", "max number of clipping stages", | 789 | new ParameterDefn<float>("VHACDdepth", "max number of clipping stages", |
774 | 20f ), | 790 | 20f ), |
775 | new ParameterDefn<float>("VHACDconcavity", "maximum concavity", | 791 | new ParameterDefn<float>("VHACDconcavity", "maximum concavity", |
776 | 0.0025f ), | 792 | 0.0025f ), |
777 | new ParameterDefn<float>("VHACDplaneDownsampling", "granularity of search for best clipping plane", | 793 | new ParameterDefn<float>("VHACDplaneDownsampling", "granularity of search for best clipping plane", |
778 | 4f ), | 794 | 4f ), |
779 | new ParameterDefn<float>("VHACDconvexHullDownsampling", "precision of hull gen process", | 795 | new ParameterDefn<float>("VHACDconvexHullDownsampling", "precision of hull gen process", |
780 | 4f ), | 796 | 4f ), |
781 | new ParameterDefn<float>("VHACDalpha", "bias toward clipping along symmetry planes", | 797 | new ParameterDefn<float>("VHACDalpha", "bias toward clipping along symmetry planes", |
782 | 0.05f ), | 798 | 0.05f ), |
783 | new ParameterDefn<float>("VHACDbeta", "bias toward clipping along revolution axis", | 799 | new ParameterDefn<float>("VHACDbeta", "bias toward clipping along revolution axis", |
784 | 0.05f ), | 800 | 0.05f ), |
785 | new ParameterDefn<float>("VHACDgamma", "max concavity when merging", | 801 | new ParameterDefn<float>("VHACDgamma", "max concavity when merging", |
786 | 0.00125f ), | 802 | 0.00125f ), |
787 | new ParameterDefn<float>("VHACDpca", "on/off normalizing mesh before decomp", | 803 | new ParameterDefn<float>("VHACDpca", "on/off normalizing mesh before decomp", |
788 | 0f ), | 804 | 0f ), |
789 | new ParameterDefn<float>("VHACDmode", "0:voxel based, 1: tetrahedron based", | 805 | new ParameterDefn<float>("VHACDmode", "0:voxel based, 1: tetrahedron based", |
790 | 0f ), | 806 | 0f ), |
791 | new ParameterDefn<float>("VHACDmaxNumVerticesPerCH", "max triangles per convex hull", | 807 | new ParameterDefn<float>("VHACDmaxNumVerticesPerCH", "max triangles per convex hull", |
792 | 64f ), | 808 | 64f ), |
793 | new ParameterDefn<float>("VHACDminVolumePerCH", "sampling of generated convex hulls", | 809 | new ParameterDefn<float>("VHACDminVolumePerCH", "sampling of generated convex hulls", |
794 | 0.0001f ), | 810 | 0.0001f ), |
795 | 811 | ||
796 | new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", | 812 | new ParameterDefn<float>("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", |
797 | (float)BSLinkset.LinksetImplementation.Compound ), | 813 | (float)BSLinkset.LinksetImplementation.Compound ), |
798 | new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same", | 814 | new ParameterDefn<bool>("LinksetOffsetCenterOfMass", "If 'true', compute linkset center-of-mass and offset linkset position to account for same", |
799 | true ), | 815 | true ), |
800 | new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", | 816 | new ParameterDefn<bool>("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.", |
801 | false ), | 817 | false ), |
802 | new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", | 818 | new ParameterDefn<bool>("LinkConstraintEnableTransMotor", "Whether to enable translational motor on linkset constraints", |
803 | true ), | 819 | true ), |
804 | new ParameterDefn<float>("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints", | 820 | new ParameterDefn<float>("LinkConstraintTransMotorMaxVel", "Maximum velocity to be applied by translational motor in linkset constraints", |
805 | 5.0f ), | 821 | 5.0f ), |
806 | new ParameterDefn<float>("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints", | 822 | new ParameterDefn<float>("LinkConstraintTransMotorMaxForce", "Maximum force to be applied by translational motor in linkset constraints", |
807 | 0.1f ), | 823 | 0.1f ), |
808 | new ParameterDefn<float>("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1", | 824 | new ParameterDefn<float>("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1", |
809 | 0.1f ), | 825 | 0.1f ), |
810 | new ParameterDefn<float>("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2", | 826 | new ParameterDefn<float>("LinkConstraintERP", "Amount constraint is corrected each tick. 0=none, 1=all. Default = 0.2", |
811 | 0.1f ), | 827 | 0.1f ), |
812 | new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)", | 828 | new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)", |
813 | 40 ), | 829 | 40 ), |
814 | 830 | ||
831 | new ParameterDefn<bool>("UseBulletRaycast", "If 'true', use the raycast function of the Bullet physics engine", | ||
832 | true ), | ||
833 | |||
834 | new ParameterDefn<float>("DebugNumber", "A console setable number sometimes used for debugging", | ||
835 | 1.0f ), | ||
836 | |||
815 | new ParameterDefn<int>("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)", | 837 | new ParameterDefn<int>("PhysicsMetricFrames", "Frames between outputting detailed phys metrics. (0 is off)", |
816 | 0, | 838 | 0, |
817 | (s) => { return s.PhysicsMetricDumpFrames; }, | 839 | (s) => { return s.PhysicsMetricDumpFrames; }, |
@@ -819,7 +841,7 @@ public static class BSParam | |||
819 | new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", | 841 | new ParameterDefn<float>("ResetBroadphasePool", "Setting this is any value resets the broadphase collision pool", |
820 | 0f, | 842 | 0f, |
821 | (s) => { return 0f; }, | 843 | (s) => { return 0f; }, |
822 | (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v, false /* inTaintTime */); } ), | 844 | (s,v) => { BSParam.ResetBroadphasePoolTainted(s, v); } ), |
823 | new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", | 845 | new ParameterDefn<float>("ResetConstraintSolver", "Setting this is any value resets the constraint solver", |
824 | 0f, | 846 | 0f, |
825 | (s) => { return 0f; }, | 847 | (s) => { return 0f; }, |
@@ -905,10 +927,10 @@ public static class BSParam | |||
905 | // ===================================================================== | 927 | // ===================================================================== |
906 | // There are parameters that, when set, cause things to happen in the physics engine. | 928 | // There are parameters that, when set, cause things to happen in the physics engine. |
907 | // This causes the broadphase collision cache to be cleared. | 929 | // This causes the broadphase collision cache to be cleared. |
908 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v, bool inTaintTime) | 930 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) |
909 | { | 931 | { |
910 | BSScene physScene = pPhysScene; | 932 | BSScene physScene = pPhysScene; |
911 | physScene.TaintedObject(inTaintTime, "BSParam.ResetBroadphasePoolTainted", delegate() | 933 | physScene.TaintedObject(BSScene.DetailLogZero, "BSParam.ResetBroadphasePoolTainted", delegate() |
912 | { | 934 | { |
913 | physScene.PE.ResetBroadphasePool(physScene.World); | 935 | physScene.PE.ResetBroadphasePool(physScene.World); |
914 | }); | 936 | }); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs index da3fc18..6aa24d5 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPhysObject.cs | |||
@@ -230,34 +230,97 @@ public abstract class BSPhysObject : PhysicsActor | |||
230 | // Update the physical location and motion of the object. Called with data from Bullet. | 230 | // Update the physical location and motion of the object. Called with data from Bullet. |
231 | public abstract void UpdateProperties(EntityProperties entprop); | 231 | public abstract void UpdateProperties(EntityProperties entprop); |
232 | 232 | ||
233 | // The position value as known by BulletSim. Does not effect the physics engine. | ||
233 | public virtual OMV.Vector3 RawPosition { get; set; } | 234 | public virtual OMV.Vector3 RawPosition { get; set; } |
235 | // Set position in BulletSim and the physics engined to a value immediately. Must be called at taint time. | ||
234 | public abstract OMV.Vector3 ForcePosition { get; set; } | 236 | public abstract OMV.Vector3 ForcePosition { get; set; } |
235 | 237 | ||
238 | // The orientation value as known by BulletSim. Does not effect the physics engine. | ||
236 | public virtual OMV.Quaternion RawOrientation { get; set; } | 239 | public virtual OMV.Quaternion RawOrientation { get; set; } |
240 | // Set orientation in BulletSim and the physics engine to a value immediately. Must be called at taint time. | ||
237 | public abstract OMV.Quaternion ForceOrientation { get; set; } | 241 | public abstract OMV.Quaternion ForceOrientation { get; set; } |
238 | 242 | ||
243 | // The velocity value as known by BulletSim. Does not effect the physics engine. | ||
239 | public virtual OMV.Vector3 RawVelocity { get; set; } | 244 | public virtual OMV.Vector3 RawVelocity { get; set; } |
245 | // Set velocity in BulletSim and the physics engined to a value immediately. Must be called at taint time. | ||
240 | public abstract OMV.Vector3 ForceVelocity { get; set; } | 246 | public abstract OMV.Vector3 ForceVelocity { get; set; } |
241 | 247 | ||
248 | // The rotational velocity value as known by BulletSim. Does not effect the physics engine. | ||
249 | public OMV.Vector3 RawRotationalVelocity { get; set; } | ||
250 | |||
251 | // RawForce is a constant force applied to object (see Force { set; } ) | ||
242 | public OMV.Vector3 RawForce { get; set; } | 252 | public OMV.Vector3 RawForce { get; set; } |
243 | public OMV.Vector3 RawTorque { get; set; } | 253 | public OMV.Vector3 RawTorque { get; set; } |
254 | |||
244 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) | 255 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) |
245 | { | 256 | { |
246 | AddAngularForce(force, pushforce, false); | 257 | AddAngularForce(false, force); |
247 | } | 258 | } |
248 | public abstract void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime); | 259 | public abstract void AddAngularForce(bool inTaintTime, OMV.Vector3 force); |
249 | public abstract void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime); | 260 | public abstract void AddForce(bool inTaintTime, OMV.Vector3 force); |
250 | 261 | ||
251 | public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } | 262 | // PhysicsActor.Velocity |
263 | public override OMV.Vector3 Velocity | ||
264 | { | ||
265 | get { return RawVelocity; } | ||
266 | set | ||
267 | { | ||
268 | // This sets the velocity now. BSCharacter will override to clear target velocity | ||
269 | // before calling this. | ||
270 | RawVelocity = value; | ||
271 | PhysScene.TaintedObject(LocalID, TypeName + ".SetVelocity", delegate () { | ||
272 | // DetailLog("{0},BSPhysObject.Velocity.set,vel={1}", LocalID, RawVelocity); | ||
273 | ForceVelocity = RawVelocity; | ||
274 | }); | ||
275 | } | ||
276 | } | ||
277 | |||
278 | // PhysicsActor.SetMomentum | ||
279 | // All the physics engines use this as a way of forcing the velocity to something. | ||
280 | // BSCharacter overrides this so it can set the target velocity to zero before calling this. | ||
281 | public override void SetMomentum(OMV.Vector3 momentum) | ||
282 | { | ||
283 | this.Velocity = momentum; | ||
284 | } | ||
285 | |||
286 | public override OMV.Vector3 RotationalVelocity { | ||
287 | get { | ||
288 | return RawRotationalVelocity; | ||
289 | } | ||
290 | set { | ||
291 | RawRotationalVelocity = value; | ||
292 | Util.ClampV(RawRotationalVelocity, BSParam.MaxAngularVelocity); | ||
293 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | ||
294 | PhysScene.TaintedObject(LocalID, TypeName + ".setRotationalVelocity", delegate() | ||
295 | { | ||
296 | ForceRotationalVelocity = RawRotationalVelocity; | ||
297 | }); | ||
298 | } | ||
299 | } | ||
300 | public OMV.Vector3 ForceRotationalVelocity { | ||
301 | get { | ||
302 | return RawRotationalVelocity; | ||
303 | } | ||
304 | set { | ||
305 | RawRotationalVelocity = Util.ClampV(value, BSParam.MaxAngularVelocity); | ||
306 | if (PhysBody.HasPhysicalBody) | ||
307 | { | ||
308 | DetailLog("{0},{1}.ForceRotationalVel,taint,rotvel={2}", LocalID, TypeName, RawRotationalVelocity); | ||
309 | PhysScene.PE.SetAngularVelocity(PhysBody, RawRotationalVelocity); | ||
310 | // PhysicsScene.PE.SetInterpolationAngularVelocity(PhysBody, _rotationalVelocity); | ||
311 | ActivateIfPhysical(false); | ||
312 | } | ||
313 | } | ||
314 | } | ||
252 | 315 | ||
253 | public abstract float ForceBuoyancy { get; set; } | 316 | public abstract float ForceBuoyancy { get; set; } |
254 | 317 | ||
255 | public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } | 318 | public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } |
256 | 319 | ||
257 | public override bool PIDActive | 320 | public override bool PIDActive |
258 | { | 321 | { |
259 | get { return MoveToTargetActive; } | 322 | get { return MoveToTargetActive; } |
260 | set { MoveToTargetActive = value; } | 323 | set { MoveToTargetActive = value; } |
261 | } | 324 | } |
262 | 325 | ||
263 | public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } } | 326 | public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } } |
@@ -268,7 +331,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
268 | public float MoveToTargetTau { get; set; } | 331 | public float MoveToTargetTau { get; set; } |
269 | 332 | ||
270 | // Used for llSetHoverHeight and maybe vehicle height. Hover Height will override MoveTo target's Z | 333 | // Used for llSetHoverHeight and maybe vehicle height. Hover Height will override MoveTo target's Z |
271 | public override bool PIDHoverActive { set { HoverActive = value; } } | 334 | public override bool PIDHoverActive {get {return HoverActive;} set { HoverActive = value; } } |
272 | public override float PIDHoverHeight { set { HoverHeight = value; } } | 335 | public override float PIDHoverHeight { set { HoverHeight = value; } } |
273 | public override PIDHoverType PIDHoverType { set { HoverType = value; } } | 336 | public override PIDHoverType PIDHoverType { set { HoverType = value; } } |
274 | public override float PIDHoverTau { set { HoverTau = value; } } | 337 | public override float PIDHoverTau { set { HoverTau = value; } } |
@@ -452,18 +515,24 @@ public abstract class BSPhysObject : PhysicsActor | |||
452 | private long CollisionsLastTickStep = -1; | 515 | private long CollisionsLastTickStep = -1; |
453 | 516 | ||
454 | // The simulation step is telling this object about a collision. | 517 | // The simulation step is telling this object about a collision. |
518 | // I'm the 'collider', the thing I'm colliding with is the 'collidee'. | ||
455 | // Return 'true' if a collision was processed and should be sent up. | 519 | // Return 'true' if a collision was processed and should be sent up. |
456 | // Return 'false' if this object is not enabled/subscribed/appropriate for or has already seen this collision. | 520 | // Return 'false' if this object is not enabled/subscribed/appropriate for or has already seen this collision. |
457 | // Called at taint time from within the Step() function | 521 | // Called at taint time from within the Step() function |
458 | public delegate bool CollideCall(uint collidingWith, BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth); | 522 | public virtual bool Collide(BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
459 | public virtual bool Collide(uint collidingWith, BSPhysObject collidee, | ||
460 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | ||
461 | { | 523 | { |
462 | bool ret = false; | 524 | bool ret = false; |
463 | 525 | ||
526 | // if 'collidee' is null, that means it is terrain | ||
527 | uint collideeLocalID = (collidee == null) ? BSScene.TERRAIN_ID : collidee.LocalID; | ||
528 | // All terrain goes by the TERRAIN_ID id when passed up as a collision | ||
529 | if (collideeLocalID <= PhysScene.TerrainManager.HighestTerrainID) { | ||
530 | collideeLocalID = BSScene.TERRAIN_ID; | ||
531 | } | ||
532 | |||
464 | // The following lines make IsColliding(), CollidingGround() and CollidingObj work | 533 | // The following lines make IsColliding(), CollidingGround() and CollidingObj work |
465 | CollidingStep = PhysScene.SimulationStep; | 534 | CollidingStep = PhysScene.SimulationStep; |
466 | if (collidingWith <= PhysScene.TerrainManager.HighestTerrainID) | 535 | if (collideeLocalID == BSScene.TERRAIN_ID) |
467 | { | 536 | { |
468 | CollidingGroundStep = PhysScene.SimulationStep; | 537 | CollidingGroundStep = PhysScene.SimulationStep; |
469 | } | 538 | } |
@@ -474,10 +543,13 @@ public abstract class BSPhysObject : PhysicsActor | |||
474 | 543 | ||
475 | CollisionAccumulation++; | 544 | CollisionAccumulation++; |
476 | 545 | ||
477 | // For movement tests, remember if we are colliding with an object that is moving. | 546 | // For movement tests, if the collider is me, remember if we are colliding with an object that is moving. |
478 | ColliderIsMoving = collidee != null ? (collidee.RawVelocity != OMV.Vector3.Zero) : false; | 547 | // Here the 'collider'/'collidee' thing gets messed up. In the larger context, when something is checking |
548 | // if the thing it is colliding with is moving, for instance, it asks if the its collider is moving. | ||
549 | ColliderIsMoving = collidee != null ? (collidee.RawVelocity != OMV.Vector3.Zero || collidee.RotationalVelocity != OMV.Vector3.Zero) : false; | ||
479 | ColliderIsVolumeDetect = collidee != null ? (collidee.IsVolumeDetect) : false; | 550 | ColliderIsVolumeDetect = collidee != null ? (collidee.IsVolumeDetect) : false; |
480 | 551 | ||
552 | |||
481 | // Make a collection of the collisions that happened the last simulation tick. | 553 | // Make a collection of the collisions that happened the last simulation tick. |
482 | // This is different than the collection created for sending up to the simulator as it is cleared every tick. | 554 | // This is different than the collection created for sending up to the simulator as it is cleared every tick. |
483 | if (CollisionsLastTickStep != PhysScene.SimulationStep) | 555 | if (CollisionsLastTickStep != PhysScene.SimulationStep) |
@@ -485,16 +557,29 @@ public abstract class BSPhysObject : PhysicsActor | |||
485 | CollisionsLastTick = new CollisionEventUpdate(); | 557 | CollisionsLastTick = new CollisionEventUpdate(); |
486 | CollisionsLastTickStep = PhysScene.SimulationStep; | 558 | CollisionsLastTickStep = PhysScene.SimulationStep; |
487 | } | 559 | } |
488 | CollisionsLastTick.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 560 | CollisionsLastTick.AddCollider(collideeLocalID, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
489 | 561 | ||
490 | // If someone has subscribed for collision events log the collision so it will be reported up | 562 | // If someone has subscribed for collision events log the collision so it will be reported up |
491 | if (SubscribedEvents()) { | 563 | if (SubscribedEvents()) { |
564 | ContactPoint newContact = new ContactPoint(contactPoint, contactNormal, pentrationDepth); | ||
565 | |||
566 | // Collision sound requires a velocity to know it should happen. This is a lot of computation for a little used feature. | ||
567 | OMV.Vector3 relvel = OMV.Vector3.Zero; | ||
568 | if (IsPhysical) | ||
569 | relvel = RawVelocity; | ||
570 | if (collidee != null && collidee.IsPhysical) | ||
571 | relvel -= collidee.RawVelocity; | ||
572 | newContact.RelativeSpeed = -OMV.Vector3.Dot(relvel, contactNormal); | ||
573 | // DetailLog("{0},{1}.Collision.AddCollider,vel={2},contee.vel={3},relvel={4},relspeed={5}", | ||
574 | // LocalID, TypeName, RawVelocity, (collidee == null ? OMV.Vector3.Zero : collidee.RawVelocity), relvel, newContact.RelativeSpeed); | ||
575 | |||
492 | lock (PhysScene.CollisionLock) | 576 | lock (PhysScene.CollisionLock) |
493 | { | 577 | { |
494 | CollisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 578 | CollisionCollection.AddCollider(collideeLocalID, newContact); |
495 | } | 579 | } |
496 | DetailLog("{0},{1}.Collision.AddCollider,call,with={2},point={3},normal={4},depth={5},colliderMoving={6}", | 580 | DetailLog("{0},{1}.Collision.AddCollider,call,with={2},point={3},normal={4},depth={5},speed={6},colliderMoving={7}", |
497 | LocalID, TypeName, collidingWith, contactPoint, contactNormal, pentrationDepth, ColliderIsMoving); | 581 | LocalID, TypeName, collideeLocalID, contactPoint, contactNormal, pentrationDepth, |
582 | newContact.RelativeSpeed, ColliderIsMoving); | ||
498 | 583 | ||
499 | ret = true; | 584 | ret = true; |
500 | } | 585 | } |
@@ -555,7 +640,11 @@ public abstract class BSPhysObject : PhysicsActor | |||
555 | PhysScene.TaintedObject(LocalID, TypeName+".SubscribeEvents", delegate() | 640 | PhysScene.TaintedObject(LocalID, TypeName+".SubscribeEvents", delegate() |
556 | { | 641 | { |
557 | if (PhysBody.HasPhysicalBody) | 642 | if (PhysBody.HasPhysicalBody) |
643 | { | ||
558 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 644 | CurrentCollisionFlags = PhysScene.PE.AddToCollisionFlags(PhysBody, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
645 | DetailLog("{0},{1}.SubscribeEvents,setting collision. ms={2}, collisionFlags={3:x}", | ||
646 | LocalID, TypeName, SubscribedEventsMs, CurrentCollisionFlags); | ||
647 | } | ||
559 | }); | 648 | }); |
560 | } | 649 | } |
561 | else | 650 | else |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs index 6f27ac7..f085d70 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | |||
@@ -33,7 +33,7 @@ using log4net; | |||
33 | using OMV = OpenMetaverse; | 33 | using OMV = OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.PhysicsModules.SharedBase; | 35 | using OpenSim.Region.PhysicsModules.SharedBase; |
36 | using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet; | 36 | using OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet; |
37 | 37 | ||
38 | namespace OpenSim.Region.PhysicsModule.BulletS | 38 | namespace OpenSim.Region.PhysicsModule.BulletS |
39 | { | 39 | { |
@@ -59,7 +59,6 @@ public class BSPrim : BSPhysObject | |||
59 | private bool _setAlwaysRun; | 59 | private bool _setAlwaysRun; |
60 | private bool _throttleUpdates; | 60 | private bool _throttleUpdates; |
61 | private bool _floatOnWater; | 61 | private bool _floatOnWater; |
62 | private OMV.Vector3 _rotationalVelocity; | ||
63 | private bool _kinematic; | 62 | private bool _kinematic; |
64 | private float _buoyancy; | 63 | private float _buoyancy; |
65 | 64 | ||
@@ -90,7 +89,7 @@ public class BSPrim : BSPhysObject | |||
90 | RawOrientation = rotation; | 89 | RawOrientation = rotation; |
91 | _buoyancy = 0f; | 90 | _buoyancy = 0f; |
92 | RawVelocity = OMV.Vector3.Zero; | 91 | RawVelocity = OMV.Vector3.Zero; |
93 | _rotationalVelocity = OMV.Vector3.Zero; | 92 | RawRotationalVelocity = OMV.Vector3.Zero; |
94 | BaseShape = pbs; | 93 | BaseShape = pbs; |
95 | _isPhysical = pisPhysical; | 94 | _isPhysical = pisPhysical; |
96 | _isVolumeDetect = false; | 95 | _isVolumeDetect = false; |
@@ -256,7 +255,7 @@ public class BSPrim : BSPhysObject | |||
256 | { | 255 | { |
257 | RawVelocity = OMV.Vector3.Zero; | 256 | RawVelocity = OMV.Vector3.Zero; |
258 | _acceleration = OMV.Vector3.Zero; | 257 | _acceleration = OMV.Vector3.Zero; |
259 | _rotationalVelocity = OMV.Vector3.Zero; | 258 | RawRotationalVelocity = OMV.Vector3.Zero; |
260 | 259 | ||
261 | // Zero some other properties in the physics engine | 260 | // Zero some other properties in the physics engine |
262 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() | 261 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() |
@@ -267,33 +266,33 @@ public class BSPrim : BSPhysObject | |||
267 | } | 266 | } |
268 | public override void ZeroAngularMotion(bool inTaintTime) | 267 | public override void ZeroAngularMotion(bool inTaintTime) |
269 | { | 268 | { |
270 | _rotationalVelocity = OMV.Vector3.Zero; | 269 | RawRotationalVelocity = OMV.Vector3.Zero; |
271 | // Zero some other properties in the physics engine | 270 | // Zero some other properties in the physics engine |
272 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() | 271 | PhysScene.TaintedObject(inTaintTime, LocalID, "BSPrim.ZeroMotion", delegate() |
273 | { | 272 | { |
274 | // DetailLog("{0},BSPrim.ZeroAngularMotion,call,rotVel={1}", LocalID, _rotationalVelocity); | 273 | // DetailLog("{0},BSPrim.ZeroAngularMotion,call,rotVel={1}", LocalID, _rotationalVelocity); |
275 | if (PhysBody.HasPhysicalBody) | 274 | if (PhysBody.HasPhysicalBody) |
276 | { | 275 | { |
277 | PhysScene.PE.SetInterpolationAngularVelocity(PhysBody, _rotationalVelocity); | 276 | PhysScene.PE.SetInterpolationAngularVelocity(PhysBody, RawRotationalVelocity); |
278 | PhysScene.PE.SetAngularVelocity(PhysBody, _rotationalVelocity); | 277 | PhysScene.PE.SetAngularVelocity(PhysBody, RawRotationalVelocity); |
279 | } | 278 | } |
280 | }); | 279 | }); |
281 | } | 280 | } |
282 | 281 | ||
283 | public override void LockAngularMotion(OMV.Vector3 axis) | 282 | public override void LockAngularMotion(byte axislocks) |
284 | { | 283 | { |
285 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 284 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axislocks); |
286 | 285 | ||
287 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_UNLOCK_ANGULAR, 0f, 0f); | 286 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_UNLOCK_ANGULAR, 0f, 0f); |
288 | if (axis.X != 1) | 287 | if ((axislocks & 0x02) != 0) |
289 | { | 288 | { |
290 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_X, 0f, 0f); | 289 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_X, 0f, 0f); |
291 | } | 290 | } |
292 | if (axis.Y != 1) | 291 | if ((axislocks & 0x04) != 0) |
293 | { | 292 | { |
294 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y, 0f, 0f); | 293 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y, 0f, 0f); |
295 | } | 294 | } |
296 | if (axis.Z != 1) | 295 | if ((axislocks & 0x08) != 0) |
297 | { | 296 | { |
298 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z, 0f, 0f); | 297 | ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z, 0f, 0f); |
299 | } | 298 | } |
@@ -394,7 +393,7 @@ public class BSPrim : BSPhysObject | |||
394 | // Apply upforce and overcome gravity. | 393 | // Apply upforce and overcome gravity. |
395 | OMV.Vector3 correctionForce = upForce - PhysScene.DefaultGravity; | 394 | OMV.Vector3 correctionForce = upForce - PhysScene.DefaultGravity; |
396 | DetailLog("{0},BSPrim.PositionSanityCheck,applyForce,pos={1},upForce={2},correctionForce={3}", LocalID, RawPosition, upForce, correctionForce); | 395 | DetailLog("{0},BSPrim.PositionSanityCheck,applyForce,pos={1},upForce={2},correctionForce={3}", LocalID, RawPosition, upForce, correctionForce); |
397 | AddForce(correctionForce, false, inTaintTime); | 396 | AddForce(inTaintTime, correctionForce); |
398 | ret = true; | 397 | ret = true; |
399 | } | 398 | } |
400 | } | 399 | } |
@@ -426,9 +425,9 @@ public class BSPrim : BSPhysObject | |||
426 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); | 425 | RawVelocity = Util.ClampV(RawVelocity, BSParam.MaxLinearVelocity); |
427 | ret = true; | 426 | ret = true; |
428 | } | 427 | } |
429 | if (_rotationalVelocity.LengthSquared() > BSParam.MaxAngularVelocitySquared) | 428 | if (RawRotationalVelocity.LengthSquared() > BSParam.MaxAngularVelocitySquared) |
430 | { | 429 | { |
431 | _rotationalVelocity = Util.ClampV(_rotationalVelocity, BSParam.MaxAngularVelocity); | 430 | RawRotationalVelocity = Util.ClampV(RawRotationalVelocity, BSParam.MaxAngularVelocity); |
432 | ret = true; | 431 | ret = true; |
433 | } | 432 | } |
434 | 433 | ||
@@ -647,6 +646,59 @@ public class BSPrim : BSPhysObject | |||
647 | }); | 646 | }); |
648 | } | 647 | } |
649 | 648 | ||
649 | public override void SetVehicle(object pvdata) | ||
650 | { | ||
651 | PhysScene.TaintedObject(LocalID, "BSPrim.SetVehicle", delegate () | ||
652 | { | ||
653 | BSDynamics vehicleActor = GetVehicleActor(true /* createIfNone */); | ||
654 | if (vehicleActor != null && (pvdata is VehicleData) ) | ||
655 | { | ||
656 | VehicleData vdata = (VehicleData)pvdata; | ||
657 | // vehicleActor.ProcessSetVehicle((VehicleData)vdata); | ||
658 | |||
659 | vehicleActor.ProcessTypeChange(vdata.m_type); | ||
660 | vehicleActor.ProcessVehicleFlags(-1, false); | ||
661 | vehicleActor.ProcessVehicleFlags((int)vdata.m_flags, false); | ||
662 | |||
663 | // Linear properties | ||
664 | vehicleActor.ProcessVectorVehicleParam(Vehicle.LINEAR_MOTOR_DIRECTION, vdata.m_linearMotorDirection); | ||
665 | vehicleActor.ProcessVectorVehicleParam(Vehicle.LINEAR_FRICTION_TIMESCALE, vdata.m_linearFrictionTimescale); | ||
666 | vehicleActor.ProcessFloatVehicleParam(Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE, vdata.m_linearMotorDecayTimescale); | ||
667 | vehicleActor.ProcessFloatVehicleParam(Vehicle.LINEAR_MOTOR_TIMESCALE, vdata.m_linearMotorTimescale); | ||
668 | vehicleActor.ProcessVectorVehicleParam(Vehicle.LINEAR_MOTOR_OFFSET, vdata.m_linearMotorOffset); | ||
669 | |||
670 | //Angular properties | ||
671 | vehicleActor.ProcessVectorVehicleParam(Vehicle.ANGULAR_MOTOR_DIRECTION, vdata.m_angularMotorDirection); | ||
672 | vehicleActor.ProcessFloatVehicleParam(Vehicle.ANGULAR_MOTOR_TIMESCALE, vdata.m_angularMotorTimescale); | ||
673 | vehicleActor.ProcessFloatVehicleParam(Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE, vdata.m_angularMotorDecayTimescale); | ||
674 | vehicleActor.ProcessVectorVehicleParam(Vehicle.ANGULAR_FRICTION_TIMESCALE, vdata.m_angularFrictionTimescale); | ||
675 | |||
676 | //Deflection properties | ||
677 | vehicleActor.ProcessFloatVehicleParam(Vehicle.ANGULAR_DEFLECTION_EFFICIENCY, vdata.m_angularDeflectionEfficiency); | ||
678 | vehicleActor.ProcessFloatVehicleParam(Vehicle.ANGULAR_DEFLECTION_TIMESCALE, vdata.m_angularDeflectionTimescale); | ||
679 | vehicleActor.ProcessFloatVehicleParam(Vehicle.LINEAR_DEFLECTION_EFFICIENCY, vdata.m_linearDeflectionEfficiency); | ||
680 | vehicleActor.ProcessFloatVehicleParam(Vehicle.LINEAR_DEFLECTION_TIMESCALE, vdata.m_linearDeflectionTimescale); | ||
681 | |||
682 | //Banking properties | ||
683 | vehicleActor.ProcessFloatVehicleParam(Vehicle.BANKING_EFFICIENCY, vdata.m_bankingEfficiency); | ||
684 | vehicleActor.ProcessFloatVehicleParam(Vehicle.BANKING_MIX, vdata.m_bankingMix); | ||
685 | vehicleActor.ProcessFloatVehicleParam(Vehicle.BANKING_TIMESCALE, vdata.m_bankingTimescale); | ||
686 | |||
687 | //Hover and Buoyancy properties | ||
688 | vehicleActor.ProcessFloatVehicleParam(Vehicle.HOVER_HEIGHT, vdata.m_VhoverHeight); | ||
689 | vehicleActor.ProcessFloatVehicleParam(Vehicle.HOVER_EFFICIENCY, vdata.m_VhoverEfficiency); | ||
690 | vehicleActor.ProcessFloatVehicleParam(Vehicle.HOVER_TIMESCALE, vdata.m_VhoverTimescale); | ||
691 | vehicleActor.ProcessFloatVehicleParam(Vehicle.BUOYANCY, vdata.m_VehicleBuoyancy); | ||
692 | |||
693 | //Attractor properties | ||
694 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, vdata.m_verticalAttractionEfficiency); | ||
695 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, vdata.m_verticalAttractionTimescale); | ||
696 | |||
697 | vehicleActor.ProcessRotationVehicleParam(Vehicle.REFERENCE_FRAME, vdata.m_referenceFrame); | ||
698 | } | ||
699 | }); | ||
700 | } | ||
701 | |||
650 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 702 | // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
651 | public override void SetVolumeDetect(int param) { | 703 | public override void SetVolumeDetect(int param) { |
652 | bool newValue = (param != 0); | 704 | bool newValue = (param != 0); |
@@ -735,22 +787,9 @@ public class BSPrim : BSPhysObject | |||
735 | } | 787 | } |
736 | } | 788 | } |
737 | } | 789 | } |
738 | public override OMV.Vector3 Velocity { | ||
739 | get { return RawVelocity; } | ||
740 | set { | ||
741 | RawVelocity = value; | ||
742 | PhysScene.TaintedObject(LocalID, "BSPrim.setVelocity", delegate() | ||
743 | { | ||
744 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, RawVelocity); | ||
745 | ForceVelocity = RawVelocity; | ||
746 | }); | ||
747 | } | ||
748 | } | ||
749 | public override OMV.Vector3 ForceVelocity { | 790 | public override OMV.Vector3 ForceVelocity { |
750 | get { return RawVelocity; } | 791 | get { return RawVelocity; } |
751 | set { | 792 | set { |
752 | PhysScene.AssertInTaintTime("BSPrim.ForceVelocity"); | ||
753 | |||
754 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); | 793 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); |
755 | if (PhysBody.HasPhysicalBody) | 794 | if (PhysBody.HasPhysicalBody) |
756 | { | 795 | { |
@@ -955,7 +994,7 @@ public class BSPrim : BSPhysObject | |||
955 | // For good measure, make sure the transform is set through to the motion state | 994 | // For good measure, make sure the transform is set through to the motion state |
956 | ForcePosition = RawPosition; | 995 | ForcePosition = RawPosition; |
957 | ForceVelocity = RawVelocity; | 996 | ForceVelocity = RawVelocity; |
958 | ForceRotationalVelocity = _rotationalVelocity; | 997 | ForceRotationalVelocity = RawRotationalVelocity; |
959 | 998 | ||
960 | // A dynamic object has mass | 999 | // A dynamic object has mass |
961 | UpdatePhysicalMassProperties(RawMass, false); | 1000 | UpdatePhysicalMassProperties(RawMass, false); |
@@ -1075,35 +1114,6 @@ public class BSPrim : BSPhysObject | |||
1075 | }); | 1114 | }); |
1076 | } | 1115 | } |
1077 | } | 1116 | } |
1078 | public override OMV.Vector3 RotationalVelocity { | ||
1079 | get { | ||
1080 | return _rotationalVelocity; | ||
1081 | } | ||
1082 | set { | ||
1083 | _rotationalVelocity = value; | ||
1084 | Util.ClampV(_rotationalVelocity, BSParam.MaxAngularVelocity); | ||
1085 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | ||
1086 | PhysScene.TaintedObject(LocalID, "BSPrim.setRotationalVelocity", delegate() | ||
1087 | { | ||
1088 | ForceRotationalVelocity = _rotationalVelocity; | ||
1089 | }); | ||
1090 | } | ||
1091 | } | ||
1092 | public override OMV.Vector3 ForceRotationalVelocity { | ||
1093 | get { | ||
1094 | return _rotationalVelocity; | ||
1095 | } | ||
1096 | set { | ||
1097 | _rotationalVelocity = Util.ClampV(value, BSParam.MaxAngularVelocity); | ||
1098 | if (PhysBody.HasPhysicalBody) | ||
1099 | { | ||
1100 | DetailLog("{0},BSPrim.ForceRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); | ||
1101 | PhysScene.PE.SetAngularVelocity(PhysBody, _rotationalVelocity); | ||
1102 | // PhysicsScene.PE.SetInterpolationAngularVelocity(PhysBody, _rotationalVelocity); | ||
1103 | ActivateIfPhysical(false); | ||
1104 | } | ||
1105 | } | ||
1106 | } | ||
1107 | public override bool Kinematic { | 1117 | public override bool Kinematic { |
1108 | get { return _kinematic; } | 1118 | get { return _kinematic; } |
1109 | set { _kinematic = value; | 1119 | set { _kinematic = value; |
@@ -1132,14 +1142,14 @@ public class BSPrim : BSPhysObject | |||
1132 | } | 1142 | } |
1133 | } | 1143 | } |
1134 | 1144 | ||
1135 | public override bool PIDActive | 1145 | public override bool PIDActive |
1136 | { | 1146 | { |
1137 | get | 1147 | get |
1138 | { | 1148 | { |
1139 | return MoveToTargetActive; | 1149 | return MoveToTargetActive; |
1140 | } | 1150 | } |
1141 | 1151 | ||
1142 | set | 1152 | set |
1143 | { | 1153 | { |
1144 | MoveToTargetActive = value; | 1154 | MoveToTargetActive = value; |
1145 | 1155 | ||
@@ -1167,12 +1177,16 @@ public class BSPrim : BSPhysObject | |||
1167 | // if the actor exists, tell it to refresh its values. | 1177 | // if the actor exists, tell it to refresh its values. |
1168 | actor.Refresh(); | 1178 | actor.Refresh(); |
1169 | } | 1179 | } |
1170 | 1180 | ||
1171 | } | 1181 | } |
1172 | } | 1182 | } |
1173 | // Used for llSetHoverHeight and maybe vehicle height | 1183 | // Used for llSetHoverHeight and maybe vehicle height |
1174 | // Hover Height will override MoveTo target's Z | 1184 | // Hover Height will override MoveTo target's Z |
1175 | public override bool PIDHoverActive { | 1185 | public override bool PIDHoverActive { |
1186 | get | ||
1187 | { | ||
1188 | return base.HoverActive; | ||
1189 | } | ||
1176 | set { | 1190 | set { |
1177 | base.HoverActive = value; | 1191 | base.HoverActive = value; |
1178 | EnableActor(HoverActive, HoverActorName, delegate() | 1192 | EnableActor(HoverActive, HoverActorName, delegate() |
@@ -1192,14 +1206,18 @@ public class BSPrim : BSPhysObject | |||
1192 | // Per documentation, max force is limited. | 1206 | // Per documentation, max force is limited. |
1193 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); | 1207 | OMV.Vector3 addForce = Util.ClampV(force, BSParam.MaxAddForceMagnitude); |
1194 | 1208 | ||
1195 | // Since this force is being applied in only one step, make this a force per second. | 1209 | // Push forces seem to be scaled differently (follow pattern in ubODE) |
1196 | addForce /= PhysScene.LastTimeStep; | 1210 | if (!pushforce) { |
1197 | AddForce(addForce, pushforce, false /* inTaintTime */); | 1211 | // Since this force is being applied in only one step, make this a force per second. |
1212 | addForce /= PhysScene.LastTimeStep; | ||
1213 | } | ||
1214 | |||
1215 | AddForce(false /* inTaintTime */, addForce); | ||
1198 | } | 1216 | } |
1199 | 1217 | ||
1200 | // Applying a force just adds this to the total force on the object. | 1218 | // Applying a force just adds this to the total force on the object. |
1201 | // This added force will only last the next simulation tick. | 1219 | // This added force will only last the next simulation tick. |
1202 | public override void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { | 1220 | public override void AddForce(bool inTaintTime, OMV.Vector3 force) { |
1203 | // for an object, doesn't matter if force is a pushforce or not | 1221 | // for an object, doesn't matter if force is a pushforce or not |
1204 | if (IsPhysicallyActive) | 1222 | if (IsPhysicallyActive) |
1205 | { | 1223 | { |
@@ -1258,7 +1276,7 @@ public class BSPrim : BSPhysObject | |||
1258 | } | 1276 | } |
1259 | 1277 | ||
1260 | // BSPhysObject.AddAngularForce() | 1278 | // BSPhysObject.AddAngularForce() |
1261 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) | 1279 | public override void AddAngularForce(bool inTaintTime, OMV.Vector3 force) |
1262 | { | 1280 | { |
1263 | if (force.IsFinite()) | 1281 | if (force.IsFinite()) |
1264 | { | 1282 | { |
@@ -1297,9 +1315,6 @@ public class BSPrim : BSPhysObject | |||
1297 | }); | 1315 | }); |
1298 | } | 1316 | } |
1299 | 1317 | ||
1300 | public override void SetMomentum(OMV.Vector3 momentum) { | ||
1301 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | ||
1302 | } | ||
1303 | #region Mass Calculation | 1318 | #region Mass Calculation |
1304 | 1319 | ||
1305 | private float CalculateMass() | 1320 | private float CalculateMass() |
@@ -1869,7 +1884,7 @@ public class BSPrim : BSPhysObject | |||
1869 | if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(RawVelocity, BSParam.UpdateVelocityChangeThreshold)) | 1884 | if (entprop.Velocity == OMV.Vector3.Zero || !entprop.Velocity.ApproxEquals(RawVelocity, BSParam.UpdateVelocityChangeThreshold)) |
1870 | RawVelocity = entprop.Velocity; | 1885 | RawVelocity = entprop.Velocity; |
1871 | _acceleration = entprop.Acceleration; | 1886 | _acceleration = entprop.Acceleration; |
1872 | _rotationalVelocity = entprop.RotationalVelocity; | 1887 | RawRotationalVelocity = entprop.RotationalVelocity; |
1873 | 1888 | ||
1874 | // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG | 1889 | // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG |
1875 | 1890 | ||
@@ -1878,7 +1893,7 @@ public class BSPrim : BSPhysObject | |||
1878 | { | 1893 | { |
1879 | entprop.Position = RawPosition; | 1894 | entprop.Position = RawPosition; |
1880 | entprop.Velocity = RawVelocity; | 1895 | entprop.Velocity = RawVelocity; |
1881 | entprop.RotationalVelocity = _rotationalVelocity; | 1896 | entprop.RotationalVelocity = RawRotationalVelocity; |
1882 | entprop.Acceleration = _acceleration; | 1897 | entprop.Acceleration = _acceleration; |
1883 | } | 1898 | } |
1884 | 1899 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs index d8ed56b..3f90fc5 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrimDisplaced.cs | |||
@@ -81,7 +81,6 @@ public class BSPrimDisplaced : BSPrim | |||
81 | // Called at taint time. | 81 | // Called at taint time. |
82 | public virtual Vector3 SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) | 82 | public virtual Vector3 SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement) |
83 | { | 83 | { |
84 | PhysScene.AssertInTaintTime("BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement"); | ||
85 | Vector3 comDisp; | 84 | Vector3 comDisp; |
86 | if (UserSetCenterOfMassDisplacement.HasValue) | 85 | if (UserSetCenterOfMassDisplacement.HasValue) |
87 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; | 86 | comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement; |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs index 55b5da0..563dcfa 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs | |||
@@ -203,15 +203,14 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
203 | // Called after a simulation step to post a collision with this object. | 203 | // Called after a simulation step to post a collision with this object. |
204 | // This returns 'true' if the collision has been queued and the SendCollisions call must | 204 | // This returns 'true' if the collision has been queued and the SendCollisions call must |
205 | // be made at the end of the simulation step. | 205 | // be made at the end of the simulation step. |
206 | public override bool Collide(uint collidingWith, BSPhysObject collidee, | 206 | public override bool Collide(BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
207 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | ||
208 | { | 207 | { |
209 | bool ret = false; | 208 | bool ret = false; |
210 | // Ask the linkset if it wants to handle the collision | 209 | // Ask the linkset if it wants to handle the collision |
211 | if (!Linkset.HandleCollide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth)) | 210 | if (!Linkset.HandleCollide(this, collidee, contactPoint, contactNormal, pentrationDepth)) |
212 | { | 211 | { |
213 | // The linkset didn't handle it so pass the collision through normal processing | 212 | // The linkset didn't handle it so pass the collision through normal processing |
214 | ret = base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth); | 213 | ret = base.Collide(collidee, contactPoint, contactNormal, pentrationDepth); |
215 | } | 214 | } |
216 | return ret; | 215 | return ret; |
217 | } | 216 | } |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index 452ce55..163efaa 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -124,9 +124,10 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
124 | // True if initialized and ready to do simulation steps | 124 | // True if initialized and ready to do simulation steps |
125 | private bool m_initialized = false; | 125 | private bool m_initialized = false; |
126 | 126 | ||
127 | // Flag which is true when processing taints. | 127 | // Object locked whenever execution is inside the physics engine |
128 | // Not guaranteed to be correct all the time (don't depend on this) but good for debugging. | 128 | public Object PhysicsEngineLock = new object(); |
129 | public bool InTaintTime { get; private set; } | 129 | // Flag that is true when the simulator is active and shouldn't be touched |
130 | public bool InSimulationTime { get; private set; } | ||
130 | 131 | ||
131 | // Pinned memory used to pass step information between managed and unmanaged | 132 | // Pinned memory used to pass step information between managed and unmanaged |
132 | internal int m_maxCollisionsPerFrame; | 133 | internal int m_maxCollisionsPerFrame; |
@@ -212,6 +213,11 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
212 | get { return "BulletSim"; } | 213 | get { return "BulletSim"; } |
213 | } | 214 | } |
214 | 215 | ||
216 | public string Version | ||
217 | { | ||
218 | get { return "1.0"; } | ||
219 | } | ||
220 | |||
215 | public Type ReplaceableInterface | 221 | public Type ReplaceableInterface |
216 | { | 222 | { |
217 | get { return null; } | 223 | get { return null; } |
@@ -245,6 +251,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
245 | EngineType = Name; | 251 | EngineType = Name; |
246 | RegionName = scene.RegionInfo.RegionName; | 252 | RegionName = scene.RegionInfo.RegionName; |
247 | PhysicsSceneName = EngineType + "/" + RegionName; | 253 | PhysicsSceneName = EngineType + "/" + RegionName; |
254 | EngineName = Name + " " + Version; | ||
248 | 255 | ||
249 | scene.RegisterModuleInterface<PhysicsScene>(this); | 256 | scene.RegisterModuleInterface<PhysicsScene>(this); |
250 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 257 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); |
@@ -338,19 +345,19 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
338 | // Put some informational messages into the log file. | 345 | // Put some informational messages into the log file. |
339 | m_log.InfoFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation); | 346 | m_log.InfoFormat("{0} Linksets implemented with {1}", LogHeader, (BSLinkset.LinksetImplementation)BSParam.LinksetImplementation); |
340 | 347 | ||
341 | InTaintTime = false; | 348 | InSimulationTime = false; |
342 | m_initialized = true; | 349 | m_initialized = true; |
343 | 350 | ||
344 | // If the physics engine runs on its own thread, start same. | 351 | // If the physics engine runs on its own thread, start same. |
345 | if (BSParam.UseSeparatePhysicsThread) | 352 | if (BSParam.UseSeparatePhysicsThread) |
346 | { | 353 | { |
347 | // The physics simulation should happen independently of the heartbeat loop | 354 | // The physics simulation should happen independently of the heartbeat loop |
348 | m_physicsThread | 355 | m_physicsThread |
349 | = WorkManager.StartThread( | 356 | = WorkManager.StartThread( |
350 | BulletSPluginPhysicsThread, | 357 | BulletSPluginPhysicsThread, |
351 | string.Format("{0} ({1})", BulletEngineName, RegionName), | 358 | string.Format("{0} ({1})", BulletEngineName, RegionName), |
352 | ThreadPriority.Normal, | 359 | ThreadPriority.Normal, |
353 | true, | 360 | true, |
354 | true); | 361 | true); |
355 | } | 362 | } |
356 | } | 363 | } |
@@ -523,13 +530,13 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
523 | return null; | 530 | return null; |
524 | } | 531 | } |
525 | 532 | ||
526 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | 533 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float footOffset, bool isFlying) |
527 | { | 534 | { |
528 | // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName); | 535 | // m_log.DebugFormat("{0}: AddAvatar: {1}", LogHeader, avName); |
529 | 536 | ||
530 | if (!m_initialized) return null; | 537 | if (!m_initialized) return null; |
531 | 538 | ||
532 | BSCharacter actor = new BSCharacter(localID, avName, this, position, velocity, size, isFlying); | 539 | BSCharacter actor = new BSCharacter(localID, avName, this, position, Vector3.Zero, size, footOffset, isFlying); |
533 | lock (PhysObjects) | 540 | lock (PhysObjects) |
534 | PhysObjects.Add(localID, actor); | 541 | PhysObjects.Add(localID, actor); |
535 | 542 | ||
@@ -651,49 +658,57 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
651 | 658 | ||
652 | int beforeTime = Util.EnvironmentTickCount(); | 659 | int beforeTime = Util.EnvironmentTickCount(); |
653 | int simTime = 0; | 660 | int simTime = 0; |
661 | int numTaints = 0; | ||
662 | int numSubSteps = 0; | ||
654 | 663 | ||
655 | int numTaints = _taintOperations.Count; | 664 | lock (PhysicsEngineLock) |
656 | InTaintTime = true; // Only used for debugging so locking is not necessary. | 665 | { |
666 | InSimulationTime = true; | ||
667 | // update the prim states while we know the physics engine is not busy | ||
668 | numTaints += ProcessTaints(); | ||
657 | 669 | ||
658 | // update the prim states while we know the physics engine is not busy | 670 | // Some of the physical objects requre individual, pre-step calls |
659 | ProcessTaints(); | 671 | // (vehicles and avatar movement, in particular) |
672 | TriggerPreStepEvent(timeStep); | ||
660 | 673 | ||
661 | // Some of the physical objects requre individual, pre-step calls | 674 | // the prestep actions might have added taints |
662 | // (vehicles and avatar movement, in particular) | 675 | numTaints += ProcessTaints(); |
663 | TriggerPreStepEvent(timeStep); | ||
664 | 676 | ||
665 | // the prestep actions might have added taints | 677 | // The following causes the unmanaged code to output ALL the values found in ALL the objects in the world. |
666 | numTaints += _taintOperations.Count; | 678 | // Only enable this in a limited test world with few objects. |
667 | ProcessTaints(); | 679 | if (m_physicsPhysicalDumpEnabled) |
680 | PE.DumpAllInfo(World); | ||
668 | 681 | ||
669 | InTaintTime = false; // Only used for debugging so locking is not necessary. | 682 | // step the physical world one interval |
683 | m_simulationStep++; | ||
684 | try | ||
685 | { | ||
686 | numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); | ||
687 | } | ||
688 | catch (Exception e) | ||
689 | { | ||
690 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", | ||
691 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); | ||
692 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", | ||
693 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
694 | updatedEntityCount = 0; | ||
695 | collidersCount = 0; | ||
696 | } | ||
670 | 697 | ||
671 | // The following causes the unmanaged code to output ALL the values found in ALL the objects in the world. | 698 | // Make the physics engine dump useful statistics periodically |
672 | // Only enable this in a limited test world with few objects. | 699 | if (PhysicsMetricDumpFrames != 0 && ((m_simulationStep % PhysicsMetricDumpFrames) == 0)) |
673 | if (m_physicsPhysicalDumpEnabled) | 700 | PE.DumpPhysicsStatistics(World); |
674 | PE.DumpAllInfo(World); | ||
675 | 701 | ||
676 | // step the physical world one interval | 702 | InSimulationTime = false; |
677 | m_simulationStep++; | ||
678 | int numSubSteps = 0; | ||
679 | try | ||
680 | { | ||
681 | numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount); | ||
682 | 703 | ||
683 | } | 704 | // Some actors want to know when the simulation step is complete. |
684 | catch (Exception e) | 705 | TriggerPostStepEvent(timeStep); |
685 | { | 706 | |
686 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", | 707 | // In case there were any parameter updates that happened during the simulation step |
687 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); | 708 | numTaints += ProcessTaints(); |
688 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", | ||
689 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
690 | updatedEntityCount = 0; | ||
691 | collidersCount = 0; | ||
692 | } | ||
693 | 709 | ||
694 | // Make the physics engine dump useful statistics periodically | 710 | InSimulationTime = false; |
695 | if (PhysicsMetricDumpFrames != 0 && ((m_simulationStep % PhysicsMetricDumpFrames) == 0)) | 711 | } |
696 | PE.DumpPhysicsStatistics(World); | ||
697 | 712 | ||
698 | // Get a value for 'now' so all the collision and update routines don't have to get their own. | 713 | // Get a value for 'now' so all the collision and update routines don't have to get their own. |
699 | SimulationNowTime = Util.EnvironmentTickCount(); | 714 | SimulationNowTime = Util.EnvironmentTickCount(); |
@@ -743,9 +758,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
743 | } | 758 | } |
744 | } | 759 | } |
745 | 760 | ||
746 | // Some actors want to know when the simulation step is complete. | ||
747 | TriggerPostStepEvent(timeStep); | ||
748 | |||
749 | simTime = Util.EnvironmentTickCountSubtract(beforeTime); | 761 | simTime = Util.EnvironmentTickCountSubtract(beforeTime); |
750 | if (PhysicsLogging.Enabled) | 762 | if (PhysicsLogging.Enabled) |
751 | { | 763 | { |
@@ -762,7 +774,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
762 | // The physics engine returns the number of milliseconds it simulated this call. | 774 | // The physics engine returns the number of milliseconds it simulated this call. |
763 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. | 775 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. |
764 | // Multiply by a fixed nominal frame rate to give a rate similar to the simulator (usually 55). | 776 | // Multiply by a fixed nominal frame rate to give a rate similar to the simulator (usually 55). |
765 | m_simulatedTime += (float)numSubSteps * m_fixedTimeStep * 1000f * NominalFrameRate; | 777 | // m_simulatedTime += (float)numSubSteps * m_fixedTimeStep * 1000f * NominalFrameRate; |
778 | m_simulatedTime += (float)numSubSteps * m_fixedTimeStep; | ||
766 | } | 779 | } |
767 | 780 | ||
768 | // Called by a BSPhysObject to note that it has changed properties and this information | 781 | // Called by a BSPhysObject to note that it has changed properties and this information |
@@ -849,7 +862,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
849 | 862 | ||
850 | // Return the framerate simulated to give the above returned results. | 863 | // Return the framerate simulated to give the above returned results. |
851 | // (Race condition here but this is just bookkeeping so rare mistakes do not merit a lock). | 864 | // (Race condition here but this is just bookkeeping so rare mistakes do not merit a lock). |
852 | float simTime = m_simulatedTime; | 865 | float simTime = m_simulatedTime / timeStep; |
853 | m_simulatedTime = 0f; | 866 | m_simulatedTime = 0f; |
854 | return simTime; | 867 | return simTime; |
855 | } | 868 | } |
@@ -879,7 +892,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
879 | 892 | ||
880 | if (collider.IsInitialized) | 893 | if (collider.IsInitialized) |
881 | { | 894 | { |
882 | if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration)) | 895 | if (collider.Collide(collidee, collidePoint, collideNormal, penetration)) |
883 | { | 896 | { |
884 | // If a collision was 'good', remember to send it to the simulator | 897 | // If a collision was 'good', remember to send it to the simulator |
885 | lock (CollisionLock) | 898 | lock (CollisionLock) |
@@ -948,26 +961,150 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
948 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 961 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
949 | } | 962 | } |
950 | 963 | ||
951 | // Although no one seems to check this, I do support combining. | 964 | #endregion // Terrain |
952 | public override bool SupportsCombining() | 965 | |
966 | #region Raycast | ||
967 | |||
968 | public override bool SupportsRayCast() | ||
953 | { | 969 | { |
954 | return TerrainManager.SupportsCombining(); | 970 | return BSParam.UseBulletRaycast; |
955 | } | 971 | } |
956 | // This call says I am a child to region zero in a mega-region. 'pScene' is that | 972 | |
957 | // of region zero, 'offset' is my offset from regions zero's origin, and | 973 | public override bool SupportsRaycastWorldFiltered() |
958 | // 'extents' is the largest XY that is handled in my region. | ||
959 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
960 | { | 974 | { |
961 | TerrainManager.Combine(pScene, offset, extents); | 975 | return BSParam.UseBulletRaycast; |
962 | } | 976 | } |
963 | 977 | ||
964 | // Unhook all the combining that I know about. | 978 | |
965 | public override void UnCombine(PhysicsScene pScene) | 979 | /// <summary> |
980 | /// Queue a raycast against the physics scene. | ||
981 | /// The provided callback method will be called when the raycast is complete | ||
982 | /// | ||
983 | /// Many physics engines don't support collision testing at the same time as | ||
984 | /// manipulating the physics scene, so we queue the request up and callback | ||
985 | /// a custom method when the raycast is complete. | ||
986 | /// This allows physics engines that give an immediate result to callback immediately | ||
987 | /// and ones that don't, to callback when it gets a result back. | ||
988 | /// public delegate void RayCallback(List<ContactResult> list); | ||
989 | /// | ||
990 | /// ODE for example will not allow you to change the scene while collision testing or | ||
991 | /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene. | ||
992 | /// | ||
993 | /// This is named RayCastWorld to not conflict with modrex's Raycast method. | ||
994 | /// </summary> | ||
995 | /// <param name="position">Origin of the ray</param> | ||
996 | /// <param name="direction">Direction of the ray</param> | ||
997 | /// <param name="length">Length of ray in meters</param> | ||
998 | /// <param name="retMethod">Method to call when the raycast is complete</param> | ||
999 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
966 | { | 1000 | { |
967 | TerrainManager.UnCombine(pScene); | 1001 | if (retMethod != null) |
1002 | { | ||
1003 | if (BSParam.UseBulletRaycast) | ||
1004 | { | ||
1005 | Vector3 posFrom = position; | ||
1006 | Vector3 posTo = Vector3.Normalize(direction) * length + position; | ||
1007 | |||
1008 | TaintedObject(DetailLogZero, "BSScene.RaycastWorld1", delegate () | ||
1009 | { | ||
1010 | RaycastHit hitInfo = PE.RayTest2(World, posFrom, posTo, 0xffff, 0xffff); | ||
1011 | retMethod(true, hitInfo.Point, hitInfo.ID, hitInfo.Fraction, hitInfo.Normal); | ||
1012 | }); | ||
1013 | } | ||
1014 | else | ||
1015 | { | ||
1016 | retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); | ||
1017 | } | ||
1018 | } | ||
968 | } | 1019 | } |
969 | 1020 | ||
970 | #endregion // Terrain | 1021 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod) |
1022 | { | ||
1023 | if (retMethod != null) | ||
1024 | { | ||
1025 | if (BSParam.UseBulletRaycast) | ||
1026 | { | ||
1027 | List<ContactResult> hitInfo = RaycastWorld(position, direction, length, count); | ||
1028 | retMethod(hitInfo); | ||
1029 | } | ||
1030 | else | ||
1031 | { | ||
1032 | retMethod(new List<ContactResult>()); | ||
1033 | } | ||
1034 | } | ||
1035 | } | ||
1036 | |||
1037 | public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int count) | ||
1038 | { | ||
1039 | return (List<ContactResult>)RaycastWorld(position, direction, length, count, RayFilterFlags.All); | ||
1040 | } | ||
1041 | |||
1042 | public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int count, RayFilterFlags filter) | ||
1043 | { | ||
1044 | List<ContactResult> ret = new List<ContactResult>(); | ||
1045 | if (BSParam.UseBulletRaycast) | ||
1046 | { | ||
1047 | uint collisionFilter = 0; | ||
1048 | uint collisionMask = 0; | ||
1049 | if ((filter & RayFilterFlags.land) != 0) | ||
1050 | { | ||
1051 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Terrain].group; | ||
1052 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Terrain].mask; | ||
1053 | } | ||
1054 | if ((filter & RayFilterFlags.agent) != 0) | ||
1055 | { | ||
1056 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Avatar].group; | ||
1057 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Avatar].mask; | ||
1058 | } | ||
1059 | if ((filter & RayFilterFlags.nonphysical) != 0) | ||
1060 | { | ||
1061 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Static].group; | ||
1062 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Static].mask; | ||
1063 | } | ||
1064 | if ((filter & RayFilterFlags.physical) != 0) | ||
1065 | { | ||
1066 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Dynamic].group; | ||
1067 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Dynamic].mask; | ||
1068 | } | ||
1069 | // if ((filter & RayFilterFlags.phantom) != 0) | ||
1070 | // { | ||
1071 | // collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].group; | ||
1072 | // collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].mask; | ||
1073 | // } | ||
1074 | if ((filter & RayFilterFlags.volumedtc) != 0) | ||
1075 | { | ||
1076 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].group; | ||
1077 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].mask; | ||
1078 | } | ||
1079 | DetailLog("{0},RaycastWorld,pos={1},dir={2},len={3},count={4},filter={5},filter={6},mask={7}", | ||
1080 | DetailLogZero, position, direction, length, count, filter, collisionFilter, collisionMask); | ||
1081 | // NOTE: locking ensures the physics engine is not executing. | ||
1082 | // The caller might have to wait for the physics engine to finish. | ||
1083 | lock (PhysicsEngineLock) | ||
1084 | { | ||
1085 | Vector3 posFrom = position; | ||
1086 | Vector3 posTo = Vector3.Normalize(direction) * length + position; | ||
1087 | DetailLog("{0},RaycastWorld,RayTest2,from={1},to={2}", | ||
1088 | DetailLogZero, posFrom, posTo); | ||
1089 | RaycastHit hitInfo = PE.RayTest2(World, posFrom, posTo, collisionFilter, collisionMask); | ||
1090 | if (hitInfo.hasHit()) | ||
1091 | { | ||
1092 | ContactResult result = new ContactResult(); | ||
1093 | result.Pos = hitInfo.Point; | ||
1094 | result.Normal = hitInfo.Normal; | ||
1095 | result.ConsumerID = hitInfo.ID; | ||
1096 | result.Depth = hitInfo.Fraction; | ||
1097 | ret.Add(result); | ||
1098 | DetailLog("{0},RaycastWorld,hit,pos={1},norm={2},depth={3},id={4}", | ||
1099 | DetailLogZero, result.Pos, result.Normal, result.Depth, result.ConsumerID); | ||
1100 | } | ||
1101 | } | ||
1102 | } | ||
1103 | return ret; | ||
1104 | } | ||
1105 | |||
1106 | #endregion Raycast | ||
1107 | |||
971 | 1108 | ||
972 | public override Dictionary<uint, float> GetTopColliders() | 1109 | public override Dictionary<uint, float> GetTopColliders() |
973 | { | 1110 | { |
@@ -1081,32 +1218,35 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1081 | // Calls to the PhysicsActors can't directly call into the physics engine | 1218 | // Calls to the PhysicsActors can't directly call into the physics engine |
1082 | // because it might be busy. We delay changes to a known time. | 1219 | // because it might be busy. We delay changes to a known time. |
1083 | // We rely on C#'s closure to save and restore the context for the delegate. | 1220 | // We rely on C#'s closure to save and restore the context for the delegate. |
1084 | public void TaintedObject(string pOriginator, string pIdent, TaintCallback pCallback) | 1221 | // NOTE: 'inTaintTime' is no longer used. This entry exists so all the calls don't have to be changed. |
1222 | // public void TaintedObject(bool inTaintTime, String pIdent, TaintCallback pCallback) | ||
1223 | // { | ||
1224 | // TaintedObject(BSScene.DetailLogZero, pIdent, pCallback); | ||
1225 | // } | ||
1226 | // NOTE: 'inTaintTime' is no longer used. This entry exists so all the calls don't have to be changed. | ||
1227 | public void TaintedObject(bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback) | ||
1085 | { | 1228 | { |
1086 | TaintedObject(false /*inTaintTime*/, pOriginator, pIdent, pCallback); | 1229 | TaintedObject(m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); |
1087 | } | 1230 | } |
1088 | public void TaintedObject(uint pOriginator, String pIdent, TaintCallback pCallback) | 1231 | public void TaintedObject(uint pOriginator, String pIdent, TaintCallback pCallback) |
1089 | { | 1232 | { |
1090 | TaintedObject(false /*inTaintTime*/, m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); | 1233 | TaintedObject(m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); |
1091 | } | ||
1092 | public void TaintedObject(bool inTaintTime, String pIdent, TaintCallback pCallback) | ||
1093 | { | ||
1094 | TaintedObject(inTaintTime, BSScene.DetailLogZero, pIdent, pCallback); | ||
1095 | } | ||
1096 | public void TaintedObject(bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback) | ||
1097 | { | ||
1098 | TaintedObject(inTaintTime, m_physicsLoggingEnabled ? pOriginator.ToString() : BSScene.DetailLogZero, pIdent, pCallback); | ||
1099 | } | 1234 | } |
1100 | // Sometimes a potentially tainted operation can be used in and out of taint time. | 1235 | // Sometimes a potentially tainted operation can be used in and out of taint time. |
1101 | // This routine executes the command immediately if in taint-time otherwise it is queued. | 1236 | // This routine executes the command immediately if in taint-time otherwise it is queued. |
1102 | public void TaintedObject(bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback) | 1237 | public void TaintedObject(string pOriginator, string pIdent, TaintCallback pCallback) |
1103 | { | 1238 | { |
1104 | if (!m_initialized) return; | 1239 | if (!m_initialized) return; |
1105 | 1240 | ||
1106 | if (inTaintTime) | 1241 | if (Monitor.TryEnter(PhysicsEngineLock)) |
1242 | { | ||
1243 | // If we can get exclusive access to the physics engine, just do the operation | ||
1107 | pCallback(); | 1244 | pCallback(); |
1245 | Monitor.Exit(PhysicsEngineLock); | ||
1246 | } | ||
1108 | else | 1247 | else |
1109 | { | 1248 | { |
1249 | // The physics engine is busy, queue the operation | ||
1110 | lock (_taintLock) | 1250 | lock (_taintLock) |
1111 | { | 1251 | { |
1112 | _taintOperations.Add(new TaintCallbackEntry(pOriginator, pIdent, pCallback)); | 1252 | _taintOperations.Add(new TaintCallbackEntry(pOriginator, pIdent, pCallback)); |
@@ -1133,14 +1273,21 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1133 | // When someone tries to change a property on a BSPrim or BSCharacter, the object queues | 1273 | // When someone tries to change a property on a BSPrim or BSCharacter, the object queues |
1134 | // a callback into itself to do the actual property change. That callback is called | 1274 | // a callback into itself to do the actual property change. That callback is called |
1135 | // here just before the physics engine is called to step the simulation. | 1275 | // here just before the physics engine is called to step the simulation. |
1136 | public void ProcessTaints() | 1276 | // Returns the number of taints processed |
1277 | // NOTE: Called while PhysicsEngineLock is locked | ||
1278 | public int ProcessTaints() | ||
1137 | { | 1279 | { |
1138 | ProcessRegularTaints(); | 1280 | int ret = 0; |
1139 | ProcessPostTaintTaints(); | 1281 | ret += ProcessRegularTaints(); |
1282 | ret += ProcessPostTaintTaints(); | ||
1283 | return ret; | ||
1140 | } | 1284 | } |
1141 | 1285 | ||
1142 | private void ProcessRegularTaints() | 1286 | // Returns the number of taints processed |
1287 | // NOTE: Called while PhysicsEngineLock is locked | ||
1288 | private int ProcessRegularTaints() | ||
1143 | { | 1289 | { |
1290 | int ret = 0; | ||
1144 | if (m_initialized && _taintOperations.Count > 0) // save allocating new list if there is nothing to process | 1291 | if (m_initialized && _taintOperations.Count > 0) // save allocating new list if there is nothing to process |
1145 | { | 1292 | { |
1146 | // swizzle a new list into the list location so we can process what's there | 1293 | // swizzle a new list into the list location so we can process what's there |
@@ -1157,6 +1304,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1157 | { | 1304 | { |
1158 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", tcbe.originator, tcbe.ident); // DEBUG DEBUG DEBUG | 1305 | DetailLog("{0},BSScene.ProcessTaints,doTaint,id={1}", tcbe.originator, tcbe.ident); // DEBUG DEBUG DEBUG |
1159 | tcbe.callback(); | 1306 | tcbe.callback(); |
1307 | ret++; | ||
1160 | } | 1308 | } |
1161 | catch (Exception e) | 1309 | catch (Exception e) |
1162 | { | 1310 | { |
@@ -1165,6 +1313,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1165 | } | 1313 | } |
1166 | oldList.Clear(); | 1314 | oldList.Clear(); |
1167 | } | 1315 | } |
1316 | return ret; | ||
1168 | } | 1317 | } |
1169 | 1318 | ||
1170 | // Schedule an update to happen after all the regular taints are processed. | 1319 | // Schedule an update to happen after all the regular taints are processed. |
@@ -1183,8 +1332,11 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1183 | } | 1332 | } |
1184 | 1333 | ||
1185 | // Taints that happen after the normal taint processing but before the simulation step. | 1334 | // Taints that happen after the normal taint processing but before the simulation step. |
1186 | private void ProcessPostTaintTaints() | 1335 | // Returns the number of taints processed |
1336 | // NOTE: Called while PhysicsEngineLock is locked | ||
1337 | private int ProcessPostTaintTaints() | ||
1187 | { | 1338 | { |
1339 | int ret = 0; | ||
1188 | if (m_initialized && _postTaintOperations.Count > 0) | 1340 | if (m_initialized && _postTaintOperations.Count > 0) |
1189 | { | 1341 | { |
1190 | Dictionary<string, TaintCallbackEntry> oldList; | 1342 | Dictionary<string, TaintCallbackEntry> oldList; |
@@ -1200,6 +1352,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1200 | { | 1352 | { |
1201 | DetailLog("{0},BSScene.ProcessPostTaintTaints,doTaint,id={1}", DetailLogZero, kvp.Key); // DEBUG DEBUG DEBUG | 1353 | DetailLog("{0},BSScene.ProcessPostTaintTaints,doTaint,id={1}", DetailLogZero, kvp.Key); // DEBUG DEBUG DEBUG |
1202 | kvp.Value.callback(); | 1354 | kvp.Value.callback(); |
1355 | ret++; | ||
1203 | } | 1356 | } |
1204 | catch (Exception e) | 1357 | catch (Exception e) |
1205 | { | 1358 | { |
@@ -1208,20 +1361,8 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1208 | } | 1361 | } |
1209 | oldList.Clear(); | 1362 | oldList.Clear(); |
1210 | } | 1363 | } |
1364 | return ret; | ||
1211 | } | 1365 | } |
1212 | |||
1213 | // Only used for debugging. Does not change state of anything so locking is not necessary. | ||
1214 | public bool AssertInTaintTime(string whereFrom) | ||
1215 | { | ||
1216 | if (!InTaintTime) | ||
1217 | { | ||
1218 | DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom); | ||
1219 | m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom); | ||
1220 | // Util.PrintCallStack(DetailLog); | ||
1221 | } | ||
1222 | return InTaintTime; | ||
1223 | } | ||
1224 | |||
1225 | #endregion // Taints | 1366 | #endregion // Taints |
1226 | 1367 | ||
1227 | #region IPhysicsParameters | 1368 | #region IPhysicsParameters |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs index b100273..86bf23f 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs | |||
@@ -30,7 +30,6 @@ using System.Text; | |||
30 | using OMV = OpenMetaverse; | 30 | using OMV = OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.PhysicsModules.SharedBase; | 32 | using OpenSim.Region.PhysicsModules.SharedBase; |
33 | using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet; | ||
34 | 33 | ||
35 | namespace OpenSim.Region.PhysicsModule.BulletS | 34 | namespace OpenSim.Region.PhysicsModule.BulletS |
36 | { | 35 | { |
@@ -76,8 +75,6 @@ public sealed class BSShapeCollection : IDisposable | |||
76 | // Called at taint-time. | 75 | // Called at taint-time. |
77 | public bool GetBodyAndShape(bool forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) | 76 | public bool GetBodyAndShape(bool forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) |
78 | { | 77 | { |
79 | m_physicsScene.AssertInTaintTime("BSShapeCollection.GetBodyAndShape"); | ||
80 | |||
81 | bool ret = false; | 78 | bool ret = false; |
82 | 79 | ||
83 | // This lock could probably be pushed down lower but building shouldn't take long | 80 | // This lock could probably be pushed down lower but building shouldn't take long |
@@ -230,6 +227,8 @@ public sealed class BSShapeCollection : IDisposable | |||
230 | ret = CreateGeomMeshOrHull(prim, shapeCallback); | 227 | ret = CreateGeomMeshOrHull(prim, shapeCallback); |
231 | } | 228 | } |
232 | 229 | ||
230 | m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG | ||
231 | |||
233 | return ret; | 232 | return ret; |
234 | } | 233 | } |
235 | 234 | ||
@@ -345,8 +344,6 @@ public sealed class BSShapeCollection : IDisposable | |||
345 | if (!body.HasPhysicalBody) | 344 | if (!body.HasPhysicalBody) |
346 | return; | 345 | return; |
347 | 346 | ||
348 | m_physicsScene.AssertInTaintTime("BSShapeCollection.DereferenceBody"); | ||
349 | |||
350 | lock (m_collectionActivityLock) | 347 | lock (m_collectionActivityLock) |
351 | { | 348 | { |
352 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1}", body.ID, body); | 349 | if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1}", body.ID, body); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs b/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs index 086a412..e791b27 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs | |||
@@ -31,8 +31,8 @@ using System.Text; | |||
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.PhysicsModules.SharedBase; | 33 | using OpenSim.Region.PhysicsModules.SharedBase; |
34 | using OpenSim.Region.PhysicsModules.Meshing; | 34 | using OpenSim.Region.PhysicsModule.Meshing; |
35 | using OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet; | 35 | using OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet; |
36 | 36 | ||
37 | using OMV = OpenMetaverse; | 37 | using OMV = OpenMetaverse; |
38 | 38 | ||
@@ -555,7 +555,9 @@ public class BSShapeMesh : BSShape | |||
555 | { | 555 | { |
556 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, | 556 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
557 | false, // say it is not physical so a bounding box is not built | 557 | false, // say it is not physical so a bounding box is not built |
558 | false // do not cache the mesh and do not use previously built versions | 558 | false, // do not cache the mesh and do not use previously built versions |
559 | false, | ||
560 | false | ||
559 | ); | 561 | ); |
560 | } | 562 | } |
561 | 563 | ||
@@ -712,7 +714,7 @@ public class BSShapeHull : BSShape | |||
712 | lock (physicsScene.mesher) | 714 | lock (physicsScene.mesher) |
713 | { | 715 | { |
714 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed | 716 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed |
715 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); | 717 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false); |
716 | 718 | ||
717 | // If we should use the asset's hull info, fetch it out of the locked mesher | 719 | // If we should use the asset's hull info, fetch it out of the locked mesher |
718 | if (meshData != null && BSParam.ShouldUseAssetHulls) | 720 | if (meshData != null && BSParam.ShouldUseAssetHulls) |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs index 42fc11b..f72ad28 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainHeightmap.cs | |||
@@ -141,14 +141,30 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys | |||
141 | } | 141 | } |
142 | 142 | ||
143 | // The passed position is relative to the base of the region. | 143 | // The passed position is relative to the base of the region. |
144 | // There are many assumptions herein that the heightmap increment is 1. | ||
144 | public override float GetTerrainHeightAtXYZ(Vector3 pos) | 145 | public override float GetTerrainHeightAtXYZ(Vector3 pos) |
145 | { | 146 | { |
146 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | 147 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; |
147 | 148 | ||
148 | int mapIndex = (int)pos.Y * (int)m_mapInfo.sizeY + (int)pos.X; | 149 | try { |
149 | try | 150 | int baseX = (int)pos.X; |
150 | { | 151 | int baseY = (int)pos.Y; |
151 | ret = m_mapInfo.heightMap[mapIndex]; | 152 | int maxX = (int)m_mapInfo.sizeX; |
153 | int maxY = (int)m_mapInfo.sizeY; | ||
154 | float diffX = pos.X - (float)baseX; | ||
155 | float diffY = pos.Y - (float)baseY; | ||
156 | |||
157 | float mapHeight1 = m_mapInfo.heightMap[baseY * maxY + baseX]; | ||
158 | float mapHeight2 = m_mapInfo.heightMap[Math.Min(baseY + 1, maxY - 1) * maxY + baseX]; | ||
159 | float mapHeight3 = m_mapInfo.heightMap[baseY * maxY + Math.Min(baseX + 1, maxX - 1)]; | ||
160 | float mapHeight4 = m_mapInfo.heightMap[Math.Min(baseY + 1, maxY - 1) * maxY + Math.Min(baseX + 1, maxX - 1)]; | ||
161 | |||
162 | float Xrise = (mapHeight4 - mapHeight3) * diffX; | ||
163 | float Yrise = (mapHeight2 - mapHeight1) * diffY; | ||
164 | |||
165 | ret = mapHeight1 + ((Xrise + Yrise) / 2f); | ||
166 | // m_physicsScene.DetailLog("{0},BSTerrainHeightMap,GetTerrainHeightAtXYZ,pos={1},{2}/{3}/{4}/{5},ret={6}", | ||
167 | // BSScene.DetailLogZero, pos, mapHeight1, mapHeight2, mapHeight3, mapHeight4, ret); | ||
152 | } | 168 | } |
153 | catch | 169 | catch |
154 | { | 170 | { |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainManager.cs b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainManager.cs index d11baa6..d11baa6 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainManager.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainManager.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainMesh.cs b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainMesh.cs index cd59b65..cd59b65 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSTerrainMesh.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSTerrainMesh.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs b/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs index 3329395..308769b 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BulletSimData.cs | |||
@@ -100,6 +100,7 @@ public class BulletBody | |||
100 | } | 100 | } |
101 | } | 101 | } |
102 | 102 | ||
103 | // Handle to btCollisionObject - a shape that can be added to a btRidgidBody | ||
103 | public class BulletShape | 104 | public class BulletShape |
104 | { | 105 | { |
105 | public BulletShape() | 106 | public BulletShape() |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BulletSimTODO.txt b/OpenSim/Region/PhysicsModules/BulletS/BulletSimTODO.txt index 0453376..0453376 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BulletSimTODO.txt +++ b/OpenSim/Region/PhysicsModules/BulletS/BulletSimTODO.txt | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/ExtendedPhysics.cs b/OpenSim/Region/PhysicsModules/BulletS/ExtendedPhysics.cs index 2ba3c5a..ab5d4849 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/ExtendedPhysics.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/ExtendedPhysics.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
136 | 136 | ||
137 | return; | 137 | return; |
138 | } | 138 | } |
139 | 139 | ||
140 | // Register as LSL functions all the [ScriptInvocation] marked methods. | 140 | // Register as LSL functions all the [ScriptInvocation] marked methods. |
141 | Comms.RegisterScriptInvocations(this); | 141 | Comms.RegisterScriptInvocations(this); |
142 | Comms.RegisterConstants(this); | 142 | Comms.RegisterConstants(this); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/BulletS/Properties/AssemblyInfo.cs index 698be39..91ce468 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Properties/AssemblyInfo.cs | |||
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices; | |||
3 | using System.Runtime.InteropServices; | 3 | using System.Runtime.InteropServices; |
4 | using Mono.Addins; | 4 | using Mono.Addins; |
5 | 5 | ||
6 | // General Information about an assembly is controlled through the following | 6 | // General Information about an assembly is controlled through the following |
7 | // set of attributes. Change these attribute values to modify the information | 7 | // set of attributes. Change these attribute values to modify the information |
8 | // associated with an assembly. | 8 | // associated with an assembly. |
9 | [assembly: AssemblyTitle("OpenSim.Region.Physics.BulletSPlugin")] | 9 | [assembly: AssemblyTitle("OpenSim.Region.Physics.BulletSPlugin")] |
@@ -15,8 +15,8 @@ using Mono.Addins; | |||
15 | [assembly: AssemblyTrademark("")] | 15 | [assembly: AssemblyTrademark("")] |
16 | [assembly: AssemblyCulture("")] | 16 | [assembly: AssemblyCulture("")] |
17 | 17 | ||
18 | // Setting ComVisible to false makes the types in this assembly not visible | 18 | // Setting ComVisible to false makes the types in this assembly not visible |
19 | // to COM components. If you need to access a type in this assembly from | 19 | // to COM components. If you need to access a type in this assembly from |
20 | // COM, set the ComVisible attribute to true on that type. | 20 | // COM, set the ComVisible attribute to true on that type. |
21 | [assembly: ComVisible(false)] | 21 | [assembly: ComVisible(false)] |
22 | 22 | ||
@@ -26,11 +26,11 @@ using Mono.Addins; | |||
26 | // Version information for an assembly consists of the following four values: | 26 | // Version information for an assembly consists of the following four values: |
27 | // | 27 | // |
28 | // Major Version | 28 | // Major Version |
29 | // Minor Version | 29 | // Minor Version |
30 | // Build Number | 30 | // Build Number |
31 | // Revision | 31 | // Revision |
32 | // | 32 | // |
33 | [assembly: AssemblyVersion("0.8.3.*")] | 33 | [assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
34 | 34 | ||
35 | [assembly: Addin("OpenSim.Region.PhysicsModule.BulletS", OpenSim.VersionInfo.VersionNumber)] | 35 | [assembly: Addin("OpenSim.Region.PhysicsModule.BulletS", OpenSim.VersionInfo.VersionNumber)] |
36 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | 36 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs index 35eba29..35eba29 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BasicVehicles.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs index 0be1f4c..14d0bdc 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTests.cs | |||
@@ -1,56 +1,56 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | 30 | using System.Linq; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | using NUnit.Framework; | 33 | using NUnit.Framework; |
34 | using log4net; | 34 | using log4net; |
35 | 35 | ||
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | 37 | ||
38 | namespace OpenSim.Region.PhysicsModule.BulletS.Tests | 38 | namespace OpenSim.Region.PhysicsModule.BulletS.Tests |
39 | { | 39 | { |
40 | [TestFixture] | 40 | [TestFixture] |
41 | public class BulletSimTests : OpenSimTestCase | 41 | public class BulletSimTests : OpenSimTestCase |
42 | { | 42 | { |
43 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | 43 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 |
44 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | 44 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 |
45 | 45 | ||
46 | [TestFixtureSetUp] | 46 | [TestFixtureSetUp] |
47 | public void Init() | 47 | public void Init() |
48 | { | 48 | { |
49 | } | 49 | } |
50 | 50 | ||
51 | [TestFixtureTearDown] | 51 | [TestFixtureTearDown] |
52 | public void TearDown() | 52 | public void TearDown() |
53 | { | 53 | { |
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs index 4eeea4d..3e8c1cd 100644..100755 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs | |||
@@ -34,7 +34,7 @@ using Nini.Config; | |||
34 | 34 | ||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.PhysicsModules.SharedBase; | 36 | using OpenSim.Region.PhysicsModules.SharedBase; |
37 | using OpenSim.Region.PhysicsModules.Meshing; | 37 | using OpenSim.Region.PhysicsModule.Meshing; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | 39 | ||
40 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -80,13 +80,13 @@ public static class BulletSimTestsUtil | |||
80 | } | 80 | } |
81 | 81 | ||
82 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 82 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
83 | 83 | ||
84 | RegionInfo info = new RegionInfo(); | 84 | RegionInfo info = new RegionInfo(); |
85 | info.RegionName = "BSTestRegion"; | 85 | info.RegionName = "BSTestRegion"; |
86 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; | 86 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; |
87 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); | 87 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); |
88 | 88 | ||
89 | IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer(); | 89 | IMesher mesher = new OpenSim.Region.PhysicsModule.Meshing.Meshmerizer(); |
90 | INonSharedRegionModule mod = mesher as INonSharedRegionModule; | 90 | INonSharedRegionModule mod = mesher as INonSharedRegionModule; |
91 | mod.Initialise(openSimINI); | 91 | mod.Initialise(openSimINI); |
92 | mod.AddRegion(scene); | 92 | mod.AddRegion(scene); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs index c0cf19a..c2be568 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/HullCreation.cs | |||
@@ -146,7 +146,7 @@ public class HullCreation : OpenSimTestCase | |||
146 | uint torusLocalID = 125; | 146 | uint torusLocalID = 125; |
147 | PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID); | 147 | PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID); |
148 | BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID]; | 148 | BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID]; |
149 | 149 | ||
150 | // The actual prim shape creation happens at taint time | 150 | // The actual prim shape creation happens at taint time |
151 | PhysicsScene.ProcessTaints(); | 151 | PhysicsScene.ProcessTaints(); |
152 | 152 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs new file mode 100755 index 0000000..bfa95c1 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs | |||
@@ -0,0 +1,124 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | |||
33 | using NUnit.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.PhysicsModule.BulletS; | ||
38 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.PhysicsModule.BulletS.Tests | ||
44 | { | ||
45 | [TestFixture] | ||
46 | public class BulletSimRaycast : OpenSimTestCase | ||
47 | { | ||
48 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | ||
49 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | ||
50 | |||
51 | BSScene _physicsScene { get; set; } | ||
52 | BSPrim _targetSphere { get; set; } | ||
53 | Vector3 _targetSpherePosition { get; set; } | ||
54 | float _simulationTimeStep = 0.089f; | ||
55 | |||
56 | uint _targetLocalID = 123; | ||
57 | |||
58 | [TestFixtureSetUp] | ||
59 | public void Init() | ||
60 | { | ||
61 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); | ||
62 | engineParams.Add("UseBulletRaycast", "true"); | ||
63 | _physicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); | ||
64 | |||
65 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); | ||
66 | Vector3 pos = new Vector3(100.0f, 100.0f, 50f); | ||
67 | _targetSpherePosition = pos; | ||
68 | Vector3 size = new Vector3(10f, 10f, 10f); | ||
69 | pbs.Scale = size; | ||
70 | Quaternion rot = Quaternion.Identity; | ||
71 | bool isPhys = false; | ||
72 | |||
73 | _physicsScene.AddPrimShape("TargetSphere", pbs, pos, size, rot, isPhys, _targetLocalID); | ||
74 | _targetSphere = (BSPrim)_physicsScene.PhysObjects[_targetLocalID]; | ||
75 | // The actual prim shape creation happens at taint time | ||
76 | _physicsScene.ProcessTaints(); | ||
77 | |||
78 | } | ||
79 | |||
80 | [TestFixtureTearDown] | ||
81 | public void TearDown() | ||
82 | { | ||
83 | if (_physicsScene != null) | ||
84 | { | ||
85 | // The Dispose() will also free any physical objects in the scene | ||
86 | _physicsScene.Dispose(); | ||
87 | _physicsScene = null; | ||
88 | } | ||
89 | } | ||
90 | |||
91 | // There is a 10x10x10 sphere at <100,100,50> | ||
92 | // Shoot rays around the sphere and verify it hits and doesn't hit | ||
93 | // TestCase parameters are <x,y,z> of start and <x,y,z> of end and expected result | ||
94 | [TestCase(100f, 50f, 50f, 100f, 150f, 50f, true, "Pass through sphere from front")] | ||
95 | [TestCase(50f, 100f, 50f, 150f, 100f, 50f, true, "Pass through sphere from side")] | ||
96 | [TestCase(50f, 50f, 50f, 150f, 150f, 50f, true, "Pass through sphere diaginally")] | ||
97 | [TestCase(100f, 100f, 100f, 100f, 100f, 20f, true, "Pass through sphere from above")] | ||
98 | [TestCase(20f, 20f, 50f, 80f, 80f, 50f, false, "Not reach sphere")] | ||
99 | [TestCase(50f, 50f, 65f, 150f, 150f, 65f, false, "Passed over sphere")] | ||
100 | public void RaycastAroundObject(float fromX, float fromY, float fromZ, float toX, float toY, float toZ, bool expected, string msg) { | ||
101 | Vector3 fromPos = new Vector3(fromX, fromY, fromZ); | ||
102 | Vector3 toPos = new Vector3(toX, toY, toZ); | ||
103 | Vector3 direction = toPos - fromPos; | ||
104 | float len = Vector3.Distance(fromPos, toPos); | ||
105 | |||
106 | List<ContactResult> results = _physicsScene.RaycastWorld(fromPos, direction, len, 1); | ||
107 | |||
108 | if (expected) { | ||
109 | // The test coordinates should generate a hit | ||
110 | Assert.True(results.Count != 0, msg + ": Did not return a hit but expected to."); | ||
111 | Assert.True(results.Count == 1, msg + ": Raycast returned not just one hit result."); | ||
112 | Assert.True(results[0].ConsumerID == _targetLocalID, msg + ": Raycast returned a collision object other than the target"); | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | // The test coordinates should not generate a hit | ||
117 | if (results.Count > 0) | ||
118 | { | ||
119 | Assert.False(results.Count > 0, msg + ": Returned a hit at " + results[0].Pos.ToString()); | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/CTri.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/CTri.cs index 7ad689e..bd1f75e 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/CTri.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/CTri.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 31 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
32 | { | 32 | { |
33 | public class Wpoint | 33 | public class Wpoint |
34 | { | 34 | { |
@@ -246,13 +246,13 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
246 | } | 246 | } |
247 | 247 | ||
248 | private static float DistToPt(float3 p, float4 plane) | 248 | private static float DistToPt(float3 p, float4 plane) |
249 | { | 249 | { |
250 | float x = p.x; | 250 | float x = p.x; |
251 | float y = p.y; | 251 | float y = p.y; |
252 | float z = p.z; | 252 | float z = p.z; |
253 | float d = x*plane.x + y*plane.y + z*plane.z + plane.w; | 253 | float d = x*plane.x + y*plane.y + z*plane.z + plane.w; |
254 | return d; | 254 | return d; |
255 | } | 255 | } |
256 | 256 | ||
257 | private static void intersect(float3 p1, float3 p2, ref float3 split, float4 plane) | 257 | private static void intersect(float3 p1, float3 p2, ref float3 split, float4 plane) |
258 | { | 258 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Concavity.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Concavity.cs index 4140d25..0d22d71 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Concavity.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Concavity.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public static class Concavity | 34 | public static class Concavity |
35 | { | 35 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexBuilder.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexBuilder.cs index 70c3a2b..810e95d 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexBuilder.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexBuilder.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public class DecompDesc | 34 | public class DecompDesc |
35 | { | 35 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexDecomposition.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexDecomposition.cs index 5046bce..a382f9d 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexDecomposition.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexDecomposition.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public delegate void ConvexDecompositionCallback(ConvexResult result); | 34 | public delegate void ConvexDecompositionCallback(ConvexResult result); |
35 | 35 | ||
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexResult.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexResult.cs index 44e3e50..300fed3 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexResult.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/ConvexResult.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 31 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
32 | { | 32 | { |
33 | public class ConvexResult | 33 | public class ConvexResult |
34 | { | 34 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullClasses.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullClasses.cs index 8a0164e..73fb252 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullClasses.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullClasses.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 31 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
32 | { | 32 | { |
33 | public class HullResult | 33 | public class HullResult |
34 | { | 34 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullTriangle.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullTriangle.cs index d3f0052..6e73fd5 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullTriangle.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullTriangle.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public class HullTriangle : int3 | 34 | public class HullTriangle : int3 |
35 | { | 35 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullUtils.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullUtils.cs index 3903254..cf7161a 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullUtils.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/HullUtils.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public static class HullUtils | 34 | public static class HullUtils |
35 | { | 35 | { |
@@ -763,7 +763,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
763 | } | 763 | } |
764 | else if ((vertflag[edge0.v].planetest | vertflag[edge1.v].planetest) == (0)) | 764 | else if ((vertflag[edge0.v].planetest | vertflag[edge1.v].planetest) == (0)) |
765 | { | 765 | { |
766 | // both endpoints coplanar | 766 | // both endpoints coplanar |
767 | // must check a 3rd point to see if UNDER | 767 | // must check a 3rd point to see if UNDER |
768 | int e2 = e1 + 1; | 768 | int e2 = e1 + 1; |
769 | if (e2 >= convex.edges.Count || convex.edges[e2].p != currentplane) | 769 | if (e2 >= convex.edges.Count || convex.edges[e2].p != currentplane) |
@@ -792,7 +792,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
792 | } | 792 | } |
793 | else if (vertflag[edge0.v].planetest == (1) && vertflag[edge1.v].planetest == (2)) | 793 | else if (vertflag[edge0.v].planetest == (1) && vertflag[edge1.v].planetest == (2)) |
794 | { | 794 | { |
795 | // first is under 2nd is over | 795 | // first is under 2nd is over |
796 | 796 | ||
797 | edgeflag[e0].undermap = (short)under_edge_count; | 797 | edgeflag[e0].undermap = (short)under_edge_count; |
798 | tmpunderedges[under_edge_count].v = vertflag[edge0.v].undermap; | 798 | tmpunderedges[under_edge_count].v = vertflag[edge0.v].undermap; |
@@ -815,7 +815,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
815 | vout = vertcountunder++; | 815 | vout = vertcountunder++; |
816 | } | 816 | } |
817 | under_edge_count++; | 817 | under_edge_count++; |
818 | /// hmmm something to think about: i might be able to output this edge regarless of | 818 | /// hmmm something to think about: i might be able to output this edge regarless of |
819 | // wheter or not we know v-in yet. ok i;ll try this now: | 819 | // wheter or not we know v-in yet. ok i;ll try this now: |
820 | tmpunderedges[under_edge_count].v = (byte)vout; | 820 | tmpunderedges[under_edge_count].v = (byte)vout; |
821 | tmpunderedges[under_edge_count].p = (byte)underplanescount; | 821 | tmpunderedges[under_edge_count].p = (byte)underplanescount; |
@@ -834,7 +834,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
834 | } | 834 | } |
835 | else if (vertflag[edge0.v].planetest == (0) && vertflag[edge1.v].planetest == (2)) | 835 | else if (vertflag[edge0.v].planetest == (0) && vertflag[edge1.v].planetest == (2)) |
836 | { | 836 | { |
837 | // first is coplanar 2nd is over | 837 | // first is coplanar 2nd is over |
838 | 838 | ||
839 | edgeflag[e0].undermap = -1; | 839 | edgeflag[e0].undermap = -1; |
840 | vout = vertflag[edge0.v].undermap; | 840 | vout = vertflag[edge0.v].undermap; |
@@ -858,7 +858,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
858 | } | 858 | } |
859 | else if (vertflag[edge0.v].planetest == (2) && vertflag[edge1.v].planetest == (1)) | 859 | else if (vertflag[edge0.v].planetest == (2) && vertflag[edge1.v].planetest == (1)) |
860 | { | 860 | { |
861 | // first is over next is under | 861 | // first is over next is under |
862 | // new vertex!!! | 862 | // new vertex!!! |
863 | Debug.Assert(vin == -1); | 863 | Debug.Assert(vin == -1); |
864 | if (e0 < edge0.ea) | 864 | if (e0 < edge0.ea) |
@@ -901,7 +901,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
901 | } | 901 | } |
902 | else if (vertflag[edge0.v].planetest == (2) && vertflag[edge1.v].planetest == (0)) | 902 | else if (vertflag[edge0.v].planetest == (2) && vertflag[edge1.v].planetest == (0)) |
903 | { | 903 | { |
904 | // first is over next is coplanar | 904 | // first is over next is coplanar |
905 | 905 | ||
906 | edgeflag[e0].undermap = -1; | 906 | edgeflag[e0].undermap = -1; |
907 | vin = vertflag[edge1.v].undermap; | 907 | vin = vertflag[edge1.v].undermap; |
@@ -1074,14 +1074,27 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1074 | public static int maxdirfiltered(List<float3> p, int count, float3 dir, byte[] allow) | 1074 | public static int maxdirfiltered(List<float3> p, int count, float3 dir, byte[] allow) |
1075 | { | 1075 | { |
1076 | //Debug.Assert(count != 0); | 1076 | //Debug.Assert(count != 0); |
1077 | int m = 0; | 1077 | int m = -1; |
1078 | float currDotm = float3.dot(p[0], dir); | 1078 | float currDotm = 0; |
1079 | float currDoti; | 1079 | float currDoti; |
1080 | 1080 | ||
1081 | while (allow[m] == 0) | 1081 | for (int i = 0; i < count; i++) |
1082 | m++; | 1082 | { |
1083 | if (allow[i] != 0) | ||
1084 | { | ||
1085 | currDotm = float3.dot(p[i], dir); | ||
1086 | m = i; | ||
1087 | break; | ||
1088 | } | ||
1089 | } | ||
1083 | 1090 | ||
1084 | for (int i = 1; i < count; i++) | 1091 | if(m == -1) |
1092 | { | ||
1093 | Debug.Assert(false); | ||
1094 | return m; | ||
1095 | } | ||
1096 | |||
1097 | for (int i = m + 1; i < count; i++) | ||
1085 | { | 1098 | { |
1086 | if (allow[i] != 0) | 1099 | if (allow[i] != 0) |
1087 | { | 1100 | { |
@@ -1093,7 +1106,8 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1093 | } | 1106 | } |
1094 | } | 1107 | } |
1095 | } | 1108 | } |
1096 | //Debug.Assert(m != -1); | 1109 | |
1110 | // Debug.Assert(m != -1); | ||
1097 | return m; | 1111 | return m; |
1098 | } | 1112 | } |
1099 | 1113 | ||
@@ -1112,8 +1126,8 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1112 | { | 1126 | { |
1113 | int mb; | 1127 | int mb; |
1114 | { | 1128 | { |
1115 | float s = (float)Math.Sin((3.14159264f / 180.0f) * (x)); | 1129 | float s = (float)Math.Sin(0.01745329f * x); |
1116 | float c = (float)Math.Cos((3.14159264f / 180.0f) * (x)); | 1130 | float c = (float)Math.Cos(0.01745329f * x); |
1117 | mb = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow); | 1131 | mb = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow); |
1118 | } | 1132 | } |
1119 | if (ma == m && mb == m) | 1133 | if (ma == m && mb == m) |
@@ -1126,8 +1140,8 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1126 | int mc = ma; | 1140 | int mc = ma; |
1127 | for (float xx = x - 40.0f; xx <= x; xx += 5.0f) | 1141 | for (float xx = x - 40.0f; xx <= x; xx += 5.0f) |
1128 | { | 1142 | { |
1129 | float s = (float)Math.Sin((3.14159264f / 180.0f) * (xx)); | 1143 | float s = (float)Math.Sin(0.01745329f * xx); |
1130 | float c = (float)Math.Cos((3.14159264f / 180.0f) * (xx)); | 1144 | float c = (float)Math.Cos(0.01745329f * xx); |
1131 | int md = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow); | 1145 | int md = maxdirfiltered(p, count, dir + (u * s + v * c) * 0.025f, allow); |
1132 | if (mc == m && md == m) | 1146 | if (mc == m && md == m) |
1133 | { | 1147 | { |
@@ -1176,7 +1190,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1176 | Debug.Assert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3)); | 1190 | Debug.Assert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3)); |
1177 | if (float3.dot(verts[p3] - verts[p0], float3.cross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0) | 1191 | if (float3.dot(verts[p3] - verts[p0], float3.cross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0) |
1178 | { | 1192 | { |
1179 | Swap(ref p2, ref p3); | 1193 | return new int4(p0, p1, p3, p2); |
1180 | } | 1194 | } |
1181 | return new int4(p0, p1, p2, p3); | 1195 | return new int4(p0, p1, p2, p3); |
1182 | } | 1196 | } |
@@ -1207,12 +1221,12 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1207 | int j; | 1221 | int j; |
1208 | float3 bmin = new float3(verts[0]); | 1222 | float3 bmin = new float3(verts[0]); |
1209 | float3 bmax = new float3(verts[0]); | 1223 | float3 bmax = new float3(verts[0]); |
1210 | List<int> isextreme = new List<int>(verts.Count); | 1224 | byte[] isextreme = new byte[verts.Count]; |
1211 | byte[] allow = new byte[verts.Count]; | 1225 | byte[] allow = new byte[verts.Count]; |
1212 | for (j = 0; j < verts.Count; j++) | 1226 | for (j = 0; j < verts.Count; j++) |
1213 | { | 1227 | { |
1214 | allow[j] = 1; | 1228 | allow[j] = 1; |
1215 | isextreme.Add(0); | 1229 | isextreme[j] = 0; |
1216 | bmin = float3.VectorMin(bmin, verts[j]); | 1230 | bmin = float3.VectorMin(bmin, verts[j]); |
1217 | bmax = float3.VectorMax(bmax, verts[j]); | 1231 | bmax = float3.VectorMax(bmax, verts[j]); |
1218 | } | 1232 | } |
@@ -1526,6 +1540,19 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1526 | } | 1540 | } |
1527 | } | 1541 | } |
1528 | 1542 | ||
1543 | public static bool ComputeHull(List<float3> vertices, out List<int> indices) | ||
1544 | { | ||
1545 | List<HullTriangle> tris = new List<HullTriangle>(); | ||
1546 | |||
1547 | bool ret = calchull(vertices, out indices, 0, tris); | ||
1548 | if (ret == false) | ||
1549 | { | ||
1550 | indices = new List<int>(); | ||
1551 | return false; | ||
1552 | } | ||
1553 | return true; | ||
1554 | } | ||
1555 | |||
1529 | private static bool CleanupVertices(List<float3> svertices, out List<float3> vertices, float normalepsilon, out float3 scale) | 1556 | private static bool CleanupVertices(List<float3> svertices, out List<float3> vertices, float normalepsilon, out float3 scale) |
1530 | { | 1557 | { |
1531 | const float EPSILON = 0.000001f; | 1558 | const float EPSILON = 0.000001f; |
@@ -1609,7 +1636,7 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
1609 | addPoint(ref vcount, vertices, x2, y2, z2); | 1636 | addPoint(ref vcount, vertices, x2, y2, z2); |
1610 | addPoint(ref vcount, vertices, x1, y2, z2); | 1637 | addPoint(ref vcount, vertices, x1, y2, z2); |
1611 | 1638 | ||
1612 | return true; // return cube | 1639 | return true; // return cube |
1613 | } | 1640 | } |
1614 | else | 1641 | else |
1615 | { | 1642 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Plane.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Plane.cs index da9ae0c..0f10e5f 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Plane.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Plane.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class Plane | 32 | public class Plane |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/PlaneTri.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/PlaneTri.cs index 42f7a22..5915c29 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/PlaneTri.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/PlaneTri.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public enum PlaneTriResult : int | 34 | public enum PlaneTriResult : int |
35 | { | 35 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs index b9cd6f5..9b418d6 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||
@@ -2,7 +2,7 @@ | |||
2 | using System.Runtime.CompilerServices; | 2 | using System.Runtime.CompilerServices; |
3 | using System.Runtime.InteropServices; | 3 | using System.Runtime.InteropServices; |
4 | 4 | ||
5 | // General Information about an assembly is controlled through the following | 5 | // General Information about an assembly is controlled through the following |
6 | // set of attributes. Change these attribute values to modify the information | 6 | // set of attributes. Change these attribute values to modify the information |
7 | // associated with an assembly. | 7 | // associated with an assembly. |
8 | [assembly: AssemblyTitle("ConvexDecompositionDotNet")] | 8 | [assembly: AssemblyTitle("ConvexDecompositionDotNet")] |
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices; | |||
14 | [assembly: AssemblyTrademark("")] | 14 | [assembly: AssemblyTrademark("")] |
15 | [assembly: AssemblyCulture("")] | 15 | [assembly: AssemblyCulture("")] |
16 | 16 | ||
17 | // Setting ComVisible to false makes the types in this assembly not visible | 17 | // Setting ComVisible to false makes the types in this assembly not visible |
18 | // to COM components. If you need to access a type in this assembly from | 18 | // to COM components. If you need to access a type in this assembly from |
19 | // COM, set the ComVisible attribute to true on that type. | 19 | // COM, set the ComVisible attribute to true on that type. |
20 | [assembly: ComVisible(false)] | 20 | [assembly: ComVisible(false)] |
21 | 21 | ||
@@ -25,12 +25,12 @@ using System.Runtime.InteropServices; | |||
25 | // Version information for an assembly consists of the following four values: | 25 | // Version information for an assembly consists of the following four values: |
26 | // | 26 | // |
27 | // Major Version | 27 | // Major Version |
28 | // Minor Version | 28 | // Minor Version |
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | // You can specify all the values or you can default the Build and Revision Numbers | 32 | // You can specify all the values or you can default the Build and Revision Numbers |
33 | // by using the '*' as shown below: | 33 | // by using the '*' as shown below: |
34 | // [assembly: AssemblyVersion("1.0.*")] | 34 | // [assembly: AssemblyVersion("1.0.*")] |
35 | [assembly: AssemblyVersion("0.8.3.*")] | 35 | [assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
36 | 36 | ||
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Quaternion.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Quaternion.cs index 045f620..571677d 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Quaternion.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Quaternion.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class Quaternion : float4 | 32 | public class Quaternion : float4 |
33 | { | 33 | { |
@@ -126,9 +126,9 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
126 | } | 126 | } |
127 | 127 | ||
128 | public static Quaternion operator *(Quaternion a, float b) | 128 | public static Quaternion operator *(Quaternion a, float b) |
129 | { | 129 | { |
130 | return new Quaternion(a.x *b, a.y *b, a.z *b, a.w *b); | 130 | return new Quaternion(a.x *b, a.y *b, a.z *b, a.w *b); |
131 | } | 131 | } |
132 | 132 | ||
133 | public static Quaternion normalize(Quaternion a) | 133 | public static Quaternion normalize(Quaternion a) |
134 | { | 134 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/SplitPlane.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/SplitPlane.cs index 9f56bc5..d8c10c7 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/SplitPlane.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/SplitPlane.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 31 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
32 | { | 32 | { |
33 | public class Rect3d | 33 | public class Rect3d |
34 | { | 34 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/VertexLookup.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/VertexLookup.cs index bfe11e5..915bec6 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/VertexLookup.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/VertexLookup.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 31 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
32 | { | 32 | { |
33 | public class VertexPool | 33 | public class VertexPool |
34 | { | 34 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float2.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float2.cs index e7358c1..c2c8940 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float2.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float2.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class float2 | 32 | public class float2 |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3.cs index fde9b32..1ea003b 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class float3 : IEquatable<float3> | 32 | public class float3 : IEquatable<float3> |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3x3.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3x3.cs index c420fde..4b6cd5d 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3x3.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float3x3.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | 30 | using System.Diagnostics; |
31 | 31 | ||
32 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 32 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
33 | { | 33 | { |
34 | public class float3x3 | 34 | public class float3x3 |
35 | { | 35 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4.cs index b2b6fd3..1f2ab02 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class float4 | 32 | public class float4 |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4x4.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4x4.cs index 087eba7..85a8cf1 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4x4.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/float4x4.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Linq; | 30 | using System.Linq; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 33 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
34 | { | 34 | { |
35 | public class float4x4 | 35 | public class float4x4 |
36 | { | 36 | { |
@@ -127,88 +127,88 @@ namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | |||
127 | } | 127 | } |
128 | 128 | ||
129 | public static float4x4 Inverse(float4x4 m) | 129 | public static float4x4 Inverse(float4x4 m) |
130 | { | 130 | { |
131 | float4x4 d = new float4x4(); | 131 | float4x4 d = new float4x4(); |
132 | //float dst = d.x.x; | 132 | //float dst = d.x.x; |
133 | float[] tmp = new float[12]; // temp array for pairs | 133 | float[] tmp = new float[12]; // temp array for pairs |
134 | float[] src = new float[16]; // array of transpose source matrix | 134 | float[] src = new float[16]; // array of transpose source matrix |
135 | float det; // determinant | 135 | float det; // determinant |
136 | // transpose matrix | 136 | // transpose matrix |
137 | for (int i = 0; i < 4; i++) | 137 | for (int i = 0; i < 4; i++) |
138 | { | 138 | { |
139 | src[i] = m[i].x; | 139 | src[i] = m[i].x; |
140 | src[i + 4] = m[i].y; | 140 | src[i + 4] = m[i].y; |
141 | src[i + 8] = m[i].z; | 141 | src[i + 8] = m[i].z; |
142 | src[i + 12] = m[i].w; | 142 | src[i + 12] = m[i].w; |
143 | } | 143 | } |
144 | // calculate pairs for first 8 elements (cofactors) | 144 | // calculate pairs for first 8 elements (cofactors) |
145 | tmp[0] = src[10] * src[15]; | 145 | tmp[0] = src[10] * src[15]; |
146 | tmp[1] = src[11] * src[14]; | 146 | tmp[1] = src[11] * src[14]; |
147 | tmp[2] = src[9] * src[15]; | 147 | tmp[2] = src[9] * src[15]; |
148 | tmp[3] = src[11] * src[13]; | 148 | tmp[3] = src[11] * src[13]; |
149 | tmp[4] = src[9] * src[14]; | 149 | tmp[4] = src[9] * src[14]; |
150 | tmp[5] = src[10] * src[13]; | 150 | tmp[5] = src[10] * src[13]; |
151 | tmp[6] = src[8] * src[15]; | 151 | tmp[6] = src[8] * src[15]; |
152 | tmp[7] = src[11] * src[12]; | 152 | tmp[7] = src[11] * src[12]; |
153 | tmp[8] = src[8] * src[14]; | 153 | tmp[8] = src[8] * src[14]; |
154 | tmp[9] = src[10] * src[12]; | 154 | tmp[9] = src[10] * src[12]; |
155 | tmp[10] = src[8] * src[13]; | 155 | tmp[10] = src[8] * src[13]; |
156 | tmp[11] = src[9] * src[12]; | 156 | tmp[11] = src[9] * src[12]; |
157 | // calculate first 8 elements (cofactors) | 157 | // calculate first 8 elements (cofactors) |
158 | d.x.x = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7]; | 158 | d.x.x = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7]; |
159 | d.x.x -= tmp[1]*src[5] + tmp[2]*src[6] + tmp[5]*src[7]; | 159 | d.x.x -= tmp[1]*src[5] + tmp[2]*src[6] + tmp[5]*src[7]; |
160 | d.x.y = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7]; | 160 | d.x.y = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7]; |
161 | d.x.y -= tmp[0]*src[4] + tmp[7]*src[6] + tmp[8]*src[7]; | 161 | d.x.y -= tmp[0]*src[4] + tmp[7]*src[6] + tmp[8]*src[7]; |
162 | d.x.z = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7]; | 162 | d.x.z = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7]; |
163 | d.x.z -= tmp[3]*src[4] + tmp[6]*src[5] + tmp[11]*src[7]; | 163 | d.x.z -= tmp[3]*src[4] + tmp[6]*src[5] + tmp[11]*src[7]; |
164 | d.x.w = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6]; | 164 | d.x.w = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6]; |
165 | d.x.w -= tmp[4]*src[4] + tmp[9]*src[5] + tmp[10]*src[6]; | 165 | d.x.w -= tmp[4]*src[4] + tmp[9]*src[5] + tmp[10]*src[6]; |
166 | d.y.x = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3]; | 166 | d.y.x = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3]; |
167 | d.y.x -= tmp[0]*src[1] + tmp[3]*src[2] + tmp[4]*src[3]; | 167 | d.y.x -= tmp[0]*src[1] + tmp[3]*src[2] + tmp[4]*src[3]; |
168 | d.y.y = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3]; | 168 | d.y.y = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3]; |
169 | d.y.y -= tmp[1]*src[0] + tmp[6]*src[2] + tmp[9]*src[3]; | 169 | d.y.y -= tmp[1]*src[0] + tmp[6]*src[2] + tmp[9]*src[3]; |
170 | d.y.z = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3]; | 170 | d.y.z = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3]; |
171 | d.y.z -= tmp[2]*src[0] + tmp[7]*src[1] + tmp[10]*src[3]; | 171 | d.y.z -= tmp[2]*src[0] + tmp[7]*src[1] + tmp[10]*src[3]; |
172 | d.y.w = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2]; | 172 | d.y.w = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2]; |
173 | d.y.w -= tmp[5]*src[0] + tmp[8]*src[1] + tmp[11]*src[2]; | 173 | d.y.w -= tmp[5]*src[0] + tmp[8]*src[1] + tmp[11]*src[2]; |
174 | // calculate pairs for second 8 elements (cofactors) | 174 | // calculate pairs for second 8 elements (cofactors) |
175 | tmp[0] = src[2]*src[7]; | 175 | tmp[0] = src[2]*src[7]; |
176 | tmp[1] = src[3]*src[6]; | 176 | tmp[1] = src[3]*src[6]; |
177 | tmp[2] = src[1]*src[7]; | 177 | tmp[2] = src[1]*src[7]; |
178 | tmp[3] = src[3]*src[5]; | 178 | tmp[3] = src[3]*src[5]; |
179 | tmp[4] = src[1]*src[6]; | 179 | tmp[4] = src[1]*src[6]; |
180 | tmp[5] = src[2]*src[5]; | 180 | tmp[5] = src[2]*src[5]; |
181 | tmp[6] = src[0]*src[7]; | 181 | tmp[6] = src[0]*src[7]; |
182 | tmp[7] = src[3]*src[4]; | 182 | tmp[7] = src[3]*src[4]; |
183 | tmp[8] = src[0]*src[6]; | 183 | tmp[8] = src[0]*src[6]; |
184 | tmp[9] = src[2]*src[4]; | 184 | tmp[9] = src[2]*src[4]; |
185 | tmp[10] = src[0]*src[5]; | 185 | tmp[10] = src[0]*src[5]; |
186 | tmp[11] = src[1]*src[4]; | 186 | tmp[11] = src[1]*src[4]; |
187 | // calculate second 8 elements (cofactors) | 187 | // calculate second 8 elements (cofactors) |
188 | d.z.x = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15]; | 188 | d.z.x = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15]; |
189 | d.z.x -= tmp[1]*src[13] + tmp[2]*src[14] + tmp[5]*src[15]; | 189 | d.z.x -= tmp[1]*src[13] + tmp[2]*src[14] + tmp[5]*src[15]; |
190 | d.z.y = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15]; | 190 | d.z.y = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15]; |
191 | d.z.y -= tmp[0]*src[12] + tmp[7]*src[14] + tmp[8]*src[15]; | 191 | d.z.y -= tmp[0]*src[12] + tmp[7]*src[14] + tmp[8]*src[15]; |
192 | d.z.z = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15]; | 192 | d.z.z = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15]; |
193 | d.z.z -= tmp[3]*src[12] + tmp[6]*src[13] + tmp[11]*src[15]; | 193 | d.z.z -= tmp[3]*src[12] + tmp[6]*src[13] + tmp[11]*src[15]; |
194 | d.z.w = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14]; | 194 | d.z.w = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14]; |
195 | d.z.w-= tmp[4]*src[12] + tmp[9]*src[13] + tmp[10]*src[14]; | 195 | d.z.w-= tmp[4]*src[12] + tmp[9]*src[13] + tmp[10]*src[14]; |
196 | d.w.x = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9]; | 196 | d.w.x = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9]; |
197 | d.w.x-= tmp[4]*src[11] + tmp[0]*src[9] + tmp[3]*src[10]; | 197 | d.w.x-= tmp[4]*src[11] + tmp[0]*src[9] + tmp[3]*src[10]; |
198 | d.w.y = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10]; | 198 | d.w.y = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10]; |
199 | d.w.y-= tmp[6]*src[10] + tmp[9]*src[11] + tmp[1]*src[8]; | 199 | d.w.y-= tmp[6]*src[10] + tmp[9]*src[11] + tmp[1]*src[8]; |
200 | d.w.z = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8]; | 200 | d.w.z = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8]; |
201 | d.w.z-= tmp[10]*src[11] + tmp[2]*src[8] + tmp[7]*src[9]; | 201 | d.w.z-= tmp[10]*src[11] + tmp[2]*src[8] + tmp[7]*src[9]; |
202 | d.w.w = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9]; | 202 | d.w.w = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9]; |
203 | d.w.w-= tmp[8]*src[9] + tmp[11]*src[10] + tmp[5]*src[8]; | 203 | d.w.w-= tmp[8]*src[9] + tmp[11]*src[10] + tmp[5]*src[8]; |
204 | // calculate determinant | 204 | // calculate determinant |
205 | det = src[0] * d.x.x + src[1] * d.x.y + src[2] * d.x.z + src[3] * d.x.w; | 205 | det = src[0] * d.x.x + src[1] * d.x.y + src[2] * d.x.z + src[3] * d.x.w; |
206 | // calculate matrix inverse | 206 | // calculate matrix inverse |
207 | det = 1/det; | 207 | det = 1/det; |
208 | for (int j = 0; j < 4; j++) | 208 | for (int j = 0; j < 4; j++) |
209 | d[j] *= det; | 209 | d[j] *= det; |
210 | return d; | 210 | return d; |
211 | } | 211 | } |
212 | 212 | ||
213 | public static float4x4 MatrixRigidInverse(float4x4 m) | 213 | public static float4x4 MatrixRigidInverse(float4x4 m) |
214 | { | 214 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs index 90624eb..e7bb6e7 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int3.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class int3 | 32 | public class int3 |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int4.cs b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int4.cs index e9320c0..9950be2 100644 --- a/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int4.cs +++ b/OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/int4.cs | |||
@@ -1,21 +1,21 @@ | |||
1 | /* The MIT License | 1 | /* The MIT License |
2 | * | 2 | * |
3 | * Copyright (c) 2010 Intel Corporation. | 3 | * Copyright (c) 2010 Intel Corporation. |
4 | * All rights reserved. | 4 | * All rights reserved. |
5 | * | 5 | * |
6 | * Based on the convexdecomposition library from | 6 | * Based on the convexdecomposition library from |
7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. | 7 | * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax. |
8 | * | 8 | * |
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | * of this software and associated documentation files (the "Software"), to deal | 10 | * of this software and associated documentation files (the "Software"), to deal |
11 | * in the Software without restriction, including without limitation the rights | 11 | * in the Software without restriction, including without limitation the rights |
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | * copies of the Software, and to permit persons to whom the Software is | 13 | * copies of the Software, and to permit persons to whom the Software is |
14 | * furnished to do so, subject to the following conditions: | 14 | * furnished to do so, subject to the following conditions: |
15 | * | 15 | * |
16 | * The above copyright notice and this permission notice shall be included in | 16 | * The above copyright notice and this permission notice shall be included in |
17 | * all copies or substantial portions of the Software. | 17 | * all copies or substantial portions of the Software. |
18 | * | 18 | * |
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet | 30 | namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet |
31 | { | 31 | { |
32 | public class int4 | 32 | public class int4 |
33 | { | 33 | { |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/HelperTypes.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/HelperTypes.cs index 34a925d..a0e3b7f 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/HelperTypes.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/HelperTypes.cs | |||
@@ -31,7 +31,7 @@ using System.Diagnostics; | |||
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Region.PhysicsModules.SharedBase; | 33 | using OpenSim.Region.PhysicsModules.SharedBase; |
34 | using OpenSim.Region.PhysicsModules.Meshing; | 34 | using OpenSim.Region.PhysicsModule.Meshing; |
35 | 35 | ||
36 | public class Vertex : IComparable<Vertex> | 36 | public class Vertex : IComparable<Vertex> |
37 | { | 37 | { |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs index bf397ee..42ba37e 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Region.PhysicsModules.SharedBase; | |||
33 | using PrimMesher; | 33 | using PrimMesher; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | 35 | ||
36 | namespace OpenSim.Region.PhysicsModules.Meshing | 36 | namespace OpenSim.Region.PhysicsModule.Meshing |
37 | { | 37 | { |
38 | public class Mesh : IMesh | 38 | public class Mesh : IMesh |
39 | { | 39 | { |
@@ -46,11 +46,36 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
46 | IntPtr m_indicesPtr = IntPtr.Zero; | 46 | IntPtr m_indicesPtr = IntPtr.Zero; |
47 | int m_indexCount = 0; | 47 | int m_indexCount = 0; |
48 | public float[] m_normals; | 48 | public float[] m_normals; |
49 | Vector3 _centroid; | ||
50 | int _centroidDiv; | ||
51 | |||
52 | private class vertexcomp : IEqualityComparer<Vertex> | ||
53 | { | ||
54 | public bool Equals(Vertex v1, Vertex v2) | ||
55 | { | ||
56 | if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) | ||
57 | return true; | ||
58 | else | ||
59 | return false; | ||
60 | } | ||
61 | public int GetHashCode(Vertex v) | ||
62 | { | ||
63 | int a = v.X.GetHashCode(); | ||
64 | int b = v.Y.GetHashCode(); | ||
65 | int c = v.Z.GetHashCode(); | ||
66 | return (a << 16) ^ (b << 8) ^ c; | ||
67 | } | ||
68 | |||
69 | } | ||
49 | 70 | ||
50 | public Mesh() | 71 | public Mesh() |
51 | { | 72 | { |
52 | m_vertices = new Dictionary<Vertex, int>(); | 73 | vertexcomp vcomp = new vertexcomp(); |
74 | |||
75 | m_vertices = new Dictionary<Vertex, int>(vcomp); | ||
53 | m_triangles = new List<Triangle>(); | 76 | m_triangles = new List<Triangle>(); |
77 | _centroid = Vector3.Zero; | ||
78 | _centroidDiv = 0; | ||
54 | } | 79 | } |
55 | 80 | ||
56 | public Mesh Clone() | 81 | public Mesh Clone() |
@@ -61,7 +86,8 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
61 | { | 86 | { |
62 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | 87 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); |
63 | } | 88 | } |
64 | 89 | result._centroid = _centroid; | |
90 | result._centroidDiv = _centroidDiv; | ||
65 | return result; | 91 | return result; |
66 | } | 92 | } |
67 | 93 | ||
@@ -71,15 +97,63 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
71 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 97 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
72 | // If a vertex of the triangle is not yet in the vertices list, | 98 | // If a vertex of the triangle is not yet in the vertices list, |
73 | // add it and set its index to the current index count | 99 | // add it and set its index to the current index count |
100 | // vertex == seems broken | ||
101 | // skip colapsed triangles | ||
102 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z) | ||
103 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z) | ||
104 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z) | ||
105 | ) | ||
106 | { | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | if (m_vertices.Count == 0) | ||
111 | { | ||
112 | _centroidDiv = 0; | ||
113 | _centroid = Vector3.Zero; | ||
114 | } | ||
115 | |||
74 | if (!m_vertices.ContainsKey(triangle.v1)) | 116 | if (!m_vertices.ContainsKey(triangle.v1)) |
117 | { | ||
75 | m_vertices[triangle.v1] = m_vertices.Count; | 118 | m_vertices[triangle.v1] = m_vertices.Count; |
119 | _centroid.X += triangle.v1.X; | ||
120 | _centroid.Y += triangle.v1.Y; | ||
121 | _centroid.Z += triangle.v1.Z; | ||
122 | _centroidDiv++; | ||
123 | } | ||
76 | if (!m_vertices.ContainsKey(triangle.v2)) | 124 | if (!m_vertices.ContainsKey(triangle.v2)) |
125 | { | ||
77 | m_vertices[triangle.v2] = m_vertices.Count; | 126 | m_vertices[triangle.v2] = m_vertices.Count; |
127 | _centroid.X += triangle.v2.X; | ||
128 | _centroid.Y += triangle.v2.Y; | ||
129 | _centroid.Z += triangle.v2.Z; | ||
130 | _centroidDiv++; | ||
131 | } | ||
78 | if (!m_vertices.ContainsKey(triangle.v3)) | 132 | if (!m_vertices.ContainsKey(triangle.v3)) |
133 | { | ||
79 | m_vertices[triangle.v3] = m_vertices.Count; | 134 | m_vertices[triangle.v3] = m_vertices.Count; |
135 | _centroid.X += triangle.v3.X; | ||
136 | _centroid.Y += triangle.v3.Y; | ||
137 | _centroid.Z += triangle.v3.Z; | ||
138 | _centroidDiv++; | ||
139 | } | ||
80 | m_triangles.Add(triangle); | 140 | m_triangles.Add(triangle); |
81 | } | 141 | } |
82 | 142 | ||
143 | public Vector3 GetCentroid() | ||
144 | { | ||
145 | if (_centroidDiv > 0) | ||
146 | return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv); | ||
147 | else | ||
148 | return Vector3.Zero; | ||
149 | } | ||
150 | |||
151 | // not functional | ||
152 | public Vector3 GetOBB() | ||
153 | { | ||
154 | return new Vector3(0.5f, 0.5f, 0.5f); | ||
155 | } | ||
156 | |||
83 | public void CalcNormals() | 157 | public void CalcNormals() |
84 | { | 158 | { |
85 | int iTriangles = m_triangles.Count; | 159 | int iTriangles = m_triangles.Count; |
@@ -185,6 +259,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
185 | public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) | 259 | public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) |
186 | { | 260 | { |
187 | // A vertex is 3 floats | 261 | // A vertex is 3 floats |
262 | |||
188 | vertexStride = 3 * sizeof(float); | 263 | vertexStride = 3 * sizeof(float); |
189 | 264 | ||
190 | // If there isn't an unmanaged array allocated yet, do it now | 265 | // If there isn't an unmanaged array allocated yet, do it now |
@@ -224,7 +299,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
224 | { | 299 | { |
225 | if (m_pinnedIndex.IsAllocated) | 300 | if (m_pinnedIndex.IsAllocated) |
226 | return (int[])(m_pinnedIndex.Target); | 301 | return (int[])(m_pinnedIndex.Target); |
227 | 302 | ||
228 | int[] result = getIndexListAsInt(); | 303 | int[] result = getIndexListAsInt(); |
229 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); | 304 | m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned); |
230 | // Inform the garbage collector of this unmanaged allocation so it can schedule | 305 | // Inform the garbage collector of this unmanaged allocation so it can schedule |
@@ -282,7 +357,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
282 | { | 357 | { |
283 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | 358 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) |
284 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); | 359 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); |
285 | 360 | ||
286 | if (!(newMesh is Mesh)) | 361 | if (!(newMesh is Mesh)) |
287 | return; | 362 | return; |
288 | 363 | ||
@@ -295,7 +370,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
295 | { | 370 | { |
296 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | 371 | if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) |
297 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); | 372 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); |
298 | 373 | ||
299 | foreach (Vertex v in m_vertices.Keys) | 374 | foreach (Vertex v in m_vertices.Keys) |
300 | { | 375 | { |
301 | if (v == null) | 376 | if (v == null) |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs index 3a944d1..0d4b6b9 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs | |||
@@ -44,7 +44,7 @@ using log4net; | |||
44 | using Nini.Config; | 44 | using Nini.Config; |
45 | using Mono.Addins; | 45 | using Mono.Addins; |
46 | 46 | ||
47 | namespace OpenSim.Region.PhysicsModules.Meshing | 47 | namespace OpenSim.Region.PhysicsModule.Meshing |
48 | { | 48 | { |
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Meshmerizer")] | 49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Meshmerizer")] |
50 | public class Meshmerizer : IMesher, INonSharedRegionModule | 50 | public class Meshmerizer : IMesher, INonSharedRegionModule |
@@ -66,7 +66,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
66 | 66 | ||
67 | private bool cacheSculptMaps = true; | 67 | private bool cacheSculptMaps = true; |
68 | private string decodedSculptMapPath = null; | 68 | private string decodedSculptMapPath = null; |
69 | private bool useMeshiesPhysicsMesh = false; | 69 | private bool useMeshiesPhysicsMesh = true; |
70 | 70 | ||
71 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 71 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
72 | 72 | ||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
99 | 99 | ||
100 | IConfig mesh_config = source.Configs["Mesh"]; | 100 | IConfig mesh_config = source.Configs["Mesh"]; |
101 | 101 | ||
102 | decodedSculptMapPath = "../caches/" + config.GetString("DecodedSculptMapPath", "j2kDecodeCache"); | 102 | decodedSculptMapPath = config.GetString("DecodedSculptMapPath", "j2kDecodeCache"); |
103 | cacheSculptMaps = config.GetBoolean("CacheSculptMaps", cacheSculptMaps); | 103 | cacheSculptMaps = config.GetBoolean("CacheSculptMaps", cacheSculptMaps); |
104 | if (mesh_config != null) | 104 | if (mesh_config != null) |
105 | { | 105 | { |
@@ -247,13 +247,13 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
247 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) | 247 | private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces) |
248 | { | 248 | { |
249 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | 249 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); |
250 | 250 | ||
251 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | 251 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level |
252 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | 252 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no |
253 | // geometry for this submesh. | 253 | // geometry for this submesh. |
254 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | 254 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) |
255 | return; | 255 | return; |
256 | 256 | ||
257 | OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | 257 | OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); |
258 | OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | 258 | OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); |
259 | ushort faceIndexOffset = (ushort)coords.Count; | 259 | ushort faceIndexOffset = (ushort)coords.Count; |
@@ -264,15 +264,15 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
264 | ushort uX = Utils.BytesToUInt16(posBytes, i); | 264 | ushort uX = Utils.BytesToUInt16(posBytes, i); |
265 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | 265 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); |
266 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | 266 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); |
267 | 267 | ||
268 | Coord c = new Coord( | 268 | Coord c = new Coord( |
269 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, | 269 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, |
270 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, | 270 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, |
271 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); | 271 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); |
272 | 272 | ||
273 | coords.Add(c); | 273 | coords.Add(c); |
274 | } | 274 | } |
275 | 275 | ||
276 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | 276 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); |
277 | for (int i = 0; i < triangleBytes.Length; i += 6) | 277 | for (int i = 0; i < triangleBytes.Length; i += 6) |
278 | { | 278 | { |
@@ -436,9 +436,9 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
436 | int convexSize = convexBlock["size"].AsInteger(); | 436 | int convexSize = convexBlock["size"].AsInteger(); |
437 | 437 | ||
438 | byte[] convexBytes = new byte[convexSize]; | 438 | byte[] convexBytes = new byte[convexSize]; |
439 | 439 | ||
440 | System.Buffer.BlockCopy(primShape.SculptData, convexOffset, convexBytes, 0, convexSize); | 440 | System.Buffer.BlockCopy(primShape.SculptData, convexOffset, convexBytes, 0, convexSize); |
441 | 441 | ||
442 | try | 442 | try |
443 | { | 443 | { |
444 | convexBlockOsd = DecompressOsd(convexBytes); | 444 | convexBlockOsd = DecompressOsd(convexBytes); |
@@ -449,7 +449,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
449 | //return false; | 449 | //return false; |
450 | } | 450 | } |
451 | } | 451 | } |
452 | 452 | ||
453 | if (convexBlockOsd != null && convexBlockOsd is OSDMap) | 453 | if (convexBlockOsd != null && convexBlockOsd is OSDMap) |
454 | { | 454 | { |
455 | convexBlock = convexBlockOsd as OSDMap; | 455 | convexBlock = convexBlockOsd as OSDMap; |
@@ -762,7 +762,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
762 | { | 762 | { |
763 | PrimMesh primMesh; | 763 | PrimMesh primMesh; |
764 | coords = new List<Coord>(); | 764 | coords = new List<Coord>(); |
765 | faces = new List<Face>(); | 765 | faces = new List<Face>(); |
766 | 766 | ||
767 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 767 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; |
768 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | 768 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; |
@@ -947,11 +947,21 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
947 | return CreateMesh(primName, primShape, size, lod, false, true); | 947 | return CreateMesh(primName, primShape, size, lod, false, true); |
948 | } | 948 | } |
949 | 949 | ||
950 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) | ||
951 | { | ||
952 | return CreateMesh(primName, primShape, size, lod, false); | ||
953 | } | ||
954 | |||
950 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 955 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
951 | { | 956 | { |
952 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); | 957 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); |
953 | } | 958 | } |
954 | 959 | ||
960 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | ||
961 | { | ||
962 | return CreateMesh(primName, primShape, size, lod, isPhysical, true); | ||
963 | } | ||
964 | |||
955 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | 965 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) |
956 | { | 966 | { |
957 | #if SPAM | 967 | #if SPAM |
@@ -984,7 +994,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
984 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) | 994 | if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh) |
985 | { | 995 | { |
986 | #if SPAM | 996 | #if SPAM |
987 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + | 997 | m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " + |
988 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); | 998 | minSizeForComplexMesh.ToString() + " - creating simple bounding box"); |
989 | #endif | 999 | #endif |
990 | mesh = CreateBoundingBoxMesh(mesh); | 1000 | mesh = CreateBoundingBoxMesh(mesh); |
@@ -1005,6 +1015,13 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
1005 | 1015 | ||
1006 | return mesh; | 1016 | return mesh; |
1007 | } | 1017 | } |
1018 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1019 | { | ||
1020 | return null; | ||
1021 | } | ||
1008 | 1022 | ||
1023 | public void ReleaseMesh(IMesh imesh) { } | ||
1024 | public void ExpireReleaseMeshs() { } | ||
1025 | public void ExpireFileCache() { } | ||
1009 | } | 1026 | } |
1010 | } | 1027 | } |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/PrimMesher.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/PrimMesher.cs index 4049ee1..fd2b1ea 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/PrimMesher.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/PrimMesher.cs | |||
@@ -445,7 +445,7 @@ namespace PrimMesher | |||
445 | new Angle(1.0f, 1.0f, 0.0f) | 445 | new Angle(1.0f, 1.0f, 0.0f) |
446 | }; | 446 | }; |
447 | 447 | ||
448 | private static Coord[] normals4 = | 448 | private static Coord[] normals4 = |
449 | { | 449 | { |
450 | new Coord(0.5f, 0.5f, 0.0f).Normalize(), | 450 | new Coord(0.5f, 0.5f, 0.0f).Normalize(), |
451 | new Coord(-0.5f, 0.5f, 0.0f).Normalize(), | 451 | new Coord(-0.5f, 0.5f, 0.0f).Normalize(), |
@@ -2066,7 +2066,7 @@ namespace PrimMesher | |||
2066 | /// DEPRICATED - use Extrude(PathType.Linear) instead | 2066 | /// DEPRICATED - use Extrude(PathType.Linear) instead |
2067 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | 2067 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. |
2068 | /// </summary> | 2068 | /// </summary> |
2069 | /// | 2069 | /// |
2070 | public void ExtrudeLinear() | 2070 | public void ExtrudeLinear() |
2071 | { | 2071 | { |
2072 | this.Extrude(PathType.Linear); | 2072 | this.Extrude(PathType.Linear); |
@@ -2077,7 +2077,7 @@ namespace PrimMesher | |||
2077 | /// DEPRICATED - use Extrude(PathType.Circular) instead | 2077 | /// DEPRICATED - use Extrude(PathType.Circular) instead |
2078 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | 2078 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. |
2079 | /// </summary> | 2079 | /// </summary> |
2080 | /// | 2080 | /// |
2081 | public void ExtrudeCircular() | 2081 | public void ExtrudeCircular() |
2082 | { | 2082 | { |
2083 | this.Extrude(PathType.Circular); | 2083 | this.Extrude(PathType.Circular); |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs index 740424e..01d11f4 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs | |||
@@ -58,28 +58,24 @@ namespace PrimMesher | |||
58 | if (bmW == 0 || bmH == 0) | 58 | if (bmW == 0 || bmH == 0) |
59 | throw new Exception("SculptMap: bitmap has no data"); | 59 | throw new Exception("SculptMap: bitmap has no data"); |
60 | 60 | ||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | 61 | int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
62 | 62 | ||
63 | bool smallMap = bmW * bmH <= numLodPixels; | ||
63 | bool needsScaling = false; | 64 | bool needsScaling = false; |
64 | 65 | ||
65 | bool smallMap = bmW * bmH <= lod * lod; | ||
66 | |||
67 | width = bmW; | 66 | width = bmW; |
68 | height = bmH; | 67 | height = bmH; |
69 | while (width * height > numLodPixels) | 68 | while (width * height > numLodPixels * 4) |
70 | { | 69 | { |
71 | width >>= 1; | 70 | width >>= 1; |
72 | height >>= 1; | 71 | height >>= 1; |
73 | needsScaling = true; | 72 | needsScaling = true; |
74 | } | 73 | } |
75 | 74 | ||
76 | |||
77 | |||
78 | try | 75 | try |
79 | { | 76 | { |
80 | if (needsScaling) | 77 | if (needsScaling) |
81 | bm = ScaleImage(bm, width, height, | 78 | bm = ScaleImage(bm, width, height); |
82 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
83 | } | 79 | } |
84 | 80 | ||
85 | catch (Exception e) | 81 | catch (Exception e) |
@@ -87,7 +83,7 @@ namespace PrimMesher | |||
87 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | 83 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
88 | } | 84 | } |
89 | 85 | ||
90 | if (width * height > lod * lod) | 86 | if (width * height > numLodPixels) |
91 | { | 87 | { |
92 | width >>= 1; | 88 | width >>= 1; |
93 | height >>= 1; | 89 | height >>= 1; |
@@ -144,15 +140,17 @@ namespace PrimMesher | |||
144 | int rowNdx, colNdx; | 140 | int rowNdx, colNdx; |
145 | int smNdx = 0; | 141 | int smNdx = 0; |
146 | 142 | ||
143 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | 144 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
148 | { | 145 | { |
149 | List<Coord> row = new List<Coord>(numCols); | 146 | List<Coord> row = new List<Coord>(numCols); |
150 | for (colNdx = 0; colNdx < numCols; colNdx++) | 147 | for (colNdx = 0; colNdx < numCols; colNdx++) |
151 | { | 148 | { |
149 | |||
152 | if (mirror) | 150 | if (mirror) |
153 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | 151 | row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f)); |
154 | else | 152 | else |
155 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | 153 | row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f)); |
156 | 154 | ||
157 | ++smNdx; | 155 | ++smNdx; |
158 | } | 156 | } |
@@ -161,23 +159,39 @@ namespace PrimMesher | |||
161 | return rows; | 159 | return rows; |
162 | } | 160 | } |
163 | 161 | ||
164 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | 162 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight) |
165 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
166 | { | 163 | { |
167 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
168 | scaledImage.SetResolution(96.0f, 96.0f); | ||
169 | 164 | ||
170 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 165 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); |
171 | grPhoto.InterpolationMode = interpMode; | ||
172 | 166 | ||
173 | grPhoto.DrawImage(srcImage, | 167 | Color c; |
174 | new Rectangle(0, 0, destWidth, destHeight), | 168 | float xscale = srcImage.Width / destWidth; |
175 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | 169 | float yscale = srcImage.Height / destHeight; |
176 | GraphicsUnit.Pixel); | ||
177 | 170 | ||
178 | grPhoto.Dispose(); | 171 | float sy = 0.5f; |
172 | for (int y = 0; y < destHeight; y++) | ||
173 | { | ||
174 | float sx = 0.5f; | ||
175 | for (int x = 0; x < destWidth; x++) | ||
176 | { | ||
177 | try | ||
178 | { | ||
179 | c = srcImage.GetPixel((int)(sx), (int)(sy)); | ||
180 | scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B)); | ||
181 | } | ||
182 | catch (IndexOutOfRangeException) | ||
183 | { | ||
184 | } | ||
185 | |||
186 | sx += xscale; | ||
187 | } | ||
188 | sy += yscale; | ||
189 | } | ||
190 | srcImage.Dispose(); | ||
179 | return scaledImage; | 191 | return scaledImage; |
180 | } | 192 | } |
193 | |||
194 | } | ||
195 | |||
181 | } | 196 | } |
182 | } | ||
183 | #endif | 197 | #endif |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/Meshing/Properties/AssemblyInfo.cs index b4bdb5a..5c257e6 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/Properties/AssemblyInfo.cs | |||
@@ -3,10 +3,10 @@ using System.Runtime.CompilerServices; | |||
3 | using System.Runtime.InteropServices; | 3 | using System.Runtime.InteropServices; |
4 | using Mono.Addins; | 4 | using Mono.Addins; |
5 | 5 | ||
6 | // General Information about an assembly is controlled through the following | 6 | // General Information about an assembly is controlled through the following |
7 | // set of attributes. Change these attribute values to modify the information | 7 | // set of attributes. Change these attribute values to modify the information |
8 | // associated with an assembly. | 8 | // associated with an assembly. |
9 | [assembly: AssemblyTitle("OpenSim.Region.PhysicsModules.Meshing")] | 9 | [assembly: AssemblyTitle("OpenSim.Region.PhysicsModule.Meshing")] |
10 | [assembly: AssemblyDescription("")] | 10 | [assembly: AssemblyDescription("")] |
11 | [assembly: AssemblyConfiguration("")] | 11 | [assembly: AssemblyConfiguration("")] |
12 | [assembly: AssemblyCompany("http://opensimulator.org")] | 12 | [assembly: AssemblyCompany("http://opensimulator.org")] |
@@ -15,8 +15,8 @@ using Mono.Addins; | |||
15 | [assembly: AssemblyTrademark("")] | 15 | [assembly: AssemblyTrademark("")] |
16 | [assembly: AssemblyCulture("")] | 16 | [assembly: AssemblyCulture("")] |
17 | 17 | ||
18 | // Setting ComVisible to false makes the types in this assembly not visible | 18 | // Setting ComVisible to false makes the types in this assembly not visible |
19 | // to COM components. If you need to access a type in this assembly from | 19 | // to COM components. If you need to access a type in this assembly from |
20 | // COM, set the ComVisible attribute to true on that type. | 20 | // COM, set the ComVisible attribute to true on that type. |
21 | [assembly: ComVisible(false)] | 21 | [assembly: ComVisible(false)] |
22 | 22 | ||
@@ -26,11 +26,11 @@ using Mono.Addins; | |||
26 | // Version information for an assembly consists of the following four values: | 26 | // Version information for an assembly consists of the following four values: |
27 | // | 27 | // |
28 | // Major Version | 28 | // Major Version |
29 | // Minor Version | 29 | // Minor Version |
30 | // Build Number | 30 | // Build Number |
31 | // Revision | 31 | // Revision |
32 | // | 32 | // |
33 | [assembly: AssemblyVersion("0.8.3.*")] | 33 | [assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
34 | 34 | ||
35 | [assembly: Addin("OpenSim.Region.PhysicsModules.Meshing", OpenSim.VersionInfo.VersionNumber)] | 35 | [assembly: Addin("OpenSim.Region.PhysicsModule.Meshing", OpenSim.VersionInfo.VersionNumber)] |
36 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | 36 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs index 0a3b3a4..dbf4f7e 100644 --- a/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs | |||
@@ -47,7 +47,7 @@ using log4net; | |||
47 | * it's always availabe and thus the default in case of configuration errors | 47 | * it's always availabe and thus the default in case of configuration errors |
48 | */ | 48 | */ |
49 | 49 | ||
50 | namespace OpenSim.Region.PhysicsModules.Meshing | 50 | namespace OpenSim.Region.PhysicsModule.Meshing |
51 | { | 51 | { |
52 | 52 | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")] | 53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")] |
@@ -110,23 +110,36 @@ namespace OpenSim.Region.PhysicsModules.Meshing | |||
110 | #region IMesher | 110 | #region IMesher |
111 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 111 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
112 | { | 112 | { |
113 | return CreateMesh(primName, primShape, size, lod, false, false); | 113 | return CreateMesh(primName, primShape, size, lod, false); |
114 | } | 114 | } |
115 | 115 | ||
116 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 116 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) |
117 | { | ||
118 | return CreateMesh(primName, primShape, size, lod, false); | ||
119 | } | ||
120 | |||
121 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde) | ||
117 | { | 122 | { |
118 | return CreateMesh(primName, primShape, size, lod, false, false); | 123 | return CreateMesh(primName, primShape, size, lod, false); |
119 | } | 124 | } |
120 | 125 | ||
121 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | 126 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) |
122 | { | 127 | { |
123 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | 128 | // Remove the reference to the encoded JPEG2000 data so it can be GCed |
124 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; | 129 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; |
125 | 130 | ||
126 | return null; | 131 | return null; |
127 | } | 132 | } |
128 | #endregion | ||
129 | 133 | ||
134 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
135 | { | ||
136 | return null; | ||
137 | } | ||
130 | 138 | ||
139 | public void ReleaseMesh(IMesh mesh) { } | ||
140 | public void ExpireReleaseMeshs() { } | ||
141 | public void ExpireFileCache() { } | ||
142 | |||
143 | #endregion | ||
131 | } | 144 | } |
132 | } | 145 | } |
diff --git a/OpenSim/Region/PhysicsModules/Ode/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/Ode/AssemblyInfo.cs index 7869739..3691d96 100644 --- a/OpenSim/Region/PhysicsModules/Ode/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/Ode/AssemblyInfo.cs | |||
@@ -56,7 +56,7 @@ using Mono.Addins; | |||
56 | // You can specify all values by your own or you can build default build and revision | 56 | // You can specify all values by your own or you can build default build and revision |
57 | // numbers with the '*' character (the default): | 57 | // numbers with the '*' character (the default): |
58 | 58 | ||
59 | [assembly : AssemblyVersion("0.8.2.*")] | 59 | [assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
60 | 60 | ||
61 | [assembly: Addin("OpenSim.Region.PhysicsModule.ODE", OpenSim.VersionInfo.VersionNumber)] | 61 | [assembly: Addin("OpenSim.Region.PhysicsModule.ODE", OpenSim.VersionInfo.VersionNumber)] |
62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | 62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEApi.cs b/OpenSim/Region/PhysicsModules/Ode/ODEApi.cs new file mode 100644 index 0000000..c851b12 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/Ode/ODEApi.cs | |||
@@ -0,0 +1,2025 @@ | |||
1 | /* | ||
2 | * based on: | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * changes by opensim team; | ||
39 | * changes by Aurora team http://www.aurora-sim.org/ | ||
40 | * changes by Ubit Umarov | ||
41 | */ | ||
42 | |||
43 | using System; | ||
44 | using System.Runtime.InteropServices; | ||
45 | using System.Security; | ||
46 | using OMV = OpenMetaverse; | ||
47 | |||
48 | namespace OpenSim.Region.PhysicsModule.ODE | ||
49 | { | ||
50 | //#if dDOUBLE | ||
51 | // don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim | ||
52 | // at least we save same memory and memory access time, FPU performance on intel usually is similar | ||
53 | // using dReal = System.Double; | ||
54 | //#else | ||
55 | using dReal = System.Single; | ||
56 | //#endif | ||
57 | |||
58 | public static class d | ||
59 | { | ||
60 | public static dReal Infinity = dReal.MaxValue; | ||
61 | public static int NTotalBodies = 0; | ||
62 | public static int NTotalGeoms = 0; | ||
63 | |||
64 | public const uint CONTACTS_UNIMPORTANT = 0x80000000; | ||
65 | |||
66 | #region Flags and Enumerations | ||
67 | |||
68 | [Flags] | ||
69 | public enum AllocateODEDataFlags : uint | ||
70 | { | ||
71 | BasicData = 0, | ||
72 | CollisionData = 0x00000001, | ||
73 | All = ~0u | ||
74 | } | ||
75 | |||
76 | [Flags] | ||
77 | public enum IniteODEFlags : uint | ||
78 | { | ||
79 | dInitFlagManualThreadCleanup = 0x00000001 | ||
80 | } | ||
81 | |||
82 | [Flags] | ||
83 | public enum ContactFlags : int | ||
84 | { | ||
85 | Mu2 = 0x001, | ||
86 | FDir1 = 0x002, | ||
87 | Bounce = 0x004, | ||
88 | SoftERP = 0x008, | ||
89 | SoftCFM = 0x010, | ||
90 | Motion1 = 0x020, | ||
91 | Motion2 = 0x040, | ||
92 | MotionN = 0x080, | ||
93 | Slip1 = 0x100, | ||
94 | Slip2 = 0x200, | ||
95 | Approx0 = 0x0000, | ||
96 | Approx1_1 = 0x1000, | ||
97 | Approx1_2 = 0x2000, | ||
98 | Approx1 = 0x3000 | ||
99 | } | ||
100 | |||
101 | public enum GeomClassID : int | ||
102 | { | ||
103 | SphereClass, | ||
104 | BoxClass, | ||
105 | CapsuleClass, | ||
106 | CylinderClass, | ||
107 | PlaneClass, | ||
108 | RayClass, | ||
109 | ConvexClass, | ||
110 | GeomTransformClass, | ||
111 | TriMeshClass, | ||
112 | HeightfieldClass, | ||
113 | FirstSpaceClass, | ||
114 | SimpleSpaceClass = FirstSpaceClass, | ||
115 | HashSpaceClass, | ||
116 | QuadTreeSpaceClass, | ||
117 | LastSpaceClass = QuadTreeSpaceClass, | ||
118 | ubtTerrainClass, | ||
119 | FirstUserClass, | ||
120 | LastUserClass = FirstUserClass + MaxUserClasses - 1, | ||
121 | NumClasses, | ||
122 | MaxUserClasses = 5 | ||
123 | } | ||
124 | |||
125 | public enum JointType : int | ||
126 | { | ||
127 | None, | ||
128 | Ball, | ||
129 | Hinge, | ||
130 | Slider, | ||
131 | Contact, | ||
132 | Universal, | ||
133 | Hinge2, | ||
134 | Fixed, | ||
135 | Null, | ||
136 | AMotor, | ||
137 | LMotor, | ||
138 | Plane2D | ||
139 | } | ||
140 | |||
141 | public enum JointParam : int | ||
142 | { | ||
143 | LoStop, | ||
144 | HiStop, | ||
145 | Vel, | ||
146 | FMax, | ||
147 | FudgeFactor, | ||
148 | Bounce, | ||
149 | CFM, | ||
150 | StopERP, | ||
151 | StopCFM, | ||
152 | SuspensionERP, | ||
153 | SuspensionCFM, | ||
154 | LoStop2 = 256, | ||
155 | HiStop2, | ||
156 | Vel2, | ||
157 | FMax2, | ||
158 | FudgeFactor2, | ||
159 | Bounce2, | ||
160 | CFM2, | ||
161 | StopERP2, | ||
162 | StopCFM2, | ||
163 | SuspensionERP2, | ||
164 | SuspensionCFM2, | ||
165 | LoStop3 = 512, | ||
166 | HiStop3, | ||
167 | Vel3, | ||
168 | FMax3, | ||
169 | FudgeFactor3, | ||
170 | Bounce3, | ||
171 | CFM3, | ||
172 | StopERP3, | ||
173 | StopCFM3, | ||
174 | SuspensionERP3, | ||
175 | SuspensionCFM3 | ||
176 | } | ||
177 | |||
178 | public enum dSweepAndPruneAxis : int | ||
179 | { | ||
180 | XYZ = ((0)|(1<<2)|(2<<4)), | ||
181 | XZY = ((0)|(2<<2)|(1<<4)), | ||
182 | YXZ = ((1)|(0<<2)|(2<<4)), | ||
183 | YZX = ((1)|(2<<2)|(0<<4)), | ||
184 | ZXY = ((2)|(0<<2)|(1<<4)), | ||
185 | ZYX = ((2)|(1<<2)|(0<<4)) | ||
186 | } | ||
187 | |||
188 | #endregion | ||
189 | |||
190 | #region Callbacks | ||
191 | |||
192 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
193 | public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb); | ||
194 | |||
195 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
196 | public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip); | ||
197 | |||
198 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
199 | public delegate void GetAABBFn(IntPtr geom, out AABB aabb); | ||
200 | |||
201 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
202 | public delegate ColliderFn GetColliderFnFn(int num); | ||
203 | |||
204 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
205 | public delegate void GeomDtorFn(IntPtr o); | ||
206 | |||
207 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
208 | public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z); | ||
209 | |||
210 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
211 | public delegate dReal OSTerrainGetHeight(IntPtr p_user_data, int x, int z); | ||
212 | |||
213 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
214 | public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2); | ||
215 | |||
216 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
217 | public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex); | ||
218 | |||
219 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
220 | public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount); | ||
221 | |||
222 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
223 | public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v); | ||
224 | |||
225 | #endregion | ||
226 | |||
227 | #region Structs | ||
228 | |||
229 | [StructLayout(LayoutKind.Sequential)] | ||
230 | public struct AABB | ||
231 | { | ||
232 | public dReal MinX, MaxX; | ||
233 | public dReal MinY, MaxY; | ||
234 | public dReal MinZ, MaxZ; | ||
235 | } | ||
236 | |||
237 | |||
238 | [StructLayout(LayoutKind.Sequential)] | ||
239 | public struct Contact | ||
240 | { | ||
241 | public SurfaceParameters surface; | ||
242 | public ContactGeom geom; | ||
243 | public Vector3 fdir1; | ||
244 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact)); | ||
245 | } | ||
246 | |||
247 | |||
248 | [StructLayout(LayoutKind.Sequential)] | ||
249 | public struct ContactGeom | ||
250 | { | ||
251 | |||
252 | public Vector3 pos; | ||
253 | public Vector3 normal; | ||
254 | public dReal depth; | ||
255 | public IntPtr g1; | ||
256 | public IntPtr g2; | ||
257 | public int side1; | ||
258 | public int side2; | ||
259 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom)); | ||
260 | } | ||
261 | |||
262 | [StructLayout(LayoutKind.Sequential)] | ||
263 | public struct GeomClass | ||
264 | { | ||
265 | public int bytes; | ||
266 | public GetColliderFnFn collider; | ||
267 | public GetAABBFn aabb; | ||
268 | public AABBTestFn aabb_test; | ||
269 | public GeomDtorFn dtor; | ||
270 | } | ||
271 | |||
272 | |||
273 | [StructLayout(LayoutKind.Sequential)] | ||
274 | public struct JointFeedback | ||
275 | { | ||
276 | public Vector3 f1; | ||
277 | public Vector3 t1; | ||
278 | public Vector3 f2; | ||
279 | public Vector3 t2; | ||
280 | } | ||
281 | |||
282 | |||
283 | [StructLayout(LayoutKind.Sequential)] | ||
284 | public struct Mass | ||
285 | { | ||
286 | public dReal mass; | ||
287 | public Vector4 c; | ||
288 | public Matrix3 I; | ||
289 | } | ||
290 | |||
291 | |||
292 | [StructLayout(LayoutKind.Sequential)] | ||
293 | public struct Matrix3 | ||
294 | { | ||
295 | public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22) | ||
296 | { | ||
297 | M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f; | ||
298 | M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f; | ||
299 | M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f; | ||
300 | } | ||
301 | public dReal M00, M10, M20; | ||
302 | private dReal _m30; | ||
303 | public dReal M01, M11, M21; | ||
304 | private dReal _m31; | ||
305 | public dReal M02, M12, M22; | ||
306 | private dReal _m32; | ||
307 | } | ||
308 | |||
309 | [StructLayout(LayoutKind.Sequential)] | ||
310 | public struct Matrix4 | ||
311 | { | ||
312 | public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30, | ||
313 | dReal m01, dReal m11, dReal m21, dReal m31, | ||
314 | dReal m02, dReal m12, dReal m22, dReal m32, | ||
315 | dReal m03, dReal m13, dReal m23, dReal m33) | ||
316 | { | ||
317 | M00 = m00; M10 = m10; M20 = m20; M30 = m30; | ||
318 | M01 = m01; M11 = m11; M21 = m21; M31 = m31; | ||
319 | M02 = m02; M12 = m12; M22 = m22; M32 = m32; | ||
320 | M03 = m03; M13 = m13; M23 = m23; M33 = m33; | ||
321 | } | ||
322 | public dReal M00, M10, M20, M30; | ||
323 | public dReal M01, M11, M21, M31; | ||
324 | public dReal M02, M12, M22, M32; | ||
325 | public dReal M03, M13, M23, M33; | ||
326 | } | ||
327 | |||
328 | [StructLayout(LayoutKind.Sequential)] | ||
329 | public struct Quaternion | ||
330 | { | ||
331 | public dReal W, X, Y, Z; | ||
332 | } | ||
333 | |||
334 | |||
335 | [StructLayout(LayoutKind.Sequential)] | ||
336 | public struct SurfaceParameters | ||
337 | { | ||
338 | public ContactFlags mode; | ||
339 | public dReal mu; | ||
340 | public dReal mu2; | ||
341 | public dReal bounce; | ||
342 | public dReal bounce_vel; | ||
343 | public dReal soft_erp; | ||
344 | public dReal soft_cfm; | ||
345 | public dReal motion1; | ||
346 | public dReal motion2; | ||
347 | public dReal motionN; | ||
348 | public dReal slip1; | ||
349 | public dReal slip2; | ||
350 | } | ||
351 | |||
352 | |||
353 | [StructLayout(LayoutKind.Sequential)] | ||
354 | public struct Vector3 | ||
355 | { | ||
356 | public Vector3(dReal x, dReal y, dReal z) | ||
357 | { | ||
358 | X = x; Y = y; Z = z; _w = 0.0f; | ||
359 | } | ||
360 | public dReal X, Y, Z; | ||
361 | private dReal _w; | ||
362 | } | ||
363 | |||
364 | |||
365 | [StructLayout(LayoutKind.Sequential)] | ||
366 | public struct Vector4 | ||
367 | { | ||
368 | public Vector4(dReal x, dReal y, dReal z, dReal w) | ||
369 | { | ||
370 | X = x; Y = y; Z = z; W = w; | ||
371 | } | ||
372 | public dReal X, Y, Z, W; | ||
373 | } | ||
374 | |||
375 | #endregion | ||
376 | |||
377 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity] | ||
378 | public static extern int AllocateODEDataForThread(uint ODEInitFlags); | ||
379 | |||
380 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity] | ||
381 | public static extern bool AreConnected(IntPtr b1, IntPtr b2); | ||
382 | |||
383 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity] | ||
384 | public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type); | ||
385 | |||
386 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity] | ||
387 | public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
388 | |||
389 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
390 | public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
391 | |||
392 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
393 | public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
394 | |||
395 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity] | ||
396 | public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
397 | |||
398 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
399 | public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
400 | |||
401 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
402 | public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
403 | |||
404 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity] | ||
405 | public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
406 | |||
407 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity] | ||
408 | public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
409 | |||
410 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
411 | public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos); | ||
412 | |||
413 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
414 | public static extern void BodyCopyPosition(IntPtr body, out dReal X); | ||
415 | |||
416 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
417 | public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat); | ||
418 | |||
419 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
420 | public static extern void BodyCopyQuaternion(IntPtr body, out dReal X); | ||
421 | |||
422 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
423 | public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R); | ||
424 | |||
425 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
426 | public static extern void BodyCopyRotation(IntPtr body, out dReal M00); | ||
427 | |||
428 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity] | ||
429 | public static extern IntPtr BodyiCreate(IntPtr world); | ||
430 | public static IntPtr BodyCreate(IntPtr world) | ||
431 | { | ||
432 | NTotalBodies++; | ||
433 | return BodyiCreate(world); | ||
434 | } | ||
435 | |||
436 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity] | ||
437 | public static extern void BodyiDestroy(IntPtr body); | ||
438 | public static void BodyDestroy(IntPtr body) | ||
439 | { | ||
440 | NTotalBodies--; | ||
441 | BodyiDestroy(body); | ||
442 | } | ||
443 | |||
444 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity] | ||
445 | public static extern void BodyDisable(IntPtr body); | ||
446 | |||
447 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity] | ||
448 | public static extern void BodyEnable(IntPtr body); | ||
449 | |||
450 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
451 | public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body); | ||
452 | |||
453 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
454 | public static extern bool BodyGetAutoDisableFlag(IntPtr body); | ||
455 | |||
456 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
457 | public static extern void BodyGetAutoDisableDefaults(IntPtr body); | ||
458 | |||
459 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
460 | public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body); | ||
461 | |||
462 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
463 | public static extern int BodyGetAutoDisableSteps(IntPtr body); | ||
464 | |||
465 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
466 | public static extern dReal BodyGetAutoDisableTime(IntPtr body); | ||
467 | |||
468 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
469 | public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body); | ||
470 | public static Vector3 BodyGetAngularVel(IntPtr body) | ||
471 | { | ||
472 | unsafe { return *(BodyGetAngularVelUnsafe(body)); } | ||
473 | } | ||
474 | |||
475 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity] | ||
476 | public static extern IntPtr BodyGetData(IntPtr body); | ||
477 | |||
478 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
479 | public static extern int BodyGetFiniteRotationMode(IntPtr body); | ||
480 | |||
481 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
482 | public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result); | ||
483 | |||
484 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity] | ||
485 | public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body); | ||
486 | public static Vector3 BodyGetForce(IntPtr body) | ||
487 | { | ||
488 | unsafe { return *(BodyGetForceUnsafe(body)); } | ||
489 | } | ||
490 | |||
491 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
492 | public static extern bool BodyGetGravityMode(IntPtr body); | ||
493 | |||
494 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
495 | public static extern int BodyGetGyroscopicMode(IntPtr body); | ||
496 | |||
497 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity] | ||
498 | public static extern IntPtr BodyGetJoint(IntPtr body, int index); | ||
499 | |||
500 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
501 | public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body); | ||
502 | public static Vector3 BodyGetLinearVel(IntPtr body) | ||
503 | { | ||
504 | unsafe { return *(BodyGetLinearVelUnsafe(body)); } | ||
505 | } | ||
506 | |||
507 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity] | ||
508 | public static extern void BodyGetMass(IntPtr body, out Mass mass); | ||
509 | |||
510 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity] | ||
511 | public static extern int BodyGetNumJoints(IntPtr body); | ||
512 | |||
513 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity] | ||
514 | public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
515 | |||
516 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity] | ||
517 | public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body); | ||
518 | public static Vector3 BodyGetPosition(IntPtr body) | ||
519 | { | ||
520 | unsafe { return *(BodyGetPositionUnsafe(body)); } | ||
521 | } | ||
522 | |||
523 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity] | ||
524 | public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
525 | |||
526 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
527 | public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body); | ||
528 | public static Quaternion BodyGetQuaternion(IntPtr body) | ||
529 | { | ||
530 | unsafe { return *(BodyGetQuaternionUnsafe(body)); } | ||
531 | } | ||
532 | |||
533 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity] | ||
534 | public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
535 | |||
536 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity] | ||
537 | public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
538 | |||
539 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity] | ||
540 | public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body); | ||
541 | public static Matrix3 BodyGetRotation(IntPtr body) | ||
542 | { | ||
543 | unsafe { return *(BodyGetRotationUnsafe(body)); } | ||
544 | } | ||
545 | |||
546 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity] | ||
547 | public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body); | ||
548 | public static Vector3 BodyGetTorque(IntPtr body) | ||
549 | { | ||
550 | unsafe { return *(BodyGetTorqueUnsafe(body)); } | ||
551 | } | ||
552 | |||
553 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity] | ||
554 | public static extern IntPtr BodyGetWorld(IntPtr body); | ||
555 | |||
556 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity] | ||
557 | public static extern IntPtr BodyGetFirstGeom(IntPtr body); | ||
558 | |||
559 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity] | ||
560 | public static extern IntPtr dBodyGetNextGeom(IntPtr Geom); | ||
561 | |||
562 | |||
563 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
564 | public static extern bool BodyIsEnabled(IntPtr body); | ||
565 | |||
566 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
567 | public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z); | ||
568 | |||
569 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
570 | public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold); | ||
571 | |||
572 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
573 | public static extern void BodySetAutoDisableDefaults(IntPtr body); | ||
574 | |||
575 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
576 | public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable); | ||
577 | |||
578 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
579 | public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold); | ||
580 | |||
581 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
582 | public static extern void BodySetAutoDisableSteps(IntPtr body, int steps); | ||
583 | |||
584 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
585 | public static extern void BodySetAutoDisableTime(IntPtr body, dReal time); | ||
586 | |||
587 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity] | ||
588 | public static extern void BodySetData(IntPtr body, IntPtr data); | ||
589 | |||
590 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
591 | public static extern void BodySetFiniteRotationMode(IntPtr body, int mode); | ||
592 | |||
593 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
594 | public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z); | ||
595 | |||
596 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
597 | public static extern void BodySetLinearDamping(IntPtr body, dReal scale); | ||
598 | |||
599 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
600 | public static extern void BodySetAngularDamping(IntPtr body, dReal scale); | ||
601 | |||
602 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
603 | public static extern dReal BodyGetLinearDamping(IntPtr body); | ||
604 | |||
605 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
606 | public static extern dReal BodyGetAngularDamping(IntPtr body); | ||
607 | |||
608 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
609 | public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale); | ||
610 | |||
611 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
612 | public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold); | ||
613 | |||
614 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
615 | public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold); | ||
616 | |||
617 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
618 | public static extern dReal BodyGetLinearDampingThreshold(IntPtr body); | ||
619 | |||
620 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
621 | public static extern dReal BodyGetAngularDampingThreshold(IntPtr body); | ||
622 | |||
623 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity] | ||
624 | public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z); | ||
625 | |||
626 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
627 | public static extern void BodySetGravityMode(IntPtr body, bool mode); | ||
628 | |||
629 | /// <summary> | ||
630 | /// Sets the Gyroscopic term status on the body specified. | ||
631 | /// </summary> | ||
632 | /// <param name="body">Pointer to body</param> | ||
633 | /// <param name="enabled">NonZero enabled, Zero disabled</param> | ||
634 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
635 | public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled); | ||
636 | |||
637 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
638 | public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z); | ||
639 | |||
640 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity] | ||
641 | public static extern void BodySetMass(IntPtr body, ref Mass mass); | ||
642 | |||
643 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity] | ||
644 | public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z); | ||
645 | |||
646 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
647 | public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q); | ||
648 | |||
649 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
650 | public static extern void BodySetQuaternion(IntPtr body, ref dReal w); | ||
651 | |||
652 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
653 | public static extern void BodySetRotation(IntPtr body, ref Matrix3 R); | ||
654 | |||
655 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
656 | public static extern void BodySetRotation(IntPtr body, ref dReal M00); | ||
657 | |||
658 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity] | ||
659 | public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z); | ||
660 | |||
661 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity] | ||
662 | public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
663 | |||
664 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity] | ||
665 | public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
666 | |||
667 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity] | ||
668 | public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1, | ||
669 | ref Vector3 side1, ref Vector3 p2, | ||
670 | ref Matrix3 R2, ref Vector3 side2, | ||
671 | ref Vector3 normal, out dReal depth, out int return_code, | ||
672 | int maxc, out ContactGeom contact, int skip); | ||
673 | |||
674 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity] | ||
675 | public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1, | ||
676 | ref Vector3 side1, ref Vector3 _p2, | ||
677 | ref Matrix3 R2, ref Vector3 side2); | ||
678 | |||
679 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity] | ||
680 | public static extern void CleanupODEAllDataForThread(); | ||
681 | |||
682 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity] | ||
683 | public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2, | ||
684 | ref Vector3 b1, ref Vector3 b2, | ||
685 | ref Vector3 cp1, ref Vector3 cp2); | ||
686 | |||
687 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity] | ||
688 | public static extern void CloseODE(); | ||
689 | |||
690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
691 | public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip); | ||
692 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
693 | public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip); | ||
694 | |||
695 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity] | ||
696 | public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2); | ||
697 | |||
698 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity] | ||
699 | public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz); | ||
700 | public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz) | ||
701 | { | ||
702 | NTotalGeoms++; | ||
703 | return CreateiBox(space, lx, ly, lz); | ||
704 | } | ||
705 | |||
706 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity] | ||
707 | public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length); | ||
708 | public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length) | ||
709 | { | ||
710 | NTotalGeoms++; | ||
711 | return CreateiCapsule(space, radius, length); | ||
712 | } | ||
713 | |||
714 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity] | ||
715 | public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
716 | public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons) | ||
717 | { | ||
718 | NTotalGeoms++; | ||
719 | return CreateiConvex(space, planes, planeCount, points, pointCount, polygons); | ||
720 | } | ||
721 | |||
722 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity] | ||
723 | public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length); | ||
724 | public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length) | ||
725 | { | ||
726 | NTotalGeoms++; | ||
727 | return CreateiCylinder(space, radius, length); | ||
728 | } | ||
729 | |||
730 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity] | ||
731 | public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable); | ||
732 | public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable) | ||
733 | { | ||
734 | NTotalGeoms++; | ||
735 | return CreateiHeightfield(space, data, bPlaceable); | ||
736 | } | ||
737 | |||
738 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateOSTerrain"), SuppressUnmanagedCodeSecurity] | ||
739 | public static extern IntPtr CreateiOSTerrain(IntPtr space, IntPtr data, int bPlaceable); | ||
740 | public static IntPtr CreateOSTerrain(IntPtr space, IntPtr data, int bPlaceable) | ||
741 | { | ||
742 | NTotalGeoms++; | ||
743 | return CreateiOSTerrain(space, data, bPlaceable); | ||
744 | } | ||
745 | |||
746 | |||
747 | |||
748 | |||
749 | |||
750 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity] | ||
751 | public static extern IntPtr CreateiGeom(int classnum); | ||
752 | public static IntPtr CreateGeom(int classnum) | ||
753 | { | ||
754 | NTotalGeoms++; | ||
755 | return CreateiGeom(classnum); | ||
756 | } | ||
757 | |||
758 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity] | ||
759 | public static extern int CreateGeomClass(ref GeomClass classptr); | ||
760 | |||
761 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity] | ||
762 | public static extern IntPtr CreateGeomTransform(IntPtr space); | ||
763 | |||
764 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity] | ||
765 | public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d); | ||
766 | public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d) | ||
767 | { | ||
768 | NTotalGeoms++; | ||
769 | return CreateiPlane(space, a, b, c, d); | ||
770 | } | ||
771 | |||
772 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity] | ||
773 | public static extern IntPtr CreateiRay(IntPtr space, dReal length); | ||
774 | public static IntPtr CreateRay(IntPtr space, dReal length) | ||
775 | { | ||
776 | NTotalGeoms++; | ||
777 | return CreateiRay(space, length); | ||
778 | } | ||
779 | |||
780 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity] | ||
781 | public static extern IntPtr CreateiSphere(IntPtr space, dReal radius); | ||
782 | public static IntPtr CreateSphere(IntPtr space, dReal radius) | ||
783 | { | ||
784 | NTotalGeoms++; | ||
785 | return CreateiSphere(space, radius); | ||
786 | } | ||
787 | |||
788 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity] | ||
789 | public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data, | ||
790 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback); | ||
791 | public static IntPtr CreateTriMesh(IntPtr space, IntPtr data, | ||
792 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback) | ||
793 | { | ||
794 | NTotalGeoms++; | ||
795 | return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback); | ||
796 | } | ||
797 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity] | ||
798 | public static extern dReal Dot(ref dReal X0, ref dReal X1, int n); | ||
799 | |||
800 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity] | ||
801 | public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q); | ||
802 | |||
803 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity] | ||
804 | public static extern int FactorCholesky(ref dReal A00, int n); | ||
805 | |||
806 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity] | ||
807 | public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip); | ||
808 | |||
809 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
810 | public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len); | ||
811 | |||
812 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
813 | public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x); | ||
814 | |||
815 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity] | ||
816 | public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
817 | |||
818 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity] | ||
819 | public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z); | ||
820 | |||
821 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity] | ||
822 | public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
823 | |||
824 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity] | ||
825 | public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
826 | |||
827 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity] | ||
828 | public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length); | ||
829 | |||
830 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity] | ||
831 | public static extern void GeomClearOffset(IntPtr geom); | ||
832 | |||
833 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
834 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos); | ||
835 | |||
836 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
837 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X); | ||
838 | |||
839 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
840 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
841 | |||
842 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
843 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X); | ||
844 | |||
845 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
846 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
847 | |||
848 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
849 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00); | ||
850 | |||
851 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
852 | public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos); | ||
853 | |||
854 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
855 | public static extern void GeomCopyPosition(IntPtr geom, out dReal X); | ||
856 | |||
857 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
858 | public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R); | ||
859 | |||
860 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
861 | public static extern void GeomCopyRotation(IntPtr geom, out dReal M00); | ||
862 | |||
863 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity] | ||
864 | public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
865 | |||
866 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity] | ||
867 | public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length); | ||
868 | |||
869 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity] | ||
870 | public static extern void GeomiDestroy(IntPtr geom); | ||
871 | public static void GeomDestroy(IntPtr geom) | ||
872 | { | ||
873 | NTotalGeoms--; | ||
874 | GeomiDestroy(geom); | ||
875 | } | ||
876 | |||
877 | |||
878 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity] | ||
879 | public static extern void GeomDisable(IntPtr geom); | ||
880 | |||
881 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity] | ||
882 | public static extern void GeomEnable(IntPtr geom); | ||
883 | |||
884 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
885 | public static extern void GeomGetAABB(IntPtr geom, out AABB aabb); | ||
886 | |||
887 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
888 | public static extern void GeomGetAABB(IntPtr geom, out dReal minX); | ||
889 | |||
890 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity] | ||
891 | public static extern IntPtr GeomGetBody(IntPtr geom); | ||
892 | |||
893 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
894 | public static extern uint GeomGetCategoryBits(IntPtr geom); | ||
895 | |||
896 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity] | ||
897 | public static extern IntPtr GeomGetClassData(IntPtr geom); | ||
898 | |||
899 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
900 | public static extern uint GeomGetCollideBits(IntPtr geom); | ||
901 | |||
902 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity] | ||
903 | public static extern GeomClassID GeomGetClass(IntPtr geom); | ||
904 | |||
905 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity] | ||
906 | public static extern IntPtr GeomGetData(IntPtr geom); | ||
907 | |||
908 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
909 | public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom); | ||
910 | public static Vector3 GeomGetOffsetPosition(IntPtr geom) | ||
911 | { | ||
912 | unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); } | ||
913 | } | ||
914 | |||
915 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
916 | public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom); | ||
917 | public static Matrix3 GeomGetOffsetRotation(IntPtr geom) | ||
918 | { | ||
919 | unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); } | ||
920 | } | ||
921 | |||
922 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity] | ||
923 | public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom); | ||
924 | public static Vector3 GeomGetPosition(IntPtr geom) | ||
925 | { | ||
926 | unsafe { return *(GeomGetPositionUnsafe(geom)); } | ||
927 | } | ||
928 | public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom) | ||
929 | { | ||
930 | Vector3 vtmp = GeomGetPosition(geom); | ||
931 | return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z); | ||
932 | } | ||
933 | |||
934 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
935 | public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); | ||
936 | public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom) | ||
937 | { | ||
938 | Quaternion qtmp; | ||
939 | GeomCopyQuaternion(geom, out qtmp); | ||
940 | return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W); | ||
941 | } | ||
942 | |||
943 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
944 | public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); | ||
945 | |||
946 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity] | ||
947 | public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom); | ||
948 | public static Matrix3 GeomGetRotation(IntPtr geom) | ||
949 | { | ||
950 | unsafe { return *(GeomGetRotationUnsafe(geom)); } | ||
951 | } | ||
952 | |||
953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity] | ||
954 | public static extern IntPtr GeomGetSpace(IntPtr geom); | ||
955 | |||
956 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
957 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData, | ||
958 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
959 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
960 | |||
961 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
962 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
963 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
964 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
965 | |||
966 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity] | ||
967 | public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback, | ||
968 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
969 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
970 | |||
971 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
972 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData, | ||
973 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
974 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
975 | |||
976 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
977 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData, | ||
978 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
979 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
980 | |||
981 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
982 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
983 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
984 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
985 | |||
986 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
987 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
988 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
989 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
990 | |||
991 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
992 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
993 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
994 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
995 | |||
996 | |||
997 | |||
998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
999 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData, | ||
1000 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1001 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1002 | |||
1003 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1004 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1005 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1006 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1007 | |||
1008 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1009 | public static extern IntPtr GeomHeightfieldDataCreate(); | ||
1010 | |||
1011 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1012 | public static extern void GeomHeightfieldDataDestroy(IntPtr d); | ||
1013 | |||
1014 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1015 | public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1016 | |||
1017 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1018 | public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g); | ||
1019 | |||
1020 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1021 | public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d); | ||
1022 | |||
1023 | |||
1024 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1025 | public static extern void GeomOSTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
1026 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1027 | dReal offset, dReal thickness, int bWrap); | ||
1028 | |||
1029 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1030 | public static extern void GeomOSTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1031 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1032 | dReal thickness, int bWrap); | ||
1033 | |||
1034 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1035 | public static extern IntPtr GeomOSTerrainDataCreate(); | ||
1036 | |||
1037 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1038 | public static extern void GeomOSTerrainDataDestroy(IntPtr d); | ||
1039 | |||
1040 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1041 | public static extern void GeomOSTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1042 | |||
1043 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1044 | public static extern IntPtr GeomOSTerrainGetHeightfieldData(IntPtr g); | ||
1045 | |||
1046 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1047 | public static extern void GeomOSTerrainSetHeightfieldData(IntPtr g, IntPtr d); | ||
1048 | |||
1049 | |||
1050 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
1051 | public static extern bool GeomIsEnabled(IntPtr geom); | ||
1052 | |||
1053 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity] | ||
1054 | public static extern bool GeomIsOffset(IntPtr geom); | ||
1055 | |||
1056 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity] | ||
1057 | public static extern bool GeomIsSpace(IntPtr geom); | ||
1058 | |||
1059 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1060 | public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result); | ||
1061 | |||
1062 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1063 | public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A); | ||
1064 | |||
1065 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1066 | public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1067 | |||
1068 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity] | ||
1069 | public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d); | ||
1070 | |||
1071 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1072 | public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir); | ||
1073 | |||
1074 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1075 | public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX); | ||
1076 | |||
1077 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1078 | public static extern int GeomRayGetClosestHit(IntPtr ray); | ||
1079 | |||
1080 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity] | ||
1081 | public static extern dReal GeomRayGetLength(IntPtr ray); | ||
1082 | |||
1083 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity] | ||
1084 | public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull); | ||
1085 | |||
1086 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity] | ||
1087 | public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); | ||
1088 | |||
1089 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1090 | public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit); | ||
1091 | |||
1092 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity] | ||
1093 | public static extern void GeomRaySetLength(IntPtr ray, dReal length); | ||
1094 | |||
1095 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity] | ||
1096 | public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull); | ||
1097 | |||
1098 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity] | ||
1099 | public static extern void GeomSetBody(IntPtr geom, IntPtr body); | ||
1100 | |||
1101 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
1102 | public static extern void GeomSetCategoryBits(IntPtr geom, uint bits); | ||
1103 | |||
1104 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
1105 | public static extern void GeomSetCollideBits(IntPtr geom, uint bits); | ||
1106 | |||
1107 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity] | ||
1108 | public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
1109 | |||
1110 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity] | ||
1111 | public static extern void GeomSetData(IntPtr geom, IntPtr data); | ||
1112 | |||
1113 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
1114 | public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1115 | |||
1116 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1117 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
1118 | |||
1119 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1120 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X); | ||
1121 | |||
1122 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1123 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
1124 | |||
1125 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1126 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00); | ||
1127 | |||
1128 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity] | ||
1129 | public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1130 | |||
1131 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1132 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q); | ||
1133 | |||
1134 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1135 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X); | ||
1136 | |||
1137 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1138 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R); | ||
1139 | |||
1140 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1141 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00); | ||
1142 | |||
1143 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity] | ||
1144 | public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1145 | |||
1146 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1147 | public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat); | ||
1148 | |||
1149 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1150 | public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w); | ||
1151 | |||
1152 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1153 | public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R); | ||
1154 | |||
1155 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1156 | public static extern void GeomSetRotation(IntPtr geom, ref dReal M00); | ||
1157 | |||
1158 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity] | ||
1159 | public static extern dReal GeomSphereGetRadius(IntPtr geom); | ||
1160 | |||
1161 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1162 | public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1163 | |||
1164 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity] | ||
1165 | public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius); | ||
1166 | |||
1167 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1168 | public static extern int GeomTransformGetCleanup(IntPtr geom); | ||
1169 | |||
1170 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1171 | public static extern IntPtr GeomTransformGetGeom(IntPtr geom); | ||
1172 | |||
1173 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity] | ||
1174 | public static extern int GeomTransformGetInfo(IntPtr geom); | ||
1175 | |||
1176 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1177 | public static extern void GeomTransformSetCleanup(IntPtr geom, int mode); | ||
1178 | |||
1179 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity] | ||
1180 | public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj); | ||
1181 | |||
1182 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity] | ||
1183 | public static extern void GeomTransformSetInfo(IntPtr geom, int info); | ||
1184 | |||
1185 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1186 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1187 | double[] vertices, int vertexStride, int vertexCount, | ||
1188 | int[] indices, int indexCount, int triStride); | ||
1189 | |||
1190 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1191 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1192 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1193 | IntPtr indices, int indexCount, int triStride); | ||
1194 | |||
1195 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1196 | public static extern void GeomTriMeshDataBuildDouble1(IntPtr d, | ||
1197 | double[] vertices, int vertexStride, int vertexCount, | ||
1198 | int[] indices, int indexCount, int triStride, | ||
1199 | double[] normals); | ||
1200 | |||
1201 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1202 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1203 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1204 | IntPtr indices, int indexCount, int triStride, | ||
1205 | IntPtr normals); | ||
1206 | |||
1207 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1208 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1209 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1210 | int[] indices, int indexCount, int triStride); | ||
1211 | |||
1212 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1213 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1214 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1215 | IntPtr indices, int indexCount, int triStride); | ||
1216 | |||
1217 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1218 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1219 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1220 | int[] indices, int indexCount, int triStride, | ||
1221 | dReal[] normals); | ||
1222 | |||
1223 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1224 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1225 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1226 | IntPtr indices, int indexCount, int triStride, | ||
1227 | IntPtr normals); | ||
1228 | |||
1229 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1230 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1231 | float[] vertices, int vertexStride, int vertexCount, | ||
1232 | int[] indices, int indexCount, int triStride); | ||
1233 | |||
1234 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1235 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1236 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1237 | IntPtr indices, int indexCount, int triStride); | ||
1238 | |||
1239 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1240 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1241 | float[] vertices, int vertexStride, int vertexCount, | ||
1242 | int[] indices, int indexCount, int triStride, | ||
1243 | float[] normals); | ||
1244 | |||
1245 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1246 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1247 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1248 | IntPtr indices, int indexCount, int triStride, | ||
1249 | IntPtr normals); | ||
1250 | |||
1251 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity] | ||
1252 | public static extern void GeomTriMeshClearTCCache(IntPtr g); | ||
1253 | |||
1254 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1255 | public static extern IntPtr GeomTriMeshDataCreate(); | ||
1256 | |||
1257 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1258 | public static extern void GeomTriMeshDataDestroy(IntPtr d); | ||
1259 | |||
1260 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity] | ||
1261 | public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id); | ||
1262 | |||
1263 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity] | ||
1264 | public static extern void GeomTriMeshDataPreprocess(IntPtr d); | ||
1265 | |||
1266 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity] | ||
1267 | public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data); | ||
1268 | |||
1269 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity] | ||
1270 | public static extern void GeomTriMeshDataUpdate(IntPtr d); | ||
1271 | |||
1272 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity] | ||
1273 | public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable); | ||
1274 | |||
1275 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1276 | public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g); | ||
1277 | |||
1278 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity] | ||
1279 | public static extern TriCallback GeomTriMeshGetCallback(IntPtr g); | ||
1280 | |||
1281 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity] | ||
1282 | public static extern IntPtr GeomTriMeshGetData(IntPtr g); | ||
1283 | |||
1284 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1285 | public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom); | ||
1286 | public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom) | ||
1287 | { | ||
1288 | unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); } | ||
1289 | } | ||
1290 | |||
1291 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity] | ||
1292 | public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec); | ||
1293 | |||
1294 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1295 | public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g); | ||
1296 | |||
1297 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity] | ||
1298 | public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2); | ||
1299 | |||
1300 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity] | ||
1301 | public extern static int GeomTriMeshGetTriangleCount(IntPtr g); | ||
1302 | |||
1303 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity] | ||
1304 | public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g); | ||
1305 | |||
1306 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity] | ||
1307 | public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass); | ||
1308 | |||
1309 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1310 | public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback); | ||
1311 | |||
1312 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity] | ||
1313 | public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback); | ||
1314 | |||
1315 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity] | ||
1316 | public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data); | ||
1317 | |||
1318 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1319 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans); | ||
1320 | |||
1321 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1322 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00); | ||
1323 | |||
1324 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1325 | public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); | ||
1326 | |||
1327 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] | ||
1328 | public static extern IntPtr iGetConfiguration(); | ||
1329 | |||
1330 | public static string GetConfiguration() | ||
1331 | { | ||
1332 | IntPtr ptr = iGetConfiguration(); | ||
1333 | string s = Marshal.PtrToStringAnsi(ptr); | ||
1334 | return s; | ||
1335 | } | ||
1336 | |||
1337 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1338 | public static extern IntPtr HashSpaceCreate(IntPtr space); | ||
1339 | |||
1340 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity] | ||
1341 | public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel); | ||
1342 | |||
1343 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity] | ||
1344 | public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel); | ||
1345 | |||
1346 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity] | ||
1347 | public static extern void InfiniteAABB(IntPtr geom, out AABB aabb); | ||
1348 | |||
1349 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity] | ||
1350 | public static extern void InitODE(); | ||
1351 | |||
1352 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity] | ||
1353 | public static extern int InitODE2(uint ODEInitFlags); | ||
1354 | |||
1355 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity] | ||
1356 | public static extern int IsPositiveDefinite(ref dReal A, int n); | ||
1357 | |||
1358 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity] | ||
1359 | public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n); | ||
1360 | |||
1361 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity] | ||
1362 | public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3); | ||
1363 | |||
1364 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity] | ||
1365 | public static extern void JointAddHingeTorque(IntPtr joint, dReal torque); | ||
1366 | |||
1367 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity] | ||
1368 | public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2); | ||
1369 | |||
1370 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity] | ||
1371 | public static extern void JointAddPRTorque(IntPtr joint, dReal torque); | ||
1372 | |||
1373 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity] | ||
1374 | public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2); | ||
1375 | |||
1376 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity] | ||
1377 | public static extern void JointAddSliderForce(IntPtr joint, dReal force); | ||
1378 | |||
1379 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity] | ||
1380 | public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2); | ||
1381 | |||
1382 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity] | ||
1383 | public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group); | ||
1384 | |||
1385 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity] | ||
1386 | public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group); | ||
1387 | |||
1388 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1389 | public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact); | ||
1390 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1391 | public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact); | ||
1392 | |||
1393 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity] | ||
1394 | public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group); | ||
1395 | |||
1396 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity] | ||
1397 | public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group); | ||
1398 | |||
1399 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity] | ||
1400 | public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group); | ||
1401 | |||
1402 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity] | ||
1403 | public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group); | ||
1404 | |||
1405 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity] | ||
1406 | public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group); | ||
1407 | |||
1408 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity] | ||
1409 | public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group); | ||
1410 | |||
1411 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity] | ||
1412 | public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group); | ||
1413 | |||
1414 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity] | ||
1415 | public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group); | ||
1416 | |||
1417 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity] | ||
1418 | public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group); | ||
1419 | |||
1420 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity] | ||
1421 | public static extern void JointDestroy(IntPtr j); | ||
1422 | |||
1423 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1424 | public static extern dReal JointGetAMotorAngle(IntPtr j, int anum); | ||
1425 | |||
1426 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1427 | public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum); | ||
1428 | |||
1429 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1430 | public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1431 | |||
1432 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity] | ||
1433 | public static extern int JointGetAMotorAxisRel(IntPtr j, int anum); | ||
1434 | |||
1435 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1436 | public static extern int JointGetAMotorMode(IntPtr j); | ||
1437 | |||
1438 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1439 | public static extern int JointGetAMotorNumAxes(IntPtr j); | ||
1440 | |||
1441 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1442 | public static extern dReal JointGetAMotorParam(IntPtr j, int parameter); | ||
1443 | |||
1444 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1445 | public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result); | ||
1446 | |||
1447 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1448 | public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result); | ||
1449 | |||
1450 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity] | ||
1451 | public static extern IntPtr JointGetBody(IntPtr j); | ||
1452 | |||
1453 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity] | ||
1454 | public static extern IntPtr JointGetData(IntPtr j); | ||
1455 | |||
1456 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1457 | public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j); | ||
1458 | public static JointFeedback JointGetFeedback(IntPtr j) | ||
1459 | { | ||
1460 | unsafe { return *(JointGetFeedbackUnsafe(j)); } | ||
1461 | } | ||
1462 | |||
1463 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1464 | public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result); | ||
1465 | |||
1466 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity] | ||
1467 | public static extern dReal JointGetHingeAngle(IntPtr j); | ||
1468 | |||
1469 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1470 | public static extern dReal JointGetHingeAngleRate(IntPtr j); | ||
1471 | |||
1472 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1473 | public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result); | ||
1474 | |||
1475 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1476 | public static extern dReal JointGetHingeParam(IntPtr j, int parameter); | ||
1477 | |||
1478 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity] | ||
1479 | public static extern dReal JointGetHinge2Angle1(IntPtr j); | ||
1480 | |||
1481 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1482 | public static extern dReal JointGetHinge2Angle1Rate(IntPtr j); | ||
1483 | |||
1484 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1485 | public static extern dReal JointGetHinge2Angle2Rate(IntPtr j); | ||
1486 | |||
1487 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1488 | public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result); | ||
1489 | |||
1490 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1491 | public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result); | ||
1492 | |||
1493 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity] | ||
1494 | public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result); | ||
1495 | |||
1496 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1497 | public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result); | ||
1498 | |||
1499 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1500 | public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result); | ||
1501 | |||
1502 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1503 | public static extern dReal JointGetHinge2Param(IntPtr j, int parameter); | ||
1504 | |||
1505 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1506 | public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1507 | |||
1508 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1509 | public static extern int JointGetLMotorNumAxes(IntPtr j); | ||
1510 | |||
1511 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1512 | public static extern dReal JointGetLMotorParam(IntPtr j, int parameter); | ||
1513 | |||
1514 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1515 | public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result); | ||
1516 | |||
1517 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1518 | public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result); | ||
1519 | |||
1520 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1521 | public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result); | ||
1522 | |||
1523 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1524 | public static extern dReal JointGetPRParam(IntPtr j, int parameter); | ||
1525 | |||
1526 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity] | ||
1527 | public static extern dReal JointGetPRPosition(IntPtr j); | ||
1528 | |||
1529 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1530 | public static extern dReal JointGetPRPositionRate(IntPtr j); | ||
1531 | |||
1532 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1533 | public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result); | ||
1534 | |||
1535 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1536 | public static extern dReal JointGetSliderParam(IntPtr j, int parameter); | ||
1537 | |||
1538 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity] | ||
1539 | public static extern dReal JointGetSliderPosition(IntPtr j); | ||
1540 | |||
1541 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1542 | public static extern dReal JointGetSliderPositionRate(IntPtr j); | ||
1543 | |||
1544 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity] | ||
1545 | public static extern JointType JointGetType(IntPtr j); | ||
1546 | |||
1547 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1548 | public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result); | ||
1549 | |||
1550 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1551 | public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result); | ||
1552 | |||
1553 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity] | ||
1554 | public static extern dReal JointGetUniversalAngle1(IntPtr j); | ||
1555 | |||
1556 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1557 | public static extern dReal JointGetUniversalAngle1Rate(IntPtr j); | ||
1558 | |||
1559 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity] | ||
1560 | public static extern dReal JointGetUniversalAngle2(IntPtr j); | ||
1561 | |||
1562 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1563 | public static extern dReal JointGetUniversalAngle2Rate(IntPtr j); | ||
1564 | |||
1565 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity] | ||
1566 | public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2); | ||
1567 | |||
1568 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1569 | public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result); | ||
1570 | |||
1571 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1572 | public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result); | ||
1573 | |||
1574 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1575 | public static extern dReal JointGetUniversalParam(IntPtr j, int parameter); | ||
1576 | |||
1577 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity] | ||
1578 | public static extern IntPtr JointGroupCreate(int max_size); | ||
1579 | |||
1580 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity] | ||
1581 | public static extern void JointGroupDestroy(IntPtr group); | ||
1582 | |||
1583 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity] | ||
1584 | public static extern void JointGroupEmpty(IntPtr group); | ||
1585 | |||
1586 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1587 | public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle); | ||
1588 | |||
1589 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1590 | public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1591 | |||
1592 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1593 | public static extern void JointSetAMotorMode(IntPtr j, int mode); | ||
1594 | |||
1595 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1596 | public static extern void JointSetAMotorNumAxes(IntPtr group, int num); | ||
1597 | |||
1598 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1599 | public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value); | ||
1600 | |||
1601 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1602 | public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1603 | |||
1604 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1605 | public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z); | ||
1606 | |||
1607 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity] | ||
1608 | public static extern void JointSetData(IntPtr j, IntPtr data); | ||
1609 | |||
1610 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1611 | public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback); | ||
1612 | |||
1613 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity] | ||
1614 | public static extern void JointSetFixed(IntPtr j); | ||
1615 | |||
1616 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1617 | public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1618 | |||
1619 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity] | ||
1620 | public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1621 | |||
1622 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1623 | public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1624 | |||
1625 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1626 | public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value); | ||
1627 | |||
1628 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1629 | public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1630 | |||
1631 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1632 | public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1633 | |||
1634 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1635 | public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1636 | |||
1637 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1638 | public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value); | ||
1639 | |||
1640 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1641 | public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1642 | |||
1643 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1644 | public static extern void JointSetLMotorNumAxes(IntPtr j, int num); | ||
1645 | |||
1646 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1647 | public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value); | ||
1648 | |||
1649 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity] | ||
1650 | public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value); | ||
1651 | |||
1652 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity] | ||
1653 | public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value); | ||
1654 | |||
1655 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity] | ||
1656 | public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value); | ||
1657 | |||
1658 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1659 | public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1660 | |||
1661 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1662 | public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1663 | |||
1664 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1665 | public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1666 | |||
1667 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1668 | public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value); | ||
1669 | |||
1670 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1671 | public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1672 | |||
1673 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity] | ||
1674 | public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1675 | |||
1676 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1677 | public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value); | ||
1678 | |||
1679 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1680 | public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1681 | |||
1682 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1683 | public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1684 | |||
1685 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1686 | public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1687 | |||
1688 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1689 | public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value); | ||
1690 | |||
1691 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity] | ||
1692 | public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip); | ||
1693 | |||
1694 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity] | ||
1695 | public static extern void MassAdd(ref Mass a, ref Mass b); | ||
1696 | |||
1697 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity] | ||
1698 | public static extern void MassAdjust(ref Mass m, dReal newmass); | ||
1699 | |||
1700 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity] | ||
1701 | public static extern bool MassCheck(ref Mass m); | ||
1702 | |||
1703 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1704 | public static extern void MassRotate(ref Mass mass, ref Matrix3 R); | ||
1705 | |||
1706 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1707 | public static extern void MassRotate(ref Mass mass, ref dReal M00); | ||
1708 | |||
1709 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity] | ||
1710 | public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz); | ||
1711 | |||
1712 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity] | ||
1713 | public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz); | ||
1714 | |||
1715 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity] | ||
1716 | public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1717 | |||
1718 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity] | ||
1719 | public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1720 | |||
1721 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity] | ||
1722 | public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1723 | |||
1724 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity] | ||
1725 | public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1726 | |||
1727 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity] | ||
1728 | public static extern void MassSetParameters(out Mass mass, dReal themass, | ||
1729 | dReal cgx, dReal cgy, dReal cgz, | ||
1730 | dReal i11, dReal i22, dReal i33, | ||
1731 | dReal i12, dReal i13, dReal i23); | ||
1732 | |||
1733 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity] | ||
1734 | public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius); | ||
1735 | |||
1736 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity] | ||
1737 | public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius); | ||
1738 | |||
1739 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity] | ||
1740 | public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g); | ||
1741 | |||
1742 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity] | ||
1743 | public static extern void MassSetZero(out Mass mass); | ||
1744 | |||
1745 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity] | ||
1746 | public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z); | ||
1747 | |||
1748 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1749 | public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1750 | |||
1751 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1752 | private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r); | ||
1753 | public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector) | ||
1754 | { | ||
1755 | MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1); | ||
1756 | } | ||
1757 | |||
1758 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1759 | public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1760 | |||
1761 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1762 | public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1763 | |||
1764 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1765 | public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle); | ||
1766 | |||
1767 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity] | ||
1768 | public static extern void QfromR(out Quaternion q, ref Matrix3 R); | ||
1769 | |||
1770 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1771 | public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1772 | |||
1773 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1774 | public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1775 | |||
1776 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1777 | public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1778 | |||
1779 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity] | ||
1780 | public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1781 | |||
1782 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1783 | public static extern void QSetIdentity(out Quaternion q); | ||
1784 | |||
1785 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1786 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth); | ||
1787 | |||
1788 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1789 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth); | ||
1790 | |||
1791 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity] | ||
1792 | public static extern dReal RandReal(); | ||
1793 | |||
1794 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity] | ||
1795 | public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); | ||
1796 | |||
1797 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1798 | public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle); | ||
1799 | |||
1800 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity] | ||
1801 | public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi); | ||
1802 | |||
1803 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity] | ||
1804 | public static extern void RfromQ(out Matrix3 R, ref Quaternion q); | ||
1805 | |||
1806 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity] | ||
1807 | public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az); | ||
1808 | |||
1809 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1810 | public static extern void RSetIdentity(out Matrix3 R); | ||
1811 | |||
1812 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity] | ||
1813 | public static extern void SetValue(out dReal a, int n); | ||
1814 | |||
1815 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity] | ||
1816 | public static extern void SetZero(out dReal a, int n); | ||
1817 | |||
1818 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1819 | public static extern IntPtr SimpleSpaceCreate(IntPtr space); | ||
1820 | |||
1821 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity] | ||
1822 | public static extern void SolveCholesky(ref dReal L, out dReal b, int n); | ||
1823 | |||
1824 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity] | ||
1825 | public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip); | ||
1826 | |||
1827 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity] | ||
1828 | public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip); | ||
1829 | |||
1830 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity] | ||
1831 | public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip); | ||
1832 | |||
1833 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity] | ||
1834 | public static extern void SpaceAdd(IntPtr space, IntPtr geom); | ||
1835 | |||
1836 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity] | ||
1837 | public static extern bool SpaceLockQuery(IntPtr space); | ||
1838 | |||
1839 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity] | ||
1840 | public static extern void SpaceClean(IntPtr space); | ||
1841 | |||
1842 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity] | ||
1843 | public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback); | ||
1844 | |||
1845 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity] | ||
1846 | public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback); | ||
1847 | |||
1848 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity] | ||
1849 | public static extern void SpaceDestroy(IntPtr space); | ||
1850 | |||
1851 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1852 | public static extern bool SpaceGetCleanup(IntPtr space); | ||
1853 | |||
1854 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity] | ||
1855 | public static extern int SpaceGetNumGeoms(IntPtr space); | ||
1856 | |||
1857 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1858 | public static extern IntPtr SpaceGetGeom(IntPtr space, int i); | ||
1859 | |||
1860 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1861 | public static extern int SpaceGetSublevel(IntPtr space); | ||
1862 | |||
1863 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity] | ||
1864 | public static extern bool SpaceQuery(IntPtr space, IntPtr geom); | ||
1865 | |||
1866 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity] | ||
1867 | public static extern void SpaceRemove(IntPtr space, IntPtr geom); | ||
1868 | |||
1869 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1870 | public static extern void SpaceSetCleanup(IntPtr space, bool mode); | ||
1871 | |||
1872 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1873 | public static extern void SpaceSetSublevel(IntPtr space, int sublevel); | ||
1874 | |||
1875 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1876 | public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder); | ||
1877 | |||
1878 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity] | ||
1879 | public static extern void VectorScale(out dReal a, ref dReal d, int n); | ||
1880 | |||
1881 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity] | ||
1882 | public static extern IntPtr WorldCreate(); | ||
1883 | |||
1884 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity] | ||
1885 | public static extern void WorldDestroy(IntPtr world); | ||
1886 | |||
1887 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1888 | public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world); | ||
1889 | |||
1890 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1891 | public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world); | ||
1892 | |||
1893 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1894 | public static extern bool WorldGetAutoDisableFlag(IntPtr world); | ||
1895 | |||
1896 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1897 | public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world); | ||
1898 | |||
1899 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1900 | public static extern int WorldGetAutoDisableSteps(IntPtr world); | ||
1901 | |||
1902 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1903 | public static extern dReal WorldGetAutoDisableTime(IntPtr world); | ||
1904 | |||
1905 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1906 | public static extern int WorldGetAutoEnableDepthSF1(IntPtr world); | ||
1907 | |||
1908 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity] | ||
1909 | public static extern dReal WorldGetCFM(IntPtr world); | ||
1910 | |||
1911 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity] | ||
1912 | public static extern dReal WorldGetERP(IntPtr world); | ||
1913 | |||
1914 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1915 | public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity); | ||
1916 | |||
1917 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1918 | public static extern void WorldGetGravity(IntPtr world, out dReal X); | ||
1919 | |||
1920 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1921 | public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world); | ||
1922 | |||
1923 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1924 | public static extern dReal WorldGetContactSurfaceLayer(IntPtr world); | ||
1925 | |||
1926 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1927 | public static extern dReal WorldGetAngularDamping(IntPtr world); | ||
1928 | |||
1929 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1930 | public static extern dReal WorldGetAngularDampingThreshold(IntPtr world); | ||
1931 | |||
1932 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1933 | public static extern dReal WorldGetLinearDamping(IntPtr world); | ||
1934 | |||
1935 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1936 | public static extern dReal WorldGetLinearDampingThreshold(IntPtr world); | ||
1937 | |||
1938 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1939 | public static extern int WorldGetQuickStepNumIterations(IntPtr world); | ||
1940 | |||
1941 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1942 | public static extern dReal WorldGetQuickStepW(IntPtr world); | ||
1943 | |||
1944 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1945 | public static extern dReal WorldGetMaxAngularSpeed(IntPtr world); | ||
1946 | |||
1947 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1948 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force); | ||
1949 | |||
1950 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1951 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX); | ||
1952 | |||
1953 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity] | ||
1954 | public static extern void WorldQuickStep(IntPtr world, dReal stepsize); | ||
1955 | |||
1956 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1957 | public static extern void WorldSetAngularDamping(IntPtr world, dReal scale); | ||
1958 | |||
1959 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1960 | public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold); | ||
1961 | |||
1962 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1963 | public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold); | ||
1964 | |||
1965 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1966 | public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count); | ||
1967 | |||
1968 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1969 | public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable); | ||
1970 | |||
1971 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1972 | public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold); | ||
1973 | |||
1974 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1975 | public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps); | ||
1976 | |||
1977 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1978 | public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time); | ||
1979 | |||
1980 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1981 | public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth); | ||
1982 | |||
1983 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity] | ||
1984 | public static extern void WorldSetCFM(IntPtr world, dReal cfm); | ||
1985 | |||
1986 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1987 | public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel); | ||
1988 | |||
1989 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1990 | public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth); | ||
1991 | |||
1992 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity] | ||
1993 | public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale); | ||
1994 | |||
1995 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity] | ||
1996 | public static extern void WorldSetERP(IntPtr world, dReal erp); | ||
1997 | |||
1998 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity] | ||
1999 | public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z); | ||
2000 | |||
2001 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
2002 | public static extern void WorldSetLinearDamping(IntPtr world, dReal scale); | ||
2003 | |||
2004 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
2005 | public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold); | ||
2006 | |||
2007 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
2008 | public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num); | ||
2009 | |||
2010 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
2011 | public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation); | ||
2012 | |||
2013 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
2014 | public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed); | ||
2015 | |||
2016 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity] | ||
2017 | public static extern void WorldStep(IntPtr world, dReal stepsize); | ||
2018 | |||
2019 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity] | ||
2020 | public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations); | ||
2021 | |||
2022 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity] | ||
2023 | public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix); | ||
2024 | } | ||
2025 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs b/OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs index b35c299..98bfd1c 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using Ode.NET; | ||
33 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
34 | using OpenSim.Region.PhysicsModules.SharedBase; | 33 | using OpenSim.Region.PhysicsModules.SharedBase; |
35 | using log4net; | 34 | using log4net; |
@@ -150,7 +149,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
150 | /// Collision geometry | 149 | /// Collision geometry |
151 | /// </summary> | 150 | /// </summary> |
152 | internal IntPtr Shell { get; private set; } | 151 | internal IntPtr Shell { get; private set; } |
153 | 152 | ||
154 | private IntPtr Amotor = IntPtr.Zero; | 153 | private IntPtr Amotor = IntPtr.Zero; |
155 | private d.Mass ShellMass; | 154 | private d.Mass ShellMass; |
156 | 155 | ||
@@ -238,7 +237,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
238 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | 237 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information |
239 | 238 | ||
240 | _parent_scene.AddPhysicsActorTaint(this); | 239 | _parent_scene.AddPhysicsActorTaint(this); |
241 | 240 | ||
242 | Name = avName; | 241 | Name = avName; |
243 | } | 242 | } |
244 | 243 | ||
@@ -280,7 +279,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
280 | 279 | ||
281 | public override bool IsPhysical | 280 | public override bool IsPhysical |
282 | { | 281 | { |
283 | get { return false; } | 282 | get { return m_isPhysical; } |
284 | set { return; } | 283 | set { return; } |
285 | } | 284 | } |
286 | 285 | ||
@@ -462,7 +461,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
462 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | 461 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; |
463 | } | 462 | } |
464 | 463 | ||
465 | m_taintPosition = value; | 464 | m_taintPosition = value; |
466 | _parent_scene.AddPhysicsActorTaint(this); | 465 | _parent_scene.AddPhysicsActorTaint(this); |
467 | } | 466 | } |
468 | else | 467 | else |
@@ -595,7 +594,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
595 | 594 | ||
596 | public override void delink() {} | 595 | public override void delink() {} |
597 | 596 | ||
598 | public override void LockAngularMotion(Vector3 axis) {} | 597 | public override void LockAngularMotion(byte axislocks) {} |
599 | 598 | ||
600 | // This code is very useful. Written by DanX0r. We're just not using it right now. | 599 | // This code is very useful. Written by DanX0r. We're just not using it right now. |
601 | // Commented out to prevent a warning. | 600 | // Commented out to prevent a warning. |
@@ -797,7 +796,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
797 | internal void Move(List<OdeCharacter> defects) | 796 | internal void Move(List<OdeCharacter> defects) |
798 | { | 797 | { |
799 | // no lock; for now it's only called from within Simulate() | 798 | // no lock; for now it's only called from within Simulate() |
800 | 799 | ||
801 | // If the PID Controller isn't active then we set our force | 800 | // If the PID Controller isn't active then we set our force |
802 | // calculating base velocity to the current position | 801 | // calculating base velocity to the current position |
803 | 802 | ||
@@ -812,7 +811,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
812 | 811 | ||
813 | d.Vector3 localpos = d.BodyGetPosition(Body); | 812 | d.Vector3 localpos = d.BodyGetPosition(Body); |
814 | Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); | 813 | Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z); |
815 | 814 | ||
816 | if (!localPos.IsFinite()) | 815 | if (!localPos.IsFinite()) |
817 | { | 816 | { |
818 | m_log.WarnFormat( | 817 | m_log.WarnFormat( |
@@ -1105,8 +1104,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1105 | // lock (OdeScene.UniversalColliderSyncObject) | 1104 | // lock (OdeScene.UniversalColliderSyncObject) |
1106 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | 1105 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); |
1107 | 1106 | ||
1108 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | 1107 | d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories); |
1109 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | 1108 | d.GeomSetCollideBits(Shell, (uint)m_collisionFlags); |
1110 | 1109 | ||
1111 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); | 1110 | d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH); |
1112 | Body = d.BodyCreate(_parent_scene.world); | 1111 | Body = d.BodyCreate(_parent_scene.world); |
@@ -1249,18 +1248,18 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1249 | } | 1248 | } |
1250 | 1249 | ||
1251 | public override Vector3 PIDTarget { set { return; } } | 1250 | public override Vector3 PIDTarget { set { return; } } |
1252 | public override bool PIDActive | 1251 | public override bool PIDActive |
1253 | { | 1252 | { |
1254 | get { return false; } | 1253 | get { return false; } |
1255 | set { return; } | 1254 | set { return; } |
1256 | } | 1255 | } |
1257 | public override float PIDTau { set { return; } } | 1256 | public override float PIDTau { set { return; } } |
1258 | 1257 | ||
1259 | public override float PIDHoverHeight { set { return; } } | 1258 | public override float PIDHoverHeight { set { return; } } |
1260 | public override bool PIDHoverActive { set { return; } } | 1259 | public override bool PIDHoverActive {get {return false;} set { return; } } |
1261 | public override PIDHoverType PIDHoverType { set { return; } } | 1260 | public override PIDHoverType PIDHoverType { set { return; } } |
1262 | public override float PIDHoverTau { set { return; } } | 1261 | public override float PIDHoverTau { set { return; } } |
1263 | 1262 | ||
1264 | public override Quaternion APIDTarget{ set { return; } } | 1263 | public override Quaternion APIDTarget{ set { return; } } |
1265 | 1264 | ||
1266 | public override bool APIDActive{ set { return; } } | 1265 | public override bool APIDActive{ set { return; } } |
@@ -1291,7 +1290,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1291 | m_eventsubscription = 0; | 1290 | m_eventsubscription = 0; |
1292 | } | 1291 | } |
1293 | 1292 | ||
1294 | internal void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 1293 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
1295 | { | 1294 | { |
1296 | if (m_eventsubscription > 0) | 1295 | if (m_eventsubscription > 0) |
1297 | { | 1296 | { |
@@ -1370,7 +1369,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1370 | // m_log.DebugFormat( | 1369 | // m_log.DebugFormat( |
1371 | // "[ODE CHARACTER]: Changing capsule size from {0} to {1} for {2}", | 1370 | // "[ODE CHARACTER]: Changing capsule size from {0} to {1} for {2}", |
1372 | // CAPSULE_LENGTH, m_tainted_CAPSULE_LENGTH, Name); | 1371 | // CAPSULE_LENGTH, m_tainted_CAPSULE_LENGTH, Name); |
1373 | 1372 | ||
1374 | m_pidControllerActive = true; | 1373 | m_pidControllerActive = true; |
1375 | 1374 | ||
1376 | // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate() | 1375 | // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate() |
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs index 8f8e2bd..7e95d7f 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs | |||
@@ -44,10 +44,10 @@ using System.Reflection; | |||
44 | using System.Runtime.InteropServices; | 44 | using System.Runtime.InteropServices; |
45 | using log4net; | 45 | using log4net; |
46 | using OpenMetaverse; | 46 | using OpenMetaverse; |
47 | using Ode.NET; | ||
48 | using OpenSim.Framework; | 47 | using OpenSim.Framework; |
49 | using OpenSim.Region.PhysicsModules.SharedBase; | 48 | using OpenSim.Region.PhysicsModules.SharedBase; |
50 | 49 | ||
50 | |||
51 | namespace OpenSim.Region.PhysicsModule.ODE | 51 | namespace OpenSim.Region.PhysicsModule.ODE |
52 | { | 52 | { |
53 | public class ODEDynamics | 53 | public class ODEDynamics |
@@ -607,6 +607,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
607 | m_body = pBody; | 607 | m_body = pBody; |
608 | } | 608 | } |
609 | 609 | ||
610 | internal void Stop() | ||
611 | { | ||
612 | m_lastLinearVelocityVector = Vector3.Zero; | ||
613 | m_lastAngularVelocity = Vector3.Zero; | ||
614 | m_lastPositionVector = d.BodyGetPosition(Body); | ||
615 | } | ||
616 | |||
610 | internal void Step(float pTimestep, OdeScene pParentScene) | 617 | internal void Step(float pTimestep, OdeScene pParentScene) |
611 | { | 618 | { |
612 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | 619 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) |
@@ -907,7 +914,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
907 | 914 | ||
908 | // Sum velocities | 915 | // Sum velocities |
909 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 916 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection |
910 | 917 | ||
911 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | 918 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) |
912 | { | 919 | { |
913 | m_lastAngularVelocity.X = 0; | 920 | m_lastAngularVelocity.X = 0; |
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEModule.cs b/OpenSim/Region/PhysicsModules/Ode/ODEModule.cs new file mode 100644 index 0000000..22fc84d --- /dev/null +++ b/OpenSim/Region/PhysicsModules/Ode/ODEModule.cs | |||
@@ -0,0 +1,89 @@ | |||
1 | using System; | ||
2 | using System.Reflection; | ||
3 | using log4net; | ||
4 | using Nini.Config; | ||
5 | using Mono.Addins; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region.Framework.Scenes; | ||
8 | using OpenSim.Region.Framework.Interfaces; | ||
9 | |||
10 | namespace OpenSim.Region.PhysicsModule.ODE | ||
11 | { | ||
12 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")] | ||
13 | public class OdeModule : INonSharedRegionModule | ||
14 | { | ||
15 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
16 | |||
17 | private bool m_Enabled = false; | ||
18 | private IConfigSource m_config; | ||
19 | private OdeScene m_scene; | ||
20 | |||
21 | #region INonSharedRegionModule | ||
22 | |||
23 | public string Name | ||
24 | { | ||
25 | get { return "OpenDynamicsEngine"; } | ||
26 | } | ||
27 | |||
28 | public string Version | ||
29 | { | ||
30 | get { return "1.0"; } | ||
31 | } | ||
32 | |||
33 | public Type ReplaceableInterface | ||
34 | { | ||
35 | get { return null; } | ||
36 | } | ||
37 | |||
38 | public void Initialise(IConfigSource source) | ||
39 | { | ||
40 | IConfig config = source.Configs["Startup"]; | ||
41 | if (config != null) | ||
42 | { | ||
43 | string physics = config.GetString("physics", string.Empty); | ||
44 | if (physics == Name) | ||
45 | { | ||
46 | m_config = source; | ||
47 | m_Enabled = true; | ||
48 | } | ||
49 | } | ||
50 | } | ||
51 | |||
52 | public void Close() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public void AddRegion(Scene scene) | ||
57 | { | ||
58 | if (!m_Enabled) | ||
59 | return; | ||
60 | |||
61 | if (Util.IsWindows()) | ||
62 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
63 | |||
64 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
65 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
66 | d.InitODE(); | ||
67 | |||
68 | m_scene = new OdeScene(scene, m_config, Name, Version); | ||
69 | } | ||
70 | |||
71 | public void RemoveRegion(Scene scene) | ||
72 | { | ||
73 | if (!m_Enabled || m_scene == null) | ||
74 | return; | ||
75 | |||
76 | m_scene.Dispose(); | ||
77 | m_scene = null; | ||
78 | } | ||
79 | |||
80 | public void RegionLoaded(Scene scene) | ||
81 | { | ||
82 | if (!m_Enabled || m_scene == null) | ||
83 | return; | ||
84 | |||
85 | m_scene.RegionLoaded(); | ||
86 | } | ||
87 | #endregion | ||
88 | } | ||
89 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs index 0b9c45f..8934330 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs | |||
@@ -33,7 +33,7 @@ | |||
33 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | 33 | * ODEDynamics.cs contains methods dealing with Prim Physical motion |
34 | * (dynamics) and the associated settings. Old Linear and angular | 34 | * (dynamics) and the associated settings. Old Linear and angular |
35 | * motors for dynamic motion have been replace with MoveLinear() | 35 | * motors for dynamic motion have been replace with MoveLinear() |
36 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | 36 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic |
37 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | 37 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to |
38 | * switch between 'VEHICLE' parameter use and general dynamics | 38 | * switch between 'VEHICLE' parameter use and general dynamics |
39 | * settings use. | 39 | * settings use. |
@@ -48,7 +48,6 @@ using System.Runtime.InteropServices; | |||
48 | using System.Threading; | 48 | using System.Threading; |
49 | using log4net; | 49 | using log4net; |
50 | using OpenMetaverse; | 50 | using OpenMetaverse; |
51 | using Ode.NET; | ||
52 | using OpenSim.Framework; | 51 | using OpenSim.Framework; |
53 | using OpenSim.Region.PhysicsModules.SharedBase; | 52 | using OpenSim.Region.PhysicsModules.SharedBase; |
54 | 53 | ||
@@ -83,8 +82,15 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
83 | set | 82 | set |
84 | { | 83 | { |
85 | m_isphysical = value; | 84 | m_isphysical = value; |
86 | if (!m_isphysical) // Zero the remembered last velocity | 85 | if (!m_isphysical) |
86 | { | ||
87 | _zeroFlag = true; // Zero the remembered last velocity | ||
87 | m_lastVelocity = Vector3.Zero; | 88 | m_lastVelocity = Vector3.Zero; |
89 | _acceleration = Vector3.Zero; | ||
90 | _velocity = Vector3.Zero; | ||
91 | m_taintVelocity = Vector3.Zero; | ||
92 | m_rotationalVelocity = Vector3.Zero; | ||
93 | } | ||
88 | } | 94 | } |
89 | } | 95 | } |
90 | 96 | ||
@@ -104,10 +110,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
104 | private Vector3 m_taintVelocity; | 110 | private Vector3 m_taintVelocity; |
105 | private Vector3 m_taintTorque; | 111 | private Vector3 m_taintTorque; |
106 | private Quaternion m_taintrot; | 112 | private Quaternion m_taintrot; |
107 | private Vector3 m_angularlock = Vector3.One; | 113 | |
108 | private Vector3 m_taintAngularLock = Vector3.One; | ||
109 | private IntPtr Amotor = IntPtr.Zero; | 114 | private IntPtr Amotor = IntPtr.Zero; |
110 | 115 | ||
116 | private byte m_taintAngularLock = 0; | ||
117 | private byte m_angularlock = 0; | ||
118 | |||
111 | private bool m_assetFailed = false; | 119 | private bool m_assetFailed = false; |
112 | 120 | ||
113 | private Vector3 m_PIDTarget; | 121 | private Vector3 m_PIDTarget; |
@@ -125,7 +133,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
125 | private float m_targetHoverHeight; | 133 | private float m_targetHoverHeight; |
126 | private float m_groundHeight; | 134 | private float m_groundHeight; |
127 | private float m_waterHeight; | 135 | private float m_waterHeight; |
128 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 136 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. |
129 | 137 | ||
130 | // private float m_tensor = 5f; | 138 | // private float m_tensor = 5f; |
131 | private int body_autodisable_frames = 20; | 139 | private int body_autodisable_frames = 20; |
@@ -162,7 +170,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
162 | 170 | ||
163 | private PrimitiveBaseShape _pbs; | 171 | private PrimitiveBaseShape _pbs; |
164 | private OdeScene _parent_scene; | 172 | private OdeScene _parent_scene; |
165 | 173 | ||
166 | /// <summary> | 174 | /// <summary> |
167 | /// The physics space which contains prim geometries | 175 | /// The physics space which contains prim geometries |
168 | /// </summary> | 176 | /// </summary> |
@@ -195,7 +203,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
195 | public int m_interpenetrationcount { get; private set; } | 203 | public int m_interpenetrationcount { get; private set; } |
196 | internal float m_collisionscore; | 204 | internal float m_collisionscore; |
197 | public int m_roundsUnderMotionThreshold { get; private set; } | 205 | public int m_roundsUnderMotionThreshold { get; private set; } |
198 | private int m_crossingfailures; | ||
199 | 206 | ||
200 | public bool outofBounds { get; private set; } | 207 | public bool outofBounds { get; private set; } |
201 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 208 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
@@ -350,12 +357,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
350 | if (m_assetFailed) | 357 | if (m_assetFailed) |
351 | { | 358 | { |
352 | d.GeomSetCategoryBits(prim_geom, 0); | 359 | d.GeomSetCategoryBits(prim_geom, 0); |
353 | d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); | 360 | d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits); |
354 | } | 361 | } |
355 | else | 362 | else |
356 | { | 363 | { |
357 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 364 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
358 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 365 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
359 | } | 366 | } |
360 | 367 | ||
361 | _parent_scene.geom_name_map[prim_geom] = Name; | 368 | _parent_scene.geom_name_map[prim_geom] = Name; |
@@ -423,7 +430,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
423 | if (m_assetFailed) | 430 | if (m_assetFailed) |
424 | { | 431 | { |
425 | d.GeomSetCategoryBits(prim_geom, 0); | 432 | d.GeomSetCategoryBits(prim_geom, 0); |
426 | d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); | 433 | d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits); |
427 | } | 434 | } |
428 | else | 435 | else |
429 | { | 436 | { |
@@ -431,12 +438,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
431 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 438 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
432 | } | 439 | } |
433 | 440 | ||
434 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 441 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
435 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 442 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
436 | 443 | ||
437 | d.BodySetAutoDisableFlag(Body, true); | 444 | d.BodySetAutoDisableFlag(Body, true); |
438 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 445 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
439 | 446 | ||
440 | // disconnect from world gravity so we can apply buoyancy | 447 | // disconnect from world gravity so we can apply buoyancy |
441 | d.BodySetGravityMode (Body, false); | 448 | d.BodySetGravityMode (Body, false); |
442 | 449 | ||
@@ -445,7 +452,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
445 | m_disabled = false; | 452 | m_disabled = false; |
446 | 453 | ||
447 | // The body doesn't already have a finite rotation mode set here | 454 | // The body doesn't already have a finite rotation mode set here |
448 | if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null) | 455 | if (m_angularlock != 0 && _parent == null) |
449 | { | 456 | { |
450 | createAMotor(m_angularlock); | 457 | createAMotor(m_angularlock); |
451 | } | 458 | } |
@@ -467,8 +474,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
467 | 474 | ||
468 | float returnMass = 0; | 475 | float returnMass = 0; |
469 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | 476 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; |
470 | float hollowVolume = hollowAmount * hollowAmount; | 477 | float hollowVolume = hollowAmount * hollowAmount; |
471 | 478 | ||
472 | switch (_pbs.ProfileShape) | 479 | switch (_pbs.ProfileShape) |
473 | { | 480 | { |
474 | case ProfileShape.Square: | 481 | case ProfileShape.Square: |
@@ -504,16 +511,16 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
504 | 511 | ||
505 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | 512 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) |
506 | { | 513 | { |
507 | //a tube | 514 | //a tube |
508 | 515 | ||
509 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | 516 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); |
510 | tmp= 1.0f -2.0e-2f * (float)(200 - _pbs.PathScaleY); | 517 | tmp= 1.0f -2.0e-2f * (float)(200 - _pbs.PathScaleY); |
511 | volume -= volume*tmp*tmp; | 518 | volume -= volume*tmp*tmp; |
512 | 519 | ||
513 | if (hollowAmount > 0.0) | 520 | if (hollowAmount > 0.0) |
514 | { | 521 | { |
515 | hollowVolume *= hollowAmount; | 522 | hollowVolume *= hollowAmount; |
516 | 523 | ||
517 | switch (_pbs.HollowShape) | 524 | switch (_pbs.HollowShape) |
518 | { | 525 | { |
519 | case HollowShape.Square: | 526 | case HollowShape.Square: |
@@ -572,7 +579,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
572 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | 579 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); |
573 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | 580 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); |
574 | volume *= (1.0f - tmp * tmp); | 581 | volume *= (1.0f - tmp * tmp); |
575 | 582 | ||
576 | if (hollowAmount > 0.0) | 583 | if (hollowAmount > 0.0) |
577 | { | 584 | { |
578 | 585 | ||
@@ -816,8 +823,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
816 | } | 823 | } |
817 | else | 824 | else |
818 | { | 825 | { |
819 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 826 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
820 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 827 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
821 | } | 828 | } |
822 | 829 | ||
823 | d.BodyDestroy(Body); | 830 | d.BodyDestroy(Body); |
@@ -838,7 +845,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
838 | else | 845 | else |
839 | { | 846 | { |
840 | _parent_scene.DeactivatePrim(this); | 847 | _parent_scene.DeactivatePrim(this); |
841 | 848 | ||
842 | m_collisionCategories &= ~CollisionCategories.Body; | 849 | m_collisionCategories &= ~CollisionCategories.Body; |
843 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 850 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
844 | 851 | ||
@@ -850,8 +857,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
850 | else | 857 | else |
851 | { | 858 | { |
852 | 859 | ||
853 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 860 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
854 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 861 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
855 | } | 862 | } |
856 | 863 | ||
857 | Body = IntPtr.Zero; | 864 | Body = IntPtr.Zero; |
@@ -909,7 +916,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
909 | else | 916 | else |
910 | { | 917 | { |
911 | _triMeshData = d.GeomTriMeshDataCreate(); | 918 | _triMeshData = d.GeomTriMeshDataCreate(); |
912 | 919 | ||
913 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | 920 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); |
914 | d.GeomTriMeshDataPreprocess(_triMeshData); | 921 | d.GeomTriMeshDataPreprocess(_triMeshData); |
915 | m_MeshToTriMeshMap[mesh] = _triMeshData; | 922 | m_MeshToTriMeshMap[mesh] = _triMeshData; |
@@ -919,7 +926,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
919 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | 926 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); |
920 | try | 927 | try |
921 | { | 928 | { |
922 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | 929 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); |
923 | } | 930 | } |
924 | catch (AccessViolationException) | 931 | catch (AccessViolationException) |
925 | { | 932 | { |
@@ -967,7 +974,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
967 | rotate(); | 974 | rotate(); |
968 | } | 975 | } |
969 | } | 976 | } |
970 | 977 | ||
971 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) | 978 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) |
972 | changePhysicsStatus(); | 979 | changePhysicsStatus(); |
973 | 980 | ||
@@ -1001,7 +1008,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1001 | if (m_taintCollidesWater != m_collidesWater) | 1008 | if (m_taintCollidesWater != m_collidesWater) |
1002 | changefloatonwater(); | 1009 | changefloatonwater(); |
1003 | 1010 | ||
1004 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 1011 | if (m_taintAngularLock != m_angularlock) |
1005 | changeAngularLock(); | 1012 | changeAngularLock(); |
1006 | } | 1013 | } |
1007 | 1014 | ||
@@ -1017,10 +1024,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1017 | //If we have a parent then we're not authorative here | 1024 | //If we have a parent then we're not authorative here |
1018 | if (_parent == null) | 1025 | if (_parent == null) |
1019 | { | 1026 | { |
1020 | if (!m_taintAngularLock.ApproxEquals(Vector3.One, 0f)) | 1027 | if (m_taintAngularLock != 0) |
1021 | { | 1028 | { |
1022 | //d.BodySetFiniteRotationMode(Body, 0); | ||
1023 | //d.BodySetFiniteRotationAxis(Body,m_taintAngularLock.X,m_taintAngularLock.Y,m_taintAngularLock.Z); | ||
1024 | createAMotor(m_taintAngularLock); | 1029 | createAMotor(m_taintAngularLock); |
1025 | } | 1030 | } |
1026 | else | 1031 | else |
@@ -1034,7 +1039,6 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1034 | } | 1039 | } |
1035 | } | 1040 | } |
1036 | 1041 | ||
1037 | // Store this for later in case we get turned into a separate body | ||
1038 | m_angularlock = m_taintAngularLock; | 1042 | m_angularlock = m_taintAngularLock; |
1039 | } | 1043 | } |
1040 | 1044 | ||
@@ -1070,7 +1074,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1070 | else if (_parent != null && m_taintparent == null) | 1074 | else if (_parent != null && m_taintparent == null) |
1071 | { | 1075 | { |
1072 | //Console.WriteLine(" changelink B"); | 1076 | //Console.WriteLine(" changelink B"); |
1073 | 1077 | ||
1074 | if (_parent is OdePrim) | 1078 | if (_parent is OdePrim) |
1075 | { | 1079 | { |
1076 | OdePrim obj = (OdePrim)_parent; | 1080 | OdePrim obj = (OdePrim)_parent; |
@@ -1078,16 +1082,16 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1078 | childPrim = false; | 1082 | childPrim = false; |
1079 | //_parent = null; | 1083 | //_parent = null; |
1080 | } | 1084 | } |
1081 | 1085 | ||
1082 | /* | 1086 | /* |
1083 | if (Body != (IntPtr)0 && _linkJointGroup != (IntPtr)0) | 1087 | if (Body != (IntPtr)0 && _linkJointGroup != (IntPtr)0) |
1084 | d.JointGroupDestroy(_linkJointGroup); | 1088 | d.JointGroupDestroy(_linkJointGroup); |
1085 | 1089 | ||
1086 | _linkJointGroup = (IntPtr)0; | 1090 | _linkJointGroup = (IntPtr)0; |
1087 | m_linkJoint = (IntPtr)0; | 1091 | m_linkJoint = (IntPtr)0; |
1088 | */ | 1092 | */ |
1089 | } | 1093 | } |
1090 | 1094 | ||
1091 | _parent = m_taintparent; | 1095 | _parent = m_taintparent; |
1092 | m_taintPhysics = IsPhysical; | 1096 | m_taintPhysics = IsPhysical; |
1093 | } | 1097 | } |
@@ -1145,12 +1149,12 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1145 | if (prm.m_assetFailed) | 1149 | if (prm.m_assetFailed) |
1146 | { | 1150 | { |
1147 | d.GeomSetCategoryBits(prm.prim_geom, 0); | 1151 | d.GeomSetCategoryBits(prm.prim_geom, 0); |
1148 | d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits); | 1152 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.BadMeshAssetCollideBits); |
1149 | } | 1153 | } |
1150 | else | 1154 | else |
1151 | { | 1155 | { |
1152 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | 1156 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); |
1153 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1157 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); |
1154 | } | 1158 | } |
1155 | 1159 | ||
1156 | d.Quaternion quat = new d.Quaternion(); | 1160 | d.Quaternion quat = new d.Quaternion(); |
@@ -1194,14 +1198,14 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1194 | if (m_assetFailed) | 1198 | if (m_assetFailed) |
1195 | { | 1199 | { |
1196 | d.GeomSetCategoryBits(prim_geom, 0); | 1200 | d.GeomSetCategoryBits(prim_geom, 0); |
1197 | d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); | 1201 | d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits); |
1198 | } | 1202 | } |
1199 | else | 1203 | else |
1200 | { | 1204 | { |
1201 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); | 1205 | //Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name); |
1202 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1206 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
1203 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1207 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); |
1204 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1208 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
1205 | } | 1209 | } |
1206 | 1210 | ||
1207 | d.Quaternion quat2 = new d.Quaternion(); | 1211 | d.Quaternion quat2 = new d.Quaternion(); |
@@ -1230,7 +1234,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1230 | m_disabled = false; | 1234 | m_disabled = false; |
1231 | 1235 | ||
1232 | // The body doesn't already have a finite rotation mode set here | 1236 | // The body doesn't already have a finite rotation mode set here |
1233 | if ((!m_angularlock.ApproxEquals(Vector3.One, 0f)) && _parent == null) | 1237 | // or remove |
1238 | if (_parent == null) | ||
1234 | { | 1239 | { |
1235 | createAMotor(m_angularlock); | 1240 | createAMotor(m_angularlock); |
1236 | } | 1241 | } |
@@ -1340,7 +1345,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1340 | // in between the disabling and the collision properties setting | 1345 | // in between the disabling and the collision properties setting |
1341 | // which would wake the physical body up from a soft disabling and potentially cause it to fall | 1346 | // which would wake the physical body up from a soft disabling and potentially cause it to fall |
1342 | // through the ground. | 1347 | // through the ground. |
1343 | 1348 | ||
1344 | // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select | 1349 | // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select |
1345 | // just one part of the assembly, the rest of the assembly is non-selected and still simulating, | 1350 | // just one part of the assembly, the rest of the assembly is non-selected and still simulating, |
1346 | // so that causes the selected part to wake up and continue moving. | 1351 | // so that causes the selected part to wake up and continue moving. |
@@ -1354,7 +1359,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1354 | // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are | 1359 | // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are |
1355 | // selected and disabled. then, due to a thread switch, the selection processing is | 1360 | // selected and disabled. then, due to a thread switch, the selection processing is |
1356 | // interrupted and the physics engine continues to simulate, so the last 50 items, whose | 1361 | // interrupted and the physics engine continues to simulate, so the last 50 items, whose |
1357 | // selection was not yet processed, continues to simulate. this wakes up ALL of the | 1362 | // selection was not yet processed, continues to simulate. this wakes up ALL of the |
1358 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | 1363 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken |
1359 | // up, start simulating again, which in turn wakes up the last 50. | 1364 | // up, start simulating again, which in turn wakes up the last 50. |
1360 | 1365 | ||
@@ -1370,8 +1375,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1370 | } | 1375 | } |
1371 | else | 1376 | else |
1372 | { | 1377 | { |
1373 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1378 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
1374 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1379 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
1375 | } | 1380 | } |
1376 | 1381 | ||
1377 | if (IsPhysical) | 1382 | if (IsPhysical) |
@@ -1396,12 +1401,12 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1396 | if (m_assetFailed) | 1401 | if (m_assetFailed) |
1397 | { | 1402 | { |
1398 | d.GeomSetCategoryBits(prim_geom, 0); | 1403 | d.GeomSetCategoryBits(prim_geom, 0); |
1399 | d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); | 1404 | d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits); |
1400 | } | 1405 | } |
1401 | else | 1406 | else |
1402 | { | 1407 | { |
1403 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1408 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); |
1404 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1409 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
1405 | } | 1410 | } |
1406 | 1411 | ||
1407 | if (IsPhysical) | 1412 | if (IsPhysical) |
@@ -1560,7 +1565,7 @@ Console.WriteLine("CreateGeom:"); | |||
1560 | private void changeadd() | 1565 | private void changeadd() |
1561 | { | 1566 | { |
1562 | // m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name); | 1567 | // m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name); |
1563 | 1568 | ||
1564 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1569 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1565 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); | 1570 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); |
1566 | 1571 | ||
@@ -1686,6 +1691,9 @@ Console.WriteLine(" JointCreateFixed"); | |||
1686 | float fy = 0; | 1691 | float fy = 0; |
1687 | float fz = 0; | 1692 | float fz = 0; |
1688 | 1693 | ||
1694 | if (outofBounds) | ||
1695 | return; | ||
1696 | |||
1689 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. | 1697 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. |
1690 | { | 1698 | { |
1691 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1699 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -1697,31 +1705,16 @@ Console.WriteLine(" JointCreateFixed"); | |||
1697 | { | 1705 | { |
1698 | //Console.WriteLine("Move " + Name); | 1706 | //Console.WriteLine("Move " + Name); |
1699 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1707 | if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1700 | // NON-'VEHICLES' are dealt with here | ||
1701 | // if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | ||
1702 | // { | ||
1703 | // d.Vector3 avel2 = d.BodyGetAngularVel(Body); | ||
1704 | // /* | ||
1705 | // if (m_angularlock.X == 1) | ||
1706 | // avel2.X = 0; | ||
1707 | // if (m_angularlock.Y == 1) | ||
1708 | // avel2.Y = 0; | ||
1709 | // if (m_angularlock.Z == 1) | ||
1710 | // avel2.Z = 0; | ||
1711 | // d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); | ||
1712 | // */ | ||
1713 | // } | ||
1714 | //float PID_P = 900.0f; | ||
1715 | 1708 | ||
1716 | float m_mass = CalculateMass(); | 1709 | float m_mass = CalculateMass(); |
1717 | 1710 | ||
1718 | // fz = 0f; | 1711 | // fz = 0f; |
1719 | //m_log.Info(m_collisionFlags.ToString()); | 1712 | //m_log.Info(m_collisionFlags.ToString()); |
1720 | 1713 | ||
1721 | 1714 | ||
1722 | //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 1715 | //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. |
1723 | // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? | 1716 | // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? |
1724 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | 1717 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up |
1725 | // gravityz multiplier = 1 - m_buoyancy | 1718 | // gravityz multiplier = 1 - m_buoyancy |
1726 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; | 1719 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; |
1727 | 1720 | ||
@@ -1736,7 +1729,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1736 | fz = 0f; | 1729 | fz = 0f; |
1737 | 1730 | ||
1738 | // no lock; for now it's only called from within Simulate() | 1731 | // no lock; for now it's only called from within Simulate() |
1739 | 1732 | ||
1740 | // If the PID Controller isn't active then we set our force | 1733 | // If the PID Controller isn't active then we set our force |
1741 | // calculating base velocity to the current position | 1734 | // calculating base velocity to the current position |
1742 | 1735 | ||
@@ -1745,7 +1738,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1745 | //PID_G = PID_G / m_PIDTau; | 1738 | //PID_G = PID_G / m_PIDTau; |
1746 | m_PIDTau = 1; | 1739 | m_PIDTau = 1; |
1747 | } | 1740 | } |
1748 | 1741 | ||
1749 | if ((PID_G - m_PIDTau) <= 0) | 1742 | if ((PID_G - m_PIDTau) <= 0) |
1750 | { | 1743 | { |
1751 | PID_G = m_PIDTau + 1; | 1744 | PID_G = m_PIDTau + 1; |
@@ -1768,7 +1761,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1768 | if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f)) | 1761 | if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f)) |
1769 | { | 1762 | { |
1770 | // keep track of where we stopped. No more slippin' & slidin' | 1763 | // keep track of where we stopped. No more slippin' & slidin' |
1771 | 1764 | ||
1772 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | 1765 | // We only want to deactivate the PID Controller if we think we want to have our surrogate |
1773 | // react to the physics scene by moving it's position. | 1766 | // react to the physics scene by moving it's position. |
1774 | // Avatar to Avatar collisions | 1767 | // Avatar to Avatar collisions |
@@ -1789,7 +1782,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1789 | // We're flying and colliding with something | 1782 | // We're flying and colliding with something |
1790 | fx = ((_target_velocity.X) - vel.X) * (PID_D); | 1783 | fx = ((_target_velocity.X) - vel.X) * (PID_D); |
1791 | fy = ((_target_velocity.Y) - vel.Y) * (PID_D); | 1784 | fy = ((_target_velocity.Y) - vel.Y) * (PID_D); |
1792 | 1785 | ||
1793 | // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; | 1786 | // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; |
1794 | 1787 | ||
1795 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | 1788 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); |
@@ -1800,7 +1793,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1800 | if (m_useHoverPID && !PIDActive) | 1793 | if (m_useHoverPID && !PIDActive) |
1801 | { | 1794 | { |
1802 | //Console.WriteLine("Hover " + Name); | 1795 | //Console.WriteLine("Hover " + Name); |
1803 | 1796 | ||
1804 | // If we're using the PID controller, then we have no gravity | 1797 | // If we're using the PID controller, then we have no gravity |
1805 | fz = (-1 * _parent_scene.gravityz) * m_mass; | 1798 | fz = (-1 * _parent_scene.gravityz) * m_mass; |
1806 | 1799 | ||
@@ -1857,7 +1850,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1857 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | 1850 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) |
1858 | { | 1851 | { |
1859 | // keep track of where we stopped. No more slippin' & slidin' | 1852 | // keep track of where we stopped. No more slippin' & slidin' |
1860 | 1853 | ||
1861 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | 1854 | // We only want to deactivate the PID Controller if we think we want to have our surrogate |
1862 | // react to the physics scene by moving it's position. | 1855 | // react to the physics scene by moving it's position. |
1863 | // Avatar to Avatar collisions | 1856 | // Avatar to Avatar collisions |
@@ -1895,7 +1888,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1895 | { | 1888 | { |
1896 | // A physical body at rest on a surface will auto-disable after a while, | 1889 | // A physical body at rest on a surface will auto-disable after a while, |
1897 | // this appears to re-enable it incase the surface it is upon vanishes, | 1890 | // this appears to re-enable it incase the surface it is upon vanishes, |
1898 | // and the body should fall again. | 1891 | // and the body should fall again. |
1899 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | 1892 | d.BodySetLinearVel(Body, 0f, 0f, 0f); |
1900 | d.BodySetForce(Body, 0, 0, 0); | 1893 | d.BodySetForce(Body, 0, 0, 0); |
1901 | enableBodySoft(); | 1894 | enableBodySoft(); |
@@ -1904,7 +1897,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1904 | // 35x10 = 350n times the mass per second applied maximum. | 1897 | // 35x10 = 350n times the mass per second applied maximum. |
1905 | float nmax = 35f * m_mass; | 1898 | float nmax = 35f * m_mass; |
1906 | float nmin = -35f * m_mass; | 1899 | float nmin = -35f * m_mass; |
1907 | 1900 | ||
1908 | if (fx > nmax) | 1901 | if (fx > nmax) |
1909 | fx = nmax; | 1902 | fx = nmax; |
1910 | if (fx < nmin) | 1903 | if (fx < nmin) |
@@ -1923,7 +1916,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1923 | // _zeroPosition = d.BodyGetPosition(Body); | 1916 | // _zeroPosition = d.BodyGetPosition(Body); |
1924 | return; | 1917 | return; |
1925 | //Console.WriteLine("Nothing " + Name); | 1918 | //Console.WriteLine("Nothing " + Name); |
1926 | 1919 | ||
1927 | } | 1920 | } |
1928 | } | 1921 | } |
1929 | 1922 | ||
@@ -1940,8 +1933,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
1940 | d.BodySetQuaternion(Body, ref myrot); | 1933 | d.BodySetQuaternion(Body, ref myrot); |
1941 | if (IsPhysical) | 1934 | if (IsPhysical) |
1942 | { | 1935 | { |
1943 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) | 1936 | // create or remove locks |
1944 | createAMotor(m_angularlock); | 1937 | createAMotor(m_angularlock); |
1945 | } | 1938 | } |
1946 | } | 1939 | } |
1947 | else | 1940 | else |
@@ -1949,7 +1942,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1949 | // daughter prim, do Geom set | 1942 | // daughter prim, do Geom set |
1950 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1943 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1951 | } | 1944 | } |
1952 | 1945 | ||
1953 | resetCollisionAccounting(); | 1946 | resetCollisionAccounting(); |
1954 | m_taintrot = _orientation; | 1947 | m_taintrot = _orientation; |
1955 | } | 1948 | } |
@@ -2087,7 +2080,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2087 | else | 2080 | else |
2088 | m_assetFailed = false; | 2081 | m_assetFailed = false; |
2089 | } | 2082 | } |
2090 | 2083 | ||
2091 | } | 2084 | } |
2092 | 2085 | ||
2093 | CreateGeom(m_targetSpace, mesh); | 2086 | CreateGeom(m_targetSpace, mesh); |
@@ -2140,10 +2133,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
2140 | } | 2133 | } |
2141 | 2134 | ||
2142 | if (m_assetFailed) | 2135 | if (m_assetFailed) |
2143 | d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); | 2136 | d.GeomSetCollideBits(prim_geom, (uint)BadMeshAssetCollideBits); |
2144 | else | 2137 | else |
2145 | 2138 | ||
2146 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 2139 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); |
2147 | } | 2140 | } |
2148 | /// <summary> | 2141 | /// <summary> |
2149 | /// Change prim in response to a shape taint. | 2142 | /// Change prim in response to a shape taint. |
@@ -2319,7 +2312,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2319 | } | 2312 | } |
2320 | d.BodyEnable(Body); | 2313 | d.BodyEnable(Body); |
2321 | d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z); | 2314 | d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z); |
2322 | 2315 | ||
2323 | } | 2316 | } |
2324 | m_angularforcelist.Clear(); | 2317 | m_angularforcelist.Clear(); |
2325 | } | 2318 | } |
@@ -2349,7 +2342,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2349 | d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z); | 2342 | d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z); |
2350 | } | 2343 | } |
2351 | } | 2344 | } |
2352 | 2345 | ||
2353 | //resetCollisionAccounting(); | 2346 | //resetCollisionAccounting(); |
2354 | } | 2347 | } |
2355 | 2348 | ||
@@ -2659,16 +2652,46 @@ Console.WriteLine(" JointCreateFixed"); | |||
2659 | 2652 | ||
2660 | public override void CrossingFailure() | 2653 | public override void CrossingFailure() |
2661 | { | 2654 | { |
2662 | m_crossingfailures++; | 2655 | /* |
2663 | if (m_crossingfailures > _parent_scene.geomCrossingFailuresBeforeOutofbounds) | 2656 | m_crossingfailures++; |
2664 | { | 2657 | if (m_crossingfailures > _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
2665 | base.RaiseOutOfBounds(_position); | 2658 | { |
2666 | return; | 2659 | base.RaiseOutOfBounds(_position); |
2667 | } | 2660 | return; |
2668 | else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) | 2661 | } |
2662 | else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
2663 | { | ||
2664 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name); | ||
2665 | } | ||
2666 | */ | ||
2667 | |||
2668 | d.AllocateODEDataForThread(0U); | ||
2669 | |||
2670 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
2671 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
2672 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
2673 | |||
2674 | m_lastposition = _position; | ||
2675 | _velocity.X = 0; | ||
2676 | _velocity.Y = 0; | ||
2677 | _velocity.Z = 0; | ||
2678 | |||
2679 | m_lastVelocity = _velocity; | ||
2680 | |||
2681 | if (Body != IntPtr.Zero) | ||
2669 | { | 2682 | { |
2670 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name); | 2683 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it |
2684 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); | ||
2671 | } | 2685 | } |
2686 | |||
2687 | if(m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2688 | m_vehicle.Stop(); // this also updates vehicle last position from the body position | ||
2689 | |||
2690 | enableBodySoft(); | ||
2691 | |||
2692 | outofBounds = false; | ||
2693 | base.RequestPhysicsterseUpdate(); | ||
2694 | |||
2672 | } | 2695 | } |
2673 | 2696 | ||
2674 | public override float Buoyancy | 2697 | public override float Buoyancy |
@@ -2687,32 +2710,23 @@ Console.WriteLine(" JointCreateFixed"); | |||
2687 | m_taintparent = null; | 2710 | m_taintparent = null; |
2688 | } | 2711 | } |
2689 | 2712 | ||
2690 | public override void LockAngularMotion(Vector3 axis) | 2713 | public override void LockAngularMotion(byte axislocks) |
2691 | { | 2714 | { |
2692 | // reverse the zero/non zero values for ODE. | 2715 | // m_log.DebugFormat("[axislocks]: {0}", axislocks); |
2693 | if (axis.IsFinite()) | 2716 | m_taintAngularLock = axislocks; |
2694 | { | ||
2695 | axis.X = (axis.X > 0) ? 1f : 0f; | ||
2696 | axis.Y = (axis.Y > 0) ? 1f : 0f; | ||
2697 | axis.Z = (axis.Z > 0) ? 1f : 0f; | ||
2698 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
2699 | m_taintAngularLock = axis; | ||
2700 | } | ||
2701 | else | ||
2702 | { | ||
2703 | m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name); | ||
2704 | } | ||
2705 | } | 2717 | } |
2706 | 2718 | ||
2707 | internal void UpdatePositionAndVelocity() | 2719 | internal void UpdatePositionAndVelocity() |
2708 | { | 2720 | { |
2709 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | 2721 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! |
2722 | if (outofBounds) | ||
2723 | return; | ||
2710 | if (_parent == null) | 2724 | if (_parent == null) |
2711 | { | 2725 | { |
2712 | Vector3 pv = Vector3.Zero; | 2726 | Vector3 pv = Vector3.Zero; |
2713 | bool lastZeroFlag = _zeroFlag; | 2727 | bool lastZeroFlag = _zeroFlag; |
2714 | float m_minvelocity = 0; | 2728 | float m_minvelocity = 0; |
2715 | if (Body != (IntPtr)0) // FIXME -> or if it is a joint | 2729 | if (Body != IntPtr.Zero) // FIXME -> or if it is a joint |
2716 | { | 2730 | { |
2717 | d.Vector3 vec = d.BodyGetPosition(Body); | 2731 | d.Vector3 vec = d.BodyGetPosition(Body); |
2718 | d.Quaternion ori = d.BodyGetQuaternion(Body); | 2732 | d.Quaternion ori = d.BodyGetQuaternion(Body); |
@@ -2723,12 +2737,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
2723 | Vector3 l_position = Vector3.Zero; | 2737 | Vector3 l_position = Vector3.Zero; |
2724 | Quaternion l_orientation = Quaternion.Identity; | 2738 | Quaternion l_orientation = Quaternion.Identity; |
2725 | 2739 | ||
2726 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | ||
2727 | //if (vec.X < 0.0f) { vec.X = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } | ||
2728 | //if (vec.Y < 0.0f) { vec.Y = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } | ||
2729 | //if (vec.X > 255.95f) { vec.X = 255.95f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } | ||
2730 | //if (vec.Y > 255.95f) { vec.Y = 255.95f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } | ||
2731 | |||
2732 | m_lastposition = _position; | 2740 | m_lastposition = _position; |
2733 | m_lastorientation = _orientation; | 2741 | m_lastorientation = _orientation; |
2734 | 2742 | ||
@@ -2740,26 +2748,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
2740 | l_orientation.Z = ori.Z; | 2748 | l_orientation.Z = ori.Z; |
2741 | l_orientation.W = ori.W; | 2749 | l_orientation.W = ori.W; |
2742 | 2750 | ||
2743 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) | ||
2744 | { | ||
2745 | //base.RaiseOutOfBounds(l_position); | ||
2746 | |||
2747 | if (m_crossingfailures < _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
2748 | { | ||
2749 | _position = l_position; | ||
2750 | //_parent_scene.remActivePrim(this); | ||
2751 | if (_parent == null) | ||
2752 | base.RequestPhysicsterseUpdate(); | ||
2753 | return; | ||
2754 | } | ||
2755 | else | ||
2756 | { | ||
2757 | if (_parent == null) | ||
2758 | base.RaiseOutOfBounds(l_position); | ||
2759 | return; | ||
2760 | } | ||
2761 | } | ||
2762 | |||
2763 | if (l_position.Z < 0) | 2751 | if (l_position.Z < 0) |
2764 | { | 2752 | { |
2765 | // This is so prim that get lost underground don't fall forever and suck up | 2753 | // This is so prim that get lost underground don't fall forever and suck up |
@@ -2769,8 +2757,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
2769 | // It's a hack and will generate a console message if it fails. | 2757 | // It's a hack and will generate a console message if it fails. |
2770 | 2758 | ||
2771 | //IsPhysical = false; | 2759 | //IsPhysical = false; |
2772 | if (_parent == null) | ||
2773 | base.RaiseOutOfBounds(_position); | ||
2774 | 2760 | ||
2775 | _acceleration.X = 0; | 2761 | _acceleration.X = 0; |
2776 | _acceleration.Y = 0; | 2762 | _acceleration.Y = 0; |
@@ -2784,16 +2770,65 @@ Console.WriteLine(" JointCreateFixed"); | |||
2784 | m_rotationalVelocity.Z = 0; | 2770 | m_rotationalVelocity.Z = 0; |
2785 | 2771 | ||
2786 | if (_parent == null) | 2772 | if (_parent == null) |
2773 | base.RaiseOutOfBounds(_position); | ||
2774 | |||
2775 | if (_parent == null) | ||
2787 | base.RequestPhysicsterseUpdate(); | 2776 | base.RequestPhysicsterseUpdate(); |
2788 | 2777 | ||
2789 | m_throttleUpdates = false; | 2778 | m_throttleUpdates = false; |
2790 | throttleCounter = 0; | 2779 | throttleCounter = 0; |
2791 | _zeroFlag = true; | 2780 | _zeroFlag = true; |
2792 | //outofBounds = true; | 2781 | //outofBounds = true; |
2782 | return; | ||
2783 | } | ||
2784 | |||
2785 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) | ||
2786 | { | ||
2787 | //base.RaiseOutOfBounds(l_position); | ||
2788 | /* | ||
2789 | if (m_crossingfailures < _parent_scene.geomCrossingFailuresBeforeOutofbounds) | ||
2790 | { | ||
2791 | _position = l_position; | ||
2792 | //_parent_scene.remActivePrim(this); | ||
2793 | if (_parent == null) | ||
2794 | base.RequestPhysicsterseUpdate(); | ||
2795 | return; | ||
2796 | } | ||
2797 | else | ||
2798 | { | ||
2799 | if (_parent == null) | ||
2800 | base.RaiseOutOfBounds(l_position); | ||
2801 | return; | ||
2802 | } | ||
2803 | */ | ||
2804 | outofBounds = true; | ||
2805 | // part near the border on outside | ||
2806 | if (l_position.X < 0) | ||
2807 | Util.Clamp(l_position.X, -0.1f, -2f); | ||
2808 | else | ||
2809 | Util.Clamp(l_position.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
2810 | if (l_position.Y < 0) | ||
2811 | Util.Clamp(l_position.Y, -0.1f, -2f); | ||
2812 | else | ||
2813 | Util.Clamp(l_position.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
2814 | |||
2815 | d.BodySetPosition(Body, l_position.X, l_position.Y, l_position.Z); | ||
2816 | |||
2817 | // stop it | ||
2818 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2819 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
2820 | disableBodySoft(); | ||
2821 | |||
2822 | _position = l_position; | ||
2823 | // tell framework to fix it | ||
2824 | if (_parent == null) | ||
2825 | base.RequestPhysicsterseUpdate(); | ||
2826 | return; | ||
2793 | } | 2827 | } |
2794 | 2828 | ||
2829 | |||
2795 | //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); | 2830 | //float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation)); |
2796 | //Console.WriteLine("Adiff " + Name + " = " + Adiff); | 2831 | //Console.WriteLine("Adiff " + Name + " = " + Adiff); |
2797 | if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) | 2832 | if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02) |
2798 | && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) | 2833 | && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02) |
2799 | && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) | 2834 | && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) |
@@ -2864,12 +2899,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
2864 | _acceleration = ((_velocity - m_lastVelocity) / 0.1f); | 2899 | _acceleration = ((_velocity - m_lastVelocity) / 0.1f); |
2865 | _acceleration = new Vector3(_velocity.X - m_lastVelocity.X / 0.1f, _velocity.Y - m_lastVelocity.Y / 0.1f, _velocity.Z - m_lastVelocity.Z / 0.1f); | 2900 | _acceleration = new Vector3(_velocity.X - m_lastVelocity.X / 0.1f, _velocity.Y - m_lastVelocity.Y / 0.1f, _velocity.Z - m_lastVelocity.Z / 0.1f); |
2866 | //m_log.Info("[PHYSICS]: V1: " + _velocity + " V2: " + m_lastVelocity + " Acceleration: " + _acceleration.ToString()); | 2901 | //m_log.Info("[PHYSICS]: V1: " + _velocity + " V2: " + m_lastVelocity + " Acceleration: " + _acceleration.ToString()); |
2867 | 2902 | ||
2868 | // Note here that linearvelocity is affecting angular velocity... so I'm guessing this is a vehicle specific thing... | 2903 | // Note here that linearvelocity is affecting angular velocity... so I'm guessing this is a vehicle specific thing... |
2869 | // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large. | 2904 | // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large. |
2870 | // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles | 2905 | // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles |
2871 | // adding these logical exclusion situations to maintain this where I think it was intended to be. | 2906 | // adding these logical exclusion situations to maintain this where I think it was intended to be. |
2872 | if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero)) | 2907 | if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero)) |
2873 | { | 2908 | { |
2874 | m_minvelocity = 0.5f; | 2909 | m_minvelocity = 0.5f; |
2875 | } | 2910 | } |
@@ -2938,8 +2973,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
2938 | { | 2973 | { |
2939 | } | 2974 | } |
2940 | 2975 | ||
2941 | public override Vector3 PIDTarget | 2976 | public override Vector3 PIDTarget |
2942 | { | 2977 | { |
2943 | set | 2978 | set |
2944 | { | 2979 | { |
2945 | if (value.IsFinite()) | 2980 | if (value.IsFinite()) |
@@ -2948,16 +2983,17 @@ Console.WriteLine(" JointCreateFixed"); | |||
2948 | } | 2983 | } |
2949 | else | 2984 | else |
2950 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); | 2985 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); |
2951 | } | 2986 | } |
2952 | } | 2987 | } |
2988 | |||
2953 | public override bool PIDActive { get; set; } | 2989 | public override bool PIDActive { get; set; } |
2954 | public override float PIDTau { set { m_PIDTau = value; } } | 2990 | public override float PIDTau { set { m_PIDTau = value; } } |
2955 | 2991 | ||
2956 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2992 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2957 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2993 | public override bool PIDHoverActive { get { return m_useHoverPID;} set { m_useHoverPID = value; } } |
2958 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 2994 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
2959 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | 2995 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } |
2960 | 2996 | ||
2961 | public override Quaternion APIDTarget{ set { return; } } | 2997 | public override Quaternion APIDTarget{ set { return; } } |
2962 | 2998 | ||
2963 | public override bool APIDActive{ set { return; } } | 2999 | public override bool APIDActive{ set { return; } } |
@@ -2966,7 +3002,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2966 | 3002 | ||
2967 | public override float APIDDamping{ set { return; } } | 3003 | public override float APIDDamping{ set { return; } } |
2968 | 3004 | ||
2969 | private void createAMotor(Vector3 axis) | 3005 | private void createAMotor(byte axislock) |
2970 | { | 3006 | { |
2971 | if (Body == IntPtr.Zero) | 3007 | if (Body == IntPtr.Zero) |
2972 | return; | 3008 | return; |
@@ -2977,150 +3013,105 @@ Console.WriteLine(" JointCreateFixed"); | |||
2977 | Amotor = IntPtr.Zero; | 3013 | Amotor = IntPtr.Zero; |
2978 | } | 3014 | } |
2979 | 3015 | ||
2980 | float axisnum = 3; | 3016 | if(axislock == 0) |
2981 | 3017 | return; | |
2982 | axisnum = (axisnum - (axis.X + axis.Y + axis.Z)); | ||
2983 | |||
2984 | // PhysicsVector totalSize = new PhysicsVector(_size.X, _size.Y, _size.Z); | ||
2985 | |||
2986 | |||
2987 | // Inverse Inertia Matrix, set the X, Y, and/r Z inertia to 0 then invert it again. | ||
2988 | d.Mass objMass; | ||
2989 | d.MassSetZero(out objMass); | ||
2990 | DMassCopy(ref pMass, ref objMass); | ||
2991 | |||
2992 | //m_log.DebugFormat("1-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); | ||
2993 | |||
2994 | Matrix4 dMassMat = FromDMass(objMass); | ||
2995 | |||
2996 | Matrix4 mathmat = Inverse(dMassMat); | ||
2997 | |||
2998 | /* | ||
2999 | //m_log.DebugFormat("2-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", mathmat[0, 0], mathmat[0, 1], mathmat[0, 2], mathmat[1, 0], mathmat[1, 1], mathmat[1, 2], mathmat[2, 0], mathmat[2, 1], mathmat[2, 2]); | ||
3000 | |||
3001 | mathmat = Inverse(mathmat); | ||
3002 | |||
3003 | |||
3004 | objMass = FromMatrix4(mathmat, ref objMass); | ||
3005 | //m_log.DebugFormat("3-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); | ||
3006 | |||
3007 | mathmat = Inverse(mathmat); | ||
3008 | */ | ||
3009 | if (axis.X == 0) | ||
3010 | { | ||
3011 | mathmat.M33 = 50.0000001f; | ||
3012 | //objMass.I.M22 = 0; | ||
3013 | } | ||
3014 | if (axis.Y == 0) | ||
3015 | { | ||
3016 | mathmat.M22 = 50.0000001f; | ||
3017 | //objMass.I.M11 = 0; | ||
3018 | } | ||
3019 | if (axis.Z == 0) | ||
3020 | { | ||
3021 | mathmat.M11 = 50.0000001f; | ||
3022 | //objMass.I.M00 = 0; | ||
3023 | } | ||
3024 | |||
3025 | |||
3026 | 3018 | ||
3027 | mathmat = Inverse(mathmat); | 3019 | int axisnum = 0; |
3028 | objMass = FromMatrix4(mathmat, ref objMass); | 3020 | bool axisX = false; |
3029 | //m_log.DebugFormat("4-{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, ", objMass.I.M00, objMass.I.M01, objMass.I.M02, objMass.I.M10, objMass.I.M11, objMass.I.M12, objMass.I.M20, objMass.I.M21, objMass.I.M22); | 3021 | bool axisY = false; |
3030 | 3022 | bool axisZ = false; | |
3031 | //return; | 3023 | if((axislock & 0x02) != 0) |
3032 | if (d.MassCheck(ref objMass)) | 3024 | { |
3033 | { | 3025 | axisnum++; |
3034 | d.BodySetMass(Body, ref objMass); | 3026 | axisX = true; |
3035 | } | 3027 | } |
3036 | else | 3028 | if((axislock & 0x04) != 0) |
3037 | { | 3029 | { |
3038 | //m_log.Debug("[PHYSICS]: Mass invalid, ignoring"); | 3030 | axisnum++; |
3039 | } | 3031 | axisY = true; |
3032 | } | ||
3033 | if((axislock & 0x08) != 0) | ||
3034 | { | ||
3035 | axisnum++; | ||
3036 | axisZ = true; | ||
3037 | } | ||
3040 | 3038 | ||
3041 | if (axisnum <= 0) | 3039 | if(axisnum == 0) |
3042 | return; | 3040 | return; |
3043 | // int dAMotorEuler = 1; | 3041 | // stop it |
3042 | d.BodySetTorque(Body, 0, 0, 0); | ||
3043 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3044 | 3044 | ||
3045 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | 3045 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); |
3046 | d.JointAttach(Amotor, Body, IntPtr.Zero); | 3046 | d.JointAttach(Amotor, Body, IntPtr.Zero); |
3047 | |||
3047 | d.JointSetAMotorMode(Amotor, 0); | 3048 | d.JointSetAMotorMode(Amotor, 0); |
3048 | 3049 | ||
3049 | d.JointSetAMotorNumAxes(Amotor,(int)axisnum); | 3050 | d.JointSetAMotorNumAxes(Amotor, axisnum); |
3050 | int i = 0; | ||
3051 | 3051 | ||
3052 | if (axis.X == 0) | 3052 | // get current orientation to lock |
3053 | { | ||
3054 | d.JointSetAMotorAxis(Amotor, i, 0, 1, 0, 0); | ||
3055 | i++; | ||
3056 | } | ||
3057 | 3053 | ||
3058 | if (axis.Y == 0) | 3054 | d.Quaternion dcur = d.BodyGetQuaternion(Body); |
3059 | { | 3055 | Quaternion curr; // crap convertion between identical things |
3060 | d.JointSetAMotorAxis(Amotor, i, 0, 0, 1, 0); | 3056 | curr.X = dcur.X; |
3061 | i++; | 3057 | curr.Y = dcur.Y; |
3062 | } | 3058 | curr.Z = dcur.Z; |
3059 | curr.W = dcur.W; | ||
3060 | Vector3 ax; | ||
3063 | 3061 | ||
3064 | if (axis.Z == 0) | 3062 | int i = 0; |
3065 | { | 3063 | int j = 0; |
3066 | d.JointSetAMotorAxis(Amotor, i, 0, 0, 0, 1); | 3064 | if (axisX) |
3065 | { | ||
3066 | ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X | ||
3067 | d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); | ||
3068 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
3069 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f); | ||
3070 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f); | ||
3071 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
3072 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | ||
3073 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | ||
3074 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.CFM, 0f); | ||
3075 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | ||
3076 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f); | ||
3077 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f); | ||
3078 | i++; | ||
3079 | j = 256; // move to next axis set | ||
3080 | } | ||
3081 | |||
3082 | if (axisY) | ||
3083 | { | ||
3084 | ax = (new Vector3(0, 1, 0)) * curr; | ||
3085 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
3086 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
3087 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
3088 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
3089 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
3090 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
3091 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
3092 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.CFM, 0f); | ||
3093 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
3094 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
3095 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
3067 | i++; | 3096 | i++; |
3097 | j += 256; | ||
3068 | } | 3098 | } |
3069 | 3099 | ||
3070 | for (int j = 0; j < (int)axisnum; j++) | 3100 | if (axisZ) |
3071 | { | 3101 | { |
3072 | //d.JointSetAMotorAngle(Amotor, j, 0); | 3102 | ax = (new Vector3(0, 0, 1)) * curr; |
3103 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
3104 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
3105 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
3106 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
3107 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
3108 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
3109 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
3110 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.CFM, 0f); | ||
3111 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
3112 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
3113 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
3073 | } | 3114 | } |
3074 | |||
3075 | //d.JointSetAMotorAngle(Amotor, 1, 0); | ||
3076 | //d.JointSetAMotorAngle(Amotor, 2, 0); | ||
3077 | |||
3078 | // These lowstops and high stops are effectively (no wiggle room) | ||
3079 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0f); | ||
3080 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f); | ||
3081 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0f); | ||
3082 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f); | ||
3083 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); | ||
3084 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f); | ||
3085 | //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f); | ||
3086 | d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); | ||
3087 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);// | ||
3088 | } | ||
3089 | |||
3090 | private Matrix4 FromDMass(d.Mass pMass) | ||
3091 | { | ||
3092 | Matrix4 obj; | ||
3093 | obj.M11 = pMass.I.M00; | ||
3094 | obj.M12 = pMass.I.M01; | ||
3095 | obj.M13 = pMass.I.M02; | ||
3096 | obj.M14 = 0; | ||
3097 | obj.M21 = pMass.I.M10; | ||
3098 | obj.M22 = pMass.I.M11; | ||
3099 | obj.M23 = pMass.I.M12; | ||
3100 | obj.M24 = 0; | ||
3101 | obj.M31 = pMass.I.M20; | ||
3102 | obj.M32 = pMass.I.M21; | ||
3103 | obj.M33 = pMass.I.M22; | ||
3104 | obj.M34 = 0; | ||
3105 | obj.M41 = 0; | ||
3106 | obj.M42 = 0; | ||
3107 | obj.M43 = 0; | ||
3108 | obj.M44 = 1; | ||
3109 | return obj; | ||
3110 | } | ||
3111 | |||
3112 | private d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj) | ||
3113 | { | ||
3114 | obj.I.M00 = pMat[0, 0]; | ||
3115 | obj.I.M01 = pMat[0, 1]; | ||
3116 | obj.I.M02 = pMat[0, 2]; | ||
3117 | obj.I.M10 = pMat[1, 0]; | ||
3118 | obj.I.M11 = pMat[1, 1]; | ||
3119 | obj.I.M12 = pMat[1, 2]; | ||
3120 | obj.I.M20 = pMat[2, 0]; | ||
3121 | obj.I.M21 = pMat[2, 1]; | ||
3122 | obj.I.M22 = pMat[2, 2]; | ||
3123 | return obj; | ||
3124 | } | 3115 | } |
3125 | 3116 | ||
3126 | public override void SubscribeEvents(int ms) | 3117 | public override void SubscribeEvents(int ms) |
@@ -3135,7 +3126,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
3135 | m_eventsubscription = 0; | 3126 | m_eventsubscription = 0; |
3136 | } | 3127 | } |
3137 | 3128 | ||
3138 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 3129 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
3139 | { | 3130 | { |
3140 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | 3131 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); |
3141 | } | 3132 | } |
@@ -3165,173 +3156,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
3165 | return false; | 3156 | return false; |
3166 | } | 3157 | } |
3167 | 3158 | ||
3168 | public static Matrix4 Inverse(Matrix4 pMat) | ||
3169 | { | ||
3170 | if (determinant3x3(pMat) == 0) | ||
3171 | { | ||
3172 | return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible | ||
3173 | } | ||
3174 | |||
3175 | return (Adjoint(pMat) / determinant3x3(pMat)); | ||
3176 | } | ||
3177 | |||
3178 | public static Matrix4 Adjoint(Matrix4 pMat) | ||
3179 | { | ||
3180 | Matrix4 adjointMatrix = new Matrix4(); | ||
3181 | for (int i=0; i<4; i++) | ||
3182 | { | ||
3183 | for (int j=0; j<4; j++) | ||
3184 | { | ||
3185 | Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j))))); | ||
3186 | } | ||
3187 | } | ||
3188 | |||
3189 | adjointMatrix = Transpose(adjointMatrix); | ||
3190 | return adjointMatrix; | ||
3191 | } | ||
3192 | |||
3193 | public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol) | ||
3194 | { | ||
3195 | Matrix4 minor = new Matrix4(); | ||
3196 | int m = 0, n = 0; | ||
3197 | for (int i = 0; i < 4; i++) | ||
3198 | { | ||
3199 | if (i == iRow) | ||
3200 | continue; | ||
3201 | n = 0; | ||
3202 | for (int j = 0; j < 4; j++) | ||
3203 | { | ||
3204 | if (j == iCol) | ||
3205 | continue; | ||
3206 | Matrix4SetValue(ref minor, m,n, matrix[i, j]); | ||
3207 | n++; | ||
3208 | } | ||
3209 | m++; | ||
3210 | } | ||
3211 | |||
3212 | return minor; | ||
3213 | } | ||
3214 | |||
3215 | public static Matrix4 Transpose(Matrix4 pMat) | ||
3216 | { | ||
3217 | Matrix4 transposeMatrix = new Matrix4(); | ||
3218 | for (int i = 0; i < 4; i++) | ||
3219 | for (int j = 0; j < 4; j++) | ||
3220 | Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]); | ||
3221 | return transposeMatrix; | ||
3222 | } | ||
3223 | |||
3224 | public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val) | ||
3225 | { | ||
3226 | switch (r) | ||
3227 | { | ||
3228 | case 0: | ||
3229 | switch (c) | ||
3230 | { | ||
3231 | case 0: | ||
3232 | pMat.M11 = val; | ||
3233 | break; | ||
3234 | case 1: | ||
3235 | pMat.M12 = val; | ||
3236 | break; | ||
3237 | case 2: | ||
3238 | pMat.M13 = val; | ||
3239 | break; | ||
3240 | case 3: | ||
3241 | pMat.M14 = val; | ||
3242 | break; | ||
3243 | } | ||
3244 | |||
3245 | break; | ||
3246 | case 1: | ||
3247 | switch (c) | ||
3248 | { | ||
3249 | case 0: | ||
3250 | pMat.M21 = val; | ||
3251 | break; | ||
3252 | case 1: | ||
3253 | pMat.M22 = val; | ||
3254 | break; | ||
3255 | case 2: | ||
3256 | pMat.M23 = val; | ||
3257 | break; | ||
3258 | case 3: | ||
3259 | pMat.M24 = val; | ||
3260 | break; | ||
3261 | } | ||
3262 | |||
3263 | break; | ||
3264 | case 2: | ||
3265 | switch (c) | ||
3266 | { | ||
3267 | case 0: | ||
3268 | pMat.M31 = val; | ||
3269 | break; | ||
3270 | case 1: | ||
3271 | pMat.M32 = val; | ||
3272 | break; | ||
3273 | case 2: | ||
3274 | pMat.M33 = val; | ||
3275 | break; | ||
3276 | case 3: | ||
3277 | pMat.M34 = val; | ||
3278 | break; | ||
3279 | } | ||
3280 | |||
3281 | break; | ||
3282 | case 3: | ||
3283 | switch (c) | ||
3284 | { | ||
3285 | case 0: | ||
3286 | pMat.M41 = val; | ||
3287 | break; | ||
3288 | case 1: | ||
3289 | pMat.M42 = val; | ||
3290 | break; | ||
3291 | case 2: | ||
3292 | pMat.M43 = val; | ||
3293 | break; | ||
3294 | case 3: | ||
3295 | pMat.M44 = val; | ||
3296 | break; | ||
3297 | } | ||
3298 | |||
3299 | break; | ||
3300 | } | ||
3301 | } | ||
3302 | |||
3303 | private static float determinant3x3(Matrix4 pMat) | ||
3304 | { | ||
3305 | float det = 0; | ||
3306 | float diag1 = pMat[0, 0]*pMat[1, 1]*pMat[2, 2]; | ||
3307 | float diag2 = pMat[0, 1]*pMat[2, 1]*pMat[2, 0]; | ||
3308 | float diag3 = pMat[0, 2]*pMat[1, 0]*pMat[2, 1]; | ||
3309 | float diag4 = pMat[2, 0]*pMat[1, 1]*pMat[0, 2]; | ||
3310 | float diag5 = pMat[2, 1]*pMat[1, 2]*pMat[0, 0]; | ||
3311 | float diag6 = pMat[2, 2]*pMat[1, 0]*pMat[0, 1]; | ||
3312 | |||
3313 | det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); | ||
3314 | return det; | ||
3315 | } | ||
3316 | |||
3317 | private static void DMassCopy(ref d.Mass src, ref d.Mass dst) | ||
3318 | { | ||
3319 | dst.c.W = src.c.W; | ||
3320 | dst.c.X = src.c.X; | ||
3321 | dst.c.Y = src.c.Y; | ||
3322 | dst.c.Z = src.c.Z; | ||
3323 | dst.mass = src.mass; | ||
3324 | dst.I.M00 = src.I.M00; | ||
3325 | dst.I.M01 = src.I.M01; | ||
3326 | dst.I.M02 = src.I.M02; | ||
3327 | dst.I.M10 = src.I.M10; | ||
3328 | dst.I.M11 = src.I.M11; | ||
3329 | dst.I.M12 = src.I.M12; | ||
3330 | dst.I.M20 = src.I.M20; | ||
3331 | dst.I.M21 = src.I.M21; | ||
3332 | dst.I.M22 = src.I.M22; | ||
3333 | } | ||
3334 | |||
3335 | public override void SetMaterial(int pMaterial) | 3159 | public override void SetMaterial(int pMaterial) |
3336 | { | 3160 | { |
3337 | m_material = pMaterial; | 3161 | m_material = pMaterial; |
@@ -3365,7 +3189,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
3365 | // m_assetFailed = false; | 3189 | // m_assetFailed = false; |
3366 | 3190 | ||
3367 | // m_log.DebugFormat( | 3191 | // m_log.DebugFormat( |
3368 | // "[ODE PRIM]: Received mesh/sculpt data asset {0} with {1} bytes for {2} at {3} in {4}", | 3192 | // "[ODE PRIM]: Received mesh/sculpt data asset {0} with {1} bytes for {2} at {3} in {4}", |
3369 | // _pbs.SculptTexture, _pbs.SculptData.Length, Name, _position, _parent_scene.Name); | 3193 | // _pbs.SculptTexture, _pbs.SculptData.Length, Name, _position, _parent_scene.Name); |
3370 | 3194 | ||
3371 | m_taintshape = true; | 3195 | m_taintshape = true; |
@@ -3377,6 +3201,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
3377 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", | 3201 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", |
3378 | _pbs.SculptTexture, Name, _position, _parent_scene.PhysicsSceneName); | 3202 | _pbs.SculptTexture, Name, _position, _parent_scene.PhysicsSceneName); |
3379 | } | 3203 | } |
3380 | } | 3204 | } |
3381 | } | 3205 | } |
3382 | } \ No newline at end of file | 3206 | } \ No newline at end of file |
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs index 8d610f7..78dd7de 100644 --- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs +++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs | |||
@@ -32,7 +32,6 @@ using System.Runtime.InteropServices; | |||
32 | using System.Text; | 32 | using System.Text; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Region.PhysicsModules.SharedBase; | 34 | using OpenSim.Region.PhysicsModules.SharedBase; |
35 | using Ode.NET; | ||
36 | using log4net; | 35 | using log4net; |
37 | 36 | ||
38 | namespace OpenSim.Region.PhysicsModule.ODE | 37 | namespace OpenSim.Region.PhysicsModule.ODE |
@@ -76,7 +75,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
76 | { | 75 | { |
77 | m_scene = pScene; | 76 | m_scene = pScene; |
78 | nearCallback = near; | 77 | nearCallback = near; |
79 | 78 | ||
80 | } | 79 | } |
81 | 80 | ||
82 | /// <summary> | 81 | /// <summary> |
@@ -137,7 +136,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
137 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); | 136 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); |
138 | for (int i = 0; i < reqs.Length; i++) | 137 | for (int i = 0; i < reqs.Length; i++) |
139 | { | 138 | { |
140 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | 139 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast |
141 | RayCast(reqs[i]); // if there isn't anyone to send results | 140 | RayCast(reqs[i]); // if there isn't anyone to send results |
142 | } | 141 | } |
143 | 142 | ||
@@ -152,7 +151,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
152 | ODERayRequest[] reqs = m_PendingRayRequests.ToArray(); | 151 | ODERayRequest[] reqs = m_PendingRayRequests.ToArray(); |
153 | for (int i = 0; i < reqs.Length; i++) | 152 | for (int i = 0; i < reqs.Length; i++) |
154 | { | 153 | { |
155 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | 154 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast |
156 | RayCast(reqs[i]); // if there isn't anyone to send results | 155 | RayCast(reqs[i]); // if there isn't anyone to send results |
157 | } | 156 | } |
158 | 157 | ||
@@ -176,11 +175,11 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
176 | // this value may still be too large, depending on machine configuration | 175 | // this value may still be too large, depending on machine configuration |
177 | // of maximum stack | 176 | // of maximum stack |
178 | float len = req.length; | 177 | float len = req.length; |
179 | if (len > 250f) | 178 | if (len > 100f) |
180 | len = 250f; | 179 | len = 100f; |
181 | 180 | ||
182 | // Create the ray | 181 | // Create the ray |
183 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | 182 | IntPtr ray = d.CreateRay(m_scene.space, len); |
184 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | 183 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); |
185 | 184 | ||
186 | // Collide test | 185 | // Collide test |
@@ -225,8 +224,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
225 | /// <param name="req"></param> | 224 | /// <param name="req"></param> |
226 | private void RayCast(ODERayRequest req) | 225 | private void RayCast(ODERayRequest req) |
227 | { | 226 | { |
227 | // limit ray length or collisions will take all avaiable stack space | ||
228 | float len = req.length; | ||
229 | if (len > 100f) | ||
230 | len = 100f; | ||
231 | |||
228 | // Create the ray | 232 | // Create the ray |
229 | IntPtr ray = d.CreateRay(m_scene.space, req.length); | 233 | IntPtr ray = d.CreateRay(m_scene.space, len); |
230 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | 234 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); |
231 | 235 | ||
232 | // Collide test | 236 | // Collide test |
@@ -243,83 +247,22 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
243 | req.callbackMethod(m_contactResults); | 247 | req.callbackMethod(m_contactResults); |
244 | } | 248 | } |
245 | } | 249 | } |
246 | 250 | ||
247 | // This is the standard Near. Uses space AABBs to speed up detection. | 251 | // This is the standard Near. Uses space AABBs to speed up detection. |
248 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 252 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
249 | { | 253 | { |
250 | 254 | ||
251 | //Don't test against heightfield Geom, or you'll be sorry! | ||
252 | |||
253 | /* | ||
254 | terminate called after throwing an instance of 'std::bad_alloc' | ||
255 | what(): std::bad_alloc | ||
256 | Stacktrace: | ||
257 | |||
258 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004> | ||
259 | at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff> | ||
260 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280> | ||
261 | at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff | ||
262 | fffff> | ||
263 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004> | ||
264 | at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff> | ||
265 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) < | ||
266 | 0x00114> | ||
267 | at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb> | ||
268 | at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6> | ||
269 | at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042> | ||
270 | at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e> | ||
271 | at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019> | ||
272 | at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff> | ||
273 | |||
274 | Native stacktrace: | ||
275 | |||
276 | mono [0x80d2a42] | ||
277 | [0xb7f5840c] | ||
278 | /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018] | ||
279 | /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988] | ||
280 | /usr/lib/libstdc++.so.6 [0xb45fa865] | ||
281 | /usr/lib/libstdc++.so.6 [0xb45fa8a2] | ||
282 | /usr/lib/libstdc++.so.6 [0xb45fa9da] | ||
283 | /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033] | ||
284 | /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d] | ||
285 | libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4] | ||
286 | libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b] | ||
287 | libode.so(dCollide+0x102) [0xb46571b2] | ||
288 | [0x95cfdec9] | ||
289 | [0x8ea07fe1] | ||
290 | [0xab260146] | ||
291 | libode.so [0xb465a5c4] | ||
292 | libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5] | ||
293 | libode.so(dSpaceCollide2+0x177) [0xb465ac67] | ||
294 | [0x95cf978e] | ||
295 | [0x8ea07945] | ||
296 | [0x95cf2bbc] | ||
297 | [0xab2787e7] | ||
298 | [0xab419fb3] | ||
299 | [0xab416657] | ||
300 | [0xab415bda] | ||
301 | [0xb609b08e] | ||
302 | mono(mono_runtime_delegate_invoke+0x34) [0x8192534] | ||
303 | mono [0x81a2f0f] | ||
304 | mono [0x81d28b6] | ||
305 | mono [0x81ea2c6] | ||
306 | /lib/i686/cmov/libpthread.so.0 [0xb7e744c0] | ||
307 | /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de] | ||
308 | */ | ||
309 | |||
310 | // Exclude heightfield geom | ||
311 | |||
312 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | 255 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) |
313 | return; | 256 | return; |
314 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass) | 257 | // if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass) |
315 | return; | 258 | // return; |
316 | 259 | ||
317 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | 260 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. |
318 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | 261 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) |
319 | { | 262 | { |
320 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | 263 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) |
321 | return; | 264 | return; |
322 | 265 | ||
323 | // Separating static prim geometry spaces. | 266 | // Separating static prim geometry spaces. |
324 | // We'll be calling near recursivly if one | 267 | // We'll be calling near recursivly if one |
325 | // of them is a space to find all of the | 268 | // of them is a space to find all of the |
@@ -347,13 +290,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
347 | int count = 0; | 290 | int count = 0; |
348 | try | 291 | try |
349 | { | 292 | { |
350 | 293 | ||
351 | if (g1 == g2) | 294 | if (g1 == g2) |
352 | return; // Can't collide with yourself | 295 | return; // Can't collide with yourself |
353 | 296 | ||
354 | lock (contacts) | 297 | lock (contacts) |
355 | { | 298 | { |
356 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); | 299 | count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.unmanagedSizeOf); |
357 | } | 300 | } |
358 | } | 301 | } |
359 | catch (SEHException) | 302 | catch (SEHException) |
@@ -383,7 +326,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
383 | if (p1 is OdePrim) | 326 | if (p1 is OdePrim) |
384 | { | 327 | { |
385 | ContactResult collisionresult = new ContactResult(); | 328 | ContactResult collisionresult = new ContactResult(); |
386 | 329 | ||
387 | collisionresult.ConsumerID = p1.LocalID; | 330 | collisionresult.ConsumerID = p1.LocalID; |
388 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 331 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
389 | collisionresult.Depth = contacts[i].depth; | 332 | collisionresult.Depth = contacts[i].depth; |
@@ -438,4 +381,4 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
438 | public float length; | 381 | public float length; |
439 | public RayCallback callbackMethod; | 382 | public RayCallback callbackMethod; |
440 | } | 383 | } |
441 | } \ No newline at end of file | 384 | } |
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdePhysicsJoint.cs b/OpenSim/Region/PhysicsModules/Ode/OdePhysicsJoint.cs index 2eb7ba6..e2578be 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdePhysicsJoint.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdePhysicsJoint.cs | |||
@@ -27,10 +27,8 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using Ode.NET; | ||
31 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
32 | using OpenSim.Region.PhysicsModules.SharedBase; | 31 | using OpenSim.Region.PhysicsModules.SharedBase; |
33 | using OpenSim.Region.PhysicsModule.ODE; | ||
34 | 32 | ||
35 | namespace OpenSim.Region.PhysicsModule.ODE | 33 | namespace OpenSim.Region.PhysicsModule.ODE |
36 | { | 34 | { |
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index 8cc7f28..d15568e 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | |||
@@ -31,31 +31,24 @@ | |||
31 | // or application thread stack may just blowup | 31 | // or application thread stack may just blowup |
32 | // see RayCast(ODERayCastRequest req) | 32 | // see RayCast(ODERayCastRequest req) |
33 | 33 | ||
34 | //#define USE_DRAWSTUFF | ||
35 | //#define SPAM | ||
36 | |||
37 | using System; | 34 | using System; |
38 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
39 | using System.Diagnostics; | 36 | using System.Diagnostics; |
40 | using System.IO; | 37 | using System.IO; |
41 | using System.Linq; | 38 | using System.Linq; |
42 | using System.Reflection; | 39 | using System.Reflection; |
40 | using System.Runtime.ExceptionServices; | ||
43 | using System.Runtime.InteropServices; | 41 | using System.Runtime.InteropServices; |
44 | using System.Threading; | 42 | using System.Threading; |
45 | using log4net; | 43 | using log4net; |
46 | using Nini.Config; | 44 | using Nini.Config; |
47 | using Mono.Addins; | 45 | using Mono.Addins; |
48 | using Ode.NET; | ||
49 | using OpenMetaverse; | 46 | using OpenMetaverse; |
50 | #if USE_DRAWSTUFF | ||
51 | using Drawstuff.NET; | ||
52 | #endif | ||
53 | using OpenSim.Framework; | 47 | using OpenSim.Framework; |
54 | using OpenSim.Region.PhysicsModules.SharedBase; | 48 | using OpenSim.Region.PhysicsModules.SharedBase; |
55 | using OpenSim.Region.Framework.Scenes; | 49 | using OpenSim.Region.Framework.Scenes; |
56 | using OpenSim.Region.Framework.Interfaces; | 50 | using OpenSim.Region.Framework.Interfaces; |
57 | 51 | ||
58 | |||
59 | namespace OpenSim.Region.PhysicsModule.ODE | 52 | namespace OpenSim.Region.PhysicsModule.ODE |
60 | { | 53 | { |
61 | public enum StatusIndicators : int | 54 | public enum StatusIndicators : int |
@@ -65,16 +58,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
65 | End = 2 | 58 | End = 2 |
66 | } | 59 | } |
67 | 60 | ||
68 | // public struct sCollisionData | ||
69 | // { | ||
70 | // public uint ColliderLocalId; | ||
71 | // public uint CollidedWithLocalId; | ||
72 | // public int NumberOfCollisions; | ||
73 | // public int CollisionType; | ||
74 | // public int StatusIndicator; | ||
75 | // public int lastframe; | ||
76 | // } | ||
77 | |||
78 | [Flags] | 61 | [Flags] |
79 | public enum CollisionCategories : int | 62 | public enum CollisionCategories : int |
80 | { | 63 | { |
@@ -111,11 +94,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
111 | Rubber = 6 | 94 | Rubber = 6 |
112 | } | 95 | } |
113 | 96 | ||
114 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")] | 97 | public class OdeScene : PhysicsScene |
115 | public class OdeScene : PhysicsScene, INonSharedRegionModule | ||
116 | { | 98 | { |
117 | private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); | 99 | private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); |
118 | private bool m_Enabled = false; | ||
119 | 100 | ||
120 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); | 101 | // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>(); |
121 | 102 | ||
@@ -144,6 +125,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
144 | /// .../opensim/bin/libode-x86_64.so(_Z12dCollideCCTLP6dxGeomS0_iP12dContactGeomi+0x92) [0x7f03b44bcf82] | 125 | /// .../opensim/bin/libode-x86_64.so(_Z12dCollideCCTLP6dxGeomS0_iP12dContactGeomi+0x92) [0x7f03b44bcf82] |
145 | /// </remarks> | 126 | /// </remarks> |
146 | internal static Object UniversalColliderSyncObject = new Object(); | 127 | internal static Object UniversalColliderSyncObject = new Object(); |
128 | internal static Object SimulationLock = new Object(); | ||
147 | 129 | ||
148 | /// <summary> | 130 | /// <summary> |
149 | /// Is stats collecting enabled for this ODE scene? | 131 | /// Is stats collecting enabled for this ODE scene? |
@@ -276,8 +258,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
276 | 258 | ||
277 | private Random fluidRandomizer = new Random(Environment.TickCount); | 259 | private Random fluidRandomizer = new Random(Environment.TickCount); |
278 | 260 | ||
279 | public bool m_suportCombine = true; | ||
280 | |||
281 | private uint m_regionWidth = Constants.RegionSize; | 261 | private uint m_regionWidth = Constants.RegionSize; |
282 | private uint m_regionHeight = Constants.RegionSize; | 262 | private uint m_regionHeight = Constants.RegionSize; |
283 | 263 | ||
@@ -293,11 +273,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
293 | 273 | ||
294 | private float contactsurfacelayer = 0.001f; | 274 | private float contactsurfacelayer = 0.001f; |
295 | 275 | ||
296 | private int worldHashspaceLow = -4; | 276 | private int HashspaceLow = -5; |
297 | private int worldHashspaceHigh = 128; | 277 | private int HashspaceHigh = 12; |
298 | |||
299 | private int smallHashspaceLow = -4; | ||
300 | private int smallHashspaceHigh = 66; | ||
301 | 278 | ||
302 | private float waterlevel = 0f; | 279 | private float waterlevel = 0f; |
303 | private int framecount = 0; | 280 | private int framecount = 0; |
@@ -335,7 +312,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
335 | public bool IsAvCapsuleTilted { get; private set; } | 312 | public bool IsAvCapsuleTilted { get; private set; } |
336 | 313 | ||
337 | private float avDensity = 80f; | 314 | private float avDensity = 80f; |
338 | // private float avHeightFudgeFactor = 0.52f; | ||
339 | private float avMovementDivisorWalk = 1.3f; | 315 | private float avMovementDivisorWalk = 1.3f; |
340 | private float avMovementDivisorRun = 0.8f; | 316 | private float avMovementDivisorRun = 0.8f; |
341 | private float minimumGroundFlightOffset = 3f; | 317 | private float minimumGroundFlightOffset = 3f; |
@@ -356,13 +332,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
356 | public float bodyPIDD = 35f; | 332 | public float bodyPIDD = 35f; |
357 | public float bodyPIDG = 25; | 333 | public float bodyPIDG = 25; |
358 | 334 | ||
359 | public int geomCrossingFailuresBeforeOutofbounds = 5; | ||
360 | |||
361 | public float bodyMotorJointMaxforceTensor = 2; | ||
362 | |||
363 | public int bodyFramesAutoDisable = 20; | 335 | public int bodyFramesAutoDisable = 20; |
364 | 336 | ||
365 | private float[] _watermap; | ||
366 | private bool m_filterCollisions = true; | 337 | private bool m_filterCollisions = true; |
367 | 338 | ||
368 | private d.NearCallback nearCallback; | 339 | private d.NearCallback nearCallback; |
@@ -473,31 +444,21 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
473 | private d.Contact WaterContact; | 444 | private d.Contact WaterContact; |
474 | private d.Contact[,] m_materialContacts; | 445 | private d.Contact[,] m_materialContacts; |
475 | 446 | ||
476 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
477 | //Ckrinke private int m_randomizeWater = 200; | ||
478 | private int m_physicsiterations = 10; | 447 | private int m_physicsiterations = 10; |
479 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | 448 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag |
480 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | 449 | private readonly PhysicsActor PANull = new NullPhysicsActor(); |
481 | // private float step_time = 0.0f; | 450 | private float step_time = 0.0f; |
482 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | ||
483 | //Ckrinke private int ms = 0; | ||
484 | public IntPtr world; | 451 | public IntPtr world; |
485 | //private bool returncollisions = false; | ||
486 | // private uint obj1LocalID = 0; | ||
487 | private uint obj2LocalID = 0; | 452 | private uint obj2LocalID = 0; |
488 | //private int ctype = 0; | ||
489 | private OdeCharacter cc1; | 453 | private OdeCharacter cc1; |
490 | private OdePrim cp1; | 454 | private OdePrim cp1; |
491 | private OdeCharacter cc2; | 455 | private OdeCharacter cc2; |
492 | private OdePrim cp2; | 456 | private OdePrim cp2; |
493 | private int p1ExpectedPoints = 0; | 457 | private int p1ExpectedPoints = 0; |
494 | private int p2ExpectedPoints = 0; | 458 | private int p2ExpectedPoints = 0; |
495 | //private int cStartStop = 0; | ||
496 | //private string cDictKey = ""; | ||
497 | 459 | ||
498 | public IntPtr space; | 460 | public IntPtr space; |
499 | 461 | ||
500 | //private IntPtr tmpSpace; | ||
501 | // split static geometry collision handling into spaces of 30 meters | 462 | // split static geometry collision handling into spaces of 30 meters |
502 | public IntPtr[,] staticPrimspace; | 463 | public IntPtr[,] staticPrimspace; |
503 | 464 | ||
@@ -535,88 +496,37 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
535 | 496 | ||
536 | private ODERayCastRequestManager m_rayCastManager; | 497 | private ODERayCastRequestManager m_rayCastManager; |
537 | 498 | ||
499 | public Scene m_frameWorkScene = null; | ||
538 | 500 | ||
539 | #region INonSharedRegionModule | 501 | public OdeScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion) |
540 | public string Name | ||
541 | { | ||
542 | get { return "OpenDynamicsEngine"; } | ||
543 | } | ||
544 | |||
545 | public Type ReplaceableInterface | ||
546 | { | ||
547 | get { return null; } | ||
548 | } | ||
549 | |||
550 | public void Initialise(IConfigSource source) | ||
551 | { | ||
552 | // TODO: Move this out of Startup | ||
553 | IConfig config = source.Configs["Startup"]; | ||
554 | if (config != null) | ||
555 | { | ||
556 | string physics = config.GetString("physics", string.Empty); | ||
557 | if (physics == Name) | ||
558 | { | ||
559 | m_Enabled = true; | ||
560 | m_config = source; | ||
561 | |||
562 | // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether | ||
563 | // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports | ||
564 | // will find it already loaded later on. | ||
565 | // | ||
566 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | ||
567 | // controlled in Ode.NET.dll.config | ||
568 | if (Util.IsWindows()) | ||
569 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
570 | |||
571 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | ||
572 | // http://opensimulator.org/mantis/view.php?id=2750). | ||
573 | d.InitODE(); | ||
574 | |||
575 | } | ||
576 | } | ||
577 | |||
578 | } | ||
579 | |||
580 | public void Close() | ||
581 | { | ||
582 | } | ||
583 | |||
584 | public void AddRegion(Scene scene) | ||
585 | { | 502 | { |
586 | if (!m_Enabled) | 503 | m_config = psourceconfig; |
587 | return; | 504 | m_frameWorkScene = pscene; |
588 | 505 | ||
589 | EngineType = Name; | 506 | EngineType = pname; |
590 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; | 507 | PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName; |
508 | EngineName = pname + " " + pversion; | ||
591 | 509 | ||
592 | scene.RegisterModuleInterface<PhysicsScene>(this); | 510 | pscene.RegisterModuleInterface<PhysicsScene>(this); |
593 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 511 | Vector3 extent = new Vector3(pscene.RegionInfo.RegionSizeX, pscene.RegionInfo.RegionSizeY, pscene.RegionInfo.RegionSizeZ); |
594 | Initialise(extent); | 512 | Initialise(extent); |
595 | InitialiseFromConfig(m_config); | 513 | InitialiseFromConfig(m_config); |
596 | 514 | ||
597 | // This may not be that good since terrain may not be avaiable at this point | 515 | // This may not be that good since terrain may not be avaiable at this point |
598 | base.Initialise(scene.PhysicsRequestAsset, | 516 | base.Initialise(pscene.PhysicsRequestAsset, |
599 | (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]), | 517 | (pscene.Heightmap != null ? pscene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]), |
600 | (float)scene.RegionInfo.RegionSettings.WaterHeight); | 518 | (float)pscene.RegionInfo.RegionSettings.WaterHeight); |
601 | 519 | ||
602 | } | 520 | } |
603 | 521 | ||
604 | public void RemoveRegion(Scene scene) | 522 | public void RegionLoaded() |
605 | { | 523 | { |
606 | if (!m_Enabled) | 524 | mesher = m_frameWorkScene.RequestModuleInterface<IMesher>(); |
607 | return; | ||
608 | } | ||
609 | |||
610 | public void RegionLoaded(Scene scene) | ||
611 | { | ||
612 | if (!m_Enabled) | ||
613 | return; | ||
614 | |||
615 | mesher = scene.RequestModuleInterface<IMesher>(); | ||
616 | if (mesher == null) | 525 | if (mesher == null) |
617 | m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName); | 526 | m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName); |
527 | |||
528 | m_frameWorkScene.PhysicsEnabled = true; | ||
618 | } | 529 | } |
619 | #endregion | ||
620 | 530 | ||
621 | /// <summary> | 531 | /// <summary> |
622 | /// Initiailizes the scene | 532 | /// Initiailizes the scene |
@@ -625,16 +535,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
625 | /// </summary> | 535 | /// </summary> |
626 | private void Initialise(Vector3 regionExtent) | 536 | private void Initialise(Vector3 regionExtent) |
627 | { | 537 | { |
628 | WorldExtents.X = regionExtent.X; | 538 | WorldExtents.X = regionExtent.X; |
629 | m_regionWidth = (uint)regionExtent.X; | 539 | m_regionWidth = (uint)regionExtent.X; |
630 | WorldExtents.Y = regionExtent.Y; | 540 | WorldExtents.Y = regionExtent.Y; |
631 | m_regionHeight = (uint)regionExtent.Y; | 541 | m_regionHeight = (uint)regionExtent.Y; |
632 | 542 | ||
633 | m_suportCombine = false; | ||
634 | |||
635 | nearCallback = near; | 543 | nearCallback = near; |
636 | triCallback = TriCallback; | ||
637 | triArrayCallback = TriArrayCallback; | ||
638 | m_rayCastManager = new ODERayCastRequestManager(this); | 544 | m_rayCastManager = new ODERayCastRequestManager(this); |
639 | 545 | ||
640 | // Create the world and the first space | 546 | // Create the world and the first space |
@@ -644,33 +550,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
644 | contactgroup = d.JointGroupCreate(0); | 550 | contactgroup = d.JointGroupCreate(0); |
645 | 551 | ||
646 | d.WorldSetAutoDisableFlag(world, false); | 552 | d.WorldSetAutoDisableFlag(world, false); |
647 | |||
648 | #if USE_DRAWSTUFF | ||
649 | Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization)); | ||
650 | viewthread.Start(); | ||
651 | #endif | ||
652 | |||
653 | // _watermap = new float[258 * 258]; | ||
654 | |||
655 | // Zero out the prim spaces array (we split our space into smaller spaces so | ||
656 | // we can hit test less. | ||
657 | } | 553 | } |
658 | 554 | ||
659 | #if USE_DRAWSTUFF | ||
660 | public void startvisualization(object o) | ||
661 | { | ||
662 | ds.Functions fn; | ||
663 | fn.version = ds.VERSION; | ||
664 | fn.start = new ds.CallbackFunction(start); | ||
665 | fn.step = new ds.CallbackFunction(step); | ||
666 | fn.command = new ds.CallbackFunction(command); | ||
667 | fn.stop = null; | ||
668 | fn.path_to_textures = "./textures"; | ||
669 | string[] args = new string[0]; | ||
670 | ds.SimulationLoop(args.Length, args, 352, 288, ref fn); | ||
671 | } | ||
672 | #endif | ||
673 | |||
674 | // Initialize from configs | 555 | // Initialize from configs |
675 | private void InitialiseFromConfig(IConfigSource config) | 556 | private void InitialiseFromConfig(IConfigSource config) |
676 | { | 557 | { |
@@ -679,18 +560,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
679 | m_config = config; | 560 | m_config = config; |
680 | // Defaults | 561 | // Defaults |
681 | 562 | ||
682 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 563 | avPIDD = 2200.0f; |
683 | { | 564 | avPIDP = 900.0f; |
684 | avPIDD = 3200.0f; | 565 | avStandupTensor = 550000f; |
685 | avPIDP = 1400.0f; | ||
686 | avStandupTensor = 2000000f; | ||
687 | } | ||
688 | else | ||
689 | { | ||
690 | avPIDD = 2200.0f; | ||
691 | avPIDP = 900.0f; | ||
692 | avStandupTensor = 550000f; | ||
693 | } | ||
694 | 566 | ||
695 | int contactsPerCollision = 80; | 567 | int contactsPerCollision = 80; |
696 | 568 | ||
@@ -714,12 +586,10 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
714 | avatarTerminalVelocity, AvatarTerminalVelocity); | 586 | avatarTerminalVelocity, AvatarTerminalVelocity); |
715 | } | 587 | } |
716 | 588 | ||
717 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | 589 | HashspaceLow = physicsconfig.GetInt("world_hashspace_level_low", -5); |
718 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | 590 | HashspaceHigh = physicsconfig.GetInt("world_hashspace_level_high", 12); |
719 | 591 | ||
720 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); | 592 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f); |
721 | smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4); | ||
722 | smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66); | ||
723 | 593 | ||
724 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f); | 594 | contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f); |
725 | 595 | ||
@@ -738,7 +608,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
738 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); | 608 | mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f); |
739 | 609 | ||
740 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); | 610 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); |
741 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 611 | m_physicsiterations = physicsconfig.GetInt("world_solver_iterations", 10); |
742 | 612 | ||
743 | avDensity = physicsconfig.GetFloat("av_density", 80f); | 613 | avDensity = physicsconfig.GetFloat("av_density", 80f); |
744 | // avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); | 614 | // avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); |
@@ -754,7 +624,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
754 | 624 | ||
755 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5); | 625 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5); |
756 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | 626 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); |
757 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | ||
758 | 627 | ||
759 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | 628 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); |
760 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | 629 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); |
@@ -767,29 +636,16 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
767 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | 636 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); |
768 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | 637 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); |
769 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); | 638 | m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false); |
770 | |||
771 | |||
772 | 639 | ||
773 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 640 | avPIDD = physicsconfig.GetFloat("av_pid_derivative", 2200.0f); |
774 | { | 641 | avPIDP = physicsconfig.GetFloat("av_pid_proportional", 900.0f); |
775 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f); | 642 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor", 550000f); |
776 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f); | ||
777 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f); | ||
778 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f); | ||
779 | } | ||
780 | else | ||
781 | { | ||
782 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | ||
783 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | ||
784 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); | ||
785 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); | ||
786 | } | ||
787 | 643 | ||
788 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | 644 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); |
789 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | 645 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); |
790 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 646 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
791 | 647 | ||
792 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | 648 | // m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); |
793 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | 649 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); |
794 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); | 650 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f); |
795 | } | 651 | } |
@@ -812,17 +668,15 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
812 | if (spaceGridMaxY > 24) | 668 | if (spaceGridMaxY > 24) |
813 | { | 669 | { |
814 | spaceGridMaxY = 24; | 670 | spaceGridMaxY = 24; |
815 | spacesPerMeterY = spaceGridMaxY / WorldExtents.Y ; | 671 | spacesPerMeterY = spaceGridMaxY / WorldExtents.Y; |
816 | } | 672 | } |
817 | 673 | ||
818 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; | 674 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; |
819 | 675 | ||
820 | // make this index limits | 676 | // make this index limits |
821 | spaceGridMaxX--; | 677 | spaceGridMaxX--; |
822 | spaceGridMaxY--; | 678 | spaceGridMaxY--; |
823 | 679 | ||
824 | |||
825 | |||
826 | // Centeral contact friction and bounce | 680 | // Centeral contact friction and bounce |
827 | // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why | 681 | // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why |
828 | // an avatar falls through in Z but not in X or Y when walking on a prim. | 682 | // an avatar falls through in Z but not in X or Y when walking on a prim. |
@@ -984,7 +838,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
984 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.010f; | 838 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.010f; |
985 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.010f; | 839 | m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.010f; |
986 | 840 | ||
987 | d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh); | 841 | d.HashSpaceSetLevels(space, HashspaceLow, HashspaceHigh); |
988 | 842 | ||
989 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | 843 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) |
990 | 844 | ||
@@ -997,9 +851,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
997 | d.WorldSetLinearDampingThreshold(world, 256f); | 851 | d.WorldSetLinearDampingThreshold(world, 256f); |
998 | d.WorldSetMaxAngularSpeed(world, 256f); | 852 | d.WorldSetMaxAngularSpeed(world, 256f); |
999 | 853 | ||
1000 | // Set how many steps we go without running collision testing | ||
1001 | // This is in addition to the step size. | ||
1002 | // Essentially Steps * m_physicsiterations | ||
1003 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | 854 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); |
1004 | //d.WorldSetContactMaxCorrectingVel(world, 1000.0f); | 855 | //d.WorldSetContactMaxCorrectingVel(world, 1000.0f); |
1005 | 856 | ||
@@ -1014,22 +865,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1014 | _worldInitialized = true; | 865 | _worldInitialized = true; |
1015 | } | 866 | } |
1016 | 867 | ||
1017 | // internal void waitForSpaceUnlock(IntPtr space) | ||
1018 | // { | ||
1019 | // //if (space != IntPtr.Zero) | ||
1020 | // //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
1021 | // } | ||
1022 | |||
1023 | // /// <summary> | ||
1024 | // /// Debug space message for printing the space that a prim/avatar is in. | ||
1025 | // /// </summary> | ||
1026 | // /// <param name="pos"></param> | ||
1027 | // /// <returns>Returns which split up space the given position is in.</returns> | ||
1028 | // public string whichspaceamIin(Vector3 pos) | ||
1029 | // { | ||
1030 | // return calculateSpaceForGeom(pos).ToString(); | ||
1031 | // } | ||
1032 | |||
1033 | #region Collision Detection | 868 | #region Collision Detection |
1034 | 869 | ||
1035 | /// <summary> | 870 | /// <summary> |
@@ -1042,7 +877,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1042 | /// <param name='contactsArray'></param> | 877 | /// <param name='contactsArray'></param> |
1043 | /// <param name='contactGeomSize'></param> | 878 | /// <param name='contactGeomSize'></param> |
1044 | private int CollideGeoms( | 879 | private int CollideGeoms( |
1045 | IntPtr geom1, IntPtr geom2, int maxContacts, Ode.NET.d.ContactGeom[] contactsArray, int contactGeomSize) | 880 | IntPtr geom1, IntPtr geom2, int maxContacts, d.ContactGeom[] contactsArray, int contactGeomSize) |
1046 | { | 881 | { |
1047 | int count; | 882 | int count; |
1048 | 883 | ||
@@ -1113,7 +948,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1113 | { | 948 | { |
1114 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | 949 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) |
1115 | return; | 950 | return; |
1116 | 951 | ||
1117 | // Separating static prim geometry spaces. | 952 | // Separating static prim geometry spaces. |
1118 | // We'll be calling near recursivly if one | 953 | // We'll be calling near recursivly if one |
1119 | // of them is a space to find all of the | 954 | // of them is a space to find all of the |
@@ -1155,12 +990,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1155 | name2 = "null"; | 990 | name2 = "null"; |
1156 | } | 991 | } |
1157 | 992 | ||
1158 | //if (id == d.GeomClassId.TriMeshClass) | ||
1159 | //{ | ||
1160 | // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1161 | //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1162 | //} | ||
1163 | |||
1164 | // Figure out how many contact points we have | 993 | // Figure out how many contact points we have |
1165 | int count = 0; | 994 | int count = 0; |
1166 | 995 | ||
@@ -1175,7 +1004,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1175 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 1004 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
1176 | return; | 1005 | return; |
1177 | 1006 | ||
1178 | count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); | 1007 | count = CollideGeoms(g1, g2, contacts.Length, contacts, d.ContactGeom.unmanagedSizeOf); |
1179 | 1008 | ||
1180 | // All code after this is only relevant if we have any collisions | 1009 | // All code after this is only relevant if we have any collisions |
1181 | if (count <= 0) | 1010 | if (count <= 0) |
@@ -1198,10 +1027,10 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1198 | 1027 | ||
1199 | PhysicsActor p1; | 1028 | PhysicsActor p1; |
1200 | PhysicsActor p2; | 1029 | PhysicsActor p2; |
1201 | 1030 | ||
1202 | p1ExpectedPoints = 0; | 1031 | p1ExpectedPoints = 0; |
1203 | p2ExpectedPoints = 0; | 1032 | p2ExpectedPoints = 0; |
1204 | 1033 | ||
1205 | if (!actor_name_map.TryGetValue(g1, out p1)) | 1034 | if (!actor_name_map.TryGetValue(g1, out p1)) |
1206 | { | 1035 | { |
1207 | p1 = PANull; | 1036 | p1 = PANull; |
@@ -1238,7 +1067,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1238 | IntPtr joint; | 1067 | IntPtr joint; |
1239 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. | 1068 | // If we're colliding with terrain, use 'TerrainContact' instead of contact. |
1240 | // allows us to have different settings | 1069 | // allows us to have different settings |
1241 | 1070 | ||
1242 | // We only need to test p2 for 'jump crouch purposes' | 1071 | // We only need to test p2 for 'jump crouch purposes' |
1243 | if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim) | 1072 | if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim) |
1244 | { | 1073 | { |
@@ -1252,7 +1081,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1252 | { | 1081 | { |
1253 | p2.IsColliding = true; | 1082 | p2.IsColliding = true; |
1254 | } | 1083 | } |
1255 | 1084 | ||
1256 | //if ((framecount % m_returncollisions) == 0) | 1085 | //if ((framecount % m_returncollisions) == 0) |
1257 | 1086 | ||
1258 | switch (p1.PhysicsActorType) | 1087 | switch (p1.PhysicsActorType) |
@@ -1279,110 +1108,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1279 | // we don't want prim or avatar to explode | 1108 | // we don't want prim or avatar to explode |
1280 | 1109 | ||
1281 | #region InterPenetration Handling - Unintended physics explosions | 1110 | #region InterPenetration Handling - Unintended physics explosions |
1282 | # region disabled code1 | ||
1283 | 1111 | ||
1284 | if (curContact.depth >= 0.08f) | 1112 | if (curContact.depth >= 0.08f) |
1285 | { | 1113 | { |
1286 | //This is disabled at the moment only because it needs more tweaking | ||
1287 | //It will eventually be uncommented | ||
1288 | /* | ||
1289 | if (contact.depth >= 1.00f) | ||
1290 | { | ||
1291 | //m_log.Debug("[PHYSICS]: " + contact.depth.ToString()); | ||
1292 | } | ||
1293 | |||
1294 | //If you interpenetrate a prim with an agent | ||
1295 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent && | ||
1296 | p1.PhysicsActorType == (int) ActorTypes.Prim) || | ||
1297 | (p1.PhysicsActorType == (int) ActorTypes.Agent && | ||
1298 | p2.PhysicsActorType == (int) ActorTypes.Prim)) | ||
1299 | { | ||
1300 | |||
1301 | //contact.depth = contact.depth * 4.15f; | ||
1302 | /* | ||
1303 | if (p2.PhysicsActorType == (int) ActorTypes.Agent) | ||
1304 | { | ||
1305 | p2.CollidingObj = true; | ||
1306 | contact.depth = 0.003f; | ||
1307 | p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
1308 | OdeCharacter character = (OdeCharacter) p2; | ||
1309 | character.SetPidStatus(true); | ||
1310 | contact.pos = new d.Vector3(contact.pos.X + (p1.Size.X / 2), contact.pos.Y + (p1.Size.Y / 2), contact.pos.Z + (p1.Size.Z / 2)); | ||
1311 | |||
1312 | } | ||
1313 | else | ||
1314 | { | ||
1315 | |||
1316 | //contact.depth = 0.0000000f; | ||
1317 | } | ||
1318 | if (p1.PhysicsActorType == (int) ActorTypes.Agent) | ||
1319 | { | ||
1320 | |||
1321 | p1.CollidingObj = true; | ||
1322 | contact.depth = 0.003f; | ||
1323 | p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); | ||
1324 | contact.pos = new d.Vector3(contact.pos.X + (p2.Size.X / 2), contact.pos.Y + (p2.Size.Y / 2), contact.pos.Z + (p2.Size.Z / 2)); | ||
1325 | OdeCharacter character = (OdeCharacter)p1; | ||
1326 | character.SetPidStatus(true); | ||
1327 | } | ||
1328 | else | ||
1329 | { | ||
1330 | |||
1331 | //contact.depth = 0.0000000f; | ||
1332 | } | ||
1333 | |||
1334 | |||
1335 | |||
1336 | } | ||
1337 | */ | ||
1338 | // If you interpenetrate a prim with another prim | ||
1339 | /* | ||
1340 | if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim) | ||
1341 | { | ||
1342 | #region disabledcode2 | ||
1343 | //OdePrim op1 = (OdePrim)p1; | ||
1344 | //OdePrim op2 = (OdePrim)p2; | ||
1345 | //op1.m_collisionscore++; | ||
1346 | //op2.m_collisionscore++; | ||
1347 | |||
1348 | //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000) | ||
1349 | //{ | ||
1350 | //op1.m_taintdisable = true; | ||
1351 | //AddPhysicsActorTaint(p1); | ||
1352 | //op2.m_taintdisable = true; | ||
1353 | //AddPhysicsActorTaint(p2); | ||
1354 | //} | ||
1355 | |||
1356 | //if (contact.depth >= 0.25f) | ||
1357 | //{ | ||
1358 | // Don't collide, one or both prim will expld. | ||
1359 | |||
1360 | //op1.m_interpenetrationcount++; | ||
1361 | //op2.m_interpenetrationcount++; | ||
1362 | //interpenetrations_before_disable = 200; | ||
1363 | //if (op1.m_interpenetrationcount >= interpenetrations_before_disable) | ||
1364 | //{ | ||
1365 | //op1.m_taintdisable = true; | ||
1366 | //AddPhysicsActorTaint(p1); | ||
1367 | //} | ||
1368 | //if (op2.m_interpenetrationcount >= interpenetrations_before_disable) | ||
1369 | //{ | ||
1370 | // op2.m_taintdisable = true; | ||
1371 | //AddPhysicsActorTaint(p2); | ||
1372 | //} | ||
1373 | |||
1374 | //contact.depth = contact.depth / 8f; | ||
1375 | //contact.normal = new d.Vector3(0, 0, 1); | ||
1376 | //} | ||
1377 | //if (op1.m_disabled || op2.m_disabled) | ||
1378 | //{ | ||
1379 | //Manually disabled objects stay disabled | ||
1380 | //contact.depth = 0f; | ||
1381 | //} | ||
1382 | #endregion | ||
1383 | } | ||
1384 | */ | ||
1385 | #endregion | ||
1386 | if (curContact.depth >= 1.00f) | 1114 | if (curContact.depth >= 1.00f) |
1387 | { | 1115 | { |
1388 | //m_log.Info("[P]: " + contact.depth.ToString()); | 1116 | //m_log.Info("[P]: " + contact.depth.ToString()); |
@@ -1432,7 +1160,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1432 | 1160 | ||
1433 | // Logic for collision handling | 1161 | // Logic for collision handling |
1434 | // Note, that if *all* contacts are skipped (VolumeDetect) | 1162 | // Note, that if *all* contacts are skipped (VolumeDetect) |
1435 | // The prim still detects (and forwards) collision events but | 1163 | // The prim still detects (and forwards) collision events but |
1436 | // appears to be phantom for the world | 1164 | // appears to be phantom for the world |
1437 | Boolean skipThisContact = false; | 1165 | Boolean skipThisContact = false; |
1438 | 1166 | ||
@@ -1507,10 +1235,10 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1507 | material = ((OdePrim) p2).m_material; | 1235 | material = ((OdePrim) p2).m_material; |
1508 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; | 1236 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; |
1509 | } | 1237 | } |
1510 | 1238 | ||
1511 | // Unnessesary because p1 is defined above | 1239 | // Unnessesary because p1 is defined above |
1512 | //if (p1 is OdePrim) | 1240 | //if (p1 is OdePrim) |
1513 | // { | 1241 | // { |
1514 | // p1ExpectedPoints = ((OdePrim)p1).ExpectedCollisionContacts; | 1242 | // p1ExpectedPoints = ((OdePrim)p1).ExpectedCollisionContacts; |
1515 | // } | 1243 | // } |
1516 | //m_log.DebugFormat("Material: {0}", material); | 1244 | //m_log.DebugFormat("Material: {0}", material); |
@@ -1622,7 +1350,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1622 | material = ((OdePrim)p2).m_material; | 1350 | material = ((OdePrim)p2).m_material; |
1623 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; | 1351 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; |
1624 | } | 1352 | } |
1625 | 1353 | ||
1626 | //m_log.DebugFormat("Material: {0}", material); | 1354 | //m_log.DebugFormat("Material: {0}", material); |
1627 | m_materialContacts[material, 0].geom = curContact; | 1355 | m_materialContacts[material, 0].geom = curContact; |
1628 | 1356 | ||
@@ -1642,7 +1370,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1642 | } | 1370 | } |
1643 | 1371 | ||
1644 | collision_accounting_events(p1, p2, maxDepthContact); | 1372 | collision_accounting_events(p1, p2, maxDepthContact); |
1645 | 1373 | ||
1646 | if (count > ((p1ExpectedPoints + p2ExpectedPoints) * 0.25) + (geomContactPointsStartthrottle)) | 1374 | if (count > ((p1ExpectedPoints + p2ExpectedPoints) * 0.25) + (geomContactPointsStartthrottle)) |
1647 | { | 1375 | { |
1648 | // If there are more then 3 contact points, it's likely | 1376 | // If there are more then 3 contact points, it's likely |
@@ -1678,31 +1406,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1678 | { | 1406 | { |
1679 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) | 1407 | if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f) |
1680 | { | 1408 | { |
1681 | //contactGeom.depth *= .00005f; | 1409 | result = true; |
1682 | //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | 1410 | break; |
1683 | // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1684 | result = true; | ||
1685 | break; | ||
1686 | } | 1411 | } |
1687 | // else | ||
1688 | // { | ||
1689 | // //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth)); | ||
1690 | // } | ||
1691 | } | 1412 | } |
1692 | // else | 1413 | } |
1693 | // { | ||
1694 | // //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z)); | ||
1695 | // //int i = 0; | ||
1696 | // } | ||
1697 | } | ||
1698 | else if (at == ActorTypes.Prim) | 1414 | else if (at == ActorTypes.Prim) |
1699 | { | 1415 | { |
1700 | //d.AABB aabb1 = new d.AABB(); | ||
1701 | //d.AABB aabb2 = new d.AABB(); | ||
1702 | |||
1703 | //d.GeomGetAABB(contactGeom.g2, out aabb2); | ||
1704 | //d.GeomGetAABB(contactGeom.g1, out aabb1); | ||
1705 | //aabb1. | ||
1706 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f))) | 1416 | if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f))) |
1707 | { | 1417 | { |
1708 | if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z) | 1418 | if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z) |
@@ -1729,9 +1439,28 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1729 | obj2LocalID = 0; | 1439 | obj2LocalID = 0; |
1730 | //ctype = 0; | 1440 | //ctype = 0; |
1731 | //cStartStop = 0; | 1441 | //cStartStop = 0; |
1732 | if (!p2.SubscribedEvents() && !p1.SubscribedEvents()) | 1442 | // if (!p2.SubscribedEvents() && !p1.SubscribedEvents()) |
1443 | // return; | ||
1444 | bool p1events = p1.SubscribedEvents(); | ||
1445 | bool p2events = p2.SubscribedEvents(); | ||
1446 | |||
1447 | if (p1.IsVolumeDtc) | ||
1448 | p2events = false; | ||
1449 | if (p2.IsVolumeDtc) | ||
1450 | p1events = false; | ||
1451 | |||
1452 | if (!p2events && !p1events) | ||
1733 | return; | 1453 | return; |
1734 | 1454 | ||
1455 | Vector3 vel = Vector3.Zero; | ||
1456 | if (p2 != null && p2.IsPhysical) | ||
1457 | vel = p2.Velocity; | ||
1458 | |||
1459 | if (p1 != null && p1.IsPhysical) | ||
1460 | vel -= p1.Velocity; | ||
1461 | |||
1462 | contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal); | ||
1463 | |||
1735 | switch ((ActorTypes)p2.PhysicsActorType) | 1464 | switch ((ActorTypes)p2.PhysicsActorType) |
1736 | { | 1465 | { |
1737 | case ActorTypes.Agent: | 1466 | case ActorTypes.Agent: |
@@ -1744,14 +1473,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1744 | cc1 = (OdeCharacter)p1; | 1473 | cc1 = (OdeCharacter)p1; |
1745 | obj2LocalID = cc1.LocalID; | 1474 | obj2LocalID = cc1.LocalID; |
1746 | cc1.AddCollisionEvent(cc2.LocalID, contact); | 1475 | cc1.AddCollisionEvent(cc2.LocalID, contact); |
1747 | //ctype = (int)CollisionCategories.Character; | ||
1748 | |||
1749 | //if (cc1.CollidingObj) | ||
1750 | //cStartStop = (int)StatusIndicators.Generic; | ||
1751 | //else | ||
1752 | //cStartStop = (int)StatusIndicators.Start; | ||
1753 | |||
1754 | //returncollisions = true; | ||
1755 | break; | 1476 | break; |
1756 | 1477 | ||
1757 | case ActorTypes.Prim: | 1478 | case ActorTypes.Prim: |
@@ -1761,21 +1482,11 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1761 | obj2LocalID = cp1.LocalID; | 1482 | obj2LocalID = cp1.LocalID; |
1762 | cp1.AddCollisionEvent(cc2.LocalID, contact); | 1483 | cp1.AddCollisionEvent(cc2.LocalID, contact); |
1763 | } | 1484 | } |
1764 | //ctype = (int)CollisionCategories.Geom; | ||
1765 | |||
1766 | //if (cp1.CollidingObj) | ||
1767 | //cStartStop = (int)StatusIndicators.Generic; | ||
1768 | //else | ||
1769 | //cStartStop = (int)StatusIndicators.Start; | ||
1770 | |||
1771 | //returncollisions = true; | ||
1772 | break; | 1485 | break; |
1773 | 1486 | ||
1774 | case ActorTypes.Ground: | 1487 | case ActorTypes.Ground: |
1775 | case ActorTypes.Unknown: | 1488 | case ActorTypes.Unknown: |
1776 | obj2LocalID = 0; | 1489 | obj2LocalID = 0; |
1777 | //ctype = (int)CollisionCategories.Land; | ||
1778 | //returncollisions = true; | ||
1779 | break; | 1490 | break; |
1780 | } | 1491 | } |
1781 | 1492 | ||
@@ -1797,13 +1508,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1797 | cc1 = (OdeCharacter) p1; | 1508 | cc1 = (OdeCharacter) p1; |
1798 | obj2LocalID = cc1.LocalID; | 1509 | obj2LocalID = cc1.LocalID; |
1799 | cc1.AddCollisionEvent(cp2.LocalID, contact); | 1510 | cc1.AddCollisionEvent(cp2.LocalID, contact); |
1800 | //ctype = (int)CollisionCategories.Character; | ||
1801 | |||
1802 | //if (cc1.CollidingObj) | ||
1803 | //cStartStop = (int)StatusIndicators.Generic; | ||
1804 | //else | ||
1805 | //cStartStop = (int)StatusIndicators.Start; | ||
1806 | //returncollisions = true; | ||
1807 | } | 1511 | } |
1808 | break; | 1512 | break; |
1809 | case ActorTypes.Prim: | 1513 | case ActorTypes.Prim: |
@@ -1813,23 +1517,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1813 | cp1 = (OdePrim) p1; | 1517 | cp1 = (OdePrim) p1; |
1814 | obj2LocalID = cp1.LocalID; | 1518 | obj2LocalID = cp1.LocalID; |
1815 | cp1.AddCollisionEvent(cp2.LocalID, contact); | 1519 | cp1.AddCollisionEvent(cp2.LocalID, contact); |
1816 | //ctype = (int)CollisionCategories.Geom; | ||
1817 | |||
1818 | //if (cp1.CollidingObj) | ||
1819 | //cStartStop = (int)StatusIndicators.Generic; | ||
1820 | //else | ||
1821 | //cStartStop = (int)StatusIndicators.Start; | ||
1822 | |||
1823 | //returncollisions = true; | ||
1824 | } | 1520 | } |
1825 | break; | 1521 | break; |
1826 | 1522 | ||
1827 | case ActorTypes.Ground: | 1523 | case ActorTypes.Ground: |
1828 | case ActorTypes.Unknown: | 1524 | case ActorTypes.Unknown: |
1829 | obj2LocalID = 0; | 1525 | obj2LocalID = 0; |
1830 | //ctype = (int)CollisionCategories.Land; | ||
1831 | |||
1832 | //returncollisions = true; | ||
1833 | break; | 1526 | break; |
1834 | } | 1527 | } |
1835 | 1528 | ||
@@ -1837,80 +1530,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1837 | } | 1530 | } |
1838 | break; | 1531 | break; |
1839 | } | 1532 | } |
1840 | //if (returncollisions) | ||
1841 | //{ | ||
1842 | |||
1843 | //lock (m_storedCollisions) | ||
1844 | //{ | ||
1845 | //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString(); | ||
1846 | //if (m_storedCollisions.ContainsKey(cDictKey)) | ||
1847 | //{ | ||
1848 | //sCollisionData objd = m_storedCollisions[cDictKey]; | ||
1849 | //objd.NumberOfCollisions += 1; | ||
1850 | //objd.lastframe = framecount; | ||
1851 | //m_storedCollisions[cDictKey] = objd; | ||
1852 | //} | ||
1853 | //else | ||
1854 | //{ | ||
1855 | //sCollisionData objd = new sCollisionData(); | ||
1856 | //objd.ColliderLocalId = obj1LocalID; | ||
1857 | //objd.CollidedWithLocalId = obj2LocalID; | ||
1858 | //objd.CollisionType = ctype; | ||
1859 | //objd.NumberOfCollisions = 1; | ||
1860 | //objd.lastframe = framecount; | ||
1861 | //objd.StatusIndicator = cStartStop; | ||
1862 | //m_storedCollisions.Add(cDictKey, objd); | ||
1863 | //} | ||
1864 | //} | ||
1865 | // } | ||
1866 | } | ||
1867 | |||
1868 | private int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount) | ||
1869 | { | ||
1870 | /* String name1 = null; | ||
1871 | String name2 = null; | ||
1872 | |||
1873 | if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1874 | { | ||
1875 | name1 = "null"; | ||
1876 | } | ||
1877 | if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1878 | { | ||
1879 | name2 = "null"; | ||
1880 | } | ||
1881 | |||
1882 | m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2); | ||
1883 | */ | ||
1884 | return 1; | ||
1885 | } | ||
1886 | |||
1887 | private int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex) | ||
1888 | { | ||
1889 | // String name1 = null; | ||
1890 | // String name2 = null; | ||
1891 | // | ||
1892 | // if (!geom_name_map.TryGetValue(trimesh, out name1)) | ||
1893 | // { | ||
1894 | // name1 = "null"; | ||
1895 | // } | ||
1896 | // | ||
1897 | // if (!geom_name_map.TryGetValue(refObject, out name2)) | ||
1898 | // { | ||
1899 | // name2 = "null"; | ||
1900 | // } | ||
1901 | |||
1902 | // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex); | ||
1903 | |||
1904 | d.Vector3 v0 = new d.Vector3(); | ||
1905 | d.Vector3 v1 = new d.Vector3(); | ||
1906 | d.Vector3 v2 = new d.Vector3(); | ||
1907 | |||
1908 | d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); | ||
1909 | // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); | ||
1910 | |||
1911 | return 1; | ||
1912 | } | 1533 | } |
1913 | |||
1914 | /// <summary> | 1534 | /// <summary> |
1915 | /// This is our collision testing routine in ODE | 1535 | /// This is our collision testing routine in ODE |
1916 | /// </summary> | 1536 | /// </summary> |
@@ -1924,11 +1544,11 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1924 | // since we don't know if we're colliding yet | 1544 | // since we don't know if we're colliding yet |
1925 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | 1545 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) |
1926 | continue; | 1546 | continue; |
1927 | 1547 | ||
1928 | chr.IsColliding = false; | 1548 | chr.IsColliding = false; |
1929 | chr.CollidingGround = false; | 1549 | chr.CollidingGround = false; |
1930 | chr.CollidingObj = false; | 1550 | chr.CollidingObj = false; |
1931 | 1551 | ||
1932 | // Test the avatar's geometry for collision with the space | 1552 | // Test the avatar's geometry for collision with the space |
1933 | // This will return near and the space that they are the closest to | 1553 | // This will return near and the space that they are the closest to |
1934 | // And we'll run this again against the avatar and the space segment | 1554 | // And we'll run this again against the avatar and the space segment |
@@ -1942,7 +1562,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
1942 | { | 1562 | { |
1943 | m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName); | 1563 | m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName); |
1944 | } | 1564 | } |
1945 | 1565 | ||
1946 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); | 1566 | //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y); |
1947 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) | 1567 | //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10) |
1948 | //{ | 1568 | //{ |
@@ -2003,15 +1623,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2003 | 1623 | ||
2004 | #endregion | 1624 | #endregion |
2005 | 1625 | ||
2006 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
2007 | { | ||
2008 | if (!m_suportCombine) | ||
2009 | return; | ||
2010 | m_worldOffset = offset; | ||
2011 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
2012 | m_parentScene = pScene; | ||
2013 | } | ||
2014 | |||
2015 | // Recovered for use by fly height. Kitto Flora | 1626 | // Recovered for use by fly height. Kitto Flora |
2016 | internal float GetTerrainHeightAtXY(float x, float y) | 1627 | internal float GetTerrainHeightAtXY(float x, float y) |
2017 | { | 1628 | { |
@@ -2019,12 +1630,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2019 | int offsetX = 0; | 1630 | int offsetX = 0; |
2020 | int offsetY = 0; | 1631 | int offsetY = 0; |
2021 | 1632 | ||
2022 | if (m_suportCombine) | ||
2023 | { | ||
2024 | offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2025 | offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize; | ||
2026 | } | ||
2027 | |||
2028 | if(RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) | 1633 | if(RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) |
2029 | { | 1634 | { |
2030 | if (heightFieldGeom != IntPtr.Zero) | 1635 | if (heightFieldGeom != IntPtr.Zero) |
@@ -2042,14 +1647,15 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2042 | x = x - offsetX + 1f; | 1647 | x = x - offsetX + 1f; |
2043 | y = y - offsetY + 1f; | 1648 | y = y - offsetY + 1f; |
2044 | 1649 | ||
2045 | index = (int)((int)x * ((int)m_regionHeight +3) + (int)y); | 1650 | // map is rotated |
1651 | index = (int)x * ((int)m_regionHeight + 3) + (int)y; | ||
2046 | 1652 | ||
2047 | if (index < TerrainHeightFieldHeights[heightFieldGeom].Length) | 1653 | if (index < TerrainHeightFieldHeights[heightFieldGeom].Length) |
2048 | { | 1654 | { |
2049 | //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]); | 1655 | //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]); |
2050 | return (float)TerrainHeightFieldHeights[heightFieldGeom][index]; | 1656 | return (float)TerrainHeightFieldHeights[heightFieldGeom][index]; |
2051 | } | 1657 | } |
2052 | 1658 | ||
2053 | else | 1659 | else |
2054 | return 0f; | 1660 | return 0f; |
2055 | } | 1661 | } |
@@ -2069,7 +1675,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2069 | { | 1675 | { |
2070 | return 0f; | 1676 | return 0f; |
2071 | } | 1677 | } |
2072 | } | 1678 | } |
2073 | // End recovered. Kitto Flora | 1679 | // End recovered. Kitto Flora |
2074 | 1680 | ||
2075 | /// <summary> | 1681 | /// <summary> |
@@ -2079,7 +1685,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2079 | internal void AddCollisionEventReporting(PhysicsActor obj) | 1685 | internal void AddCollisionEventReporting(PhysicsActor obj) |
2080 | { | 1686 | { |
2081 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); | 1687 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); |
2082 | 1688 | ||
2083 | lock (m_collisionEventActorsChanges) | 1689 | lock (m_collisionEventActorsChanges) |
2084 | m_collisionEventActorsChanges[obj.LocalID] = obj; | 1690 | m_collisionEventActorsChanges[obj.LocalID] = obj; |
2085 | } | 1691 | } |
@@ -2099,7 +1705,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2099 | #region Add/Remove Entities | 1705 | #region Add/Remove Entities |
2100 | 1706 | ||
2101 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | 1707 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) |
2102 | { | 1708 | { |
1709 | d.AllocateODEDataForThread(0); | ||
1710 | |||
2103 | OdeCharacter newAv | 1711 | OdeCharacter newAv |
2104 | = new OdeCharacter( | 1712 | = new OdeCharacter( |
2105 | avName, this, position, velocity, size, avPIDD, avPIDP, | 1713 | avName, this, position, velocity, size, avPIDD, avPIDP, |
@@ -2119,7 +1727,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2119 | // "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", | 1727 | // "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}", |
2120 | // actor.Name, actor.LocalID, Name); | 1728 | // actor.Name, actor.LocalID, Name); |
2121 | 1729 | ||
2122 | ((OdeCharacter) actor).Destroy(); | 1730 | lock (OdeLock) |
1731 | { | ||
1732 | d.AllocateODEDataForThread(0); | ||
1733 | |||
1734 | ((OdeCharacter) actor).Destroy(); | ||
1735 | } | ||
2123 | } | 1736 | } |
2124 | 1737 | ||
2125 | internal void AddCharacter(OdeCharacter chr) | 1738 | internal void AddCharacter(OdeCharacter chr) |
@@ -2169,9 +1782,11 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2169 | Vector3 siz = size; | 1782 | Vector3 siz = size; |
2170 | Quaternion rot = rotation; | 1783 | Quaternion rot = rotation; |
2171 | 1784 | ||
1785 | |||
2172 | OdePrim newPrim; | 1786 | OdePrim newPrim; |
2173 | lock (OdeLock) | 1787 | lock (OdeLock) |
2174 | { | 1788 | { |
1789 | d.AllocateODEDataForThread(0); | ||
2175 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); | 1790 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); |
2176 | 1791 | ||
2177 | lock (_prims) | 1792 | lock (_prims) |
@@ -2456,7 +2071,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2456 | 2071 | ||
2457 | lock (externalJointRequestsLock) | 2072 | lock (externalJointRequestsLock) |
2458 | { | 2073 | { |
2459 | if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice | 2074 | if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice |
2460 | { | 2075 | { |
2461 | requestedJointsToBeCreated.Add(joint); | 2076 | requestedJointsToBeCreated.Add(joint); |
2462 | } | 2077 | } |
@@ -2620,59 +2235,13 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2620 | 2235 | ||
2621 | 2236 | ||
2622 | } | 2237 | } |
2623 | // we don't want to remove the main space | ||
2624 | |||
2625 | // If the geometry is in the targetspace, remove it from the target space | ||
2626 | //m_log.Warn(prim.m_targetSpace); | ||
2627 | |||
2628 | //if (prim.m_targetSpace != IntPtr.Zero) | ||
2629 | //{ | ||
2630 | //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) | ||
2631 | //{ | ||
2632 | |||
2633 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2634 | //{ | ||
2635 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2636 | //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom); | ||
2637 | prim.m_targetSpace = IntPtr.Zero; | 2238 | prim.m_targetSpace = IntPtr.Zero; |
2638 | //} | ||
2639 | //else | ||
2640 | //{ | ||
2641 | // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2642 | //((OdePrim)prim).m_targetSpace.ToString()); | ||
2643 | //} | ||
2644 | |||
2645 | //} | ||
2646 | //} | ||
2647 | //m_log.Warn(prim.prim_geom); | ||
2648 | |||
2649 | if (!prim.RemoveGeom()) | 2239 | if (!prim.RemoveGeom()) |
2650 | m_log.Warn("[ODE SCENE]: Unable to remove prim from physics scene"); | 2240 | m_log.Warn("[ODE SCENE]: Unable to remove prim from physics scene"); |
2651 | 2241 | ||
2652 | lock (_prims) | 2242 | lock (_prims) |
2653 | _prims.Remove(prim); | 2243 | _prims.Remove(prim); |
2654 | 2244 | ||
2655 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | ||
2656 | //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) | ||
2657 | //{ | ||
2658 | //if (prim.m_targetSpace != null) | ||
2659 | //{ | ||
2660 | //if (d.GeomIsSpace(prim.m_targetSpace)) | ||
2661 | //{ | ||
2662 | //waitForSpaceUnlock(prim.m_targetSpace); | ||
2663 | //d.SpaceRemove(space, prim.m_targetSpace); | ||
2664 | // free up memory used by the space. | ||
2665 | //d.SpaceDestroy(prim.m_targetSpace); | ||
2666 | //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position); | ||
2667 | //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]); | ||
2668 | //} | ||
2669 | //else | ||
2670 | //{ | ||
2671 | //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + | ||
2672 | //((OdePrim) prim).m_targetSpace.ToString()); | ||
2673 | //} | ||
2674 | //} | ||
2675 | //} | ||
2676 | 2245 | ||
2677 | if (SupportsNINJAJoints) | 2246 | if (SupportsNINJAJoints) |
2678 | RemoveAllJointsConnectedToActorThreadLocked(prim); | 2247 | RemoveAllJointsConnectedToActorThreadLocked(prim); |
@@ -2768,12 +2337,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2768 | { | 2337 | { |
2769 | if (d.GeomIsSpace(currentspace)) | 2338 | if (d.GeomIsSpace(currentspace)) |
2770 | { | 2339 | { |
2771 | // waitForSpaceUnlock(currentspace); | ||
2772 | // waitForSpaceUnlock(space); | ||
2773 | d.SpaceRemove(space, currentspace); | 2340 | d.SpaceRemove(space, currentspace); |
2774 | // free up memory used by the space. | 2341 | // free up memory used by the space. |
2775 | 2342 | ||
2776 | //d.SpaceDestroy(currentspace); | ||
2777 | resetSpaceArrayItemToZero(currentspace); | 2343 | resetSpaceArrayItemToZero(currentspace); |
2778 | } | 2344 | } |
2779 | else | 2345 | else |
@@ -2831,7 +2397,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2831 | if (newspace == IntPtr.Zero) | 2397 | if (newspace == IntPtr.Zero) |
2832 | { | 2398 | { |
2833 | newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); | 2399 | newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]); |
2834 | d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh); | 2400 | d.HashSpaceSetLevels(newspace, HashspaceLow, HashspaceHigh); |
2835 | } | 2401 | } |
2836 | 2402 | ||
2837 | return newspace; | 2403 | return newspace; |
@@ -2851,7 +2417,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2851 | // waitForSpaceUnlock(space); | 2417 | // waitForSpaceUnlock(space); |
2852 | d.SpaceSetSublevel(space, 1); | 2418 | d.SpaceSetSublevel(space, 1); |
2853 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); | 2419 | d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]); |
2854 | 2420 | ||
2855 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; | 2421 | return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]; |
2856 | } | 2422 | } |
2857 | 2423 | ||
@@ -2948,7 +2514,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
2948 | iPropertiesNotSupportedDefault++; | 2514 | iPropertiesNotSupportedDefault++; |
2949 | 2515 | ||
2950 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | 2516 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) |
2951 | iPropertiesNotSupportedDefault++; | 2517 | iPropertiesNotSupportedDefault++; |
2952 | 2518 | ||
2953 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | 2519 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) |
2954 | iPropertiesNotSupportedDefault++; | 2520 | iPropertiesNotSupportedDefault++; |
@@ -3021,7 +2587,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3021 | #if SPAM | 2587 | #if SPAM |
3022 | m_log.Debug("Mesh"); | 2588 | m_log.Debug("Mesh"); |
3023 | #endif | 2589 | #endif |
3024 | return true; | 2590 | return true; |
3025 | } | 2591 | } |
3026 | 2592 | ||
3027 | /// <summary> | 2593 | /// <summary> |
@@ -3052,6 +2618,49 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3052 | } | 2618 | } |
3053 | } | 2619 | } |
3054 | 2620 | ||
2621 | // does all pending changes generated during region load process | ||
2622 | public override void ProcessPreSimulation() | ||
2623 | { | ||
2624 | lock (OdeLock) | ||
2625 | { | ||
2626 | if (world == IntPtr.Zero) | ||
2627 | { | ||
2628 | _taintedPrims.Clear();; | ||
2629 | return; | ||
2630 | } | ||
2631 | |||
2632 | int donechanges = 0; | ||
2633 | if (_taintedPrims.Count > 0) | ||
2634 | { | ||
2635 | |||
2636 | m_log.InfoFormat("[Ode] start processing pending actor operations"); | ||
2637 | int tstart = Util.EnvironmentTickCount(); | ||
2638 | |||
2639 | d.AllocateODEDataForThread(0); | ||
2640 | |||
2641 | lock (_taintedPrims) | ||
2642 | { | ||
2643 | foreach (OdePrim prim in _taintedPrims) | ||
2644 | { | ||
2645 | if (prim.m_taintremove) | ||
2646 | RemovePrimThreadLocked(prim); | ||
2647 | else | ||
2648 | prim.ProcessTaints(); | ||
2649 | |||
2650 | prim.m_collisionscore = 0; | ||
2651 | donechanges++; | ||
2652 | } | ||
2653 | _taintedPrims.Clear(); | ||
2654 | } | ||
2655 | |||
2656 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
2657 | m_log.InfoFormat("[Ode] finished {0} operations in {1}ms", donechanges, time); | ||
2658 | } | ||
2659 | m_log.InfoFormat("[Ode] {0} prim actors loaded",_prims.Count); | ||
2660 | } | ||
2661 | } | ||
2662 | |||
2663 | |||
3055 | /// <summary> | 2664 | /// <summary> |
3056 | /// This is our main simulate loop | 2665 | /// This is our main simulate loop |
3057 | /// </summary> | 2666 | /// </summary> |
@@ -3065,7 +2674,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3065 | /// <returns>The number of frames simulated over that period.</returns> | 2674 | /// <returns>The number of frames simulated over that period.</returns> |
3066 | public override float Simulate(float timeStep) | 2675 | public override float Simulate(float timeStep) |
3067 | { | 2676 | { |
3068 | if (!_worldInitialized) return 11f; | 2677 | if (!_worldInitialized) |
2678 | return 1.0f; | ||
3069 | 2679 | ||
3070 | int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; | 2680 | int startFrameTick = CollectStats ? Util.EnvironmentTickCount() : 0; |
3071 | int tempTick = 0, tempTick2 = 0; | 2681 | int tempTick = 0, tempTick2 = 0; |
@@ -3077,26 +2687,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3077 | 2687 | ||
3078 | float fps = 0; | 2688 | float fps = 0; |
3079 | 2689 | ||
3080 | float timeLeft = timeStep; | 2690 | step_time += timeStep; |
3081 | 2691 | ||
3082 | //m_log.Info(timeStep.ToString()); | 2692 | float HalfOdeStep = ODE_STEPSIZE * 0.5f; |
3083 | // step_time += timeSte | 2693 | if (step_time < HalfOdeStep) |
3084 | // | 2694 | return 0; |
3085 | // // If We're loaded down by something else, | 2695 | |
3086 | // // or debugging with the Visual Studio project on pause | ||
3087 | // // skip a few frames to catch up gracefully. | ||
3088 | // // without shooting the physicsactors all over the place | ||
3089 | // | ||
3090 | // if (step_time >= m_SkipFramesAtms) | ||
3091 | // { | ||
3092 | // // Instead of trying to catch up, it'll do 5 physics frames only | ||
3093 | // step_time = ODE_STEPSIZE; | ||
3094 | // m_physicsiterations = 5; | ||
3095 | // } | ||
3096 | // else | ||
3097 | // { | ||
3098 | // m_physicsiterations = 10; | ||
3099 | // } | ||
3100 | 2696 | ||
3101 | // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential | 2697 | // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential |
3102 | // deadlock if the collision event tries to lock something else later on which is already locked by a | 2698 | // deadlock if the collision event tries to lock something else later on which is already locked by a |
@@ -3120,29 +2716,12 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3120 | CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks | 2716 | CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks |
3121 | } | 2717 | } |
3122 | 2718 | ||
2719 | |||
3123 | lock (OdeLock) | 2720 | lock (OdeLock) |
3124 | { | 2721 | { |
3125 | // Process 10 frames if the sim is running normal.. | 2722 | d.AllocateODEDataForThread(~0U); |
3126 | // process 5 frames if the sim is running slow | ||
3127 | //try | ||
3128 | //{ | ||
3129 | //d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
3130 | //} | ||
3131 | //catch (StackOverflowException) | ||
3132 | //{ | ||
3133 | // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
3134 | // ode.drelease(world); | ||
3135 | //base.TriggerPhysicsBasedRestart(); | ||
3136 | //} | ||
3137 | 2723 | ||
3138 | // Figure out the Frames Per Second we're going at. | 2724 | while (step_time > HalfOdeStep) |
3139 | //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size | ||
3140 | |||
3141 | fps = (timeStep / ODE_STEPSIZE) * 1000; | ||
3142 | // HACK: Using a time dilation of 1.0 to debug rubberbanding issues | ||
3143 | //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); | ||
3144 | |||
3145 | while (timeLeft > 0.0f) | ||
3146 | { | 2725 | { |
3147 | try | 2726 | try |
3148 | { | 2727 | { |
@@ -3241,10 +2820,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3241 | tempTick = tempTick2; | 2820 | tempTick = tempTick2; |
3242 | } | 2821 | } |
3243 | 2822 | ||
3244 | //if ((framecount % m_randomizeWater) == 0) | ||
3245 | // randomizeWater(waterlevel); | ||
3246 | |||
3247 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | ||
3248 | m_rayCastManager.ProcessQueuedRequests(); | 2823 | m_rayCastManager.ProcessQueuedRequests(); |
3249 | 2824 | ||
3250 | if (CollectStats) | 2825 | if (CollectStats) |
@@ -3265,7 +2840,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3265 | 2840 | ||
3266 | foreach (PhysicsActor obj in m_collisionEventActors.Values) | 2841 | foreach (PhysicsActor obj in m_collisionEventActors.Values) |
3267 | { | 2842 | { |
3268 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); | 2843 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); |
3269 | 2844 | ||
3270 | switch ((ActorTypes)obj.PhysicsActorType) | 2845 | switch ((ActorTypes)obj.PhysicsActorType) |
3271 | { | 2846 | { |
@@ -3295,7 +2870,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3295 | tempTick = tempTick2; | 2870 | tempTick = tempTick2; |
3296 | } | 2871 | } |
3297 | 2872 | ||
3298 | d.WorldQuickStep(world, ODE_STEPSIZE); | 2873 | lock(SimulationLock) |
2874 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
3299 | 2875 | ||
3300 | if (CollectStats) | 2876 | if (CollectStats) |
3301 | m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); | 2877 | m_stats[ODENativeStepFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick); |
@@ -3307,7 +2883,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3307 | m_log.ErrorFormat("[ODE SCENE]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | 2883 | m_log.ErrorFormat("[ODE SCENE]: {0}, {1}, {2}", e.Message, e.TargetSite, e); |
3308 | } | 2884 | } |
3309 | 2885 | ||
3310 | timeLeft -= ODE_STEPSIZE; | 2886 | step_time -= ODE_STEPSIZE; |
2887 | fps += ODE_STEPSIZE; | ||
3311 | } | 2888 | } |
3312 | 2889 | ||
3313 | if (CollectStats) | 2890 | if (CollectStats) |
@@ -3403,6 +2980,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3403 | m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); | 2980 | m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); |
3404 | } | 2981 | } |
3405 | 2982 | ||
2983 | fps *= 1.0f/timeStep; | ||
3406 | return fps; | 2984 | return fps; |
3407 | } | 2985 | } |
3408 | 2986 | ||
@@ -3531,7 +3109,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3531 | // as the axis for the hinge. | 3109 | // as the axis for the hinge. |
3532 | 3110 | ||
3533 | // Therefore, we must get the joint's coordinate frame based on the | 3111 | // Therefore, we must get the joint's coordinate frame based on the |
3534 | // joint.Rotation field, which originates from the orientation of the | 3112 | // joint.Rotation field, which originates from the orientation of the |
3535 | // joint's proxy object in the scene. | 3113 | // joint's proxy object in the scene. |
3536 | 3114 | ||
3537 | // The joint's coordinate frame is defined as the transformation matrix | 3115 | // The joint's coordinate frame is defined as the transformation matrix |
@@ -3659,7 +3237,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3659 | int startTime = Util.EnvironmentTickCount(); | 3237 | int startTime = Util.EnvironmentTickCount(); |
3660 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset); | 3238 | m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset); |
3661 | 3239 | ||
3662 | 3240 | ||
3663 | float[] _heightmap; | 3241 | float[] _heightmap; |
3664 | 3242 | ||
3665 | // ok im lasy this are just a aliases | 3243 | // ok im lasy this are just a aliases |
@@ -3675,7 +3253,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3675 | 3253 | ||
3676 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | 3254 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; |
3677 | 3255 | ||
3678 | |||
3679 | const float scale = 1.0f; | 3256 | const float scale = 1.0f; |
3680 | const float offset = 0.0f; | 3257 | const float offset = 0.0f; |
3681 | const float thickness = 10f; | 3258 | const float thickness = 10f; |
@@ -3722,6 +3299,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3722 | 3299 | ||
3723 | lock (OdeLock) | 3300 | lock (OdeLock) |
3724 | { | 3301 | { |
3302 | d.AllocateODEDataForThread(~0U); | ||
3303 | |||
3725 | IntPtr GroundGeom = IntPtr.Zero; | 3304 | IntPtr GroundGeom = IntPtr.Zero; |
3726 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | 3305 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) |
3727 | { | 3306 | { |
@@ -3740,7 +3319,8 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3740 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 3319 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
3741 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, | 3320 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, |
3742 | heightmapWidth, heightmapHeight, | 3321 | heightmapWidth, heightmapHeight, |
3743 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, | 3322 | (int)heightmapWidthSamples, |
3323 | (int)heightmapHeightSamples, | ||
3744 | scale, offset, thickness, wrap); | 3324 | scale, offset, thickness, wrap); |
3745 | 3325 | ||
3746 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | 3326 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
@@ -3765,7 +3345,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3765 | 3345 | ||
3766 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3346 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3767 | d.GeomSetRotation(GroundGeom, ref R); | 3347 | d.GeomSetRotation(GroundGeom, ref R); |
3768 | d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0f); | 3348 | d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0.0f); |
3769 | IntPtr testGround = IntPtr.Zero; | 3349 | IntPtr testGround = IntPtr.Zero; |
3770 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | 3350 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) |
3771 | { | 3351 | { |
@@ -3788,82 +3368,30 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3788 | return waterlevel; | 3368 | return waterlevel; |
3789 | } | 3369 | } |
3790 | 3370 | ||
3791 | public override bool SupportsCombining() | ||
3792 | { | ||
3793 | return m_suportCombine; | ||
3794 | } | ||
3795 | |||
3796 | public override void SetWaterLevel(float baseheight) | 3371 | public override void SetWaterLevel(float baseheight) |
3797 | { | 3372 | { |
3798 | waterlevel = baseheight; | 3373 | waterlevel = baseheight; |
3799 | // randomizeWater(waterlevel); | ||
3800 | } | 3374 | } |
3801 | 3375 | ||
3802 | /* | 3376 | [HandleProcessCorruptedStateExceptions] |
3803 | private void randomizeWater(float baseheight) | 3377 | public override void Dispose() |
3804 | { | 3378 | { |
3805 | uint heightmapWidth = m_regionWidth + 2; | 3379 | lock(SimulationLock) |
3806 | uint heightmapHeight = m_regionHeight + 2; | 3380 | lock(OdeLock) |
3807 | uint heightmapWidthSamples = m_regionWidth + 2; | ||
3808 | uint heightmapHeightSamples = m_regionHeight + 2; | ||
3809 | float scale = 1.0f; | ||
3810 | float offset = 0.0f; | ||
3811 | float thickness = 2.9f; | ||
3812 | int wrap = 0; | ||
3813 | |||
3814 | for (int i = 0; i < (258 * 258); i++) | ||
3815 | { | ||
3816 | _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); | ||
3817 | // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); | ||
3818 | } | ||
3819 | |||
3820 | lock (OdeLock) | ||
3821 | { | 3381 | { |
3822 | if (WaterGeom != IntPtr.Zero) | 3382 | if(world == IntPtr.Zero) |
3823 | { | 3383 | return; |
3824 | d.SpaceRemove(space, WaterGeom); | ||
3825 | } | ||
3826 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
3827 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, | ||
3828 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, | ||
3829 | offset, thickness, wrap); | ||
3830 | d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); | ||
3831 | WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
3832 | if (WaterGeom != IntPtr.Zero) | ||
3833 | { | ||
3834 | d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water)); | ||
3835 | d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space)); | ||
3836 | } | ||
3837 | |||
3838 | geom_name_map[WaterGeom] = "Water"; | ||
3839 | |||
3840 | d.Matrix3 R = new d.Matrix3(); | ||
3841 | |||
3842 | Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); | ||
3843 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | ||
3844 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | ||
3845 | 3384 | ||
3846 | q1 = q1 * q2; | 3385 | _worldInitialized = false; |
3847 | //q1 = q1 * q3; | ||
3848 | Vector3 v3; | ||
3849 | float angle; | ||
3850 | q1.GetAxisAngle(out v3, out angle); | ||
3851 | 3386 | ||
3852 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3387 | d.AllocateODEDataForThread(~0U); |
3853 | d.GeomSetRotation(WaterGeom, ref R); | ||
3854 | d.GeomSetPosition(WaterGeom, 128, 128, 0); | ||
3855 | } | ||
3856 | } | ||
3857 | */ | ||
3858 | public override void Dispose() | ||
3859 | { | ||
3860 | _worldInitialized = false; | ||
3861 | 3388 | ||
3862 | m_rayCastManager.Dispose(); | 3389 | if (m_rayCastManager != null) |
3863 | m_rayCastManager = null; | 3390 | { |
3391 | m_rayCastManager.Dispose(); | ||
3392 | m_rayCastManager = null; | ||
3393 | } | ||
3864 | 3394 | ||
3865 | lock (OdeLock) | ||
3866 | { | ||
3867 | lock (_prims) | 3395 | lock (_prims) |
3868 | { | 3396 | { |
3869 | foreach (OdePrim prm in _prims) | 3397 | foreach (OdePrim prm in _prims) |
@@ -3876,10 +3404,33 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3876 | //{ | 3404 | //{ |
3877 | //RemoveAvatar(act); | 3405 | //RemoveAvatar(act); |
3878 | //} | 3406 | //} |
3879 | d.WorldDestroy(world); | 3407 | IntPtr GroundGeom = IntPtr.Zero; |
3880 | //d.CloseODE(); | 3408 | if (RegionTerrain.TryGetValue(m_worldOffset, out GroundGeom)) |
3409 | { | ||
3410 | RegionTerrain.Remove(m_worldOffset); | ||
3411 | if (GroundGeom != IntPtr.Zero) | ||
3412 | { | ||
3413 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
3414 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
3415 | d.GeomDestroy(GroundGeom); | ||
3416 | } | ||
3417 | } | ||
3418 | |||
3419 | try | ||
3420 | { | ||
3421 | d.WorldDestroy(world); | ||
3422 | world = IntPtr.Zero; | ||
3423 | } | ||
3424 | catch (AccessViolationException e) | ||
3425 | { | ||
3426 | m_log.ErrorFormat("[ODE SCENE]: exception {0}", e.Message); | ||
3427 | } | ||
3881 | } | 3428 | } |
3429 | } | ||
3882 | 3430 | ||
3431 | private int compareByCollisionsDesc(OdePrim A, OdePrim B) | ||
3432 | { | ||
3433 | return -A.CollisionScore.CompareTo(B.CollisionScore); | ||
3883 | } | 3434 | } |
3884 | 3435 | ||
3885 | public override Dictionary<uint, float> GetTopColliders() | 3436 | public override Dictionary<uint, float> GetTopColliders() |
@@ -3889,7 +3440,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3889 | lock (_prims) | 3440 | lock (_prims) |
3890 | { | 3441 | { |
3891 | List<OdePrim> orderedPrims = new List<OdePrim>(_prims); | 3442 | List<OdePrim> orderedPrims = new List<OdePrim>(_prims); |
3892 | orderedPrims.OrderByDescending(p => p.CollisionScore); | 3443 | orderedPrims.Sort(compareByCollisionsDesc); |
3893 | topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore); | 3444 | topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore); |
3894 | 3445 | ||
3895 | foreach (OdePrim p in _prims) | 3446 | foreach (OdePrim p in _prims) |
@@ -3940,133 +3491,6 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
3940 | return new List<ContactResult>(ourResults); | 3491 | return new List<ContactResult>(ourResults); |
3941 | } | 3492 | } |
3942 | 3493 | ||
3943 | #if USE_DRAWSTUFF | ||
3944 | // Keyboard callback | ||
3945 | public void command(int cmd) | ||
3946 | { | ||
3947 | IntPtr geom; | ||
3948 | d.Mass mass; | ||
3949 | d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f); | ||
3950 | |||
3951 | |||
3952 | |||
3953 | Char ch = Char.ToLower((Char)cmd); | ||
3954 | switch ((Char)ch) | ||
3955 | { | ||
3956 | case 'w': | ||
3957 | try | ||
3958 | { | ||
3959 | Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3960 | |||
3961 | xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z; | ||
3962 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3963 | } | ||
3964 | catch (ArgumentException) | ||
3965 | { hpr.X = 0; } | ||
3966 | break; | ||
3967 | |||
3968 | case 'a': | ||
3969 | hpr.X++; | ||
3970 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3971 | break; | ||
3972 | |||
3973 | case 's': | ||
3974 | try | ||
3975 | { | ||
3976 | Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD)); | ||
3977 | |||
3978 | xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z; | ||
3979 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3980 | } | ||
3981 | catch (ArgumentException) | ||
3982 | { hpr.X = 0; } | ||
3983 | break; | ||
3984 | case 'd': | ||
3985 | hpr.X--; | ||
3986 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3987 | break; | ||
3988 | case 'r': | ||
3989 | xyz.Z++; | ||
3990 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3991 | break; | ||
3992 | case 'f': | ||
3993 | xyz.Z--; | ||
3994 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3995 | break; | ||
3996 | case 'e': | ||
3997 | xyz.Y++; | ||
3998 | ds.SetViewpoint(ref xyz, ref hpr); | ||
3999 | break; | ||
4000 | case 'q': | ||
4001 | xyz.Y--; | ||
4002 | ds.SetViewpoint(ref xyz, ref hpr); | ||
4003 | break; | ||
4004 | } | ||
4005 | } | ||
4006 | |||
4007 | public void step(int pause) | ||
4008 | { | ||
4009 | |||
4010 | ds.SetColor(1.0f, 1.0f, 0.0f); | ||
4011 | ds.SetTexture(ds.Texture.Wood); | ||
4012 | lock (_prims) | ||
4013 | { | ||
4014 | foreach (OdePrim prm in _prims) | ||
4015 | { | ||
4016 | //IntPtr body = d.GeomGetBody(prm.prim_geom); | ||
4017 | if (prm.prim_geom != IntPtr.Zero) | ||
4018 | { | ||
4019 | d.Vector3 pos; | ||
4020 | d.GeomCopyPosition(prm.prim_geom, out pos); | ||
4021 | //d.BodyCopyPosition(body, out pos); | ||
4022 | |||
4023 | d.Matrix3 R; | ||
4024 | d.GeomCopyRotation(prm.prim_geom, out R); | ||
4025 | //d.BodyCopyRotation(body, out R); | ||
4026 | |||
4027 | |||
4028 | d.Vector3 sides = new d.Vector3(); | ||
4029 | sides.X = prm.Size.X; | ||
4030 | sides.Y = prm.Size.Y; | ||
4031 | sides.Z = prm.Size.Z; | ||
4032 | |||
4033 | ds.DrawBox(ref pos, ref R, ref sides); | ||
4034 | } | ||
4035 | } | ||
4036 | } | ||
4037 | ds.SetColor(1.0f, 0.0f, 0.0f); | ||
4038 | |||
4039 | foreach (OdeCharacter chr in _characters) | ||
4040 | { | ||
4041 | if (chr.Shell != IntPtr.Zero) | ||
4042 | { | ||
4043 | IntPtr body = d.GeomGetBody(chr.Shell); | ||
4044 | |||
4045 | d.Vector3 pos; | ||
4046 | d.GeomCopyPosition(chr.Shell, out pos); | ||
4047 | //d.BodyCopyPosition(body, out pos); | ||
4048 | |||
4049 | d.Matrix3 R; | ||
4050 | d.GeomCopyRotation(chr.Shell, out R); | ||
4051 | //d.BodyCopyRotation(body, out R); | ||
4052 | |||
4053 | ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f); | ||
4054 | d.Vector3 sides = new d.Vector3(); | ||
4055 | sides.X = 0.5f; | ||
4056 | sides.Y = 0.5f; | ||
4057 | sides.Z = 0.5f; | ||
4058 | |||
4059 | ds.DrawBox(ref pos, ref R, ref sides); | ||
4060 | } | ||
4061 | } | ||
4062 | } | ||
4063 | |||
4064 | public void start(int unused) | ||
4065 | { | ||
4066 | ds.SetViewpoint(ref xyz, ref hpr); | ||
4067 | } | ||
4068 | #endif | ||
4069 | |||
4070 | public override Dictionary<string, float> GetStats() | 3494 | public override Dictionary<string, float> GetStats() |
4071 | { | 3495 | { |
4072 | if (!CollectStats) | 3496 | if (!CollectStats) |
diff --git a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs index 6dc22bd..2c134e7 100644 --- a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs +++ b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs | |||
@@ -47,6 +47,8 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
47 | 47 | ||
48 | //private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt; | 48 | //private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt; |
49 | private PhysicsScene pScene; | 49 | private PhysicsScene pScene; |
50 | private OpenSim.Region.PhysicsModule.ODE.OdeModule odemodule; | ||
51 | |||
50 | 52 | ||
51 | [SetUp] | 53 | [SetUp] |
52 | public void Initialize() | 54 | public void Initialize() |
@@ -65,19 +67,18 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
65 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; | 67 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; |
66 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); | 68 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); |
67 | 69 | ||
68 | //IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer(); | 70 | //IMesher mesher = new OpenSim.Region.PhysicsModule.Meshing.Meshmerizer(); |
69 | //INonSharedRegionModule mod = mesher as INonSharedRegionModule; | 71 | //INonSharedRegionModule mod = mesher as INonSharedRegionModule; |
70 | //mod.Initialise(openSimINI); | 72 | //mod.Initialise(openSimINI); |
71 | //mod.AddRegion(scene); | 73 | //mod.AddRegion(scene); |
72 | //mod.RegionLoaded(scene); | 74 | //mod.RegionLoaded(scene); |
73 | 75 | ||
74 | pScene = new OdeScene(); | 76 | // pScene = new OdeScene(); |
75 | Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null")); | 77 | odemodule = new OpenSim.Region.PhysicsModule.ODE.OdeModule(); |
76 | INonSharedRegionModule mod = (pScene as INonSharedRegionModule); | 78 | Console.WriteLine("HERE " + (odemodule == null ? "Null" : "Not null")); |
77 | Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null")); | 79 | odemodule.Initialise(openSimINI); |
78 | mod.Initialise(openSimINI); | 80 | odemodule.AddRegion(scene); |
79 | mod.AddRegion(scene); | 81 | odemodule.RegionLoaded(scene); |
80 | mod.RegionLoaded(scene); | ||
81 | 82 | ||
82 | // Loading ODEPlugin | 83 | // Loading ODEPlugin |
83 | //cbt = new OdePlugin(); | 84 | //cbt = new OdePlugin(); |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
90 | { | 91 | { |
91 | _heightmap[i] = 21f; | 92 | _heightmap[i] = 21f; |
92 | } | 93 | } |
94 | pScene = scene.PhysicsScene; | ||
93 | pScene.SetTerrain(_heightmap); | 95 | pScene.SetTerrain(_heightmap); |
94 | } | 96 | } |
95 | 97 | ||
diff --git a/OpenSim/Region/PhysicsModules/Ode/drawstuff.cs b/OpenSim/Region/PhysicsModules/Ode/drawstuff.cs deleted file mode 100644 index 87ca446..0000000 --- a/OpenSim/Region/PhysicsModules/Ode/drawstuff.cs +++ /dev/null | |||
@@ -1,98 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright ODE | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * | ||
39 | */ | ||
40 | |||
41 | using System; | ||
42 | using System.Runtime.InteropServices; | ||
43 | using Ode.NET; | ||
44 | |||
45 | namespace Drawstuff.NET | ||
46 | { | ||
47 | #if dDOUBLE | ||
48 | using dReal = System.Double; | ||
49 | #else | ||
50 | using dReal = System.Single; | ||
51 | #endif | ||
52 | |||
53 | public static class ds | ||
54 | { | ||
55 | public const int VERSION = 2; | ||
56 | |||
57 | public enum Texture | ||
58 | { | ||
59 | None, | ||
60 | Wood | ||
61 | } | ||
62 | |||
63 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
64 | public delegate void CallbackFunction(int arg); | ||
65 | |||
66 | [StructLayout(LayoutKind.Sequential)] | ||
67 | public struct Functions | ||
68 | { | ||
69 | public int version; | ||
70 | public CallbackFunction start; | ||
71 | public CallbackFunction step; | ||
72 | public CallbackFunction command; | ||
73 | public CallbackFunction stop; | ||
74 | public string path_to_textures; | ||
75 | } | ||
76 | |||
77 | [DllImport("drawstuff", EntryPoint = "dsDrawBox")] | ||
78 | public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides); | ||
79 | |||
80 | [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")] | ||
81 | public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius); | ||
82 | |||
83 | [DllImport("drawstuff", EntryPoint = "dsDrawConvex")] | ||
84 | public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
85 | |||
86 | [DllImport("drawstuff", EntryPoint = "dsSetColor")] | ||
87 | public static extern void SetColor(float red, float green, float blue); | ||
88 | |||
89 | [DllImport("drawstuff", EntryPoint = "dsSetTexture")] | ||
90 | public static extern void SetTexture(Texture texture); | ||
91 | |||
92 | [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")] | ||
93 | public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr); | ||
94 | |||
95 | [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")] | ||
96 | public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn); | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/POS/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/POS/AssemblyInfo.cs index e3a3e35..23fe9ae 100644 --- a/OpenSim/Region/PhysicsModules/POS/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/POS/AssemblyInfo.cs | |||
@@ -56,7 +56,7 @@ using Mono.Addins; | |||
56 | // You can specify all values by your own or you can build default build and revision | 56 | // You can specify all values by your own or you can build default build and revision |
57 | // numbers with the '*' character (the default): | 57 | // numbers with the '*' character (the default): |
58 | 58 | ||
59 | [assembly : AssemblyVersion("0.8.2.*")] | 59 | [assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
60 | 60 | ||
61 | [assembly: Addin("OpenSim.Region.PhysicsModule.POS", OpenSim.VersionInfo.VersionNumber)] | 61 | [assembly: Addin("OpenSim.Region.PhysicsModule.POS", OpenSim.VersionInfo.VersionNumber)] |
62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | 62 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs index 32469d9..341530e 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | |||
@@ -248,7 +248,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
248 | { | 248 | { |
249 | } | 249 | } |
250 | 250 | ||
251 | public override void LockAngularMotion(Vector3 axis) | 251 | public override void LockAngularMotion(byte axislocks) |
252 | { | 252 | { |
253 | } | 253 | } |
254 | 254 | ||
@@ -273,10 +273,10 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
273 | set { return; } | 273 | set { return; } |
274 | } | 274 | } |
275 | 275 | ||
276 | public override bool PIDActive | 276 | public override bool PIDActive |
277 | { | 277 | { |
278 | get { return false; } | 278 | get { return false; } |
279 | set { return; } | 279 | set { return; } |
280 | } | 280 | } |
281 | 281 | ||
282 | public override float PIDTau | 282 | public override float PIDTau |
@@ -291,6 +291,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
291 | 291 | ||
292 | public override bool PIDHoverActive | 292 | public override bool PIDHoverActive |
293 | { | 293 | { |
294 | get { return false; } | ||
294 | set { return; } | 295 | set { return; } |
295 | } | 296 | } |
296 | 297 | ||
@@ -303,7 +304,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
303 | { | 304 | { |
304 | set { return; } | 305 | set { return; } |
305 | } | 306 | } |
306 | 307 | ||
307 | public override Quaternion APIDTarget | 308 | public override Quaternion APIDTarget |
308 | { | 309 | { |
309 | set { return; } | 310 | set { return; } |
diff --git a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs index 8aae716..180885d 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs | |||
@@ -250,7 +250,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
250 | { | 250 | { |
251 | } | 251 | } |
252 | 252 | ||
253 | public override void LockAngularMotion(Vector3 axis) | 253 | public override void LockAngularMotion(byte axislocks) |
254 | { | 254 | { |
255 | } | 255 | } |
256 | 256 | ||
@@ -286,6 +286,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
286 | 286 | ||
287 | public override bool PIDHoverActive | 287 | public override bool PIDHoverActive |
288 | { | 288 | { |
289 | get { return false; } | ||
289 | set { return; } | 290 | set { return; } |
290 | } | 291 | } |
291 | 292 | ||
@@ -298,7 +299,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
298 | { | 299 | { |
299 | set { return; } | 300 | set { return; } |
300 | } | 301 | } |
301 | 302 | ||
302 | public override Quaternion APIDTarget | 303 | public override Quaternion APIDTarget |
303 | { | 304 | { |
304 | set { return; } | 305 | set { return; } |
diff --git a/OpenSim/Region/PhysicsModules/POS/POSScene.cs b/OpenSim/Region/PhysicsModules/POS/POSScene.cs index 6375f18..e62d876 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSScene.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSScene.cs | |||
@@ -54,6 +54,11 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
54 | get { return "POS"; } | 54 | get { return "POS"; } |
55 | } | 55 | } |
56 | 56 | ||
57 | public string Version | ||
58 | { | ||
59 | get { return "1.0"; } | ||
60 | } | ||
61 | |||
57 | public Type ReplaceableInterface | 62 | public Type ReplaceableInterface |
58 | { | 63 | { |
59 | get { return null; } | 64 | get { return null; } |
@@ -83,6 +88,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
83 | 88 | ||
84 | EngineType = Name; | 89 | EngineType = Name; |
85 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; | 90 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; |
91 | EngineName = Name + " " + Version; | ||
86 | 92 | ||
87 | scene.RegisterModuleInterface<PhysicsScene>(this); | 93 | scene.RegisterModuleInterface<PhysicsScene>(this); |
88 | base.Initialise(scene.PhysicsRequestAsset, | 94 | base.Initialise(scene.PhysicsRequestAsset, |
@@ -288,7 +294,7 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
288 | character._velocity.Z = (character.Position.Z - oldposZ)/timeStep; | 294 | character._velocity.Z = (character.Position.Z - oldposZ)/timeStep; |
289 | } | 295 | } |
290 | } | 296 | } |
291 | return fps; | 297 | return 1.0f; |
292 | } | 298 | } |
293 | 299 | ||
294 | public override void GetResults() | 300 | public override void GetResults() |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs index 33f60e4..9027e2e 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.8.2.*")] | 58 | [assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs index 5c75307..1a8409e 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Runtime.InteropServices; | ||
30 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | 33 | ||
@@ -36,13 +37,18 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
36 | { | 37 | { |
37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); | 38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); |
38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); | 39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); |
39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); | 40 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde); |
41 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde); | ||
42 | IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex); | ||
43 | void ReleaseMesh(IMesh mesh); | ||
44 | void ExpireReleaseMeshs(); | ||
45 | void ExpireFileCache(); | ||
40 | } | 46 | } |
41 | 47 | ||
42 | // Values for level of detail to be passed to the mesher. | 48 | // Values for level of detail to be passed to the mesher. |
43 | // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture) | 49 | // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture) |
44 | // Lower level of detail reduces the number of vertices used to represent the meshed shape. | 50 | // Lower level of detail reduces the number of vertices used to represent the meshed shape. |
45 | public enum LevelOfDetail | 51 | public enum LevelOfDetail |
46 | { | 52 | { |
47 | High = 32, | 53 | High = 32, |
48 | Medium = 16, | 54 | Medium = 16, |
@@ -54,6 +60,25 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
54 | { | 60 | { |
55 | } | 61 | } |
56 | 62 | ||
63 | [Serializable()] | ||
64 | [StructLayout(LayoutKind.Explicit)] | ||
65 | public struct AMeshKey | ||
66 | { | ||
67 | [FieldOffset(0)] | ||
68 | public UUID uuid; | ||
69 | [FieldOffset(0)] | ||
70 | public ulong hashA; | ||
71 | [FieldOffset(8)] | ||
72 | public ulong hashB; | ||
73 | [FieldOffset(16)] | ||
74 | public ulong hashC; | ||
75 | |||
76 | public override string ToString() | ||
77 | { | ||
78 | return uuid.ToString() + "-" + hashC.ToString("x") ; | ||
79 | } | ||
80 | } | ||
81 | |||
57 | public interface IMesh | 82 | public interface IMesh |
58 | { | 83 | { |
59 | List<Vector3> getVertexList(); | 84 | List<Vector3> getVertexList(); |
@@ -67,5 +92,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
67 | void releasePinned(); | 92 | void releasePinned(); |
68 | void Append(IMesh newMesh); | 93 | void Append(IMesh newMesh); |
69 | void TransformLinear(float[,] matrix, float[] offset); | 94 | void TransformLinear(float[,] matrix, float[] offset); |
95 | Vector3 GetCentroid(); | ||
96 | Vector3 GetOBB(); | ||
70 | } | 97 | } |
71 | } | 98 | } |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs index fb0c9e2..fb0c9e2 100644..100755 --- a/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs | |||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs index 432708c..8079e79 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
37 | class NullPhysicsScene : PhysicsScene | 37 | class NullPhysicsScene : PhysicsScene |
38 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | 40 | ||
41 | private static int m_workIndicator; | 41 | private static int m_workIndicator; |
42 | 42 | ||
43 | public override PhysicsActor AddAvatar( | 43 | public override PhysicsActor AddAvatar( |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index c04ff58..2fa98b5 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -43,7 +43,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
43 | Unknown = 0, | 43 | Unknown = 0, |
44 | Agent = 1, | 44 | Agent = 1, |
45 | Prim = 2, | 45 | Prim = 2, |
46 | Ground = 3 | 46 | Ground = 3, |
47 | Water = 4 | ||
47 | } | 48 | } |
48 | 49 | ||
49 | public enum PIDHoverType | 50 | public enum PIDHoverType |
@@ -54,20 +55,54 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
54 | Absolute | 55 | Absolute |
55 | } | 56 | } |
56 | 57 | ||
58 | public struct CameraData | ||
59 | { | ||
60 | public Quaternion CameraRotation; | ||
61 | public Vector3 CameraAtAxis; | ||
62 | public bool MouseLook; | ||
63 | public bool Valid; | ||
64 | } | ||
65 | |||
57 | public struct ContactPoint | 66 | public struct ContactPoint |
58 | { | 67 | { |
59 | public Vector3 Position; | 68 | public Vector3 Position; |
60 | public Vector3 SurfaceNormal; | 69 | public Vector3 SurfaceNormal; |
61 | public float PenetrationDepth; | 70 | public float PenetrationDepth; |
71 | public float RelativeSpeed; | ||
72 | public bool CharacterFeet; | ||
62 | 73 | ||
63 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | 74 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
64 | { | 75 | { |
65 | Position = position; | 76 | Position = position; |
66 | SurfaceNormal = surfaceNormal; | 77 | SurfaceNormal = surfaceNormal; |
67 | PenetrationDepth = penetrationDepth; | 78 | PenetrationDepth = penetrationDepth; |
79 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
80 | CharacterFeet = true; // keep other plugins work as before | ||
81 | } | ||
82 | |||
83 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) | ||
84 | { | ||
85 | Position = position; | ||
86 | SurfaceNormal = surfaceNormal; | ||
87 | PenetrationDepth = penetrationDepth; | ||
88 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
89 | CharacterFeet = feet; // keep other plugins work as before | ||
68 | } | 90 | } |
69 | } | 91 | } |
70 | 92 | ||
93 | public struct ContactData | ||
94 | { | ||
95 | public float mu; | ||
96 | public float bounce; | ||
97 | public bool softcolide; | ||
98 | |||
99 | public ContactData(float _mu, float _bounce, bool _softcolide) | ||
100 | { | ||
101 | mu = _mu; | ||
102 | bounce = _bounce; | ||
103 | softcolide = _softcolide; | ||
104 | } | ||
105 | } | ||
71 | /// <summary> | 106 | /// <summary> |
72 | /// Used to pass collision information to OnCollisionUpdate listeners. | 107 | /// Used to pass collision information to OnCollisionUpdate listeners. |
73 | /// </summary> | 108 | /// </summary> |
@@ -100,8 +135,19 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
100 | } | 135 | } |
101 | else | 136 | else |
102 | { | 137 | { |
138 | float lastVel = m_objCollisionList[localID].RelativeSpeed; | ||
103 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) | 139 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) |
140 | { | ||
141 | if(Math.Abs(lastVel) > Math.Abs(contact.RelativeSpeed)) | ||
142 | contact.RelativeSpeed = lastVel; | ||
104 | m_objCollisionList[localID] = contact; | 143 | m_objCollisionList[localID] = contact; |
144 | } | ||
145 | else if(Math.Abs(lastVel) < Math.Abs(contact.RelativeSpeed)) | ||
146 | { | ||
147 | ContactPoint tmp = m_objCollisionList[localID]; | ||
148 | tmp.RelativeSpeed = contact.RelativeSpeed; | ||
149 | m_objCollisionList[localID] = tmp; | ||
150 | } | ||
105 | } | 151 | } |
106 | } | 152 | } |
107 | 153 | ||
@@ -121,13 +167,15 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
121 | public delegate void RequestTerseUpdate(); | 167 | public delegate void RequestTerseUpdate(); |
122 | public delegate void CollisionUpdate(EventArgs e); | 168 | public delegate void CollisionUpdate(EventArgs e); |
123 | public delegate void OutOfBounds(Vector3 pos); | 169 | public delegate void OutOfBounds(Vector3 pos); |
170 | public delegate CameraData GetCameraData(); | ||
124 | 171 | ||
125 | // disable warning: public events | 172 | // disable warning: public events |
126 | #pragma warning disable 67 | 173 | #pragma warning disable 67 |
127 | public event PositionUpdate OnPositionUpdate; | 174 | public event PositionUpdate OnPositionUpdate; |
128 | public event VelocityUpdate OnVelocityUpdate; | 175 | public event VelocityUpdate OnVelocityUpdate; |
129 | public event OrientationUpdate OnOrientationUpdate; | 176 | public event OrientationUpdate OnOrientationUpdate; |
130 | public event RequestTerseUpdate OnRequestTerseUpdate; | 177 | public event RequestTerseUpdate OnRequestTerseUpdate; |
178 | public event GetCameraData OnPhysicsRequestingCameraData; | ||
131 | 179 | ||
132 | /// <summary> | 180 | /// <summary> |
133 | /// Subscribers to this event must synchronously handle the dictionary of collisions received, since the event | 181 | /// Subscribers to this event must synchronously handle the dictionary of collisions received, since the event |
@@ -138,15 +186,47 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
138 | public event OutOfBounds OnOutOfBounds; | 186 | public event OutOfBounds OnOutOfBounds; |
139 | #pragma warning restore 67 | 187 | #pragma warning restore 67 |
140 | 188 | ||
189 | public CameraData TryGetCameraData() | ||
190 | { | ||
191 | GetCameraData handler = OnPhysicsRequestingCameraData; | ||
192 | if (handler != null) | ||
193 | { | ||
194 | return handler(); | ||
195 | } | ||
196 | |||
197 | return new CameraData { Valid = false }; | ||
198 | } | ||
199 | |||
141 | public static PhysicsActor Null | 200 | public static PhysicsActor Null |
142 | { | 201 | { |
143 | get { return new NullPhysicsActor(); } | 202 | get { return new NullPhysicsActor(); } |
144 | } | 203 | } |
145 | 204 | ||
205 | public virtual bool Building { get; set; } | ||
206 | |||
207 | public virtual void getContactData(ref ContactData cdata) | ||
208 | { | ||
209 | cdata.mu = 0; | ||
210 | cdata.bounce = 0; | ||
211 | } | ||
212 | |||
146 | public abstract bool Stopped { get; } | 213 | public abstract bool Stopped { get; } |
147 | 214 | ||
148 | public abstract Vector3 Size { get; set; } | 215 | public abstract Vector3 Size { get; set; } |
149 | 216 | ||
217 | public virtual void setAvatarSize(Vector3 size, float feetOffset) | ||
218 | { | ||
219 | Size = size; | ||
220 | } | ||
221 | |||
222 | public virtual bool Phantom { get; set; } | ||
223 | |||
224 | public virtual bool IsVolumeDtc | ||
225 | { | ||
226 | get { return false; } | ||
227 | set { return; } | ||
228 | } | ||
229 | |||
150 | public virtual byte PhysicsShapeType { get; set; } | 230 | public virtual byte PhysicsShapeType { get; set; } |
151 | 231 | ||
152 | public abstract PrimitiveBaseShape Shape { set; } | 232 | public abstract PrimitiveBaseShape Shape { set; } |
@@ -169,20 +249,21 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
169 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or | 249 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or |
170 | /// water. This is not a problem due to the formatting of names given by prims and avatars. | 250 | /// water. This is not a problem due to the formatting of names given by prims and avatars. |
171 | /// </remarks> | 251 | /// </remarks> |
172 | public string Name { get; protected set; } | 252 | public string Name { get; set; } |
173 | 253 | ||
174 | /// <summary> | 254 | /// <summary> |
175 | /// This is being used by ODE joint code. | 255 | /// This is being used by ODE joint code. |
176 | /// </summary> | 256 | /// </summary> |
177 | public string SOPName; | 257 | public string SOPName; |
178 | 258 | ||
259 | public virtual void CrossingStart() { } | ||
179 | public abstract void CrossingFailure(); | 260 | public abstract void CrossingFailure(); |
180 | 261 | ||
181 | public abstract void link(PhysicsActor obj); | 262 | public abstract void link(PhysicsActor obj); |
182 | 263 | ||
183 | public abstract void delink(); | 264 | public abstract void delink(); |
184 | 265 | ||
185 | public abstract void LockAngularMotion(Vector3 axis); | 266 | public abstract void LockAngularMotion(byte axislocks); |
186 | 267 | ||
187 | public virtual void RequestPhysicsterseUpdate() | 268 | public virtual void RequestPhysicsterseUpdate() |
188 | { | 269 | { |
@@ -245,6 +326,56 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
245 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | 326 | public abstract void VehicleRotationParam(int param, Quaternion rotation); |
246 | public abstract void VehicleFlags(int param, bool remove); | 327 | public abstract void VehicleFlags(int param, bool remove); |
247 | 328 | ||
329 | // This is an overridable version of SetVehicle() that works for all physics engines. | ||
330 | // This is VERY inefficient. It behoves any physics engine to override this and | ||
331 | // implement a more efficient setting of all the vehicle parameters. | ||
332 | public virtual void SetVehicle(object pvdata) | ||
333 | { | ||
334 | VehicleData vdata = (VehicleData)pvdata; | ||
335 | // vehicleActor.ProcessSetVehicle((VehicleData)vdata); | ||
336 | |||
337 | this.VehicleType = (int)vdata.m_type; | ||
338 | this.VehicleFlags(-1, false); // clears all flags | ||
339 | this.VehicleFlags((int)vdata.m_flags, false); | ||
340 | |||
341 | // Linear properties | ||
342 | this.VehicleVectorParam((int)Vehicle.LINEAR_MOTOR_DIRECTION, vdata.m_linearMotorDirection); | ||
343 | this.VehicleVectorParam((int)Vehicle.LINEAR_FRICTION_TIMESCALE, vdata.m_linearFrictionTimescale); | ||
344 | this.VehicleFloatParam((int)Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE, vdata.m_linearMotorDecayTimescale); | ||
345 | this.VehicleFloatParam((int)Vehicle.LINEAR_MOTOR_TIMESCALE, vdata.m_linearMotorTimescale); | ||
346 | this.VehicleVectorParam((int)Vehicle.LINEAR_MOTOR_OFFSET, vdata.m_linearMotorOffset); | ||
347 | |||
348 | //Angular properties | ||
349 | this.VehicleVectorParam((int)Vehicle.ANGULAR_MOTOR_DIRECTION, vdata.m_angularMotorDirection); | ||
350 | this.VehicleFloatParam((int)Vehicle.ANGULAR_MOTOR_TIMESCALE, vdata.m_angularMotorTimescale); | ||
351 | this.VehicleFloatParam((int)Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE, vdata.m_angularMotorDecayTimescale); | ||
352 | this.VehicleVectorParam((int)Vehicle.ANGULAR_FRICTION_TIMESCALE, vdata.m_angularFrictionTimescale); | ||
353 | |||
354 | //Deflection properties | ||
355 | this.VehicleFloatParam((int)Vehicle.ANGULAR_DEFLECTION_EFFICIENCY, vdata.m_angularDeflectionEfficiency); | ||
356 | this.VehicleFloatParam((int)Vehicle.ANGULAR_DEFLECTION_TIMESCALE, vdata.m_angularDeflectionTimescale); | ||
357 | this.VehicleFloatParam((int)Vehicle.LINEAR_DEFLECTION_EFFICIENCY, vdata.m_linearDeflectionEfficiency); | ||
358 | this.VehicleFloatParam((int)Vehicle.LINEAR_DEFLECTION_TIMESCALE, vdata.m_linearDeflectionTimescale); | ||
359 | |||
360 | //Banking properties | ||
361 | this.VehicleFloatParam((int)Vehicle.BANKING_EFFICIENCY, vdata.m_bankingEfficiency); | ||
362 | this.VehicleFloatParam((int)Vehicle.BANKING_MIX, vdata.m_bankingMix); | ||
363 | this.VehicleFloatParam((int)Vehicle.BANKING_TIMESCALE, vdata.m_bankingTimescale); | ||
364 | |||
365 | //Hover and Buoyancy properties | ||
366 | this.VehicleFloatParam((int)Vehicle.HOVER_HEIGHT, vdata.m_VhoverHeight); | ||
367 | this.VehicleFloatParam((int)Vehicle.HOVER_EFFICIENCY, vdata.m_VhoverEfficiency); | ||
368 | this.VehicleFloatParam((int)Vehicle.HOVER_TIMESCALE, vdata.m_VhoverTimescale); | ||
369 | this.VehicleFloatParam((int)Vehicle.BUOYANCY, vdata.m_VehicleBuoyancy); | ||
370 | |||
371 | //Attractor properties | ||
372 | this.VehicleFloatParam((int)Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, vdata.m_verticalAttractionEfficiency); | ||
373 | this.VehicleFloatParam((int)Vehicle.VERTICAL_ATTRACTION_TIMESCALE, vdata.m_verticalAttractionTimescale); | ||
374 | |||
375 | this.VehicleRotationParam((int)Vehicle.REFERENCE_FRAME, vdata.m_referenceFrame); | ||
376 | } | ||
377 | |||
378 | |||
248 | /// <summary> | 379 | /// <summary> |
249 | /// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | 380 | /// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more |
250 | /// </summary> | 381 | /// </summary> |
@@ -253,6 +384,22 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
253 | public abstract Vector3 GeometricCenter { get; } | 384 | public abstract Vector3 GeometricCenter { get; } |
254 | public abstract Vector3 CenterOfMass { get; } | 385 | public abstract Vector3 CenterOfMass { get; } |
255 | 386 | ||
387 | public virtual float PhysicsCost | ||
388 | { | ||
389 | get | ||
390 | { | ||
391 | return 0.1f; | ||
392 | } | ||
393 | } | ||
394 | |||
395 | public virtual float StreamCost | ||
396 | { | ||
397 | get | ||
398 | { | ||
399 | return 1.0f; | ||
400 | } | ||
401 | } | ||
402 | |||
256 | /// <summary> | 403 | /// <summary> |
257 | /// The desired velocity of this actor. | 404 | /// The desired velocity of this actor. |
258 | /// </summary> | 405 | /// </summary> |
@@ -271,6 +418,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
271 | } | 418 | } |
272 | 419 | ||
273 | public abstract Vector3 Velocity { get; set; } | 420 | public abstract Vector3 Velocity { get; set; } |
421 | public virtual Vector3 rootVelocity { get { return Vector3.Zero; } } | ||
274 | 422 | ||
275 | public abstract Vector3 Torque { get; set; } | 423 | public abstract Vector3 Torque { get; set; } |
276 | public abstract float CollisionScore { get; set;} | 424 | public abstract float CollisionScore { get; set;} |
@@ -296,7 +444,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
296 | 444 | ||
297 | // Used for llSetHoverHeight and maybe vehicle height | 445 | // Used for llSetHoverHeight and maybe vehicle height |
298 | // Hover Height will override MoveTo target's Z | 446 | // Hover Height will override MoveTo target's Z |
299 | public abstract bool PIDHoverActive { set;} | 447 | public abstract bool PIDHoverActive {get; set;} |
300 | public abstract float PIDHoverHeight { set;} | 448 | public abstract float PIDHoverHeight { set;} |
301 | public abstract PIDHoverType PIDHoverType { set;} | 449 | public abstract PIDHoverType PIDHoverType { set;} |
302 | public abstract float PIDHoverTau { set;} | 450 | public abstract float PIDHoverTau { set;} |
@@ -306,7 +454,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
306 | public abstract bool APIDActive { set;} | 454 | public abstract bool APIDActive { set;} |
307 | public abstract float APIDStrength { set;} | 455 | public abstract float APIDStrength { set;} |
308 | public abstract float APIDDamping { set;} | 456 | public abstract float APIDDamping { set;} |
309 | 457 | ||
310 | public abstract void AddForce(Vector3 force, bool pushforce); | 458 | public abstract void AddForce(Vector3 force, bool pushforce); |
311 | public abstract void AddAngularForce(Vector3 force, bool pushforce); | 459 | public abstract void AddAngularForce(Vector3 force, bool pushforce); |
312 | public abstract void SetMomentum(Vector3 momentum); | 460 | public abstract void SetMomentum(Vector3 momentum); |
@@ -314,6 +462,29 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
314 | public abstract void UnSubscribeEvents(); | 462 | public abstract void UnSubscribeEvents(); |
315 | public abstract bool SubscribedEvents(); | 463 | public abstract bool SubscribedEvents(); |
316 | 464 | ||
465 | public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { } | ||
466 | public virtual void AddVDTCCollisionEvent(uint CollidedWith, ContactPoint contact) { } | ||
467 | |||
468 | public virtual PhysicsInertiaData GetInertiaData() | ||
469 | { | ||
470 | PhysicsInertiaData data = new PhysicsInertiaData(); | ||
471 | data.TotalMass = this.Mass; | ||
472 | data.CenterOfMass = CenterOfMass - Position; | ||
473 | data.Inertia = Vector3.Zero; | ||
474 | data.InertiaRotation = Vector4.Zero; | ||
475 | return data; | ||
476 | } | ||
477 | |||
478 | public virtual void SetInertiaData(PhysicsInertiaData inertia) | ||
479 | { | ||
480 | } | ||
481 | |||
482 | public virtual float SimulationSuspended { get; set; } | ||
483 | |||
484 | // Warning in a parent part it returns itself, not null | ||
485 | public virtual PhysicsActor ParentActor { get { return this; } } | ||
486 | |||
487 | |||
317 | // Extendable interface for new, physics engine specific operations | 488 | // Extendable interface for new, physics engine specific operations |
318 | public virtual object Extension(string pFunct, params object[] pParams) | 489 | public virtual object Extension(string pFunct, params object[] pParams) |
319 | { | 490 | { |
@@ -324,9 +495,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
324 | 495 | ||
325 | public class NullPhysicsActor : PhysicsActor | 496 | public class NullPhysicsActor : PhysicsActor |
326 | { | 497 | { |
498 | private ActorTypes m_actorType = ActorTypes.Unknown; | ||
499 | |||
327 | public override bool Stopped | 500 | public override bool Stopped |
328 | { | 501 | { |
329 | get{ return false; } | 502 | get{ return true; } |
330 | } | 503 | } |
331 | 504 | ||
332 | public override Vector3 Position | 505 | public override Vector3 Position |
@@ -343,6 +516,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
343 | 516 | ||
344 | public override uint LocalID | 517 | public override uint LocalID |
345 | { | 518 | { |
519 | get { return 0; } | ||
346 | set { return; } | 520 | set { return; } |
347 | } | 521 | } |
348 | 522 | ||
@@ -402,50 +576,17 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
402 | set { return; } | 576 | set { return; } |
403 | } | 577 | } |
404 | 578 | ||
405 | public override void VehicleFloatParam(int param, float value) | 579 | public override void VehicleFloatParam(int param, float value) {} |
406 | { | 580 | public override void VehicleVectorParam(int param, Vector3 value) { } |
581 | public override void VehicleRotationParam(int param, Quaternion rotation) { } | ||
582 | public override void VehicleFlags(int param, bool remove) { } | ||
583 | public override void SetVolumeDetect(int param) {} | ||
584 | public override void SetMaterial(int material) {} | ||
585 | public override Vector3 CenterOfMass { get { return Vector3.Zero; }} | ||
407 | 586 | ||
408 | } | 587 | public override Vector3 GeometricCenter { get { return Vector3.Zero; }} |
409 | |||
410 | public override void VehicleVectorParam(int param, Vector3 value) | ||
411 | { | ||
412 | 588 | ||
413 | } | 589 | public override PrimitiveBaseShape Shape { set { return; }} |
414 | |||
415 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
416 | { | ||
417 | |||
418 | } | ||
419 | |||
420 | public override void VehicleFlags(int param, bool remove) | ||
421 | { | ||
422 | |||
423 | } | ||
424 | |||
425 | public override void SetVolumeDetect(int param) | ||
426 | { | ||
427 | |||
428 | } | ||
429 | |||
430 | public override void SetMaterial(int material) | ||
431 | { | ||
432 | |||
433 | } | ||
434 | |||
435 | public override Vector3 CenterOfMass | ||
436 | { | ||
437 | get { return Vector3.Zero; } | ||
438 | } | ||
439 | |||
440 | public override Vector3 GeometricCenter | ||
441 | { | ||
442 | get { return Vector3.Zero; } | ||
443 | } | ||
444 | |||
445 | public override PrimitiveBaseShape Shape | ||
446 | { | ||
447 | set { return; } | ||
448 | } | ||
449 | 590 | ||
450 | public override Vector3 Velocity | 591 | public override Vector3 Velocity |
451 | { | 592 | { |
@@ -465,9 +606,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
465 | set { } | 606 | set { } |
466 | } | 607 | } |
467 | 608 | ||
468 | public override void CrossingFailure() | 609 | public override void CrossingFailure() {} |
469 | { | ||
470 | } | ||
471 | 610 | ||
472 | public override Quaternion Orientation | 611 | public override Quaternion Orientation |
473 | { | 612 | { |
@@ -507,8 +646,20 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
507 | 646 | ||
508 | public override int PhysicsActorType | 647 | public override int PhysicsActorType |
509 | { | 648 | { |
510 | get { return (int) ActorTypes.Unknown; } | 649 | get { return (int)m_actorType; } |
511 | set { return; } | 650 | set { |
651 | ActorTypes type = (ActorTypes)value; | ||
652 | switch (type) | ||
653 | { | ||
654 | case ActorTypes.Ground: | ||
655 | case ActorTypes.Water: | ||
656 | m_actorType = type; | ||
657 | break; | ||
658 | default: | ||
659 | m_actorType = ActorTypes.Unknown; | ||
660 | break; | ||
661 | } | ||
662 | } | ||
512 | } | 663 | } |
513 | 664 | ||
514 | public override bool Kinematic | 665 | public override bool Kinematic |
@@ -517,26 +668,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
517 | set { return; } | 668 | set { return; } |
518 | } | 669 | } |
519 | 670 | ||
520 | public override void link(PhysicsActor obj) | 671 | public override void link(PhysicsActor obj) { } |
521 | { | 672 | public override void delink() { } |
522 | } | 673 | public override void LockAngularMotion(byte axislocks) { } |
523 | 674 | public override void AddForce(Vector3 force, bool pushforce) { } | |
524 | public override void delink() | 675 | public override void AddAngularForce(Vector3 force, bool pushforce) { } |
525 | { | ||
526 | } | ||
527 | |||
528 | public override void LockAngularMotion(Vector3 axis) | ||
529 | { | ||
530 | } | ||
531 | |||
532 | public override void AddForce(Vector3 force, bool pushforce) | ||
533 | { | ||
534 | } | ||
535 | |||
536 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | 676 | ||
541 | public override Vector3 RotationalVelocity | 677 | public override Vector3 RotationalVelocity |
542 | { | 678 | { |
@@ -546,39 +682,28 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
546 | 682 | ||
547 | public override Vector3 PIDTarget { set { return; } } | 683 | public override Vector3 PIDTarget { set { return; } } |
548 | 684 | ||
549 | public override bool PIDActive | 685 | public override bool PIDActive |
550 | { | 686 | { |
551 | get { return false; } | 687 | get { return false; } |
552 | set { return; } | 688 | set { return; } |
553 | } | 689 | } |
554 | 690 | ||
555 | public override float PIDTau { set { return; } } | 691 | public override float PIDTau { set { return; } } |
556 | 692 | ||
557 | public override float PIDHoverHeight { set { return; } } | 693 | public override float PIDHoverHeight { set { return; } } |
558 | public override bool PIDHoverActive { set { return; } } | 694 | public override bool PIDHoverActive {get {return false;} set { return; } } |
559 | public override PIDHoverType PIDHoverType { set { return; } } | 695 | public override PIDHoverType PIDHoverType { set { return; } } |
560 | public override float PIDHoverTau { set { return; } } | 696 | public override float PIDHoverTau { set { return; } } |
561 | 697 | ||
562 | public override Quaternion APIDTarget { set { return; } } | 698 | public override Quaternion APIDTarget { set { return; } } |
563 | public override bool APIDActive { set { return; } } | 699 | public override bool APIDActive { set { return; } } |
564 | public override float APIDStrength { set { return; } } | 700 | public override float APIDStrength { set { return; } } |
565 | public override float APIDDamping { set { return; } } | 701 | public override float APIDDamping { set { return; } } |
566 | |||
567 | public override void SetMomentum(Vector3 momentum) | ||
568 | { | ||
569 | } | ||
570 | |||
571 | public override void SubscribeEvents(int ms) | ||
572 | { | ||
573 | 702 | ||
574 | } | 703 | public override void SetMomentum(Vector3 momentum) { } |
575 | public override void UnSubscribeEvents() | ||
576 | { | ||
577 | 704 | ||
578 | } | 705 | public override void SubscribeEvents(int ms) { } |
579 | public override bool SubscribedEvents() | 706 | public override void UnSubscribeEvents() { } |
580 | { | 707 | public override bool SubscribedEvents() { return false; } |
581 | return false; | ||
582 | } | ||
583 | } | 708 | } |
584 | } | 709 | } |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs index 32691fc..e8d6334 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs | |||
@@ -41,6 +41,10 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
41 | 41 | ||
42 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 42 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
43 | public delegate void RayCallback(List<ContactResult> list); | 43 | public delegate void RayCallback(List<ContactResult> list); |
44 | public delegate void ProbeBoxCallback(List<ContactResult> list); | ||
45 | public delegate void ProbeSphereCallback(List<ContactResult> list); | ||
46 | public delegate void ProbePlaneCallback(List<ContactResult> list); | ||
47 | public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); | ||
44 | 48 | ||
45 | public delegate void JointMoved(PhysicsJoint joint); | 49 | public delegate void JointMoved(PhysicsJoint joint); |
46 | public delegate void JointDeactivated(PhysicsJoint joint); | 50 | public delegate void JointDeactivated(PhysicsJoint joint); |
@@ -89,6 +93,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
89 | public Vector3 Normal; | 93 | public Vector3 Normal; |
90 | } | 94 | } |
91 | 95 | ||
96 | |||
97 | |||
92 | public abstract class PhysicsScene | 98 | public abstract class PhysicsScene |
93 | { | 99 | { |
94 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 100 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -106,6 +112,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
106 | /// </summary> | 112 | /// </summary> |
107 | public string EngineType { get; protected set; } | 113 | public string EngineType { get; protected set; } |
108 | 114 | ||
115 | public string EngineName { get; protected set; } | ||
116 | |||
109 | // The only thing that should register for this event is the SceneGraph | 117 | // The only thing that should register for this event is the SceneGraph |
110 | // Anything else could cause problems. | 118 | // Anything else could cause problems. |
111 | public event physicsCrash OnPhysicsCrash; | 119 | public event physicsCrash OnPhysicsCrash; |
@@ -143,6 +151,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
143 | /// <param name="size"></param> | 151 | /// <param name="size"></param> |
144 | /// <param name="isFlying"></param> | 152 | /// <param name="isFlying"></param> |
145 | /// <returns></returns> | 153 | /// <returns></returns> |
154 | |||
146 | public abstract PhysicsActor AddAvatar( | 155 | public abstract PhysicsActor AddAvatar( |
147 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); | 156 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); |
148 | 157 | ||
@@ -161,12 +170,26 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
161 | { | 170 | { |
162 | PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); | 171 | PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); |
163 | 172 | ||
164 | if (ret != null) | 173 | if (ret != null) |
165 | ret.LocalID = localID; | 174 | ret.LocalID = localID; |
166 | 175 | ||
167 | return ret; | 176 | return ret; |
168 | } | 177 | } |
169 | 178 | ||
179 | public virtual PhysicsActor AddAvatar( | ||
180 | uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | ||
181 | { | ||
182 | PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying); | ||
183 | return ret; | ||
184 | } | ||
185 | |||
186 | public virtual PhysicsActor AddAvatar( | ||
187 | uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
188 | { | ||
189 | PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying); | ||
190 | return ret; | ||
191 | } | ||
192 | |||
170 | /// <summary> | 193 | /// <summary> |
171 | /// Remove an avatar. | 194 | /// Remove an avatar. |
172 | /// </summary> | 195 | /// </summary> |
@@ -182,6 +205,19 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
182 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 205 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
183 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 206 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
184 | 207 | ||
208 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
209 | uint localid, byte[] sdata) | ||
210 | { | ||
211 | return null; | ||
212 | } | ||
213 | |||
214 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
215 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
216 | { | ||
217 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
218 | } | ||
219 | |||
220 | |||
185 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 221 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
186 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | 222 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) |
187 | { | 223 | { |
@@ -255,6 +291,9 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
255 | 291 | ||
256 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 292 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
257 | 293 | ||
294 | |||
295 | public virtual void ProcessPreSimulation() { } | ||
296 | |||
258 | /// <summary> | 297 | /// <summary> |
259 | /// Perform a simulation of the current physics scene over the given timestep. | 298 | /// Perform a simulation of the current physics scene over the given timestep. |
260 | /// </summary> | 299 | /// </summary> |
@@ -293,28 +332,19 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
293 | return false; | 332 | return false; |
294 | } | 333 | } |
295 | 334 | ||
296 | public virtual bool SupportsCombining() | ||
297 | { | ||
298 | return false; | ||
299 | } | ||
300 | |||
301 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | ||
302 | |||
303 | public virtual void UnCombine(PhysicsScene pScene) {} | ||
304 | |||
305 | /// <summary> | 335 | /// <summary> |
306 | /// Queue a raycast against the physics scene. | 336 | /// Queue a raycast against the physics scene. |
307 | /// The provided callback method will be called when the raycast is complete | 337 | /// The provided callback method will be called when the raycast is complete |
308 | /// | 338 | /// |
309 | /// Many physics engines don't support collision testing at the same time as | 339 | /// Many physics engines don't support collision testing at the same time as |
310 | /// manipulating the physics scene, so we queue the request up and callback | 340 | /// manipulating the physics scene, so we queue the request up and callback |
311 | /// a custom method when the raycast is complete. | 341 | /// a custom method when the raycast is complete. |
312 | /// This allows physics engines that give an immediate result to callback immediately | 342 | /// This allows physics engines that give an immediate result to callback immediately |
313 | /// and ones that don't, to callback when it gets a result back. | 343 | /// and ones that don't, to callback when it gets a result back. |
314 | /// | 344 | /// |
315 | /// ODE for example will not allow you to change the scene while collision testing or | 345 | /// ODE for example will not allow you to change the scene while collision testing or |
316 | /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene. | 346 | /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene. |
317 | /// | 347 | /// |
318 | /// This is named RayCastWorld to not conflict with modrex's Raycast method. | 348 | /// This is named RayCastWorld to not conflict with modrex's Raycast method. |
319 | /// </summary> | 349 | /// </summary> |
320 | /// <param name="position">Origin of the ray</param> | 350 | /// <param name="position">Origin of the ray</param> |
@@ -348,6 +378,31 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
348 | return false; | 378 | return false; |
349 | } | 379 | } |
350 | 380 | ||
381 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
382 | { | ||
383 | return new List<ContactResult>(); | ||
384 | } | ||
385 | |||
386 | public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
387 | { | ||
388 | return new List<ContactResult>(); | ||
389 | } | ||
390 | |||
391 | public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
392 | { | ||
393 | return new List<ContactResult>(); | ||
394 | } | ||
395 | |||
396 | public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
397 | { | ||
398 | return new List<ContactResult>(); | ||
399 | } | ||
400 | |||
401 | public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
402 | { | ||
403 | return 0; | ||
404 | } | ||
405 | |||
351 | // Extendable interface for new, physics engine specific operations | 406 | // Extendable interface for new, physics engine specific operations |
352 | public virtual object Extension(string pFunct, params object[] pParams) | 407 | public virtual object Extension(string pFunct, params object[] pParams) |
353 | { | 408 | { |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs index 76a82fa..5aae42f 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
49 | public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z) | 49 | public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z) |
50 | { | 50 | { |
51 | } | 51 | } |
52 | 52 | ||
53 | public void setValues(float x, float y, float z) | 53 | public void setValues(float x, float y, float z) |
54 | { | 54 | { |
55 | X = x; | 55 | X = x; |
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs index 63a8cb8..0b4c8c6 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.PhysicsModules.SharedBase | 31 | namespace OpenSim.Region.PhysicsModules.SharedBase |
31 | { | 32 | { |
@@ -37,7 +38,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
37 | TYPE_NONE = 0, | 38 | TYPE_NONE = 0, |
38 | 39 | ||
39 | /// <summary> | 40 | /// <summary> |
40 | /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection | 41 | /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection |
41 | /// no vertical attractor, No banking, Identity rotation frame | 42 | /// no vertical attractor, No banking, Identity rotation frame |
42 | /// </summary> | 43 | /// </summary> |
43 | TYPE_SLED = 1, | 44 | TYPE_SLED = 1, |
@@ -117,5 +118,47 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
117 | NO_DEFLECTION = 16392, | 118 | NO_DEFLECTION = 16392, |
118 | LOCK_ROTATION = 32784 | 119 | LOCK_ROTATION = 32784 |
119 | } | 120 | } |
120 | 121 | ||
122 | public struct VehicleData | ||
123 | { | ||
124 | public Vehicle m_type; | ||
125 | public VehicleFlag m_flags; | ||
126 | |||
127 | // Linear properties | ||
128 | public Vector3 m_linearMotorDirection; | ||
129 | public Vector3 m_linearFrictionTimescale; | ||
130 | public float m_linearMotorDecayTimescale; | ||
131 | public float m_linearMotorTimescale; | ||
132 | public Vector3 m_linearMotorOffset; | ||
133 | |||
134 | //Angular properties | ||
135 | public Vector3 m_angularMotorDirection; | ||
136 | public float m_angularMotorTimescale; | ||
137 | public float m_angularMotorDecayTimescale; | ||
138 | public Vector3 m_angularFrictionTimescale; | ||
139 | |||
140 | //Deflection properties | ||
141 | public float m_angularDeflectionEfficiency; | ||
142 | public float m_angularDeflectionTimescale; | ||
143 | public float m_linearDeflectionEfficiency; | ||
144 | public float m_linearDeflectionTimescale; | ||
145 | |||
146 | //Banking properties | ||
147 | public float m_bankingEfficiency; | ||
148 | public float m_bankingMix; | ||
149 | public float m_bankingTimescale; | ||
150 | |||
151 | //Hover and Buoyancy properties | ||
152 | public float m_VhoverHeight; | ||
153 | public float m_VhoverEfficiency; | ||
154 | public float m_VhoverTimescale; | ||
155 | public float m_VehicleBuoyancy; | ||
156 | |||
157 | //Attractor properties | ||
158 | public float m_verticalAttractionEfficiency; | ||
159 | public float m_verticalAttractionTimescale; | ||
160 | |||
161 | // Axis | ||
162 | public Quaternion m_referenceFrame; | ||
163 | } | ||
121 | } | 164 | } |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs new file mode 100644 index 0000000..35adf11 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs | |||
@@ -0,0 +1,2024 @@ | |||
1 | /* | ||
2 | * based on: | ||
3 | * Ode.NET - .NET bindings for ODE | ||
4 | * Jason Perkins (starkos@industriousone.com) | ||
5 | * Licensed under the New BSD | ||
6 | * Part of the OpenDynamicsEngine | ||
7 | Open Dynamics Engine | ||
8 | Copyright (c) 2001-2007, Russell L. Smith. | ||
9 | All rights reserved. | ||
10 | |||
11 | Redistribution and use in source and binary forms, with or without | ||
12 | modification, are permitted provided that the following conditions | ||
13 | are met: | ||
14 | |||
15 | Redistributions of source code must retain the above copyright notice, | ||
16 | this list of conditions and the following disclaimer. | ||
17 | |||
18 | Redistributions in binary form must reproduce the above copyright notice, | ||
19 | this list of conditions and the following disclaimer in the documentation | ||
20 | and/or other materials provided with the distribution. | ||
21 | |||
22 | Neither the names of ODE's copyright owner nor the names of its | ||
23 | contributors may be used to endorse or promote products derived from | ||
24 | this software without specific prior written permission. | ||
25 | |||
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | ||
29 | FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED | ||
32 | TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
33 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
34 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
35 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
36 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
37 | * | ||
38 | * changes by opensim team; | ||
39 | * changes by Aurora team http://www.aurora-sim.org/ | ||
40 | * changes by Ubit Umarov | ||
41 | */ | ||
42 | |||
43 | using System; | ||
44 | using System.Runtime.InteropServices; | ||
45 | using System.Security; | ||
46 | using OMV = OpenMetaverse; | ||
47 | namespace OdeAPI | ||
48 | { | ||
49 | //#if dDOUBLE | ||
50 | // don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim | ||
51 | // at least we save same memory and memory access time, FPU performance on intel usually is similar | ||
52 | // using dReal = System.Double; | ||
53 | //#else | ||
54 | using dReal = System.Single; | ||
55 | //#endif | ||
56 | |||
57 | public static class d | ||
58 | { | ||
59 | public static dReal Infinity = dReal.MaxValue; | ||
60 | public static int NTotalBodies = 0; | ||
61 | public static int NTotalGeoms = 0; | ||
62 | |||
63 | public const uint CONTACTS_UNIMPORTANT = 0x80000000; | ||
64 | |||
65 | #region Flags and Enumerations | ||
66 | |||
67 | [Flags] | ||
68 | public enum AllocateODEDataFlags : uint | ||
69 | { | ||
70 | BasicData = 0, | ||
71 | CollisionData = 0x00000001, | ||
72 | All = ~0u | ||
73 | } | ||
74 | |||
75 | [Flags] | ||
76 | public enum IniteODEFlags : uint | ||
77 | { | ||
78 | dInitFlagManualThreadCleanup = 0x00000001 | ||
79 | } | ||
80 | |||
81 | [Flags] | ||
82 | public enum ContactFlags : int | ||
83 | { | ||
84 | Mu2 = 0x001, | ||
85 | FDir1 = 0x002, | ||
86 | Bounce = 0x004, | ||
87 | SoftERP = 0x008, | ||
88 | SoftCFM = 0x010, | ||
89 | Motion1 = 0x020, | ||
90 | Motion2 = 0x040, | ||
91 | MotionN = 0x080, | ||
92 | Slip1 = 0x100, | ||
93 | Slip2 = 0x200, | ||
94 | Approx0 = 0x0000, | ||
95 | Approx1_1 = 0x1000, | ||
96 | Approx1_2 = 0x2000, | ||
97 | Approx1 = 0x3000 | ||
98 | } | ||
99 | |||
100 | public enum GeomClassID : int | ||
101 | { | ||
102 | SphereClass, | ||
103 | BoxClass, | ||
104 | CapsuleClass, | ||
105 | CylinderClass, | ||
106 | PlaneClass, | ||
107 | RayClass, | ||
108 | ConvexClass, | ||
109 | GeomTransformClass, | ||
110 | TriMeshClass, | ||
111 | HeightfieldClass, | ||
112 | FirstSpaceClass, | ||
113 | SimpleSpaceClass = FirstSpaceClass, | ||
114 | HashSpaceClass, | ||
115 | QuadTreeSpaceClass, | ||
116 | LastSpaceClass = QuadTreeSpaceClass, | ||
117 | ubtTerrainClass, | ||
118 | FirstUserClass, | ||
119 | LastUserClass = FirstUserClass + MaxUserClasses - 1, | ||
120 | NumClasses, | ||
121 | MaxUserClasses = 5 | ||
122 | } | ||
123 | |||
124 | public enum JointType : int | ||
125 | { | ||
126 | None, | ||
127 | Ball, | ||
128 | Hinge, | ||
129 | Slider, | ||
130 | Contact, | ||
131 | Universal, | ||
132 | Hinge2, | ||
133 | Fixed, | ||
134 | Null, | ||
135 | AMotor, | ||
136 | LMotor, | ||
137 | Plane2D | ||
138 | } | ||
139 | |||
140 | public enum JointParam : int | ||
141 | { | ||
142 | LoStop, | ||
143 | HiStop, | ||
144 | Vel, | ||
145 | FMax, | ||
146 | FudgeFactor, | ||
147 | Bounce, | ||
148 | CFM, | ||
149 | StopERP, | ||
150 | StopCFM, | ||
151 | SuspensionERP, | ||
152 | SuspensionCFM, | ||
153 | LoStop2 = 256, | ||
154 | HiStop2, | ||
155 | Vel2, | ||
156 | FMax2, | ||
157 | FudgeFactor2, | ||
158 | Bounce2, | ||
159 | CFM2, | ||
160 | StopERP2, | ||
161 | StopCFM2, | ||
162 | SuspensionERP2, | ||
163 | SuspensionCFM2, | ||
164 | LoStop3 = 512, | ||
165 | HiStop3, | ||
166 | Vel3, | ||
167 | FMax3, | ||
168 | FudgeFactor3, | ||
169 | Bounce3, | ||
170 | CFM3, | ||
171 | StopERP3, | ||
172 | StopCFM3, | ||
173 | SuspensionERP3, | ||
174 | SuspensionCFM3 | ||
175 | } | ||
176 | |||
177 | public enum dSweepAndPruneAxis : int | ||
178 | { | ||
179 | XYZ = ((0)|(1<<2)|(2<<4)), | ||
180 | XZY = ((0)|(2<<2)|(1<<4)), | ||
181 | YXZ = ((1)|(0<<2)|(2<<4)), | ||
182 | YZX = ((1)|(2<<2)|(0<<4)), | ||
183 | ZXY = ((2)|(0<<2)|(1<<4)), | ||
184 | ZYX = ((2)|(1<<2)|(0<<4)) | ||
185 | } | ||
186 | |||
187 | #endregion | ||
188 | |||
189 | #region Callbacks | ||
190 | |||
191 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
192 | public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb); | ||
193 | |||
194 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
195 | public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip); | ||
196 | |||
197 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
198 | public delegate void GetAABBFn(IntPtr geom, out AABB aabb); | ||
199 | |||
200 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
201 | public delegate ColliderFn GetColliderFnFn(int num); | ||
202 | |||
203 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
204 | public delegate void GeomDtorFn(IntPtr o); | ||
205 | |||
206 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
207 | public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z); | ||
208 | |||
209 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
210 | public delegate dReal OSTerrainGetHeight(IntPtr p_user_data, int x, int z); | ||
211 | |||
212 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
213 | public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2); | ||
214 | |||
215 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
216 | public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex); | ||
217 | |||
218 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
219 | public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount); | ||
220 | |||
221 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
222 | public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v); | ||
223 | |||
224 | #endregion | ||
225 | |||
226 | #region Structs | ||
227 | |||
228 | [StructLayout(LayoutKind.Sequential)] | ||
229 | public struct AABB | ||
230 | { | ||
231 | public dReal MinX, MaxX; | ||
232 | public dReal MinY, MaxY; | ||
233 | public dReal MinZ, MaxZ; | ||
234 | } | ||
235 | |||
236 | |||
237 | [StructLayout(LayoutKind.Sequential)] | ||
238 | public struct Contact | ||
239 | { | ||
240 | public SurfaceParameters surface; | ||
241 | public ContactGeom geom; | ||
242 | public Vector3 fdir1; | ||
243 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact)); | ||
244 | } | ||
245 | |||
246 | |||
247 | [StructLayout(LayoutKind.Sequential)] | ||
248 | public struct ContactGeom | ||
249 | { | ||
250 | |||
251 | public Vector3 pos; | ||
252 | public Vector3 normal; | ||
253 | public dReal depth; | ||
254 | public IntPtr g1; | ||
255 | public IntPtr g2; | ||
256 | public int side1; | ||
257 | public int side2; | ||
258 | public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom)); | ||
259 | } | ||
260 | |||
261 | [StructLayout(LayoutKind.Sequential)] | ||
262 | public struct GeomClass | ||
263 | { | ||
264 | public int bytes; | ||
265 | public GetColliderFnFn collider; | ||
266 | public GetAABBFn aabb; | ||
267 | public AABBTestFn aabb_test; | ||
268 | public GeomDtorFn dtor; | ||
269 | } | ||
270 | |||
271 | |||
272 | [StructLayout(LayoutKind.Sequential)] | ||
273 | public struct JointFeedback | ||
274 | { | ||
275 | public Vector3 f1; | ||
276 | public Vector3 t1; | ||
277 | public Vector3 f2; | ||
278 | public Vector3 t2; | ||
279 | } | ||
280 | |||
281 | |||
282 | [StructLayout(LayoutKind.Sequential)] | ||
283 | public struct Mass | ||
284 | { | ||
285 | public dReal mass; | ||
286 | public Vector4 c; | ||
287 | public Matrix3 I; | ||
288 | } | ||
289 | |||
290 | |||
291 | [StructLayout(LayoutKind.Sequential)] | ||
292 | public struct Matrix3 | ||
293 | { | ||
294 | public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22) | ||
295 | { | ||
296 | M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f; | ||
297 | M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f; | ||
298 | M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f; | ||
299 | } | ||
300 | public dReal M00, M10, M20; | ||
301 | private dReal _m30; | ||
302 | public dReal M01, M11, M21; | ||
303 | private dReal _m31; | ||
304 | public dReal M02, M12, M22; | ||
305 | private dReal _m32; | ||
306 | } | ||
307 | |||
308 | [StructLayout(LayoutKind.Sequential)] | ||
309 | public struct Matrix4 | ||
310 | { | ||
311 | public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30, | ||
312 | dReal m01, dReal m11, dReal m21, dReal m31, | ||
313 | dReal m02, dReal m12, dReal m22, dReal m32, | ||
314 | dReal m03, dReal m13, dReal m23, dReal m33) | ||
315 | { | ||
316 | M00 = m00; M10 = m10; M20 = m20; M30 = m30; | ||
317 | M01 = m01; M11 = m11; M21 = m21; M31 = m31; | ||
318 | M02 = m02; M12 = m12; M22 = m22; M32 = m32; | ||
319 | M03 = m03; M13 = m13; M23 = m23; M33 = m33; | ||
320 | } | ||
321 | public dReal M00, M10, M20, M30; | ||
322 | public dReal M01, M11, M21, M31; | ||
323 | public dReal M02, M12, M22, M32; | ||
324 | public dReal M03, M13, M23, M33; | ||
325 | } | ||
326 | |||
327 | [StructLayout(LayoutKind.Sequential)] | ||
328 | public struct Quaternion | ||
329 | { | ||
330 | public dReal W, X, Y, Z; | ||
331 | } | ||
332 | |||
333 | |||
334 | [StructLayout(LayoutKind.Sequential)] | ||
335 | public struct SurfaceParameters | ||
336 | { | ||
337 | public ContactFlags mode; | ||
338 | public dReal mu; | ||
339 | public dReal mu2; | ||
340 | public dReal bounce; | ||
341 | public dReal bounce_vel; | ||
342 | public dReal soft_erp; | ||
343 | public dReal soft_cfm; | ||
344 | public dReal motion1; | ||
345 | public dReal motion2; | ||
346 | public dReal motionN; | ||
347 | public dReal slip1; | ||
348 | public dReal slip2; | ||
349 | } | ||
350 | |||
351 | |||
352 | [StructLayout(LayoutKind.Sequential)] | ||
353 | public struct Vector3 | ||
354 | { | ||
355 | public Vector3(dReal x, dReal y, dReal z) | ||
356 | { | ||
357 | X = x; Y = y; Z = z; _w = 0.0f; | ||
358 | } | ||
359 | public dReal X, Y, Z; | ||
360 | private dReal _w; | ||
361 | } | ||
362 | |||
363 | |||
364 | [StructLayout(LayoutKind.Sequential)] | ||
365 | public struct Vector4 | ||
366 | { | ||
367 | public Vector4(dReal x, dReal y, dReal z, dReal w) | ||
368 | { | ||
369 | X = x; Y = y; Z = z; W = w; | ||
370 | } | ||
371 | public dReal X, Y, Z, W; | ||
372 | } | ||
373 | |||
374 | #endregion | ||
375 | |||
376 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity] | ||
377 | public static extern int AllocateODEDataForThread(uint ODEInitFlags); | ||
378 | |||
379 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity] | ||
380 | public static extern bool AreConnected(IntPtr b1, IntPtr b2); | ||
381 | |||
382 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity] | ||
383 | public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type); | ||
384 | |||
385 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity] | ||
386 | public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
387 | |||
388 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
389 | public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
390 | |||
391 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
392 | public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
393 | |||
394 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity] | ||
395 | public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
396 | |||
397 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity] | ||
398 | public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
399 | |||
400 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity] | ||
401 | public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz); | ||
402 | |||
403 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity] | ||
404 | public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
405 | |||
406 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity] | ||
407 | public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz); | ||
408 | |||
409 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
410 | public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos); | ||
411 | |||
412 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
413 | public static extern void BodyCopyPosition(IntPtr body, out dReal X); | ||
414 | |||
415 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
416 | public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat); | ||
417 | |||
418 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity] | ||
419 | public static extern void BodyCopyQuaternion(IntPtr body, out dReal X); | ||
420 | |||
421 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
422 | public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R); | ||
423 | |||
424 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
425 | public static extern void BodyCopyRotation(IntPtr body, out dReal M00); | ||
426 | |||
427 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity] | ||
428 | public static extern IntPtr BodyiCreate(IntPtr world); | ||
429 | public static IntPtr BodyCreate(IntPtr world) | ||
430 | { | ||
431 | NTotalBodies++; | ||
432 | return BodyiCreate(world); | ||
433 | } | ||
434 | |||
435 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity] | ||
436 | public static extern void BodyiDestroy(IntPtr body); | ||
437 | public static void BodyDestroy(IntPtr body) | ||
438 | { | ||
439 | NTotalBodies--; | ||
440 | BodyiDestroy(body); | ||
441 | } | ||
442 | |||
443 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity] | ||
444 | public static extern void BodyDisable(IntPtr body); | ||
445 | |||
446 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity] | ||
447 | public static extern void BodyEnable(IntPtr body); | ||
448 | |||
449 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
450 | public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body); | ||
451 | |||
452 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
453 | public static extern bool BodyGetAutoDisableFlag(IntPtr body); | ||
454 | |||
455 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
456 | public static extern void BodyGetAutoDisableDefaults(IntPtr body); | ||
457 | |||
458 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
459 | public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body); | ||
460 | |||
461 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
462 | public static extern int BodyGetAutoDisableSteps(IntPtr body); | ||
463 | |||
464 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
465 | public static extern dReal BodyGetAutoDisableTime(IntPtr body); | ||
466 | |||
467 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
468 | public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body); | ||
469 | public static Vector3 BodyGetAngularVel(IntPtr body) | ||
470 | { | ||
471 | unsafe { return *(BodyGetAngularVelUnsafe(body)); } | ||
472 | } | ||
473 | |||
474 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity] | ||
475 | public static extern IntPtr BodyGetData(IntPtr body); | ||
476 | |||
477 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
478 | public static extern int BodyGetFiniteRotationMode(IntPtr body); | ||
479 | |||
480 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
481 | public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result); | ||
482 | |||
483 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity] | ||
484 | public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body); | ||
485 | public static Vector3 BodyGetForce(IntPtr body) | ||
486 | { | ||
487 | unsafe { return *(BodyGetForceUnsafe(body)); } | ||
488 | } | ||
489 | |||
490 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
491 | public static extern bool BodyGetGravityMode(IntPtr body); | ||
492 | |||
493 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
494 | public static extern int BodyGetGyroscopicMode(IntPtr body); | ||
495 | |||
496 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity] | ||
497 | public static extern IntPtr BodyGetJoint(IntPtr body, int index); | ||
498 | |||
499 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
500 | public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body); | ||
501 | public static Vector3 BodyGetLinearVel(IntPtr body) | ||
502 | { | ||
503 | unsafe { return *(BodyGetLinearVelUnsafe(body)); } | ||
504 | } | ||
505 | |||
506 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity] | ||
507 | public static extern void BodyGetMass(IntPtr body, out Mass mass); | ||
508 | |||
509 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity] | ||
510 | public static extern int BodyGetNumJoints(IntPtr body); | ||
511 | |||
512 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity] | ||
513 | public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
514 | |||
515 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity] | ||
516 | public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body); | ||
517 | public static Vector3 BodyGetPosition(IntPtr body) | ||
518 | { | ||
519 | unsafe { return *(BodyGetPositionUnsafe(body)); } | ||
520 | } | ||
521 | |||
522 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity] | ||
523 | public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
524 | |||
525 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
526 | public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body); | ||
527 | public static Quaternion BodyGetQuaternion(IntPtr body) | ||
528 | { | ||
529 | unsafe { return *(BodyGetQuaternionUnsafe(body)); } | ||
530 | } | ||
531 | |||
532 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity] | ||
533 | public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
534 | |||
535 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity] | ||
536 | public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
537 | |||
538 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity] | ||
539 | public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body); | ||
540 | public static Matrix3 BodyGetRotation(IntPtr body) | ||
541 | { | ||
542 | unsafe { return *(BodyGetRotationUnsafe(body)); } | ||
543 | } | ||
544 | |||
545 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity] | ||
546 | public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body); | ||
547 | public static Vector3 BodyGetTorque(IntPtr body) | ||
548 | { | ||
549 | unsafe { return *(BodyGetTorqueUnsafe(body)); } | ||
550 | } | ||
551 | |||
552 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity] | ||
553 | public static extern IntPtr BodyGetWorld(IntPtr body); | ||
554 | |||
555 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity] | ||
556 | public static extern IntPtr BodyGetFirstGeom(IntPtr body); | ||
557 | |||
558 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity] | ||
559 | public static extern IntPtr dBodyGetNextGeom(IntPtr Geom); | ||
560 | |||
561 | |||
562 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
563 | public static extern bool BodyIsEnabled(IntPtr body); | ||
564 | |||
565 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity] | ||
566 | public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z); | ||
567 | |||
568 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
569 | public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold); | ||
570 | |||
571 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity] | ||
572 | public static extern void BodySetAutoDisableDefaults(IntPtr body); | ||
573 | |||
574 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
575 | public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable); | ||
576 | |||
577 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
578 | public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold); | ||
579 | |||
580 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
581 | public static extern void BodySetAutoDisableSteps(IntPtr body, int steps); | ||
582 | |||
583 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
584 | public static extern void BodySetAutoDisableTime(IntPtr body, dReal time); | ||
585 | |||
586 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity] | ||
587 | public static extern void BodySetData(IntPtr body, IntPtr data); | ||
588 | |||
589 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity] | ||
590 | public static extern void BodySetFiniteRotationMode(IntPtr body, int mode); | ||
591 | |||
592 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity] | ||
593 | public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z); | ||
594 | |||
595 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
596 | public static extern void BodySetLinearDamping(IntPtr body, dReal scale); | ||
597 | |||
598 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
599 | public static extern void BodySetAngularDamping(IntPtr body, dReal scale); | ||
600 | |||
601 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
602 | public static extern dReal BodyGetLinearDamping(IntPtr body); | ||
603 | |||
604 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
605 | public static extern dReal BodyGetAngularDamping(IntPtr body); | ||
606 | |||
607 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
608 | public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale); | ||
609 | |||
610 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
611 | public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold); | ||
612 | |||
613 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
614 | public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold); | ||
615 | |||
616 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
617 | public static extern dReal BodyGetLinearDampingThreshold(IntPtr body); | ||
618 | |||
619 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
620 | public static extern dReal BodyGetAngularDampingThreshold(IntPtr body); | ||
621 | |||
622 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity] | ||
623 | public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z); | ||
624 | |||
625 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity] | ||
626 | public static extern void BodySetGravityMode(IntPtr body, bool mode); | ||
627 | |||
628 | /// <summary> | ||
629 | /// Sets the Gyroscopic term status on the body specified. | ||
630 | /// </summary> | ||
631 | /// <param name="body">Pointer to body</param> | ||
632 | /// <param name="enabled">NonZero enabled, Zero disabled</param> | ||
633 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity] | ||
634 | public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled); | ||
635 | |||
636 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity] | ||
637 | public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z); | ||
638 | |||
639 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity] | ||
640 | public static extern void BodySetMass(IntPtr body, ref Mass mass); | ||
641 | |||
642 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity] | ||
643 | public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z); | ||
644 | |||
645 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
646 | public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q); | ||
647 | |||
648 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
649 | public static extern void BodySetQuaternion(IntPtr body, ref dReal w); | ||
650 | |||
651 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
652 | public static extern void BodySetRotation(IntPtr body, ref Matrix3 R); | ||
653 | |||
654 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity] | ||
655 | public static extern void BodySetRotation(IntPtr body, ref dReal M00); | ||
656 | |||
657 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity] | ||
658 | public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z); | ||
659 | |||
660 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity] | ||
661 | public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
662 | |||
663 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity] | ||
664 | public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result); | ||
665 | |||
666 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity] | ||
667 | public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1, | ||
668 | ref Vector3 side1, ref Vector3 p2, | ||
669 | ref Matrix3 R2, ref Vector3 side2, | ||
670 | ref Vector3 normal, out dReal depth, out int return_code, | ||
671 | int maxc, out ContactGeom contact, int skip); | ||
672 | |||
673 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity] | ||
674 | public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1, | ||
675 | ref Vector3 side1, ref Vector3 _p2, | ||
676 | ref Matrix3 R2, ref Vector3 side2); | ||
677 | |||
678 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity] | ||
679 | public static extern void CleanupODEAllDataForThread(); | ||
680 | |||
681 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity] | ||
682 | public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2, | ||
683 | ref Vector3 b1, ref Vector3 b2, | ||
684 | ref Vector3 cp1, ref Vector3 cp2); | ||
685 | |||
686 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity] | ||
687 | public static extern void CloseODE(); | ||
688 | |||
689 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
690 | public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip); | ||
691 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity] | ||
692 | public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip); | ||
693 | |||
694 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity] | ||
695 | public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2); | ||
696 | |||
697 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity] | ||
698 | public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz); | ||
699 | public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz) | ||
700 | { | ||
701 | NTotalGeoms++; | ||
702 | return CreateiBox(space, lx, ly, lz); | ||
703 | } | ||
704 | |||
705 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity] | ||
706 | public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length); | ||
707 | public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length) | ||
708 | { | ||
709 | NTotalGeoms++; | ||
710 | return CreateiCapsule(space, radius, length); | ||
711 | } | ||
712 | |||
713 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity] | ||
714 | public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
715 | public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons) | ||
716 | { | ||
717 | NTotalGeoms++; | ||
718 | return CreateiConvex(space, planes, planeCount, points, pointCount, polygons); | ||
719 | } | ||
720 | |||
721 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity] | ||
722 | public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length); | ||
723 | public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length) | ||
724 | { | ||
725 | NTotalGeoms++; | ||
726 | return CreateiCylinder(space, radius, length); | ||
727 | } | ||
728 | |||
729 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity] | ||
730 | public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable); | ||
731 | public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable) | ||
732 | { | ||
733 | NTotalGeoms++; | ||
734 | return CreateiHeightfield(space, data, bPlaceable); | ||
735 | } | ||
736 | |||
737 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateOSTerrain"), SuppressUnmanagedCodeSecurity] | ||
738 | public static extern IntPtr CreateiOSTerrain(IntPtr space, IntPtr data, int bPlaceable); | ||
739 | public static IntPtr CreateOSTerrain(IntPtr space, IntPtr data, int bPlaceable) | ||
740 | { | ||
741 | NTotalGeoms++; | ||
742 | return CreateiOSTerrain(space, data, bPlaceable); | ||
743 | } | ||
744 | |||
745 | |||
746 | |||
747 | |||
748 | |||
749 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity] | ||
750 | public static extern IntPtr CreateiGeom(int classnum); | ||
751 | public static IntPtr CreateGeom(int classnum) | ||
752 | { | ||
753 | NTotalGeoms++; | ||
754 | return CreateiGeom(classnum); | ||
755 | } | ||
756 | |||
757 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity] | ||
758 | public static extern int CreateGeomClass(ref GeomClass classptr); | ||
759 | |||
760 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity] | ||
761 | public static extern IntPtr CreateGeomTransform(IntPtr space); | ||
762 | |||
763 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity] | ||
764 | public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d); | ||
765 | public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d) | ||
766 | { | ||
767 | NTotalGeoms++; | ||
768 | return CreateiPlane(space, a, b, c, d); | ||
769 | } | ||
770 | |||
771 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity] | ||
772 | public static extern IntPtr CreateiRay(IntPtr space, dReal length); | ||
773 | public static IntPtr CreateRay(IntPtr space, dReal length) | ||
774 | { | ||
775 | NTotalGeoms++; | ||
776 | return CreateiRay(space, length); | ||
777 | } | ||
778 | |||
779 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity] | ||
780 | public static extern IntPtr CreateiSphere(IntPtr space, dReal radius); | ||
781 | public static IntPtr CreateSphere(IntPtr space, dReal radius) | ||
782 | { | ||
783 | NTotalGeoms++; | ||
784 | return CreateiSphere(space, radius); | ||
785 | } | ||
786 | |||
787 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity] | ||
788 | public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data, | ||
789 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback); | ||
790 | public static IntPtr CreateTriMesh(IntPtr space, IntPtr data, | ||
791 | TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback) | ||
792 | { | ||
793 | NTotalGeoms++; | ||
794 | return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback); | ||
795 | } | ||
796 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity] | ||
797 | public static extern dReal Dot(ref dReal X0, ref dReal X1, int n); | ||
798 | |||
799 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity] | ||
800 | public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q); | ||
801 | |||
802 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity] | ||
803 | public static extern int FactorCholesky(ref dReal A00, int n); | ||
804 | |||
805 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity] | ||
806 | public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip); | ||
807 | |||
808 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
809 | public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len); | ||
810 | |||
811 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity] | ||
812 | public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x); | ||
813 | |||
814 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity] | ||
815 | public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
816 | |||
817 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity] | ||
818 | public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z); | ||
819 | |||
820 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity] | ||
821 | public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
822 | |||
823 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity] | ||
824 | public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
825 | |||
826 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity] | ||
827 | public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length); | ||
828 | |||
829 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity] | ||
830 | public static extern void GeomClearOffset(IntPtr geom); | ||
831 | |||
832 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
833 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos); | ||
834 | |||
835 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
836 | public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X); | ||
837 | |||
838 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
839 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
840 | |||
841 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
842 | public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X); | ||
843 | |||
844 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
845 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
846 | |||
847 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
848 | public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00); | ||
849 | |||
850 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
851 | public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos); | ||
852 | |||
853 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity] | ||
854 | public static extern void GeomCopyPosition(IntPtr geom, out dReal X); | ||
855 | |||
856 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
857 | public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R); | ||
858 | |||
859 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity] | ||
860 | public static extern void GeomCopyRotation(IntPtr geom, out dReal M00); | ||
861 | |||
862 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity] | ||
863 | public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length); | ||
864 | |||
865 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity] | ||
866 | public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length); | ||
867 | |||
868 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity] | ||
869 | public static extern void GeomiDestroy(IntPtr geom); | ||
870 | public static void GeomDestroy(IntPtr geom) | ||
871 | { | ||
872 | NTotalGeoms--; | ||
873 | GeomiDestroy(geom); | ||
874 | } | ||
875 | |||
876 | |||
877 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity] | ||
878 | public static extern void GeomDisable(IntPtr geom); | ||
879 | |||
880 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity] | ||
881 | public static extern void GeomEnable(IntPtr geom); | ||
882 | |||
883 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
884 | public static extern void GeomGetAABB(IntPtr geom, out AABB aabb); | ||
885 | |||
886 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity] | ||
887 | public static extern void GeomGetAABB(IntPtr geom, out dReal minX); | ||
888 | |||
889 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity] | ||
890 | public static extern IntPtr GeomGetBody(IntPtr geom); | ||
891 | |||
892 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
893 | public static extern uint GeomGetCategoryBits(IntPtr geom); | ||
894 | |||
895 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity] | ||
896 | public static extern IntPtr GeomGetClassData(IntPtr geom); | ||
897 | |||
898 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
899 | public static extern uint GeomGetCollideBits(IntPtr geom); | ||
900 | |||
901 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity] | ||
902 | public static extern GeomClassID GeomGetClass(IntPtr geom); | ||
903 | |||
904 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity] | ||
905 | public static extern IntPtr GeomGetData(IntPtr geom); | ||
906 | |||
907 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
908 | public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom); | ||
909 | public static Vector3 GeomGetOffsetPosition(IntPtr geom) | ||
910 | { | ||
911 | unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); } | ||
912 | } | ||
913 | |||
914 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
915 | public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom); | ||
916 | public static Matrix3 GeomGetOffsetRotation(IntPtr geom) | ||
917 | { | ||
918 | unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); } | ||
919 | } | ||
920 | |||
921 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity] | ||
922 | public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom); | ||
923 | public static Vector3 GeomGetPosition(IntPtr geom) | ||
924 | { | ||
925 | unsafe { return *(GeomGetPositionUnsafe(geom)); } | ||
926 | } | ||
927 | public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom) | ||
928 | { | ||
929 | Vector3 vtmp = GeomGetPosition(geom); | ||
930 | return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z); | ||
931 | } | ||
932 | |||
933 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
934 | public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q); | ||
935 | public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom) | ||
936 | { | ||
937 | Quaternion qtmp; | ||
938 | GeomCopyQuaternion(geom, out qtmp); | ||
939 | return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W); | ||
940 | } | ||
941 | |||
942 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
943 | public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X); | ||
944 | |||
945 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity] | ||
946 | public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom); | ||
947 | public static Matrix3 GeomGetRotation(IntPtr geom) | ||
948 | { | ||
949 | unsafe { return *(GeomGetRotationUnsafe(geom)); } | ||
950 | } | ||
951 | |||
952 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity] | ||
953 | public static extern IntPtr GeomGetSpace(IntPtr geom); | ||
954 | |||
955 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
956 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData, | ||
957 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
958 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
959 | |||
960 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity] | ||
961 | public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
962 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
963 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
964 | |||
965 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity] | ||
966 | public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback, | ||
967 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
968 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
969 | |||
970 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
971 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData, | ||
972 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
973 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
974 | |||
975 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
976 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData, | ||
977 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
978 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
979 | |||
980 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity] | ||
981 | public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
982 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
983 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
984 | |||
985 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
986 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
987 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
988 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
989 | |||
990 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
991 | public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
992 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
993 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
994 | |||
995 | |||
996 | |||
997 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
998 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData, | ||
999 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1000 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1001 | |||
1002 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1003 | public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1004 | dReal width, dReal depth, int widthSamples, int depthSamples, | ||
1005 | dReal scale, dReal offset, dReal thickness, int bWrap); | ||
1006 | |||
1007 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1008 | public static extern IntPtr GeomHeightfieldDataCreate(); | ||
1009 | |||
1010 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1011 | public static extern void GeomHeightfieldDataDestroy(IntPtr d); | ||
1012 | |||
1013 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1014 | public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1015 | |||
1016 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1017 | public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g); | ||
1018 | |||
1019 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1020 | public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d); | ||
1021 | |||
1022 | |||
1023 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1024 | public static extern void GeomOSTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData, | ||
1025 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1026 | dReal offset, dReal thickness, int bWrap); | ||
1027 | |||
1028 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataBuild"), SuppressUnmanagedCodeSecurity] | ||
1029 | public static extern void GeomOSTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData, | ||
1030 | dReal sampleSize, int widthSamples, int depthSamples, | ||
1031 | dReal thickness, int bWrap); | ||
1032 | |||
1033 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1034 | public static extern IntPtr GeomOSTerrainDataCreate(); | ||
1035 | |||
1036 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1037 | public static extern void GeomOSTerrainDataDestroy(IntPtr d); | ||
1038 | |||
1039 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity] | ||
1040 | public static extern void GeomOSTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight); | ||
1041 | |||
1042 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1043 | public static extern IntPtr GeomOSTerrainGetHeightfieldData(IntPtr g); | ||
1044 | |||
1045 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomOSTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity] | ||
1046 | public static extern void GeomOSTerrainSetHeightfieldData(IntPtr g, IntPtr d); | ||
1047 | |||
1048 | |||
1049 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity] | ||
1050 | public static extern bool GeomIsEnabled(IntPtr geom); | ||
1051 | |||
1052 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity] | ||
1053 | public static extern bool GeomIsOffset(IntPtr geom); | ||
1054 | |||
1055 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity] | ||
1056 | public static extern bool GeomIsSpace(IntPtr geom); | ||
1057 | |||
1058 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1059 | public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result); | ||
1060 | |||
1061 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity] | ||
1062 | public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A); | ||
1063 | |||
1064 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1065 | public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1066 | |||
1067 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity] | ||
1068 | public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d); | ||
1069 | |||
1070 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1071 | public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir); | ||
1072 | |||
1073 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity] | ||
1074 | public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX); | ||
1075 | |||
1076 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1077 | public static extern int GeomRayGetClosestHit(IntPtr ray); | ||
1078 | |||
1079 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity] | ||
1080 | public static extern dReal GeomRayGetLength(IntPtr ray); | ||
1081 | |||
1082 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity] | ||
1083 | public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull); | ||
1084 | |||
1085 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity] | ||
1086 | public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz); | ||
1087 | |||
1088 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity] | ||
1089 | public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit); | ||
1090 | |||
1091 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity] | ||
1092 | public static extern void GeomRaySetLength(IntPtr ray, dReal length); | ||
1093 | |||
1094 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity] | ||
1095 | public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull); | ||
1096 | |||
1097 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity] | ||
1098 | public static extern void GeomSetBody(IntPtr geom, IntPtr body); | ||
1099 | |||
1100 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity] | ||
1101 | public static extern void GeomSetCategoryBits(IntPtr geom, uint bits); | ||
1102 | |||
1103 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity] | ||
1104 | public static extern void GeomSetCollideBits(IntPtr geom, uint bits); | ||
1105 | |||
1106 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity] | ||
1107 | public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons); | ||
1108 | |||
1109 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity] | ||
1110 | public static extern void GeomSetData(IntPtr geom, IntPtr data); | ||
1111 | |||
1112 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity] | ||
1113 | public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1114 | |||
1115 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1116 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q); | ||
1117 | |||
1118 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1119 | public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X); | ||
1120 | |||
1121 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1122 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R); | ||
1123 | |||
1124 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity] | ||
1125 | public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00); | ||
1126 | |||
1127 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity] | ||
1128 | public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1129 | |||
1130 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1131 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q); | ||
1132 | |||
1133 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1134 | public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X); | ||
1135 | |||
1136 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1137 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R); | ||
1138 | |||
1139 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity] | ||
1140 | public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00); | ||
1141 | |||
1142 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity] | ||
1143 | public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z); | ||
1144 | |||
1145 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1146 | public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat); | ||
1147 | |||
1148 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity] | ||
1149 | public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w); | ||
1150 | |||
1151 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1152 | public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R); | ||
1153 | |||
1154 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity] | ||
1155 | public static extern void GeomSetRotation(IntPtr geom, ref dReal M00); | ||
1156 | |||
1157 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity] | ||
1158 | public static extern dReal GeomSphereGetRadius(IntPtr geom); | ||
1159 | |||
1160 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity] | ||
1161 | public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z); | ||
1162 | |||
1163 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity] | ||
1164 | public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius); | ||
1165 | |||
1166 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1167 | public static extern int GeomTransformGetCleanup(IntPtr geom); | ||
1168 | |||
1169 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1170 | public static extern IntPtr GeomTransformGetGeom(IntPtr geom); | ||
1171 | |||
1172 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity] | ||
1173 | public static extern int GeomTransformGetInfo(IntPtr geom); | ||
1174 | |||
1175 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1176 | public static extern void GeomTransformSetCleanup(IntPtr geom, int mode); | ||
1177 | |||
1178 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity] | ||
1179 | public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj); | ||
1180 | |||
1181 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity] | ||
1182 | public static extern void GeomTransformSetInfo(IntPtr geom, int info); | ||
1183 | |||
1184 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1185 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1186 | double[] vertices, int vertexStride, int vertexCount, | ||
1187 | int[] indices, int indexCount, int triStride); | ||
1188 | |||
1189 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity] | ||
1190 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1191 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1192 | IntPtr indices, int indexCount, int triStride); | ||
1193 | |||
1194 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1195 | public static extern void GeomTriMeshDataBuildDouble1(IntPtr d, | ||
1196 | double[] vertices, int vertexStride, int vertexCount, | ||
1197 | int[] indices, int indexCount, int triStride, | ||
1198 | double[] normals); | ||
1199 | |||
1200 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity] | ||
1201 | public static extern void GeomTriMeshDataBuildDouble(IntPtr d, | ||
1202 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1203 | IntPtr indices, int indexCount, int triStride, | ||
1204 | IntPtr normals); | ||
1205 | |||
1206 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1207 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1208 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1209 | int[] indices, int indexCount, int triStride); | ||
1210 | |||
1211 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity] | ||
1212 | public static extern void GeomTriMeshDataBuildSingle(IntPtr d, | ||
1213 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1214 | IntPtr indices, int indexCount, int triStride); | ||
1215 | |||
1216 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1217 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1218 | dReal[] vertices, int vertexStride, int vertexCount, | ||
1219 | int[] indices, int indexCount, int triStride, | ||
1220 | dReal[] normals); | ||
1221 | |||
1222 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity] | ||
1223 | public static extern void GeomTriMeshDataBuildSingle1(IntPtr d, | ||
1224 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1225 | IntPtr indices, int indexCount, int triStride, | ||
1226 | IntPtr normals); | ||
1227 | |||
1228 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1229 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1230 | float[] vertices, int vertexStride, int vertexCount, | ||
1231 | int[] indices, int indexCount, int triStride); | ||
1232 | |||
1233 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity] | ||
1234 | public static extern void GeomTriMeshDataBuildSimple(IntPtr d, | ||
1235 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1236 | IntPtr indices, int indexCount, int triStride); | ||
1237 | |||
1238 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1239 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1240 | float[] vertices, int vertexStride, int vertexCount, | ||
1241 | int[] indices, int indexCount, int triStride, | ||
1242 | float[] normals); | ||
1243 | |||
1244 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity] | ||
1245 | public static extern void GeomTriMeshDataBuildSimple1(IntPtr d, | ||
1246 | IntPtr vertices, int vertexStride, int vertexCount, | ||
1247 | IntPtr indices, int indexCount, int triStride, | ||
1248 | IntPtr normals); | ||
1249 | |||
1250 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity] | ||
1251 | public static extern void GeomTriMeshClearTCCache(IntPtr g); | ||
1252 | |||
1253 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity] | ||
1254 | public static extern IntPtr GeomTriMeshDataCreate(); | ||
1255 | |||
1256 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity] | ||
1257 | public static extern void GeomTriMeshDataDestroy(IntPtr d); | ||
1258 | |||
1259 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity] | ||
1260 | public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id); | ||
1261 | |||
1262 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity] | ||
1263 | public static extern void GeomTriMeshDataPreprocess(IntPtr d); | ||
1264 | |||
1265 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity] | ||
1266 | public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data); | ||
1267 | |||
1268 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity] | ||
1269 | public static extern void GeomTriMeshDataUpdate(IntPtr d); | ||
1270 | |||
1271 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity] | ||
1272 | public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable); | ||
1273 | |||
1274 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1275 | public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g); | ||
1276 | |||
1277 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity] | ||
1278 | public static extern TriCallback GeomTriMeshGetCallback(IntPtr g); | ||
1279 | |||
1280 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity] | ||
1281 | public static extern IntPtr GeomTriMeshGetData(IntPtr g); | ||
1282 | |||
1283 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1284 | public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom); | ||
1285 | public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom) | ||
1286 | { | ||
1287 | unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); } | ||
1288 | } | ||
1289 | |||
1290 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity] | ||
1291 | public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec); | ||
1292 | |||
1293 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1294 | public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g); | ||
1295 | |||
1296 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity] | ||
1297 | public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2); | ||
1298 | |||
1299 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity] | ||
1300 | public extern static int GeomTriMeshGetTriangleCount(IntPtr g); | ||
1301 | |||
1302 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity] | ||
1303 | public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g); | ||
1304 | |||
1305 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity] | ||
1306 | public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass); | ||
1307 | |||
1308 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity] | ||
1309 | public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback); | ||
1310 | |||
1311 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity] | ||
1312 | public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback); | ||
1313 | |||
1314 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity] | ||
1315 | public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data); | ||
1316 | |||
1317 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1318 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans); | ||
1319 | |||
1320 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity] | ||
1321 | public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00); | ||
1322 | |||
1323 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity] | ||
1324 | public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); | ||
1325 | |||
1326 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] | ||
1327 | public static extern IntPtr iGetConfiguration(); | ||
1328 | |||
1329 | public static string GetConfiguration() | ||
1330 | { | ||
1331 | IntPtr ptr = iGetConfiguration(); | ||
1332 | string s = Marshal.PtrToStringAnsi(ptr); | ||
1333 | return s; | ||
1334 | } | ||
1335 | |||
1336 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1337 | public static extern IntPtr HashSpaceCreate(IntPtr space); | ||
1338 | |||
1339 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity] | ||
1340 | public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel); | ||
1341 | |||
1342 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity] | ||
1343 | public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel); | ||
1344 | |||
1345 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity] | ||
1346 | public static extern void InfiniteAABB(IntPtr geom, out AABB aabb); | ||
1347 | |||
1348 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity] | ||
1349 | public static extern void InitODE(); | ||
1350 | |||
1351 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity] | ||
1352 | public static extern int InitODE2(uint ODEInitFlags); | ||
1353 | |||
1354 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity] | ||
1355 | public static extern int IsPositiveDefinite(ref dReal A, int n); | ||
1356 | |||
1357 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity] | ||
1358 | public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n); | ||
1359 | |||
1360 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity] | ||
1361 | public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3); | ||
1362 | |||
1363 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity] | ||
1364 | public static extern void JointAddHingeTorque(IntPtr joint, dReal torque); | ||
1365 | |||
1366 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity] | ||
1367 | public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2); | ||
1368 | |||
1369 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity] | ||
1370 | public static extern void JointAddPRTorque(IntPtr joint, dReal torque); | ||
1371 | |||
1372 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity] | ||
1373 | public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2); | ||
1374 | |||
1375 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity] | ||
1376 | public static extern void JointAddSliderForce(IntPtr joint, dReal force); | ||
1377 | |||
1378 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity] | ||
1379 | public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2); | ||
1380 | |||
1381 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity] | ||
1382 | public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group); | ||
1383 | |||
1384 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity] | ||
1385 | public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group); | ||
1386 | |||
1387 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1388 | public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact); | ||
1389 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity] | ||
1390 | public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact); | ||
1391 | |||
1392 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity] | ||
1393 | public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group); | ||
1394 | |||
1395 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity] | ||
1396 | public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group); | ||
1397 | |||
1398 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity] | ||
1399 | public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group); | ||
1400 | |||
1401 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity] | ||
1402 | public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group); | ||
1403 | |||
1404 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity] | ||
1405 | public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group); | ||
1406 | |||
1407 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity] | ||
1408 | public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group); | ||
1409 | |||
1410 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity] | ||
1411 | public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group); | ||
1412 | |||
1413 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity] | ||
1414 | public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group); | ||
1415 | |||
1416 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity] | ||
1417 | public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group); | ||
1418 | |||
1419 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity] | ||
1420 | public static extern void JointDestroy(IntPtr j); | ||
1421 | |||
1422 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1423 | public static extern dReal JointGetAMotorAngle(IntPtr j, int anum); | ||
1424 | |||
1425 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1426 | public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum); | ||
1427 | |||
1428 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1429 | public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1430 | |||
1431 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity] | ||
1432 | public static extern int JointGetAMotorAxisRel(IntPtr j, int anum); | ||
1433 | |||
1434 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1435 | public static extern int JointGetAMotorMode(IntPtr j); | ||
1436 | |||
1437 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1438 | public static extern int JointGetAMotorNumAxes(IntPtr j); | ||
1439 | |||
1440 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1441 | public static extern dReal JointGetAMotorParam(IntPtr j, int parameter); | ||
1442 | |||
1443 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1444 | public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result); | ||
1445 | |||
1446 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1447 | public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result); | ||
1448 | |||
1449 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity] | ||
1450 | public static extern IntPtr JointGetBody(IntPtr j); | ||
1451 | |||
1452 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity] | ||
1453 | public static extern IntPtr JointGetData(IntPtr j); | ||
1454 | |||
1455 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1456 | public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j); | ||
1457 | public static JointFeedback JointGetFeedback(IntPtr j) | ||
1458 | { | ||
1459 | unsafe { return *(JointGetFeedbackUnsafe(j)); } | ||
1460 | } | ||
1461 | |||
1462 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1463 | public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result); | ||
1464 | |||
1465 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity] | ||
1466 | public static extern dReal JointGetHingeAngle(IntPtr j); | ||
1467 | |||
1468 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity] | ||
1469 | public static extern dReal JointGetHingeAngleRate(IntPtr j); | ||
1470 | |||
1471 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1472 | public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result); | ||
1473 | |||
1474 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1475 | public static extern dReal JointGetHingeParam(IntPtr j, int parameter); | ||
1476 | |||
1477 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity] | ||
1478 | public static extern dReal JointGetHinge2Angle1(IntPtr j); | ||
1479 | |||
1480 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1481 | public static extern dReal JointGetHinge2Angle1Rate(IntPtr j); | ||
1482 | |||
1483 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1484 | public static extern dReal JointGetHinge2Angle2Rate(IntPtr j); | ||
1485 | |||
1486 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1487 | public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result); | ||
1488 | |||
1489 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1490 | public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result); | ||
1491 | |||
1492 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity] | ||
1493 | public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result); | ||
1494 | |||
1495 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1496 | public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result); | ||
1497 | |||
1498 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1499 | public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result); | ||
1500 | |||
1501 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1502 | public static extern dReal JointGetHinge2Param(IntPtr j, int parameter); | ||
1503 | |||
1504 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1505 | public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result); | ||
1506 | |||
1507 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1508 | public static extern int JointGetLMotorNumAxes(IntPtr j); | ||
1509 | |||
1510 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1511 | public static extern dReal JointGetLMotorParam(IntPtr j, int parameter); | ||
1512 | |||
1513 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1514 | public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result); | ||
1515 | |||
1516 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1517 | public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result); | ||
1518 | |||
1519 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1520 | public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result); | ||
1521 | |||
1522 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1523 | public static extern dReal JointGetPRParam(IntPtr j, int parameter); | ||
1524 | |||
1525 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity] | ||
1526 | public static extern dReal JointGetPRPosition(IntPtr j); | ||
1527 | |||
1528 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1529 | public static extern dReal JointGetPRPositionRate(IntPtr j); | ||
1530 | |||
1531 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1532 | public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result); | ||
1533 | |||
1534 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1535 | public static extern dReal JointGetSliderParam(IntPtr j, int parameter); | ||
1536 | |||
1537 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity] | ||
1538 | public static extern dReal JointGetSliderPosition(IntPtr j); | ||
1539 | |||
1540 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity] | ||
1541 | public static extern dReal JointGetSliderPositionRate(IntPtr j); | ||
1542 | |||
1543 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity] | ||
1544 | public static extern JointType JointGetType(IntPtr j); | ||
1545 | |||
1546 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1547 | public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result); | ||
1548 | |||
1549 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1550 | public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result); | ||
1551 | |||
1552 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity] | ||
1553 | public static extern dReal JointGetUniversalAngle1(IntPtr j); | ||
1554 | |||
1555 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity] | ||
1556 | public static extern dReal JointGetUniversalAngle1Rate(IntPtr j); | ||
1557 | |||
1558 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity] | ||
1559 | public static extern dReal JointGetUniversalAngle2(IntPtr j); | ||
1560 | |||
1561 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity] | ||
1562 | public static extern dReal JointGetUniversalAngle2Rate(IntPtr j); | ||
1563 | |||
1564 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity] | ||
1565 | public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2); | ||
1566 | |||
1567 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1568 | public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result); | ||
1569 | |||
1570 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1571 | public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result); | ||
1572 | |||
1573 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1574 | public static extern dReal JointGetUniversalParam(IntPtr j, int parameter); | ||
1575 | |||
1576 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity] | ||
1577 | public static extern IntPtr JointGroupCreate(int max_size); | ||
1578 | |||
1579 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity] | ||
1580 | public static extern void JointGroupDestroy(IntPtr group); | ||
1581 | |||
1582 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity] | ||
1583 | public static extern void JointGroupEmpty(IntPtr group); | ||
1584 | |||
1585 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity] | ||
1586 | public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle); | ||
1587 | |||
1588 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1589 | public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1590 | |||
1591 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity] | ||
1592 | public static extern void JointSetAMotorMode(IntPtr j, int mode); | ||
1593 | |||
1594 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1595 | public static extern void JointSetAMotorNumAxes(IntPtr group, int num); | ||
1596 | |||
1597 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1598 | public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value); | ||
1599 | |||
1600 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity] | ||
1601 | public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1602 | |||
1603 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity] | ||
1604 | public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z); | ||
1605 | |||
1606 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity] | ||
1607 | public static extern void JointSetData(IntPtr j, IntPtr data); | ||
1608 | |||
1609 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity] | ||
1610 | public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback); | ||
1611 | |||
1612 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity] | ||
1613 | public static extern void JointSetFixed(IntPtr j); | ||
1614 | |||
1615 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity] | ||
1616 | public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1617 | |||
1618 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity] | ||
1619 | public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1620 | |||
1621 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity] | ||
1622 | public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1623 | |||
1624 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity] | ||
1625 | public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value); | ||
1626 | |||
1627 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity] | ||
1628 | public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1629 | |||
1630 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity] | ||
1631 | public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1632 | |||
1633 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity] | ||
1634 | public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1635 | |||
1636 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity] | ||
1637 | public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value); | ||
1638 | |||
1639 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity] | ||
1640 | public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z); | ||
1641 | |||
1642 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity] | ||
1643 | public static extern void JointSetLMotorNumAxes(IntPtr j, int num); | ||
1644 | |||
1645 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity] | ||
1646 | public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value); | ||
1647 | |||
1648 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity] | ||
1649 | public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value); | ||
1650 | |||
1651 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity] | ||
1652 | public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value); | ||
1653 | |||
1654 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity] | ||
1655 | public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value); | ||
1656 | |||
1657 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity] | ||
1658 | public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1659 | |||
1660 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity] | ||
1661 | public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1662 | |||
1663 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity] | ||
1664 | public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1665 | |||
1666 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity] | ||
1667 | public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value); | ||
1668 | |||
1669 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity] | ||
1670 | public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z); | ||
1671 | |||
1672 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity] | ||
1673 | public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az); | ||
1674 | |||
1675 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity] | ||
1676 | public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value); | ||
1677 | |||
1678 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity] | ||
1679 | public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z); | ||
1680 | |||
1681 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity] | ||
1682 | public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z); | ||
1683 | |||
1684 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity] | ||
1685 | public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z); | ||
1686 | |||
1687 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity] | ||
1688 | public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value); | ||
1689 | |||
1690 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity] | ||
1691 | public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip); | ||
1692 | |||
1693 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity] | ||
1694 | public static extern void MassAdd(ref Mass a, ref Mass b); | ||
1695 | |||
1696 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity] | ||
1697 | public static extern void MassAdjust(ref Mass m, dReal newmass); | ||
1698 | |||
1699 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity] | ||
1700 | public static extern bool MassCheck(ref Mass m); | ||
1701 | |||
1702 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1703 | public static extern void MassRotate(ref Mass mass, ref Matrix3 R); | ||
1704 | |||
1705 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity] | ||
1706 | public static extern void MassRotate(ref Mass mass, ref dReal M00); | ||
1707 | |||
1708 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity] | ||
1709 | public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz); | ||
1710 | |||
1711 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity] | ||
1712 | public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz); | ||
1713 | |||
1714 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity] | ||
1715 | public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1716 | |||
1717 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity] | ||
1718 | public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1719 | |||
1720 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity] | ||
1721 | public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length); | ||
1722 | |||
1723 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity] | ||
1724 | public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length); | ||
1725 | |||
1726 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity] | ||
1727 | public static extern void MassSetParameters(out Mass mass, dReal themass, | ||
1728 | dReal cgx, dReal cgy, dReal cgz, | ||
1729 | dReal i11, dReal i22, dReal i33, | ||
1730 | dReal i12, dReal i13, dReal i23); | ||
1731 | |||
1732 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity] | ||
1733 | public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius); | ||
1734 | |||
1735 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity] | ||
1736 | public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius); | ||
1737 | |||
1738 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity] | ||
1739 | public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g); | ||
1740 | |||
1741 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity] | ||
1742 | public static extern void MassSetZero(out Mass mass); | ||
1743 | |||
1744 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity] | ||
1745 | public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z); | ||
1746 | |||
1747 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1748 | public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1749 | |||
1750 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1751 | private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r); | ||
1752 | public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector) | ||
1753 | { | ||
1754 | MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1); | ||
1755 | } | ||
1756 | |||
1757 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1758 | public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1759 | |||
1760 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1761 | public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r); | ||
1762 | |||
1763 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1764 | public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle); | ||
1765 | |||
1766 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity] | ||
1767 | public static extern void QfromR(out Quaternion q, ref Matrix3 R); | ||
1768 | |||
1769 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity] | ||
1770 | public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1771 | |||
1772 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity] | ||
1773 | public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1774 | |||
1775 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity] | ||
1776 | public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1777 | |||
1778 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity] | ||
1779 | public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc); | ||
1780 | |||
1781 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1782 | public static extern void QSetIdentity(out Quaternion q); | ||
1783 | |||
1784 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1785 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth); | ||
1786 | |||
1787 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1788 | public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth); | ||
1789 | |||
1790 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity] | ||
1791 | public static extern dReal RandReal(); | ||
1792 | |||
1793 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity] | ||
1794 | public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz); | ||
1795 | |||
1796 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity] | ||
1797 | public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle); | ||
1798 | |||
1799 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity] | ||
1800 | public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi); | ||
1801 | |||
1802 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity] | ||
1803 | public static extern void RfromQ(out Matrix3 R, ref Quaternion q); | ||
1804 | |||
1805 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity] | ||
1806 | public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az); | ||
1807 | |||
1808 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity] | ||
1809 | public static extern void RSetIdentity(out Matrix3 R); | ||
1810 | |||
1811 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity] | ||
1812 | public static extern void SetValue(out dReal a, int n); | ||
1813 | |||
1814 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity] | ||
1815 | public static extern void SetZero(out dReal a, int n); | ||
1816 | |||
1817 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1818 | public static extern IntPtr SimpleSpaceCreate(IntPtr space); | ||
1819 | |||
1820 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity] | ||
1821 | public static extern void SolveCholesky(ref dReal L, out dReal b, int n); | ||
1822 | |||
1823 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity] | ||
1824 | public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip); | ||
1825 | |||
1826 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity] | ||
1827 | public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip); | ||
1828 | |||
1829 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity] | ||
1830 | public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip); | ||
1831 | |||
1832 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity] | ||
1833 | public static extern void SpaceAdd(IntPtr space, IntPtr geom); | ||
1834 | |||
1835 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity] | ||
1836 | public static extern bool SpaceLockQuery(IntPtr space); | ||
1837 | |||
1838 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity] | ||
1839 | public static extern void SpaceClean(IntPtr space); | ||
1840 | |||
1841 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity] | ||
1842 | public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback); | ||
1843 | |||
1844 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity] | ||
1845 | public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback); | ||
1846 | |||
1847 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity] | ||
1848 | public static extern void SpaceDestroy(IntPtr space); | ||
1849 | |||
1850 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1851 | public static extern bool SpaceGetCleanup(IntPtr space); | ||
1852 | |||
1853 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity] | ||
1854 | public static extern int SpaceGetNumGeoms(IntPtr space); | ||
1855 | |||
1856 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity] | ||
1857 | public static extern IntPtr SpaceGetGeom(IntPtr space, int i); | ||
1858 | |||
1859 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1860 | public static extern int SpaceGetSublevel(IntPtr space); | ||
1861 | |||
1862 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity] | ||
1863 | public static extern bool SpaceQuery(IntPtr space, IntPtr geom); | ||
1864 | |||
1865 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity] | ||
1866 | public static extern void SpaceRemove(IntPtr space, IntPtr geom); | ||
1867 | |||
1868 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity] | ||
1869 | public static extern void SpaceSetCleanup(IntPtr space, bool mode); | ||
1870 | |||
1871 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity] | ||
1872 | public static extern void SpaceSetSublevel(IntPtr space, int sublevel); | ||
1873 | |||
1874 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity] | ||
1875 | public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder); | ||
1876 | |||
1877 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity] | ||
1878 | public static extern void VectorScale(out dReal a, ref dReal d, int n); | ||
1879 | |||
1880 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity] | ||
1881 | public static extern IntPtr WorldCreate(); | ||
1882 | |||
1883 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity] | ||
1884 | public static extern void WorldDestroy(IntPtr world); | ||
1885 | |||
1886 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1887 | public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world); | ||
1888 | |||
1889 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1890 | public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world); | ||
1891 | |||
1892 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1893 | public static extern bool WorldGetAutoDisableFlag(IntPtr world); | ||
1894 | |||
1895 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1896 | public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world); | ||
1897 | |||
1898 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1899 | public static extern int WorldGetAutoDisableSteps(IntPtr world); | ||
1900 | |||
1901 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1902 | public static extern dReal WorldGetAutoDisableTime(IntPtr world); | ||
1903 | |||
1904 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1905 | public static extern int WorldGetAutoEnableDepthSF1(IntPtr world); | ||
1906 | |||
1907 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity] | ||
1908 | public static extern dReal WorldGetCFM(IntPtr world); | ||
1909 | |||
1910 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity] | ||
1911 | public static extern dReal WorldGetERP(IntPtr world); | ||
1912 | |||
1913 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1914 | public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity); | ||
1915 | |||
1916 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity] | ||
1917 | public static extern void WorldGetGravity(IntPtr world, out dReal X); | ||
1918 | |||
1919 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1920 | public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world); | ||
1921 | |||
1922 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1923 | public static extern dReal WorldGetContactSurfaceLayer(IntPtr world); | ||
1924 | |||
1925 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1926 | public static extern dReal WorldGetAngularDamping(IntPtr world); | ||
1927 | |||
1928 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1929 | public static extern dReal WorldGetAngularDampingThreshold(IntPtr world); | ||
1930 | |||
1931 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
1932 | public static extern dReal WorldGetLinearDamping(IntPtr world); | ||
1933 | |||
1934 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1935 | public static extern dReal WorldGetLinearDampingThreshold(IntPtr world); | ||
1936 | |||
1937 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
1938 | public static extern int WorldGetQuickStepNumIterations(IntPtr world); | ||
1939 | |||
1940 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
1941 | public static extern dReal WorldGetQuickStepW(IntPtr world); | ||
1942 | |||
1943 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
1944 | public static extern dReal WorldGetMaxAngularSpeed(IntPtr world); | ||
1945 | |||
1946 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1947 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force); | ||
1948 | |||
1949 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity] | ||
1950 | public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX); | ||
1951 | |||
1952 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity] | ||
1953 | public static extern void WorldQuickStep(IntPtr world, dReal stepsize); | ||
1954 | |||
1955 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity] | ||
1956 | public static extern void WorldSetAngularDamping(IntPtr world, dReal scale); | ||
1957 | |||
1958 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
1959 | public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold); | ||
1960 | |||
1961 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity] | ||
1962 | public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold); | ||
1963 | |||
1964 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity] | ||
1965 | public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count); | ||
1966 | |||
1967 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity] | ||
1968 | public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable); | ||
1969 | |||
1970 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity] | ||
1971 | public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold); | ||
1972 | |||
1973 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity] | ||
1974 | public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps); | ||
1975 | |||
1976 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity] | ||
1977 | public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time); | ||
1978 | |||
1979 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity] | ||
1980 | public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth); | ||
1981 | |||
1982 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity] | ||
1983 | public static extern void WorldSetCFM(IntPtr world, dReal cfm); | ||
1984 | |||
1985 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity] | ||
1986 | public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel); | ||
1987 | |||
1988 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity] | ||
1989 | public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth); | ||
1990 | |||
1991 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity] | ||
1992 | public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale); | ||
1993 | |||
1994 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity] | ||
1995 | public static extern void WorldSetERP(IntPtr world, dReal erp); | ||
1996 | |||
1997 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity] | ||
1998 | public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z); | ||
1999 | |||
2000 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity] | ||
2001 | public static extern void WorldSetLinearDamping(IntPtr world, dReal scale); | ||
2002 | |||
2003 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity] | ||
2004 | public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold); | ||
2005 | |||
2006 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity] | ||
2007 | public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num); | ||
2008 | |||
2009 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity] | ||
2010 | public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation); | ||
2011 | |||
2012 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity] | ||
2013 | public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed); | ||
2014 | |||
2015 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity] | ||
2016 | public static extern void WorldStep(IntPtr world, dReal stepsize); | ||
2017 | |||
2018 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity] | ||
2019 | public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations); | ||
2020 | |||
2021 | [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity] | ||
2022 | public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix); | ||
2023 | } | ||
2024 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs new file mode 100644 index 0000000..0e46471 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs | |||
@@ -0,0 +1,2036 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | |||
29 | // Revision by Ubit 2011/12 | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Reflection; | ||
34 | using OpenMetaverse; | ||
35 | using OdeAPI; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
38 | using log4net; | ||
39 | |||
40 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. | ||
44 | /// </summary> | ||
45 | |||
46 | public enum dParam : int | ||
47 | { | ||
48 | LowStop = 0, | ||
49 | HiStop = 1, | ||
50 | Vel = 2, | ||
51 | FMax = 3, | ||
52 | FudgeFactor = 4, | ||
53 | Bounce = 5, | ||
54 | CFM = 6, | ||
55 | StopERP = 7, | ||
56 | StopCFM = 8, | ||
57 | LoStop2 = 256, | ||
58 | HiStop2 = 257, | ||
59 | Vel2 = 258, | ||
60 | FMax2 = 259, | ||
61 | StopERP2 = 7 + 256, | ||
62 | StopCFM2 = 8 + 256, | ||
63 | LoStop3 = 512, | ||
64 | HiStop3 = 513, | ||
65 | Vel3 = 514, | ||
66 | FMax3 = 515, | ||
67 | StopERP3 = 7 + 512, | ||
68 | StopCFM3 = 8 + 512 | ||
69 | } | ||
70 | |||
71 | public class OdeCharacter : PhysicsActor | ||
72 | { | ||
73 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
74 | |||
75 | private Vector3 _position; | ||
76 | private Vector3 _zeroPosition; | ||
77 | private Vector3 _velocity; | ||
78 | private Vector3 _target_velocity; | ||
79 | private Vector3 _acceleration; | ||
80 | private Vector3 m_rotationalVelocity; | ||
81 | private Vector3 m_size; | ||
82 | private Vector3 m_collideNormal; | ||
83 | private Vector3 m_lastFallVel; | ||
84 | private Quaternion m_orientation; | ||
85 | private Quaternion m_orientation2D; | ||
86 | private float m_mass = 80f; | ||
87 | public float m_density = 60f; | ||
88 | private bool m_pidControllerActive = true; | ||
89 | |||
90 | const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80)) | ||
91 | const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80)) | ||
92 | public float PID_D; | ||
93 | public float PID_P; | ||
94 | |||
95 | private float timeStep; | ||
96 | private float invtimeStep; | ||
97 | |||
98 | private float m_feetOffset = 0; | ||
99 | private float feetOff = 0; | ||
100 | private float boneOff = 0; | ||
101 | private float AvaAvaSizeXsq = 0.3f; | ||
102 | private float AvaAvaSizeYsq = 0.2f; | ||
103 | |||
104 | public float walkDivisor = 1.3f; | ||
105 | public float runDivisor = 0.8f; | ||
106 | private bool m_flying = false; | ||
107 | private bool m_iscolliding = false; | ||
108 | private bool m_iscollidingGround = false; | ||
109 | private bool m_iscollidingObj = false; | ||
110 | private bool m_alwaysRun = false; | ||
111 | |||
112 | private bool _zeroFlag = false; | ||
113 | private bool m_haveLastFallVel = false; | ||
114 | |||
115 | private uint m_localID = 0; | ||
116 | public bool m_returnCollisions = false; | ||
117 | // taints and their non-tainted counterparts | ||
118 | public bool m_isPhysical = false; // the current physical status | ||
119 | public float MinimumGroundFlightOffset = 3f; | ||
120 | |||
121 | private float m_buoyancy = 0f; | ||
122 | |||
123 | private bool m_freemove = false; | ||
124 | |||
125 | // private string m_name = String.Empty; | ||
126 | // other filter control | ||
127 | int m_colliderfilter = 0; | ||
128 | int m_colliderGroundfilter = 0; | ||
129 | int m_colliderObjectfilter = 0; | ||
130 | |||
131 | // Default we're a Character | ||
132 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | ||
133 | |||
134 | // Default, Collide with Other Geometries, spaces, bodies and characters. | ||
135 | private CollisionCategories m_collisionFlags = (CollisionCategories.Character | ||
136 | | CollisionCategories.Geom | ||
137 | | CollisionCategories.VolumeDtc | ||
138 | ); | ||
139 | // we do land collisions not ode | CollisionCategories.Land); | ||
140 | public IntPtr Body = IntPtr.Zero; | ||
141 | private ODEScene m_parent_scene; | ||
142 | private IntPtr capsule = IntPtr.Zero; | ||
143 | public IntPtr collider = IntPtr.Zero; | ||
144 | |||
145 | public IntPtr Amotor = IntPtr.Zero; | ||
146 | |||
147 | public d.Mass ShellMass; | ||
148 | |||
149 | public int m_eventsubscription = 0; | ||
150 | private int m_cureventsubscription = 0; | ||
151 | private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
152 | private bool SentEmptyCollisionsEvent; | ||
153 | |||
154 | // unique UUID of this character object | ||
155 | public UUID m_uuid; | ||
156 | public bool bad = false; | ||
157 | |||
158 | float mu; | ||
159 | |||
160 | // HoverHeight control | ||
161 | private float m_PIDHoverHeight; | ||
162 | private float m_PIDHoverTau; | ||
163 | private bool m_useHoverPID; | ||
164 | private PIDHoverType m_PIDHoverType; | ||
165 | private float m_targetHoverHeight; | ||
166 | |||
167 | |||
168 | public OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) | ||
169 | { | ||
170 | m_uuid = UUID.Random(); | ||
171 | m_localID = localID; | ||
172 | m_parent_scene = parent_scene; | ||
173 | |||
174 | timeStep = parent_scene.ODE_STEPSIZE; | ||
175 | invtimeStep = 1 / timeStep; | ||
176 | |||
177 | if (pos.IsFinite()) | ||
178 | { | ||
179 | if (pos.Z > 99999f) | ||
180 | { | ||
181 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
182 | } | ||
183 | if (pos.Z < -100f) // shouldn't this be 0 ? | ||
184 | { | ||
185 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
186 | } | ||
187 | _position = pos; | ||
188 | } | ||
189 | else | ||
190 | { | ||
191 | _position = new Vector3(((float)m_parent_scene.WorldExtents.X * 0.5f), ((float)m_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f); | ||
192 | m_log.Warn("[PHYSICS]: Got NaN Position on Character Create"); | ||
193 | } | ||
194 | |||
195 | m_size.X = pSize.X; | ||
196 | m_size.Y = pSize.Y; | ||
197 | m_size.Z = pSize.Z; | ||
198 | |||
199 | if(m_size.X <0.01f) | ||
200 | m_size.X = 0.01f; | ||
201 | if(m_size.Y <0.01f) | ||
202 | m_size.Y = 0.01f; | ||
203 | if(m_size.Z <0.01f) | ||
204 | m_size.Z = 0.01f; | ||
205 | |||
206 | m_feetOffset = pfeetOffset; | ||
207 | m_orientation = Quaternion.Identity; | ||
208 | m_orientation2D = Quaternion.Identity; | ||
209 | m_density = density; | ||
210 | |||
211 | // force lower density for testing | ||
212 | m_density = 3.0f; | ||
213 | |||
214 | mu = m_parent_scene.AvatarFriction; | ||
215 | |||
216 | walkDivisor = walk_divisor; | ||
217 | runDivisor = rundivisor; | ||
218 | |||
219 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default | ||
220 | |||
221 | PID_D = basePID_D * m_mass * invtimeStep; | ||
222 | PID_P = basePID_P * m_mass * invtimeStep; | ||
223 | |||
224 | m_isPhysical = false; // current status: no ODE information exists | ||
225 | |||
226 | Name = avName; | ||
227 | |||
228 | AddChange(changes.Add, null); | ||
229 | } | ||
230 | |||
231 | public override int PhysicsActorType | ||
232 | { | ||
233 | get { return (int)ActorTypes.Agent; } | ||
234 | set { return; } | ||
235 | } | ||
236 | |||
237 | public override void getContactData(ref ContactData cdata) | ||
238 | { | ||
239 | cdata.mu = mu; | ||
240 | cdata.bounce = 0; | ||
241 | cdata.softcolide = false; | ||
242 | } | ||
243 | |||
244 | public override bool Building { get; set; } | ||
245 | |||
246 | /// <summary> | ||
247 | /// If this is set, the avatar will move faster | ||
248 | /// </summary> | ||
249 | public override bool SetAlwaysRun | ||
250 | { | ||
251 | get { return m_alwaysRun; } | ||
252 | set { m_alwaysRun = value; } | ||
253 | } | ||
254 | |||
255 | public override uint LocalID | ||
256 | { | ||
257 | get { return m_localID; } | ||
258 | set { m_localID = value; } | ||
259 | } | ||
260 | |||
261 | public override PhysicsActor ParentActor | ||
262 | { | ||
263 | get { return (PhysicsActor)this; } | ||
264 | } | ||
265 | |||
266 | public override bool Grabbed | ||
267 | { | ||
268 | set { return; } | ||
269 | } | ||
270 | |||
271 | public override bool Selected | ||
272 | { | ||
273 | set { return; } | ||
274 | } | ||
275 | |||
276 | public override float Buoyancy | ||
277 | { | ||
278 | get { return m_buoyancy; } | ||
279 | set { m_buoyancy = value; } | ||
280 | } | ||
281 | |||
282 | public override bool FloatOnWater | ||
283 | { | ||
284 | set { return; } | ||
285 | } | ||
286 | |||
287 | public override bool IsPhysical | ||
288 | { | ||
289 | get { return m_isPhysical; } | ||
290 | set { return; } | ||
291 | } | ||
292 | |||
293 | public override bool ThrottleUpdates | ||
294 | { | ||
295 | get { return false; } | ||
296 | set { return; } | ||
297 | } | ||
298 | |||
299 | public override bool Flying | ||
300 | { | ||
301 | get { return m_flying; } | ||
302 | set | ||
303 | { | ||
304 | m_flying = value; | ||
305 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | ||
306 | } | ||
307 | } | ||
308 | |||
309 | /// <summary> | ||
310 | /// Returns if the avatar is colliding in general. | ||
311 | /// This includes the ground and objects and avatar. | ||
312 | /// </summary> | ||
313 | public override bool IsColliding | ||
314 | { | ||
315 | get { return (m_iscolliding || m_iscollidingGround); } | ||
316 | set | ||
317 | { | ||
318 | if (value) | ||
319 | { | ||
320 | m_colliderfilter += 3; | ||
321 | if (m_colliderfilter > 3) | ||
322 | m_colliderfilter = 3; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | m_colliderfilter--; | ||
327 | if (m_colliderfilter < 0) | ||
328 | m_colliderfilter = 0; | ||
329 | } | ||
330 | |||
331 | if (m_colliderfilter == 0) | ||
332 | m_iscolliding = false; | ||
333 | else | ||
334 | { | ||
335 | m_pidControllerActive = true; | ||
336 | m_iscolliding = true; | ||
337 | m_freemove = false; | ||
338 | } | ||
339 | } | ||
340 | } | ||
341 | |||
342 | /// <summary> | ||
343 | /// Returns if an avatar is colliding with the ground | ||
344 | /// </summary> | ||
345 | public override bool CollidingGround | ||
346 | { | ||
347 | get { return m_iscollidingGround; } | ||
348 | set | ||
349 | { | ||
350 | /* we now control this | ||
351 | if (value) | ||
352 | { | ||
353 | m_colliderGroundfilter += 2; | ||
354 | if (m_colliderGroundfilter > 2) | ||
355 | m_colliderGroundfilter = 2; | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | m_colliderGroundfilter--; | ||
360 | if (m_colliderGroundfilter < 0) | ||
361 | m_colliderGroundfilter = 0; | ||
362 | } | ||
363 | |||
364 | if (m_colliderGroundfilter == 0) | ||
365 | m_iscollidingGround = false; | ||
366 | else | ||
367 | m_iscollidingGround = true; | ||
368 | */ | ||
369 | } | ||
370 | |||
371 | } | ||
372 | |||
373 | /// <summary> | ||
374 | /// Returns if the avatar is colliding with an object | ||
375 | /// </summary> | ||
376 | public override bool CollidingObj | ||
377 | { | ||
378 | get { return m_iscollidingObj; } | ||
379 | set | ||
380 | { | ||
381 | // Ubit filter this also | ||
382 | if (value) | ||
383 | { | ||
384 | m_colliderObjectfilter += 2; | ||
385 | if (m_colliderObjectfilter > 2) | ||
386 | m_colliderObjectfilter = 2; | ||
387 | } | ||
388 | else | ||
389 | { | ||
390 | m_colliderObjectfilter--; | ||
391 | if (m_colliderObjectfilter < 0) | ||
392 | m_colliderObjectfilter = 0; | ||
393 | } | ||
394 | |||
395 | if (m_colliderObjectfilter == 0) | ||
396 | m_iscollidingObj = false; | ||
397 | else | ||
398 | m_iscollidingObj = true; | ||
399 | |||
400 | // m_iscollidingObj = value; | ||
401 | |||
402 | if (m_iscollidingObj) | ||
403 | m_pidControllerActive = false; | ||
404 | else | ||
405 | m_pidControllerActive = true; | ||
406 | } | ||
407 | } | ||
408 | |||
409 | /// <summary> | ||
410 | /// turn the PID controller on or off. | ||
411 | /// The PID Controller will turn on all by itself in many situations | ||
412 | /// </summary> | ||
413 | /// <param name="status"></param> | ||
414 | public void SetPidStatus(bool status) | ||
415 | { | ||
416 | m_pidControllerActive = status; | ||
417 | } | ||
418 | |||
419 | public override bool Stopped | ||
420 | { | ||
421 | get { return _zeroFlag; } | ||
422 | } | ||
423 | |||
424 | /// <summary> | ||
425 | /// This 'puts' an avatar somewhere in the physics space. | ||
426 | /// Not really a good choice unless you 'know' it's a good | ||
427 | /// spot otherwise you're likely to orbit the avatar. | ||
428 | /// </summary> | ||
429 | public override Vector3 Position | ||
430 | { | ||
431 | get { return _position; } | ||
432 | set | ||
433 | { | ||
434 | if (value.IsFinite()) | ||
435 | { | ||
436 | if (value.Z > 9999999f) | ||
437 | { | ||
438 | value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
439 | } | ||
440 | if (value.Z < -100f) | ||
441 | { | ||
442 | value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
443 | } | ||
444 | AddChange(changes.Position, value); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character"); | ||
449 | } | ||
450 | } | ||
451 | } | ||
452 | |||
453 | public override Vector3 RotationalVelocity | ||
454 | { | ||
455 | get { return m_rotationalVelocity; } | ||
456 | set { m_rotationalVelocity = value; } | ||
457 | } | ||
458 | |||
459 | /// <summary> | ||
460 | /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight | ||
461 | /// and use it to offset landings properly | ||
462 | /// </summary> | ||
463 | public override Vector3 Size | ||
464 | { | ||
465 | get | ||
466 | { | ||
467 | return m_size; | ||
468 | } | ||
469 | set | ||
470 | { | ||
471 | if (value.IsFinite()) | ||
472 | { | ||
473 | if(value.X <0.01f) | ||
474 | value.X = 0.01f; | ||
475 | if(value.Y <0.01f) | ||
476 | value.Y = 0.01f; | ||
477 | if(value.Z <0.01f) | ||
478 | value.Z = 0.01f; | ||
479 | |||
480 | AddChange(changes.Size, value); | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
485 | } | ||
486 | } | ||
487 | } | ||
488 | |||
489 | public override void setAvatarSize(Vector3 size, float feetOffset) | ||
490 | { | ||
491 | if (size.IsFinite()) | ||
492 | { | ||
493 | if (size.X < 0.01f) | ||
494 | size.X = 0.01f; | ||
495 | if (size.Y < 0.01f) | ||
496 | size.Y = 0.01f; | ||
497 | if (size.Z < 0.01f) | ||
498 | size.Z = 0.01f; | ||
499 | |||
500 | strAvatarSize st = new strAvatarSize(); | ||
501 | st.size = size; | ||
502 | st.offset = feetOffset; | ||
503 | AddChange(changes.AvatarSize, st); | ||
504 | } | ||
505 | else | ||
506 | { | ||
507 | m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character"); | ||
508 | } | ||
509 | |||
510 | } | ||
511 | /// <summary> | ||
512 | /// This creates the Avatar's physical Surrogate at the position supplied | ||
513 | /// </summary> | ||
514 | /// <param name="npositionX"></param> | ||
515 | /// <param name="npositionY"></param> | ||
516 | /// <param name="npositionZ"></param> | ||
517 | |||
518 | // | ||
519 | /// <summary> | ||
520 | /// Uses the capped cyllinder volume formula to calculate the avatar's mass. | ||
521 | /// This may be used in calculations in the scene/scenepresence | ||
522 | /// </summary> | ||
523 | public override float Mass | ||
524 | { | ||
525 | get | ||
526 | { | ||
527 | return m_mass; | ||
528 | } | ||
529 | } | ||
530 | public override void link(PhysicsActor obj) | ||
531 | { | ||
532 | |||
533 | } | ||
534 | |||
535 | public override void delink() | ||
536 | { | ||
537 | |||
538 | } | ||
539 | |||
540 | public override void LockAngularMotion(byte axislocks) | ||
541 | { | ||
542 | |||
543 | } | ||
544 | |||
545 | |||
546 | public override Vector3 Force | ||
547 | { | ||
548 | get { return _target_velocity; } | ||
549 | set { return; } | ||
550 | } | ||
551 | |||
552 | public override int VehicleType | ||
553 | { | ||
554 | get { return 0; } | ||
555 | set { return; } | ||
556 | } | ||
557 | |||
558 | public override void VehicleFloatParam(int param, float value) | ||
559 | { | ||
560 | |||
561 | } | ||
562 | |||
563 | public override void VehicleVectorParam(int param, Vector3 value) | ||
564 | { | ||
565 | |||
566 | } | ||
567 | |||
568 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
569 | { | ||
570 | |||
571 | } | ||
572 | |||
573 | public override void VehicleFlags(int param, bool remove) | ||
574 | { | ||
575 | |||
576 | } | ||
577 | |||
578 | public override void SetVolumeDetect(int param) | ||
579 | { | ||
580 | |||
581 | } | ||
582 | |||
583 | public override Vector3 CenterOfMass | ||
584 | { | ||
585 | get | ||
586 | { | ||
587 | Vector3 pos = _position; | ||
588 | return pos; | ||
589 | } | ||
590 | } | ||
591 | |||
592 | public override Vector3 GeometricCenter | ||
593 | { | ||
594 | get | ||
595 | { | ||
596 | Vector3 pos = _position; | ||
597 | return pos; | ||
598 | } | ||
599 | } | ||
600 | |||
601 | public override PrimitiveBaseShape Shape | ||
602 | { | ||
603 | set { return; } | ||
604 | } | ||
605 | |||
606 | public override Vector3 rootVelocity | ||
607 | { | ||
608 | get | ||
609 | { | ||
610 | return _velocity; | ||
611 | } | ||
612 | } | ||
613 | |||
614 | public override Vector3 Velocity | ||
615 | { | ||
616 | get | ||
617 | { | ||
618 | return _velocity; | ||
619 | } | ||
620 | set | ||
621 | { | ||
622 | if (value.IsFinite()) | ||
623 | { | ||
624 | AddChange(changes.Velocity, value); | ||
625 | } | ||
626 | else | ||
627 | { | ||
628 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
629 | } | ||
630 | } | ||
631 | } | ||
632 | |||
633 | public override Vector3 TargetVelocity | ||
634 | { | ||
635 | get | ||
636 | { | ||
637 | return m_targetVelocity; | ||
638 | } | ||
639 | set | ||
640 | { | ||
641 | if (value.IsFinite()) | ||
642 | { | ||
643 | AddChange(changes.TargetVelocity, value); | ||
644 | } | ||
645 | else | ||
646 | { | ||
647 | m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character"); | ||
648 | } | ||
649 | } | ||
650 | } | ||
651 | |||
652 | public override Vector3 Torque | ||
653 | { | ||
654 | get { return Vector3.Zero; } | ||
655 | set { return; } | ||
656 | } | ||
657 | |||
658 | public override float CollisionScore | ||
659 | { | ||
660 | get { return 0f; } | ||
661 | set { } | ||
662 | } | ||
663 | |||
664 | public override bool Kinematic | ||
665 | { | ||
666 | get { return false; } | ||
667 | set { } | ||
668 | } | ||
669 | |||
670 | public override Quaternion Orientation | ||
671 | { | ||
672 | get { return m_orientation; } | ||
673 | set | ||
674 | { | ||
675 | // fakeori = value; | ||
676 | // givefakeori++; | ||
677 | value.Normalize(); | ||
678 | AddChange(changes.Orientation, value); | ||
679 | } | ||
680 | } | ||
681 | |||
682 | public override Vector3 Acceleration | ||
683 | { | ||
684 | get { return _acceleration; } | ||
685 | set { } | ||
686 | } | ||
687 | |||
688 | public void SetAcceleration(Vector3 accel) | ||
689 | { | ||
690 | m_pidControllerActive = true; | ||
691 | _acceleration = accel; | ||
692 | } | ||
693 | |||
694 | /// <summary> | ||
695 | /// Adds the force supplied to the Target Velocity | ||
696 | /// The PID controller takes this target velocity and tries to make it a reality | ||
697 | /// </summary> | ||
698 | /// <param name="force"></param> | ||
699 | public override void AddForce(Vector3 force, bool pushforce) | ||
700 | { | ||
701 | if (force.IsFinite()) | ||
702 | { | ||
703 | if (pushforce) | ||
704 | { | ||
705 | AddChange(changes.Force, force * m_density / (m_parent_scene.ODE_STEPSIZE * 28f)); | ||
706 | } | ||
707 | else | ||
708 | { | ||
709 | AddChange(changes.TargetVelocity, force); | ||
710 | } | ||
711 | } | ||
712 | else | ||
713 | { | ||
714 | m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character"); | ||
715 | } | ||
716 | //m_lastUpdateSent = false; | ||
717 | } | ||
718 | |||
719 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
720 | { | ||
721 | |||
722 | } | ||
723 | |||
724 | public override void SetMomentum(Vector3 momentum) | ||
725 | { | ||
726 | if (momentum.IsFinite()) | ||
727 | AddChange(changes.Momentum, momentum); | ||
728 | } | ||
729 | |||
730 | |||
731 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | ||
732 | { | ||
733 | // sizes one day should came from visual parameters | ||
734 | float sx = m_size.X; | ||
735 | float sy = m_size.Y; | ||
736 | float sz = m_size.Z; | ||
737 | |||
738 | float bot = -sz * 0.5f + m_feetOffset; | ||
739 | boneOff = bot + 0.3f; | ||
740 | |||
741 | float feetsz = sz * 0.45f; | ||
742 | if (feetsz > 0.6f) | ||
743 | feetsz = 0.6f; | ||
744 | |||
745 | feetOff = bot + feetsz; | ||
746 | |||
747 | AvaAvaSizeXsq = 0.4f * sx; | ||
748 | AvaAvaSizeXsq *= AvaAvaSizeXsq; | ||
749 | AvaAvaSizeYsq = 0.5f * sy; | ||
750 | AvaAvaSizeYsq *= AvaAvaSizeYsq; | ||
751 | |||
752 | m_parent_scene.waitForSpaceUnlock(m_parent_scene.CharsSpace); | ||
753 | |||
754 | collider = d.HashSpaceCreate(m_parent_scene.CharsSpace); | ||
755 | d.HashSpaceSetLevels(collider, -4, 3); | ||
756 | d.SpaceSetSublevel(collider, 3); | ||
757 | d.SpaceSetCleanup(collider, false); | ||
758 | d.GeomSetCategoryBits(collider, (uint)m_collisionCategories); | ||
759 | d.GeomSetCollideBits(collider, (uint)m_collisionFlags); | ||
760 | |||
761 | float r = m_size.X; | ||
762 | if (m_size.Y > r) | ||
763 | r = m_size.Y; | ||
764 | float l = m_size.Z - r; | ||
765 | r *= 0.5f; | ||
766 | |||
767 | capsule = d.CreateCapsule(collider, r, l); | ||
768 | |||
769 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass | ||
770 | |||
771 | d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z); | ||
772 | |||
773 | PID_D = basePID_D * m_mass / m_parent_scene.ODE_STEPSIZE; | ||
774 | PID_P = basePID_P * m_mass / m_parent_scene.ODE_STEPSIZE; | ||
775 | |||
776 | Body = d.BodyCreate(m_parent_scene.world); | ||
777 | |||
778 | _zeroFlag = false; | ||
779 | m_pidControllerActive = true; | ||
780 | m_freemove = false; | ||
781 | |||
782 | _velocity = Vector3.Zero; | ||
783 | |||
784 | d.BodySetAutoDisableFlag(Body, false); | ||
785 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | ||
786 | |||
787 | _position.X = npositionX; | ||
788 | _position.Y = npositionY; | ||
789 | _position.Z = npositionZ; | ||
790 | |||
791 | d.BodySetMass(Body, ref ShellMass); | ||
792 | d.GeomSetBody(capsule, Body); | ||
793 | |||
794 | // The purpose of the AMotor here is to keep the avatar's physical | ||
795 | // surrogate from rotating while moving | ||
796 | Amotor = d.JointCreateAMotor(m_parent_scene.world, IntPtr.Zero); | ||
797 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
798 | |||
799 | d.JointSetAMotorMode(Amotor, 0); | ||
800 | d.JointSetAMotorNumAxes(Amotor, 3); | ||
801 | d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0); | ||
802 | d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0); | ||
803 | d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1); | ||
804 | |||
805 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
806 | d.JointSetAMotorAngle(Amotor, 1, 0); | ||
807 | d.JointSetAMotorAngle(Amotor, 2, 0); | ||
808 | |||
809 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD | ||
810 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f); | ||
811 | d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f); | ||
812 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f); | ||
813 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f); | ||
814 | d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f); | ||
815 | |||
816 | // These lowstops and high stops are effectively (no wiggle room) | ||
817 | d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f); | ||
818 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f); | ||
819 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f); | ||
820 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f); | ||
821 | d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f); | ||
822 | d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f); | ||
823 | |||
824 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
825 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0); | ||
826 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0); | ||
827 | |||
828 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f); | ||
829 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f); | ||
830 | d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f); | ||
831 | } | ||
832 | |||
833 | /// <summary> | ||
834 | /// Destroys the avatar body and geom | ||
835 | |||
836 | private void AvatarGeomAndBodyDestroy() | ||
837 | { | ||
838 | // Kill the Amotor | ||
839 | if (Amotor != IntPtr.Zero) | ||
840 | { | ||
841 | d.JointDestroy(Amotor); | ||
842 | Amotor = IntPtr.Zero; | ||
843 | } | ||
844 | |||
845 | if (Body != IntPtr.Zero) | ||
846 | { | ||
847 | //kill the body | ||
848 | d.BodyDestroy(Body); | ||
849 | Body = IntPtr.Zero; | ||
850 | } | ||
851 | |||
852 | //kill the Geoms | ||
853 | if (capsule != IntPtr.Zero) | ||
854 | { | ||
855 | m_parent_scene.actor_name_map.Remove(capsule); | ||
856 | m_parent_scene.waitForSpaceUnlock(collider); | ||
857 | d.GeomDestroy(capsule); | ||
858 | capsule = IntPtr.Zero; | ||
859 | } | ||
860 | |||
861 | if (collider != IntPtr.Zero) | ||
862 | { | ||
863 | d.SpaceDestroy(collider); | ||
864 | collider = IntPtr.Zero; | ||
865 | } | ||
866 | |||
867 | } | ||
868 | |||
869 | //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z | ||
870 | public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
871 | { | ||
872 | float sin = 2.0f * rot.Z * rot.W; | ||
873 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
874 | float tx = x; | ||
875 | |||
876 | x = tx * cos - y * sin; | ||
877 | y = tx * sin + y * cos; | ||
878 | } | ||
879 | public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
880 | { | ||
881 | float tx = x; | ||
882 | x = tx * cos - y * sin; | ||
883 | y = tx * sin + y * cos; | ||
884 | } | ||
885 | public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
886 | { | ||
887 | float tx = x; | ||
888 | x = tx * cos + y * sin; | ||
889 | y = -tx * sin + y * cos; | ||
890 | } | ||
891 | |||
892 | public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
893 | { | ||
894 | float sin = - 2.0f * rot.Z * rot.W; | ||
895 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
896 | float tx = x; | ||
897 | |||
898 | x = tx * cos - y * sin; | ||
899 | y = tx * sin + y * cos; | ||
900 | } | ||
901 | |||
902 | public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact, | ||
903 | ref d.ContactGeom altContact , ref bool useAltcontact, ref bool feetcollision) | ||
904 | { | ||
905 | feetcollision = false; | ||
906 | useAltcontact = false; | ||
907 | |||
908 | if (me == capsule) | ||
909 | { | ||
910 | Vector3 offset; | ||
911 | |||
912 | float h = contact.pos.Z - _position.Z; | ||
913 | offset.Z = h - feetOff; | ||
914 | |||
915 | offset.X = contact.pos.X - _position.X; | ||
916 | offset.Y = contact.pos.Y - _position.Y; | ||
917 | |||
918 | d.GeomClassID gtype = d.GeomGetClass(other); | ||
919 | if (gtype == d.GeomClassID.CapsuleClass) | ||
920 | { | ||
921 | Vector3 roff = offset * Quaternion.Inverse(m_orientation2D); | ||
922 | float r = roff.X *roff.X / AvaAvaSizeXsq; | ||
923 | r += (roff.Y * roff.Y) / AvaAvaSizeYsq; | ||
924 | if (r > 1.0f) | ||
925 | return false; | ||
926 | |||
927 | float dp = 1.0f -(float)Math.Sqrt((double)r); | ||
928 | if (dp > 0.05f) | ||
929 | dp = 0.05f; | ||
930 | |||
931 | contact.depth = dp; | ||
932 | |||
933 | if (offset.Z < 0) | ||
934 | { | ||
935 | feetcollision = true; | ||
936 | if (h < boneOff) | ||
937 | { | ||
938 | m_collideNormal.X = contact.normal.X; | ||
939 | m_collideNormal.Y = contact.normal.Y; | ||
940 | m_collideNormal.Z = contact.normal.Z; | ||
941 | IsColliding = true; | ||
942 | } | ||
943 | } | ||
944 | return true; | ||
945 | } | ||
946 | |||
947 | if (gtype == d.GeomClassID.SphereClass && d.GeomGetBody(other) != IntPtr.Zero) | ||
948 | { | ||
949 | if(d.GeomSphereGetRadius(other) < 0.5) | ||
950 | return true; | ||
951 | } | ||
952 | |||
953 | if (offset.Z > 0 || contact.normal.Z > 0.35f) | ||
954 | { | ||
955 | if (offset.Z <= 0) | ||
956 | { | ||
957 | feetcollision = true; | ||
958 | if (h < boneOff) | ||
959 | { | ||
960 | m_collideNormal.X = contact.normal.X; | ||
961 | m_collideNormal.Y = contact.normal.Y; | ||
962 | m_collideNormal.Z = contact.normal.Z; | ||
963 | IsColliding = true; | ||
964 | } | ||
965 | } | ||
966 | return true; | ||
967 | } | ||
968 | |||
969 | if(m_flying) | ||
970 | return true; | ||
971 | |||
972 | feetcollision = true; | ||
973 | if (h < boneOff) | ||
974 | { | ||
975 | m_collideNormal.X = contact.normal.X; | ||
976 | m_collideNormal.Y = contact.normal.Y; | ||
977 | m_collideNormal.Z = contact.normal.Z; | ||
978 | IsColliding = true; | ||
979 | } | ||
980 | |||
981 | altContact = contact; | ||
982 | useAltcontact = true; | ||
983 | |||
984 | offset.Z -= 0.2f; | ||
985 | |||
986 | offset.Normalize(); | ||
987 | |||
988 | float tdp = contact.depth; | ||
989 | float t = offset.X; | ||
990 | t = Math.Abs(t); | ||
991 | if(t > 1e-6) | ||
992 | { | ||
993 | tdp /= t; | ||
994 | tdp *= contact.normal.X; | ||
995 | } | ||
996 | else | ||
997 | tdp *= 10; | ||
998 | |||
999 | if (tdp > 0.25f) | ||
1000 | tdp = 0.25f; | ||
1001 | |||
1002 | altContact.depth = tdp; | ||
1003 | |||
1004 | if (reverse) | ||
1005 | { | ||
1006 | altContact.normal.X = offset.X; | ||
1007 | altContact.normal.Y = offset.Y; | ||
1008 | altContact.normal.Z = offset.Z; | ||
1009 | } | ||
1010 | else | ||
1011 | { | ||
1012 | altContact.normal.X = -offset.X; | ||
1013 | altContact.normal.Y = -offset.Y; | ||
1014 | altContact.normal.Z = -offset.Z; | ||
1015 | } | ||
1016 | return true; | ||
1017 | } | ||
1018 | return false; | ||
1019 | } | ||
1020 | |||
1021 | /// <summary> | ||
1022 | /// Called from Simulate | ||
1023 | /// This is the avatar's movement control + PID Controller | ||
1024 | /// </summary> | ||
1025 | /// <param name="timeStep"></param> | ||
1026 | public void Move(List<OdeCharacter> defects) | ||
1027 | { | ||
1028 | if (Body == IntPtr.Zero) | ||
1029 | return; | ||
1030 | |||
1031 | d.Vector3 dtmp = d.BodyGetPosition(Body); | ||
1032 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
1033 | |||
1034 | // the Amotor still lets avatar rotation to drift during colisions | ||
1035 | // so force it back to identity | ||
1036 | |||
1037 | d.Quaternion qtmp; | ||
1038 | qtmp.W = m_orientation2D.W; | ||
1039 | qtmp.X = m_orientation2D.X; | ||
1040 | qtmp.Y = m_orientation2D.Y; | ||
1041 | qtmp.Z = m_orientation2D.Z; | ||
1042 | d.BodySetQuaternion(Body, ref qtmp); | ||
1043 | |||
1044 | if (m_pidControllerActive == false) | ||
1045 | { | ||
1046 | _zeroPosition = localpos; | ||
1047 | } | ||
1048 | |||
1049 | if (!localpos.IsFinite()) | ||
1050 | { | ||
1051 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1052 | defects.Add(this); | ||
1053 | // _parent_scene.RemoveCharacter(this); | ||
1054 | |||
1055 | // destroy avatar capsule and related ODE data | ||
1056 | AvatarGeomAndBodyDestroy(); | ||
1057 | return; | ||
1058 | } | ||
1059 | |||
1060 | // check outbounds forcing to be in world | ||
1061 | bool fixbody = false; | ||
1062 | if (localpos.X < 0.0f) | ||
1063 | { | ||
1064 | fixbody = true; | ||
1065 | localpos.X = 0.1f; | ||
1066 | } | ||
1067 | else if (localpos.X > m_parent_scene.WorldExtents.X - 0.1f) | ||
1068 | { | ||
1069 | fixbody = true; | ||
1070 | localpos.X = m_parent_scene.WorldExtents.X - 0.1f; | ||
1071 | } | ||
1072 | if (localpos.Y < 0.0f) | ||
1073 | { | ||
1074 | fixbody = true; | ||
1075 | localpos.Y = 0.1f; | ||
1076 | } | ||
1077 | else if (localpos.Y > m_parent_scene.WorldExtents.Y - 0.1) | ||
1078 | { | ||
1079 | fixbody = true; | ||
1080 | localpos.Y = m_parent_scene.WorldExtents.Y - 0.1f; | ||
1081 | } | ||
1082 | if (fixbody) | ||
1083 | { | ||
1084 | m_freemove = false; | ||
1085 | d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z); | ||
1086 | } | ||
1087 | |||
1088 | float breakfactor; | ||
1089 | |||
1090 | Vector3 vec = Vector3.Zero; | ||
1091 | dtmp = d.BodyGetLinearVel(Body); | ||
1092 | Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
1093 | float velLengthSquared = vel.LengthSquared(); | ||
1094 | |||
1095 | Vector3 ctz = _target_velocity; | ||
1096 | |||
1097 | float movementdivisor = 1f; | ||
1098 | //Ubit change divisions into multiplications below | ||
1099 | if (!m_alwaysRun) | ||
1100 | movementdivisor = 1 / walkDivisor; | ||
1101 | else | ||
1102 | movementdivisor = 1 / runDivisor; | ||
1103 | |||
1104 | ctz.X *= movementdivisor; | ||
1105 | ctz.Y *= movementdivisor; | ||
1106 | |||
1107 | //****************************************** | ||
1108 | // colide with land | ||
1109 | |||
1110 | d.AABB aabb; | ||
1111 | // d.GeomGetAABB(feetbox, out aabb); | ||
1112 | d.GeomGetAABB(capsule, out aabb); | ||
1113 | float chrminZ = aabb.MinZ; // move up a bit | ||
1114 | Vector3 posch = localpos; | ||
1115 | |||
1116 | float ftmp; | ||
1117 | |||
1118 | if (m_flying) | ||
1119 | { | ||
1120 | ftmp = timeStep; | ||
1121 | posch.X += vel.X * ftmp; | ||
1122 | posch.Y += vel.Y * ftmp; | ||
1123 | } | ||
1124 | |||
1125 | float terrainheight = m_parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y); | ||
1126 | if (chrminZ < terrainheight) | ||
1127 | { | ||
1128 | if (ctz.Z < 0) | ||
1129 | ctz.Z = 0; | ||
1130 | |||
1131 | if(!m_haveLastFallVel) | ||
1132 | { | ||
1133 | m_lastFallVel = vel; | ||
1134 | m_haveLastFallVel = true; | ||
1135 | } | ||
1136 | |||
1137 | Vector3 n = m_parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y); | ||
1138 | float depth = terrainheight - chrminZ; | ||
1139 | |||
1140 | vec.Z = depth * PID_P * 50; | ||
1141 | |||
1142 | if (!m_flying) | ||
1143 | { | ||
1144 | vec.Z += -vel.Z * PID_D; | ||
1145 | if(n.Z < 0.4f) | ||
1146 | { | ||
1147 | vec.X = depth * PID_P * 50 - vel.X * PID_D; | ||
1148 | vec.X *= n.X; | ||
1149 | vec.Y = depth * PID_P * 50 - vel.Y * PID_D; | ||
1150 | vec.Y *= n.Y; | ||
1151 | vec.Z *= n.Z; | ||
1152 | if(n.Z < 0.1f) | ||
1153 | { | ||
1154 | // cancel the slope pose | ||
1155 | n.X = 0f; | ||
1156 | n.Y = 0f; | ||
1157 | n.Z = 1.0f; | ||
1158 | } | ||
1159 | } | ||
1160 | } | ||
1161 | |||
1162 | if (depth < 0.2f) | ||
1163 | { | ||
1164 | m_colliderGroundfilter++; | ||
1165 | if (m_colliderGroundfilter > 2) | ||
1166 | { | ||
1167 | m_iscolliding = true; | ||
1168 | m_colliderfilter = 2; | ||
1169 | |||
1170 | if (m_colliderGroundfilter > 10) | ||
1171 | { | ||
1172 | m_colliderGroundfilter = 10; | ||
1173 | m_freemove = false; | ||
1174 | } | ||
1175 | |||
1176 | m_collideNormal.X = n.X; | ||
1177 | m_collideNormal.Y = n.Y; | ||
1178 | m_collideNormal.Z = n.Z; | ||
1179 | |||
1180 | m_iscollidingGround = true; | ||
1181 | |||
1182 | ContactPoint contact = new ContactPoint(); | ||
1183 | contact.PenetrationDepth = depth; | ||
1184 | contact.Position.X = localpos.X; | ||
1185 | contact.Position.Y = localpos.Y; | ||
1186 | contact.Position.Z = terrainheight; | ||
1187 | contact.SurfaceNormal.X = -n.X; | ||
1188 | contact.SurfaceNormal.Y = -n.Y; | ||
1189 | contact.SurfaceNormal.Z = -n.Z; | ||
1190 | contact.RelativeSpeed = Vector3.Dot(m_lastFallVel, n); | ||
1191 | contact.CharacterFeet = true; | ||
1192 | AddCollisionEvent(0, contact); | ||
1193 | m_lastFallVel = vel; | ||
1194 | |||
1195 | // vec.Z *= 0.5f; | ||
1196 | } | ||
1197 | } | ||
1198 | |||
1199 | else | ||
1200 | { | ||
1201 | m_colliderGroundfilter -= 5; | ||
1202 | if (m_colliderGroundfilter <= 0) | ||
1203 | { | ||
1204 | m_colliderGroundfilter = 0; | ||
1205 | m_iscollidingGround = false; | ||
1206 | } | ||
1207 | } | ||
1208 | } | ||
1209 | else | ||
1210 | { | ||
1211 | m_haveLastFallVel = false; | ||
1212 | m_colliderGroundfilter -= 5; | ||
1213 | if (m_colliderGroundfilter <= 0) | ||
1214 | { | ||
1215 | m_colliderGroundfilter = 0; | ||
1216 | m_iscollidingGround = false; | ||
1217 | } | ||
1218 | } | ||
1219 | |||
1220 | bool hoverPIDActive = false; | ||
1221 | |||
1222 | if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0) | ||
1223 | { | ||
1224 | hoverPIDActive = true; | ||
1225 | |||
1226 | switch (m_PIDHoverType) | ||
1227 | { | ||
1228 | case PIDHoverType.Ground: | ||
1229 | m_targetHoverHeight = terrainheight + m_PIDHoverHeight; | ||
1230 | break; | ||
1231 | |||
1232 | case PIDHoverType.GroundAndWater: | ||
1233 | float waterHeight = m_parent_scene.GetWaterLevel(); | ||
1234 | if (terrainheight > waterHeight) | ||
1235 | m_targetHoverHeight = terrainheight + m_PIDHoverHeight; | ||
1236 | else | ||
1237 | m_targetHoverHeight = waterHeight + m_PIDHoverHeight; | ||
1238 | break; | ||
1239 | } // end switch (m_PIDHoverType) | ||
1240 | |||
1241 | // don't go underground | ||
1242 | if (m_targetHoverHeight > terrainheight + 0.5f * (aabb.MaxZ - aabb.MinZ)) | ||
1243 | { | ||
1244 | float fz = (m_targetHoverHeight - localpos.Z); | ||
1245 | |||
1246 | // if error is zero, use position control; otherwise, velocity control | ||
1247 | if (Math.Abs(fz) < 0.01f) | ||
1248 | { | ||
1249 | ctz.Z = 0; | ||
1250 | } | ||
1251 | else | ||
1252 | { | ||
1253 | _zeroFlag = false; | ||
1254 | fz /= m_PIDHoverTau; | ||
1255 | |||
1256 | float tmp = Math.Abs(fz); | ||
1257 | if (tmp > 50) | ||
1258 | fz = 50 * Math.Sign(fz); | ||
1259 | else if (tmp < 0.1) | ||
1260 | fz = 0.1f * Math.Sign(fz); | ||
1261 | |||
1262 | ctz.Z = fz; | ||
1263 | } | ||
1264 | } | ||
1265 | } | ||
1266 | |||
1267 | //****************************************** | ||
1268 | if (!m_iscolliding) | ||
1269 | m_collideNormal.Z = 0; | ||
1270 | |||
1271 | bool tviszero = (ctz.X == 0.0f && ctz.Y == 0.0f && ctz.Z == 0.0f); | ||
1272 | |||
1273 | if (!tviszero) | ||
1274 | { | ||
1275 | m_freemove = false; | ||
1276 | |||
1277 | // movement relative to surface if moving on it | ||
1278 | // dont disturbe vertical movement, ie jumps | ||
1279 | if (m_iscolliding && !m_flying && ctz.Z == 0 && m_collideNormal.Z > 0.2f && m_collideNormal.Z < 0.94f) | ||
1280 | { | ||
1281 | float p = ctz.X * m_collideNormal.X + ctz.Y * m_collideNormal.Y; | ||
1282 | ctz.X *= (float)Math.Sqrt(1 - m_collideNormal.X * m_collideNormal.X); | ||
1283 | ctz.Y *= (float)Math.Sqrt(1 - m_collideNormal.Y * m_collideNormal.Y); | ||
1284 | ctz.Z -= p; | ||
1285 | if (ctz.Z < 0) | ||
1286 | ctz.Z *= 2; | ||
1287 | |||
1288 | } | ||
1289 | |||
1290 | } | ||
1291 | |||
1292 | if (!m_freemove) | ||
1293 | { | ||
1294 | |||
1295 | // if velocity is zero, use position control; otherwise, velocity control | ||
1296 | if (tviszero && m_iscolliding && !m_flying) | ||
1297 | { | ||
1298 | // keep track of where we stopped. No more slippin' & slidin' | ||
1299 | if (!_zeroFlag) | ||
1300 | { | ||
1301 | _zeroFlag = true; | ||
1302 | _zeroPosition = localpos; | ||
1303 | } | ||
1304 | if (m_pidControllerActive) | ||
1305 | { | ||
1306 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | ||
1307 | // react to the physics scene by moving it's position. | ||
1308 | // Avatar to Avatar collisions | ||
1309 | // Prim to avatar collisions | ||
1310 | |||
1311 | vec.X = -vel.X * PID_D * 2f + (_zeroPosition.X - localpos.X) * (PID_P * 5); | ||
1312 | vec.Y = -vel.Y * PID_D * 2f + (_zeroPosition.Y - localpos.Y) * (PID_P * 5); | ||
1313 | if(vel.Z > 0) | ||
1314 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
1315 | else | ||
1316 | vec.Z += (-vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P) * 0.2f; | ||
1317 | /* | ||
1318 | if (flying) | ||
1319 | { | ||
1320 | vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; | ||
1321 | } | ||
1322 | */ | ||
1323 | } | ||
1324 | //PidStatus = true; | ||
1325 | } | ||
1326 | else | ||
1327 | { | ||
1328 | m_pidControllerActive = true; | ||
1329 | _zeroFlag = false; | ||
1330 | |||
1331 | if (m_iscolliding) | ||
1332 | { | ||
1333 | if (!m_flying) | ||
1334 | { | ||
1335 | // we are on a surface | ||
1336 | if (ctz.Z > 0f) | ||
1337 | { | ||
1338 | // moving up or JUMPING | ||
1339 | vec.Z += (ctz.Z - vel.Z) * PID_D * 2f; | ||
1340 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1341 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1342 | } | ||
1343 | else | ||
1344 | { | ||
1345 | // we are moving down on a surface | ||
1346 | if (ctz.Z == 0) | ||
1347 | { | ||
1348 | if (vel.Z > 0) | ||
1349 | vec.Z -= vel.Z * PID_D * 2f; | ||
1350 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1351 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1352 | } | ||
1353 | // intencionally going down | ||
1354 | else | ||
1355 | { | ||
1356 | if (ctz.Z < vel.Z) | ||
1357 | vec.Z += (ctz.Z - vel.Z) * PID_D; | ||
1358 | else | ||
1359 | { | ||
1360 | } | ||
1361 | |||
1362 | if (Math.Abs(ctz.X) > Math.Abs(vel.X)) | ||
1363 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1364 | if (Math.Abs(ctz.Y) > Math.Abs(vel.Y)) | ||
1365 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1366 | } | ||
1367 | } | ||
1368 | |||
1369 | // We're standing on something | ||
1370 | } | ||
1371 | else | ||
1372 | { | ||
1373 | // We're flying and colliding with something | ||
1374 | vec.X += (ctz.X - vel.X) * (PID_D * 0.0625f); | ||
1375 | vec.Y += (ctz.Y - vel.Y) * (PID_D * 0.0625f); | ||
1376 | vec.Z += (ctz.Z - vel.Z) * (PID_D * 0.0625f); | ||
1377 | } | ||
1378 | } | ||
1379 | else // ie not colliding | ||
1380 | { | ||
1381 | if (m_flying || hoverPIDActive) //(!m_iscolliding && flying) | ||
1382 | { | ||
1383 | // we're in mid air suspended | ||
1384 | vec.X += (ctz.X - vel.X) * (PID_D); | ||
1385 | vec.Y += (ctz.Y - vel.Y) * (PID_D); | ||
1386 | vec.Z += (ctz.Z - vel.Z) * (PID_D); | ||
1387 | } | ||
1388 | |||
1389 | else | ||
1390 | { | ||
1391 | // we're not colliding and we're not flying so that means we're falling! | ||
1392 | // m_iscolliding includes collisions with the ground. | ||
1393 | |||
1394 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
1395 | vec.X += (ctz.X - vel.X) * PID_D * 0.833f; | ||
1396 | vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f; | ||
1397 | // hack for breaking on fall | ||
1398 | if (ctz.Z == -9999f) | ||
1399 | vec.Z += -vel.Z * PID_D - m_parent_scene.gravityz * m_mass; | ||
1400 | } | ||
1401 | } | ||
1402 | } | ||
1403 | |||
1404 | if (velLengthSquared > 2500.0f) // 50m/s apply breaks | ||
1405 | { | ||
1406 | breakfactor = 0.16f * m_mass; | ||
1407 | vec.X -= breakfactor * vel.X; | ||
1408 | vec.Y -= breakfactor * vel.Y; | ||
1409 | vec.Z -= breakfactor * vel.Z; | ||
1410 | } | ||
1411 | } | ||
1412 | else | ||
1413 | { | ||
1414 | breakfactor = m_mass; | ||
1415 | vec.X -= breakfactor * vel.X; | ||
1416 | vec.Y -= breakfactor * vel.Y; | ||
1417 | if (m_flying) | ||
1418 | vec.Z -= 0.5f * breakfactor * vel.Z; | ||
1419 | else | ||
1420 | vec.Z -= .16f* m_mass * vel.Z; | ||
1421 | } | ||
1422 | |||
1423 | if (m_flying || hoverPIDActive) | ||
1424 | { | ||
1425 | vec.Z -= m_parent_scene.gravityz * m_mass; | ||
1426 | |||
1427 | if(!hoverPIDActive) | ||
1428 | { | ||
1429 | //Added for auto fly height. Kitto Flora | ||
1430 | float target_altitude = terrainheight + MinimumGroundFlightOffset; | ||
1431 | |||
1432 | if (localpos.Z < target_altitude) | ||
1433 | { | ||
1434 | vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f; | ||
1435 | } | ||
1436 | // end add Kitto Flora | ||
1437 | } | ||
1438 | } | ||
1439 | |||
1440 | if (vec.IsFinite()) | ||
1441 | { | ||
1442 | if (vec.X != 0 || vec.Y !=0 || vec.Z !=0) | ||
1443 | d.BodyAddForce(Body, vec.X, vec.Y, vec.Z); | ||
1444 | } | ||
1445 | else | ||
1446 | { | ||
1447 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | ||
1448 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
1449 | defects.Add(this); | ||
1450 | // _parent_scene.RemoveCharacter(this); | ||
1451 | // destroy avatar capsule and related ODE data | ||
1452 | AvatarGeomAndBodyDestroy(); | ||
1453 | return; | ||
1454 | } | ||
1455 | |||
1456 | // update our local ideia of position velocity and aceleration | ||
1457 | // _position = localpos; | ||
1458 | _position = localpos; | ||
1459 | |||
1460 | if (_zeroFlag) | ||
1461 | { | ||
1462 | _velocity = Vector3.Zero; | ||
1463 | _acceleration = Vector3.Zero; | ||
1464 | m_rotationalVelocity = Vector3.Zero; | ||
1465 | } | ||
1466 | else | ||
1467 | { | ||
1468 | Vector3 a =_velocity; // previus velocity | ||
1469 | SetSmooth(ref _velocity, ref vel, 2); | ||
1470 | a = (_velocity - a) * invtimeStep; | ||
1471 | SetSmooth(ref _acceleration, ref a, 2); | ||
1472 | |||
1473 | dtmp = d.BodyGetAngularVel(Body); | ||
1474 | m_rotationalVelocity.X = 0f; | ||
1475 | m_rotationalVelocity.Y = 0f; | ||
1476 | m_rotationalVelocity.Z = dtmp.Z; | ||
1477 | Math.Round(m_rotationalVelocity.Z,3); | ||
1478 | } | ||
1479 | } | ||
1480 | |||
1481 | public void round(ref Vector3 v, int digits) | ||
1482 | { | ||
1483 | v.X = (float)Math.Round(v.X, digits); | ||
1484 | v.Y = (float)Math.Round(v.Y, digits); | ||
1485 | v.Z = (float)Math.Round(v.Z, digits); | ||
1486 | } | ||
1487 | |||
1488 | public void SetSmooth(ref Vector3 dst, ref Vector3 value) | ||
1489 | { | ||
1490 | dst.X = 0.1f * dst.X + 0.9f * value.X; | ||
1491 | dst.Y = 0.1f * dst.Y + 0.9f * value.Y; | ||
1492 | dst.Z = 0.1f * dst.Z + 0.9f * value.Z; | ||
1493 | } | ||
1494 | |||
1495 | public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | ||
1496 | { | ||
1497 | dst.X = 0.4f * dst.X + 0.6f * value.X; | ||
1498 | dst.X = (float)Math.Round(dst.X, rounddigits); | ||
1499 | |||
1500 | dst.Y = 0.4f * dst.Y + 0.6f * value.Y; | ||
1501 | dst.Y = (float)Math.Round(dst.Y, rounddigits); | ||
1502 | |||
1503 | dst.Z = 0.4f * dst.Z + 0.6f * value.Z; | ||
1504 | dst.Z = (float)Math.Round(dst.Z, rounddigits); | ||
1505 | } | ||
1506 | |||
1507 | |||
1508 | /// <summary> | ||
1509 | /// Updates the reported position and velocity. | ||
1510 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | ||
1511 | /// also outbounds checking | ||
1512 | /// copy and outbounds now done in move(..) at ode rate | ||
1513 | /// | ||
1514 | /// </summary> | ||
1515 | public void UpdatePositionAndVelocity() | ||
1516 | { | ||
1517 | return; | ||
1518 | |||
1519 | // if (Body == IntPtr.Zero) | ||
1520 | // return; | ||
1521 | |||
1522 | } | ||
1523 | |||
1524 | /// <summary> | ||
1525 | /// Cleanup the things we use in the scene. | ||
1526 | /// </summary> | ||
1527 | public void Destroy() | ||
1528 | { | ||
1529 | AddChange(changes.Remove, null); | ||
1530 | } | ||
1531 | |||
1532 | public override void CrossingFailure() | ||
1533 | { | ||
1534 | } | ||
1535 | |||
1536 | public override Vector3 PIDTarget { set { return; } } | ||
1537 | public override bool PIDActive {get {return m_pidControllerActive;} set { return; } } | ||
1538 | public override float PIDTau { set { return; } } | ||
1539 | |||
1540 | public override float PIDHoverHeight | ||
1541 | { | ||
1542 | set | ||
1543 | { | ||
1544 | AddChange(changes.PIDHoverHeight,value); | ||
1545 | } | ||
1546 | } | ||
1547 | public override bool PIDHoverActive | ||
1548 | { | ||
1549 | get | ||
1550 | { | ||
1551 | return m_useHoverPID; | ||
1552 | } | ||
1553 | set | ||
1554 | { | ||
1555 | AddChange(changes.PIDHoverActive, value); | ||
1556 | } | ||
1557 | } | ||
1558 | |||
1559 | public override PIDHoverType PIDHoverType | ||
1560 | { | ||
1561 | set | ||
1562 | { | ||
1563 | AddChange(changes.PIDHoverType,value); | ||
1564 | } | ||
1565 | } | ||
1566 | |||
1567 | public override float PIDHoverTau | ||
1568 | { | ||
1569 | set | ||
1570 | { | ||
1571 | float tmp =0; | ||
1572 | if (value > 0) | ||
1573 | { | ||
1574 | float mint = (0.05f > timeStep ? 0.05f : timeStep); | ||
1575 | if (value < mint) | ||
1576 | tmp = mint; | ||
1577 | else | ||
1578 | tmp = value; | ||
1579 | } | ||
1580 | AddChange(changes.PIDHoverTau, tmp); | ||
1581 | } | ||
1582 | } | ||
1583 | |||
1584 | public override Quaternion APIDTarget { set { return; } } | ||
1585 | |||
1586 | public override bool APIDActive { set { return; } } | ||
1587 | |||
1588 | public override float APIDStrength { set { return; } } | ||
1589 | |||
1590 | public override float APIDDamping { set { return; } } | ||
1591 | |||
1592 | public override void SubscribeEvents(int ms) | ||
1593 | { | ||
1594 | m_eventsubscription = ms; | ||
1595 | m_cureventsubscription = 0; | ||
1596 | CollisionEventsThisFrame.Clear(); | ||
1597 | SentEmptyCollisionsEvent = false; | ||
1598 | } | ||
1599 | |||
1600 | public override void UnSubscribeEvents() | ||
1601 | { | ||
1602 | m_eventsubscription = 0; | ||
1603 | m_parent_scene.RemoveCollisionEventReporting(this); | ||
1604 | lock(CollisionEventsThisFrame) | ||
1605 | CollisionEventsThisFrame.Clear(); | ||
1606 | } | ||
1607 | |||
1608 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1609 | { | ||
1610 | lock(CollisionEventsThisFrame) | ||
1611 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1612 | m_parent_scene.AddCollisionEventReporting(this); | ||
1613 | } | ||
1614 | |||
1615 | public void SendCollisions(int timestep) | ||
1616 | { | ||
1617 | if (m_cureventsubscription < 50000) | ||
1618 | m_cureventsubscription += timestep; | ||
1619 | |||
1620 | if (m_cureventsubscription < m_eventsubscription) | ||
1621 | return; | ||
1622 | |||
1623 | lock(CollisionEventsThisFrame) | ||
1624 | { | ||
1625 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1626 | |||
1627 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1628 | { | ||
1629 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1630 | m_cureventsubscription = 0; | ||
1631 | |||
1632 | if (ncolisions == 0) | ||
1633 | { | ||
1634 | SentEmptyCollisionsEvent = true; | ||
1635 | // _parent_scene.RemoveCollisionEventReporting(this); | ||
1636 | } | ||
1637 | else | ||
1638 | { | ||
1639 | SentEmptyCollisionsEvent = false; | ||
1640 | CollisionEventsThisFrame.Clear(); | ||
1641 | } | ||
1642 | } | ||
1643 | } | ||
1644 | } | ||
1645 | |||
1646 | public override bool SubscribedEvents() | ||
1647 | { | ||
1648 | if (m_eventsubscription > 0) | ||
1649 | return true; | ||
1650 | return false; | ||
1651 | } | ||
1652 | |||
1653 | private void changePhysicsStatus(bool NewStatus) | ||
1654 | { | ||
1655 | if (NewStatus != m_isPhysical) | ||
1656 | { | ||
1657 | if (NewStatus) | ||
1658 | { | ||
1659 | AvatarGeomAndBodyDestroy(); | ||
1660 | |||
1661 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | ||
1662 | |||
1663 | m_parent_scene.actor_name_map[collider] = (PhysicsActor)this; | ||
1664 | m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this; | ||
1665 | m_parent_scene.AddCharacter(this); | ||
1666 | } | ||
1667 | else | ||
1668 | { | ||
1669 | m_parent_scene.RemoveCollisionEventReporting(this); | ||
1670 | m_parent_scene.RemoveCharacter(this); | ||
1671 | // destroy avatar capsule and related ODE data | ||
1672 | AvatarGeomAndBodyDestroy(); | ||
1673 | } | ||
1674 | m_freemove = false; | ||
1675 | m_isPhysical = NewStatus; | ||
1676 | } | ||
1677 | } | ||
1678 | |||
1679 | private void changeAdd() | ||
1680 | { | ||
1681 | changePhysicsStatus(true); | ||
1682 | } | ||
1683 | |||
1684 | private void changeRemove() | ||
1685 | { | ||
1686 | changePhysicsStatus(false); | ||
1687 | } | ||
1688 | |||
1689 | private void changeShape(PrimitiveBaseShape arg) | ||
1690 | { | ||
1691 | } | ||
1692 | |||
1693 | private void changeAvatarSize(strAvatarSize st) | ||
1694 | { | ||
1695 | m_feetOffset = st.offset; | ||
1696 | changeSize(st.size); | ||
1697 | } | ||
1698 | |||
1699 | private void changeSize(Vector3 pSize) | ||
1700 | { | ||
1701 | if (pSize.IsFinite()) | ||
1702 | { | ||
1703 | // for now only look to Z changes since viewers also don't change X and Y | ||
1704 | if (pSize.Z != m_size.Z) | ||
1705 | { | ||
1706 | AvatarGeomAndBodyDestroy(); | ||
1707 | |||
1708 | float oldsz = m_size.Z; | ||
1709 | m_size = pSize; | ||
1710 | |||
1711 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | ||
1712 | _position.Z + (m_size.Z - oldsz) * 0.5f); | ||
1713 | |||
1714 | // Velocity = Vector3.Zero; | ||
1715 | m_targetVelocity = Vector3.Zero; | ||
1716 | |||
1717 | m_parent_scene.actor_name_map[collider] = (PhysicsActor)this; | ||
1718 | m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this; | ||
1719 | } | ||
1720 | m_freemove = false; | ||
1721 | m_pidControllerActive = true; | ||
1722 | } | ||
1723 | else | ||
1724 | { | ||
1725 | m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character"); | ||
1726 | } | ||
1727 | } | ||
1728 | |||
1729 | private void changePosition( Vector3 newPos) | ||
1730 | { | ||
1731 | if (Body != IntPtr.Zero) | ||
1732 | d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z); | ||
1733 | _position = newPos; | ||
1734 | m_freemove = false; | ||
1735 | m_pidControllerActive = true; | ||
1736 | } | ||
1737 | |||
1738 | private void changeOrientation(Quaternion newOri) | ||
1739 | { | ||
1740 | if (m_orientation != newOri) | ||
1741 | { | ||
1742 | m_orientation = newOri; // keep a copy for core use | ||
1743 | // but only use rotations around Z | ||
1744 | |||
1745 | m_orientation2D.W = newOri.W; | ||
1746 | m_orientation2D.Z = newOri.Z; | ||
1747 | |||
1748 | float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z; | ||
1749 | if (t > 0) | ||
1750 | { | ||
1751 | t = 1.0f / (float)Math.Sqrt(t); | ||
1752 | m_orientation2D.W *= t; | ||
1753 | m_orientation2D.Z *= t; | ||
1754 | } | ||
1755 | else | ||
1756 | { | ||
1757 | m_orientation2D.W = 1.0f; | ||
1758 | m_orientation2D.Z = 0f; | ||
1759 | } | ||
1760 | m_orientation2D.Y = 0f; | ||
1761 | m_orientation2D.X = 0f; | ||
1762 | |||
1763 | d.Quaternion myrot = new d.Quaternion(); | ||
1764 | myrot.X = m_orientation2D.X; | ||
1765 | myrot.Y = m_orientation2D.Y; | ||
1766 | myrot.Z = m_orientation2D.Z; | ||
1767 | myrot.W = m_orientation2D.W; | ||
1768 | d.BodySetQuaternion(Body, ref myrot); | ||
1769 | } | ||
1770 | } | ||
1771 | |||
1772 | private void changeVelocity(Vector3 newVel) | ||
1773 | { | ||
1774 | _velocity = newVel; | ||
1775 | setFreeMove(); | ||
1776 | |||
1777 | if (Body != IntPtr.Zero) | ||
1778 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
1779 | } | ||
1780 | |||
1781 | private void changeTargetVelocity(Vector3 newVel) | ||
1782 | { | ||
1783 | m_pidControllerActive = true; | ||
1784 | m_freemove = false; | ||
1785 | _target_velocity = newVel; | ||
1786 | } | ||
1787 | |||
1788 | private void changeSetTorque(Vector3 newTorque) | ||
1789 | { | ||
1790 | } | ||
1791 | |||
1792 | private void changeAddForce(Vector3 newForce) | ||
1793 | { | ||
1794 | } | ||
1795 | |||
1796 | private void changeAddAngularForce(Vector3 arg) | ||
1797 | { | ||
1798 | } | ||
1799 | |||
1800 | private void changeAngularLock(byte arg) | ||
1801 | { | ||
1802 | } | ||
1803 | |||
1804 | private void changeFloatOnWater(bool arg) | ||
1805 | { | ||
1806 | } | ||
1807 | |||
1808 | private void changeVolumedetetion(bool arg) | ||
1809 | { | ||
1810 | } | ||
1811 | |||
1812 | private void changeSelectedStatus(bool arg) | ||
1813 | { | ||
1814 | } | ||
1815 | |||
1816 | private void changeDisable(bool arg) | ||
1817 | { | ||
1818 | } | ||
1819 | |||
1820 | private void changeBuilding(bool arg) | ||
1821 | { | ||
1822 | } | ||
1823 | |||
1824 | private void setFreeMove() | ||
1825 | { | ||
1826 | m_pidControllerActive = true; | ||
1827 | _zeroFlag = false; | ||
1828 | _target_velocity = Vector3.Zero; | ||
1829 | m_freemove = true; | ||
1830 | m_colliderfilter = -1; | ||
1831 | m_colliderObjectfilter = -1; | ||
1832 | m_colliderGroundfilter = -1; | ||
1833 | |||
1834 | m_iscolliding = false; | ||
1835 | m_iscollidingGround = false; | ||
1836 | m_iscollidingObj = false; | ||
1837 | |||
1838 | CollisionEventsThisFrame.Clear(); | ||
1839 | } | ||
1840 | |||
1841 | private void changeForce(Vector3 newForce) | ||
1842 | { | ||
1843 | setFreeMove(); | ||
1844 | |||
1845 | if (Body != IntPtr.Zero) | ||
1846 | { | ||
1847 | if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0) | ||
1848 | d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z); | ||
1849 | } | ||
1850 | } | ||
1851 | |||
1852 | // for now momentum is actually velocity | ||
1853 | private void changeMomentum(Vector3 newmomentum) | ||
1854 | { | ||
1855 | _velocity = newmomentum; | ||
1856 | setFreeMove(); | ||
1857 | |||
1858 | if (Body != IntPtr.Zero) | ||
1859 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | ||
1860 | } | ||
1861 | |||
1862 | private void changePIDHoverHeight(float val) | ||
1863 | { | ||
1864 | m_PIDHoverHeight = val; | ||
1865 | if (val == 0) | ||
1866 | m_useHoverPID = false; | ||
1867 | } | ||
1868 | |||
1869 | private void changePIDHoverType(PIDHoverType type) | ||
1870 | { | ||
1871 | m_PIDHoverType = type; | ||
1872 | } | ||
1873 | |||
1874 | private void changePIDHoverTau(float tau) | ||
1875 | { | ||
1876 | m_PIDHoverTau = tau; | ||
1877 | } | ||
1878 | |||
1879 | private void changePIDHoverActive(bool active) | ||
1880 | { | ||
1881 | m_useHoverPID = active; | ||
1882 | } | ||
1883 | |||
1884 | private void donullchange() | ||
1885 | { | ||
1886 | } | ||
1887 | |||
1888 | public bool DoAChange(changes what, object arg) | ||
1889 | { | ||
1890 | if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove) | ||
1891 | { | ||
1892 | return false; | ||
1893 | } | ||
1894 | |||
1895 | // nasty switch | ||
1896 | switch (what) | ||
1897 | { | ||
1898 | case changes.Add: | ||
1899 | changeAdd(); | ||
1900 | break; | ||
1901 | case changes.Remove: | ||
1902 | changeRemove(); | ||
1903 | break; | ||
1904 | |||
1905 | case changes.Position: | ||
1906 | changePosition((Vector3)arg); | ||
1907 | break; | ||
1908 | |||
1909 | case changes.Orientation: | ||
1910 | changeOrientation((Quaternion)arg); | ||
1911 | break; | ||
1912 | |||
1913 | case changes.PosOffset: | ||
1914 | donullchange(); | ||
1915 | break; | ||
1916 | |||
1917 | case changes.OriOffset: | ||
1918 | donullchange(); | ||
1919 | break; | ||
1920 | |||
1921 | case changes.Velocity: | ||
1922 | changeVelocity((Vector3)arg); | ||
1923 | break; | ||
1924 | |||
1925 | case changes.TargetVelocity: | ||
1926 | changeTargetVelocity((Vector3)arg); | ||
1927 | break; | ||
1928 | |||
1929 | // case changes.Acceleration: | ||
1930 | // changeacceleration((Vector3)arg); | ||
1931 | // break; | ||
1932 | // case changes.AngVelocity: | ||
1933 | // changeangvelocity((Vector3)arg); | ||
1934 | // break; | ||
1935 | |||
1936 | case changes.Force: | ||
1937 | changeForce((Vector3)arg); | ||
1938 | break; | ||
1939 | |||
1940 | case changes.Torque: | ||
1941 | changeSetTorque((Vector3)arg); | ||
1942 | break; | ||
1943 | |||
1944 | case changes.AddForce: | ||
1945 | changeAddForce((Vector3)arg); | ||
1946 | break; | ||
1947 | |||
1948 | case changes.AddAngForce: | ||
1949 | changeAddAngularForce((Vector3)arg); | ||
1950 | break; | ||
1951 | |||
1952 | case changes.AngLock: | ||
1953 | changeAngularLock((byte)arg); | ||
1954 | break; | ||
1955 | |||
1956 | case changes.Size: | ||
1957 | changeSize((Vector3)arg); | ||
1958 | break; | ||
1959 | |||
1960 | case changes.AvatarSize: | ||
1961 | changeAvatarSize((strAvatarSize)arg); | ||
1962 | break; | ||
1963 | |||
1964 | case changes.Momentum: | ||
1965 | changeMomentum((Vector3)arg); | ||
1966 | break; | ||
1967 | |||
1968 | case changes.PIDHoverHeight: | ||
1969 | changePIDHoverHeight((float)arg); | ||
1970 | break; | ||
1971 | |||
1972 | case changes.PIDHoverType: | ||
1973 | changePIDHoverType((PIDHoverType)arg); | ||
1974 | break; | ||
1975 | |||
1976 | case changes.PIDHoverTau: | ||
1977 | changePIDHoverTau((float)arg); | ||
1978 | break; | ||
1979 | |||
1980 | case changes.PIDHoverActive: | ||
1981 | changePIDHoverActive((bool)arg); | ||
1982 | break; | ||
1983 | |||
1984 | /* not in use for now | ||
1985 | case changes.Shape: | ||
1986 | changeShape((PrimitiveBaseShape)arg); | ||
1987 | break; | ||
1988 | |||
1989 | case changes.CollidesWater: | ||
1990 | changeFloatOnWater((bool)arg); | ||
1991 | break; | ||
1992 | |||
1993 | case changes.VolumeDtc: | ||
1994 | changeVolumedetetion((bool)arg); | ||
1995 | break; | ||
1996 | |||
1997 | case changes.Physical: | ||
1998 | changePhysicsStatus((bool)arg); | ||
1999 | break; | ||
2000 | |||
2001 | case changes.Selected: | ||
2002 | changeSelectedStatus((bool)arg); | ||
2003 | break; | ||
2004 | |||
2005 | case changes.disabled: | ||
2006 | changeDisable((bool)arg); | ||
2007 | break; | ||
2008 | |||
2009 | case changes.building: | ||
2010 | changeBuilding((bool)arg); | ||
2011 | break; | ||
2012 | */ | ||
2013 | case changes.Null: | ||
2014 | donullchange(); | ||
2015 | break; | ||
2016 | |||
2017 | default: | ||
2018 | donullchange(); | ||
2019 | break; | ||
2020 | } | ||
2021 | return false; | ||
2022 | } | ||
2023 | |||
2024 | public void AddChange(changes what, object arg) | ||
2025 | { | ||
2026 | m_parent_scene.AddChange((PhysicsActor)this, what, arg); | ||
2027 | } | ||
2028 | |||
2029 | private struct strAvatarSize | ||
2030 | { | ||
2031 | public Vector3 size; | ||
2032 | public float offset; | ||
2033 | } | ||
2034 | |||
2035 | } | ||
2036 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs new file mode 100644 index 0000000..ce10065 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | |||
@@ -0,0 +1,1205 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
29 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
30 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
31 | * characteristics and Kinetic motion. | ||
32 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
33 | * (dynamics) and the associated settings. Old Linear and angular | ||
34 | * motors for dynamic motion have been replace with MoveLinear() | ||
35 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
36 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
37 | * switch between 'VEHICLE' parameter use and general dynamics | ||
38 | * settings use. | ||
39 | */ | ||
40 | |||
41 | // Extensive change Ubit 2012 | ||
42 | |||
43 | using System; | ||
44 | using System.Collections.Generic; | ||
45 | using System.Reflection; | ||
46 | using System.Runtime.InteropServices; | ||
47 | using log4net; | ||
48 | using OpenMetaverse; | ||
49 | using OdeAPI; | ||
50 | using OpenSim.Framework; | ||
51 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
52 | |||
53 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
54 | { | ||
55 | public class ODEDynamics | ||
56 | { | ||
57 | public Vehicle Type | ||
58 | { | ||
59 | get { return m_type; } | ||
60 | } | ||
61 | |||
62 | private OdePrim rootPrim; | ||
63 | private ODEScene _pParentScene; | ||
64 | |||
65 | // Vehicle properties | ||
66 | // WARNING this are working copies for internel use | ||
67 | // their values may not be the corresponding parameter | ||
68 | |||
69 | private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
70 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ? | ||
71 | |||
72 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
73 | |||
74 | private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: | ||
75 | // HOVER_TERRAIN_ONLY | ||
76 | // HOVER_GLOBAL_HEIGHT | ||
77 | // NO_DEFLECTION_UP | ||
78 | // HOVER_WATER_ONLY | ||
79 | // HOVER_UP_ONLY | ||
80 | // LIMIT_MOTOR_UP | ||
81 | // LIMIT_ROLL_ONLY | ||
82 | private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl | ||
83 | |||
84 | // Linear properties | ||
85 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
86 | private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
87 | private float m_linearMotorDecayTimescale = 120; | ||
88 | private float m_linearMotorTimescale = 1000; | ||
89 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
90 | |||
91 | //Angular properties | ||
92 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
93 | private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate | ||
94 | private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate | ||
95 | private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate | ||
96 | |||
97 | //Deflection properties | ||
98 | private float m_angularDeflectionEfficiency = 0; | ||
99 | private float m_angularDeflectionTimescale = 1000; | ||
100 | private float m_linearDeflectionEfficiency = 0; | ||
101 | private float m_linearDeflectionTimescale = 1000; | ||
102 | |||
103 | //Banking properties | ||
104 | private float m_bankingEfficiency = 0; | ||
105 | private float m_bankingMix = 0; | ||
106 | private float m_bankingTimescale = 1000; | ||
107 | |||
108 | //Hover and Buoyancy properties | ||
109 | private float m_VhoverHeight = 0f; | ||
110 | private float m_VhoverEfficiency = 0f; | ||
111 | private float m_VhoverTimescale = 1000f; | ||
112 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | ||
113 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | ||
114 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | ||
115 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | ||
116 | |||
117 | //Attractor properties | ||
118 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
119 | private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. | ||
120 | |||
121 | |||
122 | // auxiliar | ||
123 | private float m_lmEfect = 0f; // current linear motor eficiency | ||
124 | private float m_lmDecay = 0f; // current linear decay | ||
125 | |||
126 | private float m_amEfect = 0; // current angular motor eficiency | ||
127 | private float m_amDecay = 0f; // current linear decay | ||
128 | |||
129 | private float m_ffactor = 1.0f; | ||
130 | |||
131 | private float m_timestep = 0.02f; | ||
132 | private float m_invtimestep = 50; | ||
133 | |||
134 | |||
135 | float m_ampwr; | ||
136 | float m_amdampX; | ||
137 | float m_amdampY; | ||
138 | float m_amdampZ; | ||
139 | |||
140 | float m_gravmod; | ||
141 | |||
142 | public float FrictionFactor | ||
143 | { | ||
144 | get | ||
145 | { | ||
146 | return m_ffactor; | ||
147 | } | ||
148 | } | ||
149 | |||
150 | public float GravMod | ||
151 | { | ||
152 | set | ||
153 | { | ||
154 | m_gravmod = value; | ||
155 | } | ||
156 | } | ||
157 | |||
158 | |||
159 | public ODEDynamics(OdePrim rootp) | ||
160 | { | ||
161 | rootPrim = rootp; | ||
162 | _pParentScene = rootPrim._parent_scene; | ||
163 | m_timestep = _pParentScene.ODE_STEPSIZE; | ||
164 | m_invtimestep = 1.0f / m_timestep; | ||
165 | m_gravmod = rootPrim.GravModifier; | ||
166 | } | ||
167 | |||
168 | public void DoSetVehicle(VehicleData vd) | ||
169 | { | ||
170 | m_type = vd.m_type; | ||
171 | m_flags = vd.m_flags; | ||
172 | |||
173 | |||
174 | // Linear properties | ||
175 | m_linearMotorDirection = vd.m_linearMotorDirection; | ||
176 | |||
177 | m_linearFrictionTimescale = vd.m_linearFrictionTimescale; | ||
178 | if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep; | ||
179 | if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep; | ||
180 | if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep; | ||
181 | |||
182 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; | ||
183 | if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep; | ||
184 | m_linearMotorDecayTimescale += 0.2f; | ||
185 | m_linearMotorDecayTimescale *= m_invtimestep; | ||
186 | |||
187 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | ||
188 | if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep; | ||
189 | |||
190 | m_linearMotorOffset = vd.m_linearMotorOffset; | ||
191 | |||
192 | //Angular properties | ||
193 | m_angularMotorDirection = vd.m_angularMotorDirection; | ||
194 | m_angularMotorTimescale = vd.m_angularMotorTimescale; | ||
195 | if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep; | ||
196 | |||
197 | m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale; | ||
198 | if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep; | ||
199 | m_angularMotorDecayTimescale *= m_invtimestep; | ||
200 | |||
201 | m_angularFrictionTimescale = vd.m_angularFrictionTimescale; | ||
202 | if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep; | ||
203 | if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep; | ||
204 | if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep; | ||
205 | |||
206 | //Deflection properties | ||
207 | m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency; | ||
208 | m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale; | ||
209 | if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep; | ||
210 | |||
211 | m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency; | ||
212 | m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale; | ||
213 | if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep; | ||
214 | |||
215 | //Banking properties | ||
216 | m_bankingEfficiency = vd.m_bankingEfficiency; | ||
217 | m_bankingMix = vd.m_bankingMix; | ||
218 | m_bankingTimescale = vd.m_bankingTimescale; | ||
219 | if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep; | ||
220 | |||
221 | //Hover and Buoyancy properties | ||
222 | m_VhoverHeight = vd.m_VhoverHeight; | ||
223 | m_VhoverEfficiency = vd.m_VhoverEfficiency; | ||
224 | m_VhoverTimescale = vd.m_VhoverTimescale; | ||
225 | if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep; | ||
226 | |||
227 | m_VehicleBuoyancy = vd.m_VehicleBuoyancy; | ||
228 | |||
229 | //Attractor properties | ||
230 | m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency; | ||
231 | m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale; | ||
232 | if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep; | ||
233 | |||
234 | // Axis | ||
235 | m_referenceFrame = vd.m_referenceFrame; | ||
236 | |||
237 | m_lmEfect = 0; | ||
238 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
239 | m_amEfect = 0; | ||
240 | m_ffactor = 1.0f; | ||
241 | } | ||
242 | |||
243 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
244 | { | ||
245 | float len; | ||
246 | if(float.IsNaN(pValue) || float.IsInfinity(pValue)) | ||
247 | return; | ||
248 | |||
249 | switch (pParam) | ||
250 | { | ||
251 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
252 | if (pValue < 0f) pValue = 0f; | ||
253 | if (pValue > 1f) pValue = 1f; | ||
254 | m_angularDeflectionEfficiency = pValue; | ||
255 | break; | ||
256 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
257 | if (pValue < m_timestep) pValue = m_timestep; | ||
258 | m_angularDeflectionTimescale = pValue; | ||
259 | break; | ||
260 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
261 | if (pValue < m_timestep) pValue = m_timestep; | ||
262 | else if (pValue > 120) pValue = 120; | ||
263 | m_angularMotorDecayTimescale = pValue * m_invtimestep; | ||
264 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
265 | break; | ||
266 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
267 | if (pValue < m_timestep) pValue = m_timestep; | ||
268 | m_angularMotorTimescale = pValue; | ||
269 | break; | ||
270 | case Vehicle.BANKING_EFFICIENCY: | ||
271 | if (pValue < -1f) pValue = -1f; | ||
272 | if (pValue > 1f) pValue = 1f; | ||
273 | m_bankingEfficiency = pValue; | ||
274 | break; | ||
275 | case Vehicle.BANKING_MIX: | ||
276 | if (pValue < 0f) pValue = 0f; | ||
277 | if (pValue > 1f) pValue = 1f; | ||
278 | m_bankingMix = pValue; | ||
279 | break; | ||
280 | case Vehicle.BANKING_TIMESCALE: | ||
281 | if (pValue < m_timestep) pValue = m_timestep; | ||
282 | m_bankingTimescale = pValue; | ||
283 | break; | ||
284 | case Vehicle.BUOYANCY: | ||
285 | if (pValue < -1f) pValue = -1f; | ||
286 | if (pValue > 1f) pValue = 1f; | ||
287 | m_VehicleBuoyancy = pValue; | ||
288 | break; | ||
289 | case Vehicle.HOVER_EFFICIENCY: | ||
290 | if (pValue < 0f) pValue = 0f; | ||
291 | if (pValue > 1f) pValue = 1f; | ||
292 | m_VhoverEfficiency = pValue; | ||
293 | break; | ||
294 | case Vehicle.HOVER_HEIGHT: | ||
295 | m_VhoverHeight = pValue; | ||
296 | break; | ||
297 | case Vehicle.HOVER_TIMESCALE: | ||
298 | if (pValue < m_timestep) pValue = m_timestep; | ||
299 | m_VhoverTimescale = pValue; | ||
300 | break; | ||
301 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
302 | if (pValue < 0f) pValue = 0f; | ||
303 | if (pValue > 1f) pValue = 1f; | ||
304 | m_linearDeflectionEfficiency = pValue; | ||
305 | break; | ||
306 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
307 | if (pValue < m_timestep) pValue = m_timestep; | ||
308 | m_linearDeflectionTimescale = pValue; | ||
309 | break; | ||
310 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
311 | if (pValue < m_timestep) pValue = m_timestep; | ||
312 | else if (pValue > 120) pValue = 120; | ||
313 | m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep; | ||
314 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
315 | break; | ||
316 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
317 | if (pValue < m_timestep) pValue = m_timestep; | ||
318 | m_linearMotorTimescale = pValue; | ||
319 | break; | ||
320 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
321 | if (pValue < 0f) pValue = 0f; | ||
322 | if (pValue > 1f) pValue = 1f; | ||
323 | m_verticalAttractionEfficiency = pValue; | ||
324 | break; | ||
325 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
326 | if (pValue < m_timestep) pValue = m_timestep; | ||
327 | m_verticalAttractionTimescale = pValue; | ||
328 | break; | ||
329 | |||
330 | // These are vector properties but the engine lets you use a single float value to | ||
331 | // set all of the components to the same value | ||
332 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
333 | if (pValue < m_timestep) pValue = m_timestep; | ||
334 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
335 | break; | ||
336 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
337 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
338 | len = m_angularMotorDirection.Length(); | ||
339 | if (len > 12.566f) | ||
340 | m_angularMotorDirection *= (12.566f / len); | ||
341 | |||
342 | m_amEfect = 1.0f ; // turn it on | ||
343 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
344 | |||
345 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
346 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
347 | d.BodyEnable(rootPrim.Body); | ||
348 | |||
349 | break; | ||
350 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
351 | if (pValue < m_timestep) pValue = m_timestep; | ||
352 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
353 | break; | ||
354 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
355 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
356 | len = m_linearMotorDirection.Length(); | ||
357 | if (len > 100.0f) | ||
358 | m_linearMotorDirection *= (100.0f / len); | ||
359 | |||
360 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
361 | m_lmEfect = 1.0f; // turn it on | ||
362 | |||
363 | m_ffactor = 0.0f; | ||
364 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
365 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
366 | d.BodyEnable(rootPrim.Body); | ||
367 | break; | ||
368 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
369 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
370 | len = m_linearMotorOffset.Length(); | ||
371 | if (len > 100.0f) | ||
372 | m_linearMotorOffset *= (100.0f / len); | ||
373 | break; | ||
374 | } | ||
375 | }//end ProcessFloatVehicleParam | ||
376 | |||
377 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
378 | { | ||
379 | float len; | ||
380 | if(!pValue.IsFinite()) | ||
381 | return; | ||
382 | |||
383 | switch (pParam) | ||
384 | { | ||
385 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
386 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
387 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
388 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
389 | |||
390 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
391 | break; | ||
392 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
393 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
394 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
395 | len = m_angularMotorDirection.Length(); | ||
396 | if (len > 12.566f) | ||
397 | m_angularMotorDirection *= (12.566f / len); | ||
398 | |||
399 | m_amEfect = 1.0f; // turn it on | ||
400 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
401 | |||
402 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
403 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
404 | d.BodyEnable(rootPrim.Body); | ||
405 | break; | ||
406 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
407 | if (pValue.X < m_timestep) pValue.X = m_timestep; | ||
408 | if (pValue.Y < m_timestep) pValue.Y = m_timestep; | ||
409 | if (pValue.Z < m_timestep) pValue.Z = m_timestep; | ||
410 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
411 | break; | ||
412 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
413 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
414 | len = m_linearMotorDirection.Length(); | ||
415 | if (len > 100.0f) | ||
416 | m_linearMotorDirection *= (100.0f / len); | ||
417 | |||
418 | m_lmEfect = 1.0f; // turn it on | ||
419 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; | ||
420 | |||
421 | m_ffactor = 0.0f; | ||
422 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | ||
423 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | ||
424 | d.BodyEnable(rootPrim.Body); | ||
425 | break; | ||
426 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
427 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
428 | len = m_linearMotorOffset.Length(); | ||
429 | if (len > 100.0f) | ||
430 | m_linearMotorOffset *= (100.0f / len); | ||
431 | break; | ||
432 | case Vehicle.BLOCK_EXIT: | ||
433 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
434 | break; | ||
435 | } | ||
436 | }//end ProcessVectorVehicleParam | ||
437 | |||
438 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
439 | { | ||
440 | switch (pParam) | ||
441 | { | ||
442 | case Vehicle.REFERENCE_FRAME: | ||
443 | // m_referenceFrame = Quaternion.Inverse(pValue); | ||
444 | m_referenceFrame = pValue; | ||
445 | break; | ||
446 | case Vehicle.ROLL_FRAME: | ||
447 | m_RollreferenceFrame = pValue; | ||
448 | break; | ||
449 | } | ||
450 | }//end ProcessRotationVehicleParam | ||
451 | |||
452 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
453 | { | ||
454 | if (remove) | ||
455 | { | ||
456 | m_flags &= ~((VehicleFlag)pParam); | ||
457 | } | ||
458 | else | ||
459 | { | ||
460 | m_flags |= (VehicleFlag)pParam; | ||
461 | } | ||
462 | }//end ProcessVehicleFlags | ||
463 | |||
464 | internal void ProcessTypeChange(Vehicle pType) | ||
465 | { | ||
466 | m_lmEfect = 0; | ||
467 | |||
468 | m_amEfect = 0; | ||
469 | m_ffactor = 1f; | ||
470 | |||
471 | m_linearMotorDirection = Vector3.Zero; | ||
472 | m_angularMotorDirection = Vector3.Zero; | ||
473 | |||
474 | m_BlockingEndPoint = Vector3.Zero; | ||
475 | m_RollreferenceFrame = Quaternion.Identity; | ||
476 | m_linearMotorOffset = Vector3.Zero; | ||
477 | |||
478 | m_referenceFrame = Quaternion.Identity; | ||
479 | |||
480 | // Set Defaults For Type | ||
481 | m_type = pType; | ||
482 | switch (pType) | ||
483 | { | ||
484 | case Vehicle.TYPE_NONE: | ||
485 | m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
486 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
487 | m_linearMotorTimescale = 1000; | ||
488 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
489 | m_angularMotorTimescale = 1000; | ||
490 | m_angularMotorDecayTimescale = 1000 * m_invtimestep; | ||
491 | m_VhoverHeight = 0; | ||
492 | m_VhoverEfficiency = 1; | ||
493 | m_VhoverTimescale = 1000; | ||
494 | m_VehicleBuoyancy = 0; | ||
495 | m_linearDeflectionEfficiency = 0; | ||
496 | m_linearDeflectionTimescale = 1000; | ||
497 | m_angularDeflectionEfficiency = 0; | ||
498 | m_angularDeflectionTimescale = 1000; | ||
499 | m_bankingEfficiency = 0; | ||
500 | m_bankingMix = 1; | ||
501 | m_bankingTimescale = 1000; | ||
502 | m_verticalAttractionEfficiency = 0; | ||
503 | m_verticalAttractionTimescale = 1000; | ||
504 | |||
505 | m_flags = (VehicleFlag)0; | ||
506 | break; | ||
507 | |||
508 | case Vehicle.TYPE_SLED: | ||
509 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
510 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
511 | m_linearMotorTimescale = 1000; | ||
512 | m_linearMotorDecayTimescale = 120 * m_invtimestep; | ||
513 | m_angularMotorTimescale = 1000; | ||
514 | m_angularMotorDecayTimescale = 120 * m_invtimestep; | ||
515 | m_VhoverHeight = 0; | ||
516 | m_VhoverEfficiency = 1; | ||
517 | m_VhoverTimescale = 10; | ||
518 | m_VehicleBuoyancy = 0; | ||
519 | m_linearDeflectionEfficiency = 1; | ||
520 | m_linearDeflectionTimescale = 1; | ||
521 | m_angularDeflectionEfficiency = 0; | ||
522 | m_angularDeflectionTimescale = 10; | ||
523 | m_verticalAttractionEfficiency = 1; | ||
524 | m_verticalAttractionTimescale = 1000; | ||
525 | m_bankingEfficiency = 0; | ||
526 | m_bankingMix = 1; | ||
527 | m_bankingTimescale = 10; | ||
528 | m_flags &= | ||
529 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
530 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
531 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
532 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
533 | VehicleFlag.LIMIT_MOTOR_UP); | ||
534 | break; | ||
535 | |||
536 | case Vehicle.TYPE_CAR: | ||
537 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
538 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
539 | m_linearMotorTimescale = 1; | ||
540 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
541 | m_angularMotorTimescale = 1; | ||
542 | m_angularMotorDecayTimescale = 0.8f * m_invtimestep; | ||
543 | m_VhoverHeight = 0; | ||
544 | m_VhoverEfficiency = 0; | ||
545 | m_VhoverTimescale = 1000; | ||
546 | m_VehicleBuoyancy = 0; | ||
547 | m_linearDeflectionEfficiency = 1; | ||
548 | m_linearDeflectionTimescale = 2; | ||
549 | m_angularDeflectionEfficiency = 0; | ||
550 | m_angularDeflectionTimescale = 10; | ||
551 | m_verticalAttractionEfficiency = 1f; | ||
552 | m_verticalAttractionTimescale = 10f; | ||
553 | m_bankingEfficiency = -0.2f; | ||
554 | m_bankingMix = 1; | ||
555 | m_bankingTimescale = 1; | ||
556 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
557 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
558 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
559 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
560 | VehicleFlag.LIMIT_ROLL_ONLY | | ||
561 | VehicleFlag.LIMIT_MOTOR_UP | | ||
562 | VehicleFlag.HOVER_UP_ONLY); | ||
563 | break; | ||
564 | case Vehicle.TYPE_BOAT: | ||
565 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
566 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
567 | m_linearMotorTimescale = 5; | ||
568 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
569 | m_angularMotorTimescale = 4; | ||
570 | m_angularMotorDecayTimescale = 4 * m_invtimestep; | ||
571 | m_VhoverHeight = 0; | ||
572 | m_VhoverEfficiency = 0.5f; | ||
573 | m_VhoverTimescale = 2; | ||
574 | m_VehicleBuoyancy = 1; | ||
575 | m_linearDeflectionEfficiency = 0.5f; | ||
576 | m_linearDeflectionTimescale = 3; | ||
577 | m_angularDeflectionEfficiency = 0.5f; | ||
578 | m_angularDeflectionTimescale = 5; | ||
579 | m_verticalAttractionEfficiency = 0.5f; | ||
580 | m_verticalAttractionTimescale = 5f; | ||
581 | m_bankingEfficiency = -0.3f; | ||
582 | m_bankingMix = 0.8f; | ||
583 | m_bankingTimescale = 1; | ||
584 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
585 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
586 | VehicleFlag.HOVER_UP_ONLY); // | | ||
587 | // VehicleFlag.LIMIT_ROLL_ONLY); | ||
588 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
589 | VehicleFlag.LIMIT_MOTOR_UP | | ||
590 | VehicleFlag.HOVER_UP_ONLY | // new sl | ||
591 | VehicleFlag.HOVER_WATER_ONLY); | ||
592 | break; | ||
593 | |||
594 | case Vehicle.TYPE_AIRPLANE: | ||
595 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
596 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
597 | m_linearMotorTimescale = 2; | ||
598 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
599 | m_angularMotorTimescale = 4; | ||
600 | m_angularMotorDecayTimescale = 8 * m_invtimestep; | ||
601 | m_VhoverHeight = 0; | ||
602 | m_VhoverEfficiency = 0.5f; | ||
603 | m_VhoverTimescale = 1000; | ||
604 | m_VehicleBuoyancy = 0; | ||
605 | m_linearDeflectionEfficiency = 0.5f; | ||
606 | m_linearDeflectionTimescale = 0.5f; | ||
607 | m_angularDeflectionEfficiency = 1; | ||
608 | m_angularDeflectionTimescale = 2; | ||
609 | m_verticalAttractionEfficiency = 0.9f; | ||
610 | m_verticalAttractionTimescale = 2f; | ||
611 | m_bankingEfficiency = 1; | ||
612 | m_bankingMix = 0.7f; | ||
613 | m_bankingTimescale = 2; | ||
614 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
615 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
616 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
617 | VehicleFlag.HOVER_UP_ONLY | | ||
618 | VehicleFlag.NO_DEFLECTION_UP | | ||
619 | VehicleFlag.LIMIT_MOTOR_UP); | ||
620 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
621 | break; | ||
622 | |||
623 | case Vehicle.TYPE_BALLOON: | ||
624 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
625 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
626 | m_linearMotorTimescale = 5; | ||
627 | m_linearMotorDecayTimescale = 60 * m_invtimestep; | ||
628 | m_angularMotorTimescale = 6; | ||
629 | m_angularMotorDecayTimescale = 10 * m_invtimestep; | ||
630 | m_VhoverHeight = 5; | ||
631 | m_VhoverEfficiency = 0.8f; | ||
632 | m_VhoverTimescale = 10; | ||
633 | m_VehicleBuoyancy = 1; | ||
634 | m_linearDeflectionEfficiency = 0; | ||
635 | m_linearDeflectionTimescale = 5 * m_invtimestep; | ||
636 | m_angularDeflectionEfficiency = 0; | ||
637 | m_angularDeflectionTimescale = 5; | ||
638 | m_verticalAttractionEfficiency = 1f; | ||
639 | m_verticalAttractionTimescale = 1000f; | ||
640 | m_bankingEfficiency = 0; | ||
641 | m_bankingMix = 0.7f; | ||
642 | m_bankingTimescale = 5; | ||
643 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
644 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
645 | VehicleFlag.HOVER_UP_ONLY | | ||
646 | VehicleFlag.NO_DEFLECTION_UP | | ||
647 | VehicleFlag.LIMIT_MOTOR_UP | //); | ||
648 | VehicleFlag.LIMIT_ROLL_ONLY | // new sl | ||
649 | VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl | ||
650 | |||
651 | // m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
652 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
653 | break; | ||
654 | |||
655 | } | ||
656 | // disable mouse steering | ||
657 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER | | ||
658 | VehicleFlag.MOUSELOOK_BANK | | ||
659 | VehicleFlag.CAMERA_DECOUPLED); | ||
660 | |||
661 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
662 | m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale; | ||
663 | |||
664 | }//end SetDefaultsForType | ||
665 | |||
666 | internal void Stop() | ||
667 | { | ||
668 | m_lmEfect = 0; | ||
669 | m_lmDecay = 0f; | ||
670 | m_amEfect = 0; | ||
671 | m_amDecay = 0; | ||
672 | m_ffactor = 1f; | ||
673 | } | ||
674 | |||
675 | public static Vector3 Xrot(Quaternion rot) | ||
676 | { | ||
677 | Vector3 vec; | ||
678 | rot.Normalize(); // just in case | ||
679 | vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1; | ||
680 | vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W); | ||
681 | vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W); | ||
682 | return vec; | ||
683 | } | ||
684 | |||
685 | public static Vector3 Zrot(Quaternion rot) | ||
686 | { | ||
687 | Vector3 vec; | ||
688 | rot.Normalize(); // just in case | ||
689 | vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W); | ||
690 | vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W); | ||
691 | vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1; | ||
692 | |||
693 | return vec; | ||
694 | } | ||
695 | |||
696 | private const float pi = (float)Math.PI; | ||
697 | private const float halfpi = 0.5f * (float)Math.PI; | ||
698 | private const float twopi = 2.0f * pi; | ||
699 | |||
700 | public static Vector3 ubRot2Euler(Quaternion rot) | ||
701 | { | ||
702 | // returns roll in X | ||
703 | // pitch in Y | ||
704 | // yaw in Z | ||
705 | Vector3 vec; | ||
706 | |||
707 | // assuming rot is normalised | ||
708 | // rot.Normalize(); | ||
709 | |||
710 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
711 | |||
712 | if (zX < -0.49999f) | ||
713 | { | ||
714 | vec.X = 0; | ||
715 | vec.Y = -halfpi; | ||
716 | vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W)); | ||
717 | } | ||
718 | else if (zX > 0.49999f) | ||
719 | { | ||
720 | vec.X = 0; | ||
721 | vec.Y = halfpi; | ||
722 | vec.Z = (float)(2d * Math.Atan(rot.X / rot.W)); | ||
723 | } | ||
724 | else | ||
725 | { | ||
726 | vec.Y = (float)Math.Asin(2 * zX); | ||
727 | |||
728 | float sqw = rot.W * rot.W; | ||
729 | |||
730 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
731 | float zZ = rot.Z * rot.Z + sqw - 0.5f; | ||
732 | |||
733 | vec.X = (float)Math.Atan2(minuszY, zZ); | ||
734 | |||
735 | float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?) | ||
736 | float yY = rot.X * rot.X + sqw - 0.5f; | ||
737 | vec.Z = (float)Math.Atan2(yX, yY); | ||
738 | } | ||
739 | return vec; | ||
740 | } | ||
741 | |||
742 | public static void GetRollPitch(Quaternion rot, out float roll, out float pitch) | ||
743 | { | ||
744 | // assuming rot is normalised | ||
745 | // rot.Normalize(); | ||
746 | |||
747 | float zX = rot.X * rot.Z + rot.Y * rot.W; | ||
748 | |||
749 | if (zX < -0.49999f) | ||
750 | { | ||
751 | roll = 0; | ||
752 | pitch = -halfpi; | ||
753 | } | ||
754 | else if (zX > 0.49999f) | ||
755 | { | ||
756 | roll = 0; | ||
757 | pitch = halfpi; | ||
758 | } | ||
759 | else | ||
760 | { | ||
761 | pitch = (float)Math.Asin(2 * zX); | ||
762 | |||
763 | float minuszY = rot.X * rot.W - rot.Y * rot.Z; | ||
764 | float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f; | ||
765 | |||
766 | roll = (float)Math.Atan2(minuszY, zZ); | ||
767 | } | ||
768 | return ; | ||
769 | } | ||
770 | |||
771 | internal void Step() | ||
772 | { | ||
773 | IntPtr Body = rootPrim.Body; | ||
774 | |||
775 | d.Mass dmass; | ||
776 | d.BodyGetMass(Body, out dmass); | ||
777 | |||
778 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
779 | Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
780 | Quaternion rotq = objrotq; // rotq = rotation of object | ||
781 | rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame | ||
782 | Quaternion irotq = Quaternion.Inverse(rotq); | ||
783 | |||
784 | d.Vector3 dvtmp; | ||
785 | Vector3 tmpV; | ||
786 | Vector3 curVel; // velocity in world | ||
787 | Vector3 curAngVel; // angular velocity in world | ||
788 | Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame | ||
789 | Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame | ||
790 | d.Vector3 dtorque = new d.Vector3(); | ||
791 | |||
792 | dvtmp = d.BodyGetLinearVel(Body); | ||
793 | curVel.X = dvtmp.X; | ||
794 | curVel.Y = dvtmp.Y; | ||
795 | curVel.Z = dvtmp.Z; | ||
796 | Vector3 curLocalVel = curVel * irotq; // current velocity in local | ||
797 | |||
798 | dvtmp = d.BodyGetAngularVel(Body); | ||
799 | curAngVel.X = dvtmp.X; | ||
800 | curAngVel.Y = dvtmp.Y; | ||
801 | curAngVel.Z = dvtmp.Z; | ||
802 | Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local | ||
803 | |||
804 | float ldampZ = 0; | ||
805 | |||
806 | bool mousemode = false; | ||
807 | bool mousemodebank = false; | ||
808 | |||
809 | float bankingEfficiency; | ||
810 | float verticalAttractionTimescale = m_verticalAttractionTimescale; | ||
811 | |||
812 | if((m_flags & (VehicleFlag.MOUSELOOK_STEER | VehicleFlag.MOUSELOOK_BANK)) != 0 ) | ||
813 | { | ||
814 | mousemode = true; | ||
815 | mousemodebank = (m_flags & VehicleFlag.MOUSELOOK_BANK) != 0; | ||
816 | if(mousemodebank) | ||
817 | { | ||
818 | bankingEfficiency = m_bankingEfficiency; | ||
819 | if(verticalAttractionTimescale < 149.9) | ||
820 | verticalAttractionTimescale *= 2.0f; // reduce current instability | ||
821 | } | ||
822 | else | ||
823 | bankingEfficiency = 0; | ||
824 | } | ||
825 | else | ||
826 | bankingEfficiency = m_bankingEfficiency; | ||
827 | |||
828 | // linear motor | ||
829 | if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000) | ||
830 | { | ||
831 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error | ||
832 | tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep | ||
833 | tmpV *= rotq; // to world | ||
834 | |||
835 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | ||
836 | tmpV.Z = 0; | ||
837 | |||
838 | if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0) | ||
839 | { | ||
840 | // have offset, do it now | ||
841 | tmpV *= dmass.mass; | ||
842 | d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z); | ||
843 | } | ||
844 | else | ||
845 | { | ||
846 | force.X += tmpV.X; | ||
847 | force.Y += tmpV.Y; | ||
848 | force.Z += tmpV.Z; | ||
849 | } | ||
850 | |||
851 | m_lmEfect *= m_lmDecay; | ||
852 | // m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
853 | m_ffactor = 0.0f; | ||
854 | } | ||
855 | else | ||
856 | { | ||
857 | m_lmEfect = 0; | ||
858 | m_ffactor = 1f; | ||
859 | } | ||
860 | |||
861 | // hover | ||
862 | if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero) | ||
863 | { | ||
864 | // d.Vector3 pos = d.BodyGetPosition(Body); | ||
865 | d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom); | ||
866 | pos.Z -= 0.21f; // minor offset that seems to be always there in sl | ||
867 | |||
868 | float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
869 | float perr; | ||
870 | |||
871 | // default to global but don't go underground | ||
872 | perr = m_VhoverHeight - pos.Z; | ||
873 | |||
874 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0) | ||
875 | { | ||
876 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) | ||
877 | { | ||
878 | perr += _pParentScene.GetWaterLevel(); | ||
879 | } | ||
880 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | ||
881 | { | ||
882 | perr += t; | ||
883 | } | ||
884 | else | ||
885 | { | ||
886 | float w = _pParentScene.GetWaterLevel(); | ||
887 | if (t > w) | ||
888 | perr += t; | ||
889 | else | ||
890 | perr += w; | ||
891 | } | ||
892 | } | ||
893 | else if (t > m_VhoverHeight) | ||
894 | perr = t - pos.Z; ; | ||
895 | |||
896 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1) | ||
897 | { | ||
898 | ldampZ = m_VhoverEfficiency * m_invtimestep; | ||
899 | |||
900 | perr *= (1.0f + ldampZ) / m_VhoverTimescale; | ||
901 | |||
902 | // force.Z += perr - curVel.Z * tmp; | ||
903 | force.Z += perr; | ||
904 | ldampZ *= -curVel.Z; | ||
905 | |||
906 | force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy); | ||
907 | } | ||
908 | else // no buoyancy | ||
909 | force.Z += _pParentScene.gravityz; | ||
910 | } | ||
911 | else | ||
912 | { | ||
913 | // default gravity and Buoyancy | ||
914 | force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy); | ||
915 | } | ||
916 | |||
917 | // linear deflection | ||
918 | if (m_linearDeflectionEfficiency > 0) | ||
919 | { | ||
920 | float len = curVel.Length(); | ||
921 | if (len > 0.01) // if moving | ||
922 | { | ||
923 | Vector3 atAxis; | ||
924 | atAxis = Xrot(rotq); // where are we pointing to | ||
925 | atAxis *= len; // make it same size as world velocity vector | ||
926 | |||
927 | tmpV = -atAxis; // oposite direction | ||
928 | atAxis -= curVel; // error to one direction | ||
929 | len = atAxis.LengthSquared(); | ||
930 | |||
931 | tmpV -= curVel; // error to oposite | ||
932 | float lens = tmpV.LengthSquared(); | ||
933 | |||
934 | if (len > 0.01 || lens > 0.01) // do nothing if close enougth | ||
935 | { | ||
936 | if (len < lens) | ||
937 | tmpV = atAxis; | ||
938 | |||
939 | tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep | ||
940 | force.X += tmpV.X; | ||
941 | force.Y += tmpV.Y; | ||
942 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0) | ||
943 | force.Z += tmpV.Z; | ||
944 | } | ||
945 | } | ||
946 | } | ||
947 | |||
948 | // linear friction/damping | ||
949 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | ||
950 | { | ||
951 | tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X; | ||
952 | tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y; | ||
953 | tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z; | ||
954 | tmpV *= rotq; // to world | ||
955 | |||
956 | if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z)) | ||
957 | tmpV.Z = ldampZ; | ||
958 | force.X += tmpV.X; | ||
959 | force.Y += tmpV.Y; | ||
960 | force.Z += tmpV.Z; | ||
961 | } | ||
962 | |||
963 | // vertical atractor | ||
964 | if (verticalAttractionTimescale < 300) | ||
965 | { | ||
966 | float roll; | ||
967 | float pitch; | ||
968 | |||
969 | float ftmp = m_invtimestep / verticalAttractionTimescale / verticalAttractionTimescale; | ||
970 | |||
971 | float ftmp2; | ||
972 | ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep; | ||
973 | m_amdampX = ftmp2; | ||
974 | |||
975 | m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency; | ||
976 | |||
977 | GetRollPitch(irotq, out roll, out pitch); | ||
978 | |||
979 | if (roll > halfpi) | ||
980 | roll = pi - roll; | ||
981 | else if (roll < -halfpi) | ||
982 | roll = -pi - roll; | ||
983 | |||
984 | float effroll = pitch / halfpi; | ||
985 | effroll *= effroll; | ||
986 | effroll = 1 - effroll; | ||
987 | effroll *= roll; | ||
988 | |||
989 | torque.X += effroll * ftmp; | ||
990 | |||
991 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) | ||
992 | { | ||
993 | float effpitch = roll / halfpi; | ||
994 | effpitch *= effpitch; | ||
995 | effpitch = 1 - effpitch; | ||
996 | effpitch *= pitch; | ||
997 | |||
998 | torque.Y += effpitch * ftmp; | ||
999 | } | ||
1000 | |||
1001 | if (bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) | ||
1002 | { | ||
1003 | |||
1004 | float broll = effroll; | ||
1005 | /* | ||
1006 | if (broll > halfpi) | ||
1007 | broll = pi - broll; | ||
1008 | else if (broll < -halfpi) | ||
1009 | broll = -pi - broll; | ||
1010 | */ | ||
1011 | broll *= m_bankingEfficiency; | ||
1012 | if (m_bankingMix != 0) | ||
1013 | { | ||
1014 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | ||
1015 | if (vfact > 1.0f) vfact = 1.0f; | ||
1016 | |||
1017 | if (curLocalVel.X >= 0) | ||
1018 | broll *= (1 + (vfact - 1) * m_bankingMix); | ||
1019 | else | ||
1020 | broll *= -(1 + (vfact - 1) * m_bankingMix); | ||
1021 | } | ||
1022 | // make z rot be in world Z not local as seems to be in sl | ||
1023 | |||
1024 | broll = broll / m_bankingTimescale; | ||
1025 | |||
1026 | |||
1027 | tmpV = Zrot(irotq); | ||
1028 | tmpV *= broll; | ||
1029 | |||
1030 | torque.X += tmpV.X; | ||
1031 | torque.Y += tmpV.Y; | ||
1032 | torque.Z += tmpV.Z; | ||
1033 | |||
1034 | m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
1035 | m_amdampY = m_amdampZ; | ||
1036 | |||
1037 | } | ||
1038 | else | ||
1039 | { | ||
1040 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1041 | m_amdampY = m_amdampX; | ||
1042 | } | ||
1043 | } | ||
1044 | else | ||
1045 | { | ||
1046 | m_ampwr = 1.0f; | ||
1047 | m_amdampX = 1 / m_angularFrictionTimescale.X; | ||
1048 | m_amdampY = 1 / m_angularFrictionTimescale.Y; | ||
1049 | m_amdampZ = 1 / m_angularFrictionTimescale.Z; | ||
1050 | } | ||
1051 | |||
1052 | if(mousemode) | ||
1053 | { | ||
1054 | CameraData cam = rootPrim.TryGetCameraData(); | ||
1055 | if(cam.Valid && cam.MouseLook) | ||
1056 | { | ||
1057 | Vector3 dirv = cam.CameraAtAxis * irotq; | ||
1058 | |||
1059 | float invamts = 1.0f/m_angularMotorTimescale; | ||
1060 | float tmp; | ||
1061 | |||
1062 | // get out of x == 0 plane | ||
1063 | if(Math.Abs(dirv.X) < 0.001f) | ||
1064 | dirv.X = 0.001f; | ||
1065 | |||
1066 | if (Math.Abs(dirv.Z) > 0.01) | ||
1067 | { | ||
1068 | tmp = -(float)Math.Atan2(dirv.Z, dirv.X) * m_angularMotorDirection.Y; | ||
1069 | if(tmp < -4f) | ||
1070 | tmp = -4f; | ||
1071 | else if(tmp > 4f) | ||
1072 | tmp = 4f; | ||
1073 | torque.Y += (tmp - curLocalAngVel.Y) * invamts; | ||
1074 | torque.Y -= curLocalAngVel.Y * m_amdampY; | ||
1075 | } | ||
1076 | else | ||
1077 | torque.Y -= curLocalAngVel.Y * m_invtimestep; | ||
1078 | |||
1079 | if (Math.Abs(dirv.Y) > 0.01) | ||
1080 | { | ||
1081 | if(mousemodebank) | ||
1082 | { | ||
1083 | tmp = -(float)Math.Atan2(dirv.Y, dirv.X) * m_angularMotorDirection.X; | ||
1084 | if(tmp < -4f) | ||
1085 | tmp = -4f; | ||
1086 | else if(tmp > 4f) | ||
1087 | tmp = 4f; | ||
1088 | torque.X += (tmp - curLocalAngVel.X) * invamts; | ||
1089 | } | ||
1090 | else | ||
1091 | { | ||
1092 | tmp = (float)Math.Atan2(dirv.Y, dirv.X) * m_angularMotorDirection.Z; | ||
1093 | tmp *= invamts; | ||
1094 | if(tmp < -4f) | ||
1095 | tmp = -4f; | ||
1096 | else if(tmp > 4f) | ||
1097 | tmp = 4f; | ||
1098 | torque.Z += (tmp - curLocalAngVel.Z) * invamts; | ||
1099 | } | ||
1100 | torque.X -= curLocalAngVel.X * m_amdampX; | ||
1101 | torque.Z -= curLocalAngVel.Z * m_amdampZ; | ||
1102 | } | ||
1103 | else | ||
1104 | { | ||
1105 | if(mousemodebank) | ||
1106 | torque.X -= curLocalAngVel.X * m_invtimestep; | ||
1107 | else | ||
1108 | torque.Z -= curLocalAngVel.Z * m_invtimestep; | ||
1109 | } | ||
1110 | } | ||
1111 | else | ||
1112 | { | ||
1113 | if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0) | ||
1114 | { | ||
1115 | torque.X -= curLocalAngVel.X * 10f; | ||
1116 | torque.Y -= curLocalAngVel.Y * 10f; | ||
1117 | torque.Z -= curLocalAngVel.Z * 10f; | ||
1118 | } | ||
1119 | } | ||
1120 | } | ||
1121 | else | ||
1122 | { | ||
1123 | // angular motor | ||
1124 | if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000) | ||
1125 | { | ||
1126 | tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error | ||
1127 | tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep | ||
1128 | torque.X += tmpV.X * m_ampwr; | ||
1129 | torque.Y += tmpV.Y * m_ampwr; | ||
1130 | torque.Z += tmpV.Z; | ||
1131 | |||
1132 | m_amEfect *= m_amDecay; | ||
1133 | } | ||
1134 | else | ||
1135 | m_amEfect = 0; | ||
1136 | |||
1137 | // angular deflection | ||
1138 | if (m_angularDeflectionEfficiency > 0) | ||
1139 | { | ||
1140 | Vector3 dirv; | ||
1141 | |||
1142 | if (curLocalVel.X > 0.01f) | ||
1143 | dirv = curLocalVel; | ||
1144 | else if (curLocalVel.X < -0.01f) | ||
1145 | // use oposite | ||
1146 | dirv = -curLocalVel; | ||
1147 | else | ||
1148 | { | ||
1149 | // make it fall into small positive x case | ||
1150 | dirv.X = 0.01f; | ||
1151 | dirv.Y = curLocalVel.Y; | ||
1152 | dirv.Z = curLocalVel.Z; | ||
1153 | } | ||
1154 | |||
1155 | float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale; | ||
1156 | |||
1157 | if (Math.Abs(dirv.Z) > 0.01) | ||
1158 | { | ||
1159 | torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp; | ||
1160 | } | ||
1161 | |||
1162 | if (Math.Abs(dirv.Y) > 0.01) | ||
1163 | { | ||
1164 | torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp; | ||
1165 | } | ||
1166 | } | ||
1167 | |||
1168 | if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0) | ||
1169 | { | ||
1170 | torque.X -= curLocalAngVel.X * m_amdampX; | ||
1171 | torque.Y -= curLocalAngVel.Y * m_amdampY; | ||
1172 | torque.Z -= curLocalAngVel.Z * m_amdampZ; | ||
1173 | } | ||
1174 | } | ||
1175 | |||
1176 | force *= dmass.mass; | ||
1177 | |||
1178 | force += rootPrim.m_force; | ||
1179 | force += rootPrim.m_forceacc; | ||
1180 | rootPrim.m_forceacc = Vector3.Zero; | ||
1181 | |||
1182 | if (force.X != 0 || force.Y != 0 || force.Z != 0) | ||
1183 | { | ||
1184 | d.BodyAddForce(Body, force.X, force.Y, force.Z); | ||
1185 | } | ||
1186 | |||
1187 | if (torque.X != 0 || torque.Y != 0 || torque.Z != 0) | ||
1188 | { | ||
1189 | torque *= m_referenceFrame; // to object frame | ||
1190 | dtorque.X = torque.X ; | ||
1191 | dtorque.Y = torque.Y; | ||
1192 | dtorque.Z = torque.Z; | ||
1193 | |||
1194 | d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque); | ||
1195 | d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame | ||
1196 | } | ||
1197 | |||
1198 | torque = rootPrim.m_torque; | ||
1199 | torque += rootPrim.m_angularForceacc; | ||
1200 | rootPrim.m_angularForceacc = Vector3.Zero; | ||
1201 | if (torque.X != 0 || torque.Y != 0 || torque.Z != 0) | ||
1202 | d.BodyAddTorque(Body,torque.X, torque.Y, torque.Z); | ||
1203 | } | ||
1204 | } | ||
1205 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs new file mode 100644 index 0000000..5465035 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEMeshWorker.cs | |||
@@ -0,0 +1,946 @@ | |||
1 | /* | ||
2 | * AJLDuarte 2012 | ||
3 | */ | ||
4 | |||
5 | using System; | ||
6 | using System.Threading; | ||
7 | using System.Collections.Generic; | ||
8 | using System.IO; | ||
9 | using System.Reflection; | ||
10 | using System.Runtime.InteropServices; | ||
11 | using System.Text; | ||
12 | using OpenSim.Framework; | ||
13 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
14 | using OdeAPI; | ||
15 | using log4net; | ||
16 | using Nini.Config; | ||
17 | using OpenMetaverse; | ||
18 | |||
19 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
20 | { | ||
21 | public enum MeshState : byte | ||
22 | { | ||
23 | noNeed = 0, | ||
24 | |||
25 | loadingAsset = 1, | ||
26 | |||
27 | AssetOK = 0x0f, // 00001111 | ||
28 | |||
29 | NeedMask = 0x30, // 00110000 | ||
30 | needMesh = 0x10, // 00010000 | ||
31 | needAsset = 0x20, // 00100000 | ||
32 | |||
33 | FailMask = 0xC0, // 11000000 | ||
34 | AssetFailed = 0x40, // 01000000 | ||
35 | MeshFailed = 0x80, // 10000000 | ||
36 | |||
37 | MeshNoColide = FailMask | needAsset | ||
38 | } | ||
39 | |||
40 | public enum meshWorkerCmnds : byte | ||
41 | { | ||
42 | nop = 0, | ||
43 | addnew, | ||
44 | changefull, | ||
45 | changesize, | ||
46 | changeshapetype, | ||
47 | getmesh, | ||
48 | } | ||
49 | |||
50 | public class ODEPhysRepData | ||
51 | { | ||
52 | public PhysicsActor actor; | ||
53 | public PrimitiveBaseShape pbs; | ||
54 | public IMesh mesh; | ||
55 | |||
56 | public Vector3 size; | ||
57 | public Vector3 OBB; | ||
58 | public Vector3 OBBOffset; | ||
59 | |||
60 | public float volume; | ||
61 | |||
62 | public byte shapetype; | ||
63 | public bool hasOBB; | ||
64 | public bool hasMeshVolume; | ||
65 | public bool isTooSmall; | ||
66 | public MeshState meshState; | ||
67 | public UUID? assetID; | ||
68 | public meshWorkerCmnds comand; | ||
69 | } | ||
70 | |||
71 | public class ODEMeshWorker | ||
72 | { | ||
73 | private ILog m_log; | ||
74 | private ODEScene m_scene; | ||
75 | private IMesher m_mesher; | ||
76 | |||
77 | public bool meshSculptedPrim = true; | ||
78 | public float meshSculptLOD = 32; | ||
79 | public float MeshSculptphysicalLOD = 32; | ||
80 | public float MinSizeToMeshmerize = 0.1f; | ||
81 | |||
82 | private OpenSim.Framework.BlockingQueue<ODEPhysRepData> workQueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>(); | ||
83 | private bool m_running; | ||
84 | |||
85 | private Thread m_thread; | ||
86 | |||
87 | public ODEMeshWorker(ODEScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig) | ||
88 | { | ||
89 | m_scene = pScene; | ||
90 | m_log = pLog; | ||
91 | m_mesher = pMesher; | ||
92 | |||
93 | if (pConfig != null) | ||
94 | { | ||
95 | meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim); | ||
96 | meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD); | ||
97 | MinSizeToMeshmerize = pConfig.GetFloat("mesh_min_size", MinSizeToMeshmerize); | ||
98 | MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD); | ||
99 | } | ||
100 | m_running = true; | ||
101 | m_thread = new Thread(DoWork); | ||
102 | m_thread.Name = "OdeMeshWorker"; | ||
103 | m_thread.Start(); | ||
104 | } | ||
105 | |||
106 | private void DoWork() | ||
107 | { | ||
108 | m_mesher.ExpireFileCache(); | ||
109 | |||
110 | while(m_running) | ||
111 | { | ||
112 | ODEPhysRepData nextRep = workQueue.Dequeue(); | ||
113 | if(!m_running) | ||
114 | return; | ||
115 | if (nextRep == null) | ||
116 | continue; | ||
117 | if (m_scene.haveActor(nextRep.actor)) | ||
118 | { | ||
119 | switch (nextRep.comand) | ||
120 | { | ||
121 | case meshWorkerCmnds.changefull: | ||
122 | case meshWorkerCmnds.changeshapetype: | ||
123 | case meshWorkerCmnds.changesize: | ||
124 | GetMesh(nextRep); | ||
125 | if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor)) | ||
126 | m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep); | ||
127 | break; | ||
128 | case meshWorkerCmnds.getmesh: | ||
129 | DoRepDataGetMesh(nextRep); | ||
130 | break; | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | |||
136 | public void Stop() | ||
137 | { | ||
138 | try | ||
139 | { | ||
140 | m_thread.Abort(); | ||
141 | workQueue.Clear(); | ||
142 | } | ||
143 | catch | ||
144 | { | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
149 | Vector3 size, byte shapetype) | ||
150 | { | ||
151 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
152 | repData.actor = actor; | ||
153 | repData.pbs = pbs; | ||
154 | repData.size = size; | ||
155 | repData.shapetype = shapetype; | ||
156 | |||
157 | CheckMesh(repData); | ||
158 | CalcVolumeData(repData); | ||
159 | m_scene.AddChange(actor, changes.PhysRepData, repData); | ||
160 | return; | ||
161 | } | ||
162 | |||
163 | public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, | ||
164 | Vector3 size, byte shapetype) | ||
165 | { | ||
166 | ODEPhysRepData repData = new ODEPhysRepData(); | ||
167 | repData.actor = actor; | ||
168 | repData.pbs = pbs; | ||
169 | repData.size = size; | ||
170 | repData.shapetype = shapetype; | ||
171 | |||
172 | CheckMesh(repData); | ||
173 | CalcVolumeData(repData); | ||
174 | m_scene.AddChange(actor, changes.AddPhysRep, repData); | ||
175 | return repData; | ||
176 | } | ||
177 | |||
178 | public void RequestMesh(ODEPhysRepData repData) | ||
179 | { | ||
180 | repData.mesh = null; | ||
181 | |||
182 | if (repData.meshState == MeshState.needAsset) | ||
183 | { | ||
184 | PrimitiveBaseShape pbs = repData.pbs; | ||
185 | |||
186 | // check if we got outdated | ||
187 | |||
188 | if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero) | ||
189 | { | ||
190 | repData.meshState = MeshState.noNeed; | ||
191 | return; | ||
192 | } | ||
193 | |||
194 | repData.assetID = pbs.SculptTexture; | ||
195 | repData.meshState = MeshState.loadingAsset; | ||
196 | |||
197 | repData.comand = meshWorkerCmnds.getmesh; | ||
198 | workQueue.Enqueue(repData); | ||
199 | } | ||
200 | } | ||
201 | |||
202 | // creates and prepares a mesh to use and calls parameters estimation | ||
203 | public bool CreateActorPhysRep(ODEPhysRepData repData) | ||
204 | { | ||
205 | IMesh mesh = repData.mesh; | ||
206 | |||
207 | if (mesh != null) | ||
208 | { | ||
209 | IntPtr vertices, indices; | ||
210 | int vertexCount, indexCount; | ||
211 | int vertexStride, triStride; | ||
212 | |||
213 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); | ||
214 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); | ||
215 | |||
216 | if (vertexCount == 0 || indexCount == 0) | ||
217 | { | ||
218 | m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}", | ||
219 | repData.actor.Name, repData.pbs.SculptTexture.ToString()); | ||
220 | repData.meshState = MeshState.MeshFailed; | ||
221 | repData.hasOBB = false; | ||
222 | repData.mesh = null; | ||
223 | m_scene.mesher.ReleaseMesh(mesh); | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | repData.OBBOffset = mesh.GetCentroid(); | ||
228 | repData.OBB = mesh.GetOBB(); | ||
229 | repData.hasOBB = true; | ||
230 | mesh.releaseSourceMeshData(); | ||
231 | } | ||
232 | } | ||
233 | CalcVolumeData(repData); | ||
234 | return true; | ||
235 | } | ||
236 | |||
237 | public void AssetLoaded(ODEPhysRepData repData) | ||
238 | { | ||
239 | if (m_scene.haveActor(repData.actor)) | ||
240 | { | ||
241 | if (needsMeshing(repData)) // no need for pbs now? | ||
242 | { | ||
243 | repData.comand = meshWorkerCmnds.changefull; | ||
244 | workQueue.Enqueue(repData); | ||
245 | } | ||
246 | } | ||
247 | else | ||
248 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
249 | } | ||
250 | |||
251 | public void DoRepDataGetMesh(ODEPhysRepData repData) | ||
252 | { | ||
253 | if (!repData.pbs.SculptEntry) | ||
254 | return; | ||
255 | |||
256 | if (repData.meshState != MeshState.loadingAsset) | ||
257 | return; | ||
258 | |||
259 | if (repData.assetID == null || repData.assetID == UUID.Zero) | ||
260 | return; | ||
261 | |||
262 | if (repData.assetID != repData.pbs.SculptTexture) | ||
263 | return; | ||
264 | |||
265 | // check if it is in cache | ||
266 | GetMesh(repData); | ||
267 | if (repData.meshState != MeshState.needAsset) | ||
268 | { | ||
269 | CreateActorPhysRep(repData); | ||
270 | m_scene.AddChange(repData.actor, changes.PhysRepData, repData); | ||
271 | return; | ||
272 | } | ||
273 | |||
274 | RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; | ||
275 | if (assetProvider == null) | ||
276 | return; | ||
277 | ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log); | ||
278 | } | ||
279 | |||
280 | |||
281 | /// <summary> | ||
282 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
283 | /// </summary> | ||
284 | /// <param name="pbs"></param> | ||
285 | /// <returns></returns> | ||
286 | public bool needsMeshing(ODEPhysRepData repData) | ||
287 | { | ||
288 | PrimitiveBaseShape pbs = repData.pbs; | ||
289 | // check sculpts or meshs | ||
290 | |||
291 | Vector3 scale = pbs.Scale; | ||
292 | if(scale.X <= MinSizeToMeshmerize && | ||
293 | scale.Y <= MinSizeToMeshmerize && | ||
294 | scale.Z <= MinSizeToMeshmerize) | ||
295 | { | ||
296 | repData.isTooSmall = true; | ||
297 | return false; | ||
298 | } | ||
299 | |||
300 | if (pbs.SculptEntry) | ||
301 | { | ||
302 | if (meshSculptedPrim) | ||
303 | return true; | ||
304 | |||
305 | if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs | ||
306 | return true; | ||
307 | |||
308 | return false; | ||
309 | } | ||
310 | |||
311 | // convex shapes have no holes | ||
312 | ushort profilehollow = pbs.ProfileHollow; | ||
313 | if(repData.shapetype == 2) | ||
314 | profilehollow = 0; | ||
315 | |||
316 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | ||
317 | |||
318 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
319 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
320 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
321 | { | ||
322 | |||
323 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
324 | && profilehollow == 0 | ||
325 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
326 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
327 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
328 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
329 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
330 | { | ||
331 | return false; | ||
332 | } | ||
333 | } | ||
334 | |||
335 | // following code doesn't give meshs to boxes and spheres ever | ||
336 | // and it's odd.. so for now just return true if asked to force meshs | ||
337 | // hopefully mesher will fail if doesn't suport so things still get basic boxes | ||
338 | |||
339 | int iPropertiesNotSupportedDefault = 0; | ||
340 | |||
341 | if (profilehollow != 0) | ||
342 | iPropertiesNotSupportedDefault++; | ||
343 | |||
344 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
345 | iPropertiesNotSupportedDefault++; | ||
346 | |||
347 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
348 | iPropertiesNotSupportedDefault++; | ||
349 | |||
350 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
351 | iPropertiesNotSupportedDefault++; | ||
352 | |||
353 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
354 | iPropertiesNotSupportedDefault++; | ||
355 | |||
356 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
357 | iPropertiesNotSupportedDefault++; | ||
358 | |||
359 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
360 | iPropertiesNotSupportedDefault++; | ||
361 | |||
362 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
363 | iPropertiesNotSupportedDefault++; | ||
364 | |||
365 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) | ||
366 | iPropertiesNotSupportedDefault++; | ||
367 | |||
368 | // test for torus | ||
369 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
370 | { | ||
371 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
372 | { | ||
373 | iPropertiesNotSupportedDefault++; | ||
374 | } | ||
375 | } | ||
376 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
377 | { | ||
378 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
379 | { | ||
380 | iPropertiesNotSupportedDefault++; | ||
381 | } | ||
382 | |||
383 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
384 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
385 | { | ||
386 | iPropertiesNotSupportedDefault++; | ||
387 | } | ||
388 | } | ||
389 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
390 | { | ||
391 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
392 | { | ||
393 | iPropertiesNotSupportedDefault++; | ||
394 | } | ||
395 | } | ||
396 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
397 | { | ||
398 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
399 | { | ||
400 | iPropertiesNotSupportedDefault++; | ||
401 | } | ||
402 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
403 | { | ||
404 | iPropertiesNotSupportedDefault++; | ||
405 | } | ||
406 | } | ||
407 | |||
408 | if (iPropertiesNotSupportedDefault == 0) | ||
409 | { | ||
410 | return false; | ||
411 | } | ||
412 | return true; | ||
413 | } | ||
414 | |||
415 | // see if we need a mesh and if so if we have a cached one | ||
416 | // called with a new repData | ||
417 | public void CheckMesh(ODEPhysRepData repData) | ||
418 | { | ||
419 | PhysicsActor actor = repData.actor; | ||
420 | PrimitiveBaseShape pbs = repData.pbs; | ||
421 | |||
422 | if (!needsMeshing(repData)) | ||
423 | { | ||
424 | repData.meshState = MeshState.noNeed; | ||
425 | repData.hasOBB = false; | ||
426 | return; | ||
427 | } | ||
428 | |||
429 | IMesh mesh = null; | ||
430 | |||
431 | Vector3 size = repData.size; | ||
432 | |||
433 | int clod = (int)LevelOfDetail.High; | ||
434 | byte shapetype = repData.shapetype; | ||
435 | bool convex = shapetype == 2; | ||
436 | |||
437 | mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex); | ||
438 | |||
439 | if (mesh == null) | ||
440 | { | ||
441 | if (pbs.SculptEntry) | ||
442 | { | ||
443 | if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero) | ||
444 | { | ||
445 | repData.assetID = pbs.SculptTexture; | ||
446 | repData.meshState = MeshState.needAsset; | ||
447 | } | ||
448 | else | ||
449 | repData.meshState = MeshState.MeshFailed; | ||
450 | |||
451 | return; | ||
452 | } | ||
453 | else | ||
454 | { | ||
455 | repData.meshState = MeshState.needMesh; | ||
456 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
457 | if (mesh == null) | ||
458 | { | ||
459 | repData.meshState = MeshState.MeshFailed; | ||
460 | return; | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | |||
465 | repData.meshState = MeshState.AssetOK; | ||
466 | repData.mesh = mesh; | ||
467 | repData.OBB = mesh.GetOBB(); | ||
468 | repData.OBBOffset = mesh.GetCentroid(); | ||
469 | repData.hasOBB = true; | ||
470 | |||
471 | if (pbs.SculptEntry) | ||
472 | { | ||
473 | repData.assetID = pbs.SculptTexture; | ||
474 | } | ||
475 | |||
476 | pbs.SculptData = Utils.EmptyBytes; | ||
477 | return ; | ||
478 | } | ||
479 | |||
480 | public void GetMesh(ODEPhysRepData repData) | ||
481 | { | ||
482 | PhysicsActor actor = repData.actor; | ||
483 | |||
484 | PrimitiveBaseShape pbs = repData.pbs; | ||
485 | |||
486 | repData.mesh = null; | ||
487 | repData.hasOBB = false; | ||
488 | |||
489 | if (!needsMeshing(repData)) | ||
490 | { | ||
491 | repData.meshState = MeshState.noNeed; | ||
492 | return; | ||
493 | } | ||
494 | |||
495 | if (repData.meshState == MeshState.MeshFailed) | ||
496 | return; | ||
497 | |||
498 | if (pbs.SculptEntry) | ||
499 | { | ||
500 | if (repData.meshState == MeshState.AssetFailed) | ||
501 | { | ||
502 | if (pbs.SculptTexture == repData.assetID) | ||
503 | return; | ||
504 | } | ||
505 | } | ||
506 | |||
507 | repData.meshState = MeshState.noNeed; | ||
508 | |||
509 | IMesh mesh = null; | ||
510 | Vector3 size = repData.size; | ||
511 | byte shapetype = repData.shapetype; | ||
512 | |||
513 | bool convex; | ||
514 | int clod = (int)LevelOfDetail.High; | ||
515 | if (shapetype == 0) | ||
516 | convex = false; | ||
517 | else | ||
518 | { | ||
519 | convex = true; | ||
520 | if (pbs.SculptType != (byte)SculptType.Mesh) | ||
521 | clod = (int)LevelOfDetail.Low; | ||
522 | } | ||
523 | |||
524 | mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); | ||
525 | |||
526 | if (mesh == null) | ||
527 | { | ||
528 | if (pbs.SculptEntry) | ||
529 | { | ||
530 | if (pbs.SculptTexture == UUID.Zero) | ||
531 | return; | ||
532 | |||
533 | repData.assetID = pbs.SculptTexture; | ||
534 | |||
535 | if (pbs.SculptData == null || pbs.SculptData.Length == 0) | ||
536 | { | ||
537 | repData.meshState = MeshState.needAsset; | ||
538 | return; | ||
539 | } | ||
540 | } | ||
541 | } | ||
542 | |||
543 | repData.mesh = mesh; | ||
544 | repData.pbs.SculptData = Utils.EmptyBytes; | ||
545 | |||
546 | if (mesh == null) | ||
547 | { | ||
548 | if (pbs.SculptEntry) | ||
549 | repData.meshState = MeshState.AssetFailed; | ||
550 | else | ||
551 | repData.meshState = MeshState.MeshFailed; | ||
552 | |||
553 | return; | ||
554 | } | ||
555 | |||
556 | repData.meshState = MeshState.AssetOK; | ||
557 | |||
558 | return; | ||
559 | } | ||
560 | |||
561 | private void CalculateBasicPrimVolume(ODEPhysRepData repData) | ||
562 | { | ||
563 | Vector3 _size = repData.size; | ||
564 | |||
565 | float volume = _size.X * _size.Y * _size.Z; // default | ||
566 | if(repData.isTooSmall) | ||
567 | { | ||
568 | repData.volume = volume; | ||
569 | return; | ||
570 | } | ||
571 | |||
572 | PrimitiveBaseShape _pbs = repData.pbs; | ||
573 | float tmp; | ||
574 | |||
575 | float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f; | ||
576 | float hollowVolume = hollowAmount * hollowAmount; | ||
577 | |||
578 | switch (_pbs.ProfileShape) | ||
579 | { | ||
580 | case ProfileShape.Square: | ||
581 | // default box | ||
582 | |||
583 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
584 | { | ||
585 | if (hollowAmount > 0.0) | ||
586 | { | ||
587 | switch (_pbs.HollowShape) | ||
588 | { | ||
589 | case HollowShape.Square: | ||
590 | case HollowShape.Same: | ||
591 | break; | ||
592 | |||
593 | case HollowShape.Circle: | ||
594 | |||
595 | hollowVolume *= 0.78539816339f; | ||
596 | break; | ||
597 | |||
598 | case HollowShape.Triangle: | ||
599 | |||
600 | hollowVolume *= (0.5f * .5f); | ||
601 | break; | ||
602 | |||
603 | default: | ||
604 | hollowVolume = 0; | ||
605 | break; | ||
606 | } | ||
607 | volume *= (1.0f - hollowVolume); | ||
608 | } | ||
609 | } | ||
610 | |||
611 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
612 | { | ||
613 | //a tube | ||
614 | |||
615 | volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX); | ||
616 | tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY); | ||
617 | volume -= volume * tmp * tmp; | ||
618 | |||
619 | if (hollowAmount > 0.0) | ||
620 | { | ||
621 | hollowVolume *= hollowAmount; | ||
622 | |||
623 | switch (_pbs.HollowShape) | ||
624 | { | ||
625 | case HollowShape.Square: | ||
626 | case HollowShape.Same: | ||
627 | break; | ||
628 | |||
629 | case HollowShape.Circle: | ||
630 | hollowVolume *= 0.78539816339f; | ||
631 | break; | ||
632 | |||
633 | case HollowShape.Triangle: | ||
634 | hollowVolume *= 0.5f * 0.5f; | ||
635 | break; | ||
636 | default: | ||
637 | hollowVolume = 0; | ||
638 | break; | ||
639 | } | ||
640 | volume *= (1.0f - hollowVolume); | ||
641 | } | ||
642 | } | ||
643 | |||
644 | break; | ||
645 | |||
646 | case ProfileShape.Circle: | ||
647 | |||
648 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
649 | { | ||
650 | volume *= 0.78539816339f; // elipse base | ||
651 | |||
652 | if (hollowAmount > 0.0) | ||
653 | { | ||
654 | switch (_pbs.HollowShape) | ||
655 | { | ||
656 | case HollowShape.Same: | ||
657 | case HollowShape.Circle: | ||
658 | break; | ||
659 | |||
660 | case HollowShape.Square: | ||
661 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
662 | break; | ||
663 | |||
664 | case HollowShape.Triangle: | ||
665 | hollowVolume *= .5f * 1.27323954473516f; | ||
666 | break; | ||
667 | |||
668 | default: | ||
669 | hollowVolume = 0; | ||
670 | break; | ||
671 | } | ||
672 | volume *= (1.0f - hollowVolume); | ||
673 | } | ||
674 | } | ||
675 | |||
676 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
677 | { | ||
678 | volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX); | ||
679 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
680 | volume *= (1.0f - tmp * tmp); | ||
681 | |||
682 | if (hollowAmount > 0.0) | ||
683 | { | ||
684 | |||
685 | // calculate the hollow volume by it's shape compared to the prim shape | ||
686 | hollowVolume *= hollowAmount; | ||
687 | |||
688 | switch (_pbs.HollowShape) | ||
689 | { | ||
690 | case HollowShape.Same: | ||
691 | case HollowShape.Circle: | ||
692 | break; | ||
693 | |||
694 | case HollowShape.Square: | ||
695 | hollowVolume *= 0.5f * 2.5984480504799f; | ||
696 | break; | ||
697 | |||
698 | case HollowShape.Triangle: | ||
699 | hollowVolume *= .5f * 1.27323954473516f; | ||
700 | break; | ||
701 | |||
702 | default: | ||
703 | hollowVolume = 0; | ||
704 | break; | ||
705 | } | ||
706 | volume *= (1.0f - hollowVolume); | ||
707 | } | ||
708 | } | ||
709 | break; | ||
710 | |||
711 | case ProfileShape.HalfCircle: | ||
712 | if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
713 | { | ||
714 | volume *= 0.5236f; | ||
715 | |||
716 | if (hollowAmount > 0.0) | ||
717 | { | ||
718 | hollowVolume *= hollowAmount; | ||
719 | |||
720 | switch (_pbs.HollowShape) | ||
721 | { | ||
722 | case HollowShape.Circle: | ||
723 | case HollowShape.Triangle: // diference in sl is minor and odd | ||
724 | case HollowShape.Same: | ||
725 | break; | ||
726 | |||
727 | case HollowShape.Square: | ||
728 | hollowVolume *= 0.909f; | ||
729 | break; | ||
730 | |||
731 | // case HollowShape.Triangle: | ||
732 | // hollowVolume *= .827f; | ||
733 | // break; | ||
734 | default: | ||
735 | hollowVolume = 0; | ||
736 | break; | ||
737 | } | ||
738 | volume *= (1.0f - hollowVolume); | ||
739 | } | ||
740 | |||
741 | } | ||
742 | break; | ||
743 | |||
744 | case ProfileShape.EquilateralTriangle: | ||
745 | |||
746 | if (_pbs.PathCurve == (byte)Extrusion.Straight) | ||
747 | { | ||
748 | volume *= 0.32475953f; | ||
749 | |||
750 | if (hollowAmount > 0.0) | ||
751 | { | ||
752 | |||
753 | // calculate the hollow volume by it's shape compared to the prim shape | ||
754 | switch (_pbs.HollowShape) | ||
755 | { | ||
756 | case HollowShape.Same: | ||
757 | case HollowShape.Triangle: | ||
758 | hollowVolume *= .25f; | ||
759 | break; | ||
760 | |||
761 | case HollowShape.Square: | ||
762 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
763 | break; | ||
764 | |||
765 | case HollowShape.Circle: | ||
766 | // Hollow shape is a perfect cyllinder in respect to the cube's scale | ||
767 | // Cyllinder hollow volume calculation | ||
768 | |||
769 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
770 | break; | ||
771 | |||
772 | default: | ||
773 | hollowVolume = 0; | ||
774 | break; | ||
775 | } | ||
776 | volume *= (1.0f - hollowVolume); | ||
777 | } | ||
778 | } | ||
779 | else if (_pbs.PathCurve == (byte)Extrusion.Curve1) | ||
780 | { | ||
781 | volume *= 0.32475953f; | ||
782 | volume *= 0.01f * (float)(200 - _pbs.PathScaleX); | ||
783 | tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY); | ||
784 | volume *= (1.0f - tmp * tmp); | ||
785 | |||
786 | if (hollowAmount > 0.0) | ||
787 | { | ||
788 | |||
789 | hollowVolume *= hollowAmount; | ||
790 | |||
791 | switch (_pbs.HollowShape) | ||
792 | { | ||
793 | case HollowShape.Same: | ||
794 | case HollowShape.Triangle: | ||
795 | hollowVolume *= .25f; | ||
796 | break; | ||
797 | |||
798 | case HollowShape.Square: | ||
799 | hollowVolume *= 0.499849f * 3.07920140172638f; | ||
800 | break; | ||
801 | |||
802 | case HollowShape.Circle: | ||
803 | |||
804 | hollowVolume *= 0.1963495f * 3.07920140172638f; | ||
805 | break; | ||
806 | |||
807 | default: | ||
808 | hollowVolume = 0; | ||
809 | break; | ||
810 | } | ||
811 | volume *= (1.0f - hollowVolume); | ||
812 | } | ||
813 | } | ||
814 | break; | ||
815 | |||
816 | default: | ||
817 | break; | ||
818 | } | ||
819 | |||
820 | float taperX1; | ||
821 | float taperY1; | ||
822 | float taperX; | ||
823 | float taperY; | ||
824 | float pathBegin; | ||
825 | float pathEnd; | ||
826 | float profileBegin; | ||
827 | float profileEnd; | ||
828 | |||
829 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | ||
830 | { | ||
831 | taperX1 = _pbs.PathScaleX * 0.01f; | ||
832 | if (taperX1 > 1.0f) | ||
833 | taperX1 = 2.0f - taperX1; | ||
834 | taperX = 1.0f - taperX1; | ||
835 | |||
836 | taperY1 = _pbs.PathScaleY * 0.01f; | ||
837 | if (taperY1 > 1.0f) | ||
838 | taperY1 = 2.0f - taperY1; | ||
839 | taperY = 1.0f - taperY1; | ||
840 | } | ||
841 | else | ||
842 | { | ||
843 | taperX = _pbs.PathTaperX * 0.01f; | ||
844 | if (taperX < 0.0f) | ||
845 | taperX = -taperX; | ||
846 | taperX1 = 1.0f - taperX; | ||
847 | |||
848 | taperY = _pbs.PathTaperY * 0.01f; | ||
849 | if (taperY < 0.0f) | ||
850 | taperY = -taperY; | ||
851 | taperY1 = 1.0f - taperY; | ||
852 | } | ||
853 | |||
854 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | ||
855 | |||
856 | pathBegin = (float)_pbs.PathBegin * 2.0e-5f; | ||
857 | pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f; | ||
858 | volume *= (pathEnd - pathBegin); | ||
859 | |||
860 | // this is crude aproximation | ||
861 | profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f; | ||
862 | profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f; | ||
863 | volume *= (profileEnd - profileBegin); | ||
864 | |||
865 | repData.volume = volume; | ||
866 | } | ||
867 | |||
868 | private void CalcVolumeData(ODEPhysRepData repData) | ||
869 | { | ||
870 | if (repData.hasOBB) | ||
871 | { | ||
872 | Vector3 OBB = repData.OBB; | ||
873 | } | ||
874 | else | ||
875 | { | ||
876 | Vector3 OBB = repData.size; | ||
877 | OBB.X *= 0.5f; | ||
878 | OBB.Y *= 0.5f; | ||
879 | OBB.Z *= 0.5f; | ||
880 | |||
881 | repData.OBB = OBB; | ||
882 | repData.OBBOffset = Vector3.Zero; | ||
883 | } | ||
884 | |||
885 | CalculateBasicPrimVolume(repData); | ||
886 | } | ||
887 | } | ||
888 | |||
889 | public class ODEAssetRequest | ||
890 | { | ||
891 | ODEMeshWorker m_worker; | ||
892 | private ILog m_log; | ||
893 | ODEPhysRepData repData; | ||
894 | |||
895 | public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider, | ||
896 | ODEPhysRepData pRepData, ILog plog) | ||
897 | { | ||
898 | m_worker = pWorker; | ||
899 | m_log = plog; | ||
900 | repData = pRepData; | ||
901 | |||
902 | repData.meshState = MeshState.AssetFailed; | ||
903 | if (provider == null) | ||
904 | return; | ||
905 | |||
906 | if (repData.assetID == null) | ||
907 | return; | ||
908 | |||
909 | UUID assetID = (UUID) repData.assetID; | ||
910 | if (assetID == UUID.Zero) | ||
911 | return; | ||
912 | |||
913 | repData.meshState = MeshState.loadingAsset; | ||
914 | provider(assetID, ODEassetReceived); | ||
915 | } | ||
916 | |||
917 | void ODEassetReceived(AssetBase asset) | ||
918 | { | ||
919 | repData.meshState = MeshState.AssetFailed; | ||
920 | if (asset != null) | ||
921 | { | ||
922 | if (asset.Data != null && asset.Data.Length > 0) | ||
923 | { | ||
924 | repData.meshState = MeshState.noNeed; | ||
925 | |||
926 | if (!repData.pbs.SculptEntry) | ||
927 | return; | ||
928 | if (repData.pbs.SculptTexture != repData.assetID) | ||
929 | return; | ||
930 | |||
931 | // repData.pbs.SculptData = new byte[asset.Data.Length]; | ||
932 | // asset.Data.CopyTo(repData.pbs.SculptData,0); | ||
933 | repData.pbs.SculptData = asset.Data; | ||
934 | repData.meshState = MeshState.AssetOK; | ||
935 | m_worker.AssetLoaded(repData); | ||
936 | } | ||
937 | else | ||
938 | m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.", | ||
939 | repData.actor.Name, asset.ID.ToString()); | ||
940 | } | ||
941 | else | ||
942 | m_log.WarnFormat("[PHYSICS]: asset provider returned null asset for mesh of prim {0}.", | ||
943 | repData.actor.Name); | ||
944 | } | ||
945 | } | ||
946 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs new file mode 100644 index 0000000..4cb1736 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs | |||
@@ -0,0 +1,112 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using log4net; | ||
5 | using Nini.Config; | ||
6 | using Mono.Addins; | ||
7 | using OdeAPI; | ||
8 | using OpenSim.Framework; | ||
9 | using OpenSim.Region.Framework.Scenes; | ||
10 | using OpenSim.Region.Framework.Interfaces; | ||
11 | |||
12 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
13 | { | ||
14 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")] | ||
15 | class ubOdeModule : INonSharedRegionModule | ||
16 | { | ||
17 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
18 | |||
19 | private static Dictionary<Scene, ODEScene> m_scenes = new Dictionary<Scene, ODEScene>(); | ||
20 | private bool m_Enabled = false; | ||
21 | private IConfigSource m_config; | ||
22 | private bool OSOdeLib; | ||
23 | |||
24 | |||
25 | #region INonSharedRegionModule | ||
26 | |||
27 | public string Name | ||
28 | { | ||
29 | get { return "ubODE"; } | ||
30 | } | ||
31 | |||
32 | public string Version | ||
33 | { | ||
34 | get { return "1.0"; } | ||
35 | } | ||
36 | |||
37 | public Type ReplaceableInterface | ||
38 | { | ||
39 | get { return null; } | ||
40 | } | ||
41 | |||
42 | public void Initialise(IConfigSource source) | ||
43 | { | ||
44 | IConfig config = source.Configs["Startup"]; | ||
45 | if (config != null) | ||
46 | { | ||
47 | string physics = config.GetString("physics", string.Empty); | ||
48 | if (physics == Name) | ||
49 | { | ||
50 | m_config = source; | ||
51 | m_Enabled = true; | ||
52 | |||
53 | if (Util.IsWindows()) | ||
54 | Util.LoadArchSpecificWindowsDll("ode.dll"); | ||
55 | |||
56 | d.InitODE(); | ||
57 | |||
58 | string ode_config = d.GetConfiguration(); | ||
59 | if (ode_config != null && ode_config != "") | ||
60 | { | ||
61 | m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config); | ||
62 | |||
63 | if (ode_config.Contains("ODE_OPENSIM")) | ||
64 | { | ||
65 | OSOdeLib = true; | ||
66 | } | ||
67 | } | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | |||
72 | public void Close() | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public void AddRegion(Scene scene) | ||
77 | { | ||
78 | if (!m_Enabled) | ||
79 | return; | ||
80 | |||
81 | if(m_scenes.ContainsKey(scene)) // ??? | ||
82 | return; | ||
83 | ODEScene newodescene = new ODEScene(scene, m_config, Name, Version, OSOdeLib); | ||
84 | m_scenes[scene] = newodescene; | ||
85 | } | ||
86 | |||
87 | public void RemoveRegion(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | // a odescene.dispose is called later directly by scene.cs | ||
93 | // since it is seen as a module interface | ||
94 | |||
95 | if(m_scenes.ContainsKey(scene)) | ||
96 | m_scenes.Remove(scene); | ||
97 | } | ||
98 | |||
99 | public void RegionLoaded(Scene scene) | ||
100 | { | ||
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | if(m_scenes.ContainsKey(scene)) | ||
105 | { | ||
106 | m_scenes[scene].RegionLoaded(); | ||
107 | } | ||
108 | |||
109 | } | ||
110 | #endregion | ||
111 | } | ||
112 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs new file mode 100644 index 0000000..aa208e2 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -0,0 +1,4256 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* | ||
29 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
30 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
31 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
32 | * characteristics and Kinetic motion. | ||
33 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
34 | * (dynamics) and the associated settings. Old Linear and angular | ||
35 | * motors for dynamic motion have been replace with MoveLinear() | ||
36 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
37 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
38 | * switch between 'VEHICLE' parameter use and general dynamics | ||
39 | * settings use. | ||
40 | */ | ||
41 | |||
42 | //#define SPAM | ||
43 | |||
44 | using System; | ||
45 | using System.Collections.Generic; | ||
46 | using System.Reflection; | ||
47 | using System.Runtime.InteropServices; | ||
48 | using System.Threading; | ||
49 | using log4net; | ||
50 | using OpenMetaverse; | ||
51 | using OdeAPI; | ||
52 | using OpenSim.Framework; | ||
53 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
54 | |||
55 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
56 | { | ||
57 | public class OdePrim : PhysicsActor | ||
58 | { | ||
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
60 | |||
61 | private bool m_isphysical; | ||
62 | private bool m_fakeisphysical; | ||
63 | private bool m_isphantom; | ||
64 | private bool m_fakeisphantom; | ||
65 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
66 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
67 | |||
68 | internal bool m_building; | ||
69 | protected bool m_forcePosOrRotation; | ||
70 | private bool m_iscolliding; | ||
71 | |||
72 | internal bool m_isSelected; | ||
73 | private bool m_delaySelect; | ||
74 | private bool m_lastdoneSelected; | ||
75 | internal bool m_outbounds; | ||
76 | |||
77 | private byte m_angularlocks = 0; | ||
78 | |||
79 | private Quaternion m_lastorientation; | ||
80 | private Quaternion _orientation; | ||
81 | |||
82 | private Vector3 _position; | ||
83 | private Vector3 _velocity; | ||
84 | private Vector3 m_lastVelocity; | ||
85 | private Vector3 m_lastposition; | ||
86 | private Vector3 m_rotationalVelocity; | ||
87 | private Vector3 _size; | ||
88 | private Vector3 m_acceleration; | ||
89 | private IntPtr Amotor; | ||
90 | |||
91 | internal Vector3 m_force; | ||
92 | internal Vector3 m_forceacc; | ||
93 | internal Vector3 m_torque; | ||
94 | internal Vector3 m_angularForceacc; | ||
95 | |||
96 | private float m_invTimeStep; | ||
97 | private float m_timeStep; | ||
98 | |||
99 | private Vector3 m_PIDTarget; | ||
100 | private float m_PIDTau; | ||
101 | private bool m_usePID; | ||
102 | |||
103 | private float m_PIDHoverHeight; | ||
104 | private float m_PIDHoverTau; | ||
105 | private bool m_useHoverPID; | ||
106 | private PIDHoverType m_PIDHoverType; | ||
107 | private float m_targetHoverHeight; | ||
108 | private float m_groundHeight; | ||
109 | private float m_waterHeight; | ||
110 | private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | ||
111 | |||
112 | private int m_body_autodisable_frames; | ||
113 | public int m_bodydisablecontrol = 0; | ||
114 | private float m_gravmod = 1.0f; | ||
115 | |||
116 | // Default we're a Geometry | ||
117 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | ||
118 | // Default colide nonphysical don't try to colide with anything | ||
119 | private const CollisionCategories m_default_collisionFlagsNotPhysical = 0; | ||
120 | |||
121 | private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom | | ||
122 | CollisionCategories.Character | | ||
123 | CollisionCategories.Land | | ||
124 | CollisionCategories.VolumeDtc); | ||
125 | |||
126 | // private bool m_collidesLand = true; | ||
127 | private bool m_collidesWater; | ||
128 | // public bool m_returnCollisions; | ||
129 | |||
130 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
131 | |||
132 | |||
133 | // Default, Collide with Other Geometries, spaces and Bodies | ||
134 | private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
135 | |||
136 | public bool m_disabled; | ||
137 | |||
138 | private uint m_localID; | ||
139 | |||
140 | private IMesh m_mesh; | ||
141 | private object m_meshlock = new object(); | ||
142 | private PrimitiveBaseShape _pbs; | ||
143 | |||
144 | private UUID? m_assetID; | ||
145 | private MeshState m_meshState; | ||
146 | |||
147 | public ODEScene _parent_scene; | ||
148 | |||
149 | /// <summary> | ||
150 | /// The physics space which contains prim geometry | ||
151 | /// </summary> | ||
152 | public IntPtr m_targetSpace; | ||
153 | |||
154 | public IntPtr prim_geom; | ||
155 | public IntPtr _triMeshData; | ||
156 | |||
157 | private PhysicsActor _parent; | ||
158 | |||
159 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | ||
160 | |||
161 | public float m_collisionscore; | ||
162 | private int m_colliderfilter = 0; | ||
163 | |||
164 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
165 | |||
166 | private float m_density; | ||
167 | private byte m_shapetype; | ||
168 | private byte m_fakeShapetype; | ||
169 | public bool _zeroFlag; | ||
170 | private bool m_lastUpdateSent; | ||
171 | |||
172 | public IntPtr Body; | ||
173 | |||
174 | private Vector3 _target_velocity; | ||
175 | |||
176 | public Vector3 m_OBBOffset; | ||
177 | public Vector3 m_OBB; | ||
178 | public float primOOBradiusSQ; | ||
179 | |||
180 | private bool m_hasOBB = true; | ||
181 | |||
182 | private float m_physCost; | ||
183 | private float m_streamCost; | ||
184 | |||
185 | public d.Mass primdMass; // prim inertia information on it's own referencial | ||
186 | private PhysicsInertiaData m_InertiaOverride; | ||
187 | float primMass; // prim own mass | ||
188 | float primVolume; // prim own volume; | ||
189 | float m_mass; // object mass acording to case | ||
190 | |||
191 | public int givefakepos; | ||
192 | private Vector3 fakepos; | ||
193 | public int givefakeori; | ||
194 | private Quaternion fakeori; | ||
195 | private PhysicsInertiaData m_fakeInertiaOverride; | ||
196 | |||
197 | private int m_eventsubscription; | ||
198 | private int m_cureventsubscription; | ||
199 | private CollisionEventUpdate CollisionEventsThisFrame = null; | ||
200 | private CollisionEventUpdate CollisionVDTCEventsThisFrame = null; | ||
201 | private bool SentEmptyCollisionsEvent; | ||
202 | |||
203 | public volatile bool childPrim; | ||
204 | |||
205 | public ODEDynamics m_vehicle; | ||
206 | |||
207 | internal int m_material = (int)Material.Wood; | ||
208 | private float mu; | ||
209 | private float bounce; | ||
210 | |||
211 | /// <summary> | ||
212 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
213 | /// </summary> | ||
214 | public override bool IsPhysical // this is not reliable for internal use | ||
215 | { | ||
216 | get { return m_fakeisphysical; } | ||
217 | set | ||
218 | { | ||
219 | m_fakeisphysical = value; // we show imediatly to outside that we changed physical | ||
220 | // and also to stop imediatly some updates | ||
221 | // but real change will only happen in taintprocessing | ||
222 | |||
223 | if (!value) // Zero the remembered last velocity | ||
224 | m_lastVelocity = Vector3.Zero; | ||
225 | AddChange(changes.Physical, value); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | public override bool IsVolumeDtc | ||
230 | { | ||
231 | get { return m_fakeisVolumeDetect; } | ||
232 | set | ||
233 | { | ||
234 | m_fakeisVolumeDetect = value; | ||
235 | AddChange(changes.VolumeDtc, value); | ||
236 | } | ||
237 | } | ||
238 | |||
239 | public override bool Phantom // this is not reliable for internal use | ||
240 | { | ||
241 | get { return m_fakeisphantom; } | ||
242 | set | ||
243 | { | ||
244 | m_fakeisphantom = value; | ||
245 | AddChange(changes.Phantom, value); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | public override bool Building // this is not reliable for internal use | ||
250 | { | ||
251 | get { return m_building; } | ||
252 | set | ||
253 | { | ||
254 | // if (value) | ||
255 | // m_building = true; | ||
256 | AddChange(changes.building, value); | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public override void getContactData(ref ContactData cdata) | ||
261 | { | ||
262 | cdata.mu = mu; | ||
263 | cdata.bounce = bounce; | ||
264 | |||
265 | // cdata.softcolide = m_softcolide; | ||
266 | cdata.softcolide = false; | ||
267 | |||
268 | if (m_isphysical) | ||
269 | { | ||
270 | ODEDynamics veh; | ||
271 | if (_parent != null) | ||
272 | veh = ((OdePrim)_parent).m_vehicle; | ||
273 | else | ||
274 | veh = m_vehicle; | ||
275 | |||
276 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) | ||
277 | cdata.mu *= veh.FrictionFactor; | ||
278 | // cdata.mu *= 0; | ||
279 | } | ||
280 | } | ||
281 | |||
282 | public override float PhysicsCost | ||
283 | { | ||
284 | get | ||
285 | { | ||
286 | return m_physCost; | ||
287 | } | ||
288 | } | ||
289 | |||
290 | public override float StreamCost | ||
291 | { | ||
292 | get | ||
293 | { | ||
294 | return m_streamCost; | ||
295 | } | ||
296 | } | ||
297 | |||
298 | public override int PhysicsActorType | ||
299 | { | ||
300 | get { return (int)ActorTypes.Prim; } | ||
301 | set { return; } | ||
302 | } | ||
303 | |||
304 | public override bool SetAlwaysRun | ||
305 | { | ||
306 | get { return false; } | ||
307 | set { return; } | ||
308 | } | ||
309 | |||
310 | public override uint LocalID | ||
311 | { | ||
312 | get { return m_localID; } | ||
313 | set | ||
314 | { | ||
315 | uint oldid = m_localID; | ||
316 | m_localID = value; | ||
317 | _parent_scene.changePrimID(this, oldid); | ||
318 | } | ||
319 | } | ||
320 | |||
321 | public override PhysicsActor ParentActor | ||
322 | { | ||
323 | get | ||
324 | { | ||
325 | if (childPrim) | ||
326 | return _parent; | ||
327 | else | ||
328 | return (PhysicsActor)this; | ||
329 | } | ||
330 | } | ||
331 | |||
332 | public override bool Grabbed | ||
333 | { | ||
334 | set { return; } | ||
335 | } | ||
336 | |||
337 | public override bool Selected | ||
338 | { | ||
339 | set | ||
340 | { | ||
341 | if (value) | ||
342 | m_isSelected = value; // if true set imediatly to stop moves etc | ||
343 | AddChange(changes.Selected, value); | ||
344 | } | ||
345 | } | ||
346 | |||
347 | public override bool Flying | ||
348 | { | ||
349 | // no flying prims for you | ||
350 | get { return false; } | ||
351 | set { } | ||
352 | } | ||
353 | |||
354 | public override bool IsColliding | ||
355 | { | ||
356 | get { return m_iscolliding; } | ||
357 | set | ||
358 | { | ||
359 | if (value) | ||
360 | { | ||
361 | m_colliderfilter += 2; | ||
362 | if (m_colliderfilter > 2) | ||
363 | m_colliderfilter = 2; | ||
364 | } | ||
365 | else | ||
366 | { | ||
367 | m_colliderfilter--; | ||
368 | if (m_colliderfilter < 0) | ||
369 | m_colliderfilter = 0; | ||
370 | } | ||
371 | |||
372 | if (m_colliderfilter == 0) | ||
373 | m_iscolliding = false; | ||
374 | else | ||
375 | m_iscolliding = true; | ||
376 | } | ||
377 | } | ||
378 | |||
379 | public override bool CollidingGround | ||
380 | { | ||
381 | get { return false; } | ||
382 | set { return; } | ||
383 | } | ||
384 | |||
385 | public override bool CollidingObj | ||
386 | { | ||
387 | get { return false; } | ||
388 | set { return; } | ||
389 | } | ||
390 | |||
391 | |||
392 | public override bool ThrottleUpdates {get;set;} | ||
393 | |||
394 | public override bool Stopped | ||
395 | { | ||
396 | get { return _zeroFlag; } | ||
397 | } | ||
398 | |||
399 | public override Vector3 Position | ||
400 | { | ||
401 | get | ||
402 | { | ||
403 | if (givefakepos > 0) | ||
404 | return fakepos; | ||
405 | else | ||
406 | return _position; | ||
407 | } | ||
408 | |||
409 | set | ||
410 | { | ||
411 | fakepos = value; | ||
412 | givefakepos++; | ||
413 | AddChange(changes.Position, value); | ||
414 | } | ||
415 | } | ||
416 | |||
417 | public override Vector3 Size | ||
418 | { | ||
419 | get { return _size; } | ||
420 | set | ||
421 | { | ||
422 | if (value.IsFinite()) | ||
423 | { | ||
424 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_fakeShapetype); | ||
425 | } | ||
426 | else | ||
427 | { | ||
428 | m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name); | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | |||
433 | public override float Mass | ||
434 | { | ||
435 | get { return primMass; } | ||
436 | } | ||
437 | |||
438 | public override Vector3 Force | ||
439 | { | ||
440 | get { return m_force; } | ||
441 | set | ||
442 | { | ||
443 | if (value.IsFinite()) | ||
444 | { | ||
445 | AddChange(changes.Force, value); | ||
446 | } | ||
447 | else | ||
448 | { | ||
449 | m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name); | ||
450 | } | ||
451 | } | ||
452 | } | ||
453 | |||
454 | public override void SetVolumeDetect(int param) | ||
455 | { | ||
456 | m_fakeisVolumeDetect = (param != 0); | ||
457 | AddChange(changes.VolumeDtc, m_fakeisVolumeDetect); | ||
458 | } | ||
459 | |||
460 | public override Vector3 GeometricCenter | ||
461 | { | ||
462 | // this is not real geometric center but a average of positions relative to root prim acording to | ||
463 | // http://wiki.secondlife.com/wiki/llGetGeometricCenter | ||
464 | // ignoring tortured prims details since sl also seems to ignore | ||
465 | // so no real use in doing it on physics | ||
466 | get | ||
467 | { | ||
468 | return Vector3.Zero; | ||
469 | } | ||
470 | } | ||
471 | |||
472 | public override PhysicsInertiaData GetInertiaData() | ||
473 | { | ||
474 | PhysicsInertiaData inertia; | ||
475 | if(childPrim) | ||
476 | { | ||
477 | if(_parent != null) | ||
478 | return _parent.GetInertiaData(); | ||
479 | else | ||
480 | { | ||
481 | inertia = new PhysicsInertiaData(); | ||
482 | inertia.TotalMass = -1; | ||
483 | return inertia; | ||
484 | } | ||
485 | } | ||
486 | |||
487 | inertia = new PhysicsInertiaData(); | ||
488 | |||
489 | // double buffering | ||
490 | if(m_fakeInertiaOverride != null) | ||
491 | { | ||
492 | d.Mass objdmass = new d.Mass(); | ||
493 | objdmass.I.M00 = m_fakeInertiaOverride.Inertia.X; | ||
494 | objdmass.I.M11 = m_fakeInertiaOverride.Inertia.Y; | ||
495 | objdmass.I.M22 = m_fakeInertiaOverride.Inertia.Z; | ||
496 | |||
497 | objdmass.mass = m_fakeInertiaOverride.TotalMass; | ||
498 | |||
499 | if(Math.Abs(m_fakeInertiaOverride.InertiaRotation.W) < 0.999) | ||
500 | { | ||
501 | d.Matrix3 inertiarotmat = new d.Matrix3(); | ||
502 | d.Quaternion inertiarot = new d.Quaternion(); | ||
503 | |||
504 | inertiarot.X = m_fakeInertiaOverride.InertiaRotation.X; | ||
505 | inertiarot.Y = m_fakeInertiaOverride.InertiaRotation.Y; | ||
506 | inertiarot.Z = m_fakeInertiaOverride.InertiaRotation.Z; | ||
507 | inertiarot.W = m_fakeInertiaOverride.InertiaRotation.W; | ||
508 | d.RfromQ(out inertiarotmat, ref inertiarot); | ||
509 | d.MassRotate(ref objdmass, ref inertiarotmat); | ||
510 | } | ||
511 | |||
512 | inertia.TotalMass = m_fakeInertiaOverride.TotalMass; | ||
513 | inertia.CenterOfMass = m_fakeInertiaOverride.CenterOfMass; | ||
514 | inertia.Inertia.X = objdmass.I.M00; | ||
515 | inertia.Inertia.Y = objdmass.I.M11; | ||
516 | inertia.Inertia.Z = objdmass.I.M22; | ||
517 | inertia.InertiaRotation.X = objdmass.I.M01; | ||
518 | inertia.InertiaRotation.Y = objdmass.I.M02; | ||
519 | inertia.InertiaRotation.Z = objdmass.I.M12; | ||
520 | return inertia; | ||
521 | } | ||
522 | |||
523 | inertia.TotalMass = m_mass; | ||
524 | |||
525 | if(Body == IntPtr.Zero || prim_geom == IntPtr.Zero) | ||
526 | { | ||
527 | inertia.CenterOfMass = Vector3.Zero; | ||
528 | inertia.Inertia = Vector3.Zero; | ||
529 | inertia.InertiaRotation = Vector4.Zero; | ||
530 | return inertia; | ||
531 | } | ||
532 | |||
533 | d.Vector3 dtmp; | ||
534 | d.Mass m = new d.Mass(); | ||
535 | lock(_parent_scene.OdeLock) | ||
536 | { | ||
537 | d.AllocateODEDataForThread(0); | ||
538 | dtmp = d.GeomGetOffsetPosition(prim_geom); | ||
539 | d.BodyGetMass(Body, out m); | ||
540 | } | ||
541 | |||
542 | Vector3 cm = new Vector3(-dtmp.X, -dtmp.Y, -dtmp.Z); | ||
543 | inertia.CenterOfMass = cm; | ||
544 | inertia.Inertia = new Vector3(m.I.M00, m.I.M11, m.I.M22); | ||
545 | inertia.InertiaRotation = new Vector4(m.I.M01, m.I.M02 , m.I.M12, 0); | ||
546 | |||
547 | return inertia; | ||
548 | } | ||
549 | |||
550 | public override void SetInertiaData(PhysicsInertiaData inertia) | ||
551 | { | ||
552 | if(childPrim) | ||
553 | { | ||
554 | if(_parent != null) | ||
555 | _parent.SetInertiaData(inertia); | ||
556 | return; | ||
557 | } | ||
558 | |||
559 | if(inertia.TotalMass > 0) | ||
560 | m_fakeInertiaOverride = new PhysicsInertiaData(inertia); | ||
561 | else | ||
562 | m_fakeInertiaOverride = null; | ||
563 | |||
564 | if (inertia.TotalMass > _parent_scene.maximumMassObject) | ||
565 | inertia.TotalMass = _parent_scene.maximumMassObject; | ||
566 | AddChange(changes.SetInertia,(object)m_fakeInertiaOverride); | ||
567 | } | ||
568 | |||
569 | public override Vector3 CenterOfMass | ||
570 | { | ||
571 | get | ||
572 | { | ||
573 | lock (_parent_scene.OdeLock) | ||
574 | { | ||
575 | d.AllocateODEDataForThread(0); | ||
576 | |||
577 | d.Vector3 dtmp; | ||
578 | if (!childPrim && Body != IntPtr.Zero) | ||
579 | { | ||
580 | dtmp = d.BodyGetPosition(Body); | ||
581 | return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | ||
582 | } | ||
583 | else if (prim_geom != IntPtr.Zero) | ||
584 | { | ||
585 | d.Quaternion dq; | ||
586 | d.GeomCopyQuaternion(prim_geom, out dq); | ||
587 | Quaternion q; | ||
588 | q.X = dq.X; | ||
589 | q.Y = dq.Y; | ||
590 | q.Z = dq.Z; | ||
591 | q.W = dq.W; | ||
592 | |||
593 | Vector3 Ptot = m_OBBOffset * q; | ||
594 | dtmp = d.GeomGetPosition(prim_geom); | ||
595 | Ptot.X += dtmp.X; | ||
596 | Ptot.Y += dtmp.Y; | ||
597 | Ptot.Z += dtmp.Z; | ||
598 | |||
599 | // if(childPrim) we only know about physical linksets | ||
600 | return Ptot; | ||
601 | /* | ||
602 | float tmass = _mass; | ||
603 | Ptot *= tmass; | ||
604 | |||
605 | float m; | ||
606 | |||
607 | foreach (OdePrim prm in childrenPrim) | ||
608 | { | ||
609 | m = prm._mass; | ||
610 | Ptot += prm.CenterOfMass * m; | ||
611 | tmass += m; | ||
612 | } | ||
613 | |||
614 | if (tmass == 0) | ||
615 | tmass = 0; | ||
616 | else | ||
617 | tmass = 1.0f / tmass; | ||
618 | |||
619 | Ptot *= tmass; | ||
620 | return Ptot; | ||
621 | */ | ||
622 | } | ||
623 | else | ||
624 | return _position; | ||
625 | } | ||
626 | } | ||
627 | } | ||
628 | |||
629 | public override PrimitiveBaseShape Shape | ||
630 | { | ||
631 | set | ||
632 | { | ||
633 | // AddChange(changes.Shape, value); | ||
634 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_fakeShapetype); | ||
635 | } | ||
636 | } | ||
637 | |||
638 | public override byte PhysicsShapeType | ||
639 | { | ||
640 | get | ||
641 | { | ||
642 | return m_fakeShapetype; | ||
643 | } | ||
644 | set | ||
645 | { | ||
646 | m_fakeShapetype = value; | ||
647 | _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value); | ||
648 | } | ||
649 | } | ||
650 | |||
651 | public override Vector3 rootVelocity | ||
652 | { | ||
653 | get | ||
654 | { | ||
655 | if(_parent != null) | ||
656 | return ((OdePrim)_parent).Velocity; | ||
657 | return Velocity; | ||
658 | } | ||
659 | } | ||
660 | |||
661 | public override Vector3 Velocity | ||
662 | { | ||
663 | get | ||
664 | { | ||
665 | if (_zeroFlag) | ||
666 | return Vector3.Zero; | ||
667 | return _velocity; | ||
668 | } | ||
669 | set | ||
670 | { | ||
671 | if (value.IsFinite()) | ||
672 | { | ||
673 | if(m_outbounds) | ||
674 | _velocity = value; | ||
675 | else | ||
676 | AddChange(changes.Velocity, value); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name); | ||
681 | } | ||
682 | } | ||
683 | } | ||
684 | |||
685 | public override Vector3 Torque | ||
686 | { | ||
687 | get | ||
688 | { | ||
689 | if (!IsPhysical || Body == IntPtr.Zero) | ||
690 | return Vector3.Zero; | ||
691 | |||
692 | return m_torque; | ||
693 | } | ||
694 | |||
695 | set | ||
696 | { | ||
697 | if (value.IsFinite()) | ||
698 | { | ||
699 | AddChange(changes.Torque, value); | ||
700 | } | ||
701 | else | ||
702 | { | ||
703 | m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name); | ||
704 | } | ||
705 | } | ||
706 | } | ||
707 | |||
708 | public override float CollisionScore | ||
709 | { | ||
710 | get { return m_collisionscore; } | ||
711 | set { m_collisionscore = value; } | ||
712 | } | ||
713 | |||
714 | public override bool Kinematic | ||
715 | { | ||
716 | get { return false; } | ||
717 | set { } | ||
718 | } | ||
719 | |||
720 | public override Quaternion Orientation | ||
721 | { | ||
722 | get | ||
723 | { | ||
724 | if (givefakeori > 0) | ||
725 | return fakeori; | ||
726 | else | ||
727 | |||
728 | return _orientation; | ||
729 | } | ||
730 | set | ||
731 | { | ||
732 | if (QuaternionIsFinite(value)) | ||
733 | { | ||
734 | fakeori = value; | ||
735 | givefakeori++; | ||
736 | |||
737 | value.Normalize(); | ||
738 | |||
739 | AddChange(changes.Orientation, value); | ||
740 | } | ||
741 | else | ||
742 | m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name); | ||
743 | |||
744 | } | ||
745 | } | ||
746 | |||
747 | public override Vector3 Acceleration | ||
748 | { | ||
749 | get { return m_acceleration; } | ||
750 | set | ||
751 | { | ||
752 | if(m_outbounds) | ||
753 | m_acceleration = value; | ||
754 | } | ||
755 | } | ||
756 | |||
757 | public override Vector3 RotationalVelocity | ||
758 | { | ||
759 | get | ||
760 | { | ||
761 | Vector3 pv = Vector3.Zero; | ||
762 | if (_zeroFlag) | ||
763 | return pv; | ||
764 | |||
765 | if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f)) | ||
766 | return pv; | ||
767 | |||
768 | return m_rotationalVelocity; | ||
769 | } | ||
770 | set | ||
771 | { | ||
772 | if (value.IsFinite()) | ||
773 | { | ||
774 | if(m_outbounds) | ||
775 | m_rotationalVelocity = value; | ||
776 | else | ||
777 | AddChange(changes.AngVelocity, value); | ||
778 | } | ||
779 | else | ||
780 | { | ||
781 | m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name); | ||
782 | } | ||
783 | } | ||
784 | } | ||
785 | |||
786 | public override float Buoyancy | ||
787 | { | ||
788 | get { return m_buoyancy; } | ||
789 | set | ||
790 | { | ||
791 | AddChange(changes.Buoyancy,value); | ||
792 | } | ||
793 | } | ||
794 | |||
795 | public override bool FloatOnWater | ||
796 | { | ||
797 | set | ||
798 | { | ||
799 | AddChange(changes.CollidesWater, value); | ||
800 | } | ||
801 | } | ||
802 | |||
803 | public override Vector3 PIDTarget | ||
804 | { | ||
805 | set | ||
806 | { | ||
807 | if (value.IsFinite()) | ||
808 | { | ||
809 | AddChange(changes.PIDTarget,value); | ||
810 | } | ||
811 | else | ||
812 | m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); | ||
813 | } | ||
814 | } | ||
815 | |||
816 | public override bool PIDActive | ||
817 | { | ||
818 | get | ||
819 | { | ||
820 | return m_usePID; | ||
821 | } | ||
822 | set | ||
823 | { | ||
824 | AddChange(changes.PIDActive,value); | ||
825 | } | ||
826 | } | ||
827 | |||
828 | public override float PIDTau | ||
829 | { | ||
830 | set | ||
831 | { | ||
832 | float tmp = 0; | ||
833 | if (value > 0) | ||
834 | { | ||
835 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
836 | if (value < mint) | ||
837 | tmp = mint; | ||
838 | else | ||
839 | tmp = value; | ||
840 | } | ||
841 | AddChange(changes.PIDTau,tmp); | ||
842 | } | ||
843 | } | ||
844 | |||
845 | public override float PIDHoverHeight | ||
846 | { | ||
847 | set | ||
848 | { | ||
849 | AddChange(changes.PIDHoverHeight,value); | ||
850 | } | ||
851 | } | ||
852 | public override bool PIDHoverActive | ||
853 | { | ||
854 | get | ||
855 | { | ||
856 | return m_useHoverPID; | ||
857 | } | ||
858 | set | ||
859 | { | ||
860 | AddChange(changes.PIDHoverActive, value); | ||
861 | } | ||
862 | } | ||
863 | |||
864 | public override PIDHoverType PIDHoverType | ||
865 | { | ||
866 | set | ||
867 | { | ||
868 | AddChange(changes.PIDHoverType,value); | ||
869 | } | ||
870 | } | ||
871 | |||
872 | public override float PIDHoverTau | ||
873 | { | ||
874 | set | ||
875 | { | ||
876 | float tmp =0; | ||
877 | if (value > 0) | ||
878 | { | ||
879 | float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep); | ||
880 | if (value < mint) | ||
881 | tmp = mint; | ||
882 | else | ||
883 | tmp = value; | ||
884 | } | ||
885 | AddChange(changes.PIDHoverTau, tmp); | ||
886 | } | ||
887 | } | ||
888 | |||
889 | public override Quaternion APIDTarget { set { return; } } | ||
890 | |||
891 | public override bool APIDActive { set { return; } } | ||
892 | |||
893 | public override float APIDStrength { set { return; } } | ||
894 | |||
895 | public override float APIDDamping { set { return; } } | ||
896 | |||
897 | public override int VehicleType | ||
898 | { | ||
899 | // we may need to put a fake on this | ||
900 | get | ||
901 | { | ||
902 | if (m_vehicle == null) | ||
903 | return (int)Vehicle.TYPE_NONE; | ||
904 | else | ||
905 | return (int)m_vehicle.Type; | ||
906 | } | ||
907 | set | ||
908 | { | ||
909 | AddChange(changes.VehicleType, value); | ||
910 | } | ||
911 | } | ||
912 | |||
913 | public override void VehicleFloatParam(int param, float value) | ||
914 | { | ||
915 | strVehicleFloatParam fp = new strVehicleFloatParam(); | ||
916 | fp.param = param; | ||
917 | fp.value = value; | ||
918 | AddChange(changes.VehicleFloatParam, fp); | ||
919 | } | ||
920 | |||
921 | public override void VehicleVectorParam(int param, Vector3 value) | ||
922 | { | ||
923 | strVehicleVectorParam fp = new strVehicleVectorParam(); | ||
924 | fp.param = param; | ||
925 | fp.value = value; | ||
926 | AddChange(changes.VehicleVectorParam, fp); | ||
927 | } | ||
928 | |||
929 | public override void VehicleRotationParam(int param, Quaternion value) | ||
930 | { | ||
931 | strVehicleQuatParam fp = new strVehicleQuatParam(); | ||
932 | fp.param = param; | ||
933 | fp.value = value; | ||
934 | AddChange(changes.VehicleRotationParam, fp); | ||
935 | } | ||
936 | |||
937 | public override void VehicleFlags(int param, bool value) | ||
938 | { | ||
939 | strVehicleBoolParam bp = new strVehicleBoolParam(); | ||
940 | bp.param = param; | ||
941 | bp.value = value; | ||
942 | AddChange(changes.VehicleFlags, bp); | ||
943 | } | ||
944 | |||
945 | public override void SetVehicle(object vdata) | ||
946 | { | ||
947 | AddChange(changes.SetVehicle, vdata); | ||
948 | } | ||
949 | public void SetAcceleration(Vector3 accel) | ||
950 | { | ||
951 | m_acceleration = accel; | ||
952 | } | ||
953 | |||
954 | public override void AddForce(Vector3 force, bool pushforce) | ||
955 | { | ||
956 | if (force.IsFinite()) | ||
957 | { | ||
958 | if(pushforce) | ||
959 | AddChange(changes.AddForce, force); | ||
960 | else // a impulse | ||
961 | AddChange(changes.AddForce, force * m_invTimeStep); | ||
962 | } | ||
963 | else | ||
964 | { | ||
965 | m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name); | ||
966 | } | ||
967 | //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString()); | ||
968 | } | ||
969 | |||
970 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
971 | { | ||
972 | if (force.IsFinite()) | ||
973 | { | ||
974 | // if(pushforce) for now applyrotationimpulse seems more happy applied as a force | ||
975 | AddChange(changes.AddAngForce, force); | ||
976 | // else // a impulse | ||
977 | // AddChange(changes.AddAngForce, force * m_invTimeStep); | ||
978 | } | ||
979 | else | ||
980 | { | ||
981 | m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name); | ||
982 | } | ||
983 | } | ||
984 | |||
985 | public override void CrossingFailure() | ||
986 | { | ||
987 | lock(_parent_scene.OdeLock) | ||
988 | { | ||
989 | if (m_outbounds) | ||
990 | { | ||
991 | _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f); | ||
992 | _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f); | ||
993 | _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f); | ||
994 | |||
995 | m_lastposition = _position; | ||
996 | _velocity.X = 0; | ||
997 | _velocity.Y = 0; | ||
998 | _velocity.Z = 0; | ||
999 | |||
1000 | d.AllocateODEDataForThread(0); | ||
1001 | |||
1002 | m_lastVelocity = _velocity; | ||
1003 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
1004 | m_vehicle.Stop(); | ||
1005 | |||
1006 | if(Body != IntPtr.Zero) | ||
1007 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
1008 | if (prim_geom != IntPtr.Zero) | ||
1009 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1010 | |||
1011 | m_outbounds = false; | ||
1012 | changeDisable(false); | ||
1013 | base.RequestPhysicsterseUpdate(); | ||
1014 | } | ||
1015 | } | ||
1016 | } | ||
1017 | |||
1018 | public override void CrossingStart() | ||
1019 | { | ||
1020 | lock(_parent_scene.OdeLock) | ||
1021 | { | ||
1022 | if (m_outbounds || childPrim) | ||
1023 | return; | ||
1024 | |||
1025 | m_outbounds = true; | ||
1026 | |||
1027 | m_lastposition = _position; | ||
1028 | m_lastorientation = _orientation; | ||
1029 | |||
1030 | d.AllocateODEDataForThread(0); | ||
1031 | if(Body != IntPtr.Zero) | ||
1032 | { | ||
1033 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
1034 | m_rotationalVelocity.X = dtmp.X; | ||
1035 | m_rotationalVelocity.Y = dtmp.Y; | ||
1036 | m_rotationalVelocity.Z = dtmp.Z; | ||
1037 | |||
1038 | dtmp = d.BodyGetLinearVel(Body); | ||
1039 | _velocity.X = dtmp.X; | ||
1040 | _velocity.Y = dtmp.Y; | ||
1041 | _velocity.Z = dtmp.Z; | ||
1042 | |||
1043 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
1044 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
1045 | } | ||
1046 | if(prim_geom != IntPtr.Zero) | ||
1047 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1048 | disableBodySoft(); // stop collisions | ||
1049 | UnSubscribeEvents(); | ||
1050 | } | ||
1051 | } | ||
1052 | |||
1053 | public override void SetMomentum(Vector3 momentum) | ||
1054 | { | ||
1055 | } | ||
1056 | |||
1057 | public override void SetMaterial(int pMaterial) | ||
1058 | { | ||
1059 | m_material = pMaterial; | ||
1060 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; | ||
1061 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | ||
1062 | } | ||
1063 | |||
1064 | public override float Density | ||
1065 | { | ||
1066 | get | ||
1067 | { | ||
1068 | return m_density * 100f; | ||
1069 | } | ||
1070 | set | ||
1071 | { | ||
1072 | float old = m_density; | ||
1073 | m_density = value / 100f; | ||
1074 | // if(m_density != old) | ||
1075 | // UpdatePrimBodyData(); | ||
1076 | } | ||
1077 | } | ||
1078 | public override float GravModifier | ||
1079 | { | ||
1080 | get | ||
1081 | { | ||
1082 | return m_gravmod; | ||
1083 | } | ||
1084 | set | ||
1085 | { | ||
1086 | m_gravmod = value; | ||
1087 | if (m_vehicle != null) | ||
1088 | m_vehicle.GravMod = m_gravmod; | ||
1089 | } | ||
1090 | } | ||
1091 | public override float Friction | ||
1092 | { | ||
1093 | get | ||
1094 | { | ||
1095 | return mu; | ||
1096 | } | ||
1097 | set | ||
1098 | { | ||
1099 | mu = value; | ||
1100 | } | ||
1101 | } | ||
1102 | |||
1103 | public override float Restitution | ||
1104 | { | ||
1105 | get | ||
1106 | { | ||
1107 | return bounce; | ||
1108 | } | ||
1109 | set | ||
1110 | { | ||
1111 | bounce = value; | ||
1112 | } | ||
1113 | } | ||
1114 | |||
1115 | public void setPrimForRemoval() | ||
1116 | { | ||
1117 | AddChange(changes.Remove, null); | ||
1118 | } | ||
1119 | |||
1120 | public override void link(PhysicsActor obj) | ||
1121 | { | ||
1122 | AddChange(changes.Link, obj); | ||
1123 | } | ||
1124 | |||
1125 | public override void delink() | ||
1126 | { | ||
1127 | AddChange(changes.DeLink, null); | ||
1128 | } | ||
1129 | |||
1130 | public override void LockAngularMotion(byte axislock) | ||
1131 | { | ||
1132 | // m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | ||
1133 | AddChange(changes.AngLock, axislock); | ||
1134 | |||
1135 | } | ||
1136 | |||
1137 | public override void SubscribeEvents(int ms) | ||
1138 | { | ||
1139 | m_eventsubscription = ms; | ||
1140 | m_cureventsubscription = 0; | ||
1141 | if (CollisionEventsThisFrame == null) | ||
1142 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1143 | if (CollisionVDTCEventsThisFrame == null) | ||
1144 | CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); | ||
1145 | SentEmptyCollisionsEvent = false; | ||
1146 | } | ||
1147 | |||
1148 | public override void UnSubscribeEvents() | ||
1149 | { | ||
1150 | if (CollisionVDTCEventsThisFrame != null) | ||
1151 | { | ||
1152 | CollisionVDTCEventsThisFrame.Clear(); | ||
1153 | CollisionVDTCEventsThisFrame = null; | ||
1154 | } | ||
1155 | if (CollisionEventsThisFrame != null) | ||
1156 | { | ||
1157 | CollisionEventsThisFrame.Clear(); | ||
1158 | CollisionEventsThisFrame = null; | ||
1159 | } | ||
1160 | m_eventsubscription = 0; | ||
1161 | _parent_scene.RemoveCollisionEventReporting(this); | ||
1162 | } | ||
1163 | |||
1164 | public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1165 | { | ||
1166 | if (CollisionEventsThisFrame == null) | ||
1167 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
1168 | |||
1169 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1170 | _parent_scene.AddCollisionEventReporting(this); | ||
1171 | } | ||
1172 | |||
1173 | public override void AddVDTCCollisionEvent(uint CollidedWith, ContactPoint contact) | ||
1174 | { | ||
1175 | if (CollisionVDTCEventsThisFrame == null) | ||
1176 | CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); | ||
1177 | |||
1178 | CollisionVDTCEventsThisFrame.AddCollider(CollidedWith, contact); | ||
1179 | _parent_scene.AddCollisionEventReporting(this); | ||
1180 | } | ||
1181 | |||
1182 | internal void SleeperAddCollisionEvents() | ||
1183 | { | ||
1184 | if(CollisionEventsThisFrame != null && CollisionEventsThisFrame.m_objCollisionList.Count != 0) | ||
1185 | { | ||
1186 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEventsThisFrame.m_objCollisionList) | ||
1187 | { | ||
1188 | if(kvp.Key == 0) | ||
1189 | continue; | ||
1190 | OdePrim other = _parent_scene.getPrim(kvp.Key); | ||
1191 | if(other == null) | ||
1192 | continue; | ||
1193 | ContactPoint cp = kvp.Value; | ||
1194 | cp.SurfaceNormal = - cp.SurfaceNormal; | ||
1195 | cp.RelativeSpeed = -cp.RelativeSpeed; | ||
1196 | other.AddCollisionEvent(ParentActor.LocalID,cp); | ||
1197 | } | ||
1198 | } | ||
1199 | if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.m_objCollisionList.Count != 0) | ||
1200 | { | ||
1201 | foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionVDTCEventsThisFrame.m_objCollisionList) | ||
1202 | { | ||
1203 | OdePrim other = _parent_scene.getPrim(kvp.Key); | ||
1204 | if(other == null) | ||
1205 | continue; | ||
1206 | ContactPoint cp = kvp.Value; | ||
1207 | cp.SurfaceNormal = - cp.SurfaceNormal; | ||
1208 | cp.RelativeSpeed = -cp.RelativeSpeed; | ||
1209 | other.AddCollisionEvent(ParentActor.LocalID,cp); | ||
1210 | } | ||
1211 | } | ||
1212 | } | ||
1213 | |||
1214 | internal void clearSleeperCollisions() | ||
1215 | { | ||
1216 | if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.Count >0 ) | ||
1217 | CollisionVDTCEventsThisFrame.Clear(); | ||
1218 | } | ||
1219 | |||
1220 | public void SendCollisions(int timestep) | ||
1221 | { | ||
1222 | if (m_cureventsubscription < 50000) | ||
1223 | m_cureventsubscription += timestep; | ||
1224 | |||
1225 | |||
1226 | if (m_cureventsubscription < m_eventsubscription) | ||
1227 | return; | ||
1228 | |||
1229 | if (CollisionEventsThisFrame == null) | ||
1230 | return; | ||
1231 | |||
1232 | int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; | ||
1233 | |||
1234 | if (!SentEmptyCollisionsEvent || ncolisions > 0) | ||
1235 | { | ||
1236 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
1237 | m_cureventsubscription = 0; | ||
1238 | |||
1239 | if (ncolisions == 0) | ||
1240 | { | ||
1241 | SentEmptyCollisionsEvent = true; | ||
1242 | // _parent_scene.RemoveCollisionEventReporting(this); | ||
1243 | } | ||
1244 | else if(Body == IntPtr.Zero || (d.BodyIsEnabled(Body) && m_bodydisablecontrol >= 0 )) | ||
1245 | { | ||
1246 | SentEmptyCollisionsEvent = false; | ||
1247 | CollisionEventsThisFrame.Clear(); | ||
1248 | } | ||
1249 | } | ||
1250 | } | ||
1251 | |||
1252 | public override bool SubscribedEvents() | ||
1253 | { | ||
1254 | if (m_eventsubscription > 0) | ||
1255 | return true; | ||
1256 | return false; | ||
1257 | } | ||
1258 | |||
1259 | public OdePrim(String primName, ODEScene parent_scene, Vector3 pos, Vector3 size, | ||
1260 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID) | ||
1261 | { | ||
1262 | _parent_scene = parent_scene; | ||
1263 | |||
1264 | Name = primName; | ||
1265 | m_localID = plocalID; | ||
1266 | |||
1267 | m_vehicle = null; | ||
1268 | |||
1269 | if (!pos.IsFinite()) | ||
1270 | { | ||
1271 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
1272 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
1273 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name); | ||
1274 | } | ||
1275 | _position = pos; | ||
1276 | givefakepos = 0; | ||
1277 | |||
1278 | m_timeStep = parent_scene.ODE_STEPSIZE; | ||
1279 | m_invTimeStep = 1f / m_timeStep; | ||
1280 | |||
1281 | m_density = parent_scene.geomDefaultDensity; | ||
1282 | m_body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
1283 | |||
1284 | prim_geom = IntPtr.Zero; | ||
1285 | collide_geom = IntPtr.Zero; | ||
1286 | Body = IntPtr.Zero; | ||
1287 | |||
1288 | if (!size.IsFinite()) | ||
1289 | { | ||
1290 | size = new Vector3(0.5f, 0.5f, 0.5f); | ||
1291 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name); | ||
1292 | } | ||
1293 | |||
1294 | if (size.X <= 0) size.X = 0.01f; | ||
1295 | if (size.Y <= 0) size.Y = 0.01f; | ||
1296 | if (size.Z <= 0) size.Z = 0.01f; | ||
1297 | |||
1298 | _size = size; | ||
1299 | |||
1300 | if (!QuaternionIsFinite(rotation)) | ||
1301 | { | ||
1302 | rotation = Quaternion.Identity; | ||
1303 | m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name); | ||
1304 | } | ||
1305 | |||
1306 | _orientation = rotation; | ||
1307 | givefakeori = 0; | ||
1308 | |||
1309 | _pbs = pbs; | ||
1310 | |||
1311 | m_targetSpace = IntPtr.Zero; | ||
1312 | |||
1313 | if (pos.Z < 0) | ||
1314 | { | ||
1315 | m_isphysical = false; | ||
1316 | } | ||
1317 | else | ||
1318 | { | ||
1319 | m_isphysical = pisPhysical; | ||
1320 | } | ||
1321 | m_fakeisphysical = m_isphysical; | ||
1322 | |||
1323 | m_isVolumeDetect = false; | ||
1324 | m_fakeisVolumeDetect = false; | ||
1325 | |||
1326 | m_force = Vector3.Zero; | ||
1327 | |||
1328 | m_iscolliding = false; | ||
1329 | m_colliderfilter = 0; | ||
1330 | m_NoColide = false; | ||
1331 | |||
1332 | _triMeshData = IntPtr.Zero; | ||
1333 | |||
1334 | m_fakeShapetype = _shapeType; | ||
1335 | |||
1336 | m_lastdoneSelected = false; | ||
1337 | m_isSelected = false; | ||
1338 | m_delaySelect = false; | ||
1339 | |||
1340 | m_isphantom = pisPhantom; | ||
1341 | m_fakeisphantom = pisPhantom; | ||
1342 | |||
1343 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | ||
1344 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | ||
1345 | |||
1346 | m_building = true; // control must set this to false when done | ||
1347 | |||
1348 | AddChange(changes.Add, null); | ||
1349 | |||
1350 | // get basic mass parameters | ||
1351 | ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, _shapeType); | ||
1352 | |||
1353 | primVolume = repData.volume; | ||
1354 | m_OBB = repData.OBB; | ||
1355 | m_OBBOffset = repData.OBBOffset; | ||
1356 | |||
1357 | UpdatePrimBodyData(); | ||
1358 | } | ||
1359 | |||
1360 | private void resetCollisionAccounting() | ||
1361 | { | ||
1362 | m_collisionscore = 0; | ||
1363 | } | ||
1364 | |||
1365 | private void UpdateCollisionCatFlags() | ||
1366 | { | ||
1367 | if(m_isphysical && m_disabled) | ||
1368 | { | ||
1369 | m_collisionCategories = 0; | ||
1370 | m_collisionFlags = 0; | ||
1371 | } | ||
1372 | |||
1373 | else if (m_isSelected) | ||
1374 | { | ||
1375 | m_collisionCategories = CollisionCategories.Selected; | ||
1376 | m_collisionFlags = 0; | ||
1377 | } | ||
1378 | |||
1379 | else if (m_isVolumeDetect) | ||
1380 | { | ||
1381 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1382 | if (m_isphysical) | ||
1383 | m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1384 | else | ||
1385 | m_collisionFlags = 0; | ||
1386 | } | ||
1387 | else if (m_isphantom) | ||
1388 | { | ||
1389 | m_collisionCategories = CollisionCategories.Phantom; | ||
1390 | if (m_isphysical) | ||
1391 | m_collisionFlags = CollisionCategories.Land; | ||
1392 | else | ||
1393 | m_collisionFlags = 0; | ||
1394 | } | ||
1395 | else | ||
1396 | { | ||
1397 | m_collisionCategories = CollisionCategories.Geom; | ||
1398 | if (m_isphysical) | ||
1399 | m_collisionFlags = m_default_collisionFlagsPhysical; | ||
1400 | else | ||
1401 | m_collisionFlags = m_default_collisionFlagsNotPhysical; | ||
1402 | } | ||
1403 | } | ||
1404 | |||
1405 | private void ApplyCollisionCatFlags() | ||
1406 | { | ||
1407 | if (prim_geom != IntPtr.Zero) | ||
1408 | { | ||
1409 | if (!childPrim && childrenPrim.Count > 0) | ||
1410 | { | ||
1411 | foreach (OdePrim prm in childrenPrim) | ||
1412 | { | ||
1413 | if (m_isphysical && m_disabled) | ||
1414 | { | ||
1415 | prm.m_collisionCategories = 0; | ||
1416 | prm.m_collisionFlags = 0; | ||
1417 | } | ||
1418 | else | ||
1419 | { | ||
1420 | // preserve some | ||
1421 | if (prm.m_isSelected) | ||
1422 | { | ||
1423 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
1424 | prm.m_collisionFlags = 0; | ||
1425 | } | ||
1426 | else if (prm.m_isVolumeDetect) | ||
1427 | { | ||
1428 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
1429 | if (m_isphysical) | ||
1430 | prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character; | ||
1431 | else | ||
1432 | prm.m_collisionFlags = 0; | ||
1433 | } | ||
1434 | else if (prm.m_isphantom) | ||
1435 | { | ||
1436 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
1437 | if (m_isphysical) | ||
1438 | prm.m_collisionFlags = CollisionCategories.Land; | ||
1439 | else | ||
1440 | prm.m_collisionFlags = 0; | ||
1441 | } | ||
1442 | else | ||
1443 | { | ||
1444 | prm.m_collisionCategories = m_collisionCategories; | ||
1445 | prm.m_collisionFlags = m_collisionFlags; | ||
1446 | } | ||
1447 | } | ||
1448 | |||
1449 | if (prm.prim_geom != IntPtr.Zero) | ||
1450 | { | ||
1451 | if (prm.m_NoColide) | ||
1452 | { | ||
1453 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1454 | if (m_isphysical) | ||
1455 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1456 | else | ||
1457 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1458 | } | ||
1459 | else | ||
1460 | { | ||
1461 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
1462 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
1463 | } | ||
1464 | } | ||
1465 | } | ||
1466 | } | ||
1467 | |||
1468 | if (m_NoColide) | ||
1469 | { | ||
1470 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1471 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1472 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1473 | { | ||
1474 | d.GeomSetCategoryBits(collide_geom, 0); | ||
1475 | d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land); | ||
1476 | } | ||
1477 | } | ||
1478 | else | ||
1479 | { | ||
1480 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1481 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1482 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
1483 | { | ||
1484 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
1485 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
1486 | } | ||
1487 | } | ||
1488 | } | ||
1489 | } | ||
1490 | |||
1491 | private void createAMotor(byte axislock) | ||
1492 | { | ||
1493 | if (Body == IntPtr.Zero) | ||
1494 | return; | ||
1495 | |||
1496 | if (Amotor != IntPtr.Zero) | ||
1497 | { | ||
1498 | d.JointDestroy(Amotor); | ||
1499 | Amotor = IntPtr.Zero; | ||
1500 | } | ||
1501 | |||
1502 | int axisnum = 0; | ||
1503 | bool axisX = false; | ||
1504 | bool axisY = false; | ||
1505 | bool axisZ = false; | ||
1506 | if((axislock & 0x02) != 0) | ||
1507 | { | ||
1508 | axisnum++; | ||
1509 | axisX = true; | ||
1510 | } | ||
1511 | if((axislock & 0x04) != 0) | ||
1512 | { | ||
1513 | axisnum++; | ||
1514 | axisY = true; | ||
1515 | } | ||
1516 | if((axislock & 0x08) != 0) | ||
1517 | { | ||
1518 | axisnum++; | ||
1519 | axisZ = true; | ||
1520 | } | ||
1521 | |||
1522 | if(axisnum == 0) | ||
1523 | return; | ||
1524 | // stop it | ||
1525 | d.BodySetTorque(Body, 0, 0, 0); | ||
1526 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
1527 | |||
1528 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | ||
1529 | d.JointAttach(Amotor, Body, IntPtr.Zero); | ||
1530 | |||
1531 | d.JointSetAMotorMode(Amotor, 0); | ||
1532 | |||
1533 | d.JointSetAMotorNumAxes(Amotor, axisnum); | ||
1534 | |||
1535 | // get current orientation to lock | ||
1536 | |||
1537 | d.Quaternion dcur = d.BodyGetQuaternion(Body); | ||
1538 | Quaternion curr; // crap convertion between identical things | ||
1539 | curr.X = dcur.X; | ||
1540 | curr.Y = dcur.Y; | ||
1541 | curr.Z = dcur.Z; | ||
1542 | curr.W = dcur.W; | ||
1543 | Vector3 ax; | ||
1544 | |||
1545 | int i = 0; | ||
1546 | int j = 0; | ||
1547 | if (axisX) | ||
1548 | { | ||
1549 | ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X | ||
1550 | d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z); | ||
1551 | d.JointSetAMotorAngle(Amotor, 0, 0); | ||
1552 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f); | ||
1553 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f); | ||
1554 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0); | ||
1555 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1556 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f); | ||
1557 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.CFM, 0f); | ||
1558 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f); | ||
1559 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f); | ||
1560 | d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f); | ||
1561 | i++; | ||
1562 | j = 256; // move to next axis set | ||
1563 | } | ||
1564 | |||
1565 | if (axisY) | ||
1566 | { | ||
1567 | ax = (new Vector3(0, 1, 0)) * curr; | ||
1568 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1569 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1570 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
1571 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
1572 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1573 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1574 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1575 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.CFM, 0f); | ||
1576 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1577 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1578 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1579 | i++; | ||
1580 | j += 256; | ||
1581 | } | ||
1582 | |||
1583 | if (axisZ) | ||
1584 | { | ||
1585 | ax = (new Vector3(0, 0, 1)) * curr; | ||
1586 | d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z); | ||
1587 | d.JointSetAMotorAngle(Amotor, i, 0); | ||
1588 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f); | ||
1589 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f); | ||
1590 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0); | ||
1591 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f); | ||
1592 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f); | ||
1593 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.CFM, 0f); | ||
1594 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f); | ||
1595 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f); | ||
1596 | d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f); | ||
1597 | } | ||
1598 | } | ||
1599 | |||
1600 | |||
1601 | private void SetGeom(IntPtr geom) | ||
1602 | { | ||
1603 | prim_geom = geom; | ||
1604 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | ||
1605 | if (prim_geom != IntPtr.Zero) | ||
1606 | { | ||
1607 | |||
1608 | if (m_NoColide) | ||
1609 | { | ||
1610 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1611 | if (m_isphysical) | ||
1612 | { | ||
1613 | d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land); | ||
1614 | } | ||
1615 | else | ||
1616 | { | ||
1617 | d.GeomSetCollideBits(prim_geom, 0); | ||
1618 | d.GeomDisable(prim_geom); | ||
1619 | } | ||
1620 | } | ||
1621 | else | ||
1622 | { | ||
1623 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
1624 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
1625 | } | ||
1626 | |||
1627 | UpdatePrimBodyData(); | ||
1628 | _parent_scene.actor_name_map[prim_geom] = this; | ||
1629 | |||
1630 | /* | ||
1631 | // debug | ||
1632 | d.AABB aabb; | ||
1633 | d.GeomGetAABB(prim_geom, out aabb); | ||
1634 | float x = aabb.MaxX - aabb.MinX; | ||
1635 | float y = aabb.MaxY - aabb.MinY; | ||
1636 | float z = aabb.MaxZ - aabb.MinZ; | ||
1637 | if( x > 60.0f || y > 60.0f || z > 60.0f) | ||
1638 | m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}", | ||
1639 | Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString()); | ||
1640 | else if (x < 0.001f || y < 0.001f || z < 0.001f) | ||
1641 | m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}", | ||
1642 | Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString()); | ||
1643 | */ | ||
1644 | |||
1645 | } | ||
1646 | else | ||
1647 | m_log.Warn("Setting bad Geom"); | ||
1648 | } | ||
1649 | |||
1650 | private bool GetMeshGeom() | ||
1651 | { | ||
1652 | IntPtr vertices, indices; | ||
1653 | int vertexCount, indexCount; | ||
1654 | int vertexStride, triStride; | ||
1655 | |||
1656 | IMesh mesh = m_mesh; | ||
1657 | |||
1658 | if (mesh == null) | ||
1659 | return false; | ||
1660 | |||
1661 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); | ||
1662 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); | ||
1663 | |||
1664 | if (vertexCount == 0 || indexCount == 0) | ||
1665 | { | ||
1666 | m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}", | ||
1667 | Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString()); | ||
1668 | |||
1669 | m_hasOBB = false; | ||
1670 | m_OBBOffset = Vector3.Zero; | ||
1671 | m_OBB = _size * 0.5f; | ||
1672 | |||
1673 | m_physCost = 0.1f; | ||
1674 | m_streamCost = 1.0f; | ||
1675 | |||
1676 | _parent_scene.mesher.ReleaseMesh(mesh); | ||
1677 | m_meshState = MeshState.MeshFailed; | ||
1678 | m_mesh = null; | ||
1679 | return false; | ||
1680 | } | ||
1681 | |||
1682 | if (vertexCount > 64000 || indexCount > 64000) | ||
1683 | { | ||
1684 | m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes", | ||
1685 | Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", | ||
1686 | _position.ToString() ,vertexCount , indexCount ); | ||
1687 | } | ||
1688 | IntPtr geo = IntPtr.Zero; | ||
1689 | |||
1690 | try | ||
1691 | { | ||
1692 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1693 | |||
1694 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1695 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1696 | |||
1697 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1698 | } | ||
1699 | |||
1700 | catch (Exception e) | ||
1701 | { | ||
1702 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | ||
1703 | if (_triMeshData != IntPtr.Zero) | ||
1704 | { | ||
1705 | try | ||
1706 | { | ||
1707 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1708 | } | ||
1709 | catch | ||
1710 | { | ||
1711 | } | ||
1712 | } | ||
1713 | _triMeshData = IntPtr.Zero; | ||
1714 | |||
1715 | m_hasOBB = false; | ||
1716 | m_OBBOffset = Vector3.Zero; | ||
1717 | m_OBB = _size * 0.5f; | ||
1718 | m_physCost = 0.1f; | ||
1719 | m_streamCost = 1.0f; | ||
1720 | |||
1721 | _parent_scene.mesher.ReleaseMesh(mesh); | ||
1722 | m_meshState = MeshState.MeshFailed; | ||
1723 | m_mesh = null; | ||
1724 | return false; | ||
1725 | } | ||
1726 | |||
1727 | m_physCost = 0.0013f * (float)indexCount; | ||
1728 | // todo | ||
1729 | m_streamCost = 1.0f; | ||
1730 | |||
1731 | SetGeom(geo); | ||
1732 | |||
1733 | return true; | ||
1734 | } | ||
1735 | |||
1736 | private void CreateGeom(bool OverrideToBox) | ||
1737 | { | ||
1738 | bool hasMesh = false; | ||
1739 | |||
1740 | m_NoColide = false; | ||
1741 | |||
1742 | if ((m_meshState & MeshState.MeshNoColide) != 0) | ||
1743 | m_NoColide = true; | ||
1744 | |||
1745 | else if(!OverrideToBox && m_mesh != null) | ||
1746 | { | ||
1747 | if (GetMeshGeom()) | ||
1748 | hasMesh = true; | ||
1749 | else | ||
1750 | m_NoColide = true; | ||
1751 | } | ||
1752 | |||
1753 | |||
1754 | if (!hasMesh) | ||
1755 | { | ||
1756 | IntPtr geo = IntPtr.Zero; | ||
1757 | |||
1758 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | ||
1759 | && _size.X == _size.Y && _size.Y == _size.Z) | ||
1760 | { // it's a sphere | ||
1761 | try | ||
1762 | { | ||
1763 | geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f); | ||
1764 | } | ||
1765 | catch (Exception e) | ||
1766 | { | ||
1767 | m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e); | ||
1768 | return; | ||
1769 | } | ||
1770 | } | ||
1771 | else | ||
1772 | {// do it as a box | ||
1773 | try | ||
1774 | { | ||
1775 | geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
1776 | } | ||
1777 | catch (Exception e) | ||
1778 | { | ||
1779 | m_log.Warn("[PHYSICS]: Create box failed: {0}", e); | ||
1780 | return; | ||
1781 | } | ||
1782 | } | ||
1783 | m_physCost = 0.1f; | ||
1784 | m_streamCost = 1.0f; | ||
1785 | SetGeom(geo); | ||
1786 | } | ||
1787 | } | ||
1788 | |||
1789 | private void RemoveGeom() | ||
1790 | { | ||
1791 | if (prim_geom != IntPtr.Zero) | ||
1792 | { | ||
1793 | _parent_scene.actor_name_map.Remove(prim_geom); | ||
1794 | |||
1795 | try | ||
1796 | { | ||
1797 | d.GeomDestroy(prim_geom); | ||
1798 | if (_triMeshData != IntPtr.Zero) | ||
1799 | { | ||
1800 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1801 | _triMeshData = IntPtr.Zero; | ||
1802 | } | ||
1803 | } | ||
1804 | catch (Exception e) | ||
1805 | { | ||
1806 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e); | ||
1807 | } | ||
1808 | |||
1809 | prim_geom = IntPtr.Zero; | ||
1810 | collide_geom = IntPtr.Zero; | ||
1811 | m_targetSpace = IntPtr.Zero; | ||
1812 | } | ||
1813 | else | ||
1814 | { | ||
1815 | m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name); | ||
1816 | } | ||
1817 | |||
1818 | lock (m_meshlock) | ||
1819 | { | ||
1820 | if (m_mesh != null) | ||
1821 | { | ||
1822 | _parent_scene.mesher.ReleaseMesh(m_mesh); | ||
1823 | m_mesh = null; | ||
1824 | } | ||
1825 | } | ||
1826 | |||
1827 | Body = IntPtr.Zero; | ||
1828 | m_hasOBB = false; | ||
1829 | } | ||
1830 | |||
1831 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims | ||
1832 | // should only be called for non physical prims unless they are becoming non physical | ||
1833 | private void SetInStaticSpace(OdePrim prim) | ||
1834 | { | ||
1835 | IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace); | ||
1836 | prim.m_targetSpace = targetSpace; | ||
1837 | collide_geom = IntPtr.Zero; | ||
1838 | } | ||
1839 | |||
1840 | public void enableBodySoft() | ||
1841 | { | ||
1842 | m_disabled = false; | ||
1843 | if (!childPrim && !m_isSelected) | ||
1844 | { | ||
1845 | if (m_isphysical && Body != IntPtr.Zero) | ||
1846 | { | ||
1847 | UpdateCollisionCatFlags(); | ||
1848 | ApplyCollisionCatFlags(); | ||
1849 | |||
1850 | _zeroFlag = true; | ||
1851 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
1852 | d.BodyEnable(Body); | ||
1853 | } | ||
1854 | } | ||
1855 | resetCollisionAccounting(); | ||
1856 | } | ||
1857 | |||
1858 | private void disableBodySoft() | ||
1859 | { | ||
1860 | m_disabled = true; | ||
1861 | if (!childPrim) | ||
1862 | { | ||
1863 | if (m_isphysical && Body != IntPtr.Zero) | ||
1864 | { | ||
1865 | if (m_isSelected) | ||
1866 | m_collisionFlags = CollisionCategories.Selected; | ||
1867 | else | ||
1868 | m_collisionCategories = 0; | ||
1869 | m_collisionFlags = 0; | ||
1870 | ApplyCollisionCatFlags(); | ||
1871 | d.BodyDisable(Body); | ||
1872 | } | ||
1873 | } | ||
1874 | } | ||
1875 | |||
1876 | private void MakeBody() | ||
1877 | { | ||
1878 | if (!m_isphysical) // only physical get bodies | ||
1879 | return; | ||
1880 | |||
1881 | if (childPrim) // child prims don't get bodies; | ||
1882 | return; | ||
1883 | |||
1884 | if (m_building) | ||
1885 | return; | ||
1886 | |||
1887 | if (prim_geom == IntPtr.Zero) | ||
1888 | { | ||
1889 | m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet"); | ||
1890 | return; | ||
1891 | } | ||
1892 | |||
1893 | if (Body != IntPtr.Zero) | ||
1894 | { | ||
1895 | DestroyBody(); | ||
1896 | m_log.Warn("[PHYSICS]: MakeBody called having a body"); | ||
1897 | } | ||
1898 | |||
1899 | if (d.GeomGetBody(prim_geom) != IntPtr.Zero) | ||
1900 | { | ||
1901 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
1902 | m_log.Warn("[PHYSICS]: MakeBody root geom already had a body"); | ||
1903 | } | ||
1904 | |||
1905 | bool noInertiaOverride = (m_InertiaOverride == null); | ||
1906 | |||
1907 | Body = d.BodyCreate(_parent_scene.world); | ||
1908 | |||
1909 | d.Matrix3 mymat = new d.Matrix3(); | ||
1910 | d.Quaternion myrot = new d.Quaternion(); | ||
1911 | d.Mass objdmass = new d.Mass { }; | ||
1912 | |||
1913 | myrot.X = _orientation.X; | ||
1914 | myrot.Y = _orientation.Y; | ||
1915 | myrot.Z = _orientation.Z; | ||
1916 | myrot.W = _orientation.W; | ||
1917 | d.RfromQ(out mymat, ref myrot); | ||
1918 | |||
1919 | // set the body rotation | ||
1920 | d.BodySetRotation(Body, ref mymat); | ||
1921 | |||
1922 | if(noInertiaOverride) | ||
1923 | { | ||
1924 | objdmass = primdMass; | ||
1925 | d.MassRotate(ref objdmass, ref mymat); | ||
1926 | } | ||
1927 | |||
1928 | // recompute full object inertia if needed | ||
1929 | if (childrenPrim.Count > 0) | ||
1930 | { | ||
1931 | d.Matrix3 mat = new d.Matrix3(); | ||
1932 | d.Quaternion quat = new d.Quaternion(); | ||
1933 | d.Mass tmpdmass = new d.Mass { }; | ||
1934 | Vector3 rcm; | ||
1935 | |||
1936 | rcm.X = _position.X; | ||
1937 | rcm.Y = _position.Y; | ||
1938 | rcm.Z = _position.Z; | ||
1939 | |||
1940 | lock (childrenPrim) | ||
1941 | { | ||
1942 | foreach (OdePrim prm in childrenPrim) | ||
1943 | { | ||
1944 | if (prm.prim_geom == IntPtr.Zero) | ||
1945 | { | ||
1946 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet"); | ||
1947 | continue; | ||
1948 | } | ||
1949 | |||
1950 | quat.X = prm._orientation.X; | ||
1951 | quat.Y = prm._orientation.Y; | ||
1952 | quat.Z = prm._orientation.Z; | ||
1953 | quat.W = prm._orientation.W; | ||
1954 | d.RfromQ(out mat, ref quat); | ||
1955 | |||
1956 | // fix prim colision cats | ||
1957 | |||
1958 | if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero) | ||
1959 | { | ||
1960 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
1961 | m_log.Warn("[PHYSICS]: MakeBody child geom already had a body"); | ||
1962 | } | ||
1963 | |||
1964 | d.GeomClearOffset(prm.prim_geom); | ||
1965 | d.GeomSetBody(prm.prim_geom, Body); | ||
1966 | prm.Body = Body; | ||
1967 | d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation | ||
1968 | |||
1969 | if(noInertiaOverride) | ||
1970 | { | ||
1971 | tmpdmass = prm.primdMass; | ||
1972 | |||
1973 | d.MassRotate(ref tmpdmass, ref mat); | ||
1974 | Vector3 ppos = prm._position; | ||
1975 | ppos.X -= rcm.X; | ||
1976 | ppos.Y -= rcm.Y; | ||
1977 | ppos.Z -= rcm.Z; | ||
1978 | // refer inertia to root prim center of mass position | ||
1979 | d.MassTranslate(ref tmpdmass, | ||
1980 | ppos.X, | ||
1981 | ppos.Y, | ||
1982 | ppos.Z); | ||
1983 | |||
1984 | d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia | ||
1985 | } | ||
1986 | } | ||
1987 | } | ||
1988 | } | ||
1989 | |||
1990 | d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset | ||
1991 | // associate root geom with body | ||
1992 | d.GeomSetBody(prim_geom, Body); | ||
1993 | |||
1994 | if(noInertiaOverride) | ||
1995 | d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z); | ||
1996 | else | ||
1997 | { | ||
1998 | Vector3 ncm = m_InertiaOverride.CenterOfMass * _orientation; | ||
1999 | d.BodySetPosition(Body, | ||
2000 | _position.X + ncm.X, | ||
2001 | _position.Y + ncm.Y, | ||
2002 | _position.Z + ncm.Z); | ||
2003 | } | ||
2004 | |||
2005 | d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2006 | |||
2007 | if(noInertiaOverride) | ||
2008 | { | ||
2009 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2010 | myrot.X = -myrot.X; | ||
2011 | myrot.Y = -myrot.Y; | ||
2012 | myrot.Z = -myrot.Z; | ||
2013 | |||
2014 | d.RfromQ(out mymat, ref myrot); | ||
2015 | d.MassRotate(ref objdmass, ref mymat); | ||
2016 | |||
2017 | d.BodySetMass(Body, ref objdmass); | ||
2018 | m_mass = objdmass.mass; | ||
2019 | } | ||
2020 | else | ||
2021 | { | ||
2022 | objdmass.c.X = 0; | ||
2023 | objdmass.c.Y = 0; | ||
2024 | objdmass.c.Z = 0; | ||
2025 | |||
2026 | objdmass.I.M00 = m_InertiaOverride.Inertia.X; | ||
2027 | objdmass.I.M11 = m_InertiaOverride.Inertia.Y; | ||
2028 | objdmass.I.M22 = m_InertiaOverride.Inertia.Z; | ||
2029 | |||
2030 | objdmass.mass = m_InertiaOverride.TotalMass; | ||
2031 | |||
2032 | if(Math.Abs(m_InertiaOverride.InertiaRotation.W) < 0.999) | ||
2033 | { | ||
2034 | d.Matrix3 inertiarotmat = new d.Matrix3(); | ||
2035 | d.Quaternion inertiarot = new d.Quaternion(); | ||
2036 | |||
2037 | inertiarot.X = m_InertiaOverride.InertiaRotation.X; | ||
2038 | inertiarot.Y = m_InertiaOverride.InertiaRotation.Y; | ||
2039 | inertiarot.Z = m_InertiaOverride.InertiaRotation.Z; | ||
2040 | inertiarot.W = m_InertiaOverride.InertiaRotation.W; | ||
2041 | d.RfromQ(out inertiarotmat, ref inertiarot); | ||
2042 | d.MassRotate(ref objdmass, ref inertiarotmat); | ||
2043 | } | ||
2044 | d.BodySetMass(Body, ref objdmass); | ||
2045 | |||
2046 | m_mass = objdmass.mass; | ||
2047 | } | ||
2048 | |||
2049 | // disconnect from world gravity so we can apply buoyancy | ||
2050 | d.BodySetGravityMode(Body, false); | ||
2051 | |||
2052 | d.BodySetAutoDisableFlag(Body, true); | ||
2053 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2054 | d.BodySetAutoDisableAngularThreshold(Body, 0.05f); | ||
2055 | d.BodySetAutoDisableLinearThreshold(Body, 0.05f); | ||
2056 | d.BodySetDamping(Body, .004f, .001f); | ||
2057 | |||
2058 | if (m_targetSpace != IntPtr.Zero) | ||
2059 | { | ||
2060 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2061 | if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
2062 | d.SpaceRemove(m_targetSpace, prim_geom); | ||
2063 | } | ||
2064 | |||
2065 | if (childrenPrim.Count == 0) | ||
2066 | { | ||
2067 | collide_geom = prim_geom; | ||
2068 | m_targetSpace = _parent_scene.ActiveSpace; | ||
2069 | } | ||
2070 | else | ||
2071 | { | ||
2072 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
2073 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
2074 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
2075 | d.SpaceSetCleanup(m_targetSpace, false); | ||
2076 | |||
2077 | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | | ||
2078 | CollisionCategories.Geom | | ||
2079 | CollisionCategories.Phantom | | ||
2080 | CollisionCategories.VolumeDtc | ||
2081 | )); | ||
2082 | d.GeomSetCollideBits(m_targetSpace, 0); | ||
2083 | collide_geom = m_targetSpace; | ||
2084 | } | ||
2085 | |||
2086 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
2087 | |||
2088 | if (m_delaySelect) | ||
2089 | { | ||
2090 | m_isSelected = true; | ||
2091 | m_delaySelect = false; | ||
2092 | } | ||
2093 | |||
2094 | m_collisionscore = 0; | ||
2095 | |||
2096 | UpdateCollisionCatFlags(); | ||
2097 | ApplyCollisionCatFlags(); | ||
2098 | |||
2099 | _parent_scene.addActivePrim(this); | ||
2100 | |||
2101 | lock (childrenPrim) | ||
2102 | { | ||
2103 | foreach (OdePrim prm in childrenPrim) | ||
2104 | { | ||
2105 | if (prm.prim_geom == IntPtr.Zero) | ||
2106 | continue; | ||
2107 | |||
2108 | Vector3 ppos = prm._position; | ||
2109 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | ||
2110 | |||
2111 | if (prm.m_targetSpace != m_targetSpace) | ||
2112 | { | ||
2113 | if (prm.m_targetSpace != IntPtr.Zero) | ||
2114 | { | ||
2115 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); | ||
2116 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | ||
2117 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | ||
2118 | } | ||
2119 | prm.m_targetSpace = m_targetSpace; | ||
2120 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | ||
2121 | } | ||
2122 | |||
2123 | prm.m_collisionscore = 0; | ||
2124 | |||
2125 | if(!m_disabled) | ||
2126 | prm.m_disabled = false; | ||
2127 | |||
2128 | _parent_scene.addActivePrim(prm); | ||
2129 | } | ||
2130 | } | ||
2131 | |||
2132 | // The body doesn't already have a finite rotation mode set here | ||
2133 | if (m_angularlocks != 0 && _parent == null) | ||
2134 | { | ||
2135 | createAMotor(m_angularlocks); | ||
2136 | } | ||
2137 | |||
2138 | if (m_isSelected || m_disabled) | ||
2139 | { | ||
2140 | d.BodyDisable(Body); | ||
2141 | _zeroFlag = true; | ||
2142 | } | ||
2143 | else | ||
2144 | { | ||
2145 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
2146 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
2147 | |||
2148 | _zeroFlag = false; | ||
2149 | m_bodydisablecontrol = 0; | ||
2150 | } | ||
2151 | _parent_scene.addActiveGroups(this); | ||
2152 | } | ||
2153 | |||
2154 | private void DestroyBody() | ||
2155 | { | ||
2156 | if (Body != IntPtr.Zero) | ||
2157 | { | ||
2158 | _parent_scene.remActivePrim(this); | ||
2159 | |||
2160 | collide_geom = IntPtr.Zero; | ||
2161 | |||
2162 | if (m_disabled) | ||
2163 | m_collisionCategories = 0; | ||
2164 | else if (m_isSelected) | ||
2165 | m_collisionCategories = CollisionCategories.Selected; | ||
2166 | else if (m_isVolumeDetect) | ||
2167 | m_collisionCategories = CollisionCategories.VolumeDtc; | ||
2168 | else if (m_isphantom) | ||
2169 | m_collisionCategories = CollisionCategories.Phantom; | ||
2170 | else | ||
2171 | m_collisionCategories = CollisionCategories.Geom; | ||
2172 | |||
2173 | m_collisionFlags = 0; | ||
2174 | |||
2175 | if (prim_geom != IntPtr.Zero) | ||
2176 | { | ||
2177 | if (m_NoColide) | ||
2178 | { | ||
2179 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2180 | d.GeomSetCollideBits(prim_geom, 0); | ||
2181 | } | ||
2182 | else | ||
2183 | { | ||
2184 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
2185 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
2186 | } | ||
2187 | UpdateDataFromGeom(); | ||
2188 | d.GeomSetBody(prim_geom, IntPtr.Zero); | ||
2189 | SetInStaticSpace(this); | ||
2190 | } | ||
2191 | |||
2192 | if (!childPrim) | ||
2193 | { | ||
2194 | lock (childrenPrim) | ||
2195 | { | ||
2196 | foreach (OdePrim prm in childrenPrim) | ||
2197 | { | ||
2198 | _parent_scene.remActivePrim(prm); | ||
2199 | |||
2200 | if (prm.m_isSelected) | ||
2201 | prm.m_collisionCategories = CollisionCategories.Selected; | ||
2202 | else if (prm.m_isVolumeDetect) | ||
2203 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | ||
2204 | else if (prm.m_isphantom) | ||
2205 | prm.m_collisionCategories = CollisionCategories.Phantom; | ||
2206 | else | ||
2207 | prm.m_collisionCategories = CollisionCategories.Geom; | ||
2208 | |||
2209 | prm.m_collisionFlags = 0; | ||
2210 | |||
2211 | if (prm.prim_geom != IntPtr.Zero) | ||
2212 | { | ||
2213 | if (prm.m_NoColide) | ||
2214 | { | ||
2215 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2216 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2217 | } | ||
2218 | else | ||
2219 | { | ||
2220 | d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories); | ||
2221 | d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags); | ||
2222 | } | ||
2223 | prm.UpdateDataFromGeom(); | ||
2224 | SetInStaticSpace(prm); | ||
2225 | } | ||
2226 | prm.Body = IntPtr.Zero; | ||
2227 | prm.m_mass = prm.primMass; | ||
2228 | prm.m_collisionscore = 0; | ||
2229 | } | ||
2230 | } | ||
2231 | if (Amotor != IntPtr.Zero) | ||
2232 | { | ||
2233 | d.JointDestroy(Amotor); | ||
2234 | Amotor = IntPtr.Zero; | ||
2235 | } | ||
2236 | _parent_scene.remActiveGroup(this); | ||
2237 | d.BodyDestroy(Body); | ||
2238 | } | ||
2239 | Body = IntPtr.Zero; | ||
2240 | } | ||
2241 | m_mass = primMass; | ||
2242 | m_collisionscore = 0; | ||
2243 | } | ||
2244 | |||
2245 | private void FixInertia(Vector3 NewPos,Quaternion newrot) | ||
2246 | { | ||
2247 | d.Matrix3 mat = new d.Matrix3(); | ||
2248 | d.Quaternion quat = new d.Quaternion(); | ||
2249 | |||
2250 | d.Mass tmpdmass = new d.Mass { }; | ||
2251 | d.Mass objdmass = new d.Mass { }; | ||
2252 | |||
2253 | d.BodyGetMass(Body, out tmpdmass); | ||
2254 | objdmass = tmpdmass; | ||
2255 | |||
2256 | d.Vector3 dobjpos; | ||
2257 | d.Vector3 thispos; | ||
2258 | |||
2259 | // get current object position and rotation | ||
2260 | dobjpos = d.BodyGetPosition(Body); | ||
2261 | |||
2262 | // get prim own inertia in its local frame | ||
2263 | tmpdmass = primdMass; | ||
2264 | |||
2265 | // transform to object frame | ||
2266 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2267 | d.MassRotate(ref tmpdmass, ref mat); | ||
2268 | |||
2269 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2270 | d.MassTranslate(ref tmpdmass, | ||
2271 | thispos.X, | ||
2272 | thispos.Y, | ||
2273 | thispos.Z); | ||
2274 | |||
2275 | // subtract current prim inertia from object | ||
2276 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2277 | |||
2278 | // back prim own inertia | ||
2279 | tmpdmass = primdMass; | ||
2280 | |||
2281 | // update to new position and orientation | ||
2282 | _position = NewPos; | ||
2283 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
2284 | _orientation = newrot; | ||
2285 | quat.X = newrot.X; | ||
2286 | quat.Y = newrot.Y; | ||
2287 | quat.Z = newrot.Z; | ||
2288 | quat.W = newrot.W; | ||
2289 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
2290 | |||
2291 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2292 | d.MassRotate(ref tmpdmass, ref mat); | ||
2293 | |||
2294 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2295 | d.MassTranslate(ref tmpdmass, | ||
2296 | thispos.X, | ||
2297 | thispos.Y, | ||
2298 | thispos.Z); | ||
2299 | |||
2300 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
2301 | |||
2302 | // fix all positions | ||
2303 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2304 | while (g != IntPtr.Zero) | ||
2305 | { | ||
2306 | thispos = d.GeomGetOffsetPosition(g); | ||
2307 | thispos.X -= objdmass.c.X; | ||
2308 | thispos.Y -= objdmass.c.Y; | ||
2309 | thispos.Z -= objdmass.c.Z; | ||
2310 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2311 | g = d.dBodyGetNextGeom(g); | ||
2312 | } | ||
2313 | d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos); | ||
2314 | |||
2315 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2316 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2317 | d.BodySetMass(Body, ref objdmass); | ||
2318 | m_mass = objdmass.mass; | ||
2319 | } | ||
2320 | |||
2321 | private void FixInertia(Vector3 NewPos) | ||
2322 | { | ||
2323 | d.Matrix3 primmat = new d.Matrix3(); | ||
2324 | d.Mass tmpdmass = new d.Mass { }; | ||
2325 | d.Mass objdmass = new d.Mass { }; | ||
2326 | d.Mass primmass = new d.Mass { }; | ||
2327 | |||
2328 | d.Vector3 dobjpos; | ||
2329 | d.Vector3 thispos; | ||
2330 | |||
2331 | d.BodyGetMass(Body, out objdmass); | ||
2332 | |||
2333 | // get prim own inertia in its local frame | ||
2334 | primmass = primdMass; | ||
2335 | // transform to object frame | ||
2336 | primmat = d.GeomGetOffsetRotation(prim_geom); | ||
2337 | d.MassRotate(ref primmass, ref primmat); | ||
2338 | |||
2339 | tmpdmass = primmass; | ||
2340 | |||
2341 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2342 | d.MassTranslate(ref tmpdmass, | ||
2343 | thispos.X, | ||
2344 | thispos.Y, | ||
2345 | thispos.Z); | ||
2346 | |||
2347 | // subtract current prim inertia from object | ||
2348 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2349 | |||
2350 | // update to new position | ||
2351 | _position = NewPos; | ||
2352 | d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z); | ||
2353 | |||
2354 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2355 | d.MassTranslate(ref primmass, | ||
2356 | thispos.X, | ||
2357 | thispos.Y, | ||
2358 | thispos.Z); | ||
2359 | |||
2360 | d.MassAdd(ref objdmass, ref primmass); | ||
2361 | |||
2362 | // fix all positions | ||
2363 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2364 | while (g != IntPtr.Zero) | ||
2365 | { | ||
2366 | thispos = d.GeomGetOffsetPosition(g); | ||
2367 | thispos.X -= objdmass.c.X; | ||
2368 | thispos.Y -= objdmass.c.Y; | ||
2369 | thispos.Z -= objdmass.c.Z; | ||
2370 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2371 | g = d.dBodyGetNextGeom(g); | ||
2372 | } | ||
2373 | |||
2374 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2375 | |||
2376 | // get current object position and rotation | ||
2377 | dobjpos = d.BodyGetPosition(Body); | ||
2378 | |||
2379 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2380 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2381 | d.BodySetMass(Body, ref objdmass); | ||
2382 | m_mass = objdmass.mass; | ||
2383 | } | ||
2384 | |||
2385 | private void FixInertia(Quaternion newrot) | ||
2386 | { | ||
2387 | d.Matrix3 mat = new d.Matrix3(); | ||
2388 | d.Quaternion quat = new d.Quaternion(); | ||
2389 | |||
2390 | d.Mass tmpdmass = new d.Mass { }; | ||
2391 | d.Mass objdmass = new d.Mass { }; | ||
2392 | d.Vector3 dobjpos; | ||
2393 | d.Vector3 thispos; | ||
2394 | |||
2395 | d.BodyGetMass(Body, out objdmass); | ||
2396 | |||
2397 | // get prim own inertia in its local frame | ||
2398 | tmpdmass = primdMass; | ||
2399 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2400 | d.MassRotate(ref tmpdmass, ref mat); | ||
2401 | // transform to object frame | ||
2402 | thispos = d.GeomGetOffsetPosition(prim_geom); | ||
2403 | d.MassTranslate(ref tmpdmass, | ||
2404 | thispos.X, | ||
2405 | thispos.Y, | ||
2406 | thispos.Z); | ||
2407 | |||
2408 | // subtract current prim inertia from object | ||
2409 | DMassSubPartFromObj(ref tmpdmass, ref objdmass); | ||
2410 | |||
2411 | // update to new orientation | ||
2412 | _orientation = newrot; | ||
2413 | quat.X = newrot.X; | ||
2414 | quat.Y = newrot.Y; | ||
2415 | quat.Z = newrot.Z; | ||
2416 | quat.W = newrot.W; | ||
2417 | d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat); | ||
2418 | |||
2419 | tmpdmass = primdMass; | ||
2420 | mat = d.GeomGetOffsetRotation(prim_geom); | ||
2421 | d.MassRotate(ref tmpdmass, ref mat); | ||
2422 | d.MassTranslate(ref tmpdmass, | ||
2423 | thispos.X, | ||
2424 | thispos.Y, | ||
2425 | thispos.Z); | ||
2426 | |||
2427 | d.MassAdd(ref objdmass, ref tmpdmass); | ||
2428 | |||
2429 | // fix all positions | ||
2430 | IntPtr g = d.BodyGetFirstGeom(Body); | ||
2431 | while (g != IntPtr.Zero) | ||
2432 | { | ||
2433 | thispos = d.GeomGetOffsetPosition(g); | ||
2434 | thispos.X -= objdmass.c.X; | ||
2435 | thispos.Y -= objdmass.c.Y; | ||
2436 | thispos.Z -= objdmass.c.Z; | ||
2437 | d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z); | ||
2438 | g = d.dBodyGetNextGeom(g); | ||
2439 | } | ||
2440 | |||
2441 | d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos); | ||
2442 | // get current object position and rotation | ||
2443 | dobjpos = d.BodyGetPosition(Body); | ||
2444 | |||
2445 | d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z); | ||
2446 | d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body | ||
2447 | d.BodySetMass(Body, ref objdmass); | ||
2448 | m_mass = objdmass.mass; | ||
2449 | } | ||
2450 | |||
2451 | |||
2452 | #region Mass Calculation | ||
2453 | |||
2454 | private void UpdatePrimBodyData() | ||
2455 | { | ||
2456 | primMass = m_density * primVolume; | ||
2457 | |||
2458 | if (primMass <= 0) | ||
2459 | primMass = 0.0001f;//ckrinke: Mass must be greater then zero. | ||
2460 | if (primMass > _parent_scene.maximumMassObject) | ||
2461 | primMass = _parent_scene.maximumMassObject; | ||
2462 | |||
2463 | m_mass = primMass; // just in case | ||
2464 | |||
2465 | d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z); | ||
2466 | |||
2467 | d.MassTranslate(ref primdMass, | ||
2468 | m_OBBOffset.X, | ||
2469 | m_OBBOffset.Y, | ||
2470 | m_OBBOffset.Z); | ||
2471 | |||
2472 | primOOBradiusSQ = m_OBB.LengthSquared(); | ||
2473 | |||
2474 | if (_triMeshData != IntPtr.Zero) | ||
2475 | { | ||
2476 | float pc = m_physCost; | ||
2477 | float psf = primOOBradiusSQ; | ||
2478 | psf *= 1.33f * .2f; | ||
2479 | pc *= psf; | ||
2480 | if (pc < 0.1f) | ||
2481 | pc = 0.1f; | ||
2482 | |||
2483 | m_physCost = pc; | ||
2484 | } | ||
2485 | else | ||
2486 | m_physCost = 0.1f; | ||
2487 | |||
2488 | m_streamCost = 1.0f; | ||
2489 | } | ||
2490 | |||
2491 | #endregion | ||
2492 | |||
2493 | |||
2494 | /// <summary> | ||
2495 | /// Add a child prim to this parent prim. | ||
2496 | /// </summary> | ||
2497 | /// <param name="prim">Child prim</param> | ||
2498 | // I'm the parent | ||
2499 | // prim is the child | ||
2500 | public void ParentPrim(OdePrim prim) | ||
2501 | { | ||
2502 | //Console.WriteLine("ParentPrim " + m_primName); | ||
2503 | if (this.m_localID != prim.m_localID) | ||
2504 | { | ||
2505 | DestroyBody(); // for now we need to rebuil entire object on link change | ||
2506 | |||
2507 | lock (childrenPrim) | ||
2508 | { | ||
2509 | // adopt the prim | ||
2510 | if (!childrenPrim.Contains(prim)) | ||
2511 | childrenPrim.Add(prim); | ||
2512 | |||
2513 | // see if this prim has kids and adopt them also | ||
2514 | // should not happen for now | ||
2515 | foreach (OdePrim prm in prim.childrenPrim) | ||
2516 | { | ||
2517 | if (!childrenPrim.Contains(prm)) | ||
2518 | { | ||
2519 | if (prm.Body != IntPtr.Zero) | ||
2520 | { | ||
2521 | if (prm.prim_geom != IntPtr.Zero) | ||
2522 | d.GeomSetBody(prm.prim_geom, IntPtr.Zero); | ||
2523 | if (prm.Body != prim.Body) | ||
2524 | prm.DestroyBody(); // don't loose bodies around | ||
2525 | prm.Body = IntPtr.Zero; | ||
2526 | } | ||
2527 | |||
2528 | childrenPrim.Add(prm); | ||
2529 | prm._parent = this; | ||
2530 | } | ||
2531 | } | ||
2532 | } | ||
2533 | //Remove old children from the prim | ||
2534 | prim.childrenPrim.Clear(); | ||
2535 | |||
2536 | if (prim.Body != IntPtr.Zero) | ||
2537 | { | ||
2538 | if (prim.prim_geom != IntPtr.Zero) | ||
2539 | d.GeomSetBody(prim.prim_geom, IntPtr.Zero); | ||
2540 | prim.DestroyBody(); // don't loose bodies around | ||
2541 | prim.Body = IntPtr.Zero; | ||
2542 | } | ||
2543 | |||
2544 | prim.childPrim = true; | ||
2545 | prim._parent = this; | ||
2546 | |||
2547 | MakeBody(); // full nasty reconstruction | ||
2548 | } | ||
2549 | } | ||
2550 | |||
2551 | private void UpdateChildsfromgeom() | ||
2552 | { | ||
2553 | if (childrenPrim.Count > 0) | ||
2554 | { | ||
2555 | foreach (OdePrim prm in childrenPrim) | ||
2556 | prm.UpdateDataFromGeom(); | ||
2557 | } | ||
2558 | } | ||
2559 | |||
2560 | private void UpdateDataFromGeom() | ||
2561 | { | ||
2562 | if (prim_geom != IntPtr.Zero) | ||
2563 | { | ||
2564 | d.Quaternion qtmp; | ||
2565 | d.GeomCopyQuaternion(prim_geom, out qtmp); | ||
2566 | _orientation.X = qtmp.X; | ||
2567 | _orientation.Y = qtmp.Y; | ||
2568 | _orientation.Z = qtmp.Z; | ||
2569 | _orientation.W = qtmp.W; | ||
2570 | /* | ||
2571 | // Debug | ||
2572 | float qlen = _orientation.Length(); | ||
2573 | if (qlen > 1.01f || qlen < 0.99) | ||
2574 | m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen); | ||
2575 | // | ||
2576 | */ | ||
2577 | _orientation.Normalize(); | ||
2578 | |||
2579 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
2580 | _position.X = lpos.X; | ||
2581 | _position.Y = lpos.Y; | ||
2582 | _position.Z = lpos.Z; | ||
2583 | } | ||
2584 | } | ||
2585 | |||
2586 | private void ChildDelink(OdePrim odePrim, bool remakebodies) | ||
2587 | { | ||
2588 | // Okay, we have a delinked child.. destroy all body and remake | ||
2589 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2590 | return; | ||
2591 | |||
2592 | DestroyBody(); | ||
2593 | |||
2594 | if (odePrim == this) // delinking the root prim | ||
2595 | { | ||
2596 | OdePrim newroot = null; | ||
2597 | lock (childrenPrim) | ||
2598 | { | ||
2599 | if (childrenPrim.Count > 0) | ||
2600 | { | ||
2601 | newroot = childrenPrim[0]; | ||
2602 | childrenPrim.RemoveAt(0); | ||
2603 | foreach (OdePrim prm in childrenPrim) | ||
2604 | { | ||
2605 | newroot.childrenPrim.Add(prm); | ||
2606 | } | ||
2607 | childrenPrim.Clear(); | ||
2608 | } | ||
2609 | if (newroot != null) | ||
2610 | { | ||
2611 | newroot.childPrim = false; | ||
2612 | newroot._parent = null; | ||
2613 | if (remakebodies) | ||
2614 | newroot.MakeBody(); | ||
2615 | } | ||
2616 | } | ||
2617 | } | ||
2618 | |||
2619 | else | ||
2620 | { | ||
2621 | lock (childrenPrim) | ||
2622 | { | ||
2623 | childrenPrim.Remove(odePrim); | ||
2624 | odePrim.childPrim = false; | ||
2625 | odePrim._parent = null; | ||
2626 | // odePrim.UpdateDataFromGeom(); | ||
2627 | if (remakebodies) | ||
2628 | odePrim.MakeBody(); | ||
2629 | } | ||
2630 | } | ||
2631 | if (remakebodies) | ||
2632 | MakeBody(); | ||
2633 | } | ||
2634 | |||
2635 | protected void ChildRemove(OdePrim odePrim, bool reMakeBody) | ||
2636 | { | ||
2637 | // Okay, we have a delinked child.. destroy all body and remake | ||
2638 | if (odePrim != this && !childrenPrim.Contains(odePrim)) | ||
2639 | return; | ||
2640 | |||
2641 | DestroyBody(); | ||
2642 | |||
2643 | if (odePrim == this) | ||
2644 | { | ||
2645 | OdePrim newroot = null; | ||
2646 | lock (childrenPrim) | ||
2647 | { | ||
2648 | if (childrenPrim.Count > 0) | ||
2649 | { | ||
2650 | newroot = childrenPrim[0]; | ||
2651 | childrenPrim.RemoveAt(0); | ||
2652 | foreach (OdePrim prm in childrenPrim) | ||
2653 | { | ||
2654 | newroot.childrenPrim.Add(prm); | ||
2655 | } | ||
2656 | childrenPrim.Clear(); | ||
2657 | } | ||
2658 | if (newroot != null) | ||
2659 | { | ||
2660 | newroot.childPrim = false; | ||
2661 | newroot._parent = null; | ||
2662 | newroot.MakeBody(); | ||
2663 | } | ||
2664 | } | ||
2665 | if (reMakeBody) | ||
2666 | MakeBody(); | ||
2667 | return; | ||
2668 | } | ||
2669 | else | ||
2670 | { | ||
2671 | lock (childrenPrim) | ||
2672 | { | ||
2673 | childrenPrim.Remove(odePrim); | ||
2674 | odePrim.childPrim = false; | ||
2675 | odePrim._parent = null; | ||
2676 | if (reMakeBody) | ||
2677 | odePrim.MakeBody(); | ||
2678 | } | ||
2679 | } | ||
2680 | MakeBody(); | ||
2681 | } | ||
2682 | |||
2683 | |||
2684 | #region changes | ||
2685 | |||
2686 | private void changeadd() | ||
2687 | { | ||
2688 | _parent_scene.addToPrims(this); | ||
2689 | } | ||
2690 | |||
2691 | private void changeAngularLock(byte newLocks) | ||
2692 | { | ||
2693 | // do we have a Physical object? | ||
2694 | if (Body != IntPtr.Zero) | ||
2695 | { | ||
2696 | //Check that we have a Parent | ||
2697 | //If we have a parent then we're not authorative here | ||
2698 | if (_parent == null) | ||
2699 | { | ||
2700 | if (newLocks != 0) | ||
2701 | { | ||
2702 | createAMotor(newLocks); | ||
2703 | } | ||
2704 | else | ||
2705 | { | ||
2706 | if (Amotor != IntPtr.Zero) | ||
2707 | { | ||
2708 | d.JointDestroy(Amotor); | ||
2709 | Amotor = IntPtr.Zero; | ||
2710 | } | ||
2711 | } | ||
2712 | } | ||
2713 | } | ||
2714 | // Store this for later in case we get turned into a separate body | ||
2715 | m_angularlocks = newLocks; | ||
2716 | } | ||
2717 | |||
2718 | private void changeLink(OdePrim NewParent) | ||
2719 | { | ||
2720 | if (_parent == null && NewParent != null) | ||
2721 | { | ||
2722 | NewParent.ParentPrim(this); | ||
2723 | } | ||
2724 | else if (_parent != null) | ||
2725 | { | ||
2726 | if (_parent is OdePrim) | ||
2727 | { | ||
2728 | if (NewParent != _parent) | ||
2729 | { | ||
2730 | (_parent as OdePrim).ChildDelink(this, false); // for now... | ||
2731 | childPrim = false; | ||
2732 | |||
2733 | if (NewParent != null) | ||
2734 | { | ||
2735 | NewParent.ParentPrim(this); | ||
2736 | } | ||
2737 | } | ||
2738 | } | ||
2739 | } | ||
2740 | _parent = NewParent; | ||
2741 | } | ||
2742 | |||
2743 | |||
2744 | private void Stop() | ||
2745 | { | ||
2746 | if (!childPrim) | ||
2747 | { | ||
2748 | // m_force = Vector3.Zero; | ||
2749 | m_forceacc = Vector3.Zero; | ||
2750 | m_angularForceacc = Vector3.Zero; | ||
2751 | // m_torque = Vector3.Zero; | ||
2752 | _velocity = Vector3.Zero; | ||
2753 | m_acceleration = Vector3.Zero; | ||
2754 | m_rotationalVelocity = Vector3.Zero; | ||
2755 | _target_velocity = Vector3.Zero; | ||
2756 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
2757 | m_vehicle.Stop(); | ||
2758 | |||
2759 | _zeroFlag = false; | ||
2760 | base.RequestPhysicsterseUpdate(); | ||
2761 | } | ||
2762 | |||
2763 | if (Body != IntPtr.Zero) | ||
2764 | { | ||
2765 | d.BodySetForce(Body, 0f, 0f, 0f); | ||
2766 | d.BodySetTorque(Body, 0f, 0f, 0f); | ||
2767 | d.BodySetLinearVel(Body, 0f, 0f, 0f); | ||
2768 | d.BodySetAngularVel(Body, 0f, 0f, 0f); | ||
2769 | } | ||
2770 | } | ||
2771 | |||
2772 | private void changePhantomStatus(bool newval) | ||
2773 | { | ||
2774 | m_isphantom = newval; | ||
2775 | |||
2776 | UpdateCollisionCatFlags(); | ||
2777 | ApplyCollisionCatFlags(); | ||
2778 | } | ||
2779 | |||
2780 | /* not in use | ||
2781 | internal void ChildSelectedChange(bool childSelect) | ||
2782 | { | ||
2783 | if(childPrim) | ||
2784 | return; | ||
2785 | |||
2786 | if (childSelect == m_isSelected) | ||
2787 | return; | ||
2788 | |||
2789 | if (childSelect) | ||
2790 | { | ||
2791 | DoSelectedStatus(true); | ||
2792 | } | ||
2793 | |||
2794 | else | ||
2795 | { | ||
2796 | foreach (OdePrim prm in childrenPrim) | ||
2797 | { | ||
2798 | if (prm.m_isSelected) | ||
2799 | return; | ||
2800 | } | ||
2801 | DoSelectedStatus(false); | ||
2802 | } | ||
2803 | } | ||
2804 | */ | ||
2805 | private void changeSelectedStatus(bool newval) | ||
2806 | { | ||
2807 | if (m_lastdoneSelected == newval) | ||
2808 | return; | ||
2809 | |||
2810 | m_lastdoneSelected = newval; | ||
2811 | DoSelectedStatus(newval); | ||
2812 | } | ||
2813 | |||
2814 | private void CheckDelaySelect() | ||
2815 | { | ||
2816 | if (m_delaySelect) | ||
2817 | { | ||
2818 | DoSelectedStatus(m_isSelected); | ||
2819 | } | ||
2820 | } | ||
2821 | |||
2822 | private void DoSelectedStatus(bool newval) | ||
2823 | { | ||
2824 | m_isSelected = newval; | ||
2825 | Stop(); | ||
2826 | |||
2827 | if (newval) | ||
2828 | { | ||
2829 | if (!childPrim && Body != IntPtr.Zero) | ||
2830 | d.BodyDisable(Body); | ||
2831 | |||
2832 | if (m_delaySelect || m_isphysical) | ||
2833 | { | ||
2834 | m_collisionCategories = CollisionCategories.Selected; | ||
2835 | m_collisionFlags = 0; | ||
2836 | |||
2837 | if (!childPrim) | ||
2838 | { | ||
2839 | foreach (OdePrim prm in childrenPrim) | ||
2840 | { | ||
2841 | prm.m_collisionCategories = m_collisionCategories; | ||
2842 | prm.m_collisionFlags = m_collisionFlags; | ||
2843 | |||
2844 | if (prm.prim_geom != IntPtr.Zero) | ||
2845 | { | ||
2846 | |||
2847 | if (prm.m_NoColide) | ||
2848 | { | ||
2849 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2850 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2851 | } | ||
2852 | else | ||
2853 | { | ||
2854 | d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories); | ||
2855 | d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags); | ||
2856 | } | ||
2857 | } | ||
2858 | prm.m_delaySelect = false; | ||
2859 | } | ||
2860 | } | ||
2861 | // else if (_parent != null) | ||
2862 | // ((OdePrim)_parent).ChildSelectedChange(true); | ||
2863 | |||
2864 | |||
2865 | if (prim_geom != IntPtr.Zero) | ||
2866 | { | ||
2867 | if (m_NoColide) | ||
2868 | { | ||
2869 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2870 | d.GeomSetCollideBits(prim_geom, 0); | ||
2871 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2872 | { | ||
2873 | d.GeomSetCategoryBits(collide_geom, 0); | ||
2874 | d.GeomSetCollideBits(collide_geom, 0); | ||
2875 | } | ||
2876 | |||
2877 | } | ||
2878 | else | ||
2879 | { | ||
2880 | d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories); | ||
2881 | d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags); | ||
2882 | if (collide_geom != prim_geom && collide_geom != IntPtr.Zero) | ||
2883 | { | ||
2884 | d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories); | ||
2885 | d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags); | ||
2886 | } | ||
2887 | } | ||
2888 | } | ||
2889 | |||
2890 | m_delaySelect = false; | ||
2891 | } | ||
2892 | else if(!m_isphysical) | ||
2893 | { | ||
2894 | m_delaySelect = true; | ||
2895 | } | ||
2896 | } | ||
2897 | else | ||
2898 | { | ||
2899 | if (!childPrim) | ||
2900 | { | ||
2901 | if (Body != IntPtr.Zero && !m_disabled) | ||
2902 | { | ||
2903 | _zeroFlag = true; | ||
2904 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2905 | d.BodyEnable(Body); | ||
2906 | } | ||
2907 | } | ||
2908 | // else if (_parent != null) | ||
2909 | // ((OdePrim)_parent).ChildSelectedChange(false); | ||
2910 | |||
2911 | UpdateCollisionCatFlags(); | ||
2912 | ApplyCollisionCatFlags(); | ||
2913 | |||
2914 | m_delaySelect = false; | ||
2915 | } | ||
2916 | |||
2917 | resetCollisionAccounting(); | ||
2918 | } | ||
2919 | |||
2920 | private void changePosition(Vector3 newPos) | ||
2921 | { | ||
2922 | CheckDelaySelect(); | ||
2923 | if (m_isphysical) | ||
2924 | { | ||
2925 | if (childPrim) // inertia is messed, must rebuild | ||
2926 | { | ||
2927 | if (m_building) | ||
2928 | { | ||
2929 | _position = newPos; | ||
2930 | } | ||
2931 | |||
2932 | else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero) | ||
2933 | { | ||
2934 | FixInertia(newPos); | ||
2935 | if (!d.BodyIsEnabled(Body)) | ||
2936 | { | ||
2937 | _zeroFlag = true; | ||
2938 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2939 | d.BodyEnable(Body); | ||
2940 | } | ||
2941 | } | ||
2942 | } | ||
2943 | else | ||
2944 | { | ||
2945 | if (_position != newPos) | ||
2946 | { | ||
2947 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2948 | _position = newPos; | ||
2949 | } | ||
2950 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
2951 | { | ||
2952 | _zeroFlag = true; | ||
2953 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
2954 | d.BodyEnable(Body); | ||
2955 | } | ||
2956 | } | ||
2957 | } | ||
2958 | else | ||
2959 | { | ||
2960 | if (prim_geom != IntPtr.Zero) | ||
2961 | { | ||
2962 | if (newPos != _position) | ||
2963 | { | ||
2964 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
2965 | _position = newPos; | ||
2966 | |||
2967 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
2968 | } | ||
2969 | } | ||
2970 | } | ||
2971 | givefakepos--; | ||
2972 | if (givefakepos < 0) | ||
2973 | givefakepos = 0; | ||
2974 | // changeSelectedStatus(); | ||
2975 | resetCollisionAccounting(); | ||
2976 | } | ||
2977 | |||
2978 | private void changeOrientation(Quaternion newOri) | ||
2979 | { | ||
2980 | CheckDelaySelect(); | ||
2981 | if (m_isphysical) | ||
2982 | { | ||
2983 | if (childPrim) // inertia is messed, must rebuild | ||
2984 | { | ||
2985 | if (m_building) | ||
2986 | { | ||
2987 | _orientation = newOri; | ||
2988 | } | ||
2989 | /* | ||
2990 | else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero) | ||
2991 | { | ||
2992 | FixInertia(_position, newOri); | ||
2993 | if (!d.BodyIsEnabled(Body)) | ||
2994 | d.BodyEnable(Body); | ||
2995 | } | ||
2996 | */ | ||
2997 | } | ||
2998 | else | ||
2999 | { | ||
3000 | if (newOri != _orientation) | ||
3001 | { | ||
3002 | d.Quaternion myrot = new d.Quaternion(); | ||
3003 | myrot.X = newOri.X; | ||
3004 | myrot.Y = newOri.Y; | ||
3005 | myrot.Z = newOri.Z; | ||
3006 | myrot.W = newOri.W; | ||
3007 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3008 | _orientation = newOri; | ||
3009 | |||
3010 | if (Body != IntPtr.Zero) | ||
3011 | { | ||
3012 | if(m_angularlocks != 0) | ||
3013 | createAMotor(m_angularlocks); | ||
3014 | } | ||
3015 | } | ||
3016 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3017 | { | ||
3018 | _zeroFlag = true; | ||
3019 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3020 | d.BodyEnable(Body); | ||
3021 | } | ||
3022 | } | ||
3023 | } | ||
3024 | else | ||
3025 | { | ||
3026 | if (prim_geom != IntPtr.Zero) | ||
3027 | { | ||
3028 | if (newOri != _orientation) | ||
3029 | { | ||
3030 | d.Quaternion myrot = new d.Quaternion(); | ||
3031 | myrot.X = newOri.X; | ||
3032 | myrot.Y = newOri.Y; | ||
3033 | myrot.Z = newOri.Z; | ||
3034 | myrot.W = newOri.W; | ||
3035 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3036 | _orientation = newOri; | ||
3037 | } | ||
3038 | } | ||
3039 | } | ||
3040 | givefakeori--; | ||
3041 | if (givefakeori < 0) | ||
3042 | givefakeori = 0; | ||
3043 | resetCollisionAccounting(); | ||
3044 | } | ||
3045 | |||
3046 | private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri) | ||
3047 | { | ||
3048 | CheckDelaySelect(); | ||
3049 | if (m_isphysical) | ||
3050 | { | ||
3051 | if (childPrim && m_building) // inertia is messed, must rebuild | ||
3052 | { | ||
3053 | _position = newPos; | ||
3054 | _orientation = newOri; | ||
3055 | } | ||
3056 | else | ||
3057 | { | ||
3058 | if (newOri != _orientation) | ||
3059 | { | ||
3060 | d.Quaternion myrot = new d.Quaternion(); | ||
3061 | myrot.X = newOri.X; | ||
3062 | myrot.Y = newOri.Y; | ||
3063 | myrot.Z = newOri.Z; | ||
3064 | myrot.W = newOri.W; | ||
3065 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3066 | _orientation = newOri; | ||
3067 | if (Body != IntPtr.Zero && m_angularlocks != 0) | ||
3068 | createAMotor(m_angularlocks); | ||
3069 | } | ||
3070 | if (_position != newPos) | ||
3071 | { | ||
3072 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
3073 | _position = newPos; | ||
3074 | } | ||
3075 | if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3076 | { | ||
3077 | _zeroFlag = true; | ||
3078 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3079 | d.BodyEnable(Body); | ||
3080 | } | ||
3081 | } | ||
3082 | } | ||
3083 | else | ||
3084 | { | ||
3085 | // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | ||
3086 | // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | ||
3087 | |||
3088 | if (prim_geom != IntPtr.Zero) | ||
3089 | { | ||
3090 | if (newOri != _orientation) | ||
3091 | { | ||
3092 | d.Quaternion myrot = new d.Quaternion(); | ||
3093 | myrot.X = newOri.X; | ||
3094 | myrot.Y = newOri.Y; | ||
3095 | myrot.Z = newOri.Z; | ||
3096 | myrot.W = newOri.W; | ||
3097 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3098 | _orientation = newOri; | ||
3099 | } | ||
3100 | |||
3101 | if (newPos != _position) | ||
3102 | { | ||
3103 | d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); | ||
3104 | _position = newPos; | ||
3105 | |||
3106 | m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); | ||
3107 | } | ||
3108 | } | ||
3109 | } | ||
3110 | givefakepos--; | ||
3111 | if (givefakepos < 0) | ||
3112 | givefakepos = 0; | ||
3113 | givefakeori--; | ||
3114 | if (givefakeori < 0) | ||
3115 | givefakeori = 0; | ||
3116 | resetCollisionAccounting(); | ||
3117 | } | ||
3118 | |||
3119 | private void changeDisable(bool disable) | ||
3120 | { | ||
3121 | if (disable) | ||
3122 | { | ||
3123 | if (!m_disabled) | ||
3124 | disableBodySoft(); | ||
3125 | } | ||
3126 | else | ||
3127 | { | ||
3128 | if (m_disabled) | ||
3129 | enableBodySoft(); | ||
3130 | } | ||
3131 | } | ||
3132 | |||
3133 | private void changePhysicsStatus(bool NewStatus) | ||
3134 | { | ||
3135 | CheckDelaySelect(); | ||
3136 | |||
3137 | m_isphysical = NewStatus; | ||
3138 | |||
3139 | if (!childPrim) | ||
3140 | { | ||
3141 | if (NewStatus) | ||
3142 | { | ||
3143 | if (Body == IntPtr.Zero) | ||
3144 | MakeBody(); | ||
3145 | } | ||
3146 | else | ||
3147 | { | ||
3148 | if (Body != IntPtr.Zero) | ||
3149 | { | ||
3150 | DestroyBody(); | ||
3151 | } | ||
3152 | Stop(); | ||
3153 | } | ||
3154 | } | ||
3155 | |||
3156 | resetCollisionAccounting(); | ||
3157 | } | ||
3158 | |||
3159 | private void changeSize(Vector3 newSize) | ||
3160 | { | ||
3161 | } | ||
3162 | |||
3163 | private void changeShape(PrimitiveBaseShape newShape) | ||
3164 | { | ||
3165 | } | ||
3166 | |||
3167 | private void changeAddPhysRep(ODEPhysRepData repData) | ||
3168 | { | ||
3169 | _size = repData.size; //?? | ||
3170 | _pbs = repData.pbs; | ||
3171 | |||
3172 | m_mesh = repData.mesh; | ||
3173 | |||
3174 | m_assetID = repData.assetID; | ||
3175 | m_meshState = repData.meshState; | ||
3176 | |||
3177 | m_hasOBB = repData.hasOBB; | ||
3178 | m_OBBOffset = repData.OBBOffset; | ||
3179 | m_OBB = repData.OBB; | ||
3180 | |||
3181 | primVolume = repData.volume; | ||
3182 | |||
3183 | CreateGeom(repData.isTooSmall); | ||
3184 | |||
3185 | if (prim_geom != IntPtr.Zero) | ||
3186 | { | ||
3187 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3188 | d.Quaternion myrot = new d.Quaternion(); | ||
3189 | myrot.X = _orientation.X; | ||
3190 | myrot.Y = _orientation.Y; | ||
3191 | myrot.Z = _orientation.Z; | ||
3192 | myrot.W = _orientation.W; | ||
3193 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3194 | } | ||
3195 | |||
3196 | if (!m_isphysical) | ||
3197 | { | ||
3198 | SetInStaticSpace(this); | ||
3199 | UpdateCollisionCatFlags(); | ||
3200 | ApplyCollisionCatFlags(); | ||
3201 | } | ||
3202 | else | ||
3203 | MakeBody(); | ||
3204 | |||
3205 | if ((m_meshState & MeshState.NeedMask) != 0) | ||
3206 | { | ||
3207 | repData.size = _size; | ||
3208 | repData.pbs = _pbs; | ||
3209 | repData.shapetype = m_fakeShapetype; | ||
3210 | _parent_scene.m_meshWorker.RequestMesh(repData); | ||
3211 | } | ||
3212 | else | ||
3213 | m_shapetype = repData.shapetype; | ||
3214 | } | ||
3215 | |||
3216 | private void changePhysRepData(ODEPhysRepData repData) | ||
3217 | { | ||
3218 | if(_size == repData.size && | ||
3219 | _pbs == repData.pbs && | ||
3220 | m_shapetype == repData.shapetype && | ||
3221 | m_mesh == repData.mesh && | ||
3222 | primVolume == repData.volume) | ||
3223 | return; | ||
3224 | |||
3225 | CheckDelaySelect(); | ||
3226 | |||
3227 | OdePrim parent = (OdePrim)_parent; | ||
3228 | |||
3229 | bool chp = childPrim; | ||
3230 | |||
3231 | if (chp) | ||
3232 | { | ||
3233 | if (parent != null) | ||
3234 | { | ||
3235 | parent.DestroyBody(); | ||
3236 | } | ||
3237 | } | ||
3238 | else | ||
3239 | { | ||
3240 | DestroyBody(); | ||
3241 | } | ||
3242 | |||
3243 | RemoveGeom(); | ||
3244 | |||
3245 | _size = repData.size; | ||
3246 | _pbs = repData.pbs; | ||
3247 | |||
3248 | m_mesh = repData.mesh; | ||
3249 | |||
3250 | m_assetID = repData.assetID; | ||
3251 | m_meshState = repData.meshState; | ||
3252 | |||
3253 | m_hasOBB = repData.hasOBB; | ||
3254 | m_OBBOffset = repData.OBBOffset; | ||
3255 | m_OBB = repData.OBB; | ||
3256 | |||
3257 | primVolume = repData.volume; | ||
3258 | |||
3259 | CreateGeom(repData.isTooSmall); | ||
3260 | |||
3261 | if (prim_geom != IntPtr.Zero) | ||
3262 | { | ||
3263 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3264 | d.Quaternion myrot = new d.Quaternion(); | ||
3265 | myrot.X = _orientation.X; | ||
3266 | myrot.Y = _orientation.Y; | ||
3267 | myrot.Z = _orientation.Z; | ||
3268 | myrot.W = _orientation.W; | ||
3269 | d.GeomSetQuaternion(prim_geom, ref myrot); | ||
3270 | } | ||
3271 | |||
3272 | if (m_isphysical) | ||
3273 | { | ||
3274 | if (chp) | ||
3275 | { | ||
3276 | if (parent != null) | ||
3277 | { | ||
3278 | parent.MakeBody(); | ||
3279 | } | ||
3280 | } | ||
3281 | else | ||
3282 | MakeBody(); | ||
3283 | } | ||
3284 | else | ||
3285 | { | ||
3286 | SetInStaticSpace(this); | ||
3287 | UpdateCollisionCatFlags(); | ||
3288 | ApplyCollisionCatFlags(); | ||
3289 | } | ||
3290 | |||
3291 | resetCollisionAccounting(); | ||
3292 | |||
3293 | if ((m_meshState & MeshState.NeedMask) != 0) | ||
3294 | { | ||
3295 | repData.size = _size; | ||
3296 | repData.pbs = _pbs; | ||
3297 | repData.shapetype = m_fakeShapetype; | ||
3298 | _parent_scene.m_meshWorker.RequestMesh(repData); | ||
3299 | } | ||
3300 | else | ||
3301 | m_shapetype = repData.shapetype; | ||
3302 | } | ||
3303 | |||
3304 | private void changeFloatOnWater(bool newval) | ||
3305 | { | ||
3306 | m_collidesWater = newval; | ||
3307 | |||
3308 | UpdateCollisionCatFlags(); | ||
3309 | ApplyCollisionCatFlags(); | ||
3310 | } | ||
3311 | |||
3312 | private void changeSetTorque(Vector3 newtorque) | ||
3313 | { | ||
3314 | if (!m_isSelected && !m_outbounds) | ||
3315 | { | ||
3316 | if (m_isphysical && Body != IntPtr.Zero) | ||
3317 | { | ||
3318 | if (m_disabled) | ||
3319 | enableBodySoft(); | ||
3320 | else if (!d.BodyIsEnabled(Body)) | ||
3321 | { | ||
3322 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3323 | d.BodyEnable(Body); | ||
3324 | } | ||
3325 | } | ||
3326 | m_torque = newtorque; | ||
3327 | } | ||
3328 | } | ||
3329 | |||
3330 | private void changeForce(Vector3 force) | ||
3331 | { | ||
3332 | m_force = force; | ||
3333 | if (!m_isSelected && !m_outbounds && Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) | ||
3334 | { | ||
3335 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3336 | d.BodyEnable(Body); | ||
3337 | } | ||
3338 | } | ||
3339 | |||
3340 | private void changeAddForce(Vector3 theforce) | ||
3341 | { | ||
3342 | m_forceacc += theforce; | ||
3343 | if (!m_isSelected && !m_outbounds) | ||
3344 | { | ||
3345 | lock (this) | ||
3346 | { | ||
3347 | //m_log.Info("[PHYSICS]: dequeing forcelist"); | ||
3348 | if (m_isphysical && Body != IntPtr.Zero) | ||
3349 | { | ||
3350 | if (m_disabled) | ||
3351 | enableBodySoft(); | ||
3352 | else if (!d.BodyIsEnabled(Body)) | ||
3353 | { | ||
3354 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3355 | d.BodyEnable(Body); | ||
3356 | } | ||
3357 | } | ||
3358 | } | ||
3359 | m_collisionscore = 0; | ||
3360 | } | ||
3361 | } | ||
3362 | |||
3363 | // actually angular impulse | ||
3364 | private void changeAddAngularImpulse(Vector3 aimpulse) | ||
3365 | { | ||
3366 | m_angularForceacc += aimpulse * m_invTimeStep; | ||
3367 | if (!m_isSelected && !m_outbounds) | ||
3368 | { | ||
3369 | lock (this) | ||
3370 | { | ||
3371 | if (m_isphysical && Body != IntPtr.Zero) | ||
3372 | { | ||
3373 | if (m_disabled) | ||
3374 | enableBodySoft(); | ||
3375 | else if (!d.BodyIsEnabled(Body)) | ||
3376 | { | ||
3377 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3378 | d.BodyEnable(Body); | ||
3379 | } | ||
3380 | } | ||
3381 | } | ||
3382 | m_collisionscore = 0; | ||
3383 | } | ||
3384 | } | ||
3385 | |||
3386 | private void changevelocity(Vector3 newVel) | ||
3387 | { | ||
3388 | float len = newVel.LengthSquared(); | ||
3389 | if (len > 100000.0f) // limit to 100m/s | ||
3390 | { | ||
3391 | len = 100.0f / (float)Math.Sqrt(len); | ||
3392 | newVel *= len; | ||
3393 | } | ||
3394 | |||
3395 | if (!m_isSelected && !m_outbounds) | ||
3396 | { | ||
3397 | if (Body != IntPtr.Zero) | ||
3398 | { | ||
3399 | if (m_disabled) | ||
3400 | enableBodySoft(); | ||
3401 | else if (!d.BodyIsEnabled(Body)) | ||
3402 | { | ||
3403 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3404 | d.BodyEnable(Body); | ||
3405 | } | ||
3406 | d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z); | ||
3407 | } | ||
3408 | //resetCollisionAccounting(); | ||
3409 | } | ||
3410 | _velocity = newVel; | ||
3411 | } | ||
3412 | |||
3413 | private void changeangvelocity(Vector3 newAngVel) | ||
3414 | { | ||
3415 | float len = newAngVel.LengthSquared(); | ||
3416 | if (len > _parent_scene.maxAngVelocitySQ) | ||
3417 | { | ||
3418 | len = _parent_scene.maximumAngularVelocity / (float)Math.Sqrt(len); | ||
3419 | newAngVel *= len; | ||
3420 | } | ||
3421 | |||
3422 | if (!m_isSelected && !m_outbounds) | ||
3423 | { | ||
3424 | if (Body != IntPtr.Zero) | ||
3425 | { | ||
3426 | if (m_disabled) | ||
3427 | enableBodySoft(); | ||
3428 | else if (!d.BodyIsEnabled(Body)) | ||
3429 | { | ||
3430 | d.BodySetAutoDisableSteps(Body, m_body_autodisable_frames); | ||
3431 | d.BodyEnable(Body); | ||
3432 | } | ||
3433 | d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); | ||
3434 | } | ||
3435 | //resetCollisionAccounting(); | ||
3436 | } | ||
3437 | m_rotationalVelocity = newAngVel; | ||
3438 | } | ||
3439 | |||
3440 | private void changeVolumedetetion(bool newVolDtc) | ||
3441 | { | ||
3442 | m_isVolumeDetect = newVolDtc; | ||
3443 | m_fakeisVolumeDetect = newVolDtc; | ||
3444 | UpdateCollisionCatFlags(); | ||
3445 | ApplyCollisionCatFlags(); | ||
3446 | } | ||
3447 | |||
3448 | protected void changeBuilding(bool newbuilding) | ||
3449 | { | ||
3450 | // Check if we need to do anything | ||
3451 | if (newbuilding == m_building) | ||
3452 | return; | ||
3453 | |||
3454 | if ((bool)newbuilding) | ||
3455 | { | ||
3456 | m_building = true; | ||
3457 | if (!childPrim) | ||
3458 | DestroyBody(); | ||
3459 | } | ||
3460 | else | ||
3461 | { | ||
3462 | m_building = false; | ||
3463 | CheckDelaySelect(); | ||
3464 | if (!childPrim) | ||
3465 | MakeBody(); | ||
3466 | } | ||
3467 | if (!childPrim && childrenPrim.Count > 0) | ||
3468 | { | ||
3469 | foreach (OdePrim prm in childrenPrim) | ||
3470 | prm.changeBuilding(m_building); // call directly | ||
3471 | } | ||
3472 | } | ||
3473 | |||
3474 | public void changeSetVehicle(VehicleData vdata) | ||
3475 | { | ||
3476 | if (m_vehicle == null) | ||
3477 | m_vehicle = new ODEDynamics(this); | ||
3478 | m_vehicle.DoSetVehicle(vdata); | ||
3479 | } | ||
3480 | |||
3481 | private void changeVehicleType(int value) | ||
3482 | { | ||
3483 | if (value == (int)Vehicle.TYPE_NONE) | ||
3484 | { | ||
3485 | if (m_vehicle != null) | ||
3486 | m_vehicle = null; | ||
3487 | } | ||
3488 | else | ||
3489 | { | ||
3490 | if (m_vehicle == null) | ||
3491 | m_vehicle = new ODEDynamics(this); | ||
3492 | |||
3493 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
3494 | } | ||
3495 | } | ||
3496 | |||
3497 | private void changeVehicleFloatParam(strVehicleFloatParam fp) | ||
3498 | { | ||
3499 | if (m_vehicle == null) | ||
3500 | return; | ||
3501 | |||
3502 | m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value); | ||
3503 | } | ||
3504 | |||
3505 | private void changeVehicleVectorParam(strVehicleVectorParam vp) | ||
3506 | { | ||
3507 | if (m_vehicle == null) | ||
3508 | return; | ||
3509 | m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value); | ||
3510 | } | ||
3511 | |||
3512 | private void changeVehicleRotationParam(strVehicleQuatParam qp) | ||
3513 | { | ||
3514 | if (m_vehicle == null) | ||
3515 | return; | ||
3516 | m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value); | ||
3517 | } | ||
3518 | |||
3519 | private void changeVehicleFlags(strVehicleBoolParam bp) | ||
3520 | { | ||
3521 | if (m_vehicle == null) | ||
3522 | return; | ||
3523 | m_vehicle.ProcessVehicleFlags(bp.param, bp.value); | ||
3524 | } | ||
3525 | |||
3526 | private void changeBuoyancy(float b) | ||
3527 | { | ||
3528 | m_buoyancy = b; | ||
3529 | } | ||
3530 | |||
3531 | private void changePIDTarget(Vector3 trg) | ||
3532 | { | ||
3533 | m_PIDTarget = trg; | ||
3534 | } | ||
3535 | |||
3536 | private void changePIDTau(float tau) | ||
3537 | { | ||
3538 | m_PIDTau = tau; | ||
3539 | } | ||
3540 | |||
3541 | private void changePIDActive(bool val) | ||
3542 | { | ||
3543 | m_usePID = val; | ||
3544 | } | ||
3545 | |||
3546 | private void changePIDHoverHeight(float val) | ||
3547 | { | ||
3548 | m_PIDHoverHeight = val; | ||
3549 | if (val == 0) | ||
3550 | m_useHoverPID = false; | ||
3551 | } | ||
3552 | |||
3553 | private void changePIDHoverType(PIDHoverType type) | ||
3554 | { | ||
3555 | m_PIDHoverType = type; | ||
3556 | } | ||
3557 | |||
3558 | private void changePIDHoverTau(float tau) | ||
3559 | { | ||
3560 | m_PIDHoverTau = tau; | ||
3561 | } | ||
3562 | |||
3563 | private void changePIDHoverActive(bool active) | ||
3564 | { | ||
3565 | m_useHoverPID = active; | ||
3566 | } | ||
3567 | |||
3568 | private void changeInertia(PhysicsInertiaData inertia) | ||
3569 | { | ||
3570 | m_InertiaOverride = inertia; | ||
3571 | |||
3572 | if (Body != IntPtr.Zero) | ||
3573 | DestroyBody(); | ||
3574 | MakeBody(); | ||
3575 | } | ||
3576 | |||
3577 | #endregion | ||
3578 | |||
3579 | public void Move() | ||
3580 | { | ||
3581 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | ||
3582 | !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
3583 | { | ||
3584 | if (!d.BodyIsEnabled(Body)) | ||
3585 | { | ||
3586 | // let vehicles sleep | ||
3587 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3588 | return; | ||
3589 | |||
3590 | if (++m_bodydisablecontrol < 50) | ||
3591 | return; | ||
3592 | |||
3593 | // clear residuals | ||
3594 | d.BodySetAngularVel(Body,0f,0f,0f); | ||
3595 | d.BodySetLinearVel(Body,0f,0f,0f); | ||
3596 | _zeroFlag = true; | ||
3597 | d.BodySetAutoDisableSteps(Body, 1); | ||
3598 | d.BodyEnable(Body); | ||
3599 | m_bodydisablecontrol = -3; | ||
3600 | } | ||
3601 | |||
3602 | if(m_bodydisablecontrol < 0) | ||
3603 | m_bodydisablecontrol++; | ||
3604 | |||
3605 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator | ||
3606 | |||
3607 | if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) | ||
3608 | { | ||
3609 | // 'VEHICLES' are dealt with in ODEDynamics.cs | ||
3610 | m_vehicle.Step(); | ||
3611 | return; | ||
3612 | } | ||
3613 | |||
3614 | float fx = 0; | ||
3615 | float fy = 0; | ||
3616 | float fz = 0; | ||
3617 | |||
3618 | float mass = m_mass; | ||
3619 | |||
3620 | if (m_usePID && m_PIDTau > 0) | ||
3621 | { | ||
3622 | // for now position error | ||
3623 | _target_velocity = | ||
3624 | new Vector3( | ||
3625 | (m_PIDTarget.X - lpos.X), | ||
3626 | (m_PIDTarget.Y - lpos.Y), | ||
3627 | (m_PIDTarget.Z - lpos.Z) | ||
3628 | ); | ||
3629 | |||
3630 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f)) | ||
3631 | { | ||
3632 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | ||
3633 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
3634 | return; | ||
3635 | } | ||
3636 | else | ||
3637 | { | ||
3638 | _zeroFlag = false; | ||
3639 | |||
3640 | float tmp = 1 / m_PIDTau; | ||
3641 | _target_velocity *= tmp; | ||
3642 | |||
3643 | // apply limits | ||
3644 | tmp = _target_velocity.Length(); | ||
3645 | if (tmp > 50.0f) | ||
3646 | { | ||
3647 | tmp = 50 / tmp; | ||
3648 | _target_velocity *= tmp; | ||
3649 | } | ||
3650 | else if (tmp < 0.05f) | ||
3651 | { | ||
3652 | tmp = 0.05f / tmp; | ||
3653 | _target_velocity *= tmp; | ||
3654 | } | ||
3655 | |||
3656 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3657 | fx = (_target_velocity.X - vel.X) * m_invTimeStep; | ||
3658 | fy = (_target_velocity.Y - vel.Y) * m_invTimeStep; | ||
3659 | fz = (_target_velocity.Z - vel.Z) * m_invTimeStep; | ||
3660 | // d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z); | ||
3661 | } | ||
3662 | } // end if (m_usePID) | ||
3663 | |||
3664 | // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller | ||
3665 | else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0) | ||
3666 | { | ||
3667 | |||
3668 | // Non-Vehicles have a limited set of Hover options. | ||
3669 | // determine what our target height really is based on HoverType | ||
3670 | |||
3671 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y); | ||
3672 | |||
3673 | switch (m_PIDHoverType) | ||
3674 | { | ||
3675 | case PIDHoverType.Ground: | ||
3676 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3677 | break; | ||
3678 | |||
3679 | case PIDHoverType.GroundAndWater: | ||
3680 | m_waterHeight = _parent_scene.GetWaterLevel(); | ||
3681 | if (m_groundHeight > m_waterHeight) | ||
3682 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3683 | else | ||
3684 | m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight; | ||
3685 | break; | ||
3686 | } // end switch (m_PIDHoverType) | ||
3687 | |||
3688 | // don't go underground unless volumedetector | ||
3689 | |||
3690 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) | ||
3691 | { | ||
3692 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3693 | |||
3694 | fz = (m_targetHoverHeight - lpos.Z); | ||
3695 | |||
3696 | // if error is zero, use position control; otherwise, velocity control | ||
3697 | if (Math.Abs(fz) < 0.01f) | ||
3698 | { | ||
3699 | d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight); | ||
3700 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | ||
3701 | } | ||
3702 | else | ||
3703 | { | ||
3704 | _zeroFlag = false; | ||
3705 | fz /= m_PIDHoverTau; | ||
3706 | |||
3707 | float tmp = Math.Abs(fz); | ||
3708 | if (tmp > 50) | ||
3709 | fz = 50 * Math.Sign(fz); | ||
3710 | else if (tmp < 0.1) | ||
3711 | fz = 0.1f * Math.Sign(fz); | ||
3712 | |||
3713 | fz = ((fz - vel.Z) * m_invTimeStep); | ||
3714 | } | ||
3715 | } | ||
3716 | } | ||
3717 | else | ||
3718 | { | ||
3719 | float b = (1.0f - m_buoyancy) * m_gravmod; | ||
3720 | fx = _parent_scene.gravityx * b; | ||
3721 | fy = _parent_scene.gravityy * b; | ||
3722 | fz = _parent_scene.gravityz * b; | ||
3723 | } | ||
3724 | |||
3725 | fx *= mass; | ||
3726 | fy *= mass; | ||
3727 | fz *= mass; | ||
3728 | |||
3729 | // constant force | ||
3730 | fx += m_force.X; | ||
3731 | fy += m_force.Y; | ||
3732 | fz += m_force.Z; | ||
3733 | |||
3734 | fx += m_forceacc.X; | ||
3735 | fy += m_forceacc.Y; | ||
3736 | fz += m_forceacc.Z; | ||
3737 | |||
3738 | m_forceacc = Vector3.Zero; | ||
3739 | |||
3740 | //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString()); | ||
3741 | if (fx != 0 || fy != 0 || fz != 0) | ||
3742 | { | ||
3743 | d.BodyAddForce(Body, fx, fy, fz); | ||
3744 | //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz); | ||
3745 | } | ||
3746 | |||
3747 | Vector3 trq; | ||
3748 | |||
3749 | trq = m_torque; | ||
3750 | trq += m_angularForceacc; | ||
3751 | m_angularForceacc = Vector3.Zero; | ||
3752 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) | ||
3753 | { | ||
3754 | d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z); | ||
3755 | } | ||
3756 | } | ||
3757 | else | ||
3758 | { // is not physical, or is not a body or is selected | ||
3759 | // _zeroPosition = d.BodyGetPosition(Body); | ||
3760 | return; | ||
3761 | //Console.WriteLine("Nothing " + Name); | ||
3762 | |||
3763 | } | ||
3764 | } | ||
3765 | |||
3766 | public void UpdatePositionAndVelocity(int frame) | ||
3767 | { | ||
3768 | if (_parent == null && !m_isSelected && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero) | ||
3769 | { | ||
3770 | if(m_bodydisablecontrol < 0) | ||
3771 | return; | ||
3772 | |||
3773 | bool bodyenabled = d.BodyIsEnabled(Body); | ||
3774 | if (bodyenabled || !_zeroFlag) | ||
3775 | { | ||
3776 | bool lastZeroFlag = _zeroFlag; | ||
3777 | |||
3778 | d.Vector3 lpos = d.GeomGetPosition(prim_geom); | ||
3779 | |||
3780 | // check outside region | ||
3781 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
3782 | { | ||
3783 | m_outbounds = true; | ||
3784 | |||
3785 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
3786 | m_acceleration.X = 0; | ||
3787 | m_acceleration.Y = 0; | ||
3788 | m_acceleration.Z = 0; | ||
3789 | |||
3790 | _velocity.X = 0; | ||
3791 | _velocity.Y = 0; | ||
3792 | _velocity.Z = 0; | ||
3793 | m_rotationalVelocity.X = 0; | ||
3794 | m_rotationalVelocity.Y = 0; | ||
3795 | m_rotationalVelocity.Z = 0; | ||
3796 | |||
3797 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3798 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
3799 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
3800 | m_lastposition = _position; | ||
3801 | m_lastorientation = _orientation; | ||
3802 | |||
3803 | base.RequestPhysicsterseUpdate(); | ||
3804 | |||
3805 | // throttleCounter = 0; | ||
3806 | _zeroFlag = true; | ||
3807 | |||
3808 | disableBodySoft(); // disable it and colisions | ||
3809 | base.RaiseOutOfBounds(_position); | ||
3810 | return; | ||
3811 | } | ||
3812 | |||
3813 | if (lpos.X < 0f) | ||
3814 | { | ||
3815 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
3816 | m_outbounds = true; | ||
3817 | } | ||
3818 | else if (lpos.X > _parent_scene.WorldExtents.X) | ||
3819 | { | ||
3820 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
3821 | m_outbounds = true; | ||
3822 | } | ||
3823 | if (lpos.Y < 0f) | ||
3824 | { | ||
3825 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
3826 | m_outbounds = true; | ||
3827 | } | ||
3828 | else if (lpos.Y > _parent_scene.WorldExtents.Y) | ||
3829 | { | ||
3830 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
3831 | m_outbounds = true; | ||
3832 | } | ||
3833 | |||
3834 | if (m_outbounds) | ||
3835 | { | ||
3836 | m_lastposition = _position; | ||
3837 | m_lastorientation = _orientation; | ||
3838 | |||
3839 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
3840 | m_rotationalVelocity.X = dtmp.X; | ||
3841 | m_rotationalVelocity.Y = dtmp.Y; | ||
3842 | m_rotationalVelocity.Z = dtmp.Z; | ||
3843 | |||
3844 | dtmp = d.BodyGetLinearVel(Body); | ||
3845 | _velocity.X = dtmp.X; | ||
3846 | _velocity.Y = dtmp.Y; | ||
3847 | _velocity.Z = dtmp.Z; | ||
3848 | |||
3849 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
3850 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
3851 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
3852 | disableBodySoft(); // stop collisions | ||
3853 | UnSubscribeEvents(); | ||
3854 | |||
3855 | base.RequestPhysicsterseUpdate(); | ||
3856 | return; | ||
3857 | } | ||
3858 | |||
3859 | d.Quaternion ori; | ||
3860 | d.GeomCopyQuaternion(prim_geom, out ori); | ||
3861 | |||
3862 | // decide if moving | ||
3863 | // use positions since this are integrated quantities | ||
3864 | // tolerance values depende a lot on simulation noise... | ||
3865 | // use simple math.abs since we dont need to be exact | ||
3866 | if(!bodyenabled) | ||
3867 | { | ||
3868 | _zeroFlag = true; | ||
3869 | } | ||
3870 | else | ||
3871 | { | ||
3872 | float poserror; | ||
3873 | float angerror; | ||
3874 | if(_zeroFlag) | ||
3875 | { | ||
3876 | poserror = 0.01f; | ||
3877 | angerror = 0.001f; | ||
3878 | } | ||
3879 | else | ||
3880 | { | ||
3881 | poserror = 0.005f; | ||
3882 | angerror = 0.0005f; | ||
3883 | } | ||
3884 | |||
3885 | if ( | ||
3886 | (Math.Abs(_position.X - lpos.X) < poserror) | ||
3887 | && (Math.Abs(_position.Y - lpos.Y) < poserror) | ||
3888 | && (Math.Abs(_position.Z - lpos.Z) < poserror) | ||
3889 | && (Math.Abs(_orientation.X - ori.X) < angerror) | ||
3890 | && (Math.Abs(_orientation.Y - ori.Y) < angerror) | ||
3891 | && (Math.Abs(_orientation.Z - ori.Z) < angerror) // ignore W | ||
3892 | ) | ||
3893 | _zeroFlag = true; | ||
3894 | else | ||
3895 | _zeroFlag = false; | ||
3896 | } | ||
3897 | |||
3898 | // update position | ||
3899 | if (!(_zeroFlag && lastZeroFlag)) | ||
3900 | { | ||
3901 | _position.X = lpos.X; | ||
3902 | _position.Y = lpos.Y; | ||
3903 | _position.Z = lpos.Z; | ||
3904 | |||
3905 | _orientation.X = ori.X; | ||
3906 | _orientation.Y = ori.Y; | ||
3907 | _orientation.Z = ori.Z; | ||
3908 | _orientation.W = ori.W; | ||
3909 | } | ||
3910 | |||
3911 | // update velocities and acceleration | ||
3912 | if (_zeroFlag || lastZeroFlag) | ||
3913 | { | ||
3914 | // disable interpolators | ||
3915 | _velocity = Vector3.Zero; | ||
3916 | m_acceleration = Vector3.Zero; | ||
3917 | m_rotationalVelocity = Vector3.Zero; | ||
3918 | } | ||
3919 | else | ||
3920 | { | ||
3921 | d.Vector3 vel = d.BodyGetLinearVel(Body); | ||
3922 | |||
3923 | m_acceleration = _velocity; | ||
3924 | |||
3925 | if ((Math.Abs(vel.X) < 0.005f) && | ||
3926 | (Math.Abs(vel.Y) < 0.005f) && | ||
3927 | (Math.Abs(vel.Z) < 0.005f)) | ||
3928 | { | ||
3929 | _velocity = Vector3.Zero; | ||
3930 | float t = -m_invTimeStep; | ||
3931 | m_acceleration = m_acceleration * t; | ||
3932 | } | ||
3933 | else | ||
3934 | { | ||
3935 | _velocity.X = vel.X; | ||
3936 | _velocity.Y = vel.Y; | ||
3937 | _velocity.Z = vel.Z; | ||
3938 | m_acceleration = (_velocity - m_acceleration) * m_invTimeStep; | ||
3939 | } | ||
3940 | |||
3941 | if ((Math.Abs(m_acceleration.X) < 0.01f) && | ||
3942 | (Math.Abs(m_acceleration.Y) < 0.01f) && | ||
3943 | (Math.Abs(m_acceleration.Z) < 0.01f)) | ||
3944 | { | ||
3945 | m_acceleration = Vector3.Zero; | ||
3946 | } | ||
3947 | |||
3948 | vel = d.BodyGetAngularVel(Body); | ||
3949 | if ((Math.Abs(vel.X) < 0.0001) && | ||
3950 | (Math.Abs(vel.Y) < 0.0001) && | ||
3951 | (Math.Abs(vel.Z) < 0.0001) | ||
3952 | ) | ||
3953 | { | ||
3954 | m_rotationalVelocity = Vector3.Zero; | ||
3955 | } | ||
3956 | else | ||
3957 | { | ||
3958 | m_rotationalVelocity.X = vel.X; | ||
3959 | m_rotationalVelocity.Y = vel.Y; | ||
3960 | m_rotationalVelocity.Z = vel.Z; | ||
3961 | } | ||
3962 | } | ||
3963 | |||
3964 | if (_zeroFlag) | ||
3965 | { | ||
3966 | if (!m_lastUpdateSent) | ||
3967 | { | ||
3968 | base.RequestPhysicsterseUpdate(); | ||
3969 | if (lastZeroFlag) | ||
3970 | m_lastUpdateSent = true; | ||
3971 | } | ||
3972 | return; | ||
3973 | } | ||
3974 | |||
3975 | base.RequestPhysicsterseUpdate(); | ||
3976 | m_lastUpdateSent = false; | ||
3977 | } | ||
3978 | } | ||
3979 | } | ||
3980 | |||
3981 | internal static bool QuaternionIsFinite(Quaternion q) | ||
3982 | { | ||
3983 | if (Single.IsNaN(q.X) || Single.IsInfinity(q.X)) | ||
3984 | return false; | ||
3985 | if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y)) | ||
3986 | return false; | ||
3987 | if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z)) | ||
3988 | return false; | ||
3989 | if (Single.IsNaN(q.W) || Single.IsInfinity(q.W)) | ||
3990 | return false; | ||
3991 | return true; | ||
3992 | } | ||
3993 | |||
3994 | internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj) | ||
3995 | { | ||
3996 | // assumes object center of mass is zero | ||
3997 | float smass = part.mass; | ||
3998 | theobj.mass -= smass; | ||
3999 | |||
4000 | smass *= 1.0f / (theobj.mass); ; | ||
4001 | |||
4002 | theobj.c.X -= part.c.X * smass; | ||
4003 | theobj.c.Y -= part.c.Y * smass; | ||
4004 | theobj.c.Z -= part.c.Z * smass; | ||
4005 | |||
4006 | theobj.I.M00 -= part.I.M00; | ||
4007 | theobj.I.M01 -= part.I.M01; | ||
4008 | theobj.I.M02 -= part.I.M02; | ||
4009 | theobj.I.M10 -= part.I.M10; | ||
4010 | theobj.I.M11 -= part.I.M11; | ||
4011 | theobj.I.M12 -= part.I.M12; | ||
4012 | theobj.I.M20 -= part.I.M20; | ||
4013 | theobj.I.M21 -= part.I.M21; | ||
4014 | theobj.I.M22 -= part.I.M22; | ||
4015 | } | ||
4016 | |||
4017 | private void donullchange() | ||
4018 | { | ||
4019 | } | ||
4020 | |||
4021 | public bool DoAChange(changes what, object arg) | ||
4022 | { | ||
4023 | if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove) | ||
4024 | { | ||
4025 | return false; | ||
4026 | } | ||
4027 | |||
4028 | // nasty switch | ||
4029 | switch (what) | ||
4030 | { | ||
4031 | case changes.Add: | ||
4032 | changeadd(); | ||
4033 | break; | ||
4034 | |||
4035 | case changes.AddPhysRep: | ||
4036 | changeAddPhysRep((ODEPhysRepData)arg); | ||
4037 | break; | ||
4038 | |||
4039 | case changes.Remove: | ||
4040 | //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff... | ||
4041 | //When we return true, it destroys all of the prims in the linkset anyway | ||
4042 | if (_parent != null) | ||
4043 | { | ||
4044 | OdePrim parent = (OdePrim)_parent; | ||
4045 | parent.ChildRemove(this, false); | ||
4046 | } | ||
4047 | else | ||
4048 | ChildRemove(this, false); | ||
4049 | |||
4050 | m_vehicle = null; | ||
4051 | RemoveGeom(); | ||
4052 | m_targetSpace = IntPtr.Zero; | ||
4053 | UnSubscribeEvents(); | ||
4054 | return true; | ||
4055 | |||
4056 | case changes.Link: | ||
4057 | OdePrim tmp = (OdePrim)arg; | ||
4058 | changeLink(tmp); | ||
4059 | break; | ||
4060 | |||
4061 | case changes.DeLink: | ||
4062 | changeLink(null); | ||
4063 | break; | ||
4064 | |||
4065 | case changes.Position: | ||
4066 | changePosition((Vector3)arg); | ||
4067 | break; | ||
4068 | |||
4069 | case changes.Orientation: | ||
4070 | changeOrientation((Quaternion)arg); | ||
4071 | break; | ||
4072 | |||
4073 | case changes.PosOffset: | ||
4074 | donullchange(); | ||
4075 | break; | ||
4076 | |||
4077 | case changes.OriOffset: | ||
4078 | donullchange(); | ||
4079 | break; | ||
4080 | |||
4081 | case changes.Velocity: | ||
4082 | changevelocity((Vector3)arg); | ||
4083 | break; | ||
4084 | |||
4085 | case changes.TargetVelocity: | ||
4086 | break; | ||
4087 | |||
4088 | // case changes.Acceleration: | ||
4089 | // changeacceleration((Vector3)arg); | ||
4090 | // break; | ||
4091 | |||
4092 | case changes.AngVelocity: | ||
4093 | changeangvelocity((Vector3)arg); | ||
4094 | break; | ||
4095 | |||
4096 | case changes.Force: | ||
4097 | changeForce((Vector3)arg); | ||
4098 | break; | ||
4099 | |||
4100 | case changes.Torque: | ||
4101 | changeSetTorque((Vector3)arg); | ||
4102 | break; | ||
4103 | |||
4104 | case changes.AddForce: | ||
4105 | changeAddForce((Vector3)arg); | ||
4106 | break; | ||
4107 | |||
4108 | case changes.AddAngForce: | ||
4109 | changeAddAngularImpulse((Vector3)arg); | ||
4110 | break; | ||
4111 | |||
4112 | case changes.AngLock: | ||
4113 | changeAngularLock((byte)arg); | ||
4114 | break; | ||
4115 | |||
4116 | case changes.Size: | ||
4117 | changeSize((Vector3)arg); | ||
4118 | break; | ||
4119 | |||
4120 | case changes.Shape: | ||
4121 | changeShape((PrimitiveBaseShape)arg); | ||
4122 | break; | ||
4123 | |||
4124 | case changes.PhysRepData: | ||
4125 | changePhysRepData((ODEPhysRepData) arg); | ||
4126 | break; | ||
4127 | |||
4128 | case changes.CollidesWater: | ||
4129 | changeFloatOnWater((bool)arg); | ||
4130 | break; | ||
4131 | |||
4132 | case changes.VolumeDtc: | ||
4133 | changeVolumedetetion((bool)arg); | ||
4134 | break; | ||
4135 | |||
4136 | case changes.Phantom: | ||
4137 | changePhantomStatus((bool)arg); | ||
4138 | break; | ||
4139 | |||
4140 | case changes.Physical: | ||
4141 | changePhysicsStatus((bool)arg); | ||
4142 | break; | ||
4143 | |||
4144 | case changes.Selected: | ||
4145 | changeSelectedStatus((bool)arg); | ||
4146 | break; | ||
4147 | |||
4148 | case changes.disabled: | ||
4149 | changeDisable((bool)arg); | ||
4150 | break; | ||
4151 | |||
4152 | case changes.building: | ||
4153 | changeBuilding((bool)arg); | ||
4154 | break; | ||
4155 | |||
4156 | case changes.VehicleType: | ||
4157 | changeVehicleType((int)arg); | ||
4158 | break; | ||
4159 | |||
4160 | case changes.VehicleFlags: | ||
4161 | changeVehicleFlags((strVehicleBoolParam) arg); | ||
4162 | break; | ||
4163 | |||
4164 | case changes.VehicleFloatParam: | ||
4165 | changeVehicleFloatParam((strVehicleFloatParam) arg); | ||
4166 | break; | ||
4167 | |||
4168 | case changes.VehicleVectorParam: | ||
4169 | changeVehicleVectorParam((strVehicleVectorParam) arg); | ||
4170 | break; | ||
4171 | |||
4172 | case changes.VehicleRotationParam: | ||
4173 | changeVehicleRotationParam((strVehicleQuatParam) arg); | ||
4174 | break; | ||
4175 | |||
4176 | case changes.SetVehicle: | ||
4177 | changeSetVehicle((VehicleData) arg); | ||
4178 | break; | ||
4179 | |||
4180 | case changes.Buoyancy: | ||
4181 | changeBuoyancy((float)arg); | ||
4182 | break; | ||
4183 | |||
4184 | case changes.PIDTarget: | ||
4185 | changePIDTarget((Vector3)arg); | ||
4186 | break; | ||
4187 | |||
4188 | case changes.PIDTau: | ||
4189 | changePIDTau((float)arg); | ||
4190 | break; | ||
4191 | |||
4192 | case changes.PIDActive: | ||
4193 | changePIDActive((bool)arg); | ||
4194 | break; | ||
4195 | |||
4196 | case changes.PIDHoverHeight: | ||
4197 | changePIDHoverHeight((float)arg); | ||
4198 | break; | ||
4199 | |||
4200 | case changes.PIDHoverType: | ||
4201 | changePIDHoverType((PIDHoverType)arg); | ||
4202 | break; | ||
4203 | |||
4204 | case changes.PIDHoverTau: | ||
4205 | changePIDHoverTau((float)arg); | ||
4206 | break; | ||
4207 | |||
4208 | case changes.PIDHoverActive: | ||
4209 | changePIDHoverActive((bool)arg); | ||
4210 | break; | ||
4211 | |||
4212 | case changes.SetInertia: | ||
4213 | changeInertia((PhysicsInertiaData) arg); | ||
4214 | break; | ||
4215 | |||
4216 | case changes.Null: | ||
4217 | donullchange(); | ||
4218 | break; | ||
4219 | |||
4220 | default: | ||
4221 | donullchange(); | ||
4222 | break; | ||
4223 | } | ||
4224 | return false; | ||
4225 | } | ||
4226 | |||
4227 | public void AddChange(changes what, object arg) | ||
4228 | { | ||
4229 | _parent_scene.AddChange((PhysicsActor) this, what, arg); | ||
4230 | } | ||
4231 | |||
4232 | private struct strVehicleBoolParam | ||
4233 | { | ||
4234 | public int param; | ||
4235 | public bool value; | ||
4236 | } | ||
4237 | |||
4238 | private struct strVehicleFloatParam | ||
4239 | { | ||
4240 | public int param; | ||
4241 | public float value; | ||
4242 | } | ||
4243 | |||
4244 | private struct strVehicleQuatParam | ||
4245 | { | ||
4246 | public int param; | ||
4247 | public Quaternion value; | ||
4248 | } | ||
4249 | |||
4250 | private struct strVehicleVectorParam | ||
4251 | { | ||
4252 | public int param; | ||
4253 | public Vector3 value; | ||
4254 | } | ||
4255 | } | ||
4256 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs new file mode 100644 index 0000000..f671722 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODERayCastRequestManager.cs | |||
@@ -0,0 +1,689 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Processes raycast requests as ODE is in a state to be able to do them. | ||
43 | /// This ensures that it's thread safe and there will be no conflicts. | ||
44 | /// Requests get returned by a different thread then they were requested by. | ||
45 | /// </summary> | ||
46 | public class ODERayCastRequestManager | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// Pending ray requests | ||
50 | /// </summary> | ||
51 | protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>(); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Scene that created this object. | ||
55 | /// </summary> | ||
56 | private ODEScene m_scene; | ||
57 | |||
58 | IntPtr ray; // the ray. we only need one for our lifetime | ||
59 | IntPtr Sphere; | ||
60 | IntPtr Box; | ||
61 | IntPtr Plane; | ||
62 | |||
63 | private int CollisionContactGeomsPerTest = 25; | ||
64 | private const int DefaultMaxCount = 25; | ||
65 | private const int MaxTimePerCallMS = 30; | ||
66 | |||
67 | /// <summary> | ||
68 | /// ODE near callback delegate | ||
69 | /// </summary> | ||
70 | private d.NearCallback nearCallback; | ||
71 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
72 | private List<ContactResult> m_contactResults = new List<ContactResult>(); | ||
73 | private RayFilterFlags CurrentRayFilter; | ||
74 | private int CurrentMaxCount; | ||
75 | |||
76 | public ODERayCastRequestManager(ODEScene pScene) | ||
77 | { | ||
78 | m_scene = pScene; | ||
79 | nearCallback = near; | ||
80 | ray = d.CreateRay(IntPtr.Zero, 1.0f); | ||
81 | d.GeomSetCategoryBits(ray, 0); | ||
82 | Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f); | ||
83 | d.GeomSetCategoryBits(Box, 0); | ||
84 | Sphere = d.CreateSphere(IntPtr.Zero,1.0f); | ||
85 | d.GeomSetCategoryBits(Sphere, 0); | ||
86 | Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f); | ||
87 | d.GeomSetCategoryBits(Sphere, 0); | ||
88 | } | ||
89 | |||
90 | public void QueueRequest(ODERayRequest req) | ||
91 | { | ||
92 | if (req.Count == 0) | ||
93 | req.Count = DefaultMaxCount; | ||
94 | |||
95 | m_PendingRequests.Enqueue(req); | ||
96 | } | ||
97 | |||
98 | /// <summary> | ||
99 | /// Process all queued raycast requests | ||
100 | /// </summary> | ||
101 | /// <returns>Time in MS the raycasts took to process.</returns> | ||
102 | public int ProcessQueuedRequests() | ||
103 | { | ||
104 | |||
105 | if (m_PendingRequests.Count <= 0) | ||
106 | return 0; | ||
107 | |||
108 | if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero) | ||
109 | // oops something got wrong or scene isn't ready still | ||
110 | { | ||
111 | m_PendingRequests.Clear(); | ||
112 | return 0; | ||
113 | } | ||
114 | |||
115 | int time = Util.EnvironmentTickCount(); | ||
116 | |||
117 | ODERayRequest req; | ||
118 | int closestHit; | ||
119 | int backfacecull; | ||
120 | CollisionCategories catflags; | ||
121 | |||
122 | while (m_PendingRequests.Dequeue(out req)) | ||
123 | { | ||
124 | if (req.callbackMethod != null) | ||
125 | { | ||
126 | IntPtr geom = IntPtr.Zero; | ||
127 | if (req.actor != null) | ||
128 | { | ||
129 | if (m_scene.haveActor(req.actor)) | ||
130 | { | ||
131 | if (req.actor is OdePrim) | ||
132 | geom = ((OdePrim)req.actor).prim_geom; | ||
133 | else if (req.actor is OdeCharacter) | ||
134 | geom = ((OdePrim)req.actor).prim_geom; | ||
135 | } | ||
136 | if (geom == IntPtr.Zero) | ||
137 | { | ||
138 | NoContacts(req); | ||
139 | continue; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | CurrentRayFilter = req.filter; | ||
144 | CurrentMaxCount = req.Count; | ||
145 | |||
146 | CollisionContactGeomsPerTest = req.Count & 0xffff; | ||
147 | |||
148 | closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1); | ||
149 | backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1); | ||
150 | |||
151 | if (req.callbackMethod is ProbeBoxCallback) | ||
152 | { | ||
153 | if (CollisionContactGeomsPerTest > 80) | ||
154 | CollisionContactGeomsPerTest = 80; | ||
155 | d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
156 | d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
157 | d.Quaternion qtmp; | ||
158 | qtmp.X = req.orientation.X; | ||
159 | qtmp.Y = req.orientation.Y; | ||
160 | qtmp.Z = req.orientation.Z; | ||
161 | qtmp.W = req.orientation.W; | ||
162 | d.GeomSetQuaternion(Box, ref qtmp); | ||
163 | } | ||
164 | else if (req.callbackMethod is ProbeSphereCallback) | ||
165 | { | ||
166 | if (CollisionContactGeomsPerTest > 80) | ||
167 | CollisionContactGeomsPerTest = 80; | ||
168 | |||
169 | d.GeomSphereSetRadius(Sphere, req.length); | ||
170 | d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z); | ||
171 | } | ||
172 | else if (req.callbackMethod is ProbePlaneCallback) | ||
173 | { | ||
174 | if (CollisionContactGeomsPerTest > 80) | ||
175 | CollisionContactGeomsPerTest = 80; | ||
176 | |||
177 | d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length); | ||
178 | } | ||
179 | |||
180 | else | ||
181 | { | ||
182 | if (CollisionContactGeomsPerTest > 25) | ||
183 | CollisionContactGeomsPerTest = 25; | ||
184 | |||
185 | d.GeomRaySetLength(ray, req.length); | ||
186 | d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); | ||
187 | d.GeomRaySetParams(ray, 0, backfacecull); | ||
188 | |||
189 | if (req.callbackMethod is RaycastCallback) | ||
190 | { | ||
191 | // if we only want one get only one per Collision pair saving memory | ||
192 | CurrentRayFilter |= RayFilterFlags.ClosestHit; | ||
193 | d.GeomRaySetClosestHit(ray, 1); | ||
194 | } | ||
195 | else | ||
196 | d.GeomRaySetClosestHit(ray, closestHit); | ||
197 | } | ||
198 | |||
199 | if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0) | ||
200 | unchecked | ||
201 | { | ||
202 | CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT; | ||
203 | } | ||
204 | |||
205 | if (geom == IntPtr.Zero) | ||
206 | { | ||
207 | // translate ray filter to Collision flags | ||
208 | catflags = 0; | ||
209 | if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0) | ||
210 | catflags |= CollisionCategories.VolumeDtc; | ||
211 | if ((CurrentRayFilter & RayFilterFlags.phantom) != 0) | ||
212 | catflags |= CollisionCategories.Phantom; | ||
213 | if ((CurrentRayFilter & RayFilterFlags.agent) != 0) | ||
214 | catflags |= CollisionCategories.Character; | ||
215 | if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0) | ||
216 | catflags |= CollisionCategories.Geom; | ||
217 | if ((CurrentRayFilter & RayFilterFlags.land) != 0) | ||
218 | catflags |= CollisionCategories.Land; | ||
219 | if ((CurrentRayFilter & RayFilterFlags.water) != 0) | ||
220 | catflags |= CollisionCategories.Water; | ||
221 | |||
222 | if (catflags != 0) | ||
223 | { | ||
224 | if (req.callbackMethod is ProbeBoxCallback) | ||
225 | { | ||
226 | catflags |= CollisionCategories.Space; | ||
227 | d.GeomSetCollideBits(Box, (uint)catflags); | ||
228 | d.GeomSetCategoryBits(Box, (uint)catflags); | ||
229 | doProbe(req, Box); | ||
230 | } | ||
231 | else if (req.callbackMethod is ProbeSphereCallback) | ||
232 | { | ||
233 | catflags |= CollisionCategories.Space; | ||
234 | d.GeomSetCollideBits(Sphere, (uint)catflags); | ||
235 | d.GeomSetCategoryBits(Sphere, (uint)catflags); | ||
236 | doProbe(req, Sphere); | ||
237 | } | ||
238 | else if (req.callbackMethod is ProbePlaneCallback) | ||
239 | { | ||
240 | catflags |= CollisionCategories.Space; | ||
241 | d.GeomSetCollideBits(Plane, (uint)catflags); | ||
242 | d.GeomSetCategoryBits(Plane, (uint)catflags); | ||
243 | doPlane(req,IntPtr.Zero); | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | d.GeomSetCollideBits(ray, (uint)catflags); | ||
248 | doSpaceRay(req); | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | else | ||
253 | { | ||
254 | // if we select a geom don't use filters | ||
255 | |||
256 | if (req.callbackMethod is ProbePlaneCallback) | ||
257 | { | ||
258 | d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All); | ||
259 | doPlane(req,geom); | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | d.GeomSetCollideBits(ray, (uint)CollisionCategories.All); | ||
264 | doGeomRay(req,geom); | ||
265 | } | ||
266 | } | ||
267 | } | ||
268 | |||
269 | if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS) | ||
270 | break; | ||
271 | } | ||
272 | |||
273 | lock (m_contactResults) | ||
274 | m_contactResults.Clear(); | ||
275 | |||
276 | return Util.EnvironmentTickCountSubtract(time); | ||
277 | } | ||
278 | /// <summary> | ||
279 | /// Method that actually initiates the raycast with spaces | ||
280 | /// </summary> | ||
281 | /// <param name="req"></param> | ||
282 | /// | ||
283 | |||
284 | private void NoContacts(ODERayRequest req) | ||
285 | { | ||
286 | if (req.callbackMethod is RaycastCallback) | ||
287 | { | ||
288 | ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero); | ||
289 | return; | ||
290 | } | ||
291 | List<ContactResult> cresult = new List<ContactResult>(); | ||
292 | |||
293 | if (req.callbackMethod is RayCallback) | ||
294 | ((RayCallback)req.callbackMethod)(cresult); | ||
295 | else if (req.callbackMethod is ProbeBoxCallback) | ||
296 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
297 | else if (req.callbackMethod is ProbeSphereCallback) | ||
298 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
299 | } | ||
300 | |||
301 | private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom; | ||
302 | // private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton; | ||
303 | private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom; | ||
304 | |||
305 | private void doSpaceRay(ODERayRequest req) | ||
306 | { | ||
307 | // Collide tests | ||
308 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
309 | { | ||
310 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
311 | d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
312 | } | ||
313 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
314 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
315 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
316 | { | ||
317 | // current ode land to ray collisions is very bad | ||
318 | // so for now limit its range badly | ||
319 | if (req.length > 60.0f) | ||
320 | { | ||
321 | Vector3 t = req.Normal * req.length; | ||
322 | float tmp = t.X * t.X + t.Y * t.Y; | ||
323 | if(tmp > 2500) | ||
324 | { | ||
325 | float tmp2 = req.length * req.length - tmp + 2500; | ||
326 | tmp2 = (float)Math.Sqrt(tmp2); | ||
327 | d.GeomRaySetLength(ray, tmp2); | ||
328 | } | ||
329 | |||
330 | } | ||
331 | d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
332 | } | ||
333 | |||
334 | if (req.callbackMethod is RaycastCallback) | ||
335 | { | ||
336 | // Define default results | ||
337 | bool hitYN = false; | ||
338 | uint hitConsumerID = 0; | ||
339 | float distance = float.MaxValue; | ||
340 | Vector3 closestcontact = Vector3.Zero; | ||
341 | Vector3 snormal = Vector3.Zero; | ||
342 | |||
343 | // Find closest contact and object. | ||
344 | lock (m_contactResults) | ||
345 | { | ||
346 | foreach (ContactResult cResult in m_contactResults) | ||
347 | { | ||
348 | if(cResult.Depth < distance) | ||
349 | { | ||
350 | closestcontact = cResult.Pos; | ||
351 | hitConsumerID = cResult.ConsumerID; | ||
352 | distance = cResult.Depth; | ||
353 | snormal = cResult.Normal; | ||
354 | } | ||
355 | } | ||
356 | m_contactResults.Clear(); | ||
357 | } | ||
358 | |||
359 | if (distance > 0 && distance < float.MaxValue) | ||
360 | hitYN = true; | ||
361 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
362 | } | ||
363 | else | ||
364 | { | ||
365 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
366 | lock (m_PendingRequests) | ||
367 | { | ||
368 | cresult.AddRange(m_contactResults); | ||
369 | m_contactResults.Clear(); | ||
370 | } | ||
371 | ((RayCallback)req.callbackMethod)(cresult); | ||
372 | } | ||
373 | } | ||
374 | |||
375 | private void doProbe(ODERayRequest req, IntPtr probe) | ||
376 | { | ||
377 | // Collide tests | ||
378 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
379 | { | ||
380 | d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
381 | d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
382 | } | ||
383 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
384 | d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
385 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
386 | d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
387 | |||
388 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
389 | lock (m_PendingRequests) | ||
390 | { | ||
391 | cresult.AddRange(m_contactResults); | ||
392 | m_contactResults.Clear(); | ||
393 | } | ||
394 | if (req.callbackMethod is ProbeBoxCallback) | ||
395 | ((ProbeBoxCallback)req.callbackMethod)(cresult); | ||
396 | else if (req.callbackMethod is ProbeSphereCallback) | ||
397 | ((ProbeSphereCallback)req.callbackMethod)(cresult); | ||
398 | } | ||
399 | |||
400 | private void doPlane(ODERayRequest req,IntPtr geom) | ||
401 | { | ||
402 | // Collide tests | ||
403 | if (geom == IntPtr.Zero) | ||
404 | { | ||
405 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | ||
406 | { | ||
407 | d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | ||
408 | d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
409 | } | ||
410 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
411 | d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | ||
412 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | ||
413 | d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback); | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback); | ||
418 | } | ||
419 | |||
420 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
421 | lock (m_PendingRequests) | ||
422 | { | ||
423 | cresult.AddRange(m_contactResults); | ||
424 | m_contactResults.Clear(); | ||
425 | } | ||
426 | |||
427 | ((ProbePlaneCallback)req.callbackMethod)(cresult); | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// Method that actually initiates the raycast with a geom | ||
432 | /// </summary> | ||
433 | /// <param name="req"></param> | ||
434 | private void doGeomRay(ODERayRequest req, IntPtr geom) | ||
435 | { | ||
436 | // Collide test | ||
437 | d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test | ||
438 | |||
439 | if (req.callbackMethod is RaycastCallback) | ||
440 | { | ||
441 | // Define default results | ||
442 | bool hitYN = false; | ||
443 | uint hitConsumerID = 0; | ||
444 | float distance = float.MaxValue; | ||
445 | Vector3 closestcontact = Vector3.Zero; | ||
446 | Vector3 snormal = Vector3.Zero; | ||
447 | |||
448 | // Find closest contact and object. | ||
449 | lock (m_contactResults) | ||
450 | { | ||
451 | foreach (ContactResult cResult in m_contactResults) | ||
452 | { | ||
453 | if(cResult.Depth < distance ) | ||
454 | { | ||
455 | closestcontact = cResult.Pos; | ||
456 | hitConsumerID = cResult.ConsumerID; | ||
457 | distance = cResult.Depth; | ||
458 | snormal = cResult.Normal; | ||
459 | } | ||
460 | } | ||
461 | m_contactResults.Clear(); | ||
462 | } | ||
463 | |||
464 | if (distance > 0 && distance < float.MaxValue) | ||
465 | hitYN = true; | ||
466 | |||
467 | ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal); | ||
468 | } | ||
469 | else | ||
470 | { | ||
471 | List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count); | ||
472 | lock (m_PendingRequests) | ||
473 | { | ||
474 | cresult.AddRange(m_contactResults); | ||
475 | m_contactResults.Clear(); | ||
476 | } | ||
477 | ((RayCallback)req.callbackMethod)(cresult); | ||
478 | } | ||
479 | } | ||
480 | |||
481 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
482 | { | ||
483 | IntPtr ContactgeomsArray = m_scene.ContactgeomsArray; | ||
484 | if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest) | ||
485 | return false; | ||
486 | |||
487 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
488 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
489 | return true; | ||
490 | } | ||
491 | |||
492 | // This is the standard Near. g1 is the ray | ||
493 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
494 | { | ||
495 | if (g2 == IntPtr.Zero || g1 == g2) | ||
496 | return; | ||
497 | |||
498 | if (m_contactResults.Count >= CurrentMaxCount) | ||
499 | return; | ||
500 | |||
501 | if (d.GeomIsSpace(g2)) | ||
502 | { | ||
503 | try | ||
504 | { | ||
505 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
506 | } | ||
507 | catch (Exception e) | ||
508 | { | ||
509 | m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message); | ||
510 | } | ||
511 | return; | ||
512 | } | ||
513 | |||
514 | int count = 0; | ||
515 | try | ||
516 | { | ||
517 | count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
518 | } | ||
519 | catch (Exception e) | ||
520 | { | ||
521 | m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message); | ||
522 | return; | ||
523 | } | ||
524 | |||
525 | if (count == 0) | ||
526 | return; | ||
527 | /* | ||
528 | uint cat1 = d.GeomGetCategoryBits(g1); | ||
529 | uint cat2 = d.GeomGetCategoryBits(g2); | ||
530 | uint col1 = d.GeomGetCollideBits(g1); | ||
531 | uint col2 = d.GeomGetCollideBits(g2); | ||
532 | */ | ||
533 | |||
534 | uint ID = 0; | ||
535 | PhysicsActor p2 = null; | ||
536 | |||
537 | m_scene.actor_name_map.TryGetValue(g2, out p2); | ||
538 | |||
539 | if (p2 == null) | ||
540 | return; | ||
541 | |||
542 | switch (p2.PhysicsActorType) | ||
543 | { | ||
544 | case (int)ActorTypes.Prim: | ||
545 | |||
546 | RayFilterFlags thisFlags; | ||
547 | |||
548 | if (p2.IsPhysical) | ||
549 | thisFlags = RayFilterFlags.physical; | ||
550 | else | ||
551 | thisFlags = RayFilterFlags.nonphysical; | ||
552 | |||
553 | if (p2.Phantom) | ||
554 | thisFlags |= RayFilterFlags.phantom; | ||
555 | |||
556 | if (p2.IsVolumeDtc) | ||
557 | thisFlags |= RayFilterFlags.volumedtc; | ||
558 | |||
559 | if ((thisFlags & CurrentRayFilter) == 0) | ||
560 | return; | ||
561 | |||
562 | ID = ((OdePrim)p2).LocalID; | ||
563 | break; | ||
564 | |||
565 | case (int)ActorTypes.Agent: | ||
566 | |||
567 | if ((CurrentRayFilter & RayFilterFlags.agent) == 0) | ||
568 | return; | ||
569 | else | ||
570 | ID = ((OdeCharacter)p2).LocalID; | ||
571 | break; | ||
572 | |||
573 | case (int)ActorTypes.Ground: | ||
574 | |||
575 | if ((CurrentRayFilter & RayFilterFlags.land) == 0) | ||
576 | return; | ||
577 | break; | ||
578 | |||
579 | case (int)ActorTypes.Water: | ||
580 | |||
581 | if ((CurrentRayFilter & RayFilterFlags.water) == 0) | ||
582 | return; | ||
583 | break; | ||
584 | |||
585 | default: | ||
586 | break; | ||
587 | } | ||
588 | |||
589 | d.ContactGeom curcontact = new d.ContactGeom(); | ||
590 | |||
591 | // closestHit for now only works for meshs, so must do it for others | ||
592 | if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0) | ||
593 | { | ||
594 | // Loop all contacts, build results. | ||
595 | for (int i = 0; i < count; i++) | ||
596 | { | ||
597 | if (!GetCurContactGeom(i, ref curcontact)) | ||
598 | break; | ||
599 | |||
600 | ContactResult collisionresult = new ContactResult(); | ||
601 | collisionresult.ConsumerID = ID; | ||
602 | collisionresult.Pos.X = curcontact.pos.X; | ||
603 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
604 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
605 | collisionresult.Depth = curcontact.depth; | ||
606 | collisionresult.Normal.X = curcontact.normal.X; | ||
607 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
608 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
609 | lock (m_contactResults) | ||
610 | { | ||
611 | m_contactResults.Add(collisionresult); | ||
612 | if (m_contactResults.Count >= CurrentMaxCount) | ||
613 | return; | ||
614 | } | ||
615 | } | ||
616 | } | ||
617 | else | ||
618 | { | ||
619 | // keep only closest contact | ||
620 | ContactResult collisionresult = new ContactResult(); | ||
621 | collisionresult.ConsumerID = ID; | ||
622 | collisionresult.Depth = float.MaxValue; | ||
623 | |||
624 | for (int i = 0; i < count; i++) | ||
625 | { | ||
626 | if (!GetCurContactGeom(i, ref curcontact)) | ||
627 | break; | ||
628 | |||
629 | if (curcontact.depth < collisionresult.Depth) | ||
630 | { | ||
631 | collisionresult.Pos.X = curcontact.pos.X; | ||
632 | collisionresult.Pos.Y = curcontact.pos.Y; | ||
633 | collisionresult.Pos.Z = curcontact.pos.Z; | ||
634 | collisionresult.Depth = curcontact.depth; | ||
635 | collisionresult.Normal.X = curcontact.normal.X; | ||
636 | collisionresult.Normal.Y = curcontact.normal.Y; | ||
637 | collisionresult.Normal.Z = curcontact.normal.Z; | ||
638 | } | ||
639 | } | ||
640 | |||
641 | if (collisionresult.Depth != float.MaxValue) | ||
642 | { | ||
643 | lock (m_contactResults) | ||
644 | m_contactResults.Add(collisionresult); | ||
645 | } | ||
646 | } | ||
647 | } | ||
648 | |||
649 | /// <summary> | ||
650 | /// Dereference the creator scene so that it can be garbage collected if needed. | ||
651 | /// </summary> | ||
652 | internal void Dispose() | ||
653 | { | ||
654 | m_scene = null; | ||
655 | if (ray != IntPtr.Zero) | ||
656 | { | ||
657 | d.GeomDestroy(ray); | ||
658 | ray = IntPtr.Zero; | ||
659 | } | ||
660 | if (Box != IntPtr.Zero) | ||
661 | { | ||
662 | d.GeomDestroy(Box); | ||
663 | Box = IntPtr.Zero; | ||
664 | } | ||
665 | if (Sphere != IntPtr.Zero) | ||
666 | { | ||
667 | d.GeomDestroy(Sphere); | ||
668 | Sphere = IntPtr.Zero; | ||
669 | } | ||
670 | if (Plane != IntPtr.Zero) | ||
671 | { | ||
672 | d.GeomDestroy(Plane); | ||
673 | Plane = IntPtr.Zero; | ||
674 | } | ||
675 | } | ||
676 | } | ||
677 | |||
678 | public struct ODERayRequest | ||
679 | { | ||
680 | public PhysicsActor actor; | ||
681 | public Vector3 Origin; | ||
682 | public Vector3 Normal; | ||
683 | public int Count; | ||
684 | public float length; | ||
685 | public object callbackMethod; | ||
686 | public RayFilterFlags filter; | ||
687 | public Quaternion orientation; | ||
688 | } | ||
689 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs new file mode 100644 index 0000000..0b51820 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -0,0 +1,2824 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | // Revision 2011/12/13 by Ubit Umarov | ||
29 | //#define SPAM | ||
30 | |||
31 | using System; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Linq; | ||
34 | using System.Reflection; | ||
35 | using System.Runtime.InteropServices; | ||
36 | using System.Threading; | ||
37 | using System.IO; | ||
38 | using System.Diagnostics; | ||
39 | using log4net; | ||
40 | using Nini.Config; | ||
41 | using Mono.Addins; | ||
42 | using OdeAPI; | ||
43 | using OpenSim.Framework; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Region.Framework.Interfaces; | ||
46 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
47 | using OpenMetaverse; | ||
48 | |||
49 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
50 | { | ||
51 | // colision flags of things others can colide with | ||
52 | // rays, sensors, probes removed since can't be colided with | ||
53 | // The top space where things are placed provided further selection | ||
54 | // ie physical are in active space nonphysical in static | ||
55 | // this should be exclusive as possible | ||
56 | |||
57 | [Flags] | ||
58 | public enum CollisionCategories : uint | ||
59 | { | ||
60 | Disabled = 0, | ||
61 | //by 'things' types | ||
62 | Space = 0x01, | ||
63 | Geom = 0x02, // aka prim/part | ||
64 | Character = 0x04, | ||
65 | Land = 0x08, | ||
66 | Water = 0x010, | ||
67 | |||
68 | // by state | ||
69 | Phantom = 0x01000, | ||
70 | VolumeDtc = 0x02000, | ||
71 | Selected = 0x04000, | ||
72 | NoShape = 0x08000, | ||
73 | |||
74 | |||
75 | All = 0xffffffff | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// Material type for a primitive | ||
80 | /// </summary> | ||
81 | public enum Material : int | ||
82 | { | ||
83 | /// <summary></summary> | ||
84 | Stone = 0, | ||
85 | /// <summary></summary> | ||
86 | Metal = 1, | ||
87 | /// <summary></summary> | ||
88 | Glass = 2, | ||
89 | /// <summary></summary> | ||
90 | Wood = 3, | ||
91 | /// <summary></summary> | ||
92 | Flesh = 4, | ||
93 | /// <summary></summary> | ||
94 | Plastic = 5, | ||
95 | /// <summary></summary> | ||
96 | Rubber = 6, | ||
97 | |||
98 | light = 7 // compatibility with old viewers | ||
99 | } | ||
100 | |||
101 | public enum changes : int | ||
102 | { | ||
103 | Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?) | ||
104 | Remove, | ||
105 | Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root | ||
106 | // or removes from a object if arg is null | ||
107 | DeLink, | ||
108 | Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child | ||
109 | Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child | ||
110 | PosOffset, // not in use | ||
111 | // arg Vector3 new position in local coords. Changes prim position in object | ||
112 | OriOffset, // not in use | ||
113 | // arg Vector3 new position in local coords. Changes prim position in object | ||
114 | Velocity, | ||
115 | TargetVelocity, | ||
116 | AngVelocity, | ||
117 | Acceleration, | ||
118 | Force, | ||
119 | Torque, | ||
120 | Momentum, | ||
121 | |||
122 | AddForce, | ||
123 | AddAngForce, | ||
124 | AngLock, | ||
125 | |||
126 | Buoyancy, | ||
127 | |||
128 | PIDTarget, | ||
129 | PIDTau, | ||
130 | PIDActive, | ||
131 | |||
132 | PIDHoverHeight, | ||
133 | PIDHoverType, | ||
134 | PIDHoverTau, | ||
135 | PIDHoverActive, | ||
136 | |||
137 | Size, | ||
138 | AvatarSize, | ||
139 | Shape, | ||
140 | PhysRepData, | ||
141 | AddPhysRep, | ||
142 | |||
143 | CollidesWater, | ||
144 | VolumeDtc, | ||
145 | |||
146 | Physical, | ||
147 | Phantom, | ||
148 | Selected, | ||
149 | disabled, | ||
150 | building, | ||
151 | |||
152 | VehicleType, | ||
153 | VehicleFloatParam, | ||
154 | VehicleVectorParam, | ||
155 | VehicleRotationParam, | ||
156 | VehicleFlags, | ||
157 | SetVehicle, | ||
158 | SetInertia, | ||
159 | |||
160 | Null //keep this last used do dim the methods array. does nothing but pulsing the prim | ||
161 | } | ||
162 | |||
163 | public struct ODEchangeitem | ||
164 | { | ||
165 | public PhysicsActor actor; | ||
166 | public OdeCharacter character; | ||
167 | public changes what; | ||
168 | public Object arg; | ||
169 | } | ||
170 | |||
171 | public class ODEScene : PhysicsScene | ||
172 | { | ||
173 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
174 | |||
175 | public bool m_OSOdeLib = false; | ||
176 | public Scene m_frameWorkScene = null; | ||
177 | |||
178 | // private int threadid = 0; | ||
179 | |||
180 | // const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; | ||
181 | |||
182 | const d.ContactFlags comumContactFlags = d.ContactFlags.Bounce | d.ContactFlags.Approx1 | d.ContactFlags.Slip1 | d.ContactFlags.Slip2; | ||
183 | const float comumContactERP = 0.75f; | ||
184 | const float comumContactCFM = 0.0001f; | ||
185 | const float comumContactSLIP = 0f; | ||
186 | |||
187 | float frictionMovementMult = 0.8f; | ||
188 | |||
189 | float TerrainBounce = 0.001f; | ||
190 | float TerrainFriction = 0.3f; | ||
191 | |||
192 | public float AvatarFriction = 0;// 0.9f * 0.5f; | ||
193 | |||
194 | // this netx dimensions are only relevant for terrain partition (mega regions) | ||
195 | // WorldExtents below has the simulation dimensions | ||
196 | // they should be identical except on mega regions | ||
197 | private uint m_regionWidth = Constants.RegionSize; | ||
198 | private uint m_regionHeight = Constants.RegionSize; | ||
199 | |||
200 | public float ODE_STEPSIZE = 0.020f; | ||
201 | public float HalfOdeStep = 0.01f; | ||
202 | public int odetimestepMS = 20; // rounded | ||
203 | private float metersInSpace = 25.6f; | ||
204 | private float m_timeDilation = 1.0f; | ||
205 | |||
206 | private double m_lastframe; | ||
207 | private double m_lastMeshExpire; | ||
208 | |||
209 | public float gravityx = 0f; | ||
210 | public float gravityy = 0f; | ||
211 | public float gravityz = -9.8f; | ||
212 | |||
213 | private float waterlevel = 0f; | ||
214 | private int framecount = 0; | ||
215 | |||
216 | private float avDensity = 80f; | ||
217 | private float avMovementDivisorWalk = 1.3f; | ||
218 | private float avMovementDivisorRun = 0.8f; | ||
219 | private float minimumGroundFlightOffset = 3f; | ||
220 | public float maximumMassObject = 10000.01f; | ||
221 | public float geomDefaultDensity = 10.0f; | ||
222 | |||
223 | public float maximumAngularVelocity = 12.0f; // default 12rad/s | ||
224 | public float maxAngVelocitySQ = 144f; // squared value | ||
225 | |||
226 | public float bodyPIDD = 35f; | ||
227 | public float bodyPIDG = 25; | ||
228 | |||
229 | public int bodyFramesAutoDisable = 5; | ||
230 | |||
231 | private d.NearCallback nearCallback; | ||
232 | |||
233 | private Dictionary<uint,OdePrim> _prims = new Dictionary<uint,OdePrim>(); | ||
234 | private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | ||
235 | private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | ||
236 | private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
237 | |||
238 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | ||
239 | |||
240 | /// <summary> | ||
241 | /// A list of actors that should receive collision events. | ||
242 | /// </summary> | ||
243 | private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>(); | ||
244 | private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>(); | ||
245 | |||
246 | private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>(); | ||
247 | public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>(); | ||
248 | |||
249 | private float contactsurfacelayer = 0.002f; | ||
250 | |||
251 | private int contactsPerCollision = 80; | ||
252 | internal IntPtr ContactgeomsArray = IntPtr.Zero; | ||
253 | private IntPtr GlobalContactsArray = IntPtr.Zero; | ||
254 | private d.Contact SharedTmpcontact = new d.Contact(); | ||
255 | |||
256 | const int maxContactsbeforedeath = 6000; | ||
257 | private volatile int m_global_contactcount = 0; | ||
258 | |||
259 | private IntPtr contactgroup; | ||
260 | |||
261 | public ContactData[] m_materialContactsData = new ContactData[8]; | ||
262 | |||
263 | private IntPtr TerrainGeom; | ||
264 | private float[] TerrainHeightFieldHeight; | ||
265 | private GCHandle TerrainHeightFieldHeightsHandler = new GCHandle(); | ||
266 | |||
267 | private int m_physicsiterations = 15; | ||
268 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | ||
269 | // private PhysicsActor PANull = new NullPhysicsActor(); | ||
270 | private float step_time = 0.0f; | ||
271 | |||
272 | public IntPtr world; | ||
273 | |||
274 | // split the spaces acording to contents type | ||
275 | // ActiveSpace contains characters and active prims | ||
276 | // StaticSpace contains land and other that is mostly static in enviroment | ||
277 | // this can contain subspaces, like the grid in staticspace | ||
278 | // as now space only contains this 2 top spaces | ||
279 | |||
280 | public IntPtr TopSpace; // the global space | ||
281 | public IntPtr ActiveSpace; // space for active prims | ||
282 | public IntPtr CharsSpace; // space for active prims | ||
283 | public IntPtr StaticSpace; // space for the static things around | ||
284 | public IntPtr GroundSpace; // space for ground | ||
285 | |||
286 | // some speedup variables | ||
287 | private int spaceGridMaxX; | ||
288 | private int spaceGridMaxY; | ||
289 | private float spacesPerMeterX; | ||
290 | private float spacesPerMeterY; | ||
291 | |||
292 | // split static geometry collision into a grid as before | ||
293 | private IntPtr[,] staticPrimspace; | ||
294 | private IntPtr[] staticPrimspaceOffRegion; | ||
295 | |||
296 | public Object OdeLock; | ||
297 | public static Object SimulationLock; | ||
298 | |||
299 | public IMesher mesher; | ||
300 | |||
301 | public IConfigSource m_config; | ||
302 | |||
303 | public bool physics_logging = false; | ||
304 | public int physics_logging_interval = 0; | ||
305 | public bool physics_logging_append_existing_logfile = false; | ||
306 | |||
307 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
308 | |||
309 | private ODERayCastRequestManager m_rayCastManager; | ||
310 | public ODEMeshWorker m_meshWorker; | ||
311 | |||
312 | /* maybe needed if ode uses tls | ||
313 | private void checkThread() | ||
314 | { | ||
315 | |||
316 | int th = Thread.CurrentThread.ManagedThreadId; | ||
317 | if(th != threadid) | ||
318 | { | ||
319 | threadid = th; | ||
320 | d.AllocateODEDataForThread(~0U); | ||
321 | } | ||
322 | } | ||
323 | */ | ||
324 | |||
325 | IConfig physicsconfig = null; | ||
326 | |||
327 | public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, string pversion, bool pOSOdeLib) | ||
328 | { | ||
329 | OdeLock = new Object(); | ||
330 | |||
331 | EngineType = pname; | ||
332 | PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName; | ||
333 | EngineName = pname + " " + pversion; | ||
334 | m_config = psourceconfig; | ||
335 | m_OSOdeLib = pOSOdeLib; | ||
336 | |||
337 | // m_OSOdeLib = false; //debug | ||
338 | |||
339 | m_frameWorkScene = pscene; | ||
340 | |||
341 | m_frameWorkScene.RegisterModuleInterface<PhysicsScene>(this); | ||
342 | |||
343 | Initialization(); | ||
344 | |||
345 | base.Initialise(m_frameWorkScene.PhysicsRequestAsset, | ||
346 | (m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]), | ||
347 | (float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight); | ||
348 | } | ||
349 | |||
350 | public void RegionLoaded() | ||
351 | { | ||
352 | mesher = m_frameWorkScene.RequestModuleInterface<IMesher>(); | ||
353 | if (mesher == null) | ||
354 | { | ||
355 | m_log.ErrorFormat("[ubOde] No mesher. module disabled"); | ||
356 | return; | ||
357 | } | ||
358 | |||
359 | m_meshWorker = new ODEMeshWorker(this, m_log, mesher, physicsconfig); | ||
360 | m_frameWorkScene.PhysicsEnabled = true; | ||
361 | } | ||
362 | /// <summary> | ||
363 | /// Initiailizes the scene | ||
364 | /// Sets many properties that ODE requires to be stable | ||
365 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | ||
366 | /// </summary> | ||
367 | private void Initialization() | ||
368 | { | ||
369 | d.AllocateODEDataForThread(~0U); | ||
370 | |||
371 | SimulationLock = new Object(); | ||
372 | |||
373 | nearCallback = near; | ||
374 | |||
375 | m_rayCastManager = new ODERayCastRequestManager(this); | ||
376 | |||
377 | WorldExtents.X = m_frameWorkScene.RegionInfo.RegionSizeX; | ||
378 | m_regionWidth = (uint)WorldExtents.X; | ||
379 | WorldExtents.Y = m_frameWorkScene.RegionInfo.RegionSizeY; | ||
380 | m_regionHeight = (uint)WorldExtents.Y; | ||
381 | |||
382 | lock (OdeLock) | ||
383 | { | ||
384 | // Create the world and the first space | ||
385 | try | ||
386 | { | ||
387 | world = d.WorldCreate(); | ||
388 | TopSpace = d.HashSpaceCreate(IntPtr.Zero); | ||
389 | |||
390 | // now the major subspaces | ||
391 | ActiveSpace = d.HashSpaceCreate(TopSpace); | ||
392 | CharsSpace = d.HashSpaceCreate(TopSpace); | ||
393 | StaticSpace = d.HashSpaceCreate(TopSpace); | ||
394 | GroundSpace = d.HashSpaceCreate(TopSpace); | ||
395 | } | ||
396 | catch | ||
397 | { | ||
398 | // i must RtC#FM | ||
399 | // i did! | ||
400 | } | ||
401 | |||
402 | d.HashSpaceSetLevels(TopSpace, -5, 12); | ||
403 | d.HashSpaceSetLevels(ActiveSpace, -5, 10); | ||
404 | d.HashSpaceSetLevels(CharsSpace, -4, 3); | ||
405 | d.HashSpaceSetLevels(StaticSpace, -5, 12); | ||
406 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | ||
407 | |||
408 | // demote to second level | ||
409 | d.SpaceSetSublevel(ActiveSpace, 1); | ||
410 | d.SpaceSetSublevel(CharsSpace, 1); | ||
411 | d.SpaceSetSublevel(StaticSpace, 1); | ||
412 | d.SpaceSetSublevel(GroundSpace, 1); | ||
413 | |||
414 | d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | | ||
415 | CollisionCategories.Geom | | ||
416 | CollisionCategories.Character | | ||
417 | CollisionCategories.Phantom | | ||
418 | CollisionCategories.VolumeDtc | ||
419 | )); | ||
420 | d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space | | ||
421 | CollisionCategories.Geom | | ||
422 | CollisionCategories.Character | | ||
423 | CollisionCategories.Phantom | | ||
424 | CollisionCategories.VolumeDtc | ||
425 | )); | ||
426 | d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space | | ||
427 | CollisionCategories.Geom | | ||
428 | CollisionCategories.Character | | ||
429 | CollisionCategories.Phantom | | ||
430 | CollisionCategories.VolumeDtc | ||
431 | )); | ||
432 | d.GeomSetCollideBits(CharsSpace, 0); | ||
433 | |||
434 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | ||
435 | CollisionCategories.Geom | | ||
436 | // CollisionCategories.Land | | ||
437 | // CollisionCategories.Water | | ||
438 | CollisionCategories.Phantom | | ||
439 | CollisionCategories.VolumeDtc | ||
440 | )); | ||
441 | d.GeomSetCollideBits(StaticSpace, 0); | ||
442 | |||
443 | d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land)); | ||
444 | d.GeomSetCollideBits(GroundSpace, 0); | ||
445 | |||
446 | contactgroup = d.JointGroupCreate(maxContactsbeforedeath + 1); | ||
447 | //contactgroup | ||
448 | |||
449 | d.WorldSetAutoDisableFlag(world, false); | ||
450 | } | ||
451 | |||
452 | |||
453 | // checkThread(); | ||
454 | |||
455 | |||
456 | // Defaults | ||
457 | |||
458 | int contactsPerCollision = 80; | ||
459 | |||
460 | physicsconfig = null; | ||
461 | |||
462 | if (m_config != null) | ||
463 | { | ||
464 | physicsconfig = m_config.Configs["ODEPhysicsSettings"]; | ||
465 | if (physicsconfig != null) | ||
466 | { | ||
467 | gravityx = physicsconfig.GetFloat("world_gravityx", gravityx); | ||
468 | gravityy = physicsconfig.GetFloat("world_gravityy", gravityy); | ||
469 | gravityz = physicsconfig.GetFloat("world_gravityz", gravityz); | ||
470 | |||
471 | metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace); | ||
472 | |||
473 | // contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer); | ||
474 | |||
475 | ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE); | ||
476 | |||
477 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | ||
478 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); | ||
479 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); | ||
480 | |||
481 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | ||
482 | |||
483 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity); | ||
484 | // bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable); | ||
485 | |||
486 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
487 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
488 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
489 | |||
490 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset); | ||
491 | maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject); | ||
492 | |||
493 | avDensity *= 3f / 80f; // scale other engines density option to this | ||
494 | } | ||
495 | } | ||
496 | |||
497 | float heartbeat = 1/m_frameWorkScene.FrameTime; | ||
498 | maximumAngularVelocity = 0.49f * heartbeat *(float)Math.PI; | ||
499 | maxAngVelocitySQ = maximumAngularVelocity * maximumAngularVelocity; | ||
500 | |||
501 | d.WorldSetCFM(world, comumContactCFM); | ||
502 | d.WorldSetERP(world, comumContactERP); | ||
503 | |||
504 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | ||
505 | |||
506 | d.WorldSetLinearDamping(world, 0.001f); | ||
507 | d.WorldSetAngularDamping(world, 0.002f); | ||
508 | d.WorldSetAngularDampingThreshold(world, 0f); | ||
509 | d.WorldSetLinearDampingThreshold(world, 0f); | ||
510 | d.WorldSetMaxAngularSpeed(world, maximumAngularVelocity); | ||
511 | |||
512 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
513 | |||
514 | d.WorldSetContactSurfaceLayer(world, contactsurfacelayer); | ||
515 | d.WorldSetContactMaxCorrectingVel(world, 60.0f); | ||
516 | |||
517 | HalfOdeStep = ODE_STEPSIZE * 0.5f; | ||
518 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE + 0.5f); | ||
519 | |||
520 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | ||
521 | GlobalContactsArray = Marshal.AllocHGlobal((maxContactsbeforedeath + 100) * d.Contact.unmanagedSizeOf); | ||
522 | |||
523 | SharedTmpcontact.geom.g1 = IntPtr.Zero; | ||
524 | SharedTmpcontact.geom.g2 = IntPtr.Zero; | ||
525 | |||
526 | SharedTmpcontact.geom.side1 = -1; | ||
527 | SharedTmpcontact.geom.side2 = -1; | ||
528 | |||
529 | SharedTmpcontact.surface.mode = comumContactFlags; | ||
530 | SharedTmpcontact.surface.mu = 0; | ||
531 | SharedTmpcontact.surface.bounce = 0; | ||
532 | SharedTmpcontact.surface.bounce_vel = 1.5f; | ||
533 | SharedTmpcontact.surface.soft_cfm = comumContactCFM; | ||
534 | SharedTmpcontact.surface.soft_erp = comumContactERP; | ||
535 | SharedTmpcontact.surface.slip1 = comumContactSLIP; | ||
536 | SharedTmpcontact.surface.slip2 = comumContactSLIP; | ||
537 | |||
538 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; | ||
539 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | ||
540 | |||
541 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; | ||
542 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | ||
543 | |||
544 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; | ||
545 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | ||
546 | |||
547 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; | ||
548 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | ||
549 | |||
550 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; | ||
551 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | ||
552 | |||
553 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; | ||
554 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | ||
555 | |||
556 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; | ||
557 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | ||
558 | |||
559 | m_materialContactsData[(int)Material.light].mu = 0.0f; | ||
560 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | ||
561 | |||
562 | |||
563 | spacesPerMeterX = 1.0f / metersInSpace; | ||
564 | spacesPerMeterY = spacesPerMeterX; | ||
565 | spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX); | ||
566 | spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY); | ||
567 | |||
568 | if (spaceGridMaxX > 24) | ||
569 | { | ||
570 | spaceGridMaxX = 24; | ||
571 | spacesPerMeterX = spaceGridMaxX / WorldExtents.X; | ||
572 | } | ||
573 | |||
574 | if (spaceGridMaxY > 24) | ||
575 | { | ||
576 | spaceGridMaxY = 24; | ||
577 | spacesPerMeterY = spaceGridMaxY / WorldExtents.Y; | ||
578 | } | ||
579 | |||
580 | staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; | ||
581 | |||
582 | // create all spaces now | ||
583 | int i, j; | ||
584 | IntPtr newspace; | ||
585 | |||
586 | for (i = 0; i < spaceGridMaxX; i++) | ||
587 | for (j = 0; j < spaceGridMaxY; j++) | ||
588 | { | ||
589 | newspace = d.HashSpaceCreate(StaticSpace); | ||
590 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
591 | waitForSpaceUnlock(newspace); | ||
592 | d.SpaceSetSublevel(newspace, 2); | ||
593 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
594 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
595 | CollisionCategories.Geom | | ||
596 | CollisionCategories.Land | | ||
597 | CollisionCategories.Water | | ||
598 | CollisionCategories.Phantom | | ||
599 | CollisionCategories.VolumeDtc | ||
600 | )); | ||
601 | d.GeomSetCollideBits(newspace, 0); | ||
602 | |||
603 | staticPrimspace[i, j] = newspace; | ||
604 | } | ||
605 | |||
606 | // let this now be index limit | ||
607 | spaceGridMaxX--; | ||
608 | spaceGridMaxY--; | ||
609 | |||
610 | // create 4 off world spaces (x<0,x>max,y<0,y>max) | ||
611 | staticPrimspaceOffRegion = new IntPtr[4]; | ||
612 | |||
613 | for (i = 0; i < 4; i++) | ||
614 | { | ||
615 | newspace = d.HashSpaceCreate(StaticSpace); | ||
616 | d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space); | ||
617 | waitForSpaceUnlock(newspace); | ||
618 | d.SpaceSetSublevel(newspace, 2); | ||
619 | d.HashSpaceSetLevels(newspace, -2, 8); | ||
620 | d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space | | ||
621 | CollisionCategories.Geom | | ||
622 | CollisionCategories.Land | | ||
623 | CollisionCategories.Water | | ||
624 | CollisionCategories.Phantom | | ||
625 | CollisionCategories.VolumeDtc | ||
626 | )); | ||
627 | d.GeomSetCollideBits(newspace, 0); | ||
628 | |||
629 | staticPrimspaceOffRegion[i] = newspace; | ||
630 | } | ||
631 | |||
632 | m_lastframe = Util.GetTimeStamp(); | ||
633 | m_lastMeshExpire = m_lastframe; | ||
634 | step_time = -1; | ||
635 | } | ||
636 | |||
637 | internal void waitForSpaceUnlock(IntPtr space) | ||
638 | { | ||
639 | //if (space != IntPtr.Zero) | ||
640 | //while (d.SpaceLockQuery(space)) { } // Wait and do nothing | ||
641 | } | ||
642 | |||
643 | #region Collision Detection | ||
644 | |||
645 | // sets a global contact for a joint for contactgeom , and base contact description) | ||
646 | private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom,bool smooth) | ||
647 | { | ||
648 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
649 | return IntPtr.Zero; | ||
650 | |||
651 | m_global_contactcount++; | ||
652 | if(smooth) | ||
653 | SharedTmpcontact.geom.depth = contactGeom.depth * 0.05f; | ||
654 | else | ||
655 | SharedTmpcontact.geom.depth = contactGeom.depth; | ||
656 | SharedTmpcontact.geom.pos = contactGeom.pos; | ||
657 | SharedTmpcontact.geom.normal = contactGeom.normal; | ||
658 | |||
659 | IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf)); | ||
660 | Marshal.StructureToPtr(SharedTmpcontact, contact, true); | ||
661 | return d.JointCreateContactPtr(world, contactgroup, contact); | ||
662 | } | ||
663 | |||
664 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | ||
665 | { | ||
666 | if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision) | ||
667 | return false; | ||
668 | |||
669 | IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf)); | ||
670 | newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom)); | ||
671 | return true; | ||
672 | } | ||
673 | |||
674 | /// <summary> | ||
675 | /// This is our near callback. A geometry is near a body | ||
676 | /// </summary> | ||
677 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
678 | /// <param name="g1">a geometry or space</param> | ||
679 | /// <param name="g2">another geometry or space</param> | ||
680 | /// | ||
681 | |||
682 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
683 | { | ||
684 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
685 | |||
686 | if (m_global_contactcount >= maxContactsbeforedeath) | ||
687 | return; | ||
688 | |||
689 | // Test if we're colliding a geom with a space. | ||
690 | // If so we have to drill down into the space recursively | ||
691 | |||
692 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) | ||
693 | return; | ||
694 | |||
695 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | ||
696 | { | ||
697 | // We'll be calling near recursivly if one | ||
698 | // of them is a space to find all of the | ||
699 | // contact points in the space | ||
700 | try | ||
701 | { | ||
702 | d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback); | ||
703 | } | ||
704 | catch (AccessViolationException) | ||
705 | { | ||
706 | m_log.Warn("[PHYSICS]: Unable to collide test a space"); | ||
707 | return; | ||
708 | } | ||
709 | //here one should check collisions of geoms inside a space | ||
710 | // but on each space we only should have geoms that not colide amoung each other | ||
711 | // so we don't dig inside spaces | ||
712 | return; | ||
713 | } | ||
714 | |||
715 | // get geom bodies to check if we already a joint contact | ||
716 | // guess this shouldn't happen now | ||
717 | IntPtr b1 = d.GeomGetBody(g1); | ||
718 | IntPtr b2 = d.GeomGetBody(g2); | ||
719 | |||
720 | // d.GeomClassID id = d.GeomGetClass(g1); | ||
721 | |||
722 | // Figure out how many contact points we have | ||
723 | int count = 0; | ||
724 | try | ||
725 | { | ||
726 | // Colliding Geom To Geom | ||
727 | // This portion of the function 'was' blatantly ripped off from BoxStack.cs | ||
728 | |||
729 | if (g1 == g2) | ||
730 | return; // Can't collide with yourself | ||
731 | |||
732 | // if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
733 | // return; | ||
734 | /* | ||
735 | // debug | ||
736 | PhysicsActor dp2; | ||
737 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | ||
738 | { | ||
739 | d.AABB aabb; | ||
740 | d.GeomGetAABB(g2, out aabb); | ||
741 | float x = aabb.MaxX - aabb.MinX; | ||
742 | float y = aabb.MaxY - aabb.MinY; | ||
743 | float z = aabb.MaxZ - aabb.MinZ; | ||
744 | if (x > 60.0f || y > 60.0f || z > 60.0f) | ||
745 | { | ||
746 | if (!actor_name_map.TryGetValue(g2, out dp2)) | ||
747 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | ||
748 | else | ||
749 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", | ||
750 | dp2.Name, dp2.Size, x, y, z, | ||
751 | dp2.Position.ToString(), | ||
752 | dp2.Orientation.ToString(), | ||
753 | dp2.Orientation.Length()); | ||
754 | return; | ||
755 | } | ||
756 | } | ||
757 | // | ||
758 | */ | ||
759 | |||
760 | |||
761 | if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | ||
762 | d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc) | ||
763 | { | ||
764 | int cflags; | ||
765 | unchecked | ||
766 | { | ||
767 | cflags = (int)(1 | d.CONTACTS_UNIMPORTANT); | ||
768 | } | ||
769 | count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
770 | } | ||
771 | else | ||
772 | count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); | ||
773 | } | ||
774 | catch (SEHException) | ||
775 | { | ||
776 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | ||
777 | // ode.drelease(world); | ||
778 | base.TriggerPhysicsBasedRestart(); | ||
779 | } | ||
780 | catch (Exception e) | ||
781 | { | ||
782 | m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message); | ||
783 | return; | ||
784 | } | ||
785 | |||
786 | // contacts done | ||
787 | if (count == 0) | ||
788 | return; | ||
789 | |||
790 | // try get physical actors | ||
791 | PhysicsActor p1; | ||
792 | PhysicsActor p2; | ||
793 | |||
794 | if (!actor_name_map.TryGetValue(g1, out p1)) | ||
795 | { | ||
796 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1"); | ||
797 | return; | ||
798 | } | ||
799 | |||
800 | if (!actor_name_map.TryGetValue(g2, out p2)) | ||
801 | { | ||
802 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | ||
803 | return; | ||
804 | } | ||
805 | |||
806 | |||
807 | // get first contact | ||
808 | d.ContactGeom curContact = new d.ContactGeom(); | ||
809 | |||
810 | if (!GetCurContactGeom(0, ref curContact)) | ||
811 | return; | ||
812 | |||
813 | ContactPoint maxDepthContact = new ContactPoint(); | ||
814 | |||
815 | // do volume detection case | ||
816 | if ((p1.IsVolumeDtc || p2.IsVolumeDtc)) | ||
817 | { | ||
818 | maxDepthContact = new ContactPoint( | ||
819 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
820 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
821 | curContact.depth, false | ||
822 | ); | ||
823 | |||
824 | collision_accounting_events(p1, p2, maxDepthContact); | ||
825 | return; | ||
826 | } | ||
827 | |||
828 | // big messy collision analises | ||
829 | |||
830 | float mu = 0; | ||
831 | float bounce = 0; | ||
832 | // bool IgnoreNegSides = false; | ||
833 | |||
834 | ContactData contactdata1 = new ContactData(0, 0, false); | ||
835 | ContactData contactdata2 = new ContactData(0, 0, false); | ||
836 | |||
837 | bool dop1ava = false; | ||
838 | bool dop2ava = false; | ||
839 | bool ignore = false; | ||
840 | bool smoothMesh = false; | ||
841 | |||
842 | switch (p1.PhysicsActorType) | ||
843 | { | ||
844 | case (int)ActorTypes.Agent: | ||
845 | { | ||
846 | dop1ava = true; | ||
847 | switch (p2.PhysicsActorType) | ||
848 | { | ||
849 | case (int)ActorTypes.Agent: | ||
850 | case (int)ActorTypes.Prim: | ||
851 | break; | ||
852 | |||
853 | default: | ||
854 | ignore = true; // avatar to terrain and water ignored | ||
855 | break; | ||
856 | } | ||
857 | break; | ||
858 | } | ||
859 | |||
860 | case (int)ActorTypes.Prim: | ||
861 | { | ||
862 | switch (p2.PhysicsActorType) | ||
863 | { | ||
864 | case (int)ActorTypes.Agent: | ||
865 | dop2ava = true; | ||
866 | break; | ||
867 | |||
868 | case (int)ActorTypes.Prim: | ||
869 | Vector3 relV = p1.rootVelocity - p2.rootVelocity; | ||
870 | float relVlenSQ = relV.LengthSquared(); | ||
871 | if (relVlenSQ > 0.0001f) | ||
872 | { | ||
873 | p1.CollidingObj = true; | ||
874 | p2.CollidingObj = true; | ||
875 | } | ||
876 | p1.getContactData(ref contactdata1); | ||
877 | p2.getContactData(ref contactdata2); | ||
878 | bounce = contactdata1.bounce * contactdata2.bounce; | ||
879 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | ||
880 | |||
881 | if (relVlenSQ > 0.01f) | ||
882 | mu *= frictionMovementMult; | ||
883 | |||
884 | if(d.GeomGetClass(g2) == d.GeomClassID.TriMeshClass && | ||
885 | d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass) | ||
886 | smoothMesh = true; | ||
887 | break; | ||
888 | |||
889 | case (int)ActorTypes.Ground: | ||
890 | p1.getContactData(ref contactdata1); | ||
891 | bounce = contactdata1.bounce * TerrainBounce; | ||
892 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | ||
893 | |||
894 | Vector3 v1 = p1.rootVelocity; | ||
895 | if (Math.Abs(v1.X) > 0.1f || Math.Abs(v1.Y) > 0.1f) | ||
896 | mu *= frictionMovementMult; | ||
897 | p1.CollidingGround = true; | ||
898 | |||
899 | if(d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass) | ||
900 | smoothMesh = true; | ||
901 | break; | ||
902 | |||
903 | case (int)ActorTypes.Water: | ||
904 | default: | ||
905 | ignore = true; | ||
906 | break; | ||
907 | } | ||
908 | } | ||
909 | break; | ||
910 | |||
911 | case (int)ActorTypes.Ground: | ||
912 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | ||
913 | { | ||
914 | p2.CollidingGround = true; | ||
915 | p2.getContactData(ref contactdata2); | ||
916 | bounce = contactdata2.bounce * TerrainBounce; | ||
917 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | ||
918 | |||
919 | // if (curContact.side1 > 0) // should be 2 ? | ||
920 | // IgnoreNegSides = true; | ||
921 | Vector3 v2 = p2.rootVelocity; | ||
922 | if (Math.Abs(v2.X) > 0.1f || Math.Abs(v2.Y) > 0.1f) | ||
923 | mu *= frictionMovementMult; | ||
924 | |||
925 | if(d.GeomGetClass(g2) == d.GeomClassID.TriMeshClass) | ||
926 | smoothMesh = true; | ||
927 | } | ||
928 | else | ||
929 | ignore = true; | ||
930 | break; | ||
931 | |||
932 | case (int)ActorTypes.Water: | ||
933 | default: | ||
934 | break; | ||
935 | } | ||
936 | |||
937 | if (ignore) | ||
938 | return; | ||
939 | |||
940 | IntPtr Joint; | ||
941 | bool FeetCollision = false; | ||
942 | int ncontacts = 0; | ||
943 | |||
944 | int i = 0; | ||
945 | |||
946 | maxDepthContact = new ContactPoint(); | ||
947 | maxDepthContact.PenetrationDepth = float.MinValue; | ||
948 | ContactPoint minDepthContact = new ContactPoint(); | ||
949 | minDepthContact.PenetrationDepth = float.MaxValue; | ||
950 | |||
951 | SharedTmpcontact.geom.depth = 0; | ||
952 | SharedTmpcontact.surface.mu = mu; | ||
953 | SharedTmpcontact.surface.bounce = bounce; | ||
954 | |||
955 | d.ContactGeom altContact = new d.ContactGeom(); | ||
956 | bool useAltcontact; | ||
957 | bool noskip; | ||
958 | |||
959 | if(dop1ava || dop2ava) | ||
960 | smoothMesh = false; | ||
961 | |||
962 | while (true) | ||
963 | { | ||
964 | noskip = true; | ||
965 | useAltcontact = false; | ||
966 | |||
967 | if (dop1ava) | ||
968 | { | ||
969 | if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) | ||
970 | { | ||
971 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | ||
972 | { | ||
973 | p1.CollidingObj = true; | ||
974 | p2.CollidingObj = true; | ||
975 | } | ||
976 | else if (p2.rootVelocity.LengthSquared() > 0.0f) | ||
977 | p2.CollidingObj = true; | ||
978 | } | ||
979 | else | ||
980 | noskip = false; | ||
981 | } | ||
982 | else if (dop2ava) | ||
983 | { | ||
984 | if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision))) | ||
985 | { | ||
986 | if (p1.PhysicsActorType == (int)ActorTypes.Agent) | ||
987 | { | ||
988 | p1.CollidingObj = true; | ||
989 | p2.CollidingObj = true; | ||
990 | } | ||
991 | else if (p1.rootVelocity.LengthSquared() > 0.0f) | ||
992 | p1.CollidingObj = true; | ||
993 | } | ||
994 | else | ||
995 | noskip = false; | ||
996 | } | ||
997 | |||
998 | if (noskip) | ||
999 | { | ||
1000 | if(useAltcontact) | ||
1001 | Joint = CreateContacJoint(ref altContact,smoothMesh); | ||
1002 | else | ||
1003 | Joint = CreateContacJoint(ref curContact,smoothMesh); | ||
1004 | if (Joint == IntPtr.Zero) | ||
1005 | break; | ||
1006 | |||
1007 | d.JointAttach(Joint, b1, b2); | ||
1008 | |||
1009 | ncontacts++; | ||
1010 | |||
1011 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
1012 | { | ||
1013 | maxDepthContact.Position.X = curContact.pos.X; | ||
1014 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
1015 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
1016 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
1017 | maxDepthContact.CharacterFeet = FeetCollision; | ||
1018 | } | ||
1019 | |||
1020 | if (curContact.depth < minDepthContact.PenetrationDepth) | ||
1021 | { | ||
1022 | minDepthContact.PenetrationDepth = curContact.depth; | ||
1023 | minDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
1024 | minDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
1025 | minDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
1026 | } | ||
1027 | } | ||
1028 | |||
1029 | if (++i >= count) | ||
1030 | break; | ||
1031 | |||
1032 | if (!GetCurContactGeom(i, ref curContact)) | ||
1033 | break; | ||
1034 | } | ||
1035 | |||
1036 | if (ncontacts > 0) | ||
1037 | { | ||
1038 | maxDepthContact.SurfaceNormal.X = minDepthContact.SurfaceNormal.X; | ||
1039 | maxDepthContact.SurfaceNormal.Y = minDepthContact.SurfaceNormal.Y; | ||
1040 | maxDepthContact.SurfaceNormal.Z = minDepthContact.SurfaceNormal.Z; | ||
1041 | |||
1042 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1043 | } | ||
1044 | } | ||
1045 | |||
1046 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | ||
1047 | { | ||
1048 | uint obj2LocalID = 0; | ||
1049 | |||
1050 | // update actors collision score | ||
1051 | if (p1.CollisionScore < float.MaxValue) | ||
1052 | p1.CollisionScore += 1.0f; | ||
1053 | if (p2.CollisionScore < float.MaxValue) | ||
1054 | p2.CollisionScore += 1.0f; | ||
1055 | |||
1056 | bool p1events = p1.SubscribedEvents(); | ||
1057 | bool p2events = p2.SubscribedEvents(); | ||
1058 | |||
1059 | if (p1.IsVolumeDtc) | ||
1060 | p2events = false; | ||
1061 | if (p2.IsVolumeDtc) | ||
1062 | p1events = false; | ||
1063 | |||
1064 | if (!p2events && !p1events) | ||
1065 | return; | ||
1066 | |||
1067 | Vector3 vel = Vector3.Zero; | ||
1068 | if (p2 != null && p2.IsPhysical) | ||
1069 | vel = p2.rootVelocity; | ||
1070 | |||
1071 | if (p1 != null && p1.IsPhysical) | ||
1072 | vel -= p1.rootVelocity; | ||
1073 | |||
1074 | contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal); | ||
1075 | |||
1076 | switch ((ActorTypes)p1.PhysicsActorType) | ||
1077 | { | ||
1078 | case ActorTypes.Agent: | ||
1079 | case ActorTypes.Prim: | ||
1080 | { | ||
1081 | switch ((ActorTypes)p2.PhysicsActorType) | ||
1082 | { | ||
1083 | case ActorTypes.Agent: | ||
1084 | case ActorTypes.Prim: | ||
1085 | if (p2events) | ||
1086 | { | ||
1087 | //AddCollisionEventReporting(p2); | ||
1088 | p2.AddCollisionEvent(p1.ParentActor.LocalID, contact); | ||
1089 | } | ||
1090 | else if(p1.IsVolumeDtc) | ||
1091 | p2.AddVDTCCollisionEvent(p1.ParentActor.LocalID, contact); | ||
1092 | |||
1093 | obj2LocalID = p2.ParentActor.LocalID; | ||
1094 | break; | ||
1095 | |||
1096 | case ActorTypes.Ground: | ||
1097 | case ActorTypes.Unknown: | ||
1098 | default: | ||
1099 | obj2LocalID = 0; | ||
1100 | break; | ||
1101 | } | ||
1102 | if (p1events) | ||
1103 | { | ||
1104 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1105 | contact.RelativeSpeed = -contact.RelativeSpeed; | ||
1106 | //AddCollisionEventReporting(p1); | ||
1107 | p1.AddCollisionEvent(obj2LocalID, contact); | ||
1108 | } | ||
1109 | else if(p2.IsVolumeDtc) | ||
1110 | { | ||
1111 | contact.SurfaceNormal = -contact.SurfaceNormal; | ||
1112 | contact.RelativeSpeed = -contact.RelativeSpeed; | ||
1113 | //AddCollisionEventReporting(p1); | ||
1114 | p1.AddVDTCCollisionEvent(obj2LocalID, contact); | ||
1115 | } | ||
1116 | break; | ||
1117 | } | ||
1118 | case ActorTypes.Ground: | ||
1119 | case ActorTypes.Unknown: | ||
1120 | default: | ||
1121 | { | ||
1122 | if (p2events && !p2.IsVolumeDtc) | ||
1123 | { | ||
1124 | //AddCollisionEventReporting(p2); | ||
1125 | p2.AddCollisionEvent(0, contact); | ||
1126 | } | ||
1127 | break; | ||
1128 | } | ||
1129 | } | ||
1130 | } | ||
1131 | |||
1132 | /// <summary> | ||
1133 | /// This is our collision testing routine in ODE | ||
1134 | /// </summary> | ||
1135 | /// <param name="timeStep"></param> | ||
1136 | private void collision_optimized() | ||
1137 | { | ||
1138 | lock (_characters) | ||
1139 | { | ||
1140 | try | ||
1141 | { | ||
1142 | foreach (OdeCharacter chr in _characters) | ||
1143 | { | ||
1144 | if (chr == null) | ||
1145 | continue; | ||
1146 | |||
1147 | chr.IsColliding = false; | ||
1148 | // chr.CollidingGround = false; not done here | ||
1149 | chr.CollidingObj = false; | ||
1150 | |||
1151 | if(chr.Body == IntPtr.Zero || chr.collider == IntPtr.Zero ) | ||
1152 | continue; | ||
1153 | |||
1154 | // do colisions with static space | ||
1155 | d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback); | ||
1156 | |||
1157 | // no coll with gnd | ||
1158 | } | ||
1159 | // chars with chars | ||
1160 | d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback); | ||
1161 | |||
1162 | } | ||
1163 | catch (AccessViolationException) | ||
1164 | { | ||
1165 | m_log.Warn("[PHYSICS]: Unable to collide Character to static space"); | ||
1166 | } | ||
1167 | |||
1168 | } | ||
1169 | |||
1170 | lock (_activeprims) | ||
1171 | { | ||
1172 | foreach (OdePrim aprim in _activeprims) | ||
1173 | { | ||
1174 | aprim.CollisionScore = 0; | ||
1175 | aprim.IsColliding = false; | ||
1176 | if(!aprim.m_outbounds && d.BodyIsEnabled(aprim.Body)) | ||
1177 | aprim.clearSleeperCollisions(); | ||
1178 | } | ||
1179 | } | ||
1180 | |||
1181 | lock (_activegroups) | ||
1182 | { | ||
1183 | try | ||
1184 | { | ||
1185 | foreach (OdePrim aprim in _activegroups) | ||
1186 | { | ||
1187 | if(!aprim.m_outbounds && d.BodyIsEnabled(aprim.Body) && | ||
1188 | aprim.collide_geom != IntPtr.Zero) | ||
1189 | { | ||
1190 | d.SpaceCollide2(StaticSpace, aprim.collide_geom, IntPtr.Zero, nearCallback); | ||
1191 | d.SpaceCollide2(GroundSpace, aprim.collide_geom, IntPtr.Zero, nearCallback); | ||
1192 | } | ||
1193 | } | ||
1194 | } | ||
1195 | catch (Exception e) | ||
1196 | { | ||
1197 | m_log.Warn("[PHYSICS]: Unable to collide Active to Static: " + e.Message); | ||
1198 | } | ||
1199 | } | ||
1200 | |||
1201 | // colide active amoung them | ||
1202 | try | ||
1203 | { | ||
1204 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | ||
1205 | } | ||
1206 | catch (Exception e) | ||
1207 | { | ||
1208 | m_log.Warn("[PHYSICS]: Unable to collide in Active: " + e.Message); | ||
1209 | } | ||
1210 | |||
1211 | // and with chars | ||
1212 | try | ||
1213 | { | ||
1214 | d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback); | ||
1215 | } | ||
1216 | catch (Exception e) | ||
1217 | { | ||
1218 | m_log.Warn("[PHYSICS]: Unable to collide Active to Character: " + e.Message); | ||
1219 | } | ||
1220 | } | ||
1221 | |||
1222 | #endregion | ||
1223 | /// <summary> | ||
1224 | /// Add actor to the list that should receive collision events in the simulate loop. | ||
1225 | /// </summary> | ||
1226 | /// <param name="obj"></param> | ||
1227 | public void AddCollisionEventReporting(PhysicsActor obj) | ||
1228 | { | ||
1229 | if (!_collisionEventPrim.Contains(obj)) | ||
1230 | _collisionEventPrim.Add(obj); | ||
1231 | } | ||
1232 | |||
1233 | /// <summary> | ||
1234 | /// Remove actor from the list that should receive collision events in the simulate loop. | ||
1235 | /// </summary> | ||
1236 | /// <param name="obj"></param> | ||
1237 | public void RemoveCollisionEventReporting(PhysicsActor obj) | ||
1238 | { | ||
1239 | lock(_collisionEventPrimRemove) | ||
1240 | { | ||
1241 | if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj)) | ||
1242 | _collisionEventPrimRemove.Add(obj); | ||
1243 | } | ||
1244 | } | ||
1245 | |||
1246 | public override float TimeDilation | ||
1247 | { | ||
1248 | get { return m_timeDilation; } | ||
1249 | } | ||
1250 | |||
1251 | public override bool SupportsNINJAJoints | ||
1252 | { | ||
1253 | get { return false; } | ||
1254 | } | ||
1255 | |||
1256 | #region Add/Remove Entities | ||
1257 | |||
1258 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
1259 | { | ||
1260 | return null; | ||
1261 | } | ||
1262 | |||
1263 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
1264 | { | ||
1265 | OdeCharacter newAv = new OdeCharacter(localID, avName, this, position, | ||
1266 | size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | ||
1267 | newAv.Flying = isFlying; | ||
1268 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1269 | |||
1270 | return newAv; | ||
1271 | } | ||
1272 | |||
1273 | public void AddCharacter(OdeCharacter chr) | ||
1274 | { | ||
1275 | lock (_characters) | ||
1276 | { | ||
1277 | if (!_characters.Contains(chr)) | ||
1278 | { | ||
1279 | _characters.Add(chr); | ||
1280 | if (chr.bad) | ||
1281 | m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); | ||
1282 | } | ||
1283 | } | ||
1284 | } | ||
1285 | |||
1286 | public void RemoveCharacter(OdeCharacter chr) | ||
1287 | { | ||
1288 | lock (_characters) | ||
1289 | { | ||
1290 | if (_characters.Contains(chr)) | ||
1291 | { | ||
1292 | _characters.Remove(chr); | ||
1293 | } | ||
1294 | } | ||
1295 | } | ||
1296 | |||
1297 | public void BadCharacter(OdeCharacter chr) | ||
1298 | { | ||
1299 | lock (_badCharacter) | ||
1300 | { | ||
1301 | if (!_badCharacter.Contains(chr)) | ||
1302 | _badCharacter.Add(chr); | ||
1303 | } | ||
1304 | } | ||
1305 | |||
1306 | public override void RemoveAvatar(PhysicsActor actor) | ||
1307 | { | ||
1308 | //m_log.Debug("[PHYSICS]:ODELOCK"); | ||
1309 | lock (OdeLock) | ||
1310 | { | ||
1311 | d.AllocateODEDataForThread(0); | ||
1312 | ((OdeCharacter) actor).Destroy(); | ||
1313 | } | ||
1314 | } | ||
1315 | |||
1316 | |||
1317 | public void addActivePrim(OdePrim activatePrim) | ||
1318 | { | ||
1319 | // adds active prim.. | ||
1320 | lock (_activeprims) | ||
1321 | { | ||
1322 | if (!_activeprims.Contains(activatePrim)) | ||
1323 | _activeprims.Add(activatePrim); | ||
1324 | } | ||
1325 | } | ||
1326 | |||
1327 | public void addActiveGroups(OdePrim activatePrim) | ||
1328 | { | ||
1329 | lock (_activegroups) | ||
1330 | { | ||
1331 | if (!_activegroups.Contains(activatePrim)) | ||
1332 | _activegroups.Add(activatePrim); | ||
1333 | } | ||
1334 | } | ||
1335 | |||
1336 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1337 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | ||
1338 | { | ||
1339 | OdePrim newPrim; | ||
1340 | lock (OdeLock) | ||
1341 | { | ||
1342 | |||
1343 | newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID); | ||
1344 | } | ||
1345 | return newPrim; | ||
1346 | } | ||
1347 | |||
1348 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1349 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
1350 | { | ||
1351 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid); | ||
1352 | } | ||
1353 | |||
1354 | |||
1355 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1356 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
1357 | { | ||
1358 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid); | ||
1359 | } | ||
1360 | |||
1361 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1362 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | ||
1363 | { | ||
1364 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | ||
1365 | } | ||
1366 | |||
1367 | public void remActivePrim(OdePrim deactivatePrim) | ||
1368 | { | ||
1369 | lock (_activeprims) | ||
1370 | { | ||
1371 | _activeprims.Remove(deactivatePrim); | ||
1372 | } | ||
1373 | } | ||
1374 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1375 | { | ||
1376 | lock (_activegroups) | ||
1377 | { | ||
1378 | _activegroups.Remove(deactivatePrim); | ||
1379 | } | ||
1380 | } | ||
1381 | |||
1382 | public override void RemovePrim(PhysicsActor prim) | ||
1383 | { | ||
1384 | // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be | ||
1385 | // removed in the next physics simulate pass. | ||
1386 | if (prim is OdePrim) | ||
1387 | { | ||
1388 | // lock (OdeLock) | ||
1389 | { | ||
1390 | |||
1391 | OdePrim p = (OdePrim)prim; | ||
1392 | p.setPrimForRemoval(); | ||
1393 | } | ||
1394 | } | ||
1395 | } | ||
1396 | |||
1397 | public void RemovePrimThreadLocked(OdePrim prim) | ||
1398 | { | ||
1399 | //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); | ||
1400 | lock (prim) | ||
1401 | { | ||
1402 | // RemoveCollisionEventReporting(prim); | ||
1403 | lock (_prims) | ||
1404 | _prims.Remove(prim.LocalID); | ||
1405 | } | ||
1406 | |||
1407 | } | ||
1408 | |||
1409 | public void addToPrims(OdePrim prim) | ||
1410 | { | ||
1411 | lock (_prims) | ||
1412 | _prims[prim.LocalID] = prim; | ||
1413 | } | ||
1414 | |||
1415 | public OdePrim getPrim(uint id) | ||
1416 | { | ||
1417 | lock (_prims) | ||
1418 | { | ||
1419 | if(_prims.ContainsKey(id)) | ||
1420 | return _prims[id]; | ||
1421 | else | ||
1422 | return null; | ||
1423 | } | ||
1424 | } | ||
1425 | |||
1426 | public bool havePrim(OdePrim prm) | ||
1427 | { | ||
1428 | lock (_prims) | ||
1429 | return _prims.ContainsKey(prm.LocalID); | ||
1430 | } | ||
1431 | |||
1432 | public void changePrimID(OdePrim prim,uint oldID) | ||
1433 | { | ||
1434 | lock (_prims) | ||
1435 | { | ||
1436 | if(_prims.ContainsKey(oldID)) | ||
1437 | _prims.Remove(oldID); | ||
1438 | _prims[prim.LocalID] = prim; | ||
1439 | } | ||
1440 | } | ||
1441 | |||
1442 | public bool haveActor(PhysicsActor actor) | ||
1443 | { | ||
1444 | if (actor is OdePrim) | ||
1445 | { | ||
1446 | lock (_prims) | ||
1447 | return _prims.ContainsKey(((OdePrim)actor).LocalID); | ||
1448 | } | ||
1449 | else if (actor is OdeCharacter) | ||
1450 | { | ||
1451 | lock (_characters) | ||
1452 | return _characters.Contains((OdeCharacter)actor); | ||
1453 | } | ||
1454 | return false; | ||
1455 | } | ||
1456 | |||
1457 | #endregion | ||
1458 | |||
1459 | #region Space Separation Calculation | ||
1460 | |||
1461 | /// <summary> | ||
1462 | /// Called when a static prim moves or becomes static | ||
1463 | /// Places the prim in a space one the static sub-spaces grid | ||
1464 | /// </summary> | ||
1465 | /// <param name="geom">the pointer to the geom that moved</param> | ||
1466 | /// <param name="pos">the position that the geom moved to</param> | ||
1467 | /// <param name="currentspace">a pointer to the space it was in before it was moved.</param> | ||
1468 | /// <returns>a pointer to the new space it's in</returns> | ||
1469 | public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace) | ||
1470 | { | ||
1471 | // moves a prim into another static sub-space or from another space into a static sub-space | ||
1472 | |||
1473 | // Called ODEPrim so | ||
1474 | // it's already in locked space. | ||
1475 | |||
1476 | if (geom == IntPtr.Zero) // shouldn't happen | ||
1477 | return IntPtr.Zero; | ||
1478 | |||
1479 | // get the static sub-space for current position | ||
1480 | IntPtr newspace = calculateSpaceForGeom(pos); | ||
1481 | |||
1482 | if (newspace == currentspace) // if we are there all done | ||
1483 | return newspace; | ||
1484 | |||
1485 | // else remove it from its current space | ||
1486 | if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom)) | ||
1487 | { | ||
1488 | if (d.GeomIsSpace(currentspace)) | ||
1489 | { | ||
1490 | waitForSpaceUnlock(currentspace); | ||
1491 | d.SpaceRemove(currentspace, geom); | ||
1492 | |||
1493 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1494 | { | ||
1495 | d.SpaceDestroy(currentspace); | ||
1496 | } | ||
1497 | } | ||
1498 | else | ||
1499 | { | ||
1500 | m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace + | ||
1501 | " Geom:" + geom); | ||
1502 | } | ||
1503 | } | ||
1504 | else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space | ||
1505 | { | ||
1506 | currentspace = d.GeomGetSpace(geom); | ||
1507 | if (currentspace != IntPtr.Zero) | ||
1508 | { | ||
1509 | if (d.GeomIsSpace(currentspace)) | ||
1510 | { | ||
1511 | waitForSpaceUnlock(currentspace); | ||
1512 | d.SpaceRemove(currentspace, geom); | ||
1513 | |||
1514 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1515 | { | ||
1516 | d.SpaceDestroy(currentspace); | ||
1517 | } | ||
1518 | |||
1519 | } | ||
1520 | } | ||
1521 | } | ||
1522 | |||
1523 | // put the geom in the newspace | ||
1524 | waitForSpaceUnlock(newspace); | ||
1525 | d.SpaceAdd(newspace, geom); | ||
1526 | |||
1527 | // let caller know this newspace | ||
1528 | return newspace; | ||
1529 | } | ||
1530 | |||
1531 | /// <summary> | ||
1532 | /// Calculates the space the prim should be in by its position | ||
1533 | /// </summary> | ||
1534 | /// <param name="pos"></param> | ||
1535 | /// <returns>a pointer to the space. This could be a new space or reused space.</returns> | ||
1536 | public IntPtr calculateSpaceForGeom(Vector3 pos) | ||
1537 | { | ||
1538 | int x, y; | ||
1539 | |||
1540 | if (pos.X < 0) | ||
1541 | return staticPrimspaceOffRegion[0]; | ||
1542 | |||
1543 | if (pos.Y < 0) | ||
1544 | return staticPrimspaceOffRegion[2]; | ||
1545 | |||
1546 | x = (int)(pos.X * spacesPerMeterX); | ||
1547 | if (x > spaceGridMaxX) | ||
1548 | return staticPrimspaceOffRegion[1]; | ||
1549 | |||
1550 | y = (int)(pos.Y * spacesPerMeterY); | ||
1551 | if (y > spaceGridMaxY) | ||
1552 | return staticPrimspaceOffRegion[3]; | ||
1553 | |||
1554 | return staticPrimspace[x, y]; | ||
1555 | } | ||
1556 | |||
1557 | #endregion | ||
1558 | |||
1559 | |||
1560 | /// <summary> | ||
1561 | /// Called to queue a change to a actor | ||
1562 | /// to use in place of old taint mechanism so changes do have a time sequence | ||
1563 | /// </summary> | ||
1564 | |||
1565 | public void AddChange(PhysicsActor actor, changes what, Object arg) | ||
1566 | { | ||
1567 | ODEchangeitem item = new ODEchangeitem(); | ||
1568 | item.actor = actor; | ||
1569 | item.what = what; | ||
1570 | item.arg = arg; | ||
1571 | ChangesQueue.Enqueue(item); | ||
1572 | } | ||
1573 | |||
1574 | /// <summary> | ||
1575 | /// Called after our prim properties are set Scale, position etc. | ||
1576 | /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex | ||
1577 | /// This assures us that we have no race conditions | ||
1578 | /// </summary> | ||
1579 | /// <param name="prim"></param> | ||
1580 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
1581 | { | ||
1582 | } | ||
1583 | |||
1584 | // does all pending changes generated during region load process | ||
1585 | public override void ProcessPreSimulation() | ||
1586 | { | ||
1587 | lock (OdeLock) | ||
1588 | { | ||
1589 | if (world == IntPtr.Zero) | ||
1590 | { | ||
1591 | ChangesQueue.Clear(); | ||
1592 | return; | ||
1593 | } | ||
1594 | |||
1595 | d.AllocateODEDataForThread(~0U); | ||
1596 | |||
1597 | ODEchangeitem item; | ||
1598 | |||
1599 | int donechanges = 0; | ||
1600 | if (ChangesQueue.Count > 0) | ||
1601 | { | ||
1602 | m_log.InfoFormat("[ubOde] start processing pending actor operations"); | ||
1603 | int tstart = Util.EnvironmentTickCount(); | ||
1604 | |||
1605 | while (ChangesQueue.Dequeue(out item)) | ||
1606 | { | ||
1607 | if (item.actor != null) | ||
1608 | { | ||
1609 | try | ||
1610 | { | ||
1611 | if (item.actor is OdeCharacter) | ||
1612 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1613 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1614 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1615 | } | ||
1616 | catch | ||
1617 | { | ||
1618 | m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}", | ||
1619 | item.actor.Name, item.what.ToString()); | ||
1620 | } | ||
1621 | } | ||
1622 | donechanges++; | ||
1623 | } | ||
1624 | int time = Util.EnvironmentTickCountSubtract(tstart); | ||
1625 | m_log.InfoFormat("[ubOde] finished {0} operations in {1}ms", donechanges, time); | ||
1626 | } | ||
1627 | m_log.InfoFormat("[ubOde] {0} prim actors loaded",_prims.Count); | ||
1628 | } | ||
1629 | m_lastframe = Util.GetTimeStamp() + 0.5; | ||
1630 | step_time = -0.5f; | ||
1631 | } | ||
1632 | |||
1633 | /// <summary> | ||
1634 | /// This is our main simulate loop | ||
1635 | /// It's thread locked by a Mutex in the scene. | ||
1636 | /// It holds Collisions, it instructs ODE to step through the physical reactions | ||
1637 | /// It moves the objects around in memory | ||
1638 | /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup) | ||
1639 | /// </summary> | ||
1640 | /// <param name="timeStep"></param> | ||
1641 | /// <returns></returns> | ||
1642 | public override float Simulate(float reqTimeStep) | ||
1643 | { | ||
1644 | double now = Util.GetTimeStamp(); | ||
1645 | double timeStep = now - m_lastframe; | ||
1646 | m_lastframe = now; | ||
1647 | |||
1648 | // acumulate time so we can reduce error | ||
1649 | step_time += (float)timeStep; | ||
1650 | |||
1651 | if (step_time < HalfOdeStep) | ||
1652 | return 0; | ||
1653 | |||
1654 | if (framecount < 0) | ||
1655 | framecount = 0; | ||
1656 | |||
1657 | framecount++; | ||
1658 | |||
1659 | // checkThread(); | ||
1660 | int nodeframes = 0; | ||
1661 | float fps = 0; | ||
1662 | |||
1663 | lock (SimulationLock) | ||
1664 | lock(OdeLock) | ||
1665 | { | ||
1666 | if (world == IntPtr.Zero) | ||
1667 | { | ||
1668 | ChangesQueue.Clear(); | ||
1669 | return 0; | ||
1670 | } | ||
1671 | |||
1672 | ODEchangeitem item; | ||
1673 | |||
1674 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); | ||
1675 | |||
1676 | double loopstartMS = Util.GetTimeStampMS(); | ||
1677 | double looptimeMS = 0; | ||
1678 | double changestimeMS = 0; | ||
1679 | double maxChangestime = (int)(reqTimeStep * 500f); // half the time | ||
1680 | double maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time | ||
1681 | |||
1682 | // double collisionTime = 0; | ||
1683 | // double qstepTIme = 0; | ||
1684 | // double tmpTime = 0; | ||
1685 | |||
1686 | d.AllocateODEDataForThread(~0U); | ||
1687 | |||
1688 | if (ChangesQueue.Count > 0) | ||
1689 | { | ||
1690 | while (ChangesQueue.Dequeue(out item)) | ||
1691 | { | ||
1692 | if (item.actor != null) | ||
1693 | { | ||
1694 | try | ||
1695 | { | ||
1696 | if (item.actor is OdeCharacter) | ||
1697 | ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); | ||
1698 | else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) | ||
1699 | RemovePrimThreadLocked((OdePrim)item.actor); | ||
1700 | } | ||
1701 | catch | ||
1702 | { | ||
1703 | m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", | ||
1704 | item.actor.Name, item.what.ToString()); | ||
1705 | } | ||
1706 | } | ||
1707 | changestimeMS = Util.GetTimeStampMS() - loopstartMS; | ||
1708 | if (changestimeMS > maxChangestime) | ||
1709 | break; | ||
1710 | } | ||
1711 | } | ||
1712 | |||
1713 | // do simulation taking at most 150ms total time including changes | ||
1714 | while (step_time > HalfOdeStep) | ||
1715 | { | ||
1716 | try | ||
1717 | { | ||
1718 | // clear pointer/counter to contacts to pass into joints | ||
1719 | m_global_contactcount = 0; | ||
1720 | |||
1721 | |||
1722 | // Move characters | ||
1723 | lock (_characters) | ||
1724 | { | ||
1725 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1726 | foreach (OdeCharacter actor in _characters) | ||
1727 | { | ||
1728 | if (actor != null) | ||
1729 | actor.Move(defects); | ||
1730 | } | ||
1731 | if (defects.Count != 0) | ||
1732 | { | ||
1733 | foreach (OdeCharacter defect in defects) | ||
1734 | { | ||
1735 | RemoveCharacter(defect); | ||
1736 | } | ||
1737 | defects.Clear(); | ||
1738 | } | ||
1739 | } | ||
1740 | |||
1741 | // Move other active objects | ||
1742 | lock (_activegroups) | ||
1743 | { | ||
1744 | foreach (OdePrim aprim in _activegroups) | ||
1745 | { | ||
1746 | aprim.Move(); | ||
1747 | } | ||
1748 | } | ||
1749 | |||
1750 | m_rayCastManager.ProcessQueuedRequests(); | ||
1751 | |||
1752 | // tmpTime = Util.GetTimeStampMS(); | ||
1753 | collision_optimized(); | ||
1754 | // collisionTime += Util.GetTimeStampMS() - tmpTime; | ||
1755 | |||
1756 | lock(_collisionEventPrimRemove) | ||
1757 | { | ||
1758 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1759 | _collisionEventPrim.Remove(obj); | ||
1760 | |||
1761 | _collisionEventPrimRemove.Clear(); | ||
1762 | } | ||
1763 | |||
1764 | List<OdePrim> sleepers = new List<OdePrim>(); | ||
1765 | foreach (PhysicsActor obj in _collisionEventPrim) | ||
1766 | { | ||
1767 | if (obj == null) | ||
1768 | continue; | ||
1769 | |||
1770 | switch ((ActorTypes)obj.PhysicsActorType) | ||
1771 | { | ||
1772 | case ActorTypes.Agent: | ||
1773 | OdeCharacter cobj = (OdeCharacter)obj; | ||
1774 | cobj.SendCollisions((int)(odetimestepMS)); | ||
1775 | break; | ||
1776 | |||
1777 | case ActorTypes.Prim: | ||
1778 | OdePrim pobj = (OdePrim)obj; | ||
1779 | if (!pobj.m_outbounds) | ||
1780 | { | ||
1781 | pobj.SendCollisions((int)(odetimestepMS)); | ||
1782 | if(pobj.Body != IntPtr.Zero && !pobj.m_isSelected && | ||
1783 | !pobj.m_disabled && !pobj.m_building && | ||
1784 | !d.BodyIsEnabled(pobj.Body)) | ||
1785 | sleepers.Add(pobj); | ||
1786 | } | ||
1787 | break; | ||
1788 | } | ||
1789 | } | ||
1790 | |||
1791 | foreach(OdePrim prm in sleepers) | ||
1792 | prm.SleeperAddCollisionEvents(); | ||
1793 | sleepers.Clear(); | ||
1794 | |||
1795 | // do a ode simulation step | ||
1796 | // tmpTime = Util.GetTimeStampMS(); | ||
1797 | d.WorldQuickStep(world, ODE_STEPSIZE); | ||
1798 | d.JointGroupEmpty(contactgroup); | ||
1799 | // qstepTIme += Util.GetTimeStampMS() - tmpTime; | ||
1800 | |||
1801 | // update managed ideia of physical data and do updates to core | ||
1802 | /* | ||
1803 | lock (_characters) | ||
1804 | { | ||
1805 | foreach (OdeCharacter actor in _characters) | ||
1806 | { | ||
1807 | if (actor != null) | ||
1808 | { | ||
1809 | if (actor.bad) | ||
1810 | m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); | ||
1811 | |||
1812 | actor.UpdatePositionAndVelocity(); | ||
1813 | } | ||
1814 | } | ||
1815 | } | ||
1816 | */ | ||
1817 | |||
1818 | lock (_activegroups) | ||
1819 | { | ||
1820 | { | ||
1821 | foreach (OdePrim actor in _activegroups) | ||
1822 | { | ||
1823 | if (actor.IsPhysical) | ||
1824 | { | ||
1825 | actor.UpdatePositionAndVelocity(framecount); | ||
1826 | } | ||
1827 | } | ||
1828 | } | ||
1829 | } | ||
1830 | } | ||
1831 | catch (Exception e) | ||
1832 | { | ||
1833 | m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); | ||
1834 | // ode.dunlock(world); | ||
1835 | } | ||
1836 | |||
1837 | step_time -= ODE_STEPSIZE; | ||
1838 | nodeframes++; | ||
1839 | |||
1840 | looptimeMS = Util.GetTimeStampMS() - loopstartMS; | ||
1841 | if (looptimeMS > maxLoopTime) | ||
1842 | break; | ||
1843 | } | ||
1844 | |||
1845 | lock (_badCharacter) | ||
1846 | { | ||
1847 | if (_badCharacter.Count > 0) | ||
1848 | { | ||
1849 | foreach (OdeCharacter chr in _badCharacter) | ||
1850 | { | ||
1851 | RemoveCharacter(chr); | ||
1852 | } | ||
1853 | |||
1854 | _badCharacter.Clear(); | ||
1855 | } | ||
1856 | } | ||
1857 | |||
1858 | // information block for in debug breakpoint only | ||
1859 | /* | ||
1860 | int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace); | ||
1861 | int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); | ||
1862 | int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace); | ||
1863 | |||
1864 | int nactivegeoms = 0; | ||
1865 | int nactivespaces = 0; | ||
1866 | |||
1867 | int nstaticgeoms = 0; | ||
1868 | int nstaticspaces = 0; | ||
1869 | IntPtr sp; | ||
1870 | |||
1871 | for (int i = 0; i < ntopactivegeoms; i++) | ||
1872 | { | ||
1873 | sp = d.SpaceGetGeom(ActiveSpace, i); | ||
1874 | if (d.GeomIsSpace(sp)) | ||
1875 | { | ||
1876 | nactivespaces++; | ||
1877 | nactivegeoms += d.SpaceGetNumGeoms(sp); | ||
1878 | } | ||
1879 | else | ||
1880 | nactivegeoms++; | ||
1881 | } | ||
1882 | |||
1883 | for (int i = 0; i < ntopstaticgeoms; i++) | ||
1884 | { | ||
1885 | sp = d.SpaceGetGeom(StaticSpace, i); | ||
1886 | if (d.GeomIsSpace(sp)) | ||
1887 | { | ||
1888 | nstaticspaces++; | ||
1889 | nstaticgeoms += d.SpaceGetNumGeoms(sp); | ||
1890 | } | ||
1891 | else | ||
1892 | nstaticgeoms++; | ||
1893 | } | ||
1894 | |||
1895 | int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); | ||
1896 | |||
1897 | int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray | ||
1898 | int nbodies = d.NTotalBodies; | ||
1899 | int ngeoms = d.NTotalGeoms; | ||
1900 | */ | ||
1901 | /* | ||
1902 | looptimeMS /= nodeframes; | ||
1903 | if(looptimeMS > 0.080) | ||
1904 | { | ||
1905 | collisionTime /= nodeframes; | ||
1906 | qstepTIme /= nodeframes; | ||
1907 | } | ||
1908 | */ | ||
1909 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
1910 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | ||
1911 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
1912 | if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0)) | ||
1913 | { | ||
1914 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
1915 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
1916 | |||
1917 | if (physics_logging_append_existing_logfile) | ||
1918 | { | ||
1919 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
1920 | TextWriter fwriter = File.AppendText(fname); | ||
1921 | fwriter.WriteLine(header); | ||
1922 | fwriter.Close(); | ||
1923 | } | ||
1924 | |||
1925 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
1926 | } | ||
1927 | |||
1928 | fps = (float)nodeframes * ODE_STEPSIZE / reqTimeStep; | ||
1929 | |||
1930 | if(step_time < HalfOdeStep) | ||
1931 | m_timeDilation = 1.0f; | ||
1932 | else if (step_time > m_SkipFramesAtms) | ||
1933 | { | ||
1934 | // if we lag too much skip frames | ||
1935 | m_timeDilation = 0.0f; | ||
1936 | step_time = 0; | ||
1937 | m_lastframe = Util.GetTimeStamp(); // skip also the time lost | ||
1938 | } | ||
1939 | else | ||
1940 | { | ||
1941 | m_timeDilation = ODE_STEPSIZE / step_time; | ||
1942 | if (m_timeDilation > 1) | ||
1943 | m_timeDilation = 1; | ||
1944 | } | ||
1945 | |||
1946 | if (m_timeDilation == 1 && now - m_lastMeshExpire > 30) | ||
1947 | { | ||
1948 | mesher.ExpireReleaseMeshs(); | ||
1949 | m_lastMeshExpire = now; | ||
1950 | } | ||
1951 | |||
1952 | |||
1953 | } | ||
1954 | |||
1955 | return fps; | ||
1956 | } | ||
1957 | |||
1958 | /// <summary> | ||
1959 | public override void GetResults() | ||
1960 | { | ||
1961 | } | ||
1962 | |||
1963 | public override bool IsThreaded | ||
1964 | { | ||
1965 | // for now we won't be multithreaded | ||
1966 | get { return (false); } | ||
1967 | } | ||
1968 | |||
1969 | public float GetTerrainHeightAtXY(float x, float y) | ||
1970 | { | ||
1971 | if (TerrainGeom == IntPtr.Zero) | ||
1972 | return 0f; | ||
1973 | |||
1974 | if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0) | ||
1975 | return 0f; | ||
1976 | |||
1977 | // TerrainHeightField for ODE as offset 1m | ||
1978 | x += 1f; | ||
1979 | y += 1f; | ||
1980 | |||
1981 | // make position fit into array | ||
1982 | if (x < 0) | ||
1983 | x = 0; | ||
1984 | if (y < 0) | ||
1985 | y = 0; | ||
1986 | |||
1987 | // integer indexs | ||
1988 | int ix; | ||
1989 | int iy; | ||
1990 | // interpolators offset | ||
1991 | float dx; | ||
1992 | float dy; | ||
1993 | |||
1994 | int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples | ||
1995 | int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples | ||
1996 | int regsize = regsizeX; | ||
1997 | |||
1998 | if (m_OSOdeLib) | ||
1999 | { | ||
2000 | if (x < regsizeX - 1) | ||
2001 | { | ||
2002 | ix = (int)x; | ||
2003 | dx = x - (float)ix; | ||
2004 | } | ||
2005 | else // out world use external height | ||
2006 | { | ||
2007 | ix = regsizeX - 2; | ||
2008 | dx = 0; | ||
2009 | } | ||
2010 | if (y < regsizeY - 1) | ||
2011 | { | ||
2012 | iy = (int)y; | ||
2013 | dy = y - (float)iy; | ||
2014 | } | ||
2015 | else | ||
2016 | { | ||
2017 | iy = regsizeY - 2; | ||
2018 | dy = 0; | ||
2019 | } | ||
2020 | } | ||
2021 | else | ||
2022 | { | ||
2023 | // we still have square fixed size regions | ||
2024 | // also flip x and y because of how map is done for ODE fliped axis | ||
2025 | // so ix,iy,dx and dy are inter exchanged | ||
2026 | |||
2027 | regsize = regsizeY; | ||
2028 | |||
2029 | if (x < regsizeX - 1) | ||
2030 | { | ||
2031 | iy = (int)x; | ||
2032 | dy = x - (float)iy; | ||
2033 | } | ||
2034 | else // out world use external height | ||
2035 | { | ||
2036 | iy = regsizeX - 2; | ||
2037 | dy = 0; | ||
2038 | } | ||
2039 | if (y < regsizeY - 1) | ||
2040 | { | ||
2041 | ix = (int)y; | ||
2042 | dx = y - (float)ix; | ||
2043 | } | ||
2044 | else | ||
2045 | { | ||
2046 | ix = regsizeY - 2; | ||
2047 | dx = 0; | ||
2048 | } | ||
2049 | } | ||
2050 | |||
2051 | float h0; | ||
2052 | float h1; | ||
2053 | float h2; | ||
2054 | |||
2055 | iy *= regsize; | ||
2056 | iy += ix; // all indexes have iy + ix | ||
2057 | |||
2058 | float[] heights = TerrainHeightFieldHeight; | ||
2059 | /* | ||
2060 | if ((dx + dy) <= 1.0f) | ||
2061 | { | ||
2062 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2063 | h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0 | ||
2064 | h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0 | ||
2065 | } | ||
2066 | else | ||
2067 | { | ||
2068 | h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice | ||
2069 | h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0 | ||
2070 | h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1 | ||
2071 | } | ||
2072 | */ | ||
2073 | h0 = ((float)heights[iy]); // 0,0 vertice | ||
2074 | |||
2075 | if (dy>dx) | ||
2076 | { | ||
2077 | iy += regsize; | ||
2078 | h2 = (float)heights[iy]; // 0,1 vertice | ||
2079 | h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0 | ||
2080 | h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1 | ||
2081 | } | ||
2082 | else | ||
2083 | { | ||
2084 | iy++; | ||
2085 | h2 = (float)heights[iy]; // vertice 1,0 | ||
2086 | h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0 | ||
2087 | h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0 | ||
2088 | } | ||
2089 | |||
2090 | return h0 + h1 + h2; | ||
2091 | } | ||
2092 | |||
2093 | public Vector3 GetTerrainNormalAtXY(float x, float y) | ||
2094 | { | ||
2095 | Vector3 norm = new Vector3(0, 0, 1); | ||
2096 | |||
2097 | if (TerrainGeom == IntPtr.Zero) | ||
2098 | return norm; | ||
2099 | |||
2100 | if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0) | ||
2101 | return norm; | ||
2102 | |||
2103 | // TerrainHeightField for ODE as offset 1m | ||
2104 | x += 1f; | ||
2105 | y += 1f; | ||
2106 | |||
2107 | // make position fit into array | ||
2108 | if (x < 0) | ||
2109 | x = 0; | ||
2110 | if (y < 0) | ||
2111 | y = 0; | ||
2112 | |||
2113 | // integer indexs | ||
2114 | int ix; | ||
2115 | int iy; | ||
2116 | // interpolators offset | ||
2117 | float dx; | ||
2118 | float dy; | ||
2119 | |||
2120 | int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples | ||
2121 | int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples | ||
2122 | int regsize = regsizeX; | ||
2123 | |||
2124 | int xstep = 1; | ||
2125 | int ystep = regsizeX; | ||
2126 | bool firstTri = false; | ||
2127 | |||
2128 | if (m_OSOdeLib) | ||
2129 | { | ||
2130 | if (x < regsizeX - 1) | ||
2131 | { | ||
2132 | ix = (int)x; | ||
2133 | dx = x - (float)ix; | ||
2134 | } | ||
2135 | else // out world use external height | ||
2136 | { | ||
2137 | ix = regsizeX - 2; | ||
2138 | dx = 0; | ||
2139 | } | ||
2140 | if (y < regsizeY - 1) | ||
2141 | { | ||
2142 | iy = (int)y; | ||
2143 | dy = y - (float)iy; | ||
2144 | } | ||
2145 | else | ||
2146 | { | ||
2147 | iy = regsizeY - 2; | ||
2148 | dy = 0; | ||
2149 | } | ||
2150 | firstTri = dy > dx; | ||
2151 | } | ||
2152 | |||
2153 | else | ||
2154 | { | ||
2155 | xstep = regsizeY; | ||
2156 | ystep = 1; | ||
2157 | regsize = regsizeY; | ||
2158 | |||
2159 | // we still have square fixed size regions | ||
2160 | // also flip x and y because of how map is done for ODE fliped axis | ||
2161 | // so ix,iy,dx and dy are inter exchanged | ||
2162 | if (x < regsizeX - 1) | ||
2163 | { | ||
2164 | iy = (int)x; | ||
2165 | dy = x - (float)iy; | ||
2166 | } | ||
2167 | else // out world use external height | ||
2168 | { | ||
2169 | iy = regsizeX - 2; | ||
2170 | dy = 0; | ||
2171 | } | ||
2172 | if (y < regsizeY - 1) | ||
2173 | { | ||
2174 | ix = (int)y; | ||
2175 | dx = y - (float)ix; | ||
2176 | } | ||
2177 | else | ||
2178 | { | ||
2179 | ix = regsizeY - 2; | ||
2180 | dx = 0; | ||
2181 | } | ||
2182 | firstTri = dx > dy; | ||
2183 | } | ||
2184 | |||
2185 | float h0; | ||
2186 | float h1; | ||
2187 | float h2; | ||
2188 | |||
2189 | iy *= regsize; | ||
2190 | iy += ix; // all indexes have iy + ix | ||
2191 | |||
2192 | float[] heights = TerrainHeightFieldHeight; | ||
2193 | |||
2194 | if (firstTri) | ||
2195 | { | ||
2196 | h1 = ((float)heights[iy]); // 0,0 vertice | ||
2197 | iy += ystep; | ||
2198 | h0 = (float)heights[iy]; // 0,1 | ||
2199 | h2 = (float)heights[iy+xstep]; // 1,1 vertice | ||
2200 | norm.X = h0 - h2; | ||
2201 | norm.Y = h1 - h0; | ||
2202 | } | ||
2203 | else | ||
2204 | { | ||
2205 | h2 = ((float)heights[iy]); // 0,0 vertice | ||
2206 | iy += xstep; | ||
2207 | h0 = ((float)heights[iy]); // 1,0 vertice | ||
2208 | h1 = (float)heights[iy+ystep]; // vertice 1,1 | ||
2209 | norm.X = h2 - h0; | ||
2210 | norm.Y = h0 - h1; | ||
2211 | } | ||
2212 | norm.Z = 1; | ||
2213 | norm.Normalize(); | ||
2214 | return norm; | ||
2215 | } | ||
2216 | |||
2217 | public override void SetTerrain(float[] heightMap) | ||
2218 | { | ||
2219 | if (m_OSOdeLib) | ||
2220 | OSSetTerrain(heightMap); | ||
2221 | else | ||
2222 | OriSetTerrain(heightMap); | ||
2223 | } | ||
2224 | |||
2225 | public void OriSetTerrain(float[] heightMap) | ||
2226 | { | ||
2227 | // assumes 1m size grid and constante size square regions | ||
2228 | // needs to know about sims around in future | ||
2229 | |||
2230 | float[] _heightmap; | ||
2231 | |||
2232 | uint regionsizeX = m_regionWidth; | ||
2233 | uint regionsizeY = m_regionHeight; | ||
2234 | |||
2235 | // map is rotated | ||
2236 | uint heightmapWidth = regionsizeY + 2; | ||
2237 | uint heightmapHeight = regionsizeX + 2; | ||
2238 | |||
2239 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2240 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2241 | |||
2242 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2243 | |||
2244 | const float scale = 1.0f; | ||
2245 | const float offset = 0.0f; | ||
2246 | const float thickness = 10f; | ||
2247 | const int wrap = 0; | ||
2248 | |||
2249 | |||
2250 | float hfmin = float.MaxValue; | ||
2251 | float hfmax = float.MinValue; | ||
2252 | float val; | ||
2253 | uint xx; | ||
2254 | uint yy; | ||
2255 | |||
2256 | uint maxXX = regionsizeX - 1; | ||
2257 | uint maxYY = regionsizeY - 1; | ||
2258 | // flipping map adding one margin all around so things don't fall in edges | ||
2259 | |||
2260 | uint xt = 0; | ||
2261 | xx = 0; | ||
2262 | |||
2263 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2264 | { | ||
2265 | if (x > 1 && xx < maxXX) | ||
2266 | xx++; | ||
2267 | yy = 0; | ||
2268 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2269 | { | ||
2270 | if (y > 1 && y < maxYY) | ||
2271 | yy += regionsizeX; | ||
2272 | |||
2273 | val = heightMap[yy + xx]; | ||
2274 | if (val < 0.0f) | ||
2275 | val = 0.0f; // no neg terrain as in chode | ||
2276 | _heightmap[xt + y] = val; | ||
2277 | |||
2278 | if (hfmin > val) | ||
2279 | hfmin = val; | ||
2280 | if (hfmax < val) | ||
2281 | hfmax = val; | ||
2282 | } | ||
2283 | xt += heightmapHeightSamples; | ||
2284 | } | ||
2285 | |||
2286 | lock (OdeLock) | ||
2287 | { | ||
2288 | d.AllocateODEDataForThread(~0U); | ||
2289 | |||
2290 | if (TerrainGeom != IntPtr.Zero) | ||
2291 | { | ||
2292 | actor_name_map.Remove(TerrainGeom); | ||
2293 | d.GeomDestroy(TerrainGeom); | ||
2294 | |||
2295 | } | ||
2296 | |||
2297 | if (TerrainHeightFieldHeightsHandler.IsAllocated) | ||
2298 | TerrainHeightFieldHeightsHandler.Free(); | ||
2299 | |||
2300 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
2301 | |||
2302 | TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2303 | |||
2304 | d.GeomHeightfieldDataBuildSingle(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, | ||
2305 | heightmapHeight, heightmapWidth , | ||
2306 | (int)heightmapHeightSamples, (int)heightmapWidthSamples, scale, | ||
2307 | offset, thickness, wrap); | ||
2308 | |||
2309 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2310 | |||
2311 | TerrainGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1); | ||
2312 | |||
2313 | if (TerrainGeom != IntPtr.Zero) | ||
2314 | { | ||
2315 | d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land)); | ||
2316 | d.GeomSetCollideBits(TerrainGeom, 0); | ||
2317 | |||
2318 | PhysicsActor pa = new NullPhysicsActor(); | ||
2319 | pa.Name = "Terrain"; | ||
2320 | pa.PhysicsActorType = (int)ActorTypes.Ground; | ||
2321 | actor_name_map[TerrainGeom] = pa; | ||
2322 | |||
2323 | // geom_name_map[GroundGeom] = "Terrain"; | ||
2324 | |||
2325 | d.Quaternion q = new d.Quaternion(); | ||
2326 | q.X = 0.5f; | ||
2327 | q.Y = 0.5f; | ||
2328 | q.Z = 0.5f; | ||
2329 | q.W = 0.5f; | ||
2330 | |||
2331 | d.GeomSetQuaternion(TerrainGeom, ref q); | ||
2332 | d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f); | ||
2333 | TerrainHeightFieldHeight = _heightmap; | ||
2334 | } | ||
2335 | else | ||
2336 | TerrainHeightFieldHeightsHandler.Free(); | ||
2337 | } | ||
2338 | } | ||
2339 | |||
2340 | public void OSSetTerrain(float[] heightMap) | ||
2341 | { | ||
2342 | // assumes 1m size grid and constante size square regions | ||
2343 | // needs to know about sims around in future | ||
2344 | |||
2345 | float[] _heightmap; | ||
2346 | |||
2347 | uint regionsizeX = m_regionWidth; | ||
2348 | uint regionsizeY = m_regionHeight; | ||
2349 | |||
2350 | uint heightmapWidth = regionsizeX + 2; | ||
2351 | uint heightmapHeight = regionsizeY + 2; | ||
2352 | |||
2353 | uint heightmapWidthSamples = heightmapWidth + 1; | ||
2354 | uint heightmapHeightSamples = heightmapHeight + 1; | ||
2355 | |||
2356 | _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; | ||
2357 | |||
2358 | |||
2359 | float hfmin = float.MaxValue; | ||
2360 | // float hfmax = float.MinValue; | ||
2361 | float val; | ||
2362 | |||
2363 | |||
2364 | uint maxXX = regionsizeX + 1; | ||
2365 | uint maxYY = regionsizeY + 1; | ||
2366 | // adding one margin all around so things don't fall in edges | ||
2367 | |||
2368 | uint xx; | ||
2369 | uint yy = 0; | ||
2370 | uint yt = 0; | ||
2371 | |||
2372 | for (uint y = 0; y < heightmapHeightSamples; y++) | ||
2373 | { | ||
2374 | if (y > 1 && y < maxYY) | ||
2375 | yy += regionsizeX; | ||
2376 | xx = 0; | ||
2377 | for (uint x = 0; x < heightmapWidthSamples; x++) | ||
2378 | { | ||
2379 | if (x > 1 && x < maxXX) | ||
2380 | xx++; | ||
2381 | |||
2382 | val = heightMap[yy + xx]; | ||
2383 | if (val < 0.0f) | ||
2384 | val = 0.0f; // no neg terrain as in chode | ||
2385 | _heightmap[yt + x] = val; | ||
2386 | |||
2387 | if (hfmin > val) | ||
2388 | hfmin = val; | ||
2389 | // if (hfmax < val) | ||
2390 | // hfmax = val; | ||
2391 | } | ||
2392 | yt += heightmapWidthSamples; | ||
2393 | } | ||
2394 | |||
2395 | lock (OdeLock) | ||
2396 | { | ||
2397 | if (TerrainGeom != IntPtr.Zero) | ||
2398 | { | ||
2399 | actor_name_map.Remove(TerrainGeom); | ||
2400 | d.GeomDestroy(TerrainGeom); | ||
2401 | } | ||
2402 | |||
2403 | if (TerrainHeightFieldHeightsHandler.IsAllocated) | ||
2404 | TerrainHeightFieldHeightsHandler.Free(); | ||
2405 | |||
2406 | TerrainHeightFieldHeight = null; | ||
2407 | |||
2408 | IntPtr HeightmapData = d.GeomOSTerrainDataCreate(); | ||
2409 | |||
2410 | const int wrap = 0; | ||
2411 | float thickness = hfmin; | ||
2412 | if (thickness < 0) | ||
2413 | thickness = 1; | ||
2414 | |||
2415 | TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned); | ||
2416 | |||
2417 | d.GeomOSTerrainDataBuild(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, 1.0f, | ||
2418 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, | ||
2419 | thickness, wrap); | ||
2420 | |||
2421 | // d.GeomOSTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); | ||
2422 | TerrainGeom = d.CreateOSTerrain(GroundSpace, HeightmapData, 1); | ||
2423 | if (TerrainGeom != IntPtr.Zero) | ||
2424 | { | ||
2425 | d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land)); | ||
2426 | d.GeomSetCollideBits(TerrainGeom, 0); | ||
2427 | |||
2428 | PhysicsActor pa = new NullPhysicsActor(); | ||
2429 | pa.Name = "Terrain"; | ||
2430 | pa.PhysicsActorType = (int)ActorTypes.Ground; | ||
2431 | actor_name_map[TerrainGeom] = pa; | ||
2432 | |||
2433 | // geom_name_map[GroundGeom] = "Terrain"; | ||
2434 | |||
2435 | d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f); | ||
2436 | TerrainHeightFieldHeight = _heightmap; | ||
2437 | } | ||
2438 | else | ||
2439 | TerrainHeightFieldHeightsHandler.Free(); | ||
2440 | } | ||
2441 | } | ||
2442 | |||
2443 | public override void DeleteTerrain() | ||
2444 | { | ||
2445 | } | ||
2446 | |||
2447 | public float GetWaterLevel() | ||
2448 | { | ||
2449 | return waterlevel; | ||
2450 | } | ||
2451 | |||
2452 | public override void SetWaterLevel(float baseheight) | ||
2453 | { | ||
2454 | waterlevel = baseheight; | ||
2455 | } | ||
2456 | |||
2457 | public override void Dispose() | ||
2458 | { | ||
2459 | lock (OdeLock) | ||
2460 | { | ||
2461 | |||
2462 | if (world == IntPtr.Zero) | ||
2463 | return; | ||
2464 | |||
2465 | d.AllocateODEDataForThread(~0U); | ||
2466 | |||
2467 | if (m_meshWorker != null) | ||
2468 | m_meshWorker.Stop(); | ||
2469 | |||
2470 | if (m_rayCastManager != null) | ||
2471 | { | ||
2472 | m_rayCastManager.Dispose(); | ||
2473 | m_rayCastManager = null; | ||
2474 | } | ||
2475 | |||
2476 | lock (_prims) | ||
2477 | { | ||
2478 | ChangesQueue.Clear(); | ||
2479 | foreach (OdePrim prm in _prims.Values) | ||
2480 | { | ||
2481 | prm.DoAChange(changes.Remove, null); | ||
2482 | _collisionEventPrim.Remove(prm); | ||
2483 | } | ||
2484 | _prims.Clear(); | ||
2485 | } | ||
2486 | |||
2487 | OdeCharacter[] chtorem; | ||
2488 | lock (_characters) | ||
2489 | { | ||
2490 | chtorem = new OdeCharacter[_characters.Count]; | ||
2491 | _characters.CopyTo(chtorem); | ||
2492 | } | ||
2493 | |||
2494 | ChangesQueue.Clear(); | ||
2495 | foreach (OdeCharacter ch in chtorem) | ||
2496 | ch.DoAChange(changes.Remove, null); | ||
2497 | |||
2498 | if (TerrainGeom != IntPtr.Zero) | ||
2499 | d.GeomDestroy(TerrainGeom); | ||
2500 | TerrainGeom = IntPtr.Zero; | ||
2501 | |||
2502 | if (TerrainHeightFieldHeightsHandler.IsAllocated) | ||
2503 | TerrainHeightFieldHeightsHandler.Free(); | ||
2504 | |||
2505 | TerrainHeightFieldHeight = null; | ||
2506 | |||
2507 | if (ContactgeomsArray != IntPtr.Zero) | ||
2508 | { | ||
2509 | Marshal.FreeHGlobal(ContactgeomsArray); | ||
2510 | ContactgeomsArray = IntPtr.Zero; | ||
2511 | } | ||
2512 | if (GlobalContactsArray != IntPtr.Zero) | ||
2513 | { | ||
2514 | Marshal.FreeHGlobal(GlobalContactsArray); | ||
2515 | GlobalContactsArray = IntPtr.Zero; | ||
2516 | } | ||
2517 | |||
2518 | d.WorldDestroy(world); | ||
2519 | world = IntPtr.Zero; | ||
2520 | //d.CloseODE(); | ||
2521 | } | ||
2522 | } | ||
2523 | |||
2524 | private int compareByCollisionsDesc(OdePrim A, OdePrim B) | ||
2525 | { | ||
2526 | return -A.CollisionScore.CompareTo(B.CollisionScore); | ||
2527 | } | ||
2528 | |||
2529 | public override Dictionary<uint, float> GetTopColliders() | ||
2530 | { | ||
2531 | Dictionary<uint, float> topColliders; | ||
2532 | List<OdePrim> orderedPrims; | ||
2533 | lock (_activeprims) | ||
2534 | orderedPrims = new List<OdePrim>(_activeprims); | ||
2535 | |||
2536 | orderedPrims.Sort(compareByCollisionsDesc); | ||
2537 | topColliders = orderedPrims.Take(25).ToDictionary(p => p.LocalID, p => p.CollisionScore); | ||
2538 | |||
2539 | return topColliders; | ||
2540 | } | ||
2541 | |||
2542 | public override bool SupportsRayCast() | ||
2543 | { | ||
2544 | return true; | ||
2545 | } | ||
2546 | |||
2547 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
2548 | { | ||
2549 | if (retMethod != null) | ||
2550 | { | ||
2551 | ODERayRequest req = new ODERayRequest(); | ||
2552 | req.actor = null; | ||
2553 | req.callbackMethod = retMethod; | ||
2554 | req.length = length; | ||
2555 | req.Normal = direction; | ||
2556 | req.Origin = position; | ||
2557 | req.Count = 0; | ||
2558 | req.filter = RayFilterFlags.AllPrims; | ||
2559 | |||
2560 | m_rayCastManager.QueueRequest(req); | ||
2561 | } | ||
2562 | } | ||
2563 | |||
2564 | public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
2565 | { | ||
2566 | if (retMethod != null) | ||
2567 | { | ||
2568 | ODERayRequest req = new ODERayRequest(); | ||
2569 | req.actor = null; | ||
2570 | req.callbackMethod = retMethod; | ||
2571 | req.length = length; | ||
2572 | req.Normal = direction; | ||
2573 | req.Origin = position; | ||
2574 | req.Count = Count; | ||
2575 | req.filter = RayFilterFlags.AllPrims; | ||
2576 | |||
2577 | m_rayCastManager.QueueRequest(req); | ||
2578 | } | ||
2579 | } | ||
2580 | |||
2581 | |||
2582 | public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
2583 | { | ||
2584 | List<ContactResult> ourresults = new List<ContactResult>(); | ||
2585 | object SyncObject = new object(); | ||
2586 | |||
2587 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2588 | { | ||
2589 | lock (SyncObject) | ||
2590 | { | ||
2591 | ourresults = results; | ||
2592 | Monitor.PulseAll(SyncObject); | ||
2593 | } | ||
2594 | }; | ||
2595 | |||
2596 | ODERayRequest req = new ODERayRequest(); | ||
2597 | req.actor = null; | ||
2598 | req.callbackMethod = retMethod; | ||
2599 | req.length = length; | ||
2600 | req.Normal = direction; | ||
2601 | req.Origin = position; | ||
2602 | req.Count = Count; | ||
2603 | req.filter = RayFilterFlags.AllPrims; | ||
2604 | |||
2605 | lock (SyncObject) | ||
2606 | { | ||
2607 | m_rayCastManager.QueueRequest(req); | ||
2608 | if (!Monitor.Wait(SyncObject, 500)) | ||
2609 | return null; | ||
2610 | else | ||
2611 | return ourresults; | ||
2612 | } | ||
2613 | } | ||
2614 | |||
2615 | public override bool SupportsRaycastWorldFiltered() | ||
2616 | { | ||
2617 | return true; | ||
2618 | } | ||
2619 | |||
2620 | public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
2621 | { | ||
2622 | object SyncObject = new object(); | ||
2623 | List<ContactResult> ourresults = new List<ContactResult>(); | ||
2624 | |||
2625 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2626 | { | ||
2627 | lock (SyncObject) | ||
2628 | { | ||
2629 | ourresults = results; | ||
2630 | Monitor.PulseAll(SyncObject); | ||
2631 | } | ||
2632 | }; | ||
2633 | |||
2634 | ODERayRequest req = new ODERayRequest(); | ||
2635 | req.actor = null; | ||
2636 | req.callbackMethod = retMethod; | ||
2637 | req.length = length; | ||
2638 | req.Normal = direction; | ||
2639 | req.Origin = position; | ||
2640 | req.Count = Count; | ||
2641 | req.filter = filter; | ||
2642 | |||
2643 | lock (SyncObject) | ||
2644 | { | ||
2645 | m_rayCastManager.QueueRequest(req); | ||
2646 | if (!Monitor.Wait(SyncObject, 500)) | ||
2647 | return null; | ||
2648 | else | ||
2649 | return ourresults; | ||
2650 | } | ||
2651 | } | ||
2652 | |||
2653 | public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
2654 | { | ||
2655 | if (actor == null) | ||
2656 | return new List<ContactResult>(); | ||
2657 | |||
2658 | IntPtr geom; | ||
2659 | if (actor is OdePrim) | ||
2660 | geom = ((OdePrim)actor).prim_geom; | ||
2661 | else if (actor is OdeCharacter) | ||
2662 | geom = ((OdePrim)actor).prim_geom; | ||
2663 | else | ||
2664 | return new List<ContactResult>(); | ||
2665 | |||
2666 | if (geom == IntPtr.Zero) | ||
2667 | return new List<ContactResult>(); | ||
2668 | |||
2669 | List<ContactResult> ourResults = null; | ||
2670 | object SyncObject = new object(); | ||
2671 | |||
2672 | RayCallback retMethod = delegate(List<ContactResult> results) | ||
2673 | { | ||
2674 | lock (SyncObject) | ||
2675 | { | ||
2676 | ourResults = results; | ||
2677 | Monitor.PulseAll(SyncObject); | ||
2678 | } | ||
2679 | }; | ||
2680 | |||
2681 | ODERayRequest req = new ODERayRequest(); | ||
2682 | req.actor = actor; | ||
2683 | req.callbackMethod = retMethod; | ||
2684 | req.length = length; | ||
2685 | req.Normal = direction; | ||
2686 | req.Origin = position; | ||
2687 | req.Count = Count; | ||
2688 | req.filter = flags; | ||
2689 | |||
2690 | lock (SyncObject) | ||
2691 | { | ||
2692 | m_rayCastManager.QueueRequest(req); | ||
2693 | if (!Monitor.Wait(SyncObject, 500)) | ||
2694 | return new List<ContactResult>(); | ||
2695 | } | ||
2696 | |||
2697 | if (ourResults == null) | ||
2698 | return new List<ContactResult>(); | ||
2699 | return ourResults; | ||
2700 | } | ||
2701 | |||
2702 | public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
2703 | { | ||
2704 | List<ContactResult> ourResults = null; | ||
2705 | object SyncObject = new object(); | ||
2706 | |||
2707 | ProbeBoxCallback retMethod = delegate(List<ContactResult> results) | ||
2708 | { | ||
2709 | lock (SyncObject) | ||
2710 | { | ||
2711 | ourResults = results; | ||
2712 | Monitor.PulseAll(SyncObject); | ||
2713 | } | ||
2714 | }; | ||
2715 | |||
2716 | ODERayRequest req = new ODERayRequest(); | ||
2717 | req.actor = null; | ||
2718 | req.callbackMethod = retMethod; | ||
2719 | req.Normal = size; | ||
2720 | req.Origin = position; | ||
2721 | req.orientation = orientation; | ||
2722 | req.Count = Count; | ||
2723 | req.filter = flags; | ||
2724 | |||
2725 | lock (SyncObject) | ||
2726 | { | ||
2727 | m_rayCastManager.QueueRequest(req); | ||
2728 | if (!Monitor.Wait(SyncObject, 500)) | ||
2729 | return new List<ContactResult>(); | ||
2730 | } | ||
2731 | |||
2732 | if (ourResults == null) | ||
2733 | return new List<ContactResult>(); | ||
2734 | return ourResults; | ||
2735 | } | ||
2736 | |||
2737 | public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
2738 | { | ||
2739 | List<ContactResult> ourResults = null; | ||
2740 | object SyncObject = new object(); | ||
2741 | |||
2742 | ProbeSphereCallback retMethod = delegate(List<ContactResult> results) | ||
2743 | { | ||
2744 | ourResults = results; | ||
2745 | Monitor.PulseAll(SyncObject); | ||
2746 | }; | ||
2747 | |||
2748 | ODERayRequest req = new ODERayRequest(); | ||
2749 | req.actor = null; | ||
2750 | req.callbackMethod = retMethod; | ||
2751 | req.length = radius; | ||
2752 | req.Origin = position; | ||
2753 | req.Count = Count; | ||
2754 | req.filter = flags; | ||
2755 | |||
2756 | |||
2757 | lock (SyncObject) | ||
2758 | { | ||
2759 | m_rayCastManager.QueueRequest(req); | ||
2760 | if (!Monitor.Wait(SyncObject, 500)) | ||
2761 | return new List<ContactResult>(); | ||
2762 | } | ||
2763 | |||
2764 | if (ourResults == null) | ||
2765 | return new List<ContactResult>(); | ||
2766 | return ourResults; | ||
2767 | } | ||
2768 | |||
2769 | public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
2770 | { | ||
2771 | IntPtr geom = IntPtr.Zero;; | ||
2772 | |||
2773 | if (actor != null) | ||
2774 | { | ||
2775 | if (actor is OdePrim) | ||
2776 | geom = ((OdePrim)actor).prim_geom; | ||
2777 | else if (actor is OdeCharacter) | ||
2778 | geom = ((OdePrim)actor).prim_geom; | ||
2779 | } | ||
2780 | |||
2781 | List<ContactResult> ourResults = null; | ||
2782 | object SyncObject = new object(); | ||
2783 | |||
2784 | ProbePlaneCallback retMethod = delegate(List<ContactResult> results) | ||
2785 | { | ||
2786 | ourResults = results; | ||
2787 | Monitor.PulseAll(SyncObject); | ||
2788 | }; | ||
2789 | |||
2790 | ODERayRequest req = new ODERayRequest(); | ||
2791 | req.actor = null; | ||
2792 | req.callbackMethod = retMethod; | ||
2793 | req.length = plane.W; | ||
2794 | req.Normal.X = plane.X; | ||
2795 | req.Normal.Y = plane.Y; | ||
2796 | req.Normal.Z = plane.Z; | ||
2797 | req.Count = Count; | ||
2798 | req.filter = flags; | ||
2799 | |||
2800 | lock (SyncObject) | ||
2801 | { | ||
2802 | m_rayCastManager.QueueRequest(req); | ||
2803 | if (!Monitor.Wait(SyncObject, 500)) | ||
2804 | return new List<ContactResult>(); | ||
2805 | } | ||
2806 | |||
2807 | if (ourResults == null) | ||
2808 | return new List<ContactResult>(); | ||
2809 | return ourResults; | ||
2810 | } | ||
2811 | |||
2812 | public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
2813 | { | ||
2814 | Util.FireAndForget( delegate | ||
2815 | { | ||
2816 | ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager); | ||
2817 | if(sitAvatar != null) | ||
2818 | sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse); | ||
2819 | }); | ||
2820 | return 1; | ||
2821 | } | ||
2822 | |||
2823 | } | ||
2824 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs new file mode 100644 index 0000000..214205d --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs | |||
@@ -0,0 +1,356 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | // Ubit Umarov 2012 | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using System.Text; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
35 | using OdeAPI; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | namespace OpenSim.Region.PhysicsModule.ubOde | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// </summary> | ||
43 | public class ODESitAvatar | ||
44 | { | ||
45 | private ODEScene m_scene; | ||
46 | private ODERayCastRequestManager m_raymanager; | ||
47 | |||
48 | public ODESitAvatar(ODEScene pScene, ODERayCastRequestManager raymanager) | ||
49 | { | ||
50 | m_scene = pScene; | ||
51 | m_raymanager = raymanager; | ||
52 | } | ||
53 | |||
54 | private static Vector3 SitAjust = new Vector3(0, 0, 0.4f); | ||
55 | private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit; | ||
56 | |||
57 | private void RotAroundZ(float x, float y, ref Quaternion ori) | ||
58 | { | ||
59 | double ang = Math.Atan2(y, x); | ||
60 | ang *= 0.5d; | ||
61 | float s = (float)Math.Sin(ang); | ||
62 | float c = (float)Math.Cos(ang); | ||
63 | |||
64 | ori.X = 0; | ||
65 | ori.Y = 0; | ||
66 | ori.Z = s; | ||
67 | ori.W = c; | ||
68 | } | ||
69 | |||
70 | |||
71 | public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse) | ||
72 | { | ||
73 | if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero) | ||
74 | { | ||
75 | PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity); | ||
76 | return; | ||
77 | } | ||
78 | |||
79 | IntPtr geom = ((OdePrim)actor).prim_geom; | ||
80 | |||
81 | Vector3 geopos = d.GeomGetPositionOMV(geom); | ||
82 | Quaternion geomOri = d.GeomGetQuaternionOMV(geom); | ||
83 | |||
84 | // Vector3 geopos = actor.Position; | ||
85 | // Quaternion geomOri = actor.Orientation; | ||
86 | |||
87 | Quaternion geomInvOri = Quaternion.Conjugate(geomOri); | ||
88 | |||
89 | Quaternion ori = Quaternion.Identity; | ||
90 | |||
91 | Vector3 rayDir = geopos + offset - avCameraPosition; | ||
92 | |||
93 | float raylen = rayDir.Length(); | ||
94 | if (raylen < 0.001f) | ||
95 | { | ||
96 | PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity); | ||
97 | return; | ||
98 | } | ||
99 | float t = 1 / raylen; | ||
100 | rayDir.X *= t; | ||
101 | rayDir.Y *= t; | ||
102 | rayDir.Z *= t; | ||
103 | |||
104 | raylen += 30f; // focal point may be far | ||
105 | List<ContactResult> rayResults; | ||
106 | |||
107 | rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags); | ||
108 | if (rayResults.Count == 0) | ||
109 | { | ||
110 | /* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim | ||
111 | d.AABB aabb; | ||
112 | d.GeomGetAABB(geom, out aabb); | ||
113 | offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z); | ||
114 | ori = geomInvOri; | ||
115 | offset *= geomInvOri; | ||
116 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
117 | */ | ||
118 | PhysicsSitResponse(0, actor.LocalID, offset, ori); | ||
119 | return; | ||
120 | } | ||
121 | |||
122 | int status = 1; | ||
123 | |||
124 | offset = rayResults[0].Pos - geopos; | ||
125 | |||
126 | d.GeomClassID geoclass = d.GeomGetClass(geom); | ||
127 | |||
128 | if (geoclass == d.GeomClassID.SphereClass) | ||
129 | { | ||
130 | float r = d.GeomSphereGetRadius(geom); | ||
131 | |||
132 | offset.Normalize(); | ||
133 | offset *= r; | ||
134 | |||
135 | RotAroundZ(offset.X, offset.Y, ref ori); | ||
136 | |||
137 | if (r < 0.4f) | ||
138 | { | ||
139 | offset = new Vector3(0, 0, r); | ||
140 | } | ||
141 | else | ||
142 | { | ||
143 | if (offset.Z < 0.4f) | ||
144 | { | ||
145 | t = offset.Z; | ||
146 | float rsq = r * r; | ||
147 | |||
148 | t = 1.0f / (rsq - t * t); | ||
149 | offset.X *= t; | ||
150 | offset.Y *= t; | ||
151 | offset.Z = 0.4f; | ||
152 | t = rsq - 0.16f; | ||
153 | offset.X *= t; | ||
154 | offset.Y *= t; | ||
155 | } | ||
156 | else if (r > 0.8f && offset.Z > 0.8f * r) | ||
157 | { | ||
158 | status = 3; | ||
159 | avOffset.X = -avOffset.X; | ||
160 | avOffset.Z *= 1.6f; | ||
161 | } | ||
162 | } | ||
163 | |||
164 | offset += avOffset * ori; | ||
165 | |||
166 | ori = geomInvOri * ori; | ||
167 | offset *= geomInvOri; | ||
168 | |||
169 | PhysicsSitResponse(status, actor.LocalID, offset, ori); | ||
170 | return; | ||
171 | } | ||
172 | |||
173 | Vector3 norm = rayResults[0].Normal; | ||
174 | |||
175 | if (norm.Z < -0.4f) | ||
176 | { | ||
177 | PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity); | ||
178 | return; | ||
179 | } | ||
180 | |||
181 | |||
182 | float SitNormX = -rayDir.X; | ||
183 | float SitNormY = -rayDir.Y; | ||
184 | |||
185 | Vector3 pivot = geopos + offset; | ||
186 | |||
187 | float edgeNormalX = norm.X; | ||
188 | float edgeNormalY = norm.Y; | ||
189 | float edgeDirX = -rayDir.X; | ||
190 | float edgeDirY = -rayDir.Y; | ||
191 | Vector3 edgePos = rayResults[0].Pos; | ||
192 | float edgeDist = float.MaxValue; | ||
193 | |||
194 | bool foundEdge = false; | ||
195 | |||
196 | if (norm.Z < 0.5f) | ||
197 | { | ||
198 | float rayDist = 4.0f; | ||
199 | |||
200 | for (int i = 0; i < 6; i++) | ||
201 | { | ||
202 | pivot.X -= 0.01f * norm.X; | ||
203 | pivot.Y -= 0.01f * norm.Y; | ||
204 | pivot.Z -= 0.01f * norm.Z; | ||
205 | |||
206 | rayDir.X = -norm.X * norm.Z; | ||
207 | rayDir.Y = -norm.Y * norm.Z; | ||
208 | rayDir.Z = 1.0f - norm.Z * norm.Z; | ||
209 | rayDir.Normalize(); | ||
210 | |||
211 | rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims); | ||
212 | if (rayResults.Count == 0) | ||
213 | break; | ||
214 | |||
215 | if (Math.Abs(rayResults[0].Normal.Z) < 0.7f) | ||
216 | { | ||
217 | rayDist -= rayResults[0].Depth; | ||
218 | if (rayDist < 0f) | ||
219 | break; | ||
220 | |||
221 | pivot = rayResults[0].Pos; | ||
222 | norm = rayResults[0].Normal; | ||
223 | edgeNormalX = norm.X; | ||
224 | edgeNormalY = norm.Y; | ||
225 | edgeDirX = -rayDir.X; | ||
226 | edgeDirY = -rayDir.Y; | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | foundEdge = true; | ||
231 | edgePos = rayResults[0].Pos; | ||
232 | break; | ||
233 | } | ||
234 | } | ||
235 | |||
236 | if (!foundEdge) | ||
237 | { | ||
238 | PhysicsSitResponse(0, actor.LocalID, offset, ori); | ||
239 | return; | ||
240 | } | ||
241 | avOffset.X *= 0.5f; | ||
242 | } | ||
243 | |||
244 | else if (norm.Z > 0.866f) | ||
245 | { | ||
246 | float toCamBaseX = avCameraPosition.X - pivot.X; | ||
247 | float toCamBaseY = avCameraPosition.Y - pivot.Y; | ||
248 | float toCamX = toCamBaseX; | ||
249 | float toCamY = toCamBaseY; | ||
250 | |||
251 | for (int j = 0; j < 4; j++) | ||
252 | { | ||
253 | float rayDist = 1.0f; | ||
254 | float curEdgeDist = 0.0f; | ||
255 | |||
256 | for (int i = 0; i < 3; i++) | ||
257 | { | ||
258 | pivot.Z -= 0.01f; | ||
259 | rayDir.X = toCamX; | ||
260 | rayDir.Y = toCamY; | ||
261 | rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z; | ||
262 | rayDir.Normalize(); | ||
263 | |||
264 | rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims); | ||
265 | if (rayResults.Count == 0) | ||
266 | break; | ||
267 | |||
268 | curEdgeDist += rayResults[0].Depth; | ||
269 | |||
270 | if (rayResults[0].Normal.Z > 0.5f) | ||
271 | { | ||
272 | rayDist -= rayResults[0].Depth; | ||
273 | if (rayDist < 0f) | ||
274 | break; | ||
275 | |||
276 | pivot = rayResults[0].Pos; | ||
277 | norm = rayResults[0].Normal; | ||
278 | } | ||
279 | else | ||
280 | { | ||
281 | foundEdge = true; | ||
282 | if (curEdgeDist < edgeDist) | ||
283 | { | ||
284 | edgeDist = curEdgeDist; | ||
285 | edgeNormalX = rayResults[0].Normal.X; | ||
286 | edgeNormalY = rayResults[0].Normal.Y; | ||
287 | edgeDirX = rayDir.X; | ||
288 | edgeDirY = rayDir.Y; | ||
289 | edgePos = rayResults[0].Pos; | ||
290 | } | ||
291 | break; | ||
292 | } | ||
293 | } | ||
294 | if (foundEdge && edgeDist < 0.2f) | ||
295 | break; | ||
296 | |||
297 | pivot = geopos + offset; | ||
298 | |||
299 | switch (j) | ||
300 | { | ||
301 | case 0: | ||
302 | toCamX = -toCamBaseY; | ||
303 | toCamY = toCamBaseX; | ||
304 | break; | ||
305 | case 1: | ||
306 | toCamX = toCamBaseY; | ||
307 | toCamY = -toCamBaseX; | ||
308 | break; | ||
309 | case 2: | ||
310 | toCamX = -toCamBaseX; | ||
311 | toCamY = -toCamBaseY; | ||
312 | break; | ||
313 | default: | ||
314 | break; | ||
315 | } | ||
316 | } | ||
317 | |||
318 | if (!foundEdge) | ||
319 | { | ||
320 | avOffset.X = -avOffset.X; | ||
321 | avOffset.Z *= 1.6f; | ||
322 | |||
323 | RotAroundZ(SitNormX, SitNormY, ref ori); | ||
324 | |||
325 | offset += avOffset * ori; | ||
326 | |||
327 | ori = geomInvOri * ori; | ||
328 | offset *= geomInvOri; | ||
329 | |||
330 | PhysicsSitResponse(3, actor.LocalID, offset, ori); | ||
331 | return; | ||
332 | } | ||
333 | avOffset.X *= 0.5f; | ||
334 | } | ||
335 | |||
336 | SitNormX = edgeNormalX; | ||
337 | SitNormY = edgeNormalY; | ||
338 | if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0) | ||
339 | { | ||
340 | SitNormX = -SitNormX; | ||
341 | SitNormY = -SitNormY; | ||
342 | } | ||
343 | |||
344 | RotAroundZ(SitNormX, SitNormY, ref ori); | ||
345 | |||
346 | offset = edgePos + avOffset * ori; | ||
347 | offset -= geopos; | ||
348 | |||
349 | ori = geomInvOri * ori; | ||
350 | offset *= geomInvOri; | ||
351 | |||
352 | PhysicsSitResponse(1, actor.LocalID, offset, ori); | ||
353 | return; | ||
354 | } | ||
355 | } | ||
356 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..5baab9f --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOde/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | using Mono.Addins; | ||
31 | |||
32 | // Information about this assembly is defined by the following | ||
33 | // attributes. | ||
34 | // | ||
35 | // change them to the information which is associated with the assembly | ||
36 | // you compile. | ||
37 | |||
38 | [assembly : AssemblyTitle("OpenSim.Region.PhysicsModule.ubOde")] | ||
39 | [assembly : AssemblyDescription("Ubit Variation of ODE")] | ||
40 | [assembly : AssemblyConfiguration("")] | ||
41 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
42 | [assembly : AssemblyProduct("ubOde")] | ||
43 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | ||
44 | [assembly : AssemblyTrademark("")] | ||
45 | [assembly : AssemblyCulture("")] | ||
46 | |||
47 | // This sets the default COM visibility of types in the assembly to invisible. | ||
48 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
49 | |||
50 | [assembly : ComVisible(false)] | ||
51 | |||
52 | // The assembly version has following format : | ||
53 | // | ||
54 | // Major.Minor.Build.Revision | ||
55 | // | ||
56 | // You can specify all values by your own or you can build default build and revision | ||
57 | // numbers with the '*' character (the default): | ||
58 | |||
59 | [assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] | ||
60 | [assembly: Addin("OpenSim.Region.PhysicsModule.ubOde", OpenSim.VersionInfo.VersionNumber)] | ||
61 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] \ No newline at end of file | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/HelperTypes.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/HelperTypes.cs new file mode 100644 index 0000000..ea37301 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/HelperTypes.cs | |||
@@ -0,0 +1,340 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.Globalization; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
34 | using OpenSim.Region.PhysicsModule.ubODEMeshing; | ||
35 | |||
36 | public class Vertex : IComparable<Vertex> | ||
37 | { | ||
38 | Vector3 vector; | ||
39 | |||
40 | public float X | ||
41 | { | ||
42 | get { return vector.X; } | ||
43 | set { vector.X = value; } | ||
44 | } | ||
45 | |||
46 | public float Y | ||
47 | { | ||
48 | get { return vector.Y; } | ||
49 | set { vector.Y = value; } | ||
50 | } | ||
51 | |||
52 | public float Z | ||
53 | { | ||
54 | get { return vector.Z; } | ||
55 | set { vector.Z = value; } | ||
56 | } | ||
57 | |||
58 | public Vertex(float x, float y, float z) | ||
59 | { | ||
60 | vector.X = x; | ||
61 | vector.Y = y; | ||
62 | vector.Z = z; | ||
63 | } | ||
64 | |||
65 | public Vertex normalize() | ||
66 | { | ||
67 | float tlength = vector.Length(); | ||
68 | if (tlength != 0f) | ||
69 | { | ||
70 | float mul = 1.0f / tlength; | ||
71 | return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul); | ||
72 | } | ||
73 | else | ||
74 | { | ||
75 | return new Vertex(0f, 0f, 0f); | ||
76 | } | ||
77 | } | ||
78 | |||
79 | public Vertex cross(Vertex v) | ||
80 | { | ||
81 | return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X); | ||
82 | } | ||
83 | |||
84 | // disable warning: mono compiler moans about overloading | ||
85 | // operators hiding base operator but should not according to C# | ||
86 | // language spec | ||
87 | #pragma warning disable 0108 | ||
88 | public static Vertex operator *(Vertex v, Quaternion q) | ||
89 | { | ||
90 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | ||
91 | |||
92 | Vertex v2 = new Vertex(0f, 0f, 0f); | ||
93 | |||
94 | v2.X = q.W * q.W * v.X + | ||
95 | 2f * q.Y * q.W * v.Z - | ||
96 | 2f * q.Z * q.W * v.Y + | ||
97 | q.X * q.X * v.X + | ||
98 | 2f * q.Y * q.X * v.Y + | ||
99 | 2f * q.Z * q.X * v.Z - | ||
100 | q.Z * q.Z * v.X - | ||
101 | q.Y * q.Y * v.X; | ||
102 | |||
103 | v2.Y = | ||
104 | 2f * q.X * q.Y * v.X + | ||
105 | q.Y * q.Y * v.Y + | ||
106 | 2f * q.Z * q.Y * v.Z + | ||
107 | 2f * q.W * q.Z * v.X - | ||
108 | q.Z * q.Z * v.Y + | ||
109 | q.W * q.W * v.Y - | ||
110 | 2f * q.X * q.W * v.Z - | ||
111 | q.X * q.X * v.Y; | ||
112 | |||
113 | v2.Z = | ||
114 | 2f * q.X * q.Z * v.X + | ||
115 | 2f * q.Y * q.Z * v.Y + | ||
116 | q.Z * q.Z * v.Z - | ||
117 | 2f * q.W * q.Y * v.X - | ||
118 | q.Y * q.Y * v.Z + | ||
119 | 2f * q.W * q.X * v.Y - | ||
120 | q.X * q.X * v.Z + | ||
121 | q.W * q.W * v.Z; | ||
122 | |||
123 | return v2; | ||
124 | } | ||
125 | |||
126 | public static Vertex operator +(Vertex v1, Vertex v2) | ||
127 | { | ||
128 | return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z); | ||
129 | } | ||
130 | |||
131 | public static Vertex operator -(Vertex v1, Vertex v2) | ||
132 | { | ||
133 | return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z); | ||
134 | } | ||
135 | |||
136 | public static Vertex operator *(Vertex v1, Vertex v2) | ||
137 | { | ||
138 | return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z); | ||
139 | } | ||
140 | |||
141 | public static Vertex operator +(Vertex v1, float am) | ||
142 | { | ||
143 | v1.X += am; | ||
144 | v1.Y += am; | ||
145 | v1.Z += am; | ||
146 | return v1; | ||
147 | } | ||
148 | |||
149 | public static Vertex operator -(Vertex v1, float am) | ||
150 | { | ||
151 | v1.X -= am; | ||
152 | v1.Y -= am; | ||
153 | v1.Z -= am; | ||
154 | return v1; | ||
155 | } | ||
156 | |||
157 | public static Vertex operator *(Vertex v1, float am) | ||
158 | { | ||
159 | v1.X *= am; | ||
160 | v1.Y *= am; | ||
161 | v1.Z *= am; | ||
162 | return v1; | ||
163 | } | ||
164 | |||
165 | public static Vertex operator /(Vertex v1, float am) | ||
166 | { | ||
167 | if (am == 0f) | ||
168 | { | ||
169 | return new Vertex(0f,0f,0f); | ||
170 | } | ||
171 | float mul = 1.0f / am; | ||
172 | v1.X *= mul; | ||
173 | v1.Y *= mul; | ||
174 | v1.Z *= mul; | ||
175 | return v1; | ||
176 | } | ||
177 | #pragma warning restore 0108 | ||
178 | |||
179 | |||
180 | public float dot(Vertex v) | ||
181 | { | ||
182 | return X * v.X + Y * v.Y + Z * v.Z; | ||
183 | } | ||
184 | |||
185 | public Vertex(Vector3 v) | ||
186 | { | ||
187 | vector = v; | ||
188 | } | ||
189 | |||
190 | public Vertex Clone() | ||
191 | { | ||
192 | return new Vertex(X, Y, Z); | ||
193 | } | ||
194 | |||
195 | public static Vertex FromAngle(double angle) | ||
196 | { | ||
197 | return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f); | ||
198 | } | ||
199 | |||
200 | public float Length() | ||
201 | { | ||
202 | return vector.Length(); | ||
203 | } | ||
204 | |||
205 | public virtual bool Equals(Vertex v, float tolerance) | ||
206 | { | ||
207 | Vertex diff = this - v; | ||
208 | float d = diff.Length(); | ||
209 | if (d < tolerance) | ||
210 | return true; | ||
211 | |||
212 | return false; | ||
213 | } | ||
214 | |||
215 | |||
216 | public int CompareTo(Vertex other) | ||
217 | { | ||
218 | if (X < other.X) | ||
219 | return -1; | ||
220 | |||
221 | if (X > other.X) | ||
222 | return 1; | ||
223 | |||
224 | if (Y < other.Y) | ||
225 | return -1; | ||
226 | |||
227 | if (Y > other.Y) | ||
228 | return 1; | ||
229 | |||
230 | if (Z < other.Z) | ||
231 | return -1; | ||
232 | |||
233 | if (Z > other.Z) | ||
234 | return 1; | ||
235 | |||
236 | return 0; | ||
237 | } | ||
238 | |||
239 | public static bool operator >(Vertex me, Vertex other) | ||
240 | { | ||
241 | return me.CompareTo(other) > 0; | ||
242 | } | ||
243 | |||
244 | public static bool operator <(Vertex me, Vertex other) | ||
245 | { | ||
246 | return me.CompareTo(other) < 0; | ||
247 | } | ||
248 | |||
249 | public String ToRaw() | ||
250 | { | ||
251 | // Why this stuff with the number formatter? | ||
252 | // Well, the raw format uses the english/US notation of numbers | ||
253 | // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1. | ||
254 | // The german notation uses these characters exactly vice versa! | ||
255 | // The Float.ToString() routine is a localized one, giving different results depending on the country | ||
256 | // settings your machine works with. Unusable for a machine readable file format :-( | ||
257 | NumberFormatInfo nfi = new NumberFormatInfo(); | ||
258 | nfi.NumberDecimalSeparator = "."; | ||
259 | nfi.NumberDecimalDigits = 6; | ||
260 | |||
261 | String s1 = X.ToString(nfi) + " " + Y.ToString(nfi) + " " + Z.ToString(nfi); | ||
262 | |||
263 | return s1; | ||
264 | } | ||
265 | } | ||
266 | |||
267 | public class Triangle | ||
268 | { | ||
269 | public Vertex v1; | ||
270 | public Vertex v2; | ||
271 | public Vertex v3; | ||
272 | |||
273 | public Triangle(Vertex _v1, Vertex _v2, Vertex _v3) | ||
274 | { | ||
275 | v1 = _v1; | ||
276 | v2 = _v2; | ||
277 | v3 = _v3; | ||
278 | } | ||
279 | |||
280 | public Triangle(float _v1x,float _v1y,float _v1z, | ||
281 | float _v2x,float _v2y,float _v2z, | ||
282 | float _v3x,float _v3y,float _v3z) | ||
283 | { | ||
284 | v1 = new Vertex(_v1x, _v1y, _v1z); | ||
285 | v2 = new Vertex(_v2x, _v2y, _v2z); | ||
286 | v3 = new Vertex(_v3x, _v3y, _v3z); | ||
287 | } | ||
288 | |||
289 | public override String ToString() | ||
290 | { | ||
291 | NumberFormatInfo nfi = new NumberFormatInfo(); | ||
292 | nfi.CurrencyDecimalDigits = 2; | ||
293 | nfi.CurrencyDecimalSeparator = "."; | ||
294 | |||
295 | String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">"; | ||
296 | String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">"; | ||
297 | String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">"; | ||
298 | |||
299 | return s1 + ";" + s2 + ";" + s3; | ||
300 | } | ||
301 | |||
302 | public Vector3 getNormal() | ||
303 | { | ||
304 | // Vertices | ||
305 | |||
306 | // Vectors for edges | ||
307 | Vector3 e1; | ||
308 | Vector3 e2; | ||
309 | |||
310 | e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z); | ||
311 | e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z); | ||
312 | |||
313 | // Cross product for normal | ||
314 | Vector3 n = Vector3.Cross(e1, e2); | ||
315 | |||
316 | // Length | ||
317 | float l = n.Length(); | ||
318 | |||
319 | // Normalized "normal" | ||
320 | n = n/l; | ||
321 | |||
322 | return n; | ||
323 | } | ||
324 | |||
325 | public void invertNormal() | ||
326 | { | ||
327 | Vertex vt; | ||
328 | vt = v1; | ||
329 | v1 = v2; | ||
330 | v2 = vt; | ||
331 | } | ||
332 | |||
333 | // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and | ||
334 | // debugging purposes | ||
335 | public String ToStringRaw() | ||
336 | { | ||
337 | String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw(); | ||
338 | return output; | ||
339 | } | ||
340 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs new file mode 100644 index 0000000..5d2b1f7 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | |||
@@ -0,0 +1,636 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
33 | using PrimMesher; | ||
34 | using OpenMetaverse; | ||
35 | using System.Runtime.Serialization; | ||
36 | using System.Runtime.Serialization.Formatters.Binary; | ||
37 | |||
38 | namespace OpenSim.Region.PhysicsModule.ubODEMeshing | ||
39 | { | ||
40 | public class MeshBuildingData | ||
41 | { | ||
42 | private class vertexcomp : IEqualityComparer<Vertex> | ||
43 | { | ||
44 | public bool Equals(Vertex v1, Vertex v2) | ||
45 | { | ||
46 | if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z) | ||
47 | return true; | ||
48 | else | ||
49 | return false; | ||
50 | } | ||
51 | public int GetHashCode(Vertex v) | ||
52 | { | ||
53 | int a = v.X.GetHashCode(); | ||
54 | int b = v.Y.GetHashCode(); | ||
55 | int c = v.Z.GetHashCode(); | ||
56 | return (a << 16) ^ (b << 8) ^ c; | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public Dictionary<Vertex, int> m_vertices; | ||
61 | public List<Triangle> m_triangles; | ||
62 | public float m_obbXmin; | ||
63 | public float m_obbXmax; | ||
64 | public float m_obbYmin; | ||
65 | public float m_obbYmax; | ||
66 | public float m_obbZmin; | ||
67 | public float m_obbZmax; | ||
68 | public Vector3 m_centroid; | ||
69 | public int m_centroidDiv; | ||
70 | |||
71 | public MeshBuildingData() | ||
72 | { | ||
73 | vertexcomp vcomp = new vertexcomp(); | ||
74 | m_vertices = new Dictionary<Vertex, int>(vcomp); | ||
75 | m_triangles = new List<Triangle>(); | ||
76 | m_centroid = Vector3.Zero; | ||
77 | m_centroidDiv = 0; | ||
78 | m_obbXmin = float.MaxValue; | ||
79 | m_obbXmax = float.MinValue; | ||
80 | m_obbYmin = float.MaxValue; | ||
81 | m_obbYmax = float.MinValue; | ||
82 | m_obbZmin = float.MaxValue; | ||
83 | m_obbZmax = float.MinValue; | ||
84 | } | ||
85 | } | ||
86 | |||
87 | [Serializable()] | ||
88 | public class Mesh : IMesh | ||
89 | { | ||
90 | float[] vertices; | ||
91 | int[] indexes; | ||
92 | Vector3 m_obb; | ||
93 | Vector3 m_obboffset; | ||
94 | [NonSerialized()] | ||
95 | MeshBuildingData m_bdata; | ||
96 | [NonSerialized()] | ||
97 | GCHandle vhandler; | ||
98 | [NonSerialized()] | ||
99 | GCHandle ihandler; | ||
100 | [NonSerialized()] | ||
101 | IntPtr m_verticesPtr = IntPtr.Zero; | ||
102 | [NonSerialized()] | ||
103 | IntPtr m_indicesPtr = IntPtr.Zero; | ||
104 | [NonSerialized()] | ||
105 | int m_vertexCount = 0; | ||
106 | [NonSerialized()] | ||
107 | int m_indexCount = 0; | ||
108 | |||
109 | public int RefCount { get; set; } | ||
110 | public AMeshKey Key { get; set; } | ||
111 | |||
112 | public Mesh(bool forbuild) | ||
113 | { | ||
114 | if(forbuild) | ||
115 | m_bdata = new MeshBuildingData(); | ||
116 | m_obb = new Vector3(0.5f, 0.5f, 0.5f); | ||
117 | m_obboffset = Vector3.Zero; | ||
118 | } | ||
119 | |||
120 | public Mesh Scale(Vector3 scale) | ||
121 | { | ||
122 | if (m_verticesPtr == null || m_indicesPtr == null) | ||
123 | return null; | ||
124 | |||
125 | Mesh result = new Mesh(false); | ||
126 | |||
127 | float x = scale.X; | ||
128 | float y = scale.Y; | ||
129 | float z = scale.Z; | ||
130 | |||
131 | float tmp; | ||
132 | tmp = m_obb.X * x; | ||
133 | if(tmp < 0.0005f) | ||
134 | tmp = 0.0005f; | ||
135 | result.m_obb.X = tmp; | ||
136 | |||
137 | tmp = m_obb.Y * y; | ||
138 | if(tmp < 0.0005f) | ||
139 | tmp = 0.0005f; | ||
140 | result.m_obb.Y = tmp; | ||
141 | |||
142 | tmp = m_obb.Z * z; | ||
143 | if(tmp < 0.0005f) | ||
144 | tmp = 0.0005f; | ||
145 | result.m_obb.Z = tmp; | ||
146 | |||
147 | result.m_obboffset.X = m_obboffset.X * x; | ||
148 | result.m_obboffset.Y = m_obboffset.Y * y; | ||
149 | result.m_obboffset.Z = m_obboffset.Z * z; | ||
150 | |||
151 | result.vertices = new float[vertices.Length]; | ||
152 | int j = 0; | ||
153 | for (int i = 0; i < m_vertexCount; i++) | ||
154 | { | ||
155 | result.vertices[j] = vertices[j] * x; | ||
156 | j++; | ||
157 | result.vertices[j] = vertices[j] * y; | ||
158 | j++; | ||
159 | result.vertices[j] = vertices[j] * z; | ||
160 | j++; | ||
161 | } | ||
162 | |||
163 | result.indexes = new int[indexes.Length]; | ||
164 | indexes.CopyTo(result.indexes,0); | ||
165 | |||
166 | result.pinMemory(); | ||
167 | |||
168 | return result; | ||
169 | } | ||
170 | |||
171 | public Mesh Clone() | ||
172 | { | ||
173 | Mesh result = new Mesh(false); | ||
174 | |||
175 | if (m_bdata != null) | ||
176 | { | ||
177 | result.m_bdata = new MeshBuildingData(); | ||
178 | foreach (Triangle t in m_bdata.m_triangles) | ||
179 | { | ||
180 | result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); | ||
181 | } | ||
182 | result.m_bdata.m_centroid = m_bdata.m_centroid; | ||
183 | result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv; | ||
184 | result.m_bdata.m_obbXmin = m_bdata.m_obbXmin; | ||
185 | result.m_bdata.m_obbXmax = m_bdata.m_obbXmax; | ||
186 | result.m_bdata.m_obbYmin = m_bdata.m_obbYmin; | ||
187 | result.m_bdata.m_obbYmax = m_bdata.m_obbYmax; | ||
188 | result.m_bdata.m_obbZmin = m_bdata.m_obbZmin; | ||
189 | result.m_bdata.m_obbZmax = m_bdata.m_obbZmax; | ||
190 | } | ||
191 | result.m_obb = m_obb; | ||
192 | result.m_obboffset = m_obboffset; | ||
193 | return result; | ||
194 | } | ||
195 | |||
196 | public void addVertexLStats(Vertex v) | ||
197 | { | ||
198 | float x = v.X; | ||
199 | float y = v.Y; | ||
200 | float z = v.Z; | ||
201 | |||
202 | m_bdata.m_centroid.X += x; | ||
203 | m_bdata.m_centroid.Y += y; | ||
204 | m_bdata.m_centroid.Z += z; | ||
205 | m_bdata.m_centroidDiv++; | ||
206 | |||
207 | if (x > m_bdata.m_obbXmax) | ||
208 | m_bdata.m_obbXmax = x; | ||
209 | if (x < m_bdata.m_obbXmin) | ||
210 | m_bdata.m_obbXmin = x; | ||
211 | |||
212 | if (y > m_bdata.m_obbYmax) | ||
213 | m_bdata.m_obbYmax = y; | ||
214 | if (y < m_bdata.m_obbYmin) | ||
215 | m_bdata.m_obbYmin = y; | ||
216 | |||
217 | if (z > m_bdata.m_obbZmax) | ||
218 | m_bdata.m_obbZmax = z; | ||
219 | if (z < m_bdata.m_obbZmin) | ||
220 | m_bdata.m_obbZmin = z; | ||
221 | |||
222 | } | ||
223 | |||
224 | public void Add(Triangle triangle) | ||
225 | { | ||
226 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
227 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | ||
228 | |||
229 | |||
230 | triangle.v1.X = (float)Math.Round(triangle.v1.X, 6); | ||
231 | triangle.v1.Y = (float)Math.Round(triangle.v1.Y, 6); | ||
232 | triangle.v1.Z = (float)Math.Round(triangle.v1.Z, 6); | ||
233 | triangle.v2.X = (float)Math.Round(triangle.v2.X, 6); | ||
234 | triangle.v2.Y = (float)Math.Round(triangle.v2.Y, 6); | ||
235 | triangle.v2.Z = (float)Math.Round(triangle.v2.Z, 6); | ||
236 | triangle.v3.X = (float)Math.Round(triangle.v3.X, 6); | ||
237 | triangle.v3.Y = (float)Math.Round(triangle.v3.Y, 6); | ||
238 | triangle.v3.Z = (float)Math.Round(triangle.v3.Z, 6); | ||
239 | |||
240 | if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == | ||
241 | triangle.v2.Z) | ||
242 | || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == | ||
243 | triangle.v3.Z) | ||
244 | || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == | ||
245 | triangle.v3.Z) | ||
246 | ) | ||
247 | { | ||
248 | return; | ||
249 | } | ||
250 | |||
251 | if (m_bdata.m_vertices.Count == 0) | ||
252 | { | ||
253 | m_bdata.m_centroidDiv = 0; | ||
254 | m_bdata.m_centroid = Vector3.Zero; | ||
255 | } | ||
256 | |||
257 | if (!m_bdata.m_vertices.ContainsKey(triangle.v1)) | ||
258 | { | ||
259 | m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count; | ||
260 | addVertexLStats(triangle.v1); | ||
261 | } | ||
262 | if (!m_bdata.m_vertices.ContainsKey(triangle.v2)) | ||
263 | { | ||
264 | m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count; | ||
265 | addVertexLStats(triangle.v2); | ||
266 | } | ||
267 | if (!m_bdata.m_vertices.ContainsKey(triangle.v3)) | ||
268 | { | ||
269 | m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count; | ||
270 | addVertexLStats(triangle.v3); | ||
271 | } | ||
272 | m_bdata.m_triangles.Add(triangle); | ||
273 | } | ||
274 | |||
275 | public Vector3 GetCentroid() | ||
276 | { | ||
277 | return m_obboffset; | ||
278 | |||
279 | } | ||
280 | |||
281 | public Vector3 GetOBB() | ||
282 | { | ||
283 | return m_obb; | ||
284 | /* | ||
285 | float x, y, z; | ||
286 | if (m_bdata.m_centroidDiv > 0) | ||
287 | { | ||
288 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; | ||
289 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; | ||
290 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; | ||
291 | } | ||
292 | else // ?? | ||
293 | { | ||
294 | x = 0.5f; | ||
295 | y = 0.5f; | ||
296 | z = 0.5f; | ||
297 | } | ||
298 | return new Vector3(x, y, z); | ||
299 | */ | ||
300 | } | ||
301 | |||
302 | public int numberVertices() | ||
303 | { | ||
304 | return m_bdata.m_vertices.Count; | ||
305 | } | ||
306 | |||
307 | public int numberTriangles() | ||
308 | { | ||
309 | return m_bdata.m_triangles.Count; | ||
310 | } | ||
311 | |||
312 | public List<Vector3> getVertexList() | ||
313 | { | ||
314 | List<Vector3> result = new List<Vector3>(); | ||
315 | foreach (Vertex v in m_bdata.m_vertices.Keys) | ||
316 | { | ||
317 | result.Add(new Vector3(v.X, v.Y, v.Z)); | ||
318 | } | ||
319 | return result; | ||
320 | } | ||
321 | |||
322 | public float[] getVertexListAsFloat() | ||
323 | { | ||
324 | if (m_bdata.m_vertices == null) | ||
325 | throw new NotSupportedException(); | ||
326 | float[] result = new float[m_bdata.m_vertices.Count * 3]; | ||
327 | foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices) | ||
328 | { | ||
329 | Vertex v = kvp.Key; | ||
330 | int i = kvp.Value; | ||
331 | result[3 * i + 0] = v.X; | ||
332 | result[3 * i + 1] = v.Y; | ||
333 | result[3 * i + 2] = v.Z; | ||
334 | } | ||
335 | return result; | ||
336 | } | ||
337 | |||
338 | public float[] getVertexListAsFloatLocked() | ||
339 | { | ||
340 | return null; | ||
341 | } | ||
342 | |||
343 | public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount) | ||
344 | { | ||
345 | // A vertex is 3 floats | ||
346 | vertexStride = 3 * sizeof(float); | ||
347 | |||
348 | // If there isn't an unmanaged array allocated yet, do it now | ||
349 | if (m_verticesPtr == IntPtr.Zero && m_bdata != null) | ||
350 | { | ||
351 | vertices = getVertexListAsFloat(); | ||
352 | // Each vertex is 3 elements (floats) | ||
353 | m_vertexCount = vertices.Length / 3; | ||
354 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); | ||
355 | m_verticesPtr = vhandler.AddrOfPinnedObject(); | ||
356 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); | ||
357 | } | ||
358 | _vertices = m_verticesPtr; | ||
359 | vertexCount = m_vertexCount; | ||
360 | } | ||
361 | |||
362 | public int[] getIndexListAsInt() | ||
363 | { | ||
364 | if (m_bdata.m_triangles == null) | ||
365 | throw new NotSupportedException(); | ||
366 | int[] result = new int[m_bdata.m_triangles.Count * 3]; | ||
367 | for (int i = 0; i < m_bdata.m_triangles.Count; i++) | ||
368 | { | ||
369 | Triangle t = m_bdata.m_triangles[i]; | ||
370 | result[3 * i + 0] = m_bdata.m_vertices[t.v1]; | ||
371 | result[3 * i + 1] = m_bdata.m_vertices[t.v2]; | ||
372 | result[3 * i + 2] = m_bdata.m_vertices[t.v3]; | ||
373 | } | ||
374 | return result; | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA | ||
379 | /// </summary> | ||
380 | /// <returns></returns> | ||
381 | public int[] getIndexListAsIntLocked() | ||
382 | { | ||
383 | return null; | ||
384 | } | ||
385 | |||
386 | public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount) | ||
387 | { | ||
388 | // If there isn't an unmanaged array allocated yet, do it now | ||
389 | if (m_indicesPtr == IntPtr.Zero && m_bdata != null) | ||
390 | { | ||
391 | indexes = getIndexListAsInt(); | ||
392 | m_indexCount = indexes.Length; | ||
393 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); | ||
394 | m_indicesPtr = ihandler.AddrOfPinnedObject(); | ||
395 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); | ||
396 | } | ||
397 | // A triangle is 3 ints (indices) | ||
398 | triStride = 3 * sizeof(int); | ||
399 | indices = m_indicesPtr; | ||
400 | indexCount = m_indexCount; | ||
401 | } | ||
402 | |||
403 | public void releasePinned() | ||
404 | { | ||
405 | if (m_verticesPtr != IntPtr.Zero) | ||
406 | { | ||
407 | vhandler.Free(); | ||
408 | GC.RemoveMemoryPressure(Buffer.ByteLength(vertices)); | ||
409 | vertices = null; | ||
410 | m_verticesPtr = IntPtr.Zero; | ||
411 | } | ||
412 | if (m_indicesPtr != IntPtr.Zero) | ||
413 | { | ||
414 | ihandler.Free(); | ||
415 | GC.RemoveMemoryPressure(Buffer.ByteLength(indexes)); | ||
416 | indexes = null; | ||
417 | m_indicesPtr = IntPtr.Zero; | ||
418 | } | ||
419 | } | ||
420 | |||
421 | /// <summary> | ||
422 | /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions | ||
423 | /// </summary> | ||
424 | public void releaseSourceMeshData() | ||
425 | { | ||
426 | if (m_bdata != null) | ||
427 | { | ||
428 | m_bdata.m_triangles = null; | ||
429 | m_bdata.m_vertices = null; | ||
430 | } | ||
431 | } | ||
432 | |||
433 | public void releaseBuildingMeshData() | ||
434 | { | ||
435 | if (m_bdata != null) | ||
436 | { | ||
437 | m_bdata.m_triangles = null; | ||
438 | m_bdata.m_vertices = null; | ||
439 | m_bdata = null; | ||
440 | } | ||
441 | } | ||
442 | |||
443 | public void Append(IMesh newMesh) | ||
444 | { | ||
445 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
446 | throw new NotSupportedException("Attempt to Append to a pinned Mesh"); | ||
447 | |||
448 | if (!(newMesh is Mesh)) | ||
449 | return; | ||
450 | |||
451 | foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles) | ||
452 | Add(t); | ||
453 | } | ||
454 | |||
455 | // Do a linear transformation of mesh. | ||
456 | public void TransformLinear(float[,] matrix, float[] offset) | ||
457 | { | ||
458 | if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) | ||
459 | throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh"); | ||
460 | |||
461 | foreach (Vertex v in m_bdata.m_vertices.Keys) | ||
462 | { | ||
463 | if (v == null) | ||
464 | continue; | ||
465 | float x, y, z; | ||
466 | x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0]; | ||
467 | y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1]; | ||
468 | z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2]; | ||
469 | v.X = x + offset[0]; | ||
470 | v.Y = y + offset[1]; | ||
471 | v.Z = z + offset[2]; | ||
472 | } | ||
473 | } | ||
474 | |||
475 | public void DumpRaw(String path, String name, String title) | ||
476 | { | ||
477 | if (path == null) | ||
478 | return; | ||
479 | if (m_bdata == null) | ||
480 | return; | ||
481 | String fileName = name + "_" + title + ".raw"; | ||
482 | String completePath = System.IO.Path.Combine(path, fileName); | ||
483 | StreamWriter sw = new StreamWriter(completePath); | ||
484 | foreach (Triangle t in m_bdata.m_triangles) | ||
485 | { | ||
486 | String s = t.ToStringRaw(); | ||
487 | sw.WriteLine(s); | ||
488 | } | ||
489 | sw.Close(); | ||
490 | } | ||
491 | |||
492 | public void TrimExcess() | ||
493 | { | ||
494 | m_bdata.m_triangles.TrimExcess(); | ||
495 | } | ||
496 | |||
497 | public void pinMemory() | ||
498 | { | ||
499 | m_vertexCount = vertices.Length / 3; | ||
500 | vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned); | ||
501 | m_verticesPtr = vhandler.AddrOfPinnedObject(); | ||
502 | GC.AddMemoryPressure(Buffer.ByteLength(vertices)); | ||
503 | |||
504 | m_indexCount = indexes.Length; | ||
505 | ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned); | ||
506 | m_indicesPtr = ihandler.AddrOfPinnedObject(); | ||
507 | GC.AddMemoryPressure(Buffer.ByteLength(indexes)); | ||
508 | } | ||
509 | |||
510 | public void PrepForOde() | ||
511 | { | ||
512 | // If there isn't an unmanaged array allocated yet, do it now | ||
513 | if (m_verticesPtr == IntPtr.Zero) | ||
514 | vertices = getVertexListAsFloat(); | ||
515 | |||
516 | // If there isn't an unmanaged array allocated yet, do it now | ||
517 | if (m_indicesPtr == IntPtr.Zero) | ||
518 | indexes = getIndexListAsInt(); | ||
519 | |||
520 | float x, y, z; | ||
521 | |||
522 | if (m_bdata.m_centroidDiv > 0) | ||
523 | { | ||
524 | m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv); | ||
525 | x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f; | ||
526 | if(x < 0.0005f) | ||
527 | x = 0.0005f; | ||
528 | y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f; | ||
529 | if(y < 0.0005f) | ||
530 | y = 0.0005f; | ||
531 | z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f; | ||
532 | if(z < 0.0005f) | ||
533 | z = 0.0005f; | ||
534 | } | ||
535 | |||
536 | else | ||
537 | { | ||
538 | m_obboffset = Vector3.Zero; | ||
539 | x = 0.5f; | ||
540 | y = 0.5f; | ||
541 | z = 0.5f; | ||
542 | } | ||
543 | |||
544 | m_obb = new Vector3(x, y, z); | ||
545 | |||
546 | releaseBuildingMeshData(); | ||
547 | pinMemory(); | ||
548 | } | ||
549 | |||
550 | public bool ToStream(Stream st) | ||
551 | { | ||
552 | if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero) | ||
553 | return false; | ||
554 | |||
555 | bool ok = true; | ||
556 | |||
557 | try | ||
558 | { | ||
559 | using(BinaryWriter bw = new BinaryWriter(st)) | ||
560 | { | ||
561 | bw.Write(m_vertexCount); | ||
562 | bw.Write(m_indexCount); | ||
563 | |||
564 | for (int i = 0; i < 3 * m_vertexCount; i++) | ||
565 | bw.Write(vertices[i]); | ||
566 | for (int i = 0; i < m_indexCount; i++) | ||
567 | bw.Write(indexes[i]); | ||
568 | bw.Write(m_obb.X); | ||
569 | bw.Write(m_obb.Y); | ||
570 | bw.Write(m_obb.Z); | ||
571 | bw.Write(m_obboffset.X); | ||
572 | bw.Write(m_obboffset.Y); | ||
573 | bw.Write(m_obboffset.Z); | ||
574 | bw.Flush(); | ||
575 | bw.Close(); | ||
576 | } | ||
577 | } | ||
578 | catch | ||
579 | { | ||
580 | ok = false; | ||
581 | } | ||
582 | |||
583 | return ok; | ||
584 | } | ||
585 | |||
586 | public static Mesh FromStream(Stream st, AMeshKey key) | ||
587 | { | ||
588 | Mesh mesh = new Mesh(false); | ||
589 | |||
590 | bool ok = true; | ||
591 | try | ||
592 | { | ||
593 | using(BinaryReader br = new BinaryReader(st)) | ||
594 | { | ||
595 | mesh.m_vertexCount = br.ReadInt32(); | ||
596 | mesh.m_indexCount = br.ReadInt32(); | ||
597 | |||
598 | int n = 3 * mesh.m_vertexCount; | ||
599 | mesh.vertices = new float[n]; | ||
600 | for (int i = 0; i < n; i++) | ||
601 | mesh.vertices[i] = br.ReadSingle(); | ||
602 | |||
603 | mesh.indexes = new int[mesh.m_indexCount]; | ||
604 | for (int i = 0; i < mesh.m_indexCount; i++) | ||
605 | mesh.indexes[i] = br.ReadInt32(); | ||
606 | |||
607 | mesh.m_obb.X = br.ReadSingle(); | ||
608 | mesh.m_obb.Y = br.ReadSingle(); | ||
609 | mesh.m_obb.Z = br.ReadSingle(); | ||
610 | |||
611 | mesh.m_obboffset.X = br.ReadSingle(); | ||
612 | mesh.m_obboffset.Y = br.ReadSingle(); | ||
613 | mesh.m_obboffset.Z = br.ReadSingle(); | ||
614 | } | ||
615 | } | ||
616 | catch | ||
617 | { | ||
618 | ok = false; | ||
619 | } | ||
620 | |||
621 | if (ok) | ||
622 | { | ||
623 | mesh.pinMemory(); | ||
624 | |||
625 | mesh.Key = key; | ||
626 | mesh.RefCount = 1; | ||
627 | |||
628 | return mesh; | ||
629 | } | ||
630 | |||
631 | mesh.vertices = null; | ||
632 | mesh.indexes = null; | ||
633 | return null; | ||
634 | } | ||
635 | } | ||
636 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs new file mode 100644 index 0000000..032d4ed --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | |||
@@ -0,0 +1,1602 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | //#define SPAM | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
35 | using OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using System.Drawing; | ||
39 | using System.Threading; | ||
40 | using System.IO.Compression; | ||
41 | using PrimMesher; | ||
42 | using log4net; | ||
43 | using Nini.Config; | ||
44 | using System.Reflection; | ||
45 | using System.IO; | ||
46 | |||
47 | using Mono.Addins; | ||
48 | |||
49 | namespace OpenSim.Region.PhysicsModule.ubODEMeshing | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEMeshmerizer")] | ||
52 | public class ubMeshmerizer : IMesher, INonSharedRegionModule | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | // Setting baseDir to a path will enable the dumping of raw files | ||
57 | // raw files can be imported by blender so a visual inspection of the results can be done | ||
58 | |||
59 | private static string cacheControlFilename = "cntr"; | ||
60 | private bool m_Enabled = false; | ||
61 | |||
62 | public static object diskLock = new object(); | ||
63 | |||
64 | public bool doMeshFileCache = true; | ||
65 | public bool doCacheExpire = true; | ||
66 | public string cachePath = "MeshCache"; | ||
67 | public TimeSpan CacheExpire; | ||
68 | |||
69 | // const string baseDir = "rawFiles"; | ||
70 | private const string baseDir = null; //"rawFiles"; | ||
71 | |||
72 | private bool useMeshiesPhysicsMesh = true; | ||
73 | private bool doConvexPrims = true; | ||
74 | private bool doConvexSculpts = true; | ||
75 | |||
76 | private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
77 | private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>(); | ||
78 | |||
79 | #region INonSharedRegionModule | ||
80 | public string Name | ||
81 | { | ||
82 | get { return "ubODEMeshmerizer"; } | ||
83 | } | ||
84 | |||
85 | public Type ReplaceableInterface | ||
86 | { | ||
87 | get { return null; } | ||
88 | } | ||
89 | |||
90 | public void Initialise(IConfigSource config) | ||
91 | { | ||
92 | IConfig start_config = config.Configs["Startup"]; | ||
93 | |||
94 | string mesher = start_config.GetString("meshing", string.Empty); | ||
95 | if (mesher == Name) | ||
96 | { | ||
97 | float fcache = 48.0f; | ||
98 | // float fcache = 0.02f; | ||
99 | |||
100 | IConfig mesh_config = config.Configs["Mesh"]; | ||
101 | if (mesh_config != null) | ||
102 | { | ||
103 | useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); | ||
104 | doConvexPrims = mesh_config.GetBoolean("ConvexPrims",doConvexPrims); | ||
105 | doConvexSculpts = mesh_config.GetBoolean("ConvexSculpts",doConvexPrims); | ||
106 | doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache); | ||
107 | cachePath = mesh_config.GetString("MeshFileCachePath", cachePath); | ||
108 | fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache); | ||
109 | doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire); | ||
110 | |||
111 | m_Enabled = true; | ||
112 | } | ||
113 | |||
114 | CacheExpire = TimeSpan.FromHours(fcache); | ||
115 | |||
116 | if(String.IsNullOrEmpty(cachePath)) | ||
117 | doMeshFileCache = false; | ||
118 | |||
119 | if(doMeshFileCache) | ||
120 | { | ||
121 | if(!checkCache()) | ||
122 | { | ||
123 | doMeshFileCache = false; | ||
124 | doCacheExpire = false; | ||
125 | } | ||
126 | } | ||
127 | else | ||
128 | doCacheExpire = false; | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void Close() | ||
133 | { | ||
134 | } | ||
135 | |||
136 | public void AddRegion(Scene scene) | ||
137 | { | ||
138 | if (!m_Enabled) | ||
139 | return; | ||
140 | |||
141 | scene.RegisterModuleInterface<IMesher>(this); | ||
142 | } | ||
143 | |||
144 | public void RemoveRegion(Scene scene) | ||
145 | { | ||
146 | if (!m_Enabled) | ||
147 | return; | ||
148 | |||
149 | scene.UnregisterModuleInterface<IMesher>(this); | ||
150 | } | ||
151 | |||
152 | public void RegionLoaded(Scene scene) | ||
153 | { | ||
154 | if (!m_Enabled) | ||
155 | return; | ||
156 | } | ||
157 | |||
158 | #endregion | ||
159 | |||
160 | private void ReportPrimError(string message, string primName, PrimMesh primMesh) | ||
161 | { | ||
162 | m_log.Error(message); | ||
163 | m_log.Error("\nPrim Name: " + primName); | ||
164 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Add a submesh to an existing list of coords and faces. | ||
169 | /// </summary> | ||
170 | /// <param name="subMeshData"></param> | ||
171 | /// <param name="size">Size of entire object</param> | ||
172 | /// <param name="coords"></param> | ||
173 | /// <param name="faces"></param> | ||
174 | private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces) | ||
175 | { | ||
176 | // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap)); | ||
177 | |||
178 | // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level | ||
179 | // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no | ||
180 | // geometry for this submesh. | ||
181 | if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"])) | ||
182 | return; | ||
183 | |||
184 | OpenMetaverse.Vector3 posMax; | ||
185 | OpenMetaverse.Vector3 posMin; | ||
186 | if (subMeshData.ContainsKey("PositionDomain")) | ||
187 | { | ||
188 | posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3(); | ||
189 | posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3(); | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | posMax = new Vector3(0.5f, 0.5f, 0.5f); | ||
194 | posMin = new Vector3(-0.5f, -0.5f, -0.5f); | ||
195 | } | ||
196 | |||
197 | ushort faceIndexOffset = (ushort)coords.Count; | ||
198 | |||
199 | byte[] posBytes = subMeshData["Position"].AsBinary(); | ||
200 | for (int i = 0; i < posBytes.Length; i += 6) | ||
201 | { | ||
202 | ushort uX = Utils.BytesToUInt16(posBytes, i); | ||
203 | ushort uY = Utils.BytesToUInt16(posBytes, i + 2); | ||
204 | ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); | ||
205 | |||
206 | Coord c = new Coord( | ||
207 | Utils.UInt16ToFloat(uX, posMin.X, posMax.X), | ||
208 | Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y), | ||
209 | Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)); | ||
210 | |||
211 | coords.Add(c); | ||
212 | } | ||
213 | |||
214 | byte[] triangleBytes = subMeshData["TriangleList"].AsBinary(); | ||
215 | for (int i = 0; i < triangleBytes.Length; i += 6) | ||
216 | { | ||
217 | ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); | ||
218 | ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); | ||
219 | ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); | ||
220 | Face f = new Face(v1, v2, v3); | ||
221 | faces.Add(f); | ||
222 | } | ||
223 | } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
227 | /// </summary> | ||
228 | /// <param name="primName"></param> | ||
229 | /// <param name="primShape"></param> | ||
230 | /// <param name="size"></param> | ||
231 | /// <param name="lod"></param> | ||
232 | /// <returns></returns> | ||
233 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[MESH]: Creating physics proxy for {0}, shape {1}", | ||
237 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | ||
238 | |||
239 | List<Coord> coords; | ||
240 | List<Face> faces; | ||
241 | bool needsConvexProcessing = convex; | ||
242 | |||
243 | if (primShape.SculptEntry) | ||
244 | { | ||
245 | if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) | ||
246 | { | ||
247 | if (!useMeshiesPhysicsMesh) | ||
248 | return null; | ||
249 | |||
250 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex)) | ||
251 | return null; | ||
252 | needsConvexProcessing = false; | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces)) | ||
257 | return null; | ||
258 | needsConvexProcessing &= doConvexSculpts; | ||
259 | } | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, convex, out coords, out faces)) | ||
264 | return null; | ||
265 | needsConvexProcessing &= doConvexPrims; | ||
266 | } | ||
267 | |||
268 | int numCoords = coords.Count; | ||
269 | int numFaces = faces.Count; | ||
270 | |||
271 | if(numCoords < 3 || (!needsConvexProcessing && numFaces < 1)) | ||
272 | { | ||
273 | m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); | ||
274 | return null; | ||
275 | } | ||
276 | |||
277 | if(needsConvexProcessing) | ||
278 | { | ||
279 | List<Coord> convexcoords; | ||
280 | List<Face> convexfaces; | ||
281 | if(CreateBoundingHull(coords, out convexcoords, out convexfaces) && convexcoords != null && convexfaces != null) | ||
282 | { | ||
283 | coords.Clear(); | ||
284 | coords = convexcoords; | ||
285 | numCoords = coords.Count; | ||
286 | |||
287 | faces.Clear(); | ||
288 | faces = convexfaces; | ||
289 | numFaces = faces.Count; | ||
290 | } | ||
291 | else | ||
292 | m_log.ErrorFormat("[ubMESH]: failed to create convex for {0} using normal mesh", primName); | ||
293 | } | ||
294 | |||
295 | Mesh mesh = new Mesh(true); | ||
296 | // Add the corresponding triangles to the mesh | ||
297 | for (int i = 0; i < numFaces; i++) | ||
298 | { | ||
299 | Face f = faces[i]; | ||
300 | mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z, | ||
301 | coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z, | ||
302 | coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z)); | ||
303 | } | ||
304 | |||
305 | coords.Clear(); | ||
306 | faces.Clear(); | ||
307 | |||
308 | if(mesh.numberVertices() < 3 || mesh.numberTriangles() < 1) | ||
309 | { | ||
310 | m_log.ErrorFormat("[MESH]: invalid degenerated mesh for prim {0} ignored", primName); | ||
311 | return null; | ||
312 | } | ||
313 | |||
314 | primShape.SculptData = Utils.EmptyBytes; | ||
315 | |||
316 | return mesh; | ||
317 | } | ||
318 | |||
319 | /// <summary> | ||
320 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
321 | /// </summary> | ||
322 | /// <param name="primName"></param> | ||
323 | /// <param name="primShape"></param> | ||
324 | /// <param name="size"></param> | ||
325 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
326 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
327 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
328 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
329 | string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex) | ||
330 | { | ||
331 | // m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
332 | |||
333 | |||
334 | // for ubOde we have a diferent mesh use priority | ||
335 | // priority is to use full mesh then decomposition | ||
336 | // SL does the oposite | ||
337 | bool usemesh = false; | ||
338 | |||
339 | coords = new List<Coord>(); | ||
340 | faces = new List<Face>(); | ||
341 | OSD meshOsd = null; | ||
342 | |||
343 | if (primShape.SculptData == null || primShape.SculptData.Length <= 0) | ||
344 | { | ||
345 | // m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); | ||
346 | return false; | ||
347 | } | ||
348 | |||
349 | long start = 0; | ||
350 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
355 | if (osd is OSDMap) | ||
356 | meshOsd = (OSDMap)osd; | ||
357 | else | ||
358 | { | ||
359 | m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0}",primName); | ||
360 | return false; | ||
361 | } | ||
362 | } | ||
363 | catch (Exception e) | ||
364 | { | ||
365 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
366 | return false; | ||
367 | } | ||
368 | |||
369 | start = data.Position; | ||
370 | } | ||
371 | |||
372 | if (meshOsd is OSDMap) | ||
373 | { | ||
374 | OSDMap physicsParms = null; | ||
375 | OSDMap map = (OSDMap)meshOsd; | ||
376 | |||
377 | if (!convex) | ||
378 | { | ||
379 | if (map.ContainsKey("physics_shape")) | ||
380 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
381 | else if (map.ContainsKey("physics_mesh")) | ||
382 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
383 | |||
384 | if (physicsParms != null) | ||
385 | usemesh = true; | ||
386 | } | ||
387 | |||
388 | if(!usemesh && (map.ContainsKey("physics_convex"))) | ||
389 | physicsParms = (OSDMap)map["physics_convex"]; | ||
390 | |||
391 | if (physicsParms == null) | ||
392 | { | ||
393 | //m_log.WarnFormat("[MESH]: unknown mesh type for prim {0}",primName); | ||
394 | return false; | ||
395 | } | ||
396 | |||
397 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | ||
398 | int physSize = physicsParms["size"].AsInteger(); | ||
399 | |||
400 | if (physOffset < 0 || physSize == 0) | ||
401 | return false; // no mesh data in asset | ||
402 | |||
403 | OSD decodedMeshOsd = new OSD(); | ||
404 | byte[] meshBytes = new byte[physSize]; | ||
405 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | ||
406 | |||
407 | try | ||
408 | { | ||
409 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
410 | { | ||
411 | using (MemoryStream outMs = new MemoryStream()) | ||
412 | { | ||
413 | using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress)) | ||
414 | { | ||
415 | byte[] readBuffer = new byte[2048]; | ||
416 | inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header | ||
417 | int readLen = 0; | ||
418 | |||
419 | while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
420 | outMs.Write(readBuffer, 0, readLen); | ||
421 | |||
422 | outMs.Flush(); | ||
423 | outMs.Seek(0, SeekOrigin.Begin); | ||
424 | |||
425 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
426 | |||
427 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | catch (Exception e) | ||
433 | { | ||
434 | m_log.Error("[MESH]: exception decoding physical mesh prim " + primName +" : " + e.ToString()); | ||
435 | return false; | ||
436 | } | ||
437 | |||
438 | if (usemesh) | ||
439 | { | ||
440 | OSDArray decodedMeshOsdArray = null; | ||
441 | |||
442 | // physics_shape is an array of OSDMaps, one for each submesh | ||
443 | if (decodedMeshOsd is OSDArray) | ||
444 | { | ||
445 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | ||
446 | |||
447 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
448 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
449 | { | ||
450 | if (subMeshOsd is OSDMap) | ||
451 | AddSubMesh(subMeshOsd as OSDMap, coords, faces); | ||
452 | } | ||
453 | } | ||
454 | } | ||
455 | else | ||
456 | { | ||
457 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
458 | if (cmap == null) | ||
459 | return false; | ||
460 | |||
461 | byte[] data; | ||
462 | |||
463 | List<float3> vs = new List<float3>(); | ||
464 | PHullResult hullr = new PHullResult(); | ||
465 | float3 f3; | ||
466 | Coord c; | ||
467 | Face f; | ||
468 | Vector3 range; | ||
469 | Vector3 min; | ||
470 | |||
471 | const float invMaxU16 = 1.0f / 65535f; | ||
472 | int t1; | ||
473 | int t2; | ||
474 | int t3; | ||
475 | int i; | ||
476 | int nverts; | ||
477 | int nindexs; | ||
478 | |||
479 | if (cmap.ContainsKey("Max")) | ||
480 | range = cmap["Max"].AsVector3(); | ||
481 | else | ||
482 | range = new Vector3(0.5f, 0.5f, 0.5f); | ||
483 | |||
484 | if (cmap.ContainsKey("Min")) | ||
485 | min = cmap["Min"].AsVector3(); | ||
486 | else | ||
487 | min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
488 | |||
489 | range = range - min; | ||
490 | range *= invMaxU16; | ||
491 | |||
492 | if(!convex) | ||
493 | { | ||
494 | // if mesh data not present and not convex then we need convex decomposition data | ||
495 | if (cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions")) | ||
496 | { | ||
497 | List<int> hsizes = new List<int>(); | ||
498 | int totalpoints = 0; | ||
499 | data = cmap["HullList"].AsBinary(); | ||
500 | for (i = 0; i < data.Length; i++) | ||
501 | { | ||
502 | t1 = data[i]; | ||
503 | if (t1 == 0) | ||
504 | t1 = 256; | ||
505 | totalpoints += t1; | ||
506 | hsizes.Add(t1); | ||
507 | } | ||
508 | |||
509 | data = cmap["Positions"].AsBinary(); | ||
510 | int ptr = 0; | ||
511 | int vertsoffset = 0; | ||
512 | |||
513 | if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point | ||
514 | { | ||
515 | foreach (int hullsize in hsizes) | ||
516 | { | ||
517 | for (i = 0; i < hullsize; i++ ) | ||
518 | { | ||
519 | t1 = data[ptr++]; | ||
520 | t1 += data[ptr++] << 8; | ||
521 | t2 = data[ptr++]; | ||
522 | t2 += data[ptr++] << 8; | ||
523 | t3 = data[ptr++]; | ||
524 | t3 += data[ptr++] << 8; | ||
525 | |||
526 | f3 = new float3((t1 * range.X + min.X), | ||
527 | (t2 * range.Y + min.Y), | ||
528 | (t3 * range.Z + min.Z)); | ||
529 | vs.Add(f3); | ||
530 | } | ||
531 | |||
532 | if(hullsize <3) | ||
533 | { | ||
534 | vs.Clear(); | ||
535 | continue; | ||
536 | } | ||
537 | |||
538 | if (hullsize <5) | ||
539 | { | ||
540 | foreach (float3 point in vs) | ||
541 | { | ||
542 | c.X = point.x; | ||
543 | c.Y = point.y; | ||
544 | c.Z = point.z; | ||
545 | coords.Add(c); | ||
546 | } | ||
547 | f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2); | ||
548 | faces.Add(f); | ||
549 | |||
550 | if (hullsize == 4) | ||
551 | { | ||
552 | // not sure about orientation.. | ||
553 | f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3); | ||
554 | faces.Add(f); | ||
555 | f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1); | ||
556 | faces.Add(f); | ||
557 | f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1); | ||
558 | faces.Add(f); | ||
559 | } | ||
560 | vertsoffset += vs.Count; | ||
561 | vs.Clear(); | ||
562 | continue; | ||
563 | } | ||
564 | |||
565 | List<int> indices; | ||
566 | if (!HullUtils.ComputeHull(vs, out indices)) | ||
567 | { | ||
568 | vs.Clear(); | ||
569 | continue; | ||
570 | } | ||
571 | |||
572 | nverts = vs.Count; | ||
573 | nindexs = indices.Count; | ||
574 | |||
575 | if (nindexs % 3 != 0) | ||
576 | { | ||
577 | vs.Clear(); | ||
578 | continue; | ||
579 | } | ||
580 | |||
581 | for (i = 0; i < nverts; i++) | ||
582 | { | ||
583 | c.X = vs[i].x; | ||
584 | c.Y = vs[i].y; | ||
585 | c.Z = vs[i].z; | ||
586 | coords.Add(c); | ||
587 | } | ||
588 | |||
589 | for (i = 0; i < nindexs; i += 3) | ||
590 | { | ||
591 | t1 = indices[i]; | ||
592 | if (t1 > nverts) | ||
593 | break; | ||
594 | t2 = indices[i + 1]; | ||
595 | if (t2 > nverts) | ||
596 | break; | ||
597 | t3 = indices[i + 2]; | ||
598 | if (t3 > nverts) | ||
599 | break; | ||
600 | f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3); | ||
601 | faces.Add(f); | ||
602 | } | ||
603 | vertsoffset += nverts; | ||
604 | vs.Clear(); | ||
605 | } | ||
606 | } | ||
607 | if (coords.Count > 0 && faces.Count > 0) | ||
608 | return true; | ||
609 | } | ||
610 | else | ||
611 | { | ||
612 | // if neither mesh or decomposition present, warn and use convex | ||
613 | //m_log.WarnFormat("[MESH]: Data for PRIM shape type ( mesh or decomposition) not found for prim {0}",primName); | ||
614 | } | ||
615 | } | ||
616 | vs.Clear(); | ||
617 | |||
618 | if (cmap.ContainsKey("BoundingVerts")) | ||
619 | { | ||
620 | data = cmap["BoundingVerts"].AsBinary(); | ||
621 | |||
622 | for (i = 0; i < data.Length; ) | ||
623 | { | ||
624 | t1 = data[i++]; | ||
625 | t1 += data[i++] << 8; | ||
626 | t2 = data[i++]; | ||
627 | t2 += data[i++] << 8; | ||
628 | t3 = data[i++]; | ||
629 | t3 += data[i++] << 8; | ||
630 | |||
631 | f3 = new float3((t1 * range.X + min.X), | ||
632 | (t2 * range.Y + min.Y), | ||
633 | (t3 * range.Z + min.Z)); | ||
634 | vs.Add(f3); | ||
635 | } | ||
636 | |||
637 | nverts = vs.Count; | ||
638 | |||
639 | if (nverts < 3) | ||
640 | { | ||
641 | vs.Clear(); | ||
642 | return false; | ||
643 | } | ||
644 | |||
645 | if (nverts < 5) | ||
646 | { | ||
647 | foreach (float3 point in vs) | ||
648 | { | ||
649 | c.X = point.x; | ||
650 | c.Y = point.y; | ||
651 | c.Z = point.z; | ||
652 | coords.Add(c); | ||
653 | } | ||
654 | |||
655 | f = new Face(0, 1, 2); | ||
656 | faces.Add(f); | ||
657 | |||
658 | if (nverts == 4) | ||
659 | { | ||
660 | f = new Face(0, 2, 3); | ||
661 | faces.Add(f); | ||
662 | f = new Face(0, 3, 1); | ||
663 | faces.Add(f); | ||
664 | f = new Face( 3, 2, 1); | ||
665 | faces.Add(f); | ||
666 | } | ||
667 | vs.Clear(); | ||
668 | return true; | ||
669 | } | ||
670 | |||
671 | List<int> indices; | ||
672 | if (!HullUtils.ComputeHull(vs, out indices)) | ||
673 | return false; | ||
674 | |||
675 | nindexs = indices.Count; | ||
676 | |||
677 | if (nindexs % 3 != 0) | ||
678 | return false; | ||
679 | |||
680 | for (i = 0; i < nverts; i++) | ||
681 | { | ||
682 | c.X = vs[i].x; | ||
683 | c.Y = vs[i].y; | ||
684 | c.Z = vs[i].z; | ||
685 | coords.Add(c); | ||
686 | } | ||
687 | for (i = 0; i < nindexs; i += 3) | ||
688 | { | ||
689 | t1 = indices[i]; | ||
690 | if (t1 > nverts) | ||
691 | break; | ||
692 | t2 = indices[i + 1]; | ||
693 | if (t2 > nverts) | ||
694 | break; | ||
695 | t3 = indices[i + 2]; | ||
696 | if (t3 > nverts) | ||
697 | break; | ||
698 | f = new Face(t1, t2, t3); | ||
699 | faces.Add(f); | ||
700 | } | ||
701 | vs.Clear(); | ||
702 | if (coords.Count > 0 && faces.Count > 0) | ||
703 | return true; | ||
704 | } | ||
705 | else | ||
706 | return false; | ||
707 | } | ||
708 | } | ||
709 | |||
710 | return true; | ||
711 | } | ||
712 | |||
713 | /// <summary> | ||
714 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
715 | /// </summary> | ||
716 | /// <param name="primName"></param> | ||
717 | /// <param name="primShape"></param> | ||
718 | /// <param name="size"></param> | ||
719 | /// <param name="lod"></param> | ||
720 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
721 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
722 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
723 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
724 | string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces) | ||
725 | { | ||
726 | coords = new List<Coord>(); | ||
727 | faces = new List<Face>(); | ||
728 | PrimMesher.SculptMesh sculptMesh; | ||
729 | Image idata = null; | ||
730 | |||
731 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
732 | return false; | ||
733 | |||
734 | try | ||
735 | { | ||
736 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
737 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
738 | |||
739 | unusedData = null; | ||
740 | |||
741 | if (idata == null) | ||
742 | { | ||
743 | // In some cases it seems that the decode can return a null bitmap without throwing | ||
744 | // an exception | ||
745 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
746 | return false; | ||
747 | } | ||
748 | } | ||
749 | catch (DllNotFoundException) | ||
750 | { | ||
751 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
752 | return false; | ||
753 | } | ||
754 | catch (IndexOutOfRangeException) | ||
755 | { | ||
756 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
757 | return false; | ||
758 | } | ||
759 | catch (Exception ex) | ||
760 | { | ||
761 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
762 | return false; | ||
763 | } | ||
764 | |||
765 | PrimMesher.SculptMesh.SculptType sculptType; | ||
766 | // remove mirror and invert bits | ||
767 | OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f)); | ||
768 | switch (pbsSculptType) | ||
769 | { | ||
770 | case OpenMetaverse.SculptType.Cylinder: | ||
771 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
772 | break; | ||
773 | case OpenMetaverse.SculptType.Plane: | ||
774 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
775 | break; | ||
776 | case OpenMetaverse.SculptType.Torus: | ||
777 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
778 | break; | ||
779 | case OpenMetaverse.SculptType.Sphere: | ||
780 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
781 | break; | ||
782 | default: | ||
783 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
784 | break; | ||
785 | } | ||
786 | |||
787 | bool mirror = ((primShape.SculptType & 128) != 0); | ||
788 | bool invert = ((primShape.SculptType & 64) != 0); | ||
789 | |||
790 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert); | ||
791 | |||
792 | idata.Dispose(); | ||
793 | |||
794 | // sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
795 | |||
796 | coords = sculptMesh.coords; | ||
797 | faces = sculptMesh.faces; | ||
798 | |||
799 | return true; | ||
800 | } | ||
801 | |||
802 | /// <summary> | ||
803 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
804 | /// </summary> | ||
805 | /// <param name="primName"></param> | ||
806 | /// <param name="primShape"></param> | ||
807 | /// <param name="size"></param> | ||
808 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
809 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
810 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
811 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
812 | string primName, PrimitiveBaseShape primShape, float lod, bool convex, | ||
813 | out List<Coord> coords, out List<Face> faces) | ||
814 | { | ||
815 | PrimMesh primMesh; | ||
816 | coords = new List<Coord>(); | ||
817 | faces = new List<Face>(); | ||
818 | |||
819 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
820 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
821 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
822 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
823 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
824 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
825 | |||
826 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
827 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
828 | |||
829 | if (profileBegin < 0.0f) | ||
830 | profileBegin = 0.0f; | ||
831 | |||
832 | if (profileEnd < 0.02f) | ||
833 | profileEnd = 0.02f; | ||
834 | else if (profileEnd > 1.0f) | ||
835 | profileEnd = 1.0f; | ||
836 | |||
837 | if (profileBegin >= profileEnd) | ||
838 | profileBegin = profileEnd - 0.02f; | ||
839 | |||
840 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
841 | if(convex) | ||
842 | profileHollow = 0.0f; | ||
843 | else if (profileHollow > 0.95f) | ||
844 | profileHollow = 0.95f; | ||
845 | |||
846 | int sides = 4; | ||
847 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
848 | byte profshape = (byte)(primShape.ProfileCurve & 0x07); | ||
849 | |||
850 | if (profshape == (byte)ProfileShape.EquilateralTriangle | ||
851 | || profshape == (byte)ProfileShape.IsometricTriangle | ||
852 | || profshape == (byte)ProfileShape.RightTriangle) | ||
853 | sides = 3; | ||
854 | else if (profshape == (byte)ProfileShape.Circle) | ||
855 | { | ||
856 | switch (iLOD) | ||
857 | { | ||
858 | case LevelOfDetail.High: sides = 24; break; | ||
859 | case LevelOfDetail.Medium: sides = 12; break; | ||
860 | case LevelOfDetail.Low: sides = 6; break; | ||
861 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
862 | default: sides = 24; break; | ||
863 | } | ||
864 | } | ||
865 | else if (profshape == (byte)ProfileShape.HalfCircle) | ||
866 | { // half circle, prim is a sphere | ||
867 | switch (iLOD) | ||
868 | { | ||
869 | case LevelOfDetail.High: sides = 24; break; | ||
870 | case LevelOfDetail.Medium: sides = 12; break; | ||
871 | case LevelOfDetail.Low: sides = 6; break; | ||
872 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
873 | default: sides = 24; break; | ||
874 | } | ||
875 | |||
876 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
877 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
878 | } | ||
879 | |||
880 | int hollowSides = sides; | ||
881 | if (primShape.HollowShape == HollowShape.Circle) | ||
882 | { | ||
883 | switch (iLOD) | ||
884 | { | ||
885 | case LevelOfDetail.High: hollowSides = 24; break; | ||
886 | case LevelOfDetail.Medium: hollowSides = 12; break; | ||
887 | case LevelOfDetail.Low: hollowSides = 6; break; | ||
888 | case LevelOfDetail.VeryLow: hollowSides = 3; break; | ||
889 | default: hollowSides = 24; break; | ||
890 | } | ||
891 | } | ||
892 | else if (primShape.HollowShape == HollowShape.Square) | ||
893 | hollowSides = 4; | ||
894 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
895 | { | ||
896 | if (profshape == (byte)ProfileShape.HalfCircle) | ||
897 | hollowSides = 6; | ||
898 | else | ||
899 | hollowSides = 3; | ||
900 | } | ||
901 | |||
902 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | ||
903 | |||
904 | if (primMesh.errorMessage != null) | ||
905 | if (primMesh.errorMessage.Length > 0) | ||
906 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
907 | |||
908 | primMesh.topShearX = pathShearX; | ||
909 | primMesh.topShearY = pathShearY; | ||
910 | primMesh.pathCutBegin = pathBegin; | ||
911 | primMesh.pathCutEnd = pathEnd; | ||
912 | |||
913 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | ||
914 | { | ||
915 | primMesh.twistBegin = (primShape.PathTwistBegin * 18) / 10; | ||
916 | primMesh.twistEnd = (primShape.PathTwist * 18) / 10; | ||
917 | primMesh.taperX = pathScaleX; | ||
918 | primMesh.taperY = pathScaleY; | ||
919 | |||
920 | #if SPAM | ||
921 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | ||
922 | #endif | ||
923 | try | ||
924 | { | ||
925 | primMesh.ExtrudeLinear(); | ||
926 | } | ||
927 | catch (Exception ex) | ||
928 | { | ||
929 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
930 | return false; | ||
931 | } | ||
932 | } | ||
933 | else | ||
934 | { | ||
935 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | ||
936 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | ||
937 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | ||
938 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | ||
939 | primMesh.skew = 0.01f * primShape.PathSkew; | ||
940 | primMesh.twistBegin = (primShape.PathTwistBegin * 36) / 10; | ||
941 | primMesh.twistEnd = (primShape.PathTwist * 36) / 10; | ||
942 | primMesh.taperX = primShape.PathTaperX * 0.01f; | ||
943 | primMesh.taperY = primShape.PathTaperY * 0.01f; | ||
944 | |||
945 | if(profshape == (byte)ProfileShape.HalfCircle) | ||
946 | { | ||
947 | if(primMesh.holeSizeY < 0.01f) | ||
948 | primMesh.holeSizeY = 0.01f; | ||
949 | else if(primMesh.holeSizeY > 1.0f) | ||
950 | primMesh.holeSizeY = 1.0f; | ||
951 | } | ||
952 | |||
953 | #if SPAM | ||
954 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | ||
955 | #endif | ||
956 | try | ||
957 | { | ||
958 | primMesh.ExtrudeCircular(); | ||
959 | } | ||
960 | catch (Exception ex) | ||
961 | { | ||
962 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
963 | return false; | ||
964 | } | ||
965 | } | ||
966 | |||
967 | // primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
968 | |||
969 | coords = primMesh.coords; | ||
970 | faces = primMesh.faces; | ||
971 | |||
972 | return true; | ||
973 | } | ||
974 | |||
975 | public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex) | ||
976 | { | ||
977 | AMeshKey key = new AMeshKey(); | ||
978 | Byte[] someBytes; | ||
979 | |||
980 | key.hashB = 5181; | ||
981 | key.hashC = 5181; | ||
982 | ulong hash = 5381; | ||
983 | |||
984 | if (primShape.SculptEntry) | ||
985 | { | ||
986 | key.uuid = primShape.SculptTexture; | ||
987 | key.hashC = mdjb2(key.hashC, primShape.SculptType); | ||
988 | key.hashC = mdjb2(key.hashC, primShape.PCode); | ||
989 | } | ||
990 | else | ||
991 | { | ||
992 | hash = mdjb2(hash, primShape.PathCurve); | ||
993 | hash = mdjb2(hash, (byte)primShape.HollowShape); | ||
994 | hash = mdjb2(hash, (byte)primShape.ProfileShape); | ||
995 | hash = mdjb2(hash, primShape.PathBegin); | ||
996 | hash = mdjb2(hash, primShape.PathEnd); | ||
997 | hash = mdjb2(hash, primShape.PathScaleX); | ||
998 | hash = mdjb2(hash, primShape.PathScaleY); | ||
999 | hash = mdjb2(hash, primShape.PathShearX); | ||
1000 | key.hashA = hash; | ||
1001 | hash = key.hashB; | ||
1002 | hash = mdjb2(hash, primShape.PathShearY); | ||
1003 | hash = mdjb2(hash, (byte)primShape.PathTwist); | ||
1004 | hash = mdjb2(hash, (byte)primShape.PathTwistBegin); | ||
1005 | hash = mdjb2(hash, (byte)primShape.PathRadiusOffset); | ||
1006 | hash = mdjb2(hash, (byte)primShape.PathTaperX); | ||
1007 | hash = mdjb2(hash, (byte)primShape.PathTaperY); | ||
1008 | hash = mdjb2(hash, primShape.PathRevolutions); | ||
1009 | hash = mdjb2(hash, (byte)primShape.PathSkew); | ||
1010 | hash = mdjb2(hash, primShape.ProfileBegin); | ||
1011 | hash = mdjb2(hash, primShape.ProfileEnd); | ||
1012 | hash = mdjb2(hash, primShape.ProfileHollow); | ||
1013 | hash = mdjb2(hash, primShape.PCode); | ||
1014 | key.hashB = hash; | ||
1015 | } | ||
1016 | |||
1017 | hash = key.hashC; | ||
1018 | |||
1019 | hash = mdjb2(hash, lod); | ||
1020 | |||
1021 | if (size == m_MeshUnitSize) | ||
1022 | { | ||
1023 | hash = hash << 8; | ||
1024 | hash |= 8; | ||
1025 | } | ||
1026 | else | ||
1027 | { | ||
1028 | someBytes = size.GetBytes(); | ||
1029 | for (int i = 0; i < someBytes.Length; i++) | ||
1030 | hash = mdjb2(hash, someBytes[i]); | ||
1031 | hash = hash << 8; | ||
1032 | } | ||
1033 | |||
1034 | if (convex) | ||
1035 | hash |= 4; | ||
1036 | |||
1037 | if (primShape.SculptEntry) | ||
1038 | { | ||
1039 | hash |= 1; | ||
1040 | if (primShape.SculptType == (byte)SculptType.Mesh) | ||
1041 | hash |= 2; | ||
1042 | } | ||
1043 | |||
1044 | key.hashC = hash; | ||
1045 | |||
1046 | return key; | ||
1047 | } | ||
1048 | |||
1049 | private ulong mdjb2(ulong hash, byte c) | ||
1050 | { | ||
1051 | return ((hash << 5) + hash) + (ulong)c; | ||
1052 | } | ||
1053 | |||
1054 | private ulong mdjb2(ulong hash, ushort c) | ||
1055 | { | ||
1056 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
1057 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
1058 | } | ||
1059 | |||
1060 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | ||
1061 | { | ||
1062 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1063 | } | ||
1064 | |||
1065 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
1066 | { | ||
1067 | return CreateMesh(primName, primShape, size, lod, false,false,false); | ||
1068 | } | ||
1069 | |||
1070 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) | ||
1071 | { | ||
1072 | return CreateMesh(primName, primShape, size, lod, false, false, false); | ||
1073 | } | ||
1074 | |||
1075 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
1076 | { | ||
1077 | Mesh mesh = null; | ||
1078 | |||
1079 | if (size.X < 0.01f) size.X = 0.01f; | ||
1080 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1081 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1082 | |||
1083 | AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex); | ||
1084 | lock (m_uniqueMeshes) | ||
1085 | { | ||
1086 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1087 | |||
1088 | if (mesh != null) | ||
1089 | { | ||
1090 | mesh.RefCount++; | ||
1091 | return mesh; | ||
1092 | } | ||
1093 | |||
1094 | // try to find a identical mesh on meshs recently released | ||
1095 | lock (m_uniqueReleasedMeshes) | ||
1096 | { | ||
1097 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1098 | if (mesh != null) | ||
1099 | { | ||
1100 | m_uniqueReleasedMeshes.Remove(key); | ||
1101 | try | ||
1102 | { | ||
1103 | m_uniqueMeshes.Add(key, mesh); | ||
1104 | } | ||
1105 | catch { } | ||
1106 | mesh.RefCount = 1; | ||
1107 | return mesh; | ||
1108 | } | ||
1109 | } | ||
1110 | } | ||
1111 | return null; | ||
1112 | } | ||
1113 | |||
1114 | private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f); | ||
1115 | |||
1116 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde) | ||
1117 | { | ||
1118 | #if SPAM | ||
1119 | m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName); | ||
1120 | #endif | ||
1121 | |||
1122 | Mesh mesh = null; | ||
1123 | |||
1124 | if (size.X < 0.01f) size.X = 0.01f; | ||
1125 | if (size.Y < 0.01f) size.Y = 0.01f; | ||
1126 | if (size.Z < 0.01f) size.Z = 0.01f; | ||
1127 | |||
1128 | // try to find a identical mesh on meshs in use | ||
1129 | |||
1130 | AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex); | ||
1131 | |||
1132 | lock (m_uniqueMeshes) | ||
1133 | { | ||
1134 | m_uniqueMeshes.TryGetValue(key, out mesh); | ||
1135 | |||
1136 | if (mesh != null) | ||
1137 | { | ||
1138 | mesh.RefCount++; | ||
1139 | return mesh; | ||
1140 | } | ||
1141 | |||
1142 | // try to find a identical mesh on meshs recently released | ||
1143 | lock (m_uniqueReleasedMeshes) | ||
1144 | { | ||
1145 | m_uniqueReleasedMeshes.TryGetValue(key, out mesh); | ||
1146 | if (mesh != null) | ||
1147 | { | ||
1148 | m_uniqueReleasedMeshes.Remove(key); | ||
1149 | try | ||
1150 | { | ||
1151 | m_uniqueMeshes.Add(key, mesh); | ||
1152 | } | ||
1153 | catch { } | ||
1154 | mesh.RefCount = 1; | ||
1155 | return mesh; | ||
1156 | } | ||
1157 | } | ||
1158 | } | ||
1159 | |||
1160 | Mesh UnitMesh = null; | ||
1161 | AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex); | ||
1162 | |||
1163 | lock (m_uniqueReleasedMeshes) | ||
1164 | { | ||
1165 | m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh); | ||
1166 | if (UnitMesh != null) | ||
1167 | { | ||
1168 | UnitMesh.RefCount = 1; | ||
1169 | } | ||
1170 | } | ||
1171 | |||
1172 | if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache) | ||
1173 | UnitMesh = GetFromFileCache(unitKey); | ||
1174 | |||
1175 | if (UnitMesh == null) | ||
1176 | { | ||
1177 | UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex); | ||
1178 | |||
1179 | if (UnitMesh == null) | ||
1180 | return null; | ||
1181 | |||
1182 | UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z"); | ||
1183 | |||
1184 | if (forOde) | ||
1185 | { | ||
1186 | // force pinned mem allocation | ||
1187 | UnitMesh.PrepForOde(); | ||
1188 | } | ||
1189 | else | ||
1190 | UnitMesh.TrimExcess(); | ||
1191 | |||
1192 | UnitMesh.Key = unitKey; | ||
1193 | UnitMesh.RefCount = 1; | ||
1194 | |||
1195 | if (doMeshFileCache && primShape.SculptEntry) | ||
1196 | StoreToFileCache(unitKey, UnitMesh); | ||
1197 | |||
1198 | lock (m_uniqueReleasedMeshes) | ||
1199 | { | ||
1200 | try | ||
1201 | { | ||
1202 | m_uniqueReleasedMeshes.Add(unitKey, UnitMesh); | ||
1203 | } | ||
1204 | catch { } | ||
1205 | } | ||
1206 | } | ||
1207 | |||
1208 | mesh = UnitMesh.Scale(size); | ||
1209 | mesh.Key = key; | ||
1210 | mesh.RefCount = 1; | ||
1211 | lock (m_uniqueMeshes) | ||
1212 | { | ||
1213 | try | ||
1214 | { | ||
1215 | m_uniqueMeshes.Add(key, mesh); | ||
1216 | } | ||
1217 | catch { } | ||
1218 | } | ||
1219 | |||
1220 | return mesh; | ||
1221 | } | ||
1222 | |||
1223 | public void ReleaseMesh(IMesh imesh) | ||
1224 | { | ||
1225 | if (imesh == null) | ||
1226 | return; | ||
1227 | |||
1228 | Mesh mesh = (Mesh)imesh; | ||
1229 | |||
1230 | lock (m_uniqueMeshes) | ||
1231 | { | ||
1232 | int curRefCount = mesh.RefCount; | ||
1233 | curRefCount--; | ||
1234 | |||
1235 | if (curRefCount > 0) | ||
1236 | { | ||
1237 | mesh.RefCount = curRefCount; | ||
1238 | return; | ||
1239 | } | ||
1240 | |||
1241 | mesh.RefCount = 0; | ||
1242 | m_uniqueMeshes.Remove(mesh.Key); | ||
1243 | lock (m_uniqueReleasedMeshes) | ||
1244 | { | ||
1245 | try | ||
1246 | { | ||
1247 | m_uniqueReleasedMeshes.Add(mesh.Key, mesh); | ||
1248 | } | ||
1249 | catch { } | ||
1250 | } | ||
1251 | } | ||
1252 | } | ||
1253 | |||
1254 | public void ExpireReleaseMeshs() | ||
1255 | { | ||
1256 | if (m_uniqueReleasedMeshes.Count == 0) | ||
1257 | return; | ||
1258 | |||
1259 | List<Mesh> meshstodelete = new List<Mesh>(); | ||
1260 | int refcntr; | ||
1261 | |||
1262 | lock (m_uniqueReleasedMeshes) | ||
1263 | { | ||
1264 | foreach (Mesh m in m_uniqueReleasedMeshes.Values) | ||
1265 | { | ||
1266 | refcntr = m.RefCount; | ||
1267 | refcntr--; | ||
1268 | if (refcntr > -6) | ||
1269 | m.RefCount = refcntr; | ||
1270 | else | ||
1271 | meshstodelete.Add(m); | ||
1272 | } | ||
1273 | |||
1274 | foreach (Mesh m in meshstodelete) | ||
1275 | { | ||
1276 | m_uniqueReleasedMeshes.Remove(m.Key); | ||
1277 | m.releaseBuildingMeshData(); | ||
1278 | m.releasePinned(); | ||
1279 | } | ||
1280 | } | ||
1281 | } | ||
1282 | |||
1283 | public void FileNames(AMeshKey key, out string dir, out string fullFileName) | ||
1284 | { | ||
1285 | string id = key.ToString(); | ||
1286 | string init = id.Substring(0, 1); | ||
1287 | dir = System.IO.Path.Combine(cachePath, init); | ||
1288 | fullFileName = System.IO.Path.Combine(dir, id); | ||
1289 | } | ||
1290 | |||
1291 | public string FullFileName(AMeshKey key) | ||
1292 | { | ||
1293 | string id = key.ToString(); | ||
1294 | string init = id.Substring(0,1); | ||
1295 | id = System.IO.Path.Combine(init, id); | ||
1296 | id = System.IO.Path.Combine(cachePath, id); | ||
1297 | return id; | ||
1298 | } | ||
1299 | |||
1300 | private Mesh GetFromFileCache(AMeshKey key) | ||
1301 | { | ||
1302 | Mesh mesh = null; | ||
1303 | string filename = FullFileName(key); | ||
1304 | bool ok = true; | ||
1305 | |||
1306 | lock (diskLock) | ||
1307 | { | ||
1308 | if (File.Exists(filename)) | ||
1309 | { | ||
1310 | try | ||
1311 | { | ||
1312 | using(FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read)) | ||
1313 | { | ||
1314 | // BinaryFormatter bformatter = new BinaryFormatter(); | ||
1315 | mesh = Mesh.FromStream(stream,key); | ||
1316 | } | ||
1317 | |||
1318 | } | ||
1319 | catch (Exception e) | ||
1320 | { | ||
1321 | ok = false; | ||
1322 | m_log.ErrorFormat( | ||
1323 | "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}", | ||
1324 | filename, e.Message, e.StackTrace); | ||
1325 | } | ||
1326 | |||
1327 | try | ||
1328 | { | ||
1329 | if (mesh == null || !ok) | ||
1330 | File.Delete(filename); | ||
1331 | else | ||
1332 | File.SetLastAccessTimeUtc(filename, DateTime.UtcNow); | ||
1333 | } | ||
1334 | catch | ||
1335 | { | ||
1336 | } | ||
1337 | |||
1338 | } | ||
1339 | } | ||
1340 | |||
1341 | return mesh; | ||
1342 | } | ||
1343 | |||
1344 | private void StoreToFileCache(AMeshKey key, Mesh mesh) | ||
1345 | { | ||
1346 | bool ok = false; | ||
1347 | |||
1348 | // Make sure the target cache directory exists | ||
1349 | string dir = String.Empty; | ||
1350 | string filename = String.Empty; | ||
1351 | |||
1352 | FileNames(key, out dir, out filename); | ||
1353 | |||
1354 | lock (diskLock) | ||
1355 | { | ||
1356 | Stream stream = null; | ||
1357 | try | ||
1358 | { | ||
1359 | if (!Directory.Exists(dir)) | ||
1360 | { | ||
1361 | Directory.CreateDirectory(dir); | ||
1362 | } | ||
1363 | |||
1364 | stream = File.Open(filename, FileMode.Create); | ||
1365 | ok = mesh.ToStream(stream); | ||
1366 | } | ||
1367 | catch (IOException e) | ||
1368 | { | ||
1369 | m_log.ErrorFormat( | ||
1370 | "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.", | ||
1371 | filename, e.Message, e.StackTrace); | ||
1372 | ok = false; | ||
1373 | } | ||
1374 | finally | ||
1375 | { | ||
1376 | if(stream != null) | ||
1377 | stream.Dispose(); | ||
1378 | } | ||
1379 | |||
1380 | if (!ok && File.Exists(filename)) | ||
1381 | { | ||
1382 | try | ||
1383 | { | ||
1384 | File.Delete(filename); | ||
1385 | } | ||
1386 | catch (IOException e) | ||
1387 | { | ||
1388 | m_log.ErrorFormat( | ||
1389 | "[MESH CACHE]: Failed to delete file {0}",filename); | ||
1390 | } | ||
1391 | } | ||
1392 | } | ||
1393 | } | ||
1394 | |||
1395 | public void ExpireFileCache() | ||
1396 | { | ||
1397 | if (!doCacheExpire) | ||
1398 | return; | ||
1399 | |||
1400 | string controlfile = System.IO.Path.Combine(cachePath, cacheControlFilename); | ||
1401 | |||
1402 | lock (diskLock) | ||
1403 | { | ||
1404 | try | ||
1405 | { | ||
1406 | if (File.Exists(controlfile)) | ||
1407 | { | ||
1408 | int ndeleted = 0; | ||
1409 | int totalfiles = 0; | ||
1410 | int ndirs = 0; | ||
1411 | DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire; | ||
1412 | File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow); | ||
1413 | |||
1414 | foreach (string dir in Directory.GetDirectories(cachePath)) | ||
1415 | { | ||
1416 | try | ||
1417 | { | ||
1418 | foreach (string file in Directory.GetFiles(dir)) | ||
1419 | { | ||
1420 | try | ||
1421 | { | ||
1422 | if (File.GetLastAccessTimeUtc(file) < OlderTime) | ||
1423 | { | ||
1424 | File.Delete(file); | ||
1425 | ndeleted++; | ||
1426 | } | ||
1427 | } | ||
1428 | catch { } | ||
1429 | totalfiles++; | ||
1430 | } | ||
1431 | } | ||
1432 | catch { } | ||
1433 | ndirs++; | ||
1434 | } | ||
1435 | |||
1436 | if (ndeleted == 0) | ||
1437 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires", | ||
1438 | totalfiles,ndirs); | ||
1439 | else | ||
1440 | m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}", | ||
1441 | totalfiles,ndirs, ndeleted, OlderTime.ToString()); | ||
1442 | } | ||
1443 | else | ||
1444 | { | ||
1445 | m_log.Info("[MESH CACHE]: Expire delayed to next startup"); | ||
1446 | FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough); | ||
1447 | fs.Close(); | ||
1448 | } | ||
1449 | } | ||
1450 | catch { } | ||
1451 | } | ||
1452 | } | ||
1453 | |||
1454 | public bool checkCache() | ||
1455 | { | ||
1456 | string controlfile = System.IO.Path.Combine(cachePath, cacheControlFilename); | ||
1457 | lock (diskLock) | ||
1458 | { | ||
1459 | try | ||
1460 | { | ||
1461 | if (!Directory.Exists(cachePath)) | ||
1462 | { | ||
1463 | Directory.CreateDirectory(cachePath); | ||
1464 | Thread.Sleep(100); | ||
1465 | FileStream fs = File.Create(controlfile, 4096, FileOptions.WriteThrough); | ||
1466 | fs.Close(); | ||
1467 | return true; | ||
1468 | } | ||
1469 | } | ||
1470 | catch | ||
1471 | { | ||
1472 | doMeshFileCache = false; | ||
1473 | doCacheExpire = false; | ||
1474 | return false; | ||
1475 | } | ||
1476 | finally {} | ||
1477 | |||
1478 | if (File.Exists(controlfile)) | ||
1479 | return true; | ||
1480 | |||
1481 | try | ||
1482 | { | ||
1483 | Directory.Delete(cachePath, true); | ||
1484 | while(Directory.Exists(cachePath)) | ||
1485 | Thread.Sleep(100); | ||
1486 | } | ||
1487 | catch(Exception e) | ||
1488 | { | ||
1489 | m_log.Error("[MESH CACHE]: failed to delete old version of the cache: " + e.Message); | ||
1490 | doMeshFileCache = false; | ||
1491 | doCacheExpire = false; | ||
1492 | return false; | ||
1493 | } | ||
1494 | finally {} | ||
1495 | try | ||
1496 | { | ||
1497 | Directory.CreateDirectory(cachePath); | ||
1498 | while(!Directory.Exists(cachePath)) | ||
1499 | Thread.Sleep(100); | ||
1500 | } | ||
1501 | catch(Exception e) | ||
1502 | { | ||
1503 | m_log.Error("[MESH CACHE]: failed to create new cache folder: " + e.Message); | ||
1504 | doMeshFileCache = false; | ||
1505 | doCacheExpire = false; | ||
1506 | return false; | ||
1507 | } | ||
1508 | finally {} | ||
1509 | |||
1510 | try | ||
1511 | { | ||
1512 | FileStream fs = File.Create(controlfile, 4096, FileOptions.WriteThrough); | ||
1513 | fs.Close(); | ||
1514 | } | ||
1515 | catch(Exception e) | ||
1516 | { | ||
1517 | m_log.Error("[MESH CACHE]: failed to create new control file: " + e.Message); | ||
1518 | doMeshFileCache = false; | ||
1519 | doCacheExpire = false; | ||
1520 | return false; | ||
1521 | } | ||
1522 | finally {} | ||
1523 | |||
1524 | return true; | ||
1525 | } | ||
1526 | } | ||
1527 | |||
1528 | public bool CreateBoundingHull(List<Coord> inputVertices, out List<Coord> convexcoords, out List<Face> newfaces) | ||
1529 | { | ||
1530 | convexcoords = null; | ||
1531 | newfaces = null; | ||
1532 | HullDesc desc = new HullDesc(); | ||
1533 | HullResult result = new HullResult(); | ||
1534 | |||
1535 | int nInputVerts = inputVertices.Count; | ||
1536 | int i; | ||
1537 | |||
1538 | List<float3> vs = new List<float3>(nInputVerts); | ||
1539 | float3 f3; | ||
1540 | |||
1541 | //useless copy | ||
1542 | for(i = 0 ; i < nInputVerts; i++) | ||
1543 | { | ||
1544 | f3 = new float3(inputVertices[i].X, inputVertices[i].Y, inputVertices[i].Z); | ||
1545 | vs.Add(f3); | ||
1546 | } | ||
1547 | |||
1548 | desc.Vertices = vs; | ||
1549 | desc.Flags = HullFlag.QF_TRIANGLES; | ||
1550 | desc.MaxVertices = 256; | ||
1551 | |||
1552 | try | ||
1553 | { | ||
1554 | HullError ret = HullUtils.CreateConvexHull(desc, ref result); | ||
1555 | if (ret != HullError.QE_OK) | ||
1556 | return false; | ||
1557 | int nverts = result.OutputVertices.Count; | ||
1558 | int nindx = result.Indices.Count; | ||
1559 | if(nverts < 3 || nindx< 3) | ||
1560 | return false; | ||
1561 | if(nindx % 3 != 0) | ||
1562 | return false; | ||
1563 | |||
1564 | convexcoords = new List<Coord>(nverts); | ||
1565 | Coord c; | ||
1566 | vs = result.OutputVertices; | ||
1567 | |||
1568 | for(i = 0 ; i < nverts; i++) | ||
1569 | { | ||
1570 | c = new Coord(vs[i].x, vs[i].y, vs[i].z); | ||
1571 | convexcoords.Add(c); | ||
1572 | } | ||
1573 | |||
1574 | newfaces = new List<Face>(nindx / 3); | ||
1575 | List<int> indxs = result.Indices; | ||
1576 | int k, l, m; | ||
1577 | Face f; | ||
1578 | for(i = 0 ; i < nindx;) | ||
1579 | { | ||
1580 | k = indxs[i++]; | ||
1581 | l = indxs[i++]; | ||
1582 | m = indxs[i++]; | ||
1583 | if(k > nInputVerts) | ||
1584 | continue; | ||
1585 | if(l > nInputVerts) | ||
1586 | continue; | ||
1587 | if(m > nInputVerts) | ||
1588 | continue; | ||
1589 | f = new Face(k,l,m); | ||
1590 | newfaces.Add(f); | ||
1591 | } | ||
1592 | return true; | ||
1593 | } | ||
1594 | catch | ||
1595 | { | ||
1596 | |||
1597 | return false; | ||
1598 | } | ||
1599 | return false; | ||
1600 | } | ||
1601 | } | ||
1602 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs new file mode 100644 index 0000000..e93175f --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/PrimMesher.cs | |||
@@ -0,0 +1,1707 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | |||
33 | namespace PrimMesher | ||
34 | { | ||
35 | public struct Quat | ||
36 | { | ||
37 | /// <summary>X value</summary> | ||
38 | public float X; | ||
39 | /// <summary>Y value</summary> | ||
40 | public float Y; | ||
41 | /// <summary>Z value</summary> | ||
42 | public float Z; | ||
43 | /// <summary>W value</summary> | ||
44 | public float W; | ||
45 | |||
46 | public Quat(float x, float y, float z, float w) | ||
47 | { | ||
48 | X = x; | ||
49 | Y = y; | ||
50 | Z = z; | ||
51 | W = w; | ||
52 | } | ||
53 | |||
54 | public Quat(Coord axis, float angle) | ||
55 | { | ||
56 | axis = axis.Normalize(); | ||
57 | |||
58 | angle *= 0.5f; | ||
59 | float c = (float)Math.Cos(angle); | ||
60 | float s = (float)Math.Sin(angle); | ||
61 | |||
62 | X = axis.X * s; | ||
63 | Y = axis.Y * s; | ||
64 | Z = axis.Z * s; | ||
65 | W = c; | ||
66 | |||
67 | Normalize(); | ||
68 | } | ||
69 | |||
70 | public float Length() | ||
71 | { | ||
72 | return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); | ||
73 | } | ||
74 | |||
75 | public Quat Normalize() | ||
76 | { | ||
77 | const float MAG_THRESHOLD = 0.0000001f; | ||
78 | float mag = Length(); | ||
79 | |||
80 | // Catch very small rounding errors when normalizing | ||
81 | if (mag > MAG_THRESHOLD) | ||
82 | { | ||
83 | float oomag = 1f / mag; | ||
84 | X *= oomag; | ||
85 | Y *= oomag; | ||
86 | Z *= oomag; | ||
87 | W *= oomag; | ||
88 | } | ||
89 | else | ||
90 | { | ||
91 | X = 0f; | ||
92 | Y = 0f; | ||
93 | Z = 0f; | ||
94 | W = 1f; | ||
95 | } | ||
96 | |||
97 | return this; | ||
98 | } | ||
99 | |||
100 | public static Quat operator *(Quat q1, Quat q2) | ||
101 | { | ||
102 | float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y; | ||
103 | float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X; | ||
104 | float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W; | ||
105 | float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z; | ||
106 | return new Quat(x, y, z, w); | ||
107 | } | ||
108 | |||
109 | public override string ToString() | ||
110 | { | ||
111 | return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">"; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | public struct Coord | ||
116 | { | ||
117 | public float X; | ||
118 | public float Y; | ||
119 | public float Z; | ||
120 | |||
121 | public Coord(float x, float y, float z) | ||
122 | { | ||
123 | this.X = x; | ||
124 | this.Y = y; | ||
125 | this.Z = z; | ||
126 | } | ||
127 | |||
128 | public float Length() | ||
129 | { | ||
130 | return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z); | ||
131 | } | ||
132 | |||
133 | public Coord Invert() | ||
134 | { | ||
135 | this.X = -this.X; | ||
136 | this.Y = -this.Y; | ||
137 | this.Z = -this.Z; | ||
138 | |||
139 | return this; | ||
140 | } | ||
141 | |||
142 | public Coord Normalize() | ||
143 | { | ||
144 | const float MAG_THRESHOLD = 0.0000001f; | ||
145 | float mag = Length(); | ||
146 | |||
147 | // Catch very small rounding errors when normalizing | ||
148 | if (mag > MAG_THRESHOLD) | ||
149 | { | ||
150 | float oomag = 1.0f / mag; | ||
151 | this.X *= oomag; | ||
152 | this.Y *= oomag; | ||
153 | this.Z *= oomag; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | this.X = 0.0f; | ||
158 | this.Y = 0.0f; | ||
159 | this.Z = 0.0f; | ||
160 | } | ||
161 | |||
162 | return this; | ||
163 | } | ||
164 | |||
165 | public override string ToString() | ||
166 | { | ||
167 | return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString(); | ||
168 | } | ||
169 | |||
170 | public static Coord Cross(Coord c1, Coord c2) | ||
171 | { | ||
172 | return new Coord( | ||
173 | c1.Y * c2.Z - c2.Y * c1.Z, | ||
174 | c1.Z * c2.X - c2.Z * c1.X, | ||
175 | c1.X * c2.Y - c2.X * c1.Y | ||
176 | ); | ||
177 | } | ||
178 | |||
179 | public static Coord operator +(Coord v, Coord a) | ||
180 | { | ||
181 | return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z); | ||
182 | } | ||
183 | |||
184 | public static Coord operator *(Coord v, Coord m) | ||
185 | { | ||
186 | return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z); | ||
187 | } | ||
188 | |||
189 | public static Coord operator *(Coord v, Quat q) | ||
190 | { | ||
191 | // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/ | ||
192 | |||
193 | Coord c2 = new Coord(0.0f, 0.0f, 0.0f); | ||
194 | |||
195 | c2.X = q.W * q.W * v.X + | ||
196 | 2f * q.Y * q.W * v.Z - | ||
197 | 2f * q.Z * q.W * v.Y + | ||
198 | q.X * q.X * v.X + | ||
199 | 2f * q.Y * q.X * v.Y + | ||
200 | 2f * q.Z * q.X * v.Z - | ||
201 | q.Z * q.Z * v.X - | ||
202 | q.Y * q.Y * v.X; | ||
203 | |||
204 | c2.Y = | ||
205 | 2f * q.X * q.Y * v.X + | ||
206 | q.Y * q.Y * v.Y + | ||
207 | 2f * q.Z * q.Y * v.Z + | ||
208 | 2f * q.W * q.Z * v.X - | ||
209 | q.Z * q.Z * v.Y + | ||
210 | q.W * q.W * v.Y - | ||
211 | 2f * q.X * q.W * v.Z - | ||
212 | q.X * q.X * v.Y; | ||
213 | |||
214 | c2.Z = | ||
215 | 2f * q.X * q.Z * v.X + | ||
216 | 2f * q.Y * q.Z * v.Y + | ||
217 | q.Z * q.Z * v.Z - | ||
218 | 2f * q.W * q.Y * v.X - | ||
219 | q.Y * q.Y * v.Z + | ||
220 | 2f * q.W * q.X * v.Y - | ||
221 | q.X * q.X * v.Z + | ||
222 | q.W * q.W * v.Z; | ||
223 | |||
224 | return c2; | ||
225 | } | ||
226 | } | ||
227 | |||
228 | public struct Face | ||
229 | { | ||
230 | public int primFace; | ||
231 | |||
232 | // vertices | ||
233 | public int v1; | ||
234 | public int v2; | ||
235 | public int v3; | ||
236 | |||
237 | public Face(int v1, int v2, int v3) | ||
238 | { | ||
239 | primFace = 0; | ||
240 | |||
241 | this.v1 = v1; | ||
242 | this.v2 = v2; | ||
243 | this.v3 = v3; | ||
244 | } | ||
245 | |||
246 | public Coord SurfaceNormal(List<Coord> coordList) | ||
247 | { | ||
248 | Coord c1 = coordList[this.v1]; | ||
249 | Coord c2 = coordList[this.v2]; | ||
250 | Coord c3 = coordList[this.v3]; | ||
251 | |||
252 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | ||
253 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | ||
254 | |||
255 | return Coord.Cross(edge1, edge2).Normalize(); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | internal struct Angle | ||
260 | { | ||
261 | internal float angle; | ||
262 | internal float X; | ||
263 | internal float Y; | ||
264 | |||
265 | internal Angle(float angle, float x, float y) | ||
266 | { | ||
267 | this.angle = angle; | ||
268 | this.X = x; | ||
269 | this.Y = y; | ||
270 | } | ||
271 | } | ||
272 | |||
273 | internal class AngleList | ||
274 | { | ||
275 | private float iX, iY; // intersection point | ||
276 | |||
277 | private static Angle[] angles3 = | ||
278 | { | ||
279 | new Angle(0.0f, 1.0f, 0.0f), | ||
280 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
281 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
282 | new Angle(1.0f, 1.0f, 0.0f) | ||
283 | }; | ||
284 | |||
285 | private static Angle[] angles4 = | ||
286 | { | ||
287 | new Angle(0.0f, 1.0f, 0.0f), | ||
288 | new Angle(0.25f, 0.0f, 1.0f), | ||
289 | new Angle(0.5f, -1.0f, 0.0f), | ||
290 | new Angle(0.75f, 0.0f, -1.0f), | ||
291 | new Angle(1.0f, 1.0f, 0.0f) | ||
292 | }; | ||
293 | |||
294 | private static Angle[] angles6 = | ||
295 | { | ||
296 | new Angle(0.0f, 1.0f, 0.0f), | ||
297 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), | ||
298 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
299 | new Angle(0.5f, -1.0f, 0.0f), | ||
300 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
301 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), | ||
302 | new Angle(1.0f, 1.0f, 0.0f) | ||
303 | }; | ||
304 | |||
305 | private static Angle[] angles12 = | ||
306 | { | ||
307 | new Angle(0.0f, 1.0f, 0.0f), | ||
308 | new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f), | ||
309 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), | ||
310 | new Angle(0.25f, 0.0f, 1.0f), | ||
311 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
312 | new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f), | ||
313 | new Angle(0.5f, -1.0f, 0.0f), | ||
314 | new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f), | ||
315 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
316 | new Angle(0.75f, 0.0f, -1.0f), | ||
317 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), | ||
318 | new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f), | ||
319 | new Angle(1.0f, 1.0f, 0.0f) | ||
320 | }; | ||
321 | |||
322 | private static Angle[] angles24 = | ||
323 | { | ||
324 | new Angle(0.0f, 1.0f, 0.0f), | ||
325 | new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f), | ||
326 | new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f), | ||
327 | new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f), | ||
328 | new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f), | ||
329 | new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f), | ||
330 | new Angle(0.25f, 0.0f, 1.0f), | ||
331 | new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f), | ||
332 | new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f), | ||
333 | new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f), | ||
334 | new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f), | ||
335 | new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f), | ||
336 | new Angle(0.5f, -1.0f, 0.0f), | ||
337 | new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f), | ||
338 | new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f), | ||
339 | new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f), | ||
340 | new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f), | ||
341 | new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f), | ||
342 | new Angle(0.75f, 0.0f, -1.0f), | ||
343 | new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f), | ||
344 | new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f), | ||
345 | new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f), | ||
346 | new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f), | ||
347 | new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f), | ||
348 | new Angle(1.0f, 1.0f, 0.0f) | ||
349 | }; | ||
350 | |||
351 | private Angle interpolatePoints(float newPoint, Angle p1, Angle p2) | ||
352 | { | ||
353 | float m = (newPoint - p1.angle) / (p2.angle - p1.angle); | ||
354 | return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y)); | ||
355 | } | ||
356 | |||
357 | private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | ||
358 | { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ | ||
359 | double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); | ||
360 | double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); | ||
361 | |||
362 | if (denom != 0.0) | ||
363 | { | ||
364 | double ua = uaNumerator / denom; | ||
365 | iX = (float)(x1 + ua * (x2 - x1)); | ||
366 | iY = (float)(y1 + ua * (y2 - y1)); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | internal List<Angle> angles; | ||
371 | |||
372 | internal void makeAngles(int sides, float startAngle, float stopAngle, bool hasCut) | ||
373 | { | ||
374 | angles = new List<Angle>(); | ||
375 | |||
376 | const double twoPi = System.Math.PI * 2.0; | ||
377 | const float twoPiInv = (float)(1.0d / twoPi); | ||
378 | |||
379 | if (sides < 1) | ||
380 | throw new Exception("number of sides not greater than zero"); | ||
381 | if (stopAngle <= startAngle) | ||
382 | throw new Exception("stopAngle not greater than startAngle"); | ||
383 | |||
384 | if ((sides == 3 || sides == 4 || sides == 6 || sides == 12 || sides == 24)) | ||
385 | { | ||
386 | startAngle *= twoPiInv; | ||
387 | stopAngle *= twoPiInv; | ||
388 | |||
389 | Angle[] sourceAngles; | ||
390 | switch (sides) | ||
391 | { | ||
392 | case 3: | ||
393 | sourceAngles = angles3; | ||
394 | break; | ||
395 | case 4: | ||
396 | sourceAngles = angles4; | ||
397 | break; | ||
398 | case 6: | ||
399 | sourceAngles = angles6; | ||
400 | break; | ||
401 | case 12: | ||
402 | sourceAngles = angles12; | ||
403 | break; | ||
404 | default: | ||
405 | sourceAngles = angles24; | ||
406 | break; | ||
407 | } | ||
408 | |||
409 | int startAngleIndex = (int)(startAngle * sides); | ||
410 | int endAngleIndex = sourceAngles.Length - 1; | ||
411 | |||
412 | if (hasCut) | ||
413 | { | ||
414 | if (stopAngle < 1.0f) | ||
415 | endAngleIndex = (int)(stopAngle * sides) + 1; | ||
416 | if (endAngleIndex == startAngleIndex) | ||
417 | endAngleIndex++; | ||
418 | |||
419 | for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++) | ||
420 | { | ||
421 | angles.Add(sourceAngles[angleIndex]); | ||
422 | } | ||
423 | |||
424 | if (startAngle > 0.0f) | ||
425 | angles[0] = interpolatePoints(startAngle, angles[0], angles[1]); | ||
426 | |||
427 | if (stopAngle < 1.0f) | ||
428 | { | ||
429 | int lastAngleIndex = angles.Count - 1; | ||
430 | angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]); | ||
431 | } | ||
432 | } | ||
433 | else | ||
434 | { | ||
435 | for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex; angleIndex++) | ||
436 | angles.Add(sourceAngles[angleIndex]); | ||
437 | } | ||
438 | } | ||
439 | else | ||
440 | { | ||
441 | double stepSize = twoPi / sides; | ||
442 | |||
443 | int startStep = (int)(startAngle / stepSize); | ||
444 | double angle = stepSize * startStep; | ||
445 | int step = startStep; | ||
446 | double stopAngleTest = stopAngle; | ||
447 | if (stopAngle < twoPi) | ||
448 | { | ||
449 | stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1); | ||
450 | if (stopAngleTest < stopAngle) | ||
451 | stopAngleTest += stepSize; | ||
452 | if (stopAngleTest > twoPi) | ||
453 | stopAngleTest = twoPi; | ||
454 | } | ||
455 | |||
456 | while (angle <= stopAngleTest) | ||
457 | { | ||
458 | Angle newAngle; | ||
459 | newAngle.angle = (float)angle; | ||
460 | newAngle.X = (float)System.Math.Cos(angle); | ||
461 | newAngle.Y = (float)System.Math.Sin(angle); | ||
462 | angles.Add(newAngle); | ||
463 | step += 1; | ||
464 | angle = stepSize * step; | ||
465 | } | ||
466 | |||
467 | if (startAngle > angles[0].angle) | ||
468 | { | ||
469 | Angle newAngle; | ||
470 | intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle)); | ||
471 | newAngle.angle = startAngle; | ||
472 | newAngle.X = iX; | ||
473 | newAngle.Y = iY; | ||
474 | angles[0] = newAngle; | ||
475 | } | ||
476 | |||
477 | int index = angles.Count - 1; | ||
478 | if (stopAngle < angles[index].angle) | ||
479 | { | ||
480 | Angle newAngle; | ||
481 | intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle)); | ||
482 | newAngle.angle = stopAngle; | ||
483 | newAngle.X = iX; | ||
484 | newAngle.Y = iY; | ||
485 | angles[index] = newAngle; | ||
486 | } | ||
487 | } | ||
488 | } | ||
489 | } | ||
490 | |||
491 | /// <summary> | ||
492 | /// generates a profile for extrusion | ||
493 | /// </summary> | ||
494 | public class Profile | ||
495 | { | ||
496 | private const float twoPi = 2.0f * (float)Math.PI; | ||
497 | |||
498 | public string errorMessage = null; | ||
499 | |||
500 | public List<Coord> coords; | ||
501 | public List<Face> faces; | ||
502 | |||
503 | // use these for making individual meshes for each prim face | ||
504 | public List<int> outerCoordIndices = null; | ||
505 | public List<int> hollowCoordIndices = null; | ||
506 | |||
507 | public int numOuterVerts = 0; | ||
508 | public int numHollowVerts = 0; | ||
509 | |||
510 | public int outerFaceNumber = -1; | ||
511 | public int hollowFaceNumber = -1; | ||
512 | |||
513 | public int bottomFaceNumber = 0; | ||
514 | public int numPrimFaces = 0; | ||
515 | |||
516 | public Profile() | ||
517 | { | ||
518 | coords = new List<Coord>(); | ||
519 | faces = new List<Face>(); | ||
520 | } | ||
521 | |||
522 | public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool hasProfileCut, bool createFaces) | ||
523 | { | ||
524 | const float halfSqr2 = 0.7071067811866f; | ||
525 | |||
526 | coords = new List<Coord>(); | ||
527 | faces = new List<Face>(); | ||
528 | |||
529 | List<Coord> hollowCoords = new List<Coord>(); | ||
530 | |||
531 | bool hasHollow = (hollow > 0.0f); | ||
532 | |||
533 | AngleList angles = new AngleList(); | ||
534 | AngleList hollowAngles = new AngleList(); | ||
535 | |||
536 | float xScale = 0.5f; | ||
537 | float yScale = 0.5f; | ||
538 | if (sides == 4) // corners of a square are sqrt(2) from center | ||
539 | { | ||
540 | xScale = halfSqr2; | ||
541 | yScale = halfSqr2; | ||
542 | } | ||
543 | |||
544 | float startAngle = profileStart * twoPi; | ||
545 | float stopAngle = profileEnd * twoPi; | ||
546 | |||
547 | try { angles.makeAngles(sides, startAngle, stopAngle,hasProfileCut); } | ||
548 | catch (Exception ex) | ||
549 | { | ||
550 | |||
551 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | ||
552 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | ||
553 | |||
554 | return; | ||
555 | } | ||
556 | |||
557 | numOuterVerts = angles.angles.Count; | ||
558 | |||
559 | Angle angle; | ||
560 | Coord newVert = new Coord(); | ||
561 | |||
562 | // flag to create as few triangles as possible for 3 or 4 side profile | ||
563 | bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut); | ||
564 | |||
565 | if (hasHollow) | ||
566 | { | ||
567 | if (sides == hollowSides) | ||
568 | hollowAngles = angles; | ||
569 | else | ||
570 | { | ||
571 | try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle, hasProfileCut); } | ||
572 | catch (Exception ex) | ||
573 | { | ||
574 | errorMessage = "makeAngles failed: Exception: " + ex.ToString() | ||
575 | + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString(); | ||
576 | |||
577 | return; | ||
578 | } | ||
579 | |||
580 | int numHollowAngles = hollowAngles.angles.Count; | ||
581 | for (int i = 0; i < numHollowAngles; i++) | ||
582 | { | ||
583 | angle = hollowAngles.angles[i]; | ||
584 | newVert.X = hollow * xScale * angle.X; | ||
585 | newVert.Y = hollow * yScale * angle.Y; | ||
586 | newVert.Z = 0.0f; | ||
587 | |||
588 | hollowCoords.Add(newVert); | ||
589 | } | ||
590 | } | ||
591 | numHollowVerts = hollowAngles.angles.Count; | ||
592 | } | ||
593 | else if (!simpleFace) | ||
594 | { | ||
595 | Coord center = new Coord(0.0f, 0.0f, 0.0f); | ||
596 | this.coords.Add(center); | ||
597 | } | ||
598 | |||
599 | int numAngles = angles.angles.Count; | ||
600 | bool hollowsame = (hasHollow && hollowSides == sides); | ||
601 | |||
602 | for (int i = 0; i < numAngles; i++) | ||
603 | { | ||
604 | angle = angles.angles[i]; | ||
605 | newVert.X = angle.X * xScale; | ||
606 | newVert.Y = angle.Y * yScale; | ||
607 | newVert.Z = 0.0f; | ||
608 | coords.Add(newVert); | ||
609 | if (hollowsame) | ||
610 | { | ||
611 | newVert.X *= hollow; | ||
612 | newVert.Y *= hollow; | ||
613 | hollowCoords.Add(newVert); | ||
614 | } | ||
615 | } | ||
616 | |||
617 | if (hasHollow) | ||
618 | { | ||
619 | hollowCoords.Reverse(); | ||
620 | coords.AddRange(hollowCoords); | ||
621 | |||
622 | if (createFaces) | ||
623 | { | ||
624 | int numTotalVerts = numOuterVerts + numHollowVerts; | ||
625 | |||
626 | if (numOuterVerts == numHollowVerts) | ||
627 | { | ||
628 | Face newFace = new Face(); | ||
629 | |||
630 | for (int coordIndex = 0; coordIndex < numOuterVerts - 1; coordIndex++) | ||
631 | { | ||
632 | newFace.v1 = coordIndex; | ||
633 | newFace.v2 = coordIndex + 1; | ||
634 | newFace.v3 = numTotalVerts - coordIndex - 1; | ||
635 | faces.Add(newFace); | ||
636 | |||
637 | newFace.v1 = coordIndex + 1; | ||
638 | newFace.v2 = numTotalVerts - coordIndex - 2; | ||
639 | newFace.v3 = numTotalVerts - coordIndex - 1; | ||
640 | faces.Add(newFace); | ||
641 | } | ||
642 | if (!hasProfileCut) | ||
643 | { | ||
644 | newFace.v1 = numOuterVerts - 1; | ||
645 | newFace.v2 = 0; | ||
646 | newFace.v3 = numOuterVerts; | ||
647 | faces.Add(newFace); | ||
648 | |||
649 | newFace.v1 = 0; | ||
650 | newFace.v2 = numTotalVerts - 1; | ||
651 | newFace.v3 = numOuterVerts; | ||
652 | faces.Add(newFace); | ||
653 | } | ||
654 | } | ||
655 | else if (numOuterVerts < numHollowVerts) | ||
656 | { | ||
657 | Face newFace = new Face(); | ||
658 | int j = 0; // j is the index for outer vertices | ||
659 | int i; | ||
660 | int maxJ = numOuterVerts - 1; | ||
661 | float curHollowAngle = 0; | ||
662 | for (i = 0; i < numHollowVerts; i++) // i is the index for inner vertices | ||
663 | { | ||
664 | curHollowAngle = hollowAngles.angles[i].angle; | ||
665 | if (j < maxJ) | ||
666 | { | ||
667 | if (angles.angles[j + 1].angle - curHollowAngle < curHollowAngle - angles.angles[j].angle + 0.000001f) | ||
668 | { | ||
669 | newFace.v1 = numTotalVerts - i - 1; | ||
670 | newFace.v2 = j; | ||
671 | newFace.v3 = j + 1; | ||
672 | faces.Add(newFace); | ||
673 | j++; | ||
674 | } | ||
675 | } | ||
676 | else | ||
677 | { | ||
678 | if (1.0f - curHollowAngle < curHollowAngle - angles.angles[j].angle + 0.000001f) | ||
679 | break; | ||
680 | } | ||
681 | |||
682 | newFace.v1 = j; | ||
683 | newFace.v2 = numTotalVerts - i - 2; | ||
684 | newFace.v3 = numTotalVerts - i - 1; | ||
685 | |||
686 | faces.Add(newFace); | ||
687 | } | ||
688 | |||
689 | if (!hasProfileCut) | ||
690 | { | ||
691 | if (i == numHollowVerts) | ||
692 | { | ||
693 | newFace.v1 = numTotalVerts - numHollowVerts; | ||
694 | newFace.v2 = maxJ; | ||
695 | newFace.v3 = 0; | ||
696 | |||
697 | faces.Add(newFace); | ||
698 | } | ||
699 | else | ||
700 | { | ||
701 | if (1.0f - curHollowAngle < curHollowAngle - angles.angles[maxJ].angle + 0.000001f) | ||
702 | { | ||
703 | newFace.v1 = numTotalVerts - i - 1; | ||
704 | newFace.v2 = maxJ; | ||
705 | newFace.v3 = 0; | ||
706 | |||
707 | faces.Add(newFace); | ||
708 | } | ||
709 | |||
710 | for (; i < numHollowVerts - 1; i++) | ||
711 | { | ||
712 | newFace.v1 = 0; | ||
713 | newFace.v2 = numTotalVerts - i - 2; | ||
714 | newFace.v3 = numTotalVerts - i - 1; | ||
715 | |||
716 | faces.Add(newFace); | ||
717 | } | ||
718 | } | ||
719 | |||
720 | newFace.v1 = 0; | ||
721 | newFace.v2 = numTotalVerts - 1; | ||
722 | newFace.v3 = numTotalVerts - numHollowVerts; | ||
723 | faces.Add(newFace); | ||
724 | } | ||
725 | } | ||
726 | else // numHollowVerts < numOuterVerts | ||
727 | { | ||
728 | Face newFace = new Face(); | ||
729 | int j = 0; // j is the index for inner vertices | ||
730 | int maxJ = numHollowVerts - 1; | ||
731 | for (int i = 0; i < numOuterVerts; i++) | ||
732 | { | ||
733 | if (j < maxJ) | ||
734 | if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f) | ||
735 | { | ||
736 | newFace.v1 = i; | ||
737 | newFace.v2 = numTotalVerts - j - 2; | ||
738 | newFace.v3 = numTotalVerts - j - 1; | ||
739 | |||
740 | faces.Add(newFace); | ||
741 | j += 1; | ||
742 | } | ||
743 | |||
744 | newFace.v1 = numTotalVerts - j - 1; | ||
745 | newFace.v2 = i; | ||
746 | newFace.v3 = i + 1; | ||
747 | |||
748 | faces.Add(newFace); | ||
749 | } | ||
750 | |||
751 | if (!hasProfileCut) | ||
752 | { | ||
753 | int i = numOuterVerts - 1; | ||
754 | |||
755 | if (hollowAngles.angles[0].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[maxJ].angle + 0.000001f) | ||
756 | { | ||
757 | newFace.v1 = 0; | ||
758 | newFace.v2 = numTotalVerts - 1; | ||
759 | newFace.v3 = numTotalVerts - maxJ - 1; | ||
760 | |||
761 | faces.Add(newFace); | ||
762 | } | ||
763 | |||
764 | newFace.v1 = numTotalVerts - maxJ - 1; | ||
765 | newFace.v2 = i; | ||
766 | newFace.v3 = 0; | ||
767 | |||
768 | faces.Add(newFace); | ||
769 | } | ||
770 | } | ||
771 | } | ||
772 | |||
773 | } | ||
774 | |||
775 | else if (createFaces) | ||
776 | { | ||
777 | if (simpleFace) | ||
778 | { | ||
779 | if (sides == 3) | ||
780 | faces.Add(new Face(0, 1, 2)); | ||
781 | else if (sides == 4) | ||
782 | { | ||
783 | faces.Add(new Face(0, 1, 2)); | ||
784 | faces.Add(new Face(0, 2, 3)); | ||
785 | } | ||
786 | } | ||
787 | else | ||
788 | { | ||
789 | for (int i = 1; i < numAngles ; i++) | ||
790 | { | ||
791 | Face newFace = new Face(); | ||
792 | newFace.v1 = 0; | ||
793 | newFace.v2 = i; | ||
794 | newFace.v3 = i + 1; | ||
795 | faces.Add(newFace); | ||
796 | } | ||
797 | if (!hasProfileCut) | ||
798 | { | ||
799 | Face newFace = new Face(); | ||
800 | newFace.v1 = 0; | ||
801 | newFace.v2 = numAngles; | ||
802 | newFace.v3 = 1; | ||
803 | faces.Add(newFace); | ||
804 | } | ||
805 | } | ||
806 | } | ||
807 | |||
808 | |||
809 | hollowCoords = null; | ||
810 | } | ||
811 | |||
812 | |||
813 | public Profile Copy() | ||
814 | { | ||
815 | return Copy(true); | ||
816 | } | ||
817 | |||
818 | public Profile Copy(bool needFaces) | ||
819 | { | ||
820 | Profile copy = new Profile(); | ||
821 | |||
822 | copy.coords.AddRange(coords); | ||
823 | |||
824 | if (needFaces) | ||
825 | copy.faces.AddRange(faces); | ||
826 | |||
827 | copy.numOuterVerts = numOuterVerts; | ||
828 | copy.numHollowVerts = numHollowVerts; | ||
829 | |||
830 | return copy; | ||
831 | } | ||
832 | |||
833 | public void AddPos(Coord v) | ||
834 | { | ||
835 | this.AddPos(v.X, v.Y, v.Z); | ||
836 | } | ||
837 | |||
838 | public void AddPos(float x, float y, float z) | ||
839 | { | ||
840 | int i; | ||
841 | int numVerts = coords.Count; | ||
842 | Coord vert; | ||
843 | |||
844 | for (i = 0; i < numVerts; i++) | ||
845 | { | ||
846 | vert = coords[i]; | ||
847 | vert.X += x; | ||
848 | vert.Y += y; | ||
849 | vert.Z += z; | ||
850 | this.coords[i] = vert; | ||
851 | } | ||
852 | } | ||
853 | |||
854 | public void AddRot(Quat q) | ||
855 | { | ||
856 | int i; | ||
857 | int numVerts = coords.Count; | ||
858 | |||
859 | for (i = 0; i < numVerts; i++) | ||
860 | coords[i] *= q; | ||
861 | } | ||
862 | |||
863 | public void Scale(float x, float y) | ||
864 | { | ||
865 | int i; | ||
866 | int numVerts = coords.Count; | ||
867 | Coord vert; | ||
868 | |||
869 | for (i = 0; i < numVerts; i++) | ||
870 | { | ||
871 | vert = coords[i]; | ||
872 | vert.X *= x; | ||
873 | vert.X = (float)Math.Round(vert.X,5); | ||
874 | vert.Y *= y; | ||
875 | vert.Y = (float)Math.Round(vert.Y,5); | ||
876 | coords[i] = vert; | ||
877 | } | ||
878 | |||
879 | if(x == 0f || y == 0f) | ||
880 | faces = new List<Face>(); | ||
881 | } | ||
882 | |||
883 | /// <summary> | ||
884 | /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices | ||
885 | /// </summary> | ||
886 | public void FlipNormals() | ||
887 | { | ||
888 | int numFaces = faces.Count; | ||
889 | if(numFaces == 0) | ||
890 | return; | ||
891 | |||
892 | int i; | ||
893 | Face tmpFace; | ||
894 | int tmp; | ||
895 | |||
896 | for (i = 0; i < numFaces; i++) | ||
897 | { | ||
898 | tmpFace = faces[i]; | ||
899 | tmp = tmpFace.v3; | ||
900 | tmpFace.v3 = tmpFace.v1; | ||
901 | tmpFace.v1 = tmp; | ||
902 | faces[i] = tmpFace; | ||
903 | } | ||
904 | } | ||
905 | |||
906 | public void AddValue2FaceVertexIndices(int num) | ||
907 | { | ||
908 | int numFaces = faces.Count; | ||
909 | if(numFaces == 0) | ||
910 | return; | ||
911 | |||
912 | Face tmpFace; | ||
913 | |||
914 | for (int i = 0; i < numFaces; i++) | ||
915 | { | ||
916 | tmpFace = faces[i]; | ||
917 | tmpFace.v1 += num; | ||
918 | tmpFace.v2 += num; | ||
919 | tmpFace.v3 += num; | ||
920 | |||
921 | faces[i] = tmpFace; | ||
922 | } | ||
923 | } | ||
924 | |||
925 | public void DumpRaw(String path, String name, String title) | ||
926 | { | ||
927 | if (path == null) | ||
928 | return; | ||
929 | String fileName = name + "_" + title + ".raw"; | ||
930 | String completePath = System.IO.Path.Combine(path, fileName); | ||
931 | StreamWriter sw = new StreamWriter(completePath); | ||
932 | |||
933 | for (int i = 0; i < faces.Count; i++) | ||
934 | { | ||
935 | string s = coords[faces[i].v1].ToString(); | ||
936 | s += " " + coords[faces[i].v2].ToString(); | ||
937 | s += " " + coords[faces[i].v3].ToString(); | ||
938 | |||
939 | sw.WriteLine(s); | ||
940 | } | ||
941 | |||
942 | sw.Close(); | ||
943 | } | ||
944 | } | ||
945 | |||
946 | public struct PathNode | ||
947 | { | ||
948 | public Coord position; | ||
949 | public Quat rotation; | ||
950 | public float xScale; | ||
951 | public float yScale; | ||
952 | public float percentOfPath; | ||
953 | } | ||
954 | |||
955 | public enum PathType { Linear = 0, Circular = 1, Flexible = 2 } | ||
956 | |||
957 | public class Path | ||
958 | { | ||
959 | public List<PathNode> pathNodes = new List<PathNode>(); | ||
960 | |||
961 | public float twistBegin = 0.0f; | ||
962 | public float twistEnd = 0.0f; | ||
963 | public float topShearX = 0.0f; | ||
964 | public float topShearY = 0.0f; | ||
965 | public float pathCutBegin = 0.0f; | ||
966 | public float pathCutEnd = 1.0f; | ||
967 | public float dimpleBegin = 0.0f; | ||
968 | public float dimpleEnd = 1.0f; | ||
969 | public float skew = 0.0f; | ||
970 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | ||
971 | public float holeSizeY = 0.25f; | ||
972 | public float taperX = 0.0f; | ||
973 | public float taperY = 0.0f; | ||
974 | public float radius = 0.0f; | ||
975 | public float revolutions = 1.0f; | ||
976 | public int stepsPerRevolution = 24; | ||
977 | |||
978 | private const float twoPi = 2.0f * (float)Math.PI; | ||
979 | |||
980 | public void Create(PathType pathType, int steps) | ||
981 | { | ||
982 | if (taperX > .9999f) | ||
983 | taperX = 1.0f; | ||
984 | else if (taperX < -.9999f) | ||
985 | taperX = -1.0f; | ||
986 | if (taperY > .9999f) | ||
987 | taperY = 1.0f; | ||
988 | else if (taperY < -.9999f) | ||
989 | taperY = -1.0f; | ||
990 | |||
991 | if (pathType == PathType.Linear || pathType == PathType.Flexible) | ||
992 | { | ||
993 | int step = 0; | ||
994 | |||
995 | float length = pathCutEnd - pathCutBegin; | ||
996 | float twistTotal = twistEnd - twistBegin; | ||
997 | float twistTotalAbs = Math.Abs(twistTotal); | ||
998 | if (twistTotalAbs > 0.01f) | ||
999 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | ||
1000 | |||
1001 | float start = -0.5f; | ||
1002 | float stepSize = length / (float)steps; | ||
1003 | float percentOfPathMultiplier = stepSize * 0.999999f; | ||
1004 | float xOffset = topShearX * pathCutBegin; | ||
1005 | float yOffset = topShearY * pathCutBegin; | ||
1006 | float zOffset = start; | ||
1007 | float xOffsetStepIncrement = topShearX * length / steps; | ||
1008 | float yOffsetStepIncrement = topShearY * length / steps; | ||
1009 | |||
1010 | float percentOfPath = pathCutBegin; | ||
1011 | zOffset += percentOfPath; | ||
1012 | |||
1013 | // sanity checks | ||
1014 | |||
1015 | bool done = false; | ||
1016 | |||
1017 | while (!done) | ||
1018 | { | ||
1019 | PathNode newNode = new PathNode(); | ||
1020 | |||
1021 | newNode.xScale = 1.0f; | ||
1022 | if (taperX > 0.0f) | ||
1023 | newNode.xScale -= percentOfPath * taperX; | ||
1024 | else if(taperX < 0.0f) | ||
1025 | newNode.xScale += (1.0f - percentOfPath) * taperX; | ||
1026 | |||
1027 | newNode.yScale = 1.0f; | ||
1028 | if (taperY > 0.0f) | ||
1029 | newNode.yScale -= percentOfPath * taperY; | ||
1030 | else if(taperY < 0.0f) | ||
1031 | newNode.yScale += (1.0f - percentOfPath) * taperY; | ||
1032 | |||
1033 | float twist = twistBegin + twistTotal * percentOfPath; | ||
1034 | |||
1035 | newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | ||
1036 | newNode.position = new Coord(xOffset, yOffset, zOffset); | ||
1037 | newNode.percentOfPath = percentOfPath; | ||
1038 | |||
1039 | pathNodes.Add(newNode); | ||
1040 | |||
1041 | if (step < steps) | ||
1042 | { | ||
1043 | step += 1; | ||
1044 | percentOfPath += percentOfPathMultiplier; | ||
1045 | xOffset += xOffsetStepIncrement; | ||
1046 | yOffset += yOffsetStepIncrement; | ||
1047 | zOffset += stepSize; | ||
1048 | if (percentOfPath > pathCutEnd) | ||
1049 | done = true; | ||
1050 | } | ||
1051 | else done = true; | ||
1052 | } | ||
1053 | } // end of linear path code | ||
1054 | |||
1055 | else // pathType == Circular | ||
1056 | { | ||
1057 | float twistTotal = twistEnd - twistBegin; | ||
1058 | |||
1059 | // if the profile has a lot of twist, add more layers otherwise the layers may overlap | ||
1060 | // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't | ||
1061 | // accurately match the viewer | ||
1062 | float twistTotalAbs = Math.Abs(twistTotal); | ||
1063 | if (twistTotalAbs > 0.01f) | ||
1064 | { | ||
1065 | if (twistTotalAbs > Math.PI * 1.5f) | ||
1066 | steps *= 2; | ||
1067 | if (twistTotalAbs > Math.PI * 3.0f) | ||
1068 | steps *= 2; | ||
1069 | } | ||
1070 | |||
1071 | float yPathScale = holeSizeY * 0.5f; | ||
1072 | float pathLength = pathCutEnd - pathCutBegin; | ||
1073 | float totalSkew = skew * 2.0f * pathLength; | ||
1074 | float skewStart = pathCutBegin * 2.0f * skew - skew; | ||
1075 | float xOffsetTopShearXFactor = topShearX * (0.25f + 0.5f * (0.5f - holeSizeY)); | ||
1076 | float yShearCompensation = 1.0f + Math.Abs(topShearY) * 0.25f; | ||
1077 | |||
1078 | // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end | ||
1079 | // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used | ||
1080 | // to calculate the sine for generating the path radius appears to approximate it's effects there | ||
1081 | // too, but there are some subtle differences in the radius which are noticeable as the prim size | ||
1082 | // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on | ||
1083 | // the meshes generated with this technique appear nearly identical in shape to the same prims when | ||
1084 | // displayed by the viewer. | ||
1085 | |||
1086 | float startAngle = (twoPi * pathCutBegin * revolutions) - topShearY * 0.9f; | ||
1087 | float endAngle = (twoPi * pathCutEnd * revolutions) - topShearY * 0.9f; | ||
1088 | float stepSize = twoPi / stepsPerRevolution; | ||
1089 | |||
1090 | int step = (int)(startAngle / stepSize); | ||
1091 | float angle = startAngle; | ||
1092 | |||
1093 | bool done = false; | ||
1094 | while (!done) // loop through the length of the path and add the layers | ||
1095 | { | ||
1096 | PathNode newNode = new PathNode(); | ||
1097 | |||
1098 | float xProfileScale = (1.0f - Math.Abs(skew)) * holeSizeX; | ||
1099 | float yProfileScale = holeSizeY; | ||
1100 | |||
1101 | float percentOfPath = angle / (twoPi * revolutions); | ||
1102 | float percentOfAngles = (angle - startAngle) / (endAngle - startAngle); | ||
1103 | |||
1104 | if (taperX > 0.01f) | ||
1105 | xProfileScale *= 1.0f - percentOfPath * taperX; | ||
1106 | else if (taperX < -0.01f) | ||
1107 | xProfileScale *= 1.0f + (1.0f - percentOfPath) * taperX; | ||
1108 | |||
1109 | if (taperY > 0.01f) | ||
1110 | yProfileScale *= 1.0f - percentOfPath * taperY; | ||
1111 | else if (taperY < -0.01f) | ||
1112 | yProfileScale *= 1.0f + (1.0f - percentOfPath) * taperY; | ||
1113 | |||
1114 | newNode.xScale = xProfileScale; | ||
1115 | newNode.yScale = yProfileScale; | ||
1116 | |||
1117 | float radiusScale = 1.0f; | ||
1118 | if (radius > 0.001f) | ||
1119 | radiusScale = 1.0f - radius * percentOfPath; | ||
1120 | else if (radius < 0.001f) | ||
1121 | radiusScale = 1.0f + radius * (1.0f - percentOfPath); | ||
1122 | |||
1123 | float twist = twistBegin + twistTotal * percentOfPath; | ||
1124 | |||
1125 | float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles); | ||
1126 | xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor; | ||
1127 | |||
1128 | float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale; | ||
1129 | |||
1130 | float zOffset = (float)Math.Sin(angle + topShearY) * (0.5f - yPathScale) * radiusScale; | ||
1131 | |||
1132 | newNode.position = new Coord(xOffset, yOffset, zOffset); | ||
1133 | |||
1134 | // now orient the rotation of the profile layer relative to it's position on the path | ||
1135 | // adding taperY to the angle used to generate the quat appears to approximate the viewer | ||
1136 | |||
1137 | newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + topShearY); | ||
1138 | |||
1139 | // next apply twist rotation to the profile layer | ||
1140 | if (twistTotal != 0.0f || twistBegin != 0.0f) | ||
1141 | newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist); | ||
1142 | |||
1143 | newNode.percentOfPath = percentOfPath; | ||
1144 | |||
1145 | pathNodes.Add(newNode); | ||
1146 | |||
1147 | // calculate terms for next iteration | ||
1148 | // calculate the angle for the next iteration of the loop | ||
1149 | |||
1150 | if (angle >= endAngle - 0.01) | ||
1151 | done = true; | ||
1152 | else | ||
1153 | { | ||
1154 | step += 1; | ||
1155 | angle = stepSize * step; | ||
1156 | if (angle > endAngle) | ||
1157 | angle = endAngle; | ||
1158 | } | ||
1159 | } | ||
1160 | } | ||
1161 | } | ||
1162 | } | ||
1163 | |||
1164 | public class PrimMesh | ||
1165 | { | ||
1166 | public string errorMessage = ""; | ||
1167 | private const float twoPi = 2.0f * (float)Math.PI; | ||
1168 | |||
1169 | public List<Coord> coords; | ||
1170 | // public List<Coord> normals; | ||
1171 | public List<Face> faces; | ||
1172 | |||
1173 | private int sides = 4; | ||
1174 | private int hollowSides = 4; | ||
1175 | private float profileStart = 0.0f; | ||
1176 | private float profileEnd = 1.0f; | ||
1177 | private float hollow = 0.0f; | ||
1178 | public int twistBegin = 0; | ||
1179 | public int twistEnd = 0; | ||
1180 | public float topShearX = 0.0f; | ||
1181 | public float topShearY = 0.0f; | ||
1182 | public float pathCutBegin = 0.0f; | ||
1183 | public float pathCutEnd = 1.0f; | ||
1184 | public float dimpleBegin = 0.0f; | ||
1185 | public float dimpleEnd = 1.0f; | ||
1186 | public float skew = 0.0f; | ||
1187 | public float holeSizeX = 1.0f; // called pathScaleX in pbs | ||
1188 | public float holeSizeY = 0.25f; | ||
1189 | public float taperX = 0.0f; | ||
1190 | public float taperY = 0.0f; | ||
1191 | public float radius = 0.0f; | ||
1192 | public float revolutions = 1.0f; | ||
1193 | public int stepsPerRevolution = 24; | ||
1194 | |||
1195 | private bool hasProfileCut = false; | ||
1196 | private bool hasHollow = false; | ||
1197 | |||
1198 | public int numPrimFaces = 0; | ||
1199 | |||
1200 | /// <summary> | ||
1201 | /// Human readable string representation of the parameters used to create a mesh. | ||
1202 | /// </summary> | ||
1203 | /// <returns></returns> | ||
1204 | public string ParamsToDisplayString() | ||
1205 | { | ||
1206 | string s = ""; | ||
1207 | s += "sides..................: " + this.sides.ToString(); | ||
1208 | s += "\nhollowSides..........: " + this.hollowSides.ToString(); | ||
1209 | s += "\nprofileStart.........: " + this.profileStart.ToString(); | ||
1210 | s += "\nprofileEnd...........: " + this.profileEnd.ToString(); | ||
1211 | s += "\nhollow...............: " + this.hollow.ToString(); | ||
1212 | s += "\ntwistBegin...........: " + this.twistBegin.ToString(); | ||
1213 | s += "\ntwistEnd.............: " + this.twistEnd.ToString(); | ||
1214 | s += "\ntopShearX............: " + this.topShearX.ToString(); | ||
1215 | s += "\ntopShearY............: " + this.topShearY.ToString(); | ||
1216 | s += "\npathCutBegin.........: " + this.pathCutBegin.ToString(); | ||
1217 | s += "\npathCutEnd...........: " + this.pathCutEnd.ToString(); | ||
1218 | s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString(); | ||
1219 | s += "\ndimpleEnd............: " + this.dimpleEnd.ToString(); | ||
1220 | s += "\nskew.................: " + this.skew.ToString(); | ||
1221 | s += "\nholeSizeX............: " + this.holeSizeX.ToString(); | ||
1222 | s += "\nholeSizeY............: " + this.holeSizeY.ToString(); | ||
1223 | s += "\ntaperX...............: " + this.taperX.ToString(); | ||
1224 | s += "\ntaperY...............: " + this.taperY.ToString(); | ||
1225 | s += "\nradius...............: " + this.radius.ToString(); | ||
1226 | s += "\nrevolutions..........: " + this.revolutions.ToString(); | ||
1227 | s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString(); | ||
1228 | s += "\nhasProfileCut........: " + this.hasProfileCut.ToString(); | ||
1229 | s += "\nhasHollow............: " + this.hasHollow.ToString(); | ||
1230 | |||
1231 | return s; | ||
1232 | } | ||
1233 | |||
1234 | public bool HasProfileCut | ||
1235 | { | ||
1236 | get { return hasProfileCut; } | ||
1237 | set { hasProfileCut = value; } | ||
1238 | } | ||
1239 | |||
1240 | public bool HasHollow | ||
1241 | { | ||
1242 | get { return hasHollow; } | ||
1243 | } | ||
1244 | |||
1245 | |||
1246 | /// <summary> | ||
1247 | /// Constructs a PrimMesh object and creates the profile for extrusion. | ||
1248 | /// </summary> | ||
1249 | /// <param name="sides"></param> | ||
1250 | /// <param name="profileStart"></param> | ||
1251 | /// <param name="profileEnd"></param> | ||
1252 | /// <param name="hollow"></param> | ||
1253 | /// <param name="hollowSides"></param> | ||
1254 | /// <param name="sphereMode"></param> | ||
1255 | public PrimMesh(int _sides, float _profileStart, float _profileEnd, float _hollow, int _hollowSides) | ||
1256 | { | ||
1257 | coords = new List<Coord>(); | ||
1258 | faces = new List<Face>(); | ||
1259 | |||
1260 | sides = _sides; | ||
1261 | profileStart = _profileStart; | ||
1262 | profileEnd = _profileEnd; | ||
1263 | hollow = _hollow; | ||
1264 | hollowSides = _hollowSides; | ||
1265 | |||
1266 | if (sides < 3) | ||
1267 | sides = 3; | ||
1268 | if (hollowSides < 3) | ||
1269 | hollowSides = 3; | ||
1270 | if (profileStart < 0.0f) | ||
1271 | profileStart = 0.0f; | ||
1272 | if (profileEnd > 1.0f) | ||
1273 | profileEnd = 1.0f; | ||
1274 | if (profileEnd < 0.02f) | ||
1275 | profileEnd = 0.02f; | ||
1276 | if (profileStart >= profileEnd) | ||
1277 | profileStart = profileEnd - 0.02f; | ||
1278 | if (hollow > 0.99f) | ||
1279 | hollow = 0.99f; | ||
1280 | if (hollow < 0.0f) | ||
1281 | hollow = 0.0f; | ||
1282 | } | ||
1283 | |||
1284 | /// <summary> | ||
1285 | /// Extrudes a profile along a path. | ||
1286 | /// </summary> | ||
1287 | public void Extrude(PathType pathType) | ||
1288 | { | ||
1289 | bool needEndFaces = false; | ||
1290 | |||
1291 | coords = new List<Coord>(); | ||
1292 | faces = new List<Face>(); | ||
1293 | |||
1294 | int steps = 1; | ||
1295 | |||
1296 | float length = pathCutEnd - pathCutBegin; | ||
1297 | |||
1298 | hasProfileCut = this.profileEnd - this.profileStart < 0.9999f; | ||
1299 | |||
1300 | hasHollow = (this.hollow > 0.001f); | ||
1301 | |||
1302 | float twistBegin = this.twistBegin / 360.0f * twoPi; | ||
1303 | float twistEnd = this.twistEnd / 360.0f * twoPi; | ||
1304 | float twistTotal = twistEnd - twistBegin; | ||
1305 | float twistTotalAbs = Math.Abs(twistTotal); | ||
1306 | if (twistTotalAbs > 0.01f) | ||
1307 | steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number | ||
1308 | |||
1309 | float hollow = this.hollow; | ||
1310 | float initialProfileRot = 0.0f; | ||
1311 | |||
1312 | if (pathType == PathType.Circular) | ||
1313 | { | ||
1314 | needEndFaces = false; | ||
1315 | if (pathCutBegin != 0.0f || pathCutEnd != 1.0f) | ||
1316 | needEndFaces = true; | ||
1317 | else if (taperX != 0.0f || taperY != 0.0f) | ||
1318 | needEndFaces = true; | ||
1319 | else if (skew != 0.0f) | ||
1320 | needEndFaces = true; | ||
1321 | else if (twistTotal != 0.0f) | ||
1322 | needEndFaces = true; | ||
1323 | else if (radius != 0.0f) | ||
1324 | needEndFaces = true; | ||
1325 | } | ||
1326 | else needEndFaces = true; | ||
1327 | |||
1328 | if (pathType == PathType.Circular) | ||
1329 | { | ||
1330 | if (sides == 3) | ||
1331 | { | ||
1332 | initialProfileRot = (float)Math.PI; | ||
1333 | if (hollowSides == 4) | ||
1334 | { | ||
1335 | if (hollow > 0.7f) | ||
1336 | hollow = 0.7f; | ||
1337 | hollow *= 0.707f; | ||
1338 | } | ||
1339 | else hollow *= 0.5f; | ||
1340 | } | ||
1341 | else if (sides == 4) | ||
1342 | { | ||
1343 | initialProfileRot = 0.25f * (float)Math.PI; | ||
1344 | if (hollowSides != 4) | ||
1345 | hollow *= 0.707f; | ||
1346 | } | ||
1347 | else if (sides > 4) | ||
1348 | { | ||
1349 | initialProfileRot = (float)Math.PI; | ||
1350 | if (hollowSides == 4) | ||
1351 | { | ||
1352 | if (hollow > 0.7f) | ||
1353 | hollow = 0.7f; | ||
1354 | hollow /= 0.7f; | ||
1355 | } | ||
1356 | } | ||
1357 | } | ||
1358 | else | ||
1359 | { | ||
1360 | if (sides == 3) | ||
1361 | { | ||
1362 | if (hollowSides == 4) | ||
1363 | { | ||
1364 | if (hollow > 0.7f) | ||
1365 | hollow = 0.7f; | ||
1366 | hollow *= 0.707f; | ||
1367 | } | ||
1368 | else hollow *= 0.5f; | ||
1369 | } | ||
1370 | else if (sides == 4) | ||
1371 | { | ||
1372 | initialProfileRot = 1.25f * (float)Math.PI; | ||
1373 | if (hollowSides != 4) | ||
1374 | hollow *= 0.707f; | ||
1375 | } | ||
1376 | else if (sides == 24 && hollowSides == 4) | ||
1377 | hollow *= 1.414f; | ||
1378 | } | ||
1379 | |||
1380 | Profile profile = new Profile(sides, profileStart, profileEnd, hollow, hollowSides, | ||
1381 | HasProfileCut,true); | ||
1382 | errorMessage = profile.errorMessage; | ||
1383 | |||
1384 | numPrimFaces = profile.numPrimFaces; | ||
1385 | |||
1386 | if (initialProfileRot != 0.0f) | ||
1387 | { | ||
1388 | profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); | ||
1389 | } | ||
1390 | |||
1391 | Path path = new Path(); | ||
1392 | path.twistBegin = twistBegin; | ||
1393 | path.twistEnd = twistEnd; | ||
1394 | path.topShearX = topShearX; | ||
1395 | path.topShearY = topShearY; | ||
1396 | path.pathCutBegin = pathCutBegin; | ||
1397 | path.pathCutEnd = pathCutEnd; | ||
1398 | path.dimpleBegin = dimpleBegin; | ||
1399 | path.dimpleEnd = dimpleEnd; | ||
1400 | path.skew = skew; | ||
1401 | path.holeSizeX = holeSizeX; | ||
1402 | path.holeSizeY = holeSizeY; | ||
1403 | path.taperX = taperX; | ||
1404 | path.taperY = taperY; | ||
1405 | path.radius = radius; | ||
1406 | path.revolutions = revolutions; | ||
1407 | path.stepsPerRevolution = stepsPerRevolution; | ||
1408 | |||
1409 | path.Create(pathType, steps); | ||
1410 | |||
1411 | int lastNode = path.pathNodes.Count - 1; | ||
1412 | |||
1413 | for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | ||
1414 | { | ||
1415 | PathNode node = path.pathNodes[nodeIndex]; | ||
1416 | Profile newLayer = profile.Copy(); | ||
1417 | |||
1418 | newLayer.Scale(node.xScale, node.yScale); | ||
1419 | newLayer.AddRot(node.rotation); | ||
1420 | newLayer.AddPos(node.position); | ||
1421 | |||
1422 | // append this layer | ||
1423 | int coordsStart = coords.Count; | ||
1424 | coords.AddRange(newLayer.coords); | ||
1425 | |||
1426 | if (needEndFaces && nodeIndex == 0 && newLayer.faces.Count > 0) | ||
1427 | { | ||
1428 | newLayer.AddValue2FaceVertexIndices(coordsStart); | ||
1429 | newLayer.FlipNormals(); | ||
1430 | faces.AddRange(newLayer.faces); | ||
1431 | } | ||
1432 | |||
1433 | // fill faces between layers | ||
1434 | |||
1435 | List<Face> linkfaces = new List<Face>(); | ||
1436 | int numVerts = newLayer.coords.Count; | ||
1437 | Face newFace1 = new Face(); | ||
1438 | Face newFace2 = new Face(); | ||
1439 | |||
1440 | if (nodeIndex > 0) | ||
1441 | { | ||
1442 | int startVert = coordsStart; | ||
1443 | int endVert = coords.Count; | ||
1444 | if (!hasProfileCut) | ||
1445 | { | ||
1446 | if(numVerts > 5 && !hasHollow) | ||
1447 | startVert++; | ||
1448 | int i = startVert; | ||
1449 | for (int l = 0; l < profile.numOuterVerts - 1; l++) | ||
1450 | { | ||
1451 | newFace1.v1 = i; | ||
1452 | newFace1.v2 = i - numVerts; | ||
1453 | newFace1.v3 = i + 1; | ||
1454 | linkfaces.Add(newFace1); | ||
1455 | |||
1456 | newFace2.v1 = i + 1; | ||
1457 | newFace2.v2 = i - numVerts; | ||
1458 | newFace2.v3 = i + 1 - numVerts; | ||
1459 | linkfaces.Add(newFace2); | ||
1460 | i++; | ||
1461 | } | ||
1462 | |||
1463 | newFace1.v1 = i; | ||
1464 | newFace1.v2 = i - numVerts; | ||
1465 | newFace1.v3 = startVert; | ||
1466 | linkfaces.Add(newFace1); | ||
1467 | |||
1468 | newFace2.v1 = startVert; | ||
1469 | newFace2.v2 = i - numVerts; | ||
1470 | newFace2.v3 = startVert - numVerts; | ||
1471 | linkfaces.Add(newFace2); | ||
1472 | |||
1473 | if (hasHollow) | ||
1474 | { | ||
1475 | startVert = ++i; | ||
1476 | for (int l = 0; l < profile.numHollowVerts - 1; l++) | ||
1477 | { | ||
1478 | newFace1.v1 = i; | ||
1479 | newFace1.v2 = i - numVerts; | ||
1480 | newFace1.v3 = i + 1; | ||
1481 | linkfaces.Add(newFace1); | ||
1482 | |||
1483 | newFace2.v1 = i + 1; | ||
1484 | newFace2.v2 = i - numVerts; | ||
1485 | newFace2.v3 = i + 1 - numVerts; | ||
1486 | linkfaces.Add(newFace2); | ||
1487 | i++; | ||
1488 | } | ||
1489 | |||
1490 | newFace1.v1 = i; | ||
1491 | newFace1.v2 = i - numVerts; | ||
1492 | newFace1.v3 = startVert; | ||
1493 | linkfaces.Add(newFace1); | ||
1494 | |||
1495 | newFace2.v1 = startVert; | ||
1496 | newFace2.v2 = i - numVerts; | ||
1497 | newFace2.v3 = startVert - numVerts; | ||
1498 | linkfaces.Add(newFace2); | ||
1499 | } | ||
1500 | } | ||
1501 | else | ||
1502 | { | ||
1503 | for (int i = startVert; i < endVert; i++) | ||
1504 | { | ||
1505 | int iNext = i + 1; | ||
1506 | if (i == endVert - 1) | ||
1507 | iNext = startVert; | ||
1508 | |||
1509 | newFace1.v1 = i; | ||
1510 | newFace1.v2 = i - numVerts; | ||
1511 | newFace1.v3 = iNext; | ||
1512 | linkfaces.Add(newFace1); | ||
1513 | |||
1514 | newFace2.v1 = iNext; | ||
1515 | newFace2.v2 = i - numVerts; | ||
1516 | newFace2.v3 = iNext - numVerts; | ||
1517 | linkfaces.Add(newFace2); | ||
1518 | } | ||
1519 | } | ||
1520 | } | ||
1521 | |||
1522 | if(linkfaces.Count > 0) | ||
1523 | faces.AddRange(linkfaces); | ||
1524 | |||
1525 | if (needEndFaces && nodeIndex == lastNode && newLayer.faces.Count > 0) | ||
1526 | { | ||
1527 | newLayer.AddValue2FaceVertexIndices(coordsStart); | ||
1528 | faces.AddRange(newLayer.faces); | ||
1529 | } | ||
1530 | |||
1531 | } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++) | ||
1532 | // more cleanup will be done at Meshmerizer.cs | ||
1533 | } | ||
1534 | |||
1535 | |||
1536 | /// <summary> | ||
1537 | /// DEPRICATED - use Extrude(PathType.Linear) instead | ||
1538 | /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. | ||
1539 | /// </summary> | ||
1540 | /// | ||
1541 | public void ExtrudeLinear() | ||
1542 | { | ||
1543 | Extrude(PathType.Linear); | ||
1544 | } | ||
1545 | |||
1546 | |||
1547 | /// <summary> | ||
1548 | /// DEPRICATED - use Extrude(PathType.Circular) instead | ||
1549 | /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. | ||
1550 | /// </summary> | ||
1551 | /// | ||
1552 | public void ExtrudeCircular() | ||
1553 | { | ||
1554 | Extrude(PathType.Circular); | ||
1555 | } | ||
1556 | |||
1557 | |||
1558 | private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) | ||
1559 | { | ||
1560 | Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); | ||
1561 | Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); | ||
1562 | |||
1563 | Coord normal = Coord.Cross(edge1, edge2); | ||
1564 | |||
1565 | normal.Normalize(); | ||
1566 | |||
1567 | return normal; | ||
1568 | } | ||
1569 | |||
1570 | private Coord SurfaceNormal(Face face) | ||
1571 | { | ||
1572 | return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]); | ||
1573 | } | ||
1574 | |||
1575 | /// <summary> | ||
1576 | /// Calculate the surface normal for a face in the list of faces | ||
1577 | /// </summary> | ||
1578 | /// <param name="faceIndex"></param> | ||
1579 | /// <returns></returns> | ||
1580 | public Coord SurfaceNormal(int faceIndex) | ||
1581 | { | ||
1582 | int numFaces = this.faces.Count; | ||
1583 | if (faceIndex < 0 || faceIndex >= numFaces) | ||
1584 | throw new Exception("faceIndex out of range"); | ||
1585 | |||
1586 | return SurfaceNormal(this.faces[faceIndex]); | ||
1587 | } | ||
1588 | |||
1589 | /// <summary> | ||
1590 | /// Duplicates a PrimMesh object. All object properties are copied by value, including lists. | ||
1591 | /// </summary> | ||
1592 | /// <returns></returns> | ||
1593 | public PrimMesh Copy() | ||
1594 | { | ||
1595 | PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides); | ||
1596 | copy.twistBegin = this.twistBegin; | ||
1597 | copy.twistEnd = this.twistEnd; | ||
1598 | copy.topShearX = this.topShearX; | ||
1599 | copy.topShearY = this.topShearY; | ||
1600 | copy.pathCutBegin = this.pathCutBegin; | ||
1601 | copy.pathCutEnd = this.pathCutEnd; | ||
1602 | copy.dimpleBegin = this.dimpleBegin; | ||
1603 | copy.dimpleEnd = this.dimpleEnd; | ||
1604 | copy.skew = this.skew; | ||
1605 | copy.holeSizeX = this.holeSizeX; | ||
1606 | copy.holeSizeY = this.holeSizeY; | ||
1607 | copy.taperX = this.taperX; | ||
1608 | copy.taperY = this.taperY; | ||
1609 | copy.radius = this.radius; | ||
1610 | copy.revolutions = this.revolutions; | ||
1611 | copy.stepsPerRevolution = this.stepsPerRevolution; | ||
1612 | |||
1613 | copy.numPrimFaces = this.numPrimFaces; | ||
1614 | copy.errorMessage = this.errorMessage; | ||
1615 | |||
1616 | copy.coords = new List<Coord>(this.coords); | ||
1617 | copy.faces = new List<Face>(this.faces); | ||
1618 | |||
1619 | return copy; | ||
1620 | } | ||
1621 | |||
1622 | /// <summary> | ||
1623 | /// Adds a value to each XYZ vertex coordinate in the mesh | ||
1624 | /// </summary> | ||
1625 | /// <param name="x"></param> | ||
1626 | /// <param name="y"></param> | ||
1627 | /// <param name="z"></param> | ||
1628 | public void AddPos(float x, float y, float z) | ||
1629 | { | ||
1630 | int i; | ||
1631 | int numVerts = this.coords.Count; | ||
1632 | Coord vert; | ||
1633 | |||
1634 | for (i = 0; i < numVerts; i++) | ||
1635 | { | ||
1636 | vert = this.coords[i]; | ||
1637 | vert.X += x; | ||
1638 | vert.Y += y; | ||
1639 | vert.Z += z; | ||
1640 | this.coords[i] = vert; | ||
1641 | } | ||
1642 | } | ||
1643 | |||
1644 | /// <summary> | ||
1645 | /// Rotates the mesh | ||
1646 | /// </summary> | ||
1647 | /// <param name="q"></param> | ||
1648 | public void AddRot(Quat q) | ||
1649 | { | ||
1650 | int i; | ||
1651 | int numVerts = this.coords.Count; | ||
1652 | |||
1653 | for (i = 0; i < numVerts; i++) | ||
1654 | this.coords[i] *= q; | ||
1655 | } | ||
1656 | |||
1657 | #if VERTEX_INDEXER | ||
1658 | public VertexIndexer GetVertexIndexer() | ||
1659 | { | ||
1660 | return null; | ||
1661 | } | ||
1662 | #endif | ||
1663 | |||
1664 | /// <summary> | ||
1665 | /// Scales the mesh | ||
1666 | /// </summary> | ||
1667 | /// <param name="x"></param> | ||
1668 | /// <param name="y"></param> | ||
1669 | /// <param name="z"></param> | ||
1670 | public void Scale(float x, float y, float z) | ||
1671 | { | ||
1672 | int i; | ||
1673 | int numVerts = this.coords.Count; | ||
1674 | //Coord vert; | ||
1675 | |||
1676 | Coord m = new Coord(x, y, z); | ||
1677 | for (i = 0; i < numVerts; i++) | ||
1678 | this.coords[i] *= m; | ||
1679 | } | ||
1680 | |||
1681 | /// <summary> | ||
1682 | /// Dumps the mesh to a Blender compatible "Raw" format file | ||
1683 | /// </summary> | ||
1684 | /// <param name="path"></param> | ||
1685 | /// <param name="name"></param> | ||
1686 | /// <param name="title"></param> | ||
1687 | public void DumpRaw(String path, String name, String title) | ||
1688 | { | ||
1689 | if (path == null) | ||
1690 | return; | ||
1691 | String fileName = name + "_" + title + ".raw"; | ||
1692 | String completePath = System.IO.Path.Combine(path, fileName); | ||
1693 | StreamWriter sw = new StreamWriter(completePath); | ||
1694 | |||
1695 | for (int i = 0; i < this.faces.Count; i++) | ||
1696 | { | ||
1697 | string s = this.coords[this.faces[i].v1].ToString(); | ||
1698 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
1699 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
1700 | |||
1701 | sw.WriteLine(s); | ||
1702 | } | ||
1703 | |||
1704 | sw.Close(); | ||
1705 | } | ||
1706 | } | ||
1707 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..6503e35 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | using Mono.Addins; | ||
5 | |||
6 | // General Information about an assembly is controlled through the following | ||
7 | // set of attributes. Change these attribute values to modify the information | ||
8 | // associated with an assembly. | ||
9 | [assembly: AssemblyTitle("OpenSim.Region.PhysicsModule.ubODEMeshing")] | ||
10 | [assembly: AssemblyDescription("Mesher for ubODE")] | ||
11 | [assembly: AssemblyConfiguration("")] | ||
12 | [assembly: AssemblyCompany("http://opensimulator.org")] | ||
13 | [assembly: AssemblyProduct("OpenSim")] | ||
14 | [assembly: AssemblyCopyright("OpenSimulator developers")] | ||
15 | [assembly: AssemblyTrademark("")] | ||
16 | [assembly: AssemblyCulture("")] | ||
17 | |||
18 | // Setting ComVisible to false makes the types in this assembly not visible | ||
19 | // to COM components. If you need to access a type in this assembly from | ||
20 | // COM, set the ComVisible attribute to true on that type. | ||
21 | [assembly: ComVisible(false)] | ||
22 | |||
23 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
24 | [assembly: Guid("4b7e35c2-a9dd-4b10-b778-eb417f4f6884")] | ||
25 | |||
26 | // Version information for an assembly consists of the following four values: | ||
27 | // | ||
28 | // Major Version | ||
29 | // Minor Version | ||
30 | // Build Number | ||
31 | // Revision | ||
32 | // | ||
33 | [assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] | ||
34 | |||
35 | [assembly: Addin("OpenSim.Region.PhysicsModule.ubOdeMeshing", OpenSim.VersionInfo.VersionNumber)] | ||
36 | [assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs new file mode 100644 index 0000000..ebe2523 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMap.cs | |||
@@ -0,0 +1,238 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | using System.Drawing; | ||
33 | using System.Drawing.Imaging; | ||
34 | |||
35 | namespace PrimMesher | ||
36 | { | ||
37 | public class SculptMap | ||
38 | { | ||
39 | public int width; | ||
40 | public int height; | ||
41 | public byte[] redBytes; | ||
42 | public byte[] greenBytes; | ||
43 | public byte[] blueBytes; | ||
44 | |||
45 | public SculptMap() | ||
46 | { | ||
47 | } | ||
48 | |||
49 | public SculptMap(Bitmap bm, int lod) | ||
50 | { | ||
51 | int bmW = bm.Width; | ||
52 | int bmH = bm.Height; | ||
53 | |||
54 | if (bmW == 0 || bmH == 0) | ||
55 | throw new Exception("SculptMap: bitmap has no data"); | ||
56 | |||
57 | int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | ||
58 | |||
59 | bool needsScaling = false; | ||
60 | bool smallMap = false; | ||
61 | |||
62 | width = bmW; | ||
63 | height = bmH; | ||
64 | |||
65 | while (width * height > numLodPixels * 4) | ||
66 | { | ||
67 | width >>= 1; | ||
68 | height >>= 1; | ||
69 | needsScaling = true; | ||
70 | } | ||
71 | |||
72 | if (needsScaling) | ||
73 | bm = ScaleImage(bm, width, height); | ||
74 | |||
75 | if (width * height > numLodPixels) | ||
76 | { | ||
77 | smallMap = false; | ||
78 | width >>= 1; | ||
79 | height >>= 1; | ||
80 | } | ||
81 | else | ||
82 | smallMap = true; | ||
83 | |||
84 | int numBytes = (width + 1) * (height + 1); | ||
85 | redBytes = new byte[numBytes]; | ||
86 | greenBytes = new byte[numBytes]; | ||
87 | blueBytes = new byte[numBytes]; | ||
88 | |||
89 | int byteNdx = 0; | ||
90 | Color c; | ||
91 | |||
92 | try | ||
93 | { | ||
94 | for (int y = 0; y <= height; y++) | ||
95 | { | ||
96 | for (int x = 0; x < width; x++) | ||
97 | { | ||
98 | if (smallMap) | ||
99 | c = bm.GetPixel(x, y < height ? y : y - 1); | ||
100 | else | ||
101 | c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1); | ||
102 | |||
103 | redBytes[byteNdx] = c.R; | ||
104 | greenBytes[byteNdx] = c.G; | ||
105 | blueBytes[byteNdx] = c.B; | ||
106 | |||
107 | ++byteNdx; | ||
108 | } | ||
109 | |||
110 | if (smallMap) | ||
111 | c = bm.GetPixel(width - 1, y < height ? y : y - 1); | ||
112 | else | ||
113 | c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1); | ||
114 | |||
115 | redBytes[byteNdx] = c.R; | ||
116 | greenBytes[byteNdx] = c.G; | ||
117 | blueBytes[byteNdx] = c.B; | ||
118 | |||
119 | ++byteNdx; | ||
120 | } | ||
121 | } | ||
122 | catch (Exception e) | ||
123 | { | ||
124 | if (needsScaling) | ||
125 | bm.Dispose(); | ||
126 | throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString()); | ||
127 | } | ||
128 | |||
129 | width++; | ||
130 | height++; | ||
131 | if(needsScaling) | ||
132 | bm.Dispose(); | ||
133 | } | ||
134 | |||
135 | public List<List<Coord>> ToRows(bool mirror) | ||
136 | { | ||
137 | int numRows = height; | ||
138 | int numCols = width; | ||
139 | |||
140 | List<List<Coord>> rows = new List<List<Coord>>(numRows); | ||
141 | |||
142 | float pixScale = 1.0f / 255; | ||
143 | |||
144 | int rowNdx, colNdx; | ||
145 | int smNdx = 0; | ||
146 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | ||
148 | { | ||
149 | List<Coord> row = new List<Coord>(numCols); | ||
150 | for (colNdx = 0; colNdx < numCols; colNdx++) | ||
151 | { | ||
152 | |||
153 | if (mirror) | ||
154 | row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f)); | ||
155 | else | ||
156 | row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f)); | ||
157 | |||
158 | ++smNdx; | ||
159 | } | ||
160 | rows.Add(row); | ||
161 | } | ||
162 | return rows; | ||
163 | } | ||
164 | |||
165 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight) | ||
166 | { | ||
167 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); | ||
168 | |||
169 | Color c; | ||
170 | |||
171 | // will let last step to be eventually diferent, as seems to be in sl | ||
172 | |||
173 | float xscale = (float)srcImage.Width / (float)destWidth; | ||
174 | float yscale = (float)srcImage.Height / (float)destHeight; | ||
175 | |||
176 | int lastsx = srcImage.Width - 1; | ||
177 | int lastsy = srcImage.Height - 1; | ||
178 | int lastdx = destWidth - 1; | ||
179 | int lastdy = destHeight - 1; | ||
180 | |||
181 | float sy = 0.5f; | ||
182 | float sx; | ||
183 | |||
184 | for (int y = 0; y < lastdy; y++) | ||
185 | { | ||
186 | sx = 0.5f; | ||
187 | for (int x = 0; x < lastdx; x++) | ||
188 | { | ||
189 | try | ||
190 | { | ||
191 | c = srcImage.GetPixel((int)(sx), (int)(sy)); | ||
192 | scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B)); | ||
193 | } | ||
194 | catch (IndexOutOfRangeException) | ||
195 | { | ||
196 | } | ||
197 | sx += xscale; | ||
198 | } | ||
199 | try | ||
200 | { | ||
201 | c = srcImage.GetPixel(lastsx, (int)(sy)); | ||
202 | scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B)); | ||
203 | } | ||
204 | catch (IndexOutOfRangeException) | ||
205 | { | ||
206 | } | ||
207 | |||
208 | sy += yscale; | ||
209 | } | ||
210 | |||
211 | sx = 0.5f; | ||
212 | for (int x = 0; x < lastdx; x++) | ||
213 | { | ||
214 | try | ||
215 | { | ||
216 | c = srcImage.GetPixel((int)(sx), lastsy); | ||
217 | scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B)); | ||
218 | } | ||
219 | catch (IndexOutOfRangeException) | ||
220 | { | ||
221 | } | ||
222 | |||
223 | sx += xscale; | ||
224 | } | ||
225 | try | ||
226 | { | ||
227 | c = srcImage.GetPixel(lastsx, lastsy); | ||
228 | scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B)); | ||
229 | } | ||
230 | catch (IndexOutOfRangeException) | ||
231 | { | ||
232 | } | ||
233 | |||
234 | srcImage.Dispose(); | ||
235 | return scaledImage; | ||
236 | } | ||
237 | } | ||
238 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs new file mode 100644 index 0000000..bc1375b --- /dev/null +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/SculptMesh.cs | |||
@@ -0,0 +1,220 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | |||
33 | using System.Drawing; | ||
34 | using System.Drawing.Imaging; | ||
35 | |||
36 | namespace PrimMesher | ||
37 | { | ||
38 | |||
39 | public class SculptMesh | ||
40 | { | ||
41 | public List<Coord> coords; | ||
42 | public List<Face> faces; | ||
43 | |||
44 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | ||
45 | |||
46 | |||
47 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert) | ||
48 | { | ||
49 | if (mirror) | ||
50 | invert = !invert; | ||
51 | |||
52 | SculptMap smap = new SculptMap(sculptBitmap, lod); | ||
53 | |||
54 | List<List<Coord>> rows = smap.ToRows(mirror); | ||
55 | |||
56 | _SculptMesh(rows, sculptType, invert); | ||
57 | } | ||
58 | |||
59 | private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert) | ||
60 | { | ||
61 | coords = new List<Coord>(); | ||
62 | faces = new List<Face>(); | ||
63 | |||
64 | sculptType = (SculptType)(((int)sculptType) & 0x07); | ||
65 | |||
66 | int width = rows[0].Count; | ||
67 | |||
68 | int p1, p2, p3, p4; | ||
69 | |||
70 | int imageX, imageY; | ||
71 | |||
72 | if (sculptType != SculptType.plane) | ||
73 | { | ||
74 | if (rows.Count % 2 == 0) | ||
75 | { | ||
76 | for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++) | ||
77 | rows[rowNdx].Add(rows[rowNdx][0]); | ||
78 | } | ||
79 | else | ||
80 | { | ||
81 | int lastIndex = rows[0].Count - 1; | ||
82 | |||
83 | for (int i = 0; i < rows.Count; i++) | ||
84 | rows[i][0] = rows[i][lastIndex]; | ||
85 | } | ||
86 | } | ||
87 | |||
88 | Coord topPole = rows[0][width / 2]; | ||
89 | Coord bottomPole = rows[rows.Count - 1][width / 2]; | ||
90 | |||
91 | if (sculptType == SculptType.sphere) | ||
92 | { | ||
93 | if (rows.Count % 2 == 0) | ||
94 | { | ||
95 | int count = rows[0].Count; | ||
96 | List<Coord> topPoleRow = new List<Coord>(count); | ||
97 | List<Coord> bottomPoleRow = new List<Coord>(count); | ||
98 | |||
99 | for (int i = 0; i < count; i++) | ||
100 | { | ||
101 | topPoleRow.Add(topPole); | ||
102 | bottomPoleRow.Add(bottomPole); | ||
103 | } | ||
104 | rows.Insert(0, topPoleRow); | ||
105 | rows.Add(bottomPoleRow); | ||
106 | } | ||
107 | else | ||
108 | { | ||
109 | int count = rows[0].Count; | ||
110 | |||
111 | List<Coord> topPoleRow = rows[0]; | ||
112 | List<Coord> bottomPoleRow = rows[rows.Count - 1]; | ||
113 | |||
114 | for (int i = 0; i < count; i++) | ||
115 | { | ||
116 | topPoleRow[i] = topPole; | ||
117 | bottomPoleRow[i] = bottomPole; | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | |||
122 | if (sculptType == SculptType.torus) | ||
123 | rows.Add(rows[0]); | ||
124 | |||
125 | int coordsDown = rows.Count; | ||
126 | int coordsAcross = rows[0].Count; | ||
127 | |||
128 | float widthUnit = 1.0f / (coordsAcross - 1); | ||
129 | float heightUnit = 1.0f / (coordsDown - 1); | ||
130 | |||
131 | for (imageY = 0; imageY < coordsDown; imageY++) | ||
132 | { | ||
133 | int rowOffset = imageY * coordsAcross; | ||
134 | |||
135 | for (imageX = 0; imageX < coordsAcross; imageX++) | ||
136 | { | ||
137 | /* | ||
138 | * p1-----p2 | ||
139 | * | \ f2 | | ||
140 | * | \ | | ||
141 | * | f1 \| | ||
142 | * p3-----p4 | ||
143 | */ | ||
144 | |||
145 | p4 = rowOffset + imageX; | ||
146 | p3 = p4 - 1; | ||
147 | |||
148 | p2 = p4 - coordsAcross; | ||
149 | p1 = p3 - coordsAcross; | ||
150 | |||
151 | this.coords.Add(rows[imageY][imageX]); | ||
152 | |||
153 | if (imageY > 0 && imageX > 0) | ||
154 | { | ||
155 | Face f1, f2; | ||
156 | |||
157 | if (invert) | ||
158 | { | ||
159 | f1 = new Face(p1, p4, p3); | ||
160 | f2 = new Face(p1, p2, p4); | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | f1 = new Face(p1, p3, p4); | ||
165 | f2 = new Face(p1, p4, p2); | ||
166 | } | ||
167 | |||
168 | this.faces.Add(f1); | ||
169 | this.faces.Add(f2); | ||
170 | } | ||
171 | } | ||
172 | } | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Duplicates a SculptMesh object. All object properties are copied by value, including lists. | ||
177 | /// </summary> | ||
178 | /// <returns></returns> | ||
179 | public SculptMesh Copy() | ||
180 | { | ||
181 | return new SculptMesh(this); | ||
182 | } | ||
183 | |||
184 | public SculptMesh(SculptMesh sm) | ||
185 | { | ||
186 | coords = new List<Coord>(sm.coords); | ||
187 | faces = new List<Face>(sm.faces); | ||
188 | } | ||
189 | |||
190 | public void Scale(float x, float y, float z) | ||
191 | { | ||
192 | int i; | ||
193 | int numVerts = this.coords.Count; | ||
194 | |||
195 | Coord m = new Coord(x, y, z); | ||
196 | for (i = 0; i < numVerts; i++) | ||
197 | this.coords[i] *= m; | ||
198 | } | ||
199 | |||
200 | public void DumpRaw(String path, String name, String title) | ||
201 | { | ||
202 | if (path == null) | ||
203 | return; | ||
204 | String fileName = name + "_" + title + ".raw"; | ||
205 | String completePath = System.IO.Path.Combine(path, fileName); | ||
206 | StreamWriter sw = new StreamWriter(completePath); | ||
207 | |||
208 | for (int i = 0; i < this.faces.Count; i++) | ||
209 | { | ||
210 | string s = this.coords[this.faces[i].v1].ToString(); | ||
211 | s += " " + this.coords[this.faces[i].v2].ToString(); | ||
212 | s += " " + this.coords[this.faces[i].v3].ToString(); | ||
213 | |||
214 | sw.WriteLine(s); | ||
215 | } | ||
216 | |||
217 | sw.Close(); | ||
218 | } | ||
219 | } | ||
220 | } | ||