diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index ca54721..163efaa 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -1044,8 +1044,40 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1044 | List<ContactResult> ret = new List<ContactResult>(); | 1044 | List<ContactResult> ret = new List<ContactResult>(); |
1045 | if (BSParam.UseBulletRaycast) | 1045 | if (BSParam.UseBulletRaycast) |
1046 | { | 1046 | { |
1047 | DetailLog("{0},RaycastWorld,pos={1},dir={2},len={3},count={4},filter={5}", | 1047 | uint collisionFilter = 0; |
1048 | DetailLogZero, position, direction, length, count, filter); | 1048 | uint collisionMask = 0; |
1049 | if ((filter & RayFilterFlags.land) != 0) | ||
1050 | { | ||
1051 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Terrain].group; | ||
1052 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Terrain].mask; | ||
1053 | } | ||
1054 | if ((filter & RayFilterFlags.agent) != 0) | ||
1055 | { | ||
1056 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Avatar].group; | ||
1057 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Avatar].mask; | ||
1058 | } | ||
1059 | if ((filter & RayFilterFlags.nonphysical) != 0) | ||
1060 | { | ||
1061 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Static].group; | ||
1062 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Static].mask; | ||
1063 | } | ||
1064 | if ((filter & RayFilterFlags.physical) != 0) | ||
1065 | { | ||
1066 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.Dynamic].group; | ||
1067 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.Dynamic].mask; | ||
1068 | } | ||
1069 | // if ((filter & RayFilterFlags.phantom) != 0) | ||
1070 | // { | ||
1071 | // collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].group; | ||
1072 | // collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].mask; | ||
1073 | // } | ||
1074 | if ((filter & RayFilterFlags.volumedtc) != 0) | ||
1075 | { | ||
1076 | collisionFilter |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].group; | ||
1077 | collisionMask |= BulletSimData.CollisionTypeMasks[CollisionType.VolumeDetect].mask; | ||
1078 | } | ||
1079 | DetailLog("{0},RaycastWorld,pos={1},dir={2},len={3},count={4},filter={5},filter={6},mask={7}", | ||
1080 | DetailLogZero, position, direction, length, count, filter, collisionFilter, collisionMask); | ||
1049 | // NOTE: locking ensures the physics engine is not executing. | 1081 | // NOTE: locking ensures the physics engine is not executing. |
1050 | // The caller might have to wait for the physics engine to finish. | 1082 | // The caller might have to wait for the physics engine to finish. |
1051 | lock (PhysicsEngineLock) | 1083 | lock (PhysicsEngineLock) |
@@ -1054,7 +1086,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
1054 | Vector3 posTo = Vector3.Normalize(direction) * length + position; | 1086 | Vector3 posTo = Vector3.Normalize(direction) * length + position; |
1055 | DetailLog("{0},RaycastWorld,RayTest2,from={1},to={2}", | 1087 | DetailLog("{0},RaycastWorld,RayTest2,from={1},to={2}", |
1056 | DetailLogZero, posFrom, posTo); | 1088 | DetailLogZero, posFrom, posTo); |
1057 | RaycastHit hitInfo = PE.RayTest2(World, posFrom, posTo, 0xffff, 0xffff); | 1089 | RaycastHit hitInfo = PE.RayTest2(World, posFrom, posTo, collisionFilter, collisionMask); |
1058 | if (hitInfo.hasHit()) | 1090 | if (hitInfo.hasHit()) |
1059 | { | 1091 | { |
1060 | ContactResult result = new ContactResult(); | 1092 | ContactResult result = new ContactResult(); |