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-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs2
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSShapes.cs6
-rw-r--r--OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs79
-rw-r--r--OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs17
-rw-r--r--OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs62
-rw-r--r--OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs23
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs1
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs11
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/OdeScene.cs51
-rw-r--r--OpenSim/Region/PhysicsModules/POS/POSPrim.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/POS/POSScene.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs29
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs227
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs66
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs45
15 files changed, 467 insertions, 156 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 20b337a..ac2c1f3 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
220 actor.Velocity = actorVelocity; 220 actor.Velocity = actorVelocity;
221 } 221 }
222 222
223 return fps; 223 return 1.0f;
224 } 224 }
225 225
226 public override void GetResults() 226 public override void GetResults()
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs b/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs
index 086a412..79f1a89 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSShapes.cs
@@ -555,7 +555,9 @@ public class BSShapeMesh : BSShape
555 { 555 {
556 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 556 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
557 false, // say it is not physical so a bounding box is not built 557 false, // say it is not physical so a bounding box is not built
558 false // do not cache the mesh and do not use previously built versions 558 false, // do not cache the mesh and do not use previously built versions
559 false,
560 false
559 ); 561 );
560 } 562 }
561 563
@@ -712,7 +714,7 @@ public class BSShapeHull : BSShape
712 lock (physicsScene.mesher) 714 lock (physicsScene.mesher)
713 { 715 {
714 // Pass true for physicalness as this prevents the creation of bounding box which is not needed 716 // Pass true for physicalness as this prevents the creation of bounding box which is not needed
715 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); 717 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false);
716 718
717 // If we should use the asset's hull info, fetch it out of the locked mesher 719 // If we should use the asset's hull info, fetch it out of the locked mesher
718 if (meshData != null && BSParam.ShouldUseAssetHulls) 720 if (meshData != null && BSParam.ShouldUseAssetHulls)
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs
index bf397ee..8c97f2f 100644
--- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs
+++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.PhysicsModules.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.PhysicsModules.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,63 @@ namespace OpenSim.Region.PhysicsModules.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
83 public void CalcNormals() 157 public void CalcNormals()
84 { 158 {
85 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -185,6 +259,7 @@ namespace OpenSim.Region.PhysicsModules.Meshing
185 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
186 { 260 {
187 // A vertex is 3 floats 261 // A vertex is 3 floats
262
188 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
189 264
190 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs
index 4d25bf3..bae3449 100644
--- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs
+++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Meshmerizer.cs
@@ -947,11 +947,21 @@ namespace OpenSim.Region.PhysicsModules.Meshing
947 return CreateMesh(primName, primShape, size, lod, false, true); 947 return CreateMesh(primName, primShape, size, lod, false, true);
948 } 948 }
949 949
950 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
951 {
952 return CreateMesh(primName, primShape, size, lod, false);
953 }
954
950 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 955 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
951 { 956 {
952 return CreateMesh(primName, primShape, size, lod, isPhysical, true); 957 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
953 } 958 }
954 959
960 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
961 {
962 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
963 }
964
955 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) 965 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache)
956 { 966 {
957#if SPAM 967#if SPAM
@@ -1005,6 +1015,13 @@ namespace OpenSim.Region.PhysicsModules.Meshing
1005 1015
1006 return mesh; 1016 return mesh;
1007 } 1017 }
1018 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1019 {
1020 return null;
1021 }
1008 1022
1023 public void ReleaseMesh(IMesh imesh) { }
1024 public void ExpireReleaseMeshs() { }
1025 public void ExpireFileCache() { }
1009 } 1026 }
1010} 1027}
diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs
+++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs
index 0a3b3a4..09676c6 100644
--- a/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs
+++ b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs
@@ -110,23 +110,36 @@ namespace OpenSim.Region.PhysicsModules.Meshing
110 #region IMesher 110 #region IMesher
111 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) 111 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
112 { 112 {
113 return CreateMesh(primName, primShape, size, lod, false, false); 113 return CreateMesh(primName, primShape, size, lod, false);
114 } 114 }
115 115
116 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 116 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
117 {
118 return CreateMesh(primName, primShape, size, lod, false);
119 }
120
121 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde)
117 { 122 {
118 return CreateMesh(primName, primShape, size, lod, false, false); 123 return CreateMesh(primName, primShape, size, lod, false);
119 } 124 }
120 125
121 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) 126 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
122 { 127 {
123 // Remove the reference to the encoded JPEG2000 data so it can be GCed 128 // Remove the reference to the encoded JPEG2000 data so it can be GCed
124 primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; 129 primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
125 130
126 return null; 131 return null;
127 } 132 }
128 #endregion
129 133
134 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
135 {
136 return null;
137 }
130 138
139 public void ReleaseMesh(IMesh mesh) { }
140 public void ExpireReleaseMeshs() { }
141 public void ExpireFileCache() { }
142
143 #endregion
131 } 144 }
132} 145}
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
index 445fef8..5e48de6 100644
--- a/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
@@ -2955,6 +2955,7 @@ Console.WriteLine(" JointCreateFixed");
2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2956 } 2956 }
2957 } 2957 }
2958
2958 public override bool PIDActive { get; set; } 2959 public override bool PIDActive { get; set; }
2959 public override float PIDTau { set { m_PIDTau = value; } } 2960 public override float PIDTau { set { m_PIDTau = value; } }
2960 2961
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
index cd5dbf8..80f0fcf 100644
--- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
180 len = 250f; 180 len = 250f;
181 181
182 // Create the ray 182 // Create the ray
183 IntPtr ray = d.CreateRay(m_scene.space, req.length); 183 IntPtr ray = d.CreateRay(m_scene.space, len);
184 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 184 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
185 185
186 // Collide test 186 // Collide test
@@ -225,8 +225,13 @@ namespace OpenSim.Region.PhysicsModule.ODE
225 /// <param name="req"></param> 225 /// <param name="req"></param>
226 private void RayCast(ODERayRequest req) 226 private void RayCast(ODERayRequest req)
227 { 227 {
228 // limit ray lenght or collisions will take all avaiable stack space
229 float len = req.length;
230 if (len > 250f)
231 len = 250f;
232
228 // Create the ray 233 // Create the ray
229 IntPtr ray = d.CreateRay(m_scene.space, req.length); 234 IntPtr ray = d.CreateRay(m_scene.space, len);
230 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 235 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
231 236
232 // Collide test 237 // Collide test
@@ -438,4 +443,4 @@ namespace OpenSim.Region.PhysicsModule.ODE
438 public float length; 443 public float length;
439 public RayCallback callbackMethod; 444 public RayCallback callbackMethod;
440 } 445 }
441} \ No newline at end of file 446}
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index 88d4d15..26210d6 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -478,7 +478,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
478 private int m_physicsiterations = 10; 478 private int m_physicsiterations = 10;
479 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag 479 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
480 private readonly PhysicsActor PANull = new NullPhysicsActor(); 480 private readonly PhysicsActor PANull = new NullPhysicsActor();
481// private float step_time = 0.0f; 481 private float step_time = 0.0f;
482//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it 482//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
483//Ckrinke private int ms = 0; 483//Ckrinke private int ms = 0;
484 public IntPtr world; 484 public IntPtr world;
@@ -671,8 +671,18 @@ namespace OpenSim.Region.PhysicsModule.ODE
671 } 671 }
672#endif 672#endif
673 673
674 // Initialize from configs 674 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
675 private void InitialiseFromConfig(IConfigSource config) 675 {
676 WorldExtents.X = regionExtent.X;
677 m_regionWidth = (uint)regionExtent.X;
678 WorldExtents.Y = regionExtent.Y;
679 m_regionHeight = (uint)regionExtent.Y;
680 m_suportCombine = false;
681 Initialise(meshmerizer, config);
682 }
683
684 // Initialize the mesh plugin
685 public override void Initialise(IMesher meshmerizer, IConfigSource config)
676 { 686 {
677 InitializeExtraStats(); 687 InitializeExtraStats();
678 688
@@ -812,7 +822,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
812 if (spaceGridMaxY > 24) 822 if (spaceGridMaxY > 24)
813 { 823 {
814 spaceGridMaxY = 24; 824 spaceGridMaxY = 24;
815 spacesPerMeterY = spaceGridMaxY / WorldExtents.Y ; 825 spacesPerMeterY = spaceGridMaxY / WorldExtents.Y;
816 } 826 }
817 827
818 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY]; 828 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
@@ -3077,26 +3087,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
3077 3087
3078 float fps = 0; 3088 float fps = 0;
3079 3089
3080 float timeLeft = timeStep; 3090 step_time += timeStep;
3091
3092 float HalfOdeStep = ODE_STEPSIZE * 0.5f;
3093 if (step_time < HalfOdeStep)
3094 return 0;
3081 3095
3082 //m_log.Info(timeStep.ToString());
3083// step_time += timeSte
3084//
3085// // If We're loaded down by something else,
3086// // or debugging with the Visual Studio project on pause
3087// // skip a few frames to catch up gracefully.
3088// // without shooting the physicsactors all over the place
3089//
3090// if (step_time >= m_SkipFramesAtms)
3091// {
3092// // Instead of trying to catch up, it'll do 5 physics frames only
3093// step_time = ODE_STEPSIZE;
3094// m_physicsiterations = 5;
3095// }
3096// else
3097// {
3098// m_physicsiterations = 10;
3099// }
3100 3096
3101 // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential 3097 // We change _collisionEventPrimChanges to avoid locking _collisionEventPrim itself and causing potential
3102 // deadlock if the collision event tries to lock something else later on which is already locked by a 3098 // deadlock if the collision event tries to lock something else later on which is already locked by a
@@ -3138,11 +3134,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
3138 // Figure out the Frames Per Second we're going at. 3134 // Figure out the Frames Per Second we're going at.
3139 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size 3135 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
3140 3136
3141 fps = (timeStep / ODE_STEPSIZE) * 1000; 3137
3142 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues 3138 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
3143 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f); 3139 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
3144 3140
3145 while (timeLeft > 0.0f) 3141 while (step_time > HalfOdeStep)
3146 { 3142 {
3147 try 3143 try
3148 { 3144 {
@@ -3307,7 +3303,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
3307 m_log.ErrorFormat("[ODE SCENE]: {0}, {1}, {2}", e.Message, e.TargetSite, e); 3303 m_log.ErrorFormat("[ODE SCENE]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3308 } 3304 }
3309 3305
3310 timeLeft -= ODE_STEPSIZE; 3306 step_time -= ODE_STEPSIZE;
3307 fps += ODE_STEPSIZE;
3311 } 3308 }
3312 3309
3313 if (CollectStats) 3310 if (CollectStats)
@@ -3403,6 +3400,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
3403 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); 3400 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick);
3404 } 3401 }
3405 3402
3403 fps *= 1.0f/timeStep;
3406 return fps; 3404 return fps;
3407 } 3405 }
3408 3406
@@ -3943,7 +3941,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
3943 3941
3944 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples]; 3942 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
3945 3943
3946
3947 const float scale = 1.0f; 3944 const float scale = 1.0f;
3948 const float offset = 0.0f; 3945 const float offset = 0.0f;
3949 const float thickness = 10f; 3946 const float thickness = 10f;
diff --git a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs
index 8aae716..c190fab 100644
--- a/OpenSim/Region/PhysicsModules/POS/POSPrim.cs
+++ b/OpenSim/Region/PhysicsModules/POS/POSPrim.cs
@@ -298,7 +298,7 @@ namespace OpenSim.Region.PhysicsModule.POS
298 { 298 {
299 set { return; } 299 set { return; }
300 } 300 }
301 301
302 public override Quaternion APIDTarget 302 public override Quaternion APIDTarget
303 { 303 {
304 set { return; } 304 set { return; }
diff --git a/OpenSim/Region/PhysicsModules/POS/POSScene.cs b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
index 6375f18..e6bcbf2 100644
--- a/OpenSim/Region/PhysicsModules/POS/POSScene.cs
+++ b/OpenSim/Region/PhysicsModules/POS/POSScene.cs
@@ -288,7 +288,7 @@ namespace OpenSim.Region.PhysicsModule.POS
288 character._velocity.Z = (character.Position.Z - oldposZ)/timeStep; 288 character._velocity.Z = (character.Position.Z - oldposZ)/timeStep;
289 } 289 }
290 } 290 }
291 return fps; 291 return 1.0f;
292 } 292 }
293 293
294 public override void GetResults() 294 public override void GetResults()
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
index 5c75307..88169bb 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,12 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde);
41 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
42 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
43 void ReleaseMesh(IMesh mesh);
44 void ExpireReleaseMeshs();
45 void ExpireFileCache();
40 } 46 }
41 47
42 // Values for level of detail to be passed to the mesher. 48 // Values for level of detail to be passed to the mesher.
@@ -54,6 +60,25 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
54 { 60 {
55 } 61 }
56 62
63 [Serializable()]
64 [StructLayout(LayoutKind.Explicit)]
65 public struct AMeshKey
66 {
67 [FieldOffset(0)]
68 public UUID uuid;
69 [FieldOffset(0)]
70 public ulong hashA;
71 [FieldOffset(8)]
72 public ulong hashB;
73 [FieldOffset(16)]
74 public ulong hashC;
75
76 public override string ToString()
77 {
78 return uuid.ToString() + "-" + hashC.ToString("x") ;
79 }
80 }
81
57 public interface IMesh 82 public interface IMesh
58 { 83 {
59 List<Vector3> getVertexList(); 84 List<Vector3> getVertexList();
@@ -67,5 +92,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
67 void releasePinned(); 92 void releasePinned();
68 void Append(IMesh newMesh); 93 void Append(IMesh newMesh);
69 void TransformLinear(float[,] matrix, float[] offset); 94 void TransformLinear(float[,] matrix, float[] offset);
95 Vector3 GetCentroid();
96 Vector3 GetOBB();
70 } 97 }
71} 98}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
index c04ff58..edc41e4 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,32 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
150 public virtual byte PhysicsShapeType { get; set; } 200 public virtual byte PhysicsShapeType { get; set; }
151 201
152 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
@@ -169,7 +219,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
169 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
170 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
171 /// </remarks> 221 /// </remarks>
172 public string Name { get; protected set; } 222 public string Name { get; set; }
173 223
174 /// <summary> 224 /// <summary>
175 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -253,6 +303,51 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
253 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
254 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
255 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
256 /// <summary> 351 /// <summary>
257 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
258 /// </summary> 353 /// </summary>
@@ -314,6 +409,12 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
314 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
315 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
316 411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
317 // Extendable interface for new, physics engine specific operations 418 // Extendable interface for new, physics engine specific operations
318 public virtual object Extension(string pFunct, params object[] pParams) 419 public virtual object Extension(string pFunct, params object[] pParams)
319 { 420 {
@@ -324,9 +425,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
324 425
325 public class NullPhysicsActor : PhysicsActor 426 public class NullPhysicsActor : PhysicsActor
326 { 427 {
428 private ActorTypes m_actorType = ActorTypes.Unknown;
429
327 public override bool Stopped 430 public override bool Stopped
328 { 431 {
329 get{ return false; } 432 get{ return true; }
330 } 433 }
331 434
332 public override Vector3 Position 435 public override Vector3 Position
@@ -343,6 +446,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
343 446
344 public override uint LocalID 447 public override uint LocalID
345 { 448 {
449 get { return 0; }
346 set { return; } 450 set { return; }
347 } 451 }
348 452
@@ -402,50 +506,17 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
402 set { return; } 506 set { return; }
403 } 507 }
404 508
405 public override void VehicleFloatParam(int param, float value) 509 public override void VehicleFloatParam(int param, float value) {}
406 { 510 public override void VehicleVectorParam(int param, Vector3 value) { }
511 public override void VehicleRotationParam(int param, Quaternion rotation) { }
512 public override void VehicleFlags(int param, bool remove) { }
513 public override void SetVolumeDetect(int param) {}
514 public override void SetMaterial(int material) {}
515 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
407 516
408 } 517 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
409 518
410 public override void VehicleVectorParam(int param, Vector3 value) 519 public override PrimitiveBaseShape Shape { set { return; }}
411 {
412
413 }
414
415 public override void VehicleRotationParam(int param, Quaternion rotation)
416 {
417
418 }
419
420 public override void VehicleFlags(int param, bool remove)
421 {
422
423 }
424
425 public override void SetVolumeDetect(int param)
426 {
427
428 }
429
430 public override void SetMaterial(int material)
431 {
432
433 }
434
435 public override Vector3 CenterOfMass
436 {
437 get { return Vector3.Zero; }
438 }
439
440 public override Vector3 GeometricCenter
441 {
442 get { return Vector3.Zero; }
443 }
444
445 public override PrimitiveBaseShape Shape
446 {
447 set { return; }
448 }
449 520
450 public override Vector3 Velocity 521 public override Vector3 Velocity
451 { 522 {
@@ -465,9 +536,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
465 set { } 536 set { }
466 } 537 }
467 538
468 public override void CrossingFailure() 539 public override void CrossingFailure() {}
469 {
470 }
471 540
472 public override Quaternion Orientation 541 public override Quaternion Orientation
473 { 542 {
@@ -507,8 +576,20 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
507 576
508 public override int PhysicsActorType 577 public override int PhysicsActorType
509 { 578 {
510 get { return (int) ActorTypes.Unknown; } 579 get { return (int)m_actorType; }
511 set { return; } 580 set {
581 ActorTypes type = (ActorTypes)value;
582 switch (type)
583 {
584 case ActorTypes.Ground:
585 case ActorTypes.Water:
586 m_actorType = type;
587 break;
588 default:
589 m_actorType = ActorTypes.Unknown;
590 break;
591 }
592 }
512 } 593 }
513 594
514 public override bool Kinematic 595 public override bool Kinematic
@@ -517,26 +598,11 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
517 set { return; } 598 set { return; }
518 } 599 }
519 600
520 public override void link(PhysicsActor obj) 601 public override void link(PhysicsActor obj) { }
521 { 602 public override void delink() { }
522 } 603 public override void LockAngularMotion(Vector3 axis) { }
523 604 public override void AddForce(Vector3 force, bool pushforce) { }
524 public override void delink() 605 public override void AddAngularForce(Vector3 force, bool pushforce) { }
525 {
526 }
527
528 public override void LockAngularMotion(Vector3 axis)
529 {
530 }
531
532 public override void AddForce(Vector3 force, bool pushforce)
533 {
534 }
535
536 public override void AddAngularForce(Vector3 force, bool pushforce)
537 {
538
539 }
540 606
541 public override Vector3 RotationalVelocity 607 public override Vector3 RotationalVelocity
542 { 608 {
@@ -564,21 +630,10 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
564 public override float APIDStrength { set { return; } } 630 public override float APIDStrength { set { return; } }
565 public override float APIDDamping { set { return; } } 631 public override float APIDDamping { set { return; } }
566 632
567 public override void SetMomentum(Vector3 momentum) 633 public override void SetMomentum(Vector3 momentum) { }
568 {
569 }
570
571 public override void SubscribeEvents(int ms)
572 {
573
574 }
575 public override void UnSubscribeEvents()
576 {
577 634
578 } 635 public override void SubscribeEvents(int ms) { }
579 public override bool SubscribedEvents() 636 public override void UnSubscribeEvents() { }
580 { 637 public override bool SubscribedEvents() { return false; }
581 return false;
582 }
583 } 638 }
584} 639}
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
index 32691fc..1c0ad20 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -41,6 +41,10 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
41 41
42 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 42 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
43 public delegate void RayCallback(List<ContactResult> list); 43 public delegate void RayCallback(List<ContactResult> list);
44 public delegate void ProbeBoxCallback(List<ContactResult> list);
45 public delegate void ProbeSphereCallback(List<ContactResult> list);
46 public delegate void ProbePlaneCallback(List<ContactResult> list);
47 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
44 48
45 public delegate void JointMoved(PhysicsJoint joint); 49 public delegate void JointMoved(PhysicsJoint joint);
46 public delegate void JointDeactivated(PhysicsJoint joint); 50 public delegate void JointDeactivated(PhysicsJoint joint);
@@ -89,6 +93,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
89 public Vector3 Normal; 93 public Vector3 Normal;
90 } 94 }
91 95
96
97
92 public abstract class PhysicsScene 98 public abstract class PhysicsScene
93 { 99 {
94// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 100// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -143,6 +149,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
143 /// <param name="size"></param> 149 /// <param name="size"></param>
144 /// <param name="isFlying"></param> 150 /// <param name="isFlying"></param>
145 /// <returns></returns> 151 /// <returns></returns>
152
146 public abstract PhysicsActor AddAvatar( 153 public abstract PhysicsActor AddAvatar(
147 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); 154 string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
148 155
@@ -161,12 +168,26 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
161 { 168 {
162 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); 169 PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying);
163 170
164 if (ret != null) 171 if (ret != null)
165 ret.LocalID = localID; 172 ret.LocalID = localID;
166 173
167 return ret; 174 return ret;
168 } 175 }
169 176
177 public virtual PhysicsActor AddAvatar(
178 uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
179 {
180 PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
181 return ret;
182 }
183
184 public virtual PhysicsActor AddAvatar(
185 uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
186 {
187 PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
188 return ret;
189 }
190
170 /// <summary> 191 /// <summary>
171 /// Remove an avatar. 192 /// Remove an avatar.
172 /// </summary> 193 /// </summary>
@@ -182,6 +203,19 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
182 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 203 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
183 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 204 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
184 205
206 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
207 uint localid, byte[] sdata)
208 {
209 return null;
210 }
211
212 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
213 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
214 {
215 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
216 }
217
218
185 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 219 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
186 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) 220 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
187 { 221 {
@@ -255,6 +289,9 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
255 289
256 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 290 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
257 291
292
293 public virtual void PrepareSimulation() { }
294
258 /// <summary> 295 /// <summary>
259 /// Perform a simulation of the current physics scene over the given timestep. 296 /// Perform a simulation of the current physics scene over the given timestep.
260 /// </summary> 297 /// </summary>
@@ -299,7 +336,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
299 } 336 }
300 337
301 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 338 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
302 339 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
303 public virtual void UnCombine(PhysicsScene pScene) {} 340 public virtual void UnCombine(PhysicsScene pScene) {}
304 341
305 /// <summary> 342 /// <summary>
@@ -348,6 +385,31 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
348 return false; 385 return false;
349 } 386 }
350 387
388 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
389 {
390 return new List<ContactResult>();
391 }
392
393 public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
394 {
395 return new List<ContactResult>();
396 }
397
398 public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
399 {
400 return new List<ContactResult>();
401 }
402
403 public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
404 {
405 return new List<ContactResult>();
406 }
407
408 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
409 {
410 return 0;
411 }
412
351 // Extendable interface for new, physics engine specific operations 413 // Extendable interface for new, physics engine specific operations
352 public virtual object Extension(string pFunct, params object[] pParams) 414 public virtual object Extension(string pFunct, params object[] pParams)
353 { 415 {
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
index 63a8cb8..e850b11 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.PhysicsModules.SharedBase 31namespace OpenSim.Region.PhysicsModules.SharedBase
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}