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-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index 103304d..2da2603 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -1526,7 +1526,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1526 } 1526 }
1527 1527
1528 // does all pending changes generated during region load process 1528 // does all pending changes generated during region load process
1529 public override void PrepareSimulation() 1529 public override void ProcessPreSimulation()
1530 { 1530 {
1531 lock (OdeLock) 1531 lock (OdeLock)
1532 { 1532 {
@@ -1541,7 +1541,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1541 int donechanges = 0; 1541 int donechanges = 0;
1542 if (ChangesQueue.Count > 0) 1542 if (ChangesQueue.Count > 0)
1543 { 1543 {
1544 m_log.InfoFormat("[ODE] start processing pending actor operations"); 1544 m_log.InfoFormat("[ubOde] start processing pending actor operations");
1545 int tstart = Util.EnvironmentTickCount(); 1545 int tstart = Util.EnvironmentTickCount();
1546 1546
1547 while (ChangesQueue.Dequeue(out item)) 1547 while (ChangesQueue.Dequeue(out item))
@@ -1564,8 +1564,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1564 donechanges++; 1564 donechanges++;
1565 } 1565 }
1566 int time = Util.EnvironmentTickCountSubtract(tstart); 1566 int time = Util.EnvironmentTickCountSubtract(tstart);
1567 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); 1567 m_log.InfoFormat("[ubOde] finished {0} operations in {1}ms", donechanges, time);
1568 } 1568 }
1569 m_log.InfoFormat("[ubOde] {0} prim actors loaded",_prims.Count);
1569 } 1570 }
1570 } 1571 }
1571 1572