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-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs78
1 files changed, 78 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Timers;
30using OpenMetaverse;
31
32namespace OpenSim.Region.PhysicsModules.SharedBase
33{
34 [Flags]
35 public enum SenseType : uint
36 {
37 NONE = 0,
38 AGENT = 1,
39 ACTIVE = 2,
40 PASSIVE = 3,
41 SCRIPTED = 4
42 }
43
44 public abstract class PhysicsSensor
45 {
46 public static PhysicsSensor Null
47 {
48 get { return new NullPhysicsSensor(); }
49 }
50 public abstract Vector3 Position { get; set; }
51 public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
52 public abstract float radianarc {get; set;}
53 public abstract string targetname {get; set;}
54 public abstract Guid targetKey{get;set;}
55 public abstract SenseType sensetype { get;set;}
56 public abstract float range { get;set;}
57 public abstract float rateSeconds { get;set;}
58 }
59
60 public class NullPhysicsSensor : PhysicsSensor
61 {
62 public override Vector3 Position
63 {
64 get { return Vector3.Zero; }
65 set { return; }
66 }
67 public override void TimerCallback(object obj, ElapsedEventArgs eea)
68 {
69 // don't do squat
70 }
71 public override float radianarc { get { return 0f; } set { } }
72 public override string targetname { get { return ""; } set { } }
73 public override Guid targetKey { get { return Guid.Empty; } set { } }
74 public override SenseType sensetype { get { return SenseType.NONE; } set { } }
75 public override float range { get { return 0; } set { } }
76 public override float rateSeconds { get { return 0; } set { } }
77 }
78}