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-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs (renamed from OpenSim/Region/Physics/Manager/IMesher.cs)3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
index 10c4bd3..5c75307 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.Physics.Manager 33namespace OpenSim.Region.PhysicsModules.SharedBase
34{ 34{
35 public interface IMesher 35 public interface IMesher
36 { 36 {
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager
59 List<Vector3> getVertexList(); 59 List<Vector3> getVertexList();
60 int[] getIndexListAsInt(); 60 int[] getIndexListAsInt();
61 int[] getIndexListAsIntLocked(); 61 int[] getIndexListAsIntLocked();
62 float[] getVertexListAsFloat();
62 float[] getVertexListAsFloatLocked(); 63 float[] getVertexListAsFloatLocked();
63 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); 64 void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
64 void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); 65 void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);