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-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/OdeScene.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
index cd5dbf8..8d610f7 100644
--- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
172 /// <param name="req"></param> 172 /// <param name="req"></param>
173 private void RayCast(ODERayCastRequest req) 173 private void RayCast(ODERayCastRequest req)
174 { 174 {
175 // NOTE: limit ray lenght or collisions will take all avaiable stack space 175 // NOTE: limit ray length or collisions will take all avaiable stack space
176 // this value may still be too large, depending on machine configuration 176 // this value may still be too large, depending on machine configuration
177 // of maximum stack 177 // of maximum stack
178 float len = req.length; 178 float len = req.length;
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index 88d4d15..cee16bf 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -28,7 +28,7 @@
28// changes for varsize regions 28// changes for varsize regions
29// note that raycasts need to have limited range 29// note that raycasts need to have limited range
30// (even in normal regions) 30// (even in normal regions)
31// or aplication thread stack may just blowup 31// or application thread stack may just blowup
32// see RayCast(ODERayCastRequest req) 32// see RayCast(ODERayCastRequest req)
33 33
34//#define USE_DRAWSTUFF 34//#define USE_DRAWSTUFF