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diff --git a/OpenSim/Region/PhysicsModules/Ode/OdePlugin.cs b/OpenSim/Region/PhysicsModules/Ode/OdePlugin.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using Ode.NET;
38using OpenSim.Framework;
39using OpenSim.Region.PhysicsModules.SharedBase;
40using OpenMetaverse;
41
42namespace OpenSim.Region.PhysicsModule.ODE
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47// public class OdePlugin : IPhysicsPlugin
48// {
49//// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51// private OdeScene m_scene;
52
53// public bool Init()
54// {
55// return true;
56// }
57
58// public PhysicsScene GetScene(String sceneIdentifier)
59// {
60// if (m_scene == null)
61// {
62// // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
63// // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
64// // will find it already loaded later on.
65// //
66// // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
67// // controlled in Ode.NET.dll.config
68// if (Util.IsWindows())
69// Util.LoadArchSpecificWindowsDll("ode.dll");
70
71// // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
72// // http://opensimulator.org/mantis/view.php?id=2750).
73// d.InitODE();
74
75// m_scene = new OdeScene(GetName(), sceneIdentifier);
76// }
77
78// return m_scene;
79// }
80
81// public string GetName()
82// {
83// return ("OpenDynamicsEngine");
84// }
85
86// public void Dispose()
87// {
88// }
89// }
90} \ No newline at end of file