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Diffstat (limited to 'OpenSim/Region/PhysicsModules/Ode/ODEModule.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODEModule.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODEModule.cs b/OpenSim/Region/PhysicsModules/Ode/ODEModule.cs
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1using System;
2using System.Reflection;
3using log4net;
4using Nini.Config;
5using Mono.Addins;
6using OpenSim.Framework;
7using OpenSim.Region.Framework.Scenes;
8using OpenSim.Region.Framework.Interfaces;
9using Ode.NET;
10
11namespace OpenSim.Region.PhysicsModule.ODE
12{
13 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
14 public class OdeModule : INonSharedRegionModule
15 {
16 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
17
18 private bool m_Enabled = false;
19 private IConfigSource m_config;
20 private OdeScene m_scene;
21
22 #region INonSharedRegionModule
23
24 public string Name
25 {
26 get { return "OpenDynamicsEngine"; }
27 }
28
29 public Type ReplaceableInterface
30 {
31 get { return null; }
32 }
33
34 public void Initialise(IConfigSource source)
35 {
36 IConfig config = source.Configs["Startup"];
37 if (config != null)
38 {
39 string physics = config.GetString("physics", string.Empty);
40 if (physics == Name)
41 {
42 m_config = source;
43 m_Enabled = true;
44 }
45 }
46 }
47
48 public void Close()
49 {
50 }
51
52 public void AddRegion(Scene scene)
53 {
54 if (!m_Enabled)
55 return;
56
57 if (Util.IsWindows())
58 Util.LoadArchSpecificWindowsDll("ode.dll");
59
60 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
61 // http://opensimulator.org/mantis/view.php?id=2750).
62 d.InitODE();
63
64 m_scene = new OdeScene(scene, m_config, Name);
65 }
66
67 public void RemoveRegion(Scene scene)
68 {
69 if (!m_Enabled || m_scene == null)
70 return;
71
72 m_scene.Dispose();
73 m_scene = null;
74 }
75
76 public void RegionLoaded(Scene scene)
77 {
78 if (!m_Enabled || m_scene == null)
79 return;
80
81 m_scene.RegionLoaded();
82 }
83 #endregion
84 }
85}