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-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs (renamed from OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs)4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs
index 7714a03..d20538d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintHinge.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraintHinge.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32namespace OpenSim.Region.Physics.BulletSPlugin 32namespace OpenSim.Region.PhysicsModule.BulletS
33{ 33{
34 34
35public sealed class BSConstraintHinge : BSConstraint 35public sealed class BSConstraintHinge : BSConstraint
@@ -45,7 +45,7 @@ public sealed class BSConstraintHinge : BSConstraint
45 m_body1 = obj1; 45 m_body1 = obj1;
46 m_body2 = obj2; 46 m_body2 = obj2;
47 m_constraint = PhysicsScene.PE.CreateHingeConstraint(world, obj1, obj2, 47 m_constraint = PhysicsScene.PE.CreateHingeConstraint(world, obj1, obj2,
48 pivotInA, pivotInB, axisInA, axisInB, 48 pivotInA, pivotInB, axisInA, axisInB,
49 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); 49 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
50 m_enabled = true; 50 m_enabled = true;
51 } 51 }