diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 6322695..57f03fb 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | |||
@@ -64,9 +64,9 @@ public sealed class BSCharacter : BSPhysObject | |||
64 | private OMV.Vector3 _PIDTarget; | 64 | private OMV.Vector3 _PIDTarget; |
65 | private float _PIDTau; | 65 | private float _PIDTau; |
66 | 66 | ||
67 | // public override OMV.Vector3 RawVelocity | 67 | // public override OMV.Vector3 RawVelocity |
68 | // { get { return base.RawVelocity; } | 68 | // { get { return base.RawVelocity; } |
69 | // set { | 69 | // set { |
70 | // if (value != base.RawVelocity) | 70 | // if (value != base.RawVelocity) |
71 | // Util.PrintCallStack(); | 71 | // Util.PrintCallStack(); |
72 | // Console.WriteLine("Set rawvel to {0}", value); | 72 | // Console.WriteLine("Set rawvel to {0}", value); |
@@ -82,7 +82,7 @@ public sealed class BSCharacter : BSPhysObject | |||
82 | : base(parent_scene, localID, avName, "BSCharacter") | 82 | : base(parent_scene, localID, avName, "BSCharacter") |
83 | { | 83 | { |
84 | _physicsActorType = (int)ActorTypes.Agent; | 84 | _physicsActorType = (int)ActorTypes.Agent; |
85 | RawPosition = pos; | 85 | RawPosition = pos; |
86 | 86 | ||
87 | _flying = isFlying; | 87 | _flying = isFlying; |
88 | RawOrientation = OMV.Quaternion.Identity; | 88 | RawOrientation = OMV.Quaternion.Identity; |
@@ -819,7 +819,7 @@ public sealed class BSCharacter : BSPhysObject | |||
819 | // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many | 819 | // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many |
820 | // extra updates. | 820 | // extra updates. |
821 | // | 821 | // |
822 | // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to | 822 | // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to |
823 | // avatar movement rather than removes it. The larger the threshold, the bigger the jitter. | 823 | // avatar movement rather than removes it. The larger the threshold, the bigger the jitter. |
824 | // This is most noticeable in level flight and can be seen with | 824 | // This is most noticeable in level flight and can be seen with |
825 | // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower | 825 | // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower |