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Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 6322695..57f03fb 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -64,9 +64,9 @@ public sealed class BSCharacter : BSPhysObject
64 private OMV.Vector3 _PIDTarget; 64 private OMV.Vector3 _PIDTarget;
65 private float _PIDTau; 65 private float _PIDTau;
66 66
67// public override OMV.Vector3 RawVelocity 67// public override OMV.Vector3 RawVelocity
68// { get { return base.RawVelocity; } 68// { get { return base.RawVelocity; }
69// set { 69// set {
70// if (value != base.RawVelocity) 70// if (value != base.RawVelocity)
71// Util.PrintCallStack(); 71// Util.PrintCallStack();
72// Console.WriteLine("Set rawvel to {0}", value); 72// Console.WriteLine("Set rawvel to {0}", value);
@@ -82,7 +82,7 @@ public sealed class BSCharacter : BSPhysObject
82 : base(parent_scene, localID, avName, "BSCharacter") 82 : base(parent_scene, localID, avName, "BSCharacter")
83 { 83 {
84 _physicsActorType = (int)ActorTypes.Agent; 84 _physicsActorType = (int)ActorTypes.Agent;
85 RawPosition = pos; 85 RawPosition = pos;
86 86
87 _flying = isFlying; 87 _flying = isFlying;
88 RawOrientation = OMV.Quaternion.Identity; 88 RawOrientation = OMV.Quaternion.Identity;
@@ -819,7 +819,7 @@ public sealed class BSCharacter : BSPhysObject
819 // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many 819 // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
820 // extra updates. 820 // extra updates.
821 // 821 //
822 // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to 822 // XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to
823 // avatar movement rather than removes it. The larger the threshold, the bigger the jitter. 823 // avatar movement rather than removes it. The larger the threshold, the bigger the jitter.
824 // This is most noticeable in level flight and can be seen with 824 // This is most noticeable in level flight and can be seen with
825 // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower 825 // the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower