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-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index 04ac659..7faee70 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -496,7 +496,6 @@ public sealed class BSCharacter : BSPhysObject
496 public override OMV.Vector3 ForceVelocity { 496 public override OMV.Vector3 ForceVelocity {
497 get { return RawVelocity; } 497 get { return RawVelocity; }
498 set { 498 set {
499 PhysScene.AssertNotInSimulationTime("BSCharacter.ForceVelocity");
500 DetailLog("{0},BSCharacter.ForceVelocity.set={1}", LocalID, value); 499 DetailLog("{0},BSCharacter.ForceVelocity.set={1}", LocalID, value);
501 500
502 RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); 501 RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity);
@@ -638,8 +637,6 @@ public sealed class BSCharacter : BSPhysObject
638 public override float ForceBuoyancy { 637 public override float ForceBuoyancy {
639 get { return _buoyancy; } 638 get { return _buoyancy; }
640 set { 639 set {
641 PhysScene.AssertNotInSimulationTime("BSCharacter.ForceBuoyancy");
642
643 _buoyancy = value; 640 _buoyancy = value;
644 DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); 641 DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy);
645 // Buoyancy is faked by changing the gravity applied to the object 642 // Buoyancy is faked by changing the gravity applied to the object