diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 04ac659..7faee70 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs | |||
@@ -496,7 +496,6 @@ public sealed class BSCharacter : BSPhysObject | |||
496 | public override OMV.Vector3 ForceVelocity { | 496 | public override OMV.Vector3 ForceVelocity { |
497 | get { return RawVelocity; } | 497 | get { return RawVelocity; } |
498 | set { | 498 | set { |
499 | PhysScene.AssertNotInSimulationTime("BSCharacter.ForceVelocity"); | ||
500 | DetailLog("{0},BSCharacter.ForceVelocity.set={1}", LocalID, value); | 499 | DetailLog("{0},BSCharacter.ForceVelocity.set={1}", LocalID, value); |
501 | 500 | ||
502 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); | 501 | RawVelocity = Util.ClampV(value, BSParam.MaxLinearVelocity); |
@@ -638,8 +637,6 @@ public sealed class BSCharacter : BSPhysObject | |||
638 | public override float ForceBuoyancy { | 637 | public override float ForceBuoyancy { |
639 | get { return _buoyancy; } | 638 | get { return _buoyancy; } |
640 | set { | 639 | set { |
641 | PhysScene.AssertNotInSimulationTime("BSCharacter.ForceBuoyancy"); | ||
642 | |||
643 | _buoyancy = value; | 640 | _buoyancy = value; |
644 | DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 641 | DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
645 | // Buoyancy is faked by changing the gravity applied to the object | 642 | // Buoyancy is faked by changing the gravity applied to the object |