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-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs35
1 files changed, 30 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 2d587ab..c9a453d 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Physics.OdePlugin
450 get 450 get
451 { 451 {
452 d.Vector3 dtmp; 452 d.Vector3 dtmp;
453 if (IsPhysical && !childPrim && Body != IntPtr.Zero) 453 if (!childPrim && Body != IntPtr.Zero)
454 { 454 {
455 dtmp = d.BodyGetPosition(Body); 455 dtmp = d.BodyGetPosition(Body);
456 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z); 456 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
@@ -465,12 +465,38 @@ namespace OpenSim.Region.Physics.OdePlugin
465 q.Z = dq.Z; 465 q.Z = dq.Z;
466 q.W = dq.W; 466 q.W = dq.W;
467 467
468 Vector3 vtmp = primOOBoffset * q; 468 Vector3 Ptot = primOOBoffset * q;
469 dtmp = d.GeomGetPosition(prim_geom); 469 dtmp = d.GeomGetPosition(prim_geom);
470 return new Vector3(dtmp.X + vtmp.X, dtmp.Y + vtmp.Y, dtmp.Z + vtmp.Z); 470 Ptot.X += dtmp.X;
471 Ptot.Y += dtmp.Y;
472 Ptot.Z += dtmp.Z;
473
474// if(childPrim) we only know about physical linksets
475 return Ptot;
476/*
477 float tmass = _mass;
478 Ptot *= tmass;
479
480 float m;
481
482 foreach (OdePrim prm in childrenPrim)
483 {
484 m = prm._mass;
485 Ptot += prm.CenterOfMass * m;
486 tmass += m;
487 }
488
489 if (tmass == 0)
490 tmass = 0;
491 else
492 tmass = 1.0f / tmass;
493
494 Ptot *= tmass;
495 return Ptot;
496 */
471 } 497 }
472 else 498 else
473 return Vector3.Zero; 499 return _position;
474 } 500 }
475 } 501 }
476 /* 502 /*
@@ -3490,7 +3516,6 @@ namespace OpenSim.Region.Physics.OdePlugin
3490 { 3516 {
3491 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight); 3517 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3492 d.BodySetLinearVel(Body, vel.X, vel.Y, 0); 3518 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3493 return;
3494 } 3519 }
3495 else 3520 else
3496 { 3521 {