diff options
Diffstat (limited to 'OpenSim/Region/Physics')
5 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 92d5771..d3d10bf 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
144 | } | 144 | } |
145 | else if (actor.Position.Y >= Constants.RegionSize) | 145 | else if (actor.Position.Y >= Constants.RegionSize) |
146 | { | 146 | { |
147 | actor.Position.Y = 255.9F; | 147 | actor.Position.Y = ((int)Constants.RegionSize - 0.1f); |
148 | } | 148 | } |
149 | 149 | ||
150 | if (actor.Position.X < 0) | 150 | if (actor.Position.X < 0) |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
153 | } | 153 | } |
154 | else if (actor.Position.X >= Constants.RegionSize) | 154 | else if (actor.Position.X >= Constants.RegionSize) |
155 | { | 155 | { |
156 | actor.Position.X = 255.9F; | 156 | actor.Position.X = ((int)Constants.RegionSize - 0.1f); |
157 | } | 157 | } |
158 | 158 | ||
159 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; | 159 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 2cc5d41..7ab8b98 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
2476 | l_orientation.Z = tempOrientation2.getZ(); | 2476 | l_orientation.Z = tempOrientation2.getZ(); |
2477 | l_orientation.W = tempOrientation2.getW(); | 2477 | l_orientation.W = tempOrientation2.getW(); |
2478 | 2478 | ||
2479 | if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) | 2479 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) |
2480 | { | 2480 | { |
2481 | //base.RaiseOutOfBounds(l_position); | 2481 | //base.RaiseOutOfBounds(l_position); |
2482 | 2482 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index b556395..759692f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); | 164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d8d3b68..443788c 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
181 | _velocity = new PhysicsVector(); | 181 | _velocity = new PhysicsVector(); |
182 | if (!PhysicsVector.isFinite(pos)) | 182 | if (!PhysicsVector.isFinite(pos)) |
183 | { | 183 | { |
184 | pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); | 184 | pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f); |
185 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | 185 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); |
186 | } | 186 | } |
187 | _position = pos; | 187 | _position = pos; |
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index b186175..cdd38c4 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
76 | public void CreateAndDropPhysicalCube() | 76 | public void CreateAndDropPhysicalCube() |
77 | { | 77 | { |
78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); | 78 | PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); |
79 | PhysicsVector position = new PhysicsVector(128, 128, 128); | 79 | PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); |
80 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); | 80 | PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); |
81 | Quaternion rot = Quaternion.Identity; | 81 | Quaternion rot = Quaternion.Identity; |
82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); | 82 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); |