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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index f0d17d3..7b98f9d 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1125,7 +1125,19 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1125 { 1125 {
1126 // If body is already heigher, use its height as target height 1126 // If body is already heigher, use its height as target height
1127 if (VehiclePosition.Z > m_VhoverTargetHeight) 1127 if (VehiclePosition.Z > m_VhoverTargetHeight)
1128 {
1128 m_VhoverTargetHeight = VehiclePosition.Z; 1129 m_VhoverTargetHeight = VehiclePosition.Z;
1130
1131 // A 'misfeature' of this flag is that if the vehicle is above it's hover height,
1132 // the vehicle's buoyancy goes away. This is an SL bug that got used by so many
1133 // scripts that it could not be changed.
1134 // So, if above the height, reapply gravity if buoyancy had it turned off.
1135 if (m_VehicleBuoyancy != 0)
1136 {
1137 Vector3 appliedGravity = ControllingPrim.ComputeGravity(ControllingPrim.Buoyancy) * m_vehicleMass;
1138 VehicleAddForce(appliedGravity);
1139 }
1140 }
1129 } 1141 }
1130 1142
1131 if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) 1143 if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)