diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 108 |
4 files changed, 76 insertions, 50 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 6937a25..5c46344 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -162,6 +162,16 @@ namespace OpenSim.Region.Physics.Manager | |||
162 | return false; | 162 | return false; |
163 | } | 163 | } |
164 | 164 | ||
165 | public virtual bool SupportsCombining() | ||
166 | { | ||
167 | return false; | ||
168 | } | ||
169 | |||
170 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | |||
165 | /// <summary> | 175 | /// <summary> |
166 | /// Queue a raycast against the physics scene. | 176 | /// Queue a raycast against the physics scene. |
167 | /// The provided callback method will be called when the raycast is complete | 177 | /// The provided callback method will be called when the raycast is complete |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 759692f..35433c6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 164 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1096 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1097 | if (vec.X < 0.0f) vec.X = 0.0f; | 1097 | if (vec.X < 0.0f) vec.X = 0.0f; |
1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1098 | if (vec.Y < 0.0f) vec.Y = 0.0f; |
1099 | if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f; | 1099 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; |
1100 | if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f; | 1100 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; |
1101 | 1101 | ||
1102 | _position.X = vec.X; | 1102 | _position.X = vec.X; |
1103 | _position.Y = vec.Y; | 1103 | _position.Y = vec.Y; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 443788c..d0f77e6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b7030f1..f97b49b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -311,6 +311,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | 311 | ||
312 | private volatile int m_global_contactcount = 0; | 312 | private volatile int m_global_contactcount = 0; |
313 | 313 | ||
314 | private Vector3 m_worldOffset = Vector3.Zero; | ||
315 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
316 | |||
314 | private ODERayCastRequestManager m_rayCastManager; | 317 | private ODERayCastRequestManager m_rayCastManager; |
315 | 318 | ||
316 | /// <summary> | 319 | /// <summary> |
@@ -348,10 +351,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
348 | } | 351 | } |
349 | 352 | ||
350 | // zero out a heightmap array float array (single dimension [flattened])) | 353 | // zero out a heightmap array float array (single dimension [flattened])) |
351 | if ((int)Constants.RegionSize == 256) | 354 | if ((int)WorldExtents.X == 256 && (int)m_worldOffset.Y == 256) |
352 | _heightmap = new float[514*514]; | 355 | _heightmap = new float[514*514]; |
353 | else | 356 | else |
354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | 357 | _heightmap = new float[(((int)WorldExtents.Y + 2) * ((int)WorldExtents.X + 2))]; |
355 | _watermap = new float[258 * 258]; | 358 | _watermap = new float[258 * 258]; |
356 | 359 | ||
357 | // Zero out the prim spaces array (we split our space into smaller spaces so | 360 | // Zero out the prim spaces array (we split our space into smaller spaces so |
@@ -1556,7 +1559,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | } | 1559 | } |
1557 | 1560 | ||
1558 | #endregion | 1561 | #endregion |
1559 | 1562 | ||
1563 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1564 | { | ||
1565 | m_worldOffset = offset; | ||
1566 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1567 | } | ||
1560 | // Recovered for use by fly height. Kitto Flora | 1568 | // Recovered for use by fly height. Kitto Flora |
1561 | public float GetTerrainHeightAtXY(float x, float y) | 1569 | public float GetTerrainHeightAtXY(float x, float y) |
1562 | { | 1570 | { |
@@ -1568,14 +1576,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1568 | // Is there any reason that we don't do this in ScenePresence? | 1576 | // Is there any reason that we don't do this in ScenePresence? |
1569 | // The only physics engine that benefits from it in the physics plugin is this one | 1577 | // The only physics engine that benefits from it in the physics plugin is this one |
1570 | 1578 | ||
1571 | if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize || | 1579 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || |
1572 | (int)x < 0.001f || (int)y < 0.001f) | 1580 | (int)x < 0.001f || (int)y < 0.001f) |
1573 | return 0; | 1581 | return 0; |
1574 | 1582 | ||
1575 | index = (int) ((int)y * Constants.RegionSize + (int)x); | 1583 | index = (int)((int)y * WorldExtents.Y + (int)x); |
1576 | 1584 | ||
1577 | if (index < _origheightmap.Length) | 1585 | if (index < _origheightmap.Length) |
1578 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; | 1586 | return (float)_origheightmap[(int)y * (int)WorldExtents.Y + (int)x]; |
1579 | else | 1587 | else |
1580 | return 0; | 1588 | return 0; |
1581 | } | 1589 | } |
@@ -1646,6 +1654,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1646 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, | 1654 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
1647 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1655 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) |
1648 | { | 1656 | { |
1657 | |||
1649 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); | 1658 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); |
1650 | //pos.X = position.X; | 1659 | //pos.X = position.X; |
1651 | //pos.Y = position.Y; | 1660 | //pos.Y = position.Y; |
@@ -2548,6 +2557,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2548 | if (framecount >= int.MaxValue) | 2557 | if (framecount >= int.MaxValue) |
2549 | framecount = 0; | 2558 | framecount = 0; |
2550 | 2559 | ||
2560 | if (m_worldOffset != Vector3.Zero) | ||
2561 | return 0; | ||
2562 | |||
2551 | framecount++; | 2563 | framecount++; |
2552 | 2564 | ||
2553 | float fps = 0; | 2565 | float fps = 0; |
@@ -3006,14 +3018,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3006 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | 3018 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) |
3007 | { | 3019 | { |
3008 | float[] returnarr = new float[262144]; | 3020 | float[] returnarr = new float[262144]; |
3009 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3021 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; |
3010 | 3022 | ||
3011 | // Filling out the array into its multi-dimensional components | 3023 | // Filling out the array into its multi-dimensional components |
3012 | for (int y = 0; y < m_regionHeight; y++) | 3024 | for (int y = 0; y < WorldExtents.Y; y++) |
3013 | { | 3025 | { |
3014 | for (int x = 0; x < m_regionWidth; x++) | 3026 | for (int x = 0; x < WorldExtents.X; x++) |
3015 | { | 3027 | { |
3016 | resultarr[y, x] = heightMap[y * m_regionWidth + x]; | 3028 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; |
3017 | } | 3029 | } |
3018 | } | 3030 | } |
3019 | 3031 | ||
@@ -3077,21 +3089,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3077 | // on single loop. | 3089 | // on single loop. |
3078 | 3090 | ||
3079 | float[,] resultarr2 = new float[512, 512]; | 3091 | float[,] resultarr2 = new float[512, 512]; |
3080 | for (int y = 0; y < m_regionHeight; y++) | 3092 | for (int y = 0; y < WorldExtents.Y; y++) |
3081 | { | 3093 | { |
3082 | for (int x = 0; x < m_regionWidth; x++) | 3094 | for (int x = 0; x < WorldExtents.X; x++) |
3083 | { | 3095 | { |
3084 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | 3096 | resultarr2[y * 2, x * 2] = resultarr[y, x]; |
3085 | 3097 | ||
3086 | if (y < m_regionHeight) | 3098 | if (y < WorldExtents.Y) |
3087 | { | 3099 | { |
3088 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 3100 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
3089 | } | 3101 | } |
3090 | if (x < m_regionWidth) | 3102 | if (x < WorldExtents.X) |
3091 | { | 3103 | { |
3092 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 3104 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
3093 | } | 3105 | } |
3094 | if (x < m_regionWidth && y < m_regionHeight) | 3106 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3095 | { | 3107 | { |
3096 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | 3108 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; |
3097 | } | 3109 | } |
@@ -3119,14 +3131,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3119 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | 3131 | public float[] ResizeTerrain512Interpolation(float[] heightMap) |
3120 | { | 3132 | { |
3121 | float[] returnarr = new float[262144]; | 3133 | float[] returnarr = new float[262144]; |
3122 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3134 | float[,] resultarr = new float[(int)WorldExtents.X,(int)WorldExtents.Y]; |
3123 | 3135 | ||
3124 | // Filling out the array into its multi-dimensional components | 3136 | // Filling out the array into its multi-dimensional components |
3125 | for (int y = 0; y < m_regionHeight; y++) | 3137 | for (int y = 0; y < WorldExtents.Y; y++) |
3126 | { | 3138 | { |
3127 | for (int x = 0; x < m_regionWidth; x++) | 3139 | for (int x = 0; x < WorldExtents.X; x++) |
3128 | { | 3140 | { |
3129 | resultarr[y, x] = heightMap[y*m_regionWidth + x]; | 3141 | resultarr[y, x] = heightMap[y*(int)WorldExtents.Y + x]; |
3130 | } | 3142 | } |
3131 | } | 3143 | } |
3132 | 3144 | ||
@@ -3190,17 +3202,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3190 | // on single loop. | 3202 | // on single loop. |
3191 | 3203 | ||
3192 | float[,] resultarr2 = new float[512,512]; | 3204 | float[,] resultarr2 = new float[512,512]; |
3193 | for (int y = 0; y < m_regionHeight; y++) | 3205 | for (int y = 0; y < WorldExtents.Y; y++) |
3194 | { | 3206 | { |
3195 | for (int x = 0; x < m_regionWidth; x++) | 3207 | for (int x = 0; x < WorldExtents.X; x++) |
3196 | { | 3208 | { |
3197 | resultarr2[y*2, x*2] = resultarr[y, x]; | 3209 | resultarr2[y*2, x*2] = resultarr[y, x]; |
3198 | 3210 | ||
3199 | if (y < m_regionHeight) | 3211 | if (y < WorldExtents.Y) |
3200 | { | 3212 | { |
3201 | if (y + 1 < m_regionHeight) | 3213 | if (y + 1 < WorldExtents.Y) |
3202 | { | 3214 | { |
3203 | if (x + 1 < m_regionWidth) | 3215 | if (x + 1 < WorldExtents.X) |
3204 | { | 3216 | { |
3205 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3217 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3206 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3218 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3215,11 +3227,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3215 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | 3227 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; |
3216 | } | 3228 | } |
3217 | } | 3229 | } |
3218 | if (x < m_regionWidth) | 3230 | if (x < WorldExtents.X) |
3219 | { | 3231 | { |
3220 | if (x + 1 < m_regionWidth) | 3232 | if (x + 1 < WorldExtents.X) |
3221 | { | 3233 | { |
3222 | if (y + 1 < m_regionHeight) | 3234 | if (y + 1 < WorldExtents.Y) |
3223 | { | 3235 | { |
3224 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3236 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3225 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3237 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3234,9 +3246,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3234 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | 3246 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; |
3235 | } | 3247 | } |
3236 | } | 3248 | } |
3237 | if (x < m_regionWidth && y < m_regionHeight) | 3249 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3238 | { | 3250 | { |
3239 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) | 3251 | if ((x + 1 < WorldExtents.X) && (y + 1 < WorldExtents.Y)) |
3240 | { | 3252 | { |
3241 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3253 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3242 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3254 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3274,24 +3286,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3274 | // this._heightmap[i] = (double)heightMap[i]; | 3286 | // this._heightmap[i] = (double)heightMap[i]; |
3275 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | 3287 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around |
3276 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora | 3288 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora |
3277 | uint heightmapWidth = m_regionWidth + 1; | 3289 | uint heightmapWidth = (uint)WorldExtents.X + 1; |
3278 | uint heightmapHeight = m_regionHeight + 1; | 3290 | uint heightmapHeight = (uint)WorldExtents.Y + 1; |
3279 | 3291 | ||
3280 | uint heightmapWidthSamples; | 3292 | uint heightmapWidthSamples; |
3281 | 3293 | ||
3282 | uint heightmapHeightSamples; | 3294 | uint heightmapHeightSamples; |
3283 | if (((int)Constants.RegionSize) == 256) | 3295 | /* |
3296 | if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) | ||
3284 | { | 3297 | { |
3285 | heightmapWidthSamples = 2*m_regionWidth + 2; | 3298 | heightmapWidthSamples = 2 * (uint)m_worldExtents.X + 2; |
3286 | heightmapHeightSamples = 2*m_regionHeight + 2; | 3299 | heightmapHeightSamples = 2*(uint)m_worldExtents.Y + 2; |
3287 | heightmapWidth++; | 3300 | heightmapWidth++; |
3288 | heightmapHeight++; | 3301 | heightmapHeight++; |
3289 | } | 3302 | } |
3290 | else | 3303 | else |
3291 | { | 3304 | { |
3292 | heightmapWidthSamples = m_regionWidth + 1; | 3305 | */ |
3293 | heightmapHeightSamples = m_regionHeight + 1; | 3306 | heightmapWidthSamples = (uint)WorldExtents.X + 1; |
3294 | } | 3307 | heightmapHeightSamples = (uint)WorldExtents.Y + 1; |
3308 | //} | ||
3295 | 3309 | ||
3296 | const float scale = 1.0f; | 3310 | const float scale = 1.0f; |
3297 | const float offset = 0.0f; | 3311 | const float offset = 0.0f; |
@@ -3300,12 +3314,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3300 | 3314 | ||
3301 | 3315 | ||
3302 | //Double resolution | 3316 | //Double resolution |
3303 | if (((int)Constants.RegionSize) == 256) | 3317 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3304 | heightMap = ResizeTerrain512Interpolation(heightMap); | 3318 | // heightMap = ResizeTerrain512Interpolation(heightMap); |
3305 | 3319 | ||
3306 | int regionsize = (int)Constants.RegionSize; | 3320 | |
3307 | if (regionsize == 256) | 3321 | //if (((int)m_worldExtents.X) == 256 && (int)m_worldExtents.Y == 256) |
3308 | regionsize = 512; | 3322 | // regionsize = 512; |
3309 | 3323 | ||
3310 | float hfmin = 2000; | 3324 | float hfmin = 2000; |
3311 | float hfmax = -2000; | 3325 | float hfmax = -2000; |
@@ -3313,10 +3327,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3313 | { | 3327 | { |
3314 | for (int y = 0; y < heightmapHeightSamples; y++) | 3328 | for (int y = 0; y < heightmapHeightSamples; y++) |
3315 | { | 3329 | { |
3316 | int xx = Util.Clip(x - 1, 0, regionsize - 1); | 3330 | int xx = Util.Clip(x - 1, 0, (int)WorldExtents.X - 1); |
3317 | int yy = Util.Clip(y - 1, 0, regionsize - 1); | 3331 | int yy = Util.Clip(y - 1, 0, (int)WorldExtents.Y - 1); |
3318 | 3332 | ||
3319 | float val = heightMap[yy*regionsize + xx]; | 3333 | float val = heightMap[yy*(int)WorldExtents.Y + xx]; |
3320 | _heightmap[x*heightmapHeightSamples + y] = val; | 3334 | _heightmap[x*heightmapHeightSamples + y] = val; |
3321 | hfmin = (val < hfmin) ? val : hfmin; | 3335 | hfmin = (val < hfmin) ? val : hfmin; |
3322 | hfmax = (val > hfmax) ? val : hfmax; | 3336 | hfmax = (val > hfmax) ? val : hfmax; |
@@ -3357,7 +3371,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3357 | 3371 | ||
3358 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3372 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3359 | d.GeomSetRotation(LandGeom, ref R); | 3373 | d.GeomSetRotation(LandGeom, ref R); |
3360 | d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0); | 3374 | d.GeomSetPosition(LandGeom, (int)WorldExtents.X * 0.5f, (int)WorldExtents.Y * 0.5f, 0); |
3361 | } | 3375 | } |
3362 | } | 3376 | } |
3363 | 3377 | ||
@@ -3370,6 +3384,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3370 | return waterlevel; | 3384 | return waterlevel; |
3371 | } | 3385 | } |
3372 | 3386 | ||
3387 | |||
3388 | |||
3373 | public override void SetWaterLevel(float baseheight) | 3389 | public override void SetWaterLevel(float baseheight) |
3374 | { | 3390 | { |
3375 | waterlevel = baseheight; | 3391 | waterlevel = baseheight; |