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-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs6
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs7
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs5
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs9
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs1
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs30
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs8
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs8
9 files changed, 76 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index d7c4013..ee30e54 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -198,6 +198,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
198 public override void DeleteTerrain() 198 public override void DeleteTerrain()
199 { 199 {
200 } 200 }
201 public override Dictionary<uint, float> GetTopColliders()
202 {
203 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
204 return returncolliders;
205 }
201 } 206 }
202 207
203 public class BasicActor : PhysicsActor 208 public class BasicActor : PhysicsActor
@@ -348,6 +353,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
348 public override float CollisionScore 353 public override float CollisionScore
349 { 354 {
350 get { return 0f; } 355 get { return 0f; }
356 set { }
351 } 357 }
352 358
353 public override Quaternion Orientation 359 public override Quaternion Orientation
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index fcff04e..1fa759c 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -549,6 +549,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
549 549
550 } 550 }
551 551
552 public override Dictionary<uint, float> GetTopColliders()
553 {
554 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
555 return returncolliders;
556 }
557
552 public override void SetWaterLevel(float baseheight) 558 public override void SetWaterLevel(float baseheight)
553 { 559 {
554 560
@@ -917,6 +923,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
917 public override float CollisionScore 923 public override float CollisionScore
918 { 924 {
919 get { return 0f; } 925 get { return 0f; }
926 set { }
920 } 927 }
921 public override PhysicsVector Size 928 public override PhysicsVector Size
922 { 929 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 3cf2646..c87e748 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Physics.Manager
176 public abstract PhysicsVector GeometricCenter { get; } 176 public abstract PhysicsVector GeometricCenter { get; }
177 public abstract PhysicsVector CenterOfMass { get; } 177 public abstract PhysicsVector CenterOfMass { get; }
178 public abstract PhysicsVector Velocity { get; set; } 178 public abstract PhysicsVector Velocity { get; set; }
179 public abstract float CollisionScore { get;} 179 public abstract float CollisionScore { get; set;}
180 public abstract PhysicsVector Acceleration { get; } 180 public abstract PhysicsVector Acceleration { get; }
181 public abstract Quaternion Orientation { get; set; } 181 public abstract Quaternion Orientation { get; set; }
182 public abstract int PhysicsActorType { get; set; } 182 public abstract int PhysicsActorType { get; set; }
@@ -208,8 +208,10 @@ namespace OpenSim.Region.Physics.Manager
208 public override bool Stopped 208 public override bool Stopped
209 { 209 {
210 get{ return false; } 210 get{ return false; }
211
211 } 212 }
212 213
214
213 public override PhysicsVector Position 215 public override PhysicsVector Position
214 { 216 {
215 get { return PhysicsVector.Zero; } 217 get { return PhysicsVector.Zero; }
@@ -300,6 +302,7 @@ namespace OpenSim.Region.Physics.Manager
300 public override float CollisionScore 302 public override float CollisionScore
301 { 303 {
302 get { return 0f; } 304 get { return 0f; }
305 set { }
303 } 306 }
304 307
305 public override void CrossingFailure() 308 public override void CrossingFailure()
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index de93f22..f9d990b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using System.Reflection; 29using System.Reflection;
29using Axiom.Math; 30using Axiom.Math;
30using log4net; 31using log4net;
@@ -86,6 +87,8 @@ namespace OpenSim.Region.Physics.Manager
86 87
87 public abstract void Dispose(); 88 public abstract void Dispose();
88 89
90 public abstract Dictionary<uint, float> GetTopColliders();
91
89 public abstract bool IsThreaded { get; } 92 public abstract bool IsThreaded { get; }
90 93
91 private class NullPhysicsScene : PhysicsScene 94 private class NullPhysicsScene : PhysicsScene
@@ -170,6 +173,12 @@ namespace OpenSim.Region.Physics.Manager
170 public override void Dispose() 173 public override void Dispose()
171 { 174 {
172 } 175 }
176
177 public override Dictionary<uint,float> GetTopColliders()
178 {
179 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
180 return returncolliders;
181 }
173 } 182 }
174 } 183 }
175} 184}
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 5024b5d..89162a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -570,6 +570,7 @@ namespace OpenSim.Region.Physics.OdePlugin
570 public override float CollisionScore 570 public override float CollisionScore
571 { 571 {
572 get { return 0f; } 572 get { return 0f; }
573 set { }
573 } 574 }
574 575
575 public override bool Kinematic 576 public override bool Kinematic
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 4c8eb20..6ade638 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Physics.OdePlugin
124 private bool m_throttleUpdates = false; 124 private bool m_throttleUpdates = false;
125 private int throttleCounter = 0; 125 private int throttleCounter = 0;
126 public int m_interpenetrationcount = 0; 126 public int m_interpenetrationcount = 0;
127 public int m_collisionscore = 0; 127 public float m_collisionscore = 0;
128 public int m_roundsUnderMotionThreshold = 0; 128 public int m_roundsUnderMotionThreshold = 0;
129 private int m_crossingfailures = 0; 129 private int m_crossingfailures = 0;
130 130
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.OdePlugin
243 // is physical or the object is modified somehow *IN THE FUTURE* 243 // is physical or the object is modified somehow *IN THE FUTURE*
244 // without this, if an avatar selects prim, they can walk right 244 // without this, if an avatar selects prim, they can walk right
245 // through it while it's selected 245 // through it while it's selected
246 246 m_collisionscore = 0;
247 if ((m_isphysical && !_zeroFlag) || !value) 247 if ((m_isphysical && !_zeroFlag) || !value)
248 { 248 {
249 m_taintselected = value; 249 m_taintselected = value;
@@ -1783,6 +1783,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1783 public override float CollisionScore 1783 public override float CollisionScore
1784 { 1784 {
1785 get { return m_collisionscore; } 1785 get { return m_collisionscore; }
1786 set { m_collisionscore = value; }
1786 } 1787 }
1787 1788
1788 public override bool Kinematic 1789 public override bool Kinematic
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index fef0c4e..e43a1ac 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -555,6 +555,13 @@ namespace OpenSim.Region.Physics.OdePlugin
555 } 555 }
556 556
557 float max_collision_depth = 0f; 557 float max_collision_depth = 0f;
558 if (p1.CollisionScore + count >= float.MaxValue)
559 p1.CollisionScore = 0;
560 p1.CollisionScore += count;
561
562 if (p2.CollisionScore + count >= float.MaxValue)
563 p2.CollisionScore = 0;
564 p2.CollisionScore += count;
558 565
559 for (int i = 0; i < count; i++) 566 for (int i = 0; i < count; i++)
560 { 567 {
@@ -585,6 +592,7 @@ namespace OpenSim.Region.Physics.OdePlugin
585 p2.CollidingGround = true; 592 p2.CollidingGround = true;
586 break; 593 break;
587 } 594 }
595
588 596
589 // we don't want prim or avatar to explode 597 // we don't want prim or avatar to explode
590 598
@@ -2162,5 +2170,27 @@ namespace OpenSim.Region.Physics.OdePlugin
2162 //d.CloseODE(); 2170 //d.CloseODE();
2163 } 2171 }
2164 } 2172 }
2173 public override Dictionary<uint, float> GetTopColliders()
2174 {
2175 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2176 int cnt = 0;
2177 lock (_prims)
2178 {
2179 foreach (OdePrim prm in _prims)
2180 {
2181 if (prm.CollisionScore > 0)
2182 {
2183 returncolliders.Add(prm.m_localID, prm.CollisionScore);
2184 cnt++;
2185 prm.CollisionScore = 0f;
2186 if (cnt > 25)
2187 {
2188 break;
2189 }
2190 }
2191 }
2192 }
2193 return returncolliders;
2194 }
2165 } 2195 }
2166} 2196}
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index 82ce144..c14a80a 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -326,6 +326,12 @@ namespace OpenSim.Region.Physics.POSPlugin
326 public override void DeleteTerrain() 326 public override void DeleteTerrain()
327 { 327 {
328 } 328 }
329
330 public override Dictionary<uint, float> GetTopColliders()
331 {
332 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
333 return returncolliders;
334 }
329 } 335 }
330 336
331 public class POSCharacter : PhysicsActor 337 public class POSCharacter : PhysicsActor
@@ -476,6 +482,7 @@ namespace OpenSim.Region.Physics.POSPlugin
476 public override float CollisionScore 482 public override float CollisionScore
477 { 483 {
478 get { return 0f; } 484 get { return 0f; }
485 set { }
479 } 486 }
480 487
481 public override Quaternion Orientation 488 public override Quaternion Orientation
@@ -663,6 +670,7 @@ namespace OpenSim.Region.Physics.POSPlugin
663 public override float CollisionScore 670 public override float CollisionScore
664 { 671 {
665 get { return 0f; } 672 get { return 0f; }
673 set { }
666 } 674 }
667 675
668 public override Quaternion Orientation 676 public override Quaternion Orientation
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 175d749..c9e1e30 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -200,6 +200,12 @@ namespace OpenSim.Region.Physics.PhysXPlugin
200 { 200 {
201 scene.DeleteTerrain(); 201 scene.DeleteTerrain();
202 } 202 }
203
204 public override Dictionary<uint, float> GetTopColliders()
205 {
206 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
207 return returncolliders;
208 }
203 } 209 }
204 210
205 public class PhysXCharacter : PhysicsActor 211 public class PhysXCharacter : PhysicsActor
@@ -355,6 +361,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
355 public override float CollisionScore 361 public override float CollisionScore
356 { 362 {
357 get { return 0f; } 363 get { return 0f; }
364 set { }
358 } 365 }
359 366
360 public override bool Kinematic 367 public override bool Kinematic
@@ -593,6 +600,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
593 public override float CollisionScore 600 public override float CollisionScore
594 { 601 {
595 get { return 0f; } 602 get { return 0f; }
603 set { }
596 } 604 }
597 605
598 public override bool Kinematic 606 public override bool Kinematic