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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 07e87d1..aa247dd 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1276,7 +1276,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1276 1276
1277 VehicleAddForce(appliedGravity); 1277 VehicleAddForce(appliedGravity);
1278 1278
1279 VDetailLog("{0}, MoveLinear,applyGravity,vehGrav={1},collid={2},fudge={3},mass={4},appliedForce={3}", 1279 VDetailLog("{0}, MoveLinear,applyGravity,vehGrav={1},collid={2},fudge={3},mass={4},appliedForce={5}",
1280 ControllingPrim.LocalID, m_VehicleGravity, 1280 ControllingPrim.LocalID, m_VehicleGravity,
1281 ControllingPrim.IsColliding, BSParam.VehicleGroundGravityFudge, m_vehicleMass, appliedGravity); 1281 ControllingPrim.IsColliding, BSParam.VehicleGroundGravityFudge, m_vehicleMass, appliedGravity);
1282 } 1282 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 155d143..1645c98 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -223,7 +223,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
223 // can be left in and every call doesn't have to check for null. 223 // can be left in and every call doesn't have to check for null.
224 if (m_physicsLoggingEnabled) 224 if (m_physicsLoggingEnabled)
225 { 225 {
226 PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush); 226 PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
227 PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output its own error messages. 227 PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output its own error messages.
228 } 228 }
229 else 229 else