diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 125 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 9 |
2 files changed, 102 insertions, 32 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 5c58ad5..f0c9fd5 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -47,26 +47,31 @@ public abstract class BSShape | |||
47 | 47 | ||
48 | public BSShape() | 48 | public BSShape() |
49 | { | 49 | { |
50 | referenceCount = 0; | 50 | referenceCount = 1; |
51 | lastReferenced = DateTime.Now; | 51 | lastReferenced = DateTime.Now; |
52 | physShapeInfo = new BulletShape(); | 52 | physShapeInfo = new BulletShape(); |
53 | } | 53 | } |
54 | public BSShape(BulletShape pShape) | 54 | public BSShape(BulletShape pShape) |
55 | { | 55 | { |
56 | referenceCount = 0; | 56 | referenceCount = 1; |
57 | lastReferenced = DateTime.Now; | 57 | lastReferenced = DateTime.Now; |
58 | physShapeInfo = pShape; | 58 | physShapeInfo = pShape; |
59 | } | 59 | } |
60 | 60 | ||
61 | // Get another reference to this shape. | ||
62 | public abstract BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim); | ||
63 | |||
61 | // Called when this shape is being used again. | 64 | // Called when this shape is being used again. |
62 | public virtual void IncrementReference() | 65 | // Used internally. External callers should call instance.GetReference() to properly copy/reference |
66 | // the shape. | ||
67 | protected virtual void IncrementReference() | ||
63 | { | 68 | { |
64 | referenceCount++; | 69 | referenceCount++; |
65 | lastReferenced = DateTime.Now; | 70 | lastReferenced = DateTime.Now; |
66 | } | 71 | } |
67 | 72 | ||
68 | // Called when this shape is being used again. | 73 | // Called when this shape is being used again. |
69 | public virtual void DecrementReference() | 74 | protected virtual void DecrementReference() |
70 | { | 75 | { |
71 | referenceCount--; | 76 | referenceCount--; |
72 | lastReferenced = DateTime.Now; | 77 | lastReferenced = DateTime.Now; |
@@ -99,12 +104,19 @@ public abstract class BSShape | |||
99 | // Returns a string for debugging that uniquily identifies the memory used by this instance | 104 | // Returns a string for debugging that uniquily identifies the memory used by this instance |
100 | public virtual string AddrString | 105 | public virtual string AddrString |
101 | { | 106 | { |
102 | get { return "unknown"; } | 107 | get |
108 | { | ||
109 | if (physShapeInfo != null) | ||
110 | return physShapeInfo.AddrString; | ||
111 | return "unknown"; | ||
112 | } | ||
103 | } | 113 | } |
104 | 114 | ||
105 | public override string ToString() | 115 | public override string ToString() |
106 | { | 116 | { |
107 | StringBuilder buff = new StringBuilder(); | 117 | StringBuilder buff = new StringBuilder(); |
118 | buff.Append("<t="); | ||
119 | buff.Append(ShapeType.ToString()); | ||
108 | buff.Append("<p="); | 120 | buff.Append("<p="); |
109 | buff.Append(AddrString); | 121 | buff.Append(AddrString); |
110 | buff.Append(",c="); | 122 | buff.Append(",c="); |
@@ -113,6 +125,7 @@ public abstract class BSShape | |||
113 | return buff.ToString(); | 125 | return buff.ToString(); |
114 | } | 126 | } |
115 | 127 | ||
128 | #region Common shape routines | ||
116 | // Create a hash of all the shape parameters to be used as a key for this particular shape. | 129 | // Create a hash of all the shape parameters to be used as a key for this particular shape. |
117 | public static System.UInt64 ComputeShapeKey(OMV.Vector3 size, PrimitiveBaseShape pbs, out float retLod) | 130 | public static System.UInt64 ComputeShapeKey(OMV.Vector3 size, PrimitiveBaseShape pbs, out float retLod) |
118 | { | 131 | { |
@@ -225,6 +238,7 @@ public abstract class BSShape | |||
225 | return fillShape.physShapeInfo; | 238 | return fillShape.physShapeInfo; |
226 | } | 239 | } |
227 | 240 | ||
241 | #endregion // Common shape routines | ||
228 | } | 242 | } |
229 | 243 | ||
230 | // ============================================================================================================ | 244 | // ============================================================================================================ |
@@ -234,6 +248,7 @@ public class BSShapeNull : BSShape | |||
234 | { | 248 | { |
235 | } | 249 | } |
236 | public static BSShape GetReference() { return new BSShapeNull(); } | 250 | public static BSShape GetReference() { return new BSShapeNull(); } |
251 | public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) { return new BSShapeNull(); } | ||
237 | public override void Dereference(BSScene physicsScene) { /* The magic of garbage collection will make this go away */ } | 252 | public override void Dereference(BSScene physicsScene) { /* The magic of garbage collection will make this go away */ } |
238 | } | 253 | } |
239 | 254 | ||
@@ -252,17 +267,27 @@ public class BSShapeNative : BSShape | |||
252 | return new BSShapeNative(CreatePhysicalNativeShape(physicsScene, prim, shapeType, shapeKey)); | 267 | return new BSShapeNative(CreatePhysicalNativeShape(physicsScene, prim, shapeType, shapeKey)); |
253 | } | 268 | } |
254 | 269 | ||
270 | public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) | ||
271 | { | ||
272 | // Native shapes are not shared so we return a new shape. | ||
273 | return new BSShapeNative(CreatePhysicalNativeShape(pPhysicsScene, pPrim, | ||
274 | physShapeInfo.shapeType, (FixedShapeKey)physShapeInfo.shapeKey) ); | ||
275 | } | ||
276 | |||
255 | // Make this reference to the physical shape go away since native shapes are not shared. | 277 | // Make this reference to the physical shape go away since native shapes are not shared. |
256 | public override void Dereference(BSScene physicsScene) | 278 | public override void Dereference(BSScene physicsScene) |
257 | { | 279 | { |
258 | // Native shapes are not tracked and are released immediately | 280 | // Native shapes are not tracked and are released immediately |
259 | if (physShapeInfo.HasPhysicalShape) | 281 | lock (physShapeInfo) |
260 | { | 282 | { |
261 | physicsScene.DetailLog("{0},BSShapeNative.DereferenceShape,deleteNativeShape,shape={1}", BSScene.DetailLogZero, this); | 283 | if (physShapeInfo.HasPhysicalShape) |
262 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); | 284 | { |
285 | physicsScene.DetailLog("{0},BSShapeNative.DereferenceShape,deleteNativeShape,shape={1}", BSScene.DetailLogZero, this); | ||
286 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); | ||
287 | } | ||
288 | physShapeInfo.Clear(); | ||
289 | // Garbage collection will free up this instance. | ||
263 | } | 290 | } |
264 | physShapeInfo.Clear(); | ||
265 | // Garbage collection will free up this instance. | ||
266 | } | 291 | } |
267 | 292 | ||
268 | private static BulletShape CreatePhysicalNativeShape(BSScene physicsScene, BSPhysObject prim, | 293 | private static BulletShape CreatePhysicalNativeShape(BSScene physicsScene, BSPhysObject prim, |
@@ -345,6 +370,12 @@ public class BSShapeMesh : BSShape | |||
345 | } | 370 | } |
346 | return retMesh; | 371 | return retMesh; |
347 | } | 372 | } |
373 | public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) | ||
374 | { | ||
375 | // Another reference to this shape is just counted. | ||
376 | IncrementReference(); | ||
377 | return this; | ||
378 | } | ||
348 | public override void Dereference(BSScene physicsScene) | 379 | public override void Dereference(BSScene physicsScene) |
349 | { | 380 | { |
350 | lock (Meshes) | 381 | lock (Meshes) |
@@ -487,8 +518,19 @@ public class BSShapeHull : BSShape | |||
487 | } | 518 | } |
488 | return retHull; | 519 | return retHull; |
489 | } | 520 | } |
521 | public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) | ||
522 | { | ||
523 | // Another reference to this shape is just counted. | ||
524 | IncrementReference(); | ||
525 | return this; | ||
526 | } | ||
490 | public override void Dereference(BSScene physicsScene) | 527 | public override void Dereference(BSScene physicsScene) |
491 | { | 528 | { |
529 | lock (Hulls) | ||
530 | { | ||
531 | this.DecrementReference(); | ||
532 | // TODO: schedule aging and destruction of unused meshes. | ||
533 | } | ||
492 | } | 534 | } |
493 | List<ConvexResult> m_hulls; | 535 | List<ConvexResult> m_hulls; |
494 | private BulletShape CreatePhysicalHull(BSScene physicsScene, BSPhysObject prim, System.UInt64 newHullKey, | 536 | private BulletShape CreatePhysicalHull(BSScene physicsScene, BSPhysObject prim, System.UInt64 newHullKey, |
@@ -520,7 +562,7 @@ public class BSShapeHull : BSShape | |||
520 | physicsScene.DetailLog("{0},BSShapeHull.CreatePhysicalHull,hullFromMesh,hasBody={1}", prim.LocalID, newShape.HasPhysicalShape); | 562 | physicsScene.DetailLog("{0},BSShapeHull.CreatePhysicalHull,hullFromMesh,hasBody={1}", prim.LocalID, newShape.HasPhysicalShape); |
521 | } | 563 | } |
522 | // Now done with the mesh shape. | 564 | // Now done with the mesh shape. |
523 | meshShape.DecrementReference(); | 565 | meshShape.Dereference(physicsScene); |
524 | physicsScene.DetailLog("{0},BSShapeHull.CreatePhysicalHull,shouldUseBulletHACD,exit,hasBody={1}", prim.LocalID, newShape.HasPhysicalShape); | 566 | physicsScene.DetailLog("{0},BSShapeHull.CreatePhysicalHull,shouldUseBulletHACD,exit,hasBody={1}", prim.LocalID, newShape.HasPhysicalShape); |
525 | } | 567 | } |
526 | if (!newShape.HasPhysicalShape) | 568 | if (!newShape.HasPhysicalShape) |
@@ -671,37 +713,52 @@ public class BSShapeCompound : BSShape | |||
671 | public BSShapeCompound(BulletShape pShape) : base(pShape) | 713 | public BSShapeCompound(BulletShape pShape) : base(pShape) |
672 | { | 714 | { |
673 | } | 715 | } |
674 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim) | 716 | public static BSShape GetReference(BSScene physicsScene) |
717 | { | ||
718 | // Base compound shapes are not shared so this returns a raw shape. | ||
719 | // A built compound shape can be reused in linksets. | ||
720 | return new BSShapeCompound(CreatePhysicalCompoundShape(physicsScene)); | ||
721 | } | ||
722 | public override BSShape GetReference(BSScene physicsScene, BSPhysObject prim) | ||
675 | { | 723 | { |
676 | // Compound shapes are not shared so a new one is created every time. | 724 | // Calling this reference means we want another handle to an existing compound shape |
677 | return new BSShapeCompound(CreatePhysicalCompoundShape(physicsScene, prim)); | 725 | // (usually linksets) so return this copy. |
726 | IncrementReference(); | ||
727 | return this; | ||
678 | } | 728 | } |
679 | // Dereferencing a compound shape releases the hold on all the child shapes. | 729 | // Dereferencing a compound shape releases the hold on all the child shapes. |
680 | public override void Dereference(BSScene physicsScene) | 730 | public override void Dereference(BSScene physicsScene) |
681 | { | 731 | { |
682 | if (!physicsScene.PE.IsCompound(physShapeInfo)) | 732 | lock (physShapeInfo) |
683 | { | 733 | { |
684 | // Failed the sanity check!! | 734 | Dereference(physicsScene); |
685 | physicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", | 735 | if (referenceCount <= 0) |
686 | LogHeader, physShapeInfo.shapeType, physShapeInfo.AddrString); | 736 | { |
687 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", | 737 | if (!physicsScene.PE.IsCompound(physShapeInfo)) |
688 | BSScene.DetailLogZero, physShapeInfo.shapeType, physShapeInfo.AddrString); | 738 | { |
689 | return; | 739 | // Failed the sanity check!! |
690 | } | 740 | physicsScene.Logger.ErrorFormat("{0} Attempt to free a compound shape that is not compound!! type={1}, ptr={2}", |
741 | LogHeader, physShapeInfo.shapeType, physShapeInfo.AddrString); | ||
742 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceCompound,notACompoundShape,type={1},ptr={2}", | ||
743 | BSScene.DetailLogZero, physShapeInfo.shapeType, physShapeInfo.AddrString); | ||
744 | return; | ||
745 | } | ||
691 | 746 | ||
692 | int numChildren = physicsScene.PE.GetNumberOfCompoundChildren(physShapeInfo); | 747 | int numChildren = physicsScene.PE.GetNumberOfCompoundChildren(physShapeInfo); |
693 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceCompound,shape={1},children={2}", | 748 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceCompound,shape={1},children={2}", |
694 | BSScene.DetailLogZero, physShapeInfo, numChildren); | 749 | BSScene.DetailLogZero, physShapeInfo, numChildren); |
695 | 750 | ||
696 | // Loop through all the children dereferencing each. | 751 | // Loop through all the children dereferencing each. |
697 | for (int ii = numChildren - 1; ii >= 0; ii--) | 752 | for (int ii = numChildren - 1; ii >= 0; ii--) |
698 | { | 753 | { |
699 | BulletShape childShape = physicsScene.PE.RemoveChildShapeFromCompoundShapeIndex(physShapeInfo, ii); | 754 | BulletShape childShape = physicsScene.PE.RemoveChildShapeFromCompoundShapeIndex(physShapeInfo, ii); |
700 | DereferenceAnonCollisionShape(physicsScene, childShape); | 755 | DereferenceAnonCollisionShape(physicsScene, childShape); |
756 | } | ||
757 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); | ||
758 | } | ||
701 | } | 759 | } |
702 | physicsScene.PE.DeleteCollisionShape(physicsScene.World, physShapeInfo); | ||
703 | } | 760 | } |
704 | private static BulletShape CreatePhysicalCompoundShape(BSScene physicsScene, BSPhysObject prim) | 761 | private static BulletShape CreatePhysicalCompoundShape(BSScene physicsScene) |
705 | { | 762 | { |
706 | BulletShape cShape = physicsScene.PE.CreateCompoundShape(physicsScene.World, false); | 763 | BulletShape cShape = physicsScene.PE.CreateCompoundShape(physicsScene.World, false); |
707 | return cShape; | 764 | return cShape; |
@@ -754,6 +811,10 @@ public class BSShapeAvatar : BSShape | |||
754 | { | 811 | { |
755 | return new BSShapeNull(); | 812 | return new BSShapeNull(); |
756 | } | 813 | } |
814 | public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) | ||
815 | { | ||
816 | return new BSShapeNull(); | ||
817 | } | ||
757 | public override void Dereference(BSScene physicsScene) { } | 818 | public override void Dereference(BSScene physicsScene) { } |
758 | 819 | ||
759 | // From the front: | 820 | // From the front: |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index c67081a..559a73f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,3 +1,12 @@ | |||
1 | PROBLEMS TO LOOK INTO | ||
2 | ================================================= | ||
3 | Nebadon vehicle ride, get up, ride again. Second time vehicle does not act correctly. | ||
4 | Have to rez new vehicle and delete the old to fix situation. | ||
5 | Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd | ||
6 | position state where it will not settle onto ground properly, etc | ||
7 | Two of Nebadon vehicles in a sim max the CPU. This is new. | ||
8 | A sitting, active vehicle bobs up and down a small amount. | ||
9 | |||
1 | CURRENT PRIORITIES | 10 | CURRENT PRIORITIES |
2 | ================================================= | 11 | ================================================= |
3 | Use the HACD convex hull routine in Bullet rather than the C# version. | 12 | Use the HACD convex hull routine in Bullet rather than the C# version. |