diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 249 |
5 files changed, 187 insertions, 93 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 6937a25..5c46344 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -162,6 +162,16 @@ namespace OpenSim.Region.Physics.Manager | |||
162 | return false; | 162 | return false; |
163 | } | 163 | } |
164 | 164 | ||
165 | public virtual bool SupportsCombining() | ||
166 | { | ||
167 | return false; | ||
168 | } | ||
169 | |||
170 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | |||
165 | /// <summary> | 175 | /// <summary> |
166 | /// Queue a raycast against the physics scene. | 176 | /// Queue a raycast against the physics scene. |
167 | /// The provided callback method will be called when the raycast is complete | 177 | /// The provided callback method will be called when the raycast is complete |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index d192018..38df751 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); | 164 | _position = new PhysicsVector(((int)_parent_scene.WorldExtents.X * 0.5f), ((int)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); |
165 | m_taintPosition.X = _position.X; | 165 | m_taintPosition.X = _position.X; |
166 | m_taintPosition.Y = _position.Y; | 166 | m_taintPosition.Y = _position.Y; |
167 | m_taintPosition.Z = _position.Z; | 167 | m_taintPosition.Z = _position.Z; |
@@ -1092,8 +1092,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1092 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) | 1092 | // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) |
1093 | if (vec.X < 0.0f) vec.X = 0.0f; | 1093 | if (vec.X < 0.0f) vec.X = 0.0f; |
1094 | if (vec.Y < 0.0f) vec.Y = 0.0f; | 1094 | if (vec.Y < 0.0f) vec.Y = 0.0f; |
1095 | if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f; | 1095 | if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f; |
1096 | if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f; | 1096 | if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f; |
1097 | 1097 | ||
1098 | _position.X = vec.X; | 1098 | _position.X = vec.X; |
1099 | _position.Y = vec.Y; | 1099 | _position.Y = vec.Y; |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 443788c..d0f77e6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2538 | l_orientation.Z = ori.Z; | 2538 | l_orientation.Z = ori.Z; |
2539 | l_orientation.W = ori.W; | 2539 | l_orientation.W = ori.W; |
2540 | 2540 | ||
2541 | if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) | 2541 | if (l_position.X > ((int)_parent_scene.WorldExtents.X - 0.05f) || l_position.X < 0f || l_position.Y > ((int)_parent_scene.WorldExtents.Y - 0.05f) || l_position.Y < 0f) |
2542 | { | 2542 | { |
2543 | //base.RaiseOutOfBounds(l_position); | 2543 | //base.RaiseOutOfBounds(l_position); |
2544 | 2544 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index c4cb250..d9f4951 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -232,17 +232,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
232 | */ | 232 | */ |
233 | 233 | ||
234 | // Exclude heightfield geom | 234 | // Exclude heightfield geom |
235 | if (g1 == m_scene.LandGeom) | 235 | |
236 | return; | 236 | if (g1 == IntPtr.Zero || g2 == IntPtr.Zero) |
237 | if (g2 == m_scene.LandGeom) | ||
238 | return; | ||
239 | if (g1 == m_scene.WaterGeom) | ||
240 | return; | 237 | return; |
241 | if (g2 == m_scene.WaterGeom) | 238 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass) |
242 | return; | 239 | return; |
243 | 240 | ||
244 | |||
245 | |||
246 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. | 241 | // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms. |
247 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) | 242 | if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2)) |
248 | { | 243 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b7030f1..817cc22 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -227,13 +227,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
227 | 227 | ||
228 | public int bodyFramesAutoDisable = 20; | 228 | public int bodyFramesAutoDisable = 20; |
229 | 229 | ||
230 | private float[] _heightmap; | 230 | |
231 | 231 | ||
232 | private float[] _watermap; | 232 | private float[] _watermap; |
233 | private bool m_filterCollisions = true; | 233 | private bool m_filterCollisions = true; |
234 | 234 | ||
235 | private float[] _origheightmap; // Used for Fly height. Kitto Flora | ||
236 | |||
237 | private d.NearCallback nearCallback; | 235 | private d.NearCallback nearCallback; |
238 | public d.TriCallback triCallback; | 236 | public d.TriCallback triCallback; |
239 | public d.TriArrayCallback triArrayCallback; | 237 | public d.TriArrayCallback triArrayCallback; |
@@ -257,6 +255,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
257 | private Object externalJointRequestsLock = new Object(); | 255 | private Object externalJointRequestsLock = new Object(); |
258 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>(); | 256 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>(); |
259 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>(); | 257 | private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>(); |
258 | private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>(); | ||
259 | private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>(); | ||
260 | 260 | ||
261 | private d.Contact contact; | 261 | private d.Contact contact; |
262 | private d.Contact TerrainContact; | 262 | private d.Contact TerrainContact; |
@@ -311,6 +311,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
311 | 311 | ||
312 | private volatile int m_global_contactcount = 0; | 312 | private volatile int m_global_contactcount = 0; |
313 | 313 | ||
314 | private Vector3 m_worldOffset = Vector3.Zero; | ||
315 | public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); | ||
316 | private PhysicsScene m_parentScene = null; | ||
317 | |||
314 | private ODERayCastRequestManager m_rayCastManager; | 318 | private ODERayCastRequestManager m_rayCastManager; |
315 | 319 | ||
316 | /// <summary> | 320 | /// <summary> |
@@ -347,11 +351,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | #endif | 351 | #endif |
348 | } | 352 | } |
349 | 353 | ||
350 | // zero out a heightmap array float array (single dimension [flattened])) | 354 | |
351 | if ((int)Constants.RegionSize == 256) | ||
352 | _heightmap = new float[514*514]; | ||
353 | else | ||
354 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | ||
355 | _watermap = new float[258 * 258]; | 355 | _watermap = new float[258 * 258]; |
356 | 356 | ||
357 | // Zero out the prim spaces array (we split our space into smaller spaces so | 357 | // Zero out the prim spaces array (we split our space into smaller spaces so |
@@ -1556,28 +1556,65 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | } | 1556 | } |
1557 | 1557 | ||
1558 | #endregion | 1558 | #endregion |
1559 | 1559 | ||
1560 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
1561 | { | ||
1562 | m_worldOffset = offset; | ||
1563 | WorldExtents = new Vector2(extents.X, extents.Y); | ||
1564 | m_parentScene = pScene; | ||
1565 | |||
1566 | } | ||
1560 | // Recovered for use by fly height. Kitto Flora | 1567 | // Recovered for use by fly height. Kitto Flora |
1561 | public float GetTerrainHeightAtXY(float x, float y) | 1568 | public float GetTerrainHeightAtXY(float x, float y) |
1562 | { | 1569 | { |
1563 | 1570 | ||
1564 | int index; | 1571 | int offsetX = ((int) (x/256)) * 256; |
1572 | int offsetY = ((int) (y/256)) * 256; | ||
1565 | 1573 | ||
1566 | // Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless | 1574 | IntPtr heightFieldGeom = IntPtr.Zero; |
1567 | // the values are checked, so checking below. | ||
1568 | // Is there any reason that we don't do this in ScenePresence? | ||
1569 | // The only physics engine that benefits from it in the physics plugin is this one | ||
1570 | 1575 | ||
1571 | if ((int)x > Constants.RegionSize || (int)y > Constants.RegionSize || | 1576 | if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) |
1572 | (int)x < 0.001f || (int)y < 0.001f) | 1577 | { |
1573 | return 0; | 1578 | if (heightFieldGeom != IntPtr.Zero) |
1579 | { | ||
1580 | if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom)) | ||
1581 | { | ||
1582 | |||
1583 | int index; | ||
1584 | |||
1585 | |||
1586 | if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y || | ||
1587 | (int)x < 0.001f || (int)y < 0.001f) | ||
1588 | return 0; | ||
1574 | 1589 | ||
1575 | index = (int) ((int)y * Constants.RegionSize + (int)x); | 1590 | x = x - offsetX; |
1591 | y = y - offsetY; | ||
1576 | 1592 | ||
1577 | if (index < _origheightmap.Length) | 1593 | index = (int)((int)y * (int)Constants.RegionSize + (int)x); |
1578 | return (float)_origheightmap[(int)y * Constants.RegionSize + (int)x]; | 1594 | |
1595 | if (index < TerrainHeightFieldHeights[heightFieldGeom].Length) | ||
1596 | return (float)TerrainHeightFieldHeights[heightFieldGeom][(int)y * (int)Constants.RegionSize + (int)x]; | ||
1597 | else | ||
1598 | return 0f; | ||
1599 | } | ||
1600 | else | ||
1601 | { | ||
1602 | return 0f; | ||
1603 | } | ||
1604 | |||
1605 | } | ||
1606 | else | ||
1607 | { | ||
1608 | return 0f; | ||
1609 | } | ||
1610 | |||
1611 | } | ||
1579 | else | 1612 | else |
1580 | return 0; | 1613 | { |
1614 | return 0f; | ||
1615 | } | ||
1616 | |||
1617 | |||
1581 | } | 1618 | } |
1582 | // End recovered. Kitto Flora | 1619 | // End recovered. Kitto Flora |
1583 | 1620 | ||
@@ -1646,6 +1683,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1646 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, | 1683 | private PhysicsActor AddPrim(String name, PhysicsVector position, PhysicsVector size, Quaternion rotation, |
1647 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1684 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) |
1648 | { | 1685 | { |
1686 | |||
1649 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); | 1687 | PhysicsVector pos = new PhysicsVector(position.X, position.Y, position.Z); |
1650 | //pos.X = position.X; | 1688 | //pos.X = position.X; |
1651 | //pos.Y = position.Y; | 1689 | //pos.Y = position.Y; |
@@ -2548,6 +2586,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2548 | if (framecount >= int.MaxValue) | 2586 | if (framecount >= int.MaxValue) |
2549 | framecount = 0; | 2587 | framecount = 0; |
2550 | 2588 | ||
2589 | //if (m_worldOffset != Vector3.Zero) | ||
2590 | // return 0; | ||
2591 | |||
2551 | framecount++; | 2592 | framecount++; |
2552 | 2593 | ||
2553 | float fps = 0; | 2594 | float fps = 0; |
@@ -3006,14 +3047,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3006 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) | 3047 | public float[] ResizeTerrain512NearestNeighbour(float[] heightMap) |
3007 | { | 3048 | { |
3008 | float[] returnarr = new float[262144]; | 3049 | float[] returnarr = new float[262144]; |
3009 | float[,] resultarr = new float[m_regionWidth, m_regionHeight]; | 3050 | float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y]; |
3010 | 3051 | ||
3011 | // Filling out the array into its multi-dimensional components | 3052 | // Filling out the array into its multi-dimensional components |
3012 | for (int y = 0; y < m_regionHeight; y++) | 3053 | for (int y = 0; y < WorldExtents.Y; y++) |
3013 | { | 3054 | { |
3014 | for (int x = 0; x < m_regionWidth; x++) | 3055 | for (int x = 0; x < WorldExtents.X; x++) |
3015 | { | 3056 | { |
3016 | resultarr[y, x] = heightMap[y * m_regionWidth + x]; | 3057 | resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x]; |
3017 | } | 3058 | } |
3018 | } | 3059 | } |
3019 | 3060 | ||
@@ -3077,21 +3118,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3077 | // on single loop. | 3118 | // on single loop. |
3078 | 3119 | ||
3079 | float[,] resultarr2 = new float[512, 512]; | 3120 | float[,] resultarr2 = new float[512, 512]; |
3080 | for (int y = 0; y < m_regionHeight; y++) | 3121 | for (int y = 0; y < WorldExtents.Y; y++) |
3081 | { | 3122 | { |
3082 | for (int x = 0; x < m_regionWidth; x++) | 3123 | for (int x = 0; x < WorldExtents.X; x++) |
3083 | { | 3124 | { |
3084 | resultarr2[y * 2, x * 2] = resultarr[y, x]; | 3125 | resultarr2[y * 2, x * 2] = resultarr[y, x]; |
3085 | 3126 | ||
3086 | if (y < m_regionHeight) | 3127 | if (y < WorldExtents.Y) |
3087 | { | 3128 | { |
3088 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; | 3129 | resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x]; |
3089 | } | 3130 | } |
3090 | if (x < m_regionWidth) | 3131 | if (x < WorldExtents.X) |
3091 | { | 3132 | { |
3092 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; | 3133 | resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x]; |
3093 | } | 3134 | } |
3094 | if (x < m_regionWidth && y < m_regionHeight) | 3135 | if (x < WorldExtents.X && y < WorldExtents.Y) |
3095 | { | 3136 | { |
3096 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; | 3137 | resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x]; |
3097 | } | 3138 | } |
@@ -3119,14 +3160,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3119 | public float[] ResizeTerrain512Interpolation(float[] heightMap) | 3160 | public float[] ResizeTerrain512Interpolation(float[] heightMap) |
3120 | { | 3161 | { |
3121 | float[] returnarr = new float[262144]; | 3162 | float[] returnarr = new float[262144]; |
3122 | float[,] resultarr = new float[m_regionWidth,m_regionHeight]; | 3163 | float[,] resultarr = new float[512,512]; |
3123 | 3164 | ||
3124 | // Filling out the array into its multi-dimensional components | 3165 | // Filling out the array into its multi-dimensional components |
3125 | for (int y = 0; y < m_regionHeight; y++) | 3166 | for (int y = 0; y < 256; y++) |
3126 | { | 3167 | { |
3127 | for (int x = 0; x < m_regionWidth; x++) | 3168 | for (int x = 0; x < 256; x++) |
3128 | { | 3169 | { |
3129 | resultarr[y, x] = heightMap[y*m_regionWidth + x]; | 3170 | resultarr[y, x] = heightMap[y * 256 + x]; |
3130 | } | 3171 | } |
3131 | } | 3172 | } |
3132 | 3173 | ||
@@ -3190,17 +3231,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3190 | // on single loop. | 3231 | // on single loop. |
3191 | 3232 | ||
3192 | float[,] resultarr2 = new float[512,512]; | 3233 | float[,] resultarr2 = new float[512,512]; |
3193 | for (int y = 0; y < m_regionHeight; y++) | 3234 | for (int y = 0; y < (int)Constants.RegionSize; y++) |
3194 | { | 3235 | { |
3195 | for (int x = 0; x < m_regionWidth; x++) | 3236 | for (int x = 0; x < (int)Constants.RegionSize; x++) |
3196 | { | 3237 | { |
3197 | resultarr2[y*2, x*2] = resultarr[y, x]; | 3238 | resultarr2[y*2, x*2] = resultarr[y, x]; |
3198 | 3239 | ||
3199 | if (y < m_regionHeight) | 3240 | if (y < (int)Constants.RegionSize) |
3200 | { | 3241 | { |
3201 | if (y + 1 < m_regionHeight) | 3242 | if (y + 1 < (int)Constants.RegionSize) |
3202 | { | 3243 | { |
3203 | if (x + 1 < m_regionWidth) | 3244 | if (x + 1 < (int)Constants.RegionSize) |
3204 | { | 3245 | { |
3205 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3246 | resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3206 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3247 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3215,11 +3256,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3215 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; | 3256 | resultarr2[(y*2) + 1, x*2] = resultarr[y, x]; |
3216 | } | 3257 | } |
3217 | } | 3258 | } |
3218 | if (x < m_regionWidth) | 3259 | if (x < (int)Constants.RegionSize) |
3219 | { | 3260 | { |
3220 | if (x + 1 < m_regionWidth) | 3261 | if (x + 1 < (int)Constants.RegionSize) |
3221 | { | 3262 | { |
3222 | if (y + 1 < m_regionHeight) | 3263 | if (y + 1 < (int)Constants.RegionSize) |
3223 | { | 3264 | { |
3224 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3265 | resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3225 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3266 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3234,9 +3275,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3234 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; | 3275 | resultarr2[y*2, (x*2) + 1] = resultarr[y, x]; |
3235 | } | 3276 | } |
3236 | } | 3277 | } |
3237 | if (x < m_regionWidth && y < m_regionHeight) | 3278 | if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize) |
3238 | { | 3279 | { |
3239 | if ((x + 1 < m_regionWidth) && (y + 1 < m_regionHeight)) | 3280 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) |
3240 | { | 3281 | { |
3241 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + | 3282 | resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] + |
3242 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); | 3283 | resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4); |
@@ -3271,41 +3312,68 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3271 | 3312 | ||
3272 | public override void SetTerrain(float[] heightMap) | 3313 | public override void SetTerrain(float[] heightMap) |
3273 | { | 3314 | { |
3274 | // this._heightmap[i] = (double)heightMap[i]; | 3315 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) |
3275 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | ||
3276 | _origheightmap = heightMap; // Used for Fly height. Kitto Flora | ||
3277 | uint heightmapWidth = m_regionWidth + 1; | ||
3278 | uint heightmapHeight = m_regionHeight + 1; | ||
3279 | |||
3280 | uint heightmapWidthSamples; | ||
3281 | |||
3282 | uint heightmapHeightSamples; | ||
3283 | if (((int)Constants.RegionSize) == 256) | ||
3284 | { | 3316 | { |
3285 | heightmapWidthSamples = 2*m_regionWidth + 2; | 3317 | if (m_parentScene is OdeScene) |
3286 | heightmapHeightSamples = 2*m_regionHeight + 2; | 3318 | { |
3287 | heightmapWidth++; | 3319 | ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset); |
3288 | heightmapHeight++; | 3320 | } |
3289 | } | 3321 | } |
3290 | else | 3322 | else |
3291 | { | 3323 | { |
3292 | heightmapWidthSamples = m_regionWidth + 1; | 3324 | SetTerrain(heightMap, m_worldOffset); |
3293 | heightmapHeightSamples = m_regionHeight + 1; | ||
3294 | } | 3325 | } |
3326 | } | ||
3327 | |||
3328 | public void SetTerrain(float[] heightMap, Vector3 pOffset) | ||
3329 | { | ||
3330 | // this._heightmap[i] = (double)heightMap[i]; | ||
3331 | // dbm (danx0r) -- creating a buffer zone of one extra sample all around | ||
3332 | //_origheightmap = heightMap; | ||
3333 | |||
3334 | float[] _heightmap; | ||
3335 | |||
3336 | // zero out a heightmap array float array (single dimension [flattened])) | ||
3337 | //if ((int)Constants.RegionSize == 256) | ||
3338 | // _heightmap = new float[514 * 514]; | ||
3339 | //else | ||
3340 | |||
3341 | _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))]; | ||
3342 | |||
3343 | uint heightmapWidth = Constants.RegionSize + 1; | ||
3344 | uint heightmapHeight = Constants.RegionSize + 1; | ||
3345 | |||
3346 | uint heightmapWidthSamples; | ||
3347 | |||
3348 | uint heightmapHeightSamples; | ||
3349 | |||
3350 | //if (((int)Constants.RegionSize) == 256) | ||
3351 | //{ | ||
3352 | // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2; | ||
3353 | // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2; | ||
3354 | // heightmapWidth++; | ||
3355 | // heightmapHeight++; | ||
3356 | //} | ||
3357 | //else | ||
3358 | //{ | ||
3359 | |||
3360 | heightmapWidthSamples = (uint)Constants.RegionSize + 1; | ||
3361 | heightmapHeightSamples = (uint)Constants.RegionSize + 1; | ||
3362 | //} | ||
3295 | 3363 | ||
3296 | const float scale = 1.0f; | 3364 | const float scale = 1.0f; |
3297 | const float offset = 0.0f; | 3365 | const float offset = 0.0f; |
3298 | const float thickness = 0.2f; | 3366 | const float thickness = 0.2f; |
3299 | const int wrap = 0; | 3367 | const int wrap = 0; |
3300 | |||
3301 | 3368 | ||
3369 | int regionsize = (int) Constants.RegionSize; | ||
3302 | //Double resolution | 3370 | //Double resolution |
3303 | if (((int)Constants.RegionSize) == 256) | 3371 | //if (((int)Constants.RegionSize) == 256) |
3304 | heightMap = ResizeTerrain512Interpolation(heightMap); | 3372 | // heightMap = ResizeTerrain512Interpolation(heightMap); |
3305 | 3373 | ||
3306 | int regionsize = (int)Constants.RegionSize; | 3374 | |
3307 | if (regionsize == 256) | 3375 | // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) |
3308 | regionsize = 512; | 3376 | // regionsize = 512; |
3309 | 3377 | ||
3310 | float hfmin = 2000; | 3378 | float hfmin = 2000; |
3311 | float hfmax = -2000; | 3379 | float hfmax = -2000; |
@@ -3316,8 +3384,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3316 | int xx = Util.Clip(x - 1, 0, regionsize - 1); | 3384 | int xx = Util.Clip(x - 1, 0, regionsize - 1); |
3317 | int yy = Util.Clip(y - 1, 0, regionsize - 1); | 3385 | int yy = Util.Clip(y - 1, 0, regionsize - 1); |
3318 | 3386 | ||
3319 | float val = heightMap[yy*regionsize + xx]; | 3387 | float val = heightMap[yy * regionsize + xx]; |
3320 | _heightmap[x*heightmapHeightSamples + y] = val; | 3388 | _heightmap[x * heightmapHeightSamples + y] = val; |
3321 | hfmin = (val < hfmin) ? val : hfmin; | 3389 | hfmin = (val < hfmin) ? val : hfmin; |
3322 | hfmax = (val > hfmax) ? val : hfmax; | 3390 | hfmax = (val > hfmax) ? val : hfmax; |
3323 | } | 3391 | } |
@@ -3325,23 +3393,34 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3325 | 3393 | ||
3326 | lock (OdeLock) | 3394 | lock (OdeLock) |
3327 | { | 3395 | { |
3328 | if (LandGeom != IntPtr.Zero) | 3396 | IntPtr GroundGeom = IntPtr.Zero; |
3397 | if (RegionTerrain.TryGetValue(pOffset, out GroundGeom)) | ||
3329 | { | 3398 | { |
3330 | d.SpaceRemove(space, LandGeom); | 3399 | RegionTerrain.Remove(pOffset); |
3400 | if (GroundGeom != IntPtr.Zero) | ||
3401 | { | ||
3402 | if (TerrainHeightFieldHeights.ContainsKey(GroundGeom)) | ||
3403 | { | ||
3404 | TerrainHeightFieldHeights.Remove(GroundGeom); | ||
3405 | } | ||
3406 | d.SpaceRemove(space, GroundGeom); | ||
3407 | d.GeomDestroy(GroundGeom); | ||
3408 | } | ||
3409 | |||
3331 | } | 3410 | } |
3332 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 3411 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
3333 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight, | 3412 | d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight, |
3334 | (int) heightmapWidthSamples, (int) heightmapHeightSamples, scale, | 3413 | (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, |
3335 | offset, thickness, wrap); | 3414 | offset, thickness, wrap); |
3336 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1 , hfmax + 1); | 3415 | d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); |
3337 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 3416 | GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); |
3338 | if (LandGeom != IntPtr.Zero) | 3417 | if (GroundGeom != IntPtr.Zero) |
3339 | { | 3418 | { |
3340 | d.GeomSetCategoryBits(LandGeom, (int)(CollisionCategories.Land)); | 3419 | d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land)); |
3341 | d.GeomSetCollideBits(LandGeom, (int)(CollisionCategories.Space)); | 3420 | d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space)); |
3342 | 3421 | ||
3343 | } | 3422 | } |
3344 | geom_name_map[LandGeom] = "Terrain"; | 3423 | geom_name_map[GroundGeom] = "Terrain"; |
3345 | 3424 | ||
3346 | d.Matrix3 R = new d.Matrix3(); | 3425 | d.Matrix3 R = new d.Matrix3(); |
3347 | 3426 | ||
@@ -3349,15 +3428,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3349 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); | 3428 | Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); |
3350 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); | 3429 | //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1)); |
3351 | 3430 | ||
3352 | q1 = q1*q2; | 3431 | q1 = q1 * q2; |
3353 | //q1 = q1 * q3; | 3432 | //q1 = q1 * q3; |
3354 | Vector3 v3; | 3433 | Vector3 v3; |
3355 | float angle; | 3434 | float angle; |
3356 | q1.GetAxisAngle(out v3, out angle); | 3435 | q1.GetAxisAngle(out v3, out angle); |
3357 | 3436 | ||
3358 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 3437 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
3359 | d.GeomSetRotation(LandGeom, ref R); | 3438 | d.GeomSetRotation(GroundGeom, ref R); |
3360 | d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0); | 3439 | d.GeomSetPosition(GroundGeom, pOffset.X + ((int)Constants.RegionSize * 0.5f), pOffset.Y + ((int)Constants.RegionSize * 0.5f), 0); |
3440 | IntPtr testGround = IntPtr.Zero; | ||
3441 | if (RegionTerrain.TryGetValue(pOffset, out testGround)) | ||
3442 | { | ||
3443 | RegionTerrain.Remove(pOffset); | ||
3444 | } | ||
3445 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | ||
3446 | TerrainHeightFieldHeights.Add(GroundGeom,_heightmap); | ||
3447 | |||
3361 | } | 3448 | } |
3362 | } | 3449 | } |
3363 | 3450 | ||
@@ -3370,6 +3457,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3370 | return waterlevel; | 3457 | return waterlevel; |
3371 | } | 3458 | } |
3372 | 3459 | ||
3460 | |||
3461 | |||
3373 | public override void SetWaterLevel(float baseheight) | 3462 | public override void SetWaterLevel(float baseheight) |
3374 | { | 3463 | { |
3375 | waterlevel = baseheight; | 3464 | waterlevel = baseheight; |