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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs54
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs55
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs85
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs18
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs14
5 files changed, 153 insertions, 73 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs
new file mode 100755
index 0000000..7a76a9a
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs
@@ -0,0 +1,54 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Physics.BulletSPlugin
33{
34
35public sealed class BSConstraintConeTwist : BSConstraint
36{
37 public override ConstraintType Type { get { return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } }
38
39 public BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2,
40 Vector3 frameInAloc, Quaternion frameInArot,
41 Vector3 frameInBloc, Quaternion frameInBrot,
42 bool disableCollisionsBetweenLinkedBodies)
43 : base(world)
44 {
45 m_body1 = obj1;
46 m_body2 = obj2;
47 m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2,
48 frameInAloc, frameInArot, frameInBloc, frameInBrot,
49 disableCollisionsBetweenLinkedBodies);
50 m_enabled = true;
51 }
52}
53
54}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs
new file mode 100755
index 0000000..37cfa07
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs
@@ -0,0 +1,55 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyrightD
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Physics.BulletSPlugin
33{
34
35public sealed class BSConstraintSlider : BSConstraint
36{
37 public override ConstraintType Type { get { return ConstraintType.SLIDER_CONSTRAINT_TYPE; } }
38
39 public BSConstraintSlider(BulletWorld world, BulletBody obj1, BulletBody obj2,
40 Vector3 frameInAloc, Quaternion frameInArot,
41 Vector3 frameInBloc, Quaternion frameInBrot,
42 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
43 : base(world)
44 {
45 m_body1 = obj1;
46 m_body2 = obj2;
47 m_constraint = PhysicsScene.PE.CreateSliderConstraint(world, obj1, obj2,
48 frameInAloc, frameInArot, frameInBloc, frameInBrot,
49 useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
50 m_enabled = true;
51 }
52
53}
54
55}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 17fec9d..c09dd42 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -28,6 +28,8 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30 30
31using OpenSim.Region.OptionalModules.Scripting;
32
31using OMV = OpenMetaverse; 33using OMV = OpenMetaverse;
32 34
33namespace OpenSim.Region.Physics.BulletSPlugin 35namespace OpenSim.Region.Physics.BulletSPlugin
@@ -489,71 +491,46 @@ public sealed class BSLinksetConstraints : BSLinkset
489 switch (pFunct) 491 switch (pFunct)
490 { 492 {
491 // pParams = (int linkNUm, PhysActor linkChild) 493 // pParams = (int linkNUm, PhysActor linkChild)
492 case BSScene.PhysFunctChangeLinkFixed: 494 case ExtendedPhysics.PhysFunctChangeLinkType:
493 if (pParams.Length > 1) 495 if (pParams.Length > 1)
494 { 496 {
495 BSPrimLinkable child = pParams[1] as BSPrimLinkable; 497 int requestedType = (int)pParams[1];
496 if (child != null) 498 if (requestedType == (int)ConstraintType.FIXED_CONSTRAINT_TYPE
499 || requestedType == (int)ConstraintType.D6_CONSTRAINT_TYPE
500 || requestedType == (int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE
501 || requestedType == (int)ConstraintType.HINGE_CONSTRAINT_TYPE
502 || requestedType == (int)ConstraintType.CONETWIST_CONSTRAINT_TYPE
503 || requestedType == (int)ConstraintType.SLIDER_CONSTRAINT_TYPE)
497 { 504 {
498 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() 505 BSPrimLinkable child = pParams[0] as BSPrimLinkable;
506 if (child != null)
499 { 507 {
500 // Pick up all the constraints currently created. 508 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
501 RemoveDependencies(child);
502
503 BSLinkInfo linkInfo = null;
504 if (m_children.TryGetValue(child, out linkInfo))
505 { 509 {
506 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; 510 // Pick up all the constraints currently created.
507 if (linkInfoC != null) 511 RemoveDependencies(child);
508 {
509 // Setting to fixed is easy. The reset state is the fixed link configuration.
510 linkInfoC.ResetLink();
511 ret = (object)true;
512 }
513 }
514 // Cause the whole linkset to be rebuilt in post-taint time.
515 Refresh(child);
516 });
517 }
518 }
519 break;
520 case BSScene.PhysFunctChangeLinkSpring:
521 if (pParams.Length > 11)
522 {
523 BSPrimLinkable child = pParams[1] as BSPrimLinkable;
524 if (child != null)
525 {
526 m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate()
527 {
528 // Pick up all the constraints currently created.
529 RemoveDependencies(child);
530 512
531 BSLinkInfo linkInfo = null; 513 BSLinkInfo linkInfo = null;
532 if (m_children.TryGetValue(child, out linkInfo)) 514 if (m_children.TryGetValue(child, out linkInfo))
533 {
534 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
535 if (linkInfoC != null)
536 { 515 {
537 // Start with a reset link definition 516 BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint;
538 linkInfoC.ResetLink(); 517 if (linkInfoC != null)
539 linkInfoC.constraintType = ConstraintType.D6_SPRING_CONSTRAINT_TYPE; 518 {
540 linkInfoC.frameInAloc = (OMV.Vector3)pParams[2]; 519 // Setting to fixed is easy. The reset state is the fixed link configuration.
541 linkInfoC.frameInArot = (OMV.Quaternion)pParams[3]; 520 linkInfoC.ResetLink();
542 linkInfoC.frameInBloc = (OMV.Vector3)pParams[4]; 521 linkInfoC.constraintType = (ConstraintType)requestedType;
543 linkInfoC.frameInBrot = (OMV.Quaternion)pParams[5]; 522 ret = (object)true;
544 linkInfoC.linearLimitLow = (OMV.Vector3)pParams[6]; 523 }
545 linkInfoC.linearLimitHigh = (OMV.Vector3)pParams[7];
546 linkInfoC.angularLimitLow = (OMV.Vector3)pParams[8];
547 linkInfoC.angularLimitHigh = (OMV.Vector3)pParams[9];
548 ret = (object)true;
549 } 524 }
550 } 525 // Cause the whole linkset to be rebuilt in post-taint time.
551 // Cause the whole linkset to be rebuilt in post-taint time. 526 Refresh(child);
552 Refresh(child); 527 });
553 }); 528 }
554 } 529 }
555 } 530 }
556 break; 531 break;
532 case ExtendedPhysics.PhysFunctChangeLinkParams:
533 break;
557 default: 534 default:
558 ret = base.Extension(pFunct, pParams); 535 ret = base.Extension(pFunct, pParams);
559 break; 536 break;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 4c384a6..6136257 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -30,6 +30,7 @@ using System.Linq;
30using System.Text; 30using System.Text;
31 31
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.OptionalModules.Scripting;
33 34
34using OMV = OpenMetaverse; 35using OMV = OpenMetaverse;
35 36
@@ -286,14 +287,14 @@ public class BSPrimLinkable : BSPrimDisplaced
286 switch (pFunct) 287 switch (pFunct)
287 { 288 {
288 // physGetLinksetType(); 289 // physGetLinksetType();
289 case BSScene.PhysFunctGetLinksetType: 290 case ExtendedPhysics.PhysFunctGetLinksetType:
290 { 291 {
291 ret = (object)LinksetType; 292 ret = (object)LinksetType;
292 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); 293 m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret);
293 break; 294 break;
294 } 295 }
295 // physSetLinksetType(type); 296 // physSetLinksetType(type);
296 case BSScene.PhysFunctSetLinksetType: 297 case ExtendedPhysics.PhysFunctSetLinksetType:
297 { 298 {
298 if (pParams.Length > 0) 299 if (pParams.Length > 0)
299 { 300 {
@@ -312,9 +313,16 @@ public class BSPrimLinkable : BSPrimDisplaced
312 } 313 }
313 break; 314 break;
314 } 315 }
315 // physChangeLinkFixed(linknum); 316 // physChangeLinkType(linknum, typeCode);
316 // Params: int linkNum, PhysActor linkedPrim 317 // Params: PhysActor linkedPrim, int typeCode
317 case BSScene.PhysFunctChangeLinkFixed: 318 case ExtendedPhysics.PhysFunctChangeLinkType:
319 {
320 Linkset.Extension(pFunct, pParams);
321 break;
322 }
323 // physChangeLinkParams(linknum, [code, value, code, value, ...]);
324 // Params: PhysActor linkedPrim, object[] params
325 case ExtendedPhysics.PhysFunctChangeLinkParams:
318 { 326 {
319 Linkset.Extension(pFunct, pParams); 327 Linkset.Extension(pFunct, pParams);
320 break; 328 break;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index b451129..a68d382 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -867,20 +867,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
867 public override bool IsThreaded { get { return false; } } 867 public override bool IsThreaded { get { return false; } }
868 868
869 #region Extensions 869 #region Extensions
870 // =============================================================
871 // Per scene functions. See below.
872
873 // Per avatar functions. See BSCharacter.
874
875 // Per prim functions. See BSPrim.
876 public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
877 public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
878 public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
879 public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge";
880 public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring";
881 public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider";
882 // =============================================================
883
884 public override object Extension(string pFunct, params object[] pParams) 870 public override object Extension(string pFunct, params object[] pParams)
885 { 871 {
886 return base.Extension(pFunct, pParams); 872 return base.Extension(pFunct, pParams);