diff options
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 209 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 |
2 files changed, 211 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 9244402..d7e90c5 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
58 | // Setting baseDir to a path will enable the dumping of raw files | 58 | // Setting baseDir to a path will enable the dumping of raw files |
59 | // raw files can be imported by blender so a visual inspection of the results can be done | 59 | // raw files can be imported by blender so a visual inspection of the results can be done |
60 | // const string baseDir = "rawFiles"; | 60 | // const string baseDir = "rawFiles"; |
61 | private const string baseDir = null; //"rawFiles"; | 61 | private const string baseDir = "rawFiles"; |
62 | 62 | ||
63 | private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, | 63 | private static void IntersectionParameterPD(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, |
64 | PhysicsVector r2, ref float lambda, ref float mu) | 64 | PhysicsVector r2, ref float lambda, ref float mu) |
@@ -724,7 +724,209 @@ namespace OpenSim.Region.Physics.Meshing | |||
724 | Mesh result = extr.Extrude(m); | 724 | Mesh result = extr.Extrude(m); |
725 | result.DumpRaw(baseDir, primName, "Z extruded"); | 725 | result.DumpRaw(baseDir, primName, "Z extruded"); |
726 | return result; | 726 | return result; |
727 | |||
727 | } | 728 | } |
729 | |||
730 | |||
731 | private static Mesh CreatePrismMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | ||
732 | // Builds the z (+ and -) surfaces of a box shaped prim | ||
733 | { | ||
734 | UInt16 hollowFactor = primShape.ProfileHollow; | ||
735 | UInt16 profileBegin = primShape.ProfileBegin; | ||
736 | UInt16 profileEnd = primShape.ProfileEnd; | ||
737 | UInt16 taperX = primShape.PathScaleX; | ||
738 | UInt16 taperY = primShape.PathScaleY; | ||
739 | UInt16 pathShearX = primShape.PathShearX; | ||
740 | UInt16 pathShearY = primShape.PathShearY; | ||
741 | |||
742 | //m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString()); | ||
743 | //m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString()); | ||
744 | //m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString()); | ||
745 | //m_log.Error("PathScale:" + primShape.PathScaleX.ToString() + "," + primShape.PathScaleY.ToString()); | ||
746 | |||
747 | // Procedure: This is based on the fact that the upper (plus) and lower (minus) Z-surface | ||
748 | // of a block are basically the same | ||
749 | // They may be warped differently but the shape is identical | ||
750 | // So we only create one surface as a model and derive both plus and minus surface of the block from it | ||
751 | // This is done in a model space where the block spans from -.5 to +.5 in X and Y | ||
752 | // The mapping to Scene space is done later during the "extrusion" phase | ||
753 | |||
754 | // Base | ||
755 | Vertex MM = new Vertex(-0.25f, -0.45f, 0.0f); | ||
756 | Vertex PM = new Vertex(+0.5f, 0f, 0.0f); | ||
757 | Vertex PP = new Vertex(-0.25f, +0.45f, 0.0f); | ||
758 | |||
759 | |||
760 | SimpleHull outerHull = new SimpleHull(); | ||
761 | outerHull.AddVertex(MM); | ||
762 | outerHull.AddVertex(PM); | ||
763 | outerHull.AddVertex(PP); | ||
764 | |||
765 | |||
766 | // Deal with cuts now | ||
767 | if ((profileBegin != 0) || (profileEnd != 0)) | ||
768 | { | ||
769 | double fProfileBeginAngle = profileBegin / 50000.0 * 360.0; | ||
770 | // In degree, for easier debugging and understanding | ||
771 | //fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y | ||
772 | double fProfileEndAngle = 360.0 - profileEnd / 50000.0 * 360.0; // Pathend comes as complement to 1.0 | ||
773 | //fProfileEndAngle -= (90.0 + 45.0); | ||
774 | if (fProfileBeginAngle < fProfileEndAngle) | ||
775 | fProfileEndAngle -= 360.0; | ||
776 | |||
777 | // Note, that we don't want to cut out a triangle, even if this is a | ||
778 | // good approximation for small cuts. Indeed we want to cut out an arc | ||
779 | // and we approximate this arc by a polygon chain | ||
780 | // Also note, that these vectors are of length 1.0 and thus their endpoints lay outside the model space | ||
781 | // So it can easily be subtracted from the outer hull | ||
782 | int iSteps = (int)(((fProfileBeginAngle - fProfileEndAngle) / 45.0) + .5); | ||
783 | // how many steps do we need with approximately 45 degree | ||
784 | double dStepWidth = (fProfileBeginAngle - fProfileEndAngle) / iSteps; | ||
785 | |||
786 | Vertex origin = new Vertex(0.0f, 0.0f, 0.0f); | ||
787 | |||
788 | // Note the sequence of vertices here. It's important to have the other rotational sense than in outerHull | ||
789 | SimpleHull cutHull = new SimpleHull(); | ||
790 | cutHull.AddVertex(origin); | ||
791 | for (int i = 0; i < iSteps; i++) | ||
792 | { | ||
793 | double angle = fProfileBeginAngle - i * dStepWidth; // we count against the angle orientation!!!! | ||
794 | Vertex v = Vertex.FromAngle(angle * Math.PI / 180.0); | ||
795 | cutHull.AddVertex(v); | ||
796 | } | ||
797 | Vertex legEnd = Vertex.FromAngle(fProfileEndAngle * Math.PI / 180.0); | ||
798 | // Calculated separately to avoid errors | ||
799 | cutHull.AddVertex(legEnd); | ||
800 | |||
801 | //m_log.DebugFormat("Starting cutting of the hollow shape from the prim {1}", 0, primName); | ||
802 | SimpleHull cuttedHull = SimpleHull.SubtractHull(outerHull, cutHull); | ||
803 | |||
804 | outerHull = cuttedHull; | ||
805 | } | ||
806 | |||
807 | // Deal with the hole here | ||
808 | if (hollowFactor > 0) | ||
809 | { | ||
810 | float hollowFactorF = (float)hollowFactor / (float)50000; | ||
811 | Vertex IMM = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), -0.45f * (float)(hollowFactorF / 1.9), 0.0f); | ||
812 | Vertex IPM = new Vertex(+0.5f * (float)(hollowFactorF / 1.9), +0f * (float)(hollowFactorF / 1.9), 0.0f); | ||
813 | Vertex IPP = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), +0.45f * (float)(hollowFactorF / 1.9), 0.0f); | ||
814 | |||
815 | |||
816 | |||
817 | SimpleHull holeHull = new SimpleHull(); | ||
818 | |||
819 | holeHull.AddVertex(IMM); | ||
820 | holeHull.AddVertex(IPP); | ||
821 | holeHull.AddVertex(IPM); | ||
822 | |||
823 | SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull); | ||
824 | |||
825 | outerHull = hollowedHull; | ||
826 | } | ||
827 | |||
828 | Mesh m = new Mesh(); | ||
829 | |||
830 | Vertex Seed1 = new Vertex(0.0f, -10.0f, 0.0f); | ||
831 | Vertex Seed2 = new Vertex(-10.0f, 10.0f, 0.0f); | ||
832 | Vertex Seed3 = new Vertex(10.0f, 10.0f, 0.0f); | ||
833 | |||
834 | m.Add(Seed1); | ||
835 | m.Add(Seed2); | ||
836 | m.Add(Seed3); | ||
837 | |||
838 | m.Add(new Triangle(Seed1, Seed2, Seed3)); | ||
839 | m.Add(outerHull.getVertices()); | ||
840 | |||
841 | InsertVertices(m.vertices, 3, m.triangles); | ||
842 | m.DumpRaw(baseDir, primName, "Proto first Mesh"); | ||
843 | |||
844 | m.Remove(Seed1); | ||
845 | m.Remove(Seed2); | ||
846 | m.Remove(Seed3); | ||
847 | m.DumpRaw(baseDir, primName, "Proto seeds removed"); | ||
848 | |||
849 | m.RemoveTrianglesOutside(outerHull); | ||
850 | m.DumpRaw(baseDir, primName, "Proto outsides removed"); | ||
851 | |||
852 | foreach (Triangle t in m.triangles) | ||
853 | { | ||
854 | PhysicsVector n = t.getNormal(); | ||
855 | if (n.Z < 0.0) | ||
856 | t.invertNormal(); | ||
857 | } | ||
858 | |||
859 | Extruder extr = new Extruder(); | ||
860 | |||
861 | extr.size = size; | ||
862 | |||
863 | if (taperX != 100) | ||
864 | { | ||
865 | if (taperX > 100) | ||
866 | { | ||
867 | extr.taperTopFactorX = 1.0f - ((float)taperX / 200); | ||
868 | //m_log.Warn("taperTopFactorX: " + extr.taperTopFactorX.ToString()); | ||
869 | } | ||
870 | else | ||
871 | { | ||
872 | extr.taperBotFactorX = 1.0f - ((100 - (float)taperX) / 100); | ||
873 | //m_log.Warn("taperBotFactorX: " + extr.taperBotFactorX.ToString()); | ||
874 | } | ||
875 | |||
876 | } | ||
877 | |||
878 | if (taperY != 100) | ||
879 | { | ||
880 | if (taperY > 100) | ||
881 | { | ||
882 | extr.taperTopFactorY = 1.0f - ((float)taperY / 200); | ||
883 | //m_log.Warn("taperTopFactorY: " + extr.taperTopFactorY.ToString()); | ||
884 | } | ||
885 | else | ||
886 | { | ||
887 | extr.taperBotFactorY = 1.0f - ((100 - (float)taperY) / 100); | ||
888 | //m_log.Warn("taperBotFactorY: " + extr.taperBotFactorY.ToString()); | ||
889 | } | ||
890 | } | ||
891 | |||
892 | |||
893 | if (pathShearX != 0) | ||
894 | { | ||
895 | if (pathShearX > 50) | ||
896 | { | ||
897 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 | ||
898 | extr.pushX = (((float)(256 - pathShearX) / 100) * -1f); | ||
899 | // m_log.Warn("pushX: " + extr.pushX); | ||
900 | } | ||
901 | else | ||
902 | { | ||
903 | extr.pushX = (float)pathShearX / 100; | ||
904 | // m_log.Warn("pushX: " + extr.pushX); | ||
905 | } | ||
906 | } | ||
907 | |||
908 | if (pathShearY != 0) | ||
909 | { | ||
910 | if (pathShearY > 50) | ||
911 | { | ||
912 | // Complimentary byte. Negative values wrap around the byte. Positive values go up to 50 | ||
913 | extr.pushY = (((float)(256 - pathShearY) / 100) * -1f); | ||
914 | //m_log.Warn("pushY: " + extr.pushY); | ||
915 | } | ||
916 | else | ||
917 | { | ||
918 | extr.pushY = (float)pathShearY / 100; | ||
919 | //m_log.Warn("pushY: " + extr.pushY); | ||
920 | } | ||
921 | } | ||
922 | |||
923 | |||
924 | |||
925 | Mesh result = extr.Extrude(m); | ||
926 | result.DumpRaw(baseDir, primName, "Z extruded"); | ||
927 | return result; | ||
928 | } | ||
929 | |||
728 | public static void CalcNormals(Mesh mesh) | 930 | public static void CalcNormals(Mesh mesh) |
729 | { | 931 | { |
730 | int iTriangles = mesh.triangles.Count; | 932 | int iTriangles = mesh.triangles.Count; |
@@ -803,6 +1005,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
803 | CalcNormals(mesh); | 1005 | CalcNormals(mesh); |
804 | } | 1006 | } |
805 | break; | 1007 | break; |
1008 | case ProfileShape.EquilateralTriangle: | ||
1009 | mesh = CreatePrismMesh(primName, primShape, size); | ||
1010 | CalcNormals(mesh); | ||
1011 | break; | ||
1012 | |||
806 | default: | 1013 | default: |
807 | mesh = CreateBoxMesh(primName, primShape, size); | 1014 | mesh = CreateBoxMesh(primName, primShape, size); |
808 | CalcNormals(mesh); | 1015 | CalcNormals(mesh); |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3817868..0cfb5ff 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1165,6 +1165,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1165 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | 1165 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) |
1166 | return true; | 1166 | return true; |
1167 | 1167 | ||
1168 | if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) | ||
1169 | return true; | ||
1170 | |||
1168 | return false; | 1171 | return false; |
1169 | } | 1172 | } |
1170 | 1173 | ||